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Showing content with the highest reputation on 28/06/21 in all areas

  1. Yesterday (27/6/21) I met up with some friends at Red Alert in Berkshire (https://redalertpaintball.co.uk/) for a bit of toy soldier action. They've attended the site a few times in the past, but it was my first time (and in fact my first time doing proper airsoft). The site costs 27.50 for general usage, but site membership (25 quid a year) gives you a 10% discount and a Red Alert patch. For rental players, it'll be 50 quid instead. The rental guns were all the same (an Ares Amoeba Mutant AMM9), with single high cap magazine. This used to include unlimited BBs, but due to people "taking the piss" and running back to the safe zone to refill a high cap magazine multiple times per game it now comes with a bottle of BBs instead. This is a bit better for social distancing purposes as well, as the previous fill method was essentially a single shared bucket. Absolutely no complaints with the gun, it had clearly been well looked after and shot well. The weather for most of the day was a warm 19-ish degrees, and very humid. Rain threatened for most of the day but didn't really pick up until about 4 in the afternoon. As far as I could tell, the player dressed as Tinky Winky only lasted one game in costume with this humidity. The site itself is 35 acres, mostly woodland but with a good variety of man made structures dotted around the place - I believe we used the majority of them across the day. There aren't too many drastic elevation changes, but half of the site is a large slope which is perfect for anyone that enjoys games that involve attacking up a hill. It's all very green at the moment, so away from the man made structures there were plenty of dense fern patches. I arrived at about 8:45 to a half full car park. There is a safe zone attached to the car park, but it's not the biggest, so the majority of players set up out of their cars on the day. For part of the day there was also a kid's paintball party taking place, but they had a separate area of the safe zone assigned to them and things were timed so that they didn't get too scared by the nasty airsofters. The main airsoft safety brief was given via megaphone in the car park, and was clear and concise and sprinkled with a little bit of humour. The site allows full auto, but only in three to five round bursts. No blind fire (obviously), no firing through gaps in structures smaller than an A4 sheet. I was a dirty rental so didn't have to worry about chrono, but on site chrono is mandatory and done with both .2's and the ammo you'll be firing. On .2's the limits are 350fps, 420 (or 425, the site is unclear) for DMRs with a 20m MED and 500 for bolt actions with a 30m MED. There's a dedicated chrono area, but I also saw some taking place on entry to the game areas. There are two site shops. The main site shop sells your standard attachments, BBs, patches, drinks and miscellaneous stuff, whilst the other is a second hand shop and had a good array of pre owned guns, clothing, and all sorts of goodies. A couple of guys from my group picked up some new (old) RIFs to use on the day - one of the guys that did this was a rental like me, but they happily shifted over the extra amount he'd paid for the rental to a membership instead. We had a few late entries - traffic on the M4 was particularly shite this weekend. The briefing was scheduled to take place at about 10 AM, and the morning's games followed. Games: Teams are left arm yellow/right arm red. We were on yellow. First game was a warm up game slated to last 30 minutes, with a fairly standard 3 point Domination game. This took place across three game areas - the Town, Bridge and Village. The Town is, as the name suggests, an area of many structures and old cars. The town features a large "Embassy" building that could provide some good CQB, the Bridge is, er, a bridge over a river, and the village... I didn't actually get down to the village end in this game but I'm willing to bet it involves some structures. Most of my time was spent defending the Embassy as it had a clear view over the town's capture point, but the enemy team didn't push it and just shot at it from the bushes instead. Game finished, everyone tramped back to the car park to reload and mill around for a while. The second and third games were "D-Day", which was a "Rush" type game. The attacking team initially spawned at a landing craft in a wet area at the bottom of the site's main hill. The attackers had to push up through a series of bunkers and then take a man made metal fort at the top, with infinite lives. The defenders had one life per bunker spawn, and two at the fort. As the attackers took bunkers their spawn moved up with them. The game ended when the fort was clear of defenders. There was a 45 minute time limit for this game. This is unsurprisingly a tough game for the attackers, especially with the slogging up and down the hill from spawn on being hit. Our team attacked first and finished in 30 minutes, no doubt helped by our team's LMG who fired off about a few thousand rounds in this game alone. After the second game finished, everyone tramped back to the car park to reload and mill around for a while. There was some grumbling about being hungry as by this time it was about 12:30 and the smell of lunch was in the air, but we went back out to do our team's D-Day defence first. The food should have been a good incentive for the attacking team to push through quickly (we did consider just dying so we could eat), but they completed in 35 minutes so the yellow team won overall. Game finished, everyone tramped back to the car park to reload and mill around for a while and finally eat at about 2. Lunch! The food was decent - there was a big pan of curry on the go, and burgers & veggie burgers were available. During the briefing earlier in the day they'd also checked for any dietary requirements that needed catering for. Lunch took around 45 minutes, either by design or the fact the queue for the curry went all the way through the safe zone and out into the car park. The car park thinned out slightly before the start of afternoon play as the sky had threatened to do that rain thing. The afternoon's game was a game of "Follow the Colours", which was effectively just a pair of opposing moving spawns. Every time someone on the defending team died their spawn (a marshal with a hat on) would take two steps towards their end of the field, whilst the spawn for the attacking team would move up to be in line with the rearmost attacker. Once the defending spawn reached the end of the play area it was removed (the marshal took his hat off). The play area for this game was a long, curving banana rectangle that lead from an area of woodland, through the town, down a hill and to a radio tower. The defenders initially spawned on the near end of the town to the attacker. I believe this game was meant to take 45 minutes each way. This game mode had a few issues, partly due to player behaviour. The intention was clearly that the defending team would move forward from their spawn and try to prevent the attackers from advancing in the woodland area before the town, but they... didn't. Instead, they all fell back into the town area behind their spawn and let the attackers claim nearly a third of the game area right from the get go. I believe the marshal that represented their spawn chose to skip back a few steps at this point! Pushing into the town was hard work as by this time of afternoon the "short bursts" rule for full auto appeared to have been entirely forgotten. A number of the defenders were lying behind clumps of bushes and just filling the air with plastic in the general direction of the attackers, through more bushes (aside from one bloke who was doing it by poking his gun out through the bars of the "jail" in the town and firing merrily away. Eventually, someone got a grenade in there for him.). Because of the initial push by the attackers being uncontested, the spawns ended up so close to each other that the attackers had to pause and have their spawn move temporarily into cover to prevent spawning players getting shot straight away. By this time the defender's spawn was on a track that cut through the whole game zone; we were told not to shoot players on the track as they were dead and walking back to spawn, but they were also shooting at us at the same time so something had clearly got lost in translation somewhere. I found one red player had merrily walked all the way up the track, cut into the game zone, and started shooting into our spawn from behind, but when confronted said "oh no I'm going to the safe zone". The yellow team cleared the embassy about five times, but I'm not convinced that after the first time there were any players other than yellow in it. The attacking team eventually pushed the defenders back far enough and took the point. Round one of the game finished, everyone tramped back to the car park to reload and mill around for a while before switching sides. By this point the rain had started in earnest and there were quite a few people from the attacking team feeling grumpy about taking so much full auto fire at close range. The marshals were having a chat about it when I walked past, though I'm not sure if there was any resolution. It was about 4PM at this point and we'd played 4 games (at least, some of us had, given the late arrivals). The rest of my group decided to call it a day, and by all appearances so did a number of other players from the yellow team. Apparently the red team won the last game, but by that time we were gone. (totally not stealing the below format here) Good The team of marshals were great, very approachable and friendly but not averse to taking someone aside for a quick chat. Rentals were high quality and shot in the direction the gun was pointed. Good variety of stuff on sale in the shops. Food - a curry is always a good thing in my books, and a few people proclaimed it good enough that they'd go back for seconds. The clientele were a mix of age ranges from the young to the, er, grizzled. About ten were rentals. In the most part they were very friendly (the guy with the LMG let me hold his very large and very heavy weapon), but see hit taking below. The playing area had a good amount of man made structures, trenches, bunkers, etc. to get involved with along with the normal woodland features. Average Access road is bumpy sand/gravel to a spacious car park. It's well sign posted and there's a 5mph limit for a reason - some of the divots in the access road are quite deep. Toilets were a couple of portaloos, one male, one female. They were regularly wiped down and seemed in good enough state. Turn around time wasn't fantastic, on average we'd be in the car park for 20 minutes between games and then sat around in the game zone for another ten to fifteen minutes waiting for the stragglers to turn up. Meh Hit taking from a few people. Over the course of two games I heard one player in particular being complained about, by experienced players, with the complaint progressing from "I had to mag dump the twunt to get him to admit it" in the first instance to "we both had to do it this time" in the second. Few instances of full autoing blindly through bushes and through small gaps. Injury of the day In the last game we played Me Mate Dave took a burst of full auto to the face at very close range and now has a very impressive welt on the inside edge of the bridge of his nose, about half an inch from his eye. He says he'll be buying full goggles rather than shooting glasses style for next time. End In conclusion, I definitely had a fun time and would happily go back (also, UKARA reasons), but some of my group didn't enjoy it quite as much as usual. This probably wasn't helped by the excessive humidity at the start of the day and the drizzle at the end, but that's English weather for you.
    3 points
  2. it's a character trait i don't understand. i mean if you wanted to out macho the other guy surely you'd be doing paintball instead? it's why statements like "oh don't be a wuss" really annoy me when talking about things like intentional headshots in this game, like disliking pain is somehow a character flaw.
    3 points
  3. I'm kind of playing devil's advocate here, but often I find the shooting of dead players happens because said player isn't making it clear they're hit and out of the game. For example at my last game I saw a group of players get hit and one of them still had his gun up and shouldered. One short burst later and he's bitching about being shot when already dead. Thinking about it he was probably just dicking about with his mates, but if you want to do that then don't do it in the middle of an active game area
    2 points
  4. It was hilarious tbf. 1st shot was an awful near miss because I had my rifle slightly canted, but he didn't seem to realize he was under fire. 2nd shot was deflected by a twig and went in his cheek. 3rd shot was square on his nose. All this from 30m tops so the BB had plenty of energy, it's not like I was a mile away. Was cocking the 4th shot but then a teammate took him out. I'm happy though, finally the vsr had the chance to show its worth (please note that I am shit at sniping so even getting one shot off is an achievement for me).
    2 points
  5. First watch THIS and any others you can find on disassembly. Then follow the steps 😉 Easiest method to reduce fps is to buy a new weaker spring. The problem is knowing which one to get. An M95 or M100 is usually around the 350fps range but it depends a LOT on other parts of the gun. Because yours is so high it might be worth starting with an M90 You can also try to cut down the existing spring but that can involve quite a number of tries to get the right power. You also have to heat and bend the end each time to make sure it sits flat.
    1 point
  6. Seeing as this is basically a Hi Capa build thread now....has anyone done something interesting with a 4.3? Just bought a 4.3 Dual Stainless but starting to regret it as there doesn't seem that many slide options. So looking for inspiration.
    1 point
  7. Oh, that often happens, but I'm kvetching about taking a skin-breaking burst in the side of the face after shouting, waving, then walking away with my gun held over my head and still waving, with no other players anywhere near me. Sometimes it really is just a case of a complete nobwaffle deciding to send another burst downrange for giggles. But they had some classic bantz, finished that really crucial phone call, and got to smoke the best cigarette ever. Hah, I'm rocking the keto bro lifestyle now. Carbs are Satan's spooge, get them behind thee. Memeing aside, I really would recommend low carbs, it's amazing how addictive and unnecessary they are, and how much better you can feel and perform without sugar rushes and crashes.
    1 point
  8. Well besides a shark deciding he wanted to be friends with the fish on my belt today, all in all a good trip to the FL Keys. I cant wait to get home to all the airsoft goodies Ive had sent my way while Ive been gone haha.
    1 point
  9. I might start by having a shout at the retailer who committed a criminal offence by selling me a Section 5 firearm. Jesus wept, 2.34J, that's above the sniper limit at most sites. ExtremeAirsoft: "These are sometimes rated as firing a bit hot so may need a downgrade to use at most sites". Failing that, sure, change the spring, if you can figure out how to take the thing apart.
    1 point
  10. Pre skirmish pic from the weekend
    1 point
  11. A few things: 1) at least 10% of the players never listen to the marshals, especially the game brief and begin playing there own 'thing'. 2) Being shot in the neck by a 500fps rif from 10m away on the Adams apple really hurts. (judging distance lessons required for that super mega gucci bearded ghillie up player). 3) my 5+yr old g&g r8L outlasted and out ranged some very expensive RIFS this weekend so high prices don't aways equal high happiness/quality. 4) everyone is always up for a good time and most players are more than happy to help. 5) it's addictive, fun and is a positive way to spend a day keeping active. 6)the pigeon chest/sparrow legs complex is high before first game (when photos are taken for social media use)however, by midday most are burning the last remnants of their reserves of monster energy and macdonald meals and look like zombies (and then quit early). 7) finally, marshals are not always right. This may sound like I'm dripping but this is me on a good day.
    1 point
  12. chop or change the spring
    1 point
  13. It wasn't a full sized rifle, I had my AAP smg/dmr with me, which is the size of a MP9 more or less. My whole kit was bodged up in a hurry though, next time i'll be more prepared.
    1 point
  14. When Negative Airsoft installed an ORGA 6.23 widebore barrel in my GR25, it dropped the FPS from 485 to 400. I obviously can't with confidence say what kind of results you'd achieve but these barrels are known to drop the FPS. It also gave it amazing range. He's mentioned in his videos that it was the best range and accuracy he's ever gotten.
    1 point
  15. Well, it was an eventful day. Typical high ROF dude that was pissing people off never letting his finger off the trigger and hosing people down at close range. Kids playing with what seemed like no direct supervision which lead to a few safety issues (leaving mags in guns in safe zone then when reminded to take it out do so and FIRE towards the benches where people were sat) Some douche canoe setting off multibangs in the safe zone too. Lots of complaining too, my partner was sat in the safe zone all day (she had prep to do for an interview and liked not having a her pc or tv to distract her) and she just loved hearing all the guys coming back from the field moaning about their guns and other players. For me though, it rained i got hurt, I got shot I got to use my new rifle (although lost the included tools that came with it because FUCK YOU ARES) and enjoyed my day and got absolutely soaked. 10/10 would do again
    1 point
  16. Well, yesterday I learned that playing with a BASR is a hell of a lot different than with my m4. forgetting that i have a rate of fire that'll make my grandads sex life look fast paced. did make the day more interesting though but I am glad I still took the M4 so i could switch out during the day. This is why i like using chest rigs. I hate the idea of not realising ive been shot due to having too much gear on resulting in forcing someone to aim for my face to get my attention.
    1 point
  17. 1 point
  18. @leadly Just be aware that a non-standard trigger will prevent you from being able to use the CTM holster if you have one of those (even AA's own adjustable trigger).
    1 point
  19. Mmm, I never used to be bothered about MEDs until I started running a BASR and DMR (not at the same time, pedants). Now all I see is players disregarding MED and ROF, and it never being picked up on by marshals, even when you point it out. It's a very slippery slope - once you see someone else taking the piss with them, there's always a temptation to get a few metres closer, or twitch your finger a bit quicker.
    1 point
  20. Finally got round to doing Stirling at the trees. Good fun, but never felt so unfit
    1 point
  21. Good review 👍 Obviously things will change from day to day so It'll be interesting to read your overall review after the three game days. Once you have UKARA, I can also recommend Skirmish Wycombe which would be a bit closer to you.
    1 point
  22. Took about a month to get here from Italy, but a few bits for the MWS should I decide to actually install any of them.
    1 point
  23. That's some pretty serious teflon player action. I've yet to see someone take two shots to the face from my VSR and not call it, but they're .48s at 2.3J. I've definitely seen people shrug off multiple body shots though, even at that weight and power. And you just need a smaller 2nd gun. I bought a Cyma mp5k and it's not too difficult carrying both it and the VSR, though I'll agree it gets difficult with a larger secondary rifle. I did it with my 416 and it worked, but it was much harder and I'm 6'5 and heavily built, so two guns isn't as big on me.
    1 point
  24. Ah, pain games. Usually wanted by those who are trying hide their insecurities or make up for shortcomings elsewhere
    1 point
  25. Haha. No. I'm not so brave when push comes to shove lol Regards
    1 point
  26. Sounds more like an episode of that Japanese game show Endurance than airsoft.
    1 point
  27. Looks like it might possibly be worth a trip for my first game after an extended hiatus.
    1 point
  28. MrWilson

    New CQB Site in Kent

    I can confirm check the Facebook!
    1 point
  29. evilcheesepuff

    Lifts to Games

    how much is fuel for like a 40 min to 1 hour drive I don't think it'll be more than £20 And I have offered to pay for the game that more than covers the cost of fuel to get to the closest game average fuel is about 40pence a mile so for the closest one to me is about £15 of fuel for the whole day.
    1 point
  30. You'd be better off with a second gun tbh.
    1 point
  31. Today I learned that people can take two 0.3s to the face from a sniper rifle, bleed, and shrug them off like nothing happened And that trying to carry 2 guns and a pistol is a cunt.
    1 point
  32. Good, that's the letter of the law - selling "for the purpose of". A future booking says more about your intentions than past behaviour. Their risk, their choice, there's nothing dodgy going on. Enjoy. Today I learned that even when you're at a site that chronos in Joules (huzzah), and even when you personally set the chrono to your BB weight, and even when you point out the Joules figure on it to a marshal, he might still say "Hang on a second..." and look up the FPS number versus BB mass on his phone. I mean, I don't mind the thoroughness, but... it's right there on the chrono.
    1 point
  33. Adolf Hamster

    Cyma Ak Cm046

    the flash hider isn't too hard. the actual replacement is available on TG (although postage might be a problem): https://www.taiwangun.com/dummy-flash-suppressor-muzzle-brake/flash-hider-for-akm-replica-cyma?from=listing&campaign-id=19 it's a standard 14mm ccw thread so most aftermarket suppressors/muzzle devices will fit (including western style stuff if you wanna be a heretic). if you're wanting to stay russian themed bear in mind a lot of the aftermarket stuff uses the 24mm clockwise thread, although often they'll come with adapters such as: https://www.taiwangun.com/dummy-flash-suppressor-muzzle-brake/muzzle-brake-for-ak-grizzly-cyma?from=also-viewed&campaign-id=8 the front post is a bit harder, i'm afraid my search of the usual suspects has turned up a blank.
    1 point
  34. Just got back my Costa Carry build from a service with these guys and they are fantastic. Good comms, good service, good price. If you need parts or work done definitely a good place for it.
    1 point
  35. I’ve used treatstock for 3D printing, you will need the files to upload so if you don’t have them then thingverse has quite a few magpul designs https://www.treatstock.co.uk/ https://www.thingiverse.com
    1 point
  36. RonLancs

    Gun picture thread

    Ive had a few thousand rounds through 3 of them and absolutely fine. The CYMA MP5’s are nice. Heavy tho.
    1 point
  37. I'm not a fan of two-piece V3 triggers, they are inherently prone to issues. In this case it sounds like the trigger doesn't want to reset after the trigger trolley gets pulled over it by the semi auto cutoff. I had that big time on my V3 MP5K and to be honest, solved it just by spraying silicone oil up into the gearbox around the trigger it got smoother. I know, I know, don't get it on your contacts. But it worked fine until I eventually got around to splitting it, and I couldn't find any obvious problem, just sticky components.
    1 point
  38. Alimcd

    Gun picture thread

    Getting ready for a game day tomorrow but I thought this little pile of stuff was picture-worthy I have to balance out my Airsoft Karma, so for every game I run about with a primary adaptor’d Hi-Capa I can make up for it with a less speedy-boi and far more serene DMR game
    1 point
  39. Does it click when you push it forward or is it just friction? A spray with lubricant (Not WD40) if you haven't already.
    1 point
  40. holy thread revival batman! Guessing it was the aforementioned bot:
    1 point
  41. AAP-1 , the soggy biscuit of the air soft world!
    1 point
  42. All bushed up at Matlock the other weekend with my MTW. Removed some of the red / brown leaves since. This is the inner speed softer trying to get out! 😂 Got extra speed from having my Hi Capa on me!
    1 point
  43. Rogerborg

    How Does She Sound?

    I'm not sure what I'm supposed to be hearing, that sounds decent enough to me. It's an electric motor and a bunch of gears inside a tin box, there's always going to be some whine and ping.
    1 point
  44. @kohoniixi What's it's FPS like ? What's it's accuracy like ? If the answer to both questions is positive, IE an FPS of 330+ & your hitting what you point it at, then leave it alone, use your available funds to sort out another primary, maybe a short rifle so you've got a viable alternative for different roles, as well as being a valuable backup. As for the sr25, if it's doing what's expected of it reasonably well, then leave it,if it ain't broke don't fix it, you might do more harm than good & inevitably create a money pit, something no one needs lol.
    1 point
  45. About the issue of projectile weight, erm lets call them "jewellers scales" have come down in price dramatically as checking the weight of "gold" has become more common. They are tiny and very accurate and even the cheap ones go down to .1 of a gram. Could be easy to carry with a chrono, pop bb out the mag, weight it, stick the mag back in and then run it through the chrono.
    1 point
  46. Your definition of 'helpful' seems to be 'a way I can change the law,' well I'm sorry, you can't, so nothing you hear from anyone will be 'helpful' to you in that case. The simple fact is that if you want a 6mm BB gun in the colour of 'blued steel' you will need to be able to provide the seller with a defence. For most sellers this will be by giving them UKARA details, and whilst others will accept (and be well within the law by doing so) other forms of evidence that you are intending to use the gun at a proper airsoft site, none of them should be willing to accept the angle of 'I really want to shoot at paper targets but it just won't be the same unless the gun looks proper real.' Here's the helpful bit; your options are: - buy two tone; after all, you're only shooting at targets - play some airsoft and therefore be able to provide a seller with a defence - attempt to get a seller to put themselves in a potentially very serious legal position by selling to you despite the facts that you cannot provide them with any defence - buy something in .177/4.5mm, since they perform in basically the same way as other guns (and certainly allow you to rapidly shoot targets) and look the same as 'real guns' (including blued steel variants) but you need only be over 18 to get one Hope that helps.
    1 point
  47. Am I the only one who's not seeing what the problem is? If you want to get an airsoft pistol for target shooting you can, just buy a two-tone. Nobody needs any defence for anything and away you go. If you just want to rapid target shoot then the colour of the thing really shouldn't matter.
    1 point
  48. Deep joy !!! So I’ve fucked my rotor cup from my tumble at Ace, so I’ve been advised no Airsoft for at least a fortnight preferably a month ……… faaaaaaaaack !!!
    0 points
  49. great. my hadron short stroke kits have been blocked by customs. I bet the officer will tell me they're worth €500 just to charge me an additional €50 or so for "handling"
    0 points
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