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Showing content with the highest reputation on 26/03/24 in all areas

  1. Just add a can of monster and a Dye mask for the perfect no girl will ever touch my pee pee loadout
    6 points
  2. Tackle

    Posting a rif

    As far as I know, pf48 is the only service that accepts rifs, I'm sure people have used other companies without declaring the true contents but it's not advisable. Also, regarding swaps, my rule of thumb is that the person with the least history sends theirs first, look at feedback/post count/time as a member, definitely don't rush in to send to someone who has just joined.
    4 points
  3. I can smell this comment
    3 points
  4. Fair play to them for adding it to the website but it wasn't there when I visited
    3 points
  5. Just-Cos - the follow up. As everyone ought to know, I’m not an airsofter but a paintballer, and my airsoft interest is primarily as a game organiser / for the crossover in hobbies that involve shooting each other. I purchased Just-Cos membership to finally get answers to my questions on what it actually provides, £20 for peace of mind and if it actually provided cosplay personal liability insurance I do have a use for it. Following seeing the two documents, I emailed Just-Cos for clarification / cancellation as the cover is based on group 4 x cinema visits and 4 x event attendance. Reading the documents as written it would not cover me for my Comic-Con trips. No response (though only allowing a couple of days, so I then raised an eBay case of ‘not as described’ sending screen shots of the Just-Cos web page and subsequent documents (I could have given them longer on the email, but I always recommend using the appropriate process - if you wait then your process time is potentially ticking away) The following comms are edited to get the jist of it. My claim: The advertised cover is insurance to the individual The provided policy is group cover for organised cinema group visits and group attendance of 4 events This therefore provides no personal cover for myself at events I attend (with 13 more planned this year) Cosplayer Worlds response: You have misread the policy. It is individual insurance that has been in place for 7 years without any issues at all. The cinema part of it mentioned was an additional section of cover added because we initially held events at cinemas where we block booked the venues. Therefore we held that as additional cover as required by Zurich insurance. The cover is to insure claims against an individual or individual(s) -a group- in a single claim. Therefore, you are covered exactly as advertised. Me, not convinced, and their response focused on the cinema visits rather than the limited events. I’m not fussed as to whether or not there are cinema trips, of which it would be my choice to turn up or not. I’m swaying, so if they would back up that I’m covered (or make a convincing explicit statement of such) then I could retain it The cinema visits would have been incidental, and the event cover being the applicable area. Of the two documents the named cover is for Just-Cos (which is normal as a group etc), but the second document does state that “around 4 events” are attended. My concern is that it is documented that cover is for any event attended by any member. To date this year (prior to signing up) I have already attended 4 events and have another 13 confirmed for the remainder. I would expect to be attending a minimum of 17 events in the 13 month membership period Cosplayer World Ltd: I understand your concern however I can assure you that the limited attendance only applies to the group cinema visits. The policy underwriters considered it a greater risk to have a ‘large number’ of people in ‘fancy dress’ as they didn’t understand Cosplay was the same as re-enactment (which opened another tin of worms as they envisioned soldiers running around) were in fear of one of our group running around a PUBLIC centre with a replica firearm. So they made a pint of the limitation as a sub-clause. We stopped the cinema events after only three held, due to poor attendance, so the policy has only been in place for individuals as a VCRA exemption for the last 5 1/2 years. We will ask for the cinema clause to be removed on the next policy renewal to avoid any future confusion. They have made the wrong response - they were telling me covers unlimited, but have just told me that the insurers have enforced the numbers as limited - which contradicts them But the worse part - they have brought up the VCRA. (Stating what we all know, that JustCos is a dodgy RIF sales defence) There is no cosplay defence in the VCRA. (And if extra defences can be madeI have other memberships which are more appropriate for my activities) Me: Note that I do not require a VCRA exemption as I am not an airsofter. The advertised service is for cosplay, as you have confirmed this to be cover to provide a VCRA exemption then this is definately unsuitable for my purposes - the events that I have referred to are Comicons, Alt conventions and Steam Punk events The VCRA has no provision for cosplay as a defence Cosplayer World Ltd I don’t have any more time to waste with you on this as you obviously seem to be bored and just want an argument. The VCRA section is an addition to the base policy INDIVIDUAL cosplayer cover. The same as the cinema ADDITION for groups that I already clearly explained. The VCRA section is just there, you don’t have to use it. It’s part of the whole package that we provide you for a measly £20 a year. If you have car or home insurance, you don’t have to, nor are you expected to have a fire, flood, theft or accident at once. It’s also part of the whole insurance package, for your own peace of mind. I’m refunding and cancelling your policy as I personally consider your lack of basic understanding to be an additional risk in itself. Goodbye and good luck. I’m too stupid for Just-Cos membership and I can’t read policy documents - or am I just too stupid to think there is a CosPlay membership & insurance scheme as opposed to a dodgy VCRA defence ? I’ve had my £20 refunded and am no longer a member of Just-Cos
    2 points
  6. Paltala

    Chemical airsoft

    I was told they were not allowed. I have one on my Krytac and was specifically told it was Semi only.
    2 points
  7. I almost fell of my chair. I guess people have different tastes which is great but you couldn’t pay me 750 to carry that thing around.
    2 points
  8. @Tactical Pith Helmet gas only days at the Mall were simply the best...
    2 points
  9. DaktariT

    Posting a rif

    I find parcelforce good and reliable. Good luck with the trade.
    2 points
  10. He doesn’t know the make, model, or power but what he does know is that it’s worth 350 quid… Prefired - Mosin Nagant
    2 points
  11. I've had good games a Tuddenham in a pre-fab single story accommodation block. A lot of thought went into the games and they were spring and gas only days. Only one chap had a GBBR the rest were pump action shotties, pistols etc. Bloody great fun.
    2 points
  12. I think you're right on both counts. Mind you it'd help if cyma stuck to one design per model number as the patrol base pictures show it without a delta ring/barrel nut/whatever it's called, but the bbgunz4less listing shows it with one.
    2 points
  13. I know, I've only just stopped laughing at the silly twat I saw it's a very small site but tbh I'm not too concerned about the overall size, it's the quality of the games which I'm more interested in as I've had mixed days at other places like this.
    2 points
  14. https://www.usedairsoft.co.uk/rif-s/cyma-m4-black_i59271 Potato quality image but I suspect it's the CM.517 so his listing isn't exactly competitively priced. https://www.patrolbase.co.uk/cyma-cm-517-m4-combat-machine https://bbguns4less.co.uk/products/cyma-cm517-m4-with-ras-handguard-in-black.html
    2 points
  15. they're pretty decent for the price. Wish I could get hold of them easily though. CYMA are just super difficult to deal with for various reasons. @Ben Savage ZCI is decent, give another one a go and let us know how you get on. I'm started to list the widths (guide rail to guide rail) of all pistons now in the descriptions. Hopefully it helps a few people out.
    2 points
  16. Skullchewer

    G&G LevAR 15

    Surprised none of you are talking about this, do you all hate it already? I want one! Particularly interested in the customisation options.
    1 point
  17. THIS ADVERT IS 'UNCOMPLETED' - THIS MEANS THE ADVERTISER HASN'T BUMPED THIS LISTING, BUT IT COULD STILL BE WORTH CONTACTING THEM.

    • For sale
    • Used

    Upgraded DE M904. Parts included - Warhead Motor (black, standard) - Perun hybrid V2 - ZCI 6.01 barrel - ZCI advance 16:1 bearing gear - Drop stock - 11.1v battery Some scratches on the body bolt, missing selector on the right side (does not effect use. Normal selector on the left). Also include 110rds 2 stubby mags. Selling as I'm moving to gbbr/HPA. Looking for £215 to your door. 07402968029, can provide shooting and chrono vid.

    £215

    1 point
  18. I have played at their Anzio Camp site, which has the same rule; chrono stations are staffed.
    1 point
  19. I haven't played that specific site however, the chrono thing is oddly written but what I means is that is your responsibility to come to chrono stations before play to make sure you rif is within limits as if you're checked later in game and found to be over then that's the end of your day. Not that the chrono station is unmanned.
    1 point
  20. https://www.patrolbase.co.uk/jing-gong-smg-5-sd-full-stock Here's the link. I have the sliding stock version of this and it shoots easily as well as my cyma mp5 that cost £200. The only issue is the hop unit is that lever at the rear of the handguard which resets itself when you shoot. An easy fix is to just wedge something in the lever to stop it moving. If these shoot like mine this really is a bargain!
    1 point
  21. I mean, when I was there the marshals couldn't id which ammo crate belonged to which team as they had no markings... So needing cameras....yeah, ick
    1 point
  22. No you are not mate but I have heard that you may be just as smelly 😂😂😉
    1 point
  23. if anyone is into mMP5 SDs, Patrolbase have a JG MP5SD2 for 90GBP. Very cheap altho im sure it's a base model gun.
    1 point
  24. 1 point
  25. I know what they mean to say in the air safety video ……: they could really have done with leaving out oil from “Inspect your fill nipple for oil and wear” ….. only to later put up “Never use oil or grease on your air equipment” I’’m sure I commented on it back at the time I keep imagining someone sat at home, pausing the video to oil their dry fill nipple then starting up again to be told not to ……. Back on topic ……. All safety matters should be raised in the brief In an ideal world, spread the safety message via every route
    1 point
  26. EDcase

    Posting a rif

    For smaller items like pistols I use this link to post and many areas have the option to pick up from your house. https://send.royalmail.com/send/youritem?country=GBR&format&weight=&weightUnit=G
    1 point
  27. BigStew

    Posting a rif

    Parcel force 24 is fine and royal mail now take RIF but the insurance won't cover them
    1 point
  28. Cannonfodder

    Posting a rif

    This. While it might save a few quid posting via another courier if something goes wrong there's a big chance the courier won't pay out on the insurance
    1 point
  29. Mmm, and where is it on the Facebook page? To be fair, they do have a player pack that mentions it, in horrible, barely readable shadow-text. It also says that all guns must be "choro’ed", so make of that what you will.
    1 point
  30. This is the model we are stuck with. Airsofters bitch about greens as it is none of them would be willing to pay what it would cost to have a fully staffed up Airsoft site.
    1 point
  31. Don't get me wrong, I've no problem with the barrel sock rule, in fact I think its a great idea. My issue was with the marshal's attitude
    1 point
  32. TheFull9

    MP5 Mag Pouches

    Could step up to the actual HSGI Extended Pistol TACOs, that's the closest thing I know of to a PALS mounted shingle-style pouch for SMG type mags. Any of these BULLE pouches will be sweet, can just tuck the flaps in: https://www.flecktarn.co.uk/mainsearch.php?zoom_query=mp5 Most SMG options are inserts for placards these days though, so consider that type of rig too as an option. Bigger buy I know but can be worth it in the long run.
    1 point
  33. smoking that sequoia banshee booger kush in the making of this post
    1 point
  34. I ordered two, they got in touch to ask for my UKARA number a week or so after I placed the order. They included it with their paperwork and it sailed through customs. Other experiences may vary, but no issues here!
    1 point
  35. Cannonfodder

    Chemical airsoft

    Just to clarify, is that binary triggers are banned or that there wasn't anyone using one?
    1 point
  36. No idea where you got this price 😅😅😅 🤯
    1 point
  37. I mean let's be fair, if you live in Gravesend it's survival everyday 😂
    1 point
  38. It fits me well enough.... so no. Have you done your Geometric Sequences work?
    1 point
  39. The only time that the lad and I have been to Apocalypse Airsoft in Kent was in April 2019, when we had a less than satisfactory experience with poorly designed games and bizarre and contradictory rules. It is a large wooded site of about 100 acres. However, it is now under new management and a lot of people have told me that it is much better. So, with the lad not returning from Stoke(!) until this evening, Comrade Andy and I decided to meet at Apocalypse to try it out; Andy had never been before. The first game of the day, starting at 10:30, was a relatively simple fallback across three sections: the Village, No Man's Land (NML) and the Stockade (or whatever it was called). As defenders, we had cycles of three lives in each, with the first two being on buddy regens and the last one involving a trip back to the next location, from where players were released back into the game every five minutes, with the sequence then rebooting. We were also told that the attackers could attack the Village from the front and flanks, but not from the rear. The attackers had to attack each location in sequence, only moving on to the next one once the current target was captured. The first stage started well but became a bit strange when we found ourselves under attack from the rear. At this point, I took my third hit (from the rear) and walked back to NML, where I asked the marshal about it; she stated that the information that we could not be attacked from the rear had been a miscommunication. When our five minutes had expired the marshal informed us that we could remain on our regen and shoot the enemy players from there and they would not be able to shoot back. At this, my puzzled and confused face appeared as this just seemed wrong; I asked and the marshal confirmed that was ok. We started shooting Blue players, who started shooting back, whereupon the marshal shouted that they could not. I again questioned this and, after a radio conversation, she stated that they could shoot back but we could just tap in with her to regen when hit. A few minutes later, she informed everyone that we were under normal rules, which we really should have been from the time we moved back from the Village. The game became quite interesting for a while with the attackers sandwiched between our remaining gallant chaps in the Village, who were conducting their own version of Rorke's Drift, and us outside it, with both sides trying to outflank the other. However, after 90 minutes, the Blues still had not captured the first objective and the game ended. It was a game that the attackers could not hope to complete in the allotted time as we, as the defenders, had far too many lives. After lunch, we started another game; we had to secure the Stockade, capture a Blue team High Value Person (HVP) at the Pit after wiping out his ten player escort, escort him to the Stockade and hold him there until the end of the game. The Blue team had to extract him from the Pit and get him back to the Village. We had a regen point near the Stockade while the Blue team regened where they started at the Safe Zone entrance. The group Comrade Andy and I were with set off to the Stockade and secured it rather handily, before becoming engaged with enemy players moving around our left flank and trying to reach the HPV. After a while we were informed that the HPV was now ensconced in the Village, so we set out to capture him; this became a rather dull affair that Comrade Andy aptly described as "hiking with guns, with the emphasis on the hiking". To be blunt, it was boring. After this game, which again lasted for 90 minutes, Comrade Andy and I, along with a fair few other players, decided to leave. While it was better than when the lad and I went, it was still frustrating and disappointing. Neither of us will be going back. Guns used: APS UAR (which stopped feeding on the last shot of the morning; the original crap hop rubber had finally failed.) LCT PP-19-01 ASG Commander XP18 (CO2)
    1 point
  40. My Worthing review is probably going to be *fractionally* shorter than @Impulse's. Got to Worthing, car park vaguely swamp like, but passable. Some hilarious sliding on mud/parking attempts observed. Chronoed and tested weapons. Glock 17 Gen 5 is a beast and hitting 50m on the range without issues. Had done some tweaking, building and improvement to P* engine'd M4 so needless to say that decided it wasn't going to work and I ran the NGRS MP5 instead. Considering throwing all HPA kit in the sea at this point (where ironically it would probably be more useful). Glorious sunshine for pretty much the whole day, without being too hot. Perfect airsoft weather really. First game much as described earlier. Standing waiting for rentals to accomplish something before charging off to do... something. There were 2 objective props somewhere out in the game field and they had instructions on what to do with them on them. I say this, because I heard it, but I never saw any sign of them or knew what the brief was. Through I don't mind the clock concept because it can allow for waves of attackers/reinforcements, I think it would be better with some whiteboards with the objectives written on them once known. Yes, you can potentially wander off and try and find a marshall (who will probably be standing in the middle of a firefight) to find out what's going on, but large objective games lead to all the players being scattered without any cohesion. I got into some good shootouts and snuck around a bit, but I didn't really know where I was going other than all the usual spots that people fight over. This game lasted basically the whole morning. The other suggestion around clocks is to have multiple spawn locations, because it makes it more of a 360 battle when you know you could have someone spawning in behind you in 10 mins, as well as give you the opportunity to respawn somewhere else if things are not working where you are. Can work, might be situational though. After lunch, a couple of matches of capture and hold base, fighting over 3 different locations. I was pleased to snatch victory from the jaws of defeat with 8 seconds to go at the end of one of them by charging into the position. Reran it with different spawns and we lost that one 2 -1, so overall 1 match each. Plenty of movement and shooting, and clear objectives so it flowed ok. To finish the day off, it was attack/defend the tower with 1 life only for defenders, semi only for all. I opted to go up into the tower and shoot from there and am pleased to report there was some serious murder going on. Red dot sight paired with the accuracy of the MP5 mean there was a lot of rapid semi only kills on the first shot. There was also a Marshal up top, so they got to witness it all. I think we held out for 11-13 mins. Then the reversal and we somehow smashed in a new course record of under 2:30mins I believe. Then home for tea and medals. MP5 ran well all day. The low caps are consistently reliable feeders and .28's seem to work well in it. I did used to get feeding problems with the high caps, but the lows are good. Glock had its first outing and its first kills. Nice piece of kit. I am already suffering from everything hurting, but overall a good day out.
    1 point
  41. They'll never see you coming... oo-er
    1 point
  42. Another weekend, another dissertation to write about how the game went. I went to Worthing as usual and bumped into @Hatchet there this week, which was nice! I decided to bring my HPA VSR, even though it's not perfect at the moment since I am waiting on a 300mm inner barrel and a bunch of foam to arrive so that I can internally suppress it further. At the moment, it's a 430mm widebore in a 470mm bull barrel, so 40mm is foam, but with a 300mm inner barrel it'll be 170mm of foam and should make it nice and quiet. It was still a little bit chilly for the m700 and I was picking up my AEG m14, so I decided the VSR was the best to bring. Set it up, got it shooting 2.28J and hopping .45s nicely, so I was good to go. Picked up the m14 and decided I'd zero the LPVO and set the hop after lunch as the morning was going to be a big, multi-objective game until lunch and that's my preferred way of playing. Sidearm choice today was my HK45, as it was definitely warm enough for GBB pistols and I way prefer them to mk23s, so I was keen to use it. After the safety brief I got a bit annoyed though. The marshalls made a point to split me and my friend up (again) and also split another regular from his two friends. This is the 2nd week in a row they've picked me and my friend out and made a point to separate us onto different teams, so I wasn't that impressed heading out for the first game. We got the far spawn, so a long walk out at first, and I had no idea what the objectives were so I decided to just follow and support my team as best I could. The start of the game had the rentals all around the Tower area and neither team could spawn until their team's rentals recovered an ammo box and brought it back to the spawn. An interesting idea in theory, as I'm always interested in seeing people try new things, but it didn't really work and after 15 mins they just released both teams. I took a conservative position, crawling under a holly bush and setting up a position overlooking the checkpoint on the path. Didn't take long for the yellows to push up to it and I got a lot of kills from that spot without getting detected at all. I kept waiting to make sure I got a good shot off, lulling the other team into a false sense of security at times by making them think I had moved, before taking another one of them out. It was good fun and this allowed my team to push up and take the checkpoint after I picked off enough players to dissuade the remnants from peeking or people from reinforcing. At this time I saw our team (blues) had found an objective (a dummy on a stretcher) that we needed to get to the stables building in the Tower area; they had pushed it out onto the path, but got hit in the process and had to drop the stretcher, so it was now heavily contested. So with checkpoint under our control I got myself out from under the holly bush and pushed into the heavily wooded area to the left of the path to come up on the corner of it to try and establish some forward control. I linked up with a friend who had also pushed up there with his AEG and we basically played sniper and spotter for a while, him picking off targets on the flank and me holding a line on the chapel, quite a popular spot to fight from. Blues kept pushing and managed to get the stretcher into the stables building, so now we had to hold it for 20 mins. I crawled further up as I saw blues pushing well into the Tower area, finding my way to a spot next to a tree that overlooked the path, but from the other side of the Tower area, so I took position there and started to cut off reinforcements, forcing them to take harder routes into the area. It worked really well, much to one marshall's amusement as he watched me get into position and take care of business. However, blues were doing a bit too well and our guys who had now taken the chapel were asked to give it up, and another marshall dropped a green smoke next to me. Green smoke counts as toxic, but fortunately the wind carried it the other way, however with its proximity it was only a matter of time before it expanded to where I was, so I quickly uprooted and fell back to the corner spot I was in before. We managed to hold for the 20 mins and shortly after that the game was over. Something that really worked well for me was I used camo paint for my face along with my ghillie instead of a balaclava or lower face mask today and it worked really, really well. Lower face masks make my glasses fog up (as it routes breath up into my glasses) and I can't get away from that as I have prescription inserts and can't use contact lenses. My balaclava, especially on warm days, makes me sweat buckets which also fogs up my glasses, but camo paint keeps a nice air flow and it worked really, really well. £4 and it'll last me a while, so I think I'm going to continue using camo paint. Big success! I had a LOT of fun in this game and the VSR was performing flawlessly as it tends to (I also took the advice of @Badgerlicious and ran my gunbilical cord around my left side instead of my right and it worked really, really well, stopping it getting caught as much and never getting caught on my own kit (my line loves catching on my pistol suppressor!)). However, I had a massive criticism of how the game was run. It didn't affect me because I didn't get hit once, but the respawns were on clocks. This meant that you had a 5 minute window to respawn followed by 5 mins of not being able to respawn. What I heard from the friend I was split from, as well as another friend who was on the other team, is that they would spawn in, go out and try to play aggressive, get hit and then have to wait 5 mins again because it worked out that they would get back to spawn after about 5 mins, so they'd get back just in time for respawns to be closed. They said they spent 40 mins just sitting in spawn and it was incredibly frustrating. They played less than they were waiting in respawn. For a large, multi-objective game I don't think the clock spawns worked very well and made people very frustrated. A lot went home at lunch time because of it. I didn't play the afternoon as I wanted to set up my m14 and then hang out with one of my friends who wasn't playing today; plus the sun was out and it was (almost) warm, so it was a nice day to just chill out. The m14 was performing stupidly well on the range, which was nice, and the LPVO was basically already zeroed. Don't know how the afternoon games went, but I really enjoyed my day. I think the fact that the sun was out and it wasn't freezing cold or wet definitely helped, though it was a bit breezy at times for sniping, but even that wasn't too bad. All in all it was a really fun morning of airsoft and I'm looking forward to the next months as it hopefully gets a bit warmer. I do better in warm weather, as I used to airsoft in Spain, and my guns do better in warm weather because I like my gas guns, so I'm glad to be this side of winter.
    1 point
  43. Having video footage is great, people are unreliable and tend to make things up. It's a good idea, both for insurance and the management of people, customers and staff, to have it.
    1 point
  44. I have. I also found a short clip at one point showing it with a folding stock, if I remember correctly it could also be removed, making it ultra short. Just gonna have to wait till September-ish, which was the rough date I heard for release.
    1 point
  45. Krisz

    G&G LevAR 15

    I'm glad that G&G innovates at least but I'm more excited about their gas shotgun which eats AEG magazines.
    1 point
  46. crack head pricing
    1 point
  47. Nothing specific at the moment. Still haven't decided what next to buy or even if it will be AEG or GBBR. My current rifle has already been given the golden touch by KOA. I guess the turnaround shouldn't be such a big deal this time, as I'll have my current rifle to use while I wait.
    1 point
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