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Showing content with the highest reputation on 07/06/22 in Posts

  1. Maybe this is what he means by stock touch handdel?
    4 points
  2. Just a heads up SRC stocks fit only require the hole drilling out to allow the tm pin to pass through about a 1mm too small of a diameter just waiting on my Midwest industries rail
    4 points
  3. Speedbird_666

    Sig Mpx AEG

    Oh dear…another VFC clusterfuck.
    4 points
  4. Format shamelessly stolen from @Asomodai. EXTREMELY LENGTHY REVIEW. Site Name: Invicta Battlefield Black Site Contact Details: [email protected] Website Address: https://www.invictabattlefield.co.uk/cqb-site Facebook Page: https://www.facebook.com/Invictabattlefield Site Address: Hampstead Lane, ME18 6AD Hello all! I can't find a review of Invicta Battlefield's Black Site on AFUK, which is understandable as it's a relatively new site (only open since 08/12/21). @blobface and I played the Sunday game on 29/05/22. The Site: Black Site is a medium-size CQB site spread over three floors of a derelict building formerly occupied by ICI. It's literally 30 feet from Yalding train station. Providing a size comparison to other CQB sites isn't that easy, but I roughly estimate it at about two-fifths of the size of The Mall. The site itself has four floors - Alpha (the safe zone), Bravo, Charlie and Delta (not currently in play). Side Elevation The site is semi-auto only, with an energy limit of 350FPS (1.14J), and a maximum BB weight of 0.25g (313FPS equivalent). You may only carry a maximum of 300rds on your person. No sniper rifles, DMRs, grenade launchers, drum magazines, smoke grenades, or green lasers are permitted. Pyro use is limited to BFGs up to 9mm PAK/.380R, EG67s and Mk. Vs. I'd recommend bringing or buying a few grenades; dead players are not permitted to collect thrown grenades until the end of the game. The play area of the site is in fair condition - no rubbish, but there's a lot of dust and occasional dripping patches on ceilings. You must bring a torch; almost all of the building is in near-total darkness, with windows boarded up and interior lighting non-functional outside of stairwells and the safe zone. Good: Location: This is a readily accessible site for those travelling by train: the site's front door is quite literally 50' from Yalding station's exit. This is pretty convenient for London-based players, at a bit over an hour on the train from Charing Cross with one change. The site has a very large gravel car park available for those travelling by car. Site Layout: At present three floors - Alpha, which is the safe zone, and Bravo and Charlie, which are in play - are open. Both Bravo and Charlie are an interesting collection of medium-sized offices, corridors, and industrial spaces. Holes have been cut in some of the interior walls for access; some of these are pretty small so a hat or helmet is recommended. Larger spaces are broken up by barriers and furniture to provide hard cover. The entire play area is in almost complete darkness. I didn't see anyone with NV, and given how everyone's using a torch it may not be that advantageous, but if that's your bag every game here is a night game. Floor Plans Engagement distances are typically short - mostly 5-15m, depending on angles and your appetite for storming a room and eating a lot of BBs at bad-breath range. The respawn points are at the base of the stairwells, which is my only major complaint: descending and then ascending two flights of stairs every couple of minutes doesn't feel like much of a reward for pushing up. Since the stairwells themselves thankfully aren't in play I'd be happier with a respawn point on each floor and a minimum respawn group size or time. Marshalling: Really really good, possibly the best I've ever seen. There were loads of them, they were friendly and helpful, and they intervened frequently, e.g. to tell players that they had actually been killed by a grenade or BB. Safety: A good comprehensive brief with no unfunny jokes, and stringent chronographing of all guns with the site's BBs and marker zip ties. The chronograph is done with 0.20g BBs; it might be better to see it done with 0.25g, since that's the maximum weight and joule creep only goes one way. The BB weight limit initially felt a bit arbitrary, but having played the site the engagement distances are so short there would be no advantage to heavier rounds anyway. There was no attempt to enforce the (obviously unenforceable, all BBs look the same outside the bottle) weight limit and there was some muttering from particularly bruised players about whether or not everyone was sticking to it. Game Modes: The game modes were very simple - find the lighting pucks, switch them to your team's colour and defend them, find the lighting pucks in your team's colour and return them to base, etc. They weren't anything massively innovative - except for the light-up pucks, which are absolutely brilliant - but bluntly they didn't need to be; they worked well and players understood and played the objective. Playerbase: A pretty broad mix of players - a lot of multicam, a lot of more casual set-ups, some younger rentals - but no speedsofters. Players were pretty well-behaved, with nobody (that I saw) losing their cool, cheat calling, or bitching despite several players - including me - copping bleeding welts from the close range. There were a couple of groups of players who were aggressively pushing up and running to and from the safe zone, which always sets a good tone, and even though the day was apparently fully booked there were only a few times people pointlessly stacked up - probably a testament to how close the respawns were. There were a few situations where I felt hits weren't being called, and overkill was repeatedly mentioned by the marshals, but it was pretty minor overall. Turnaround Time: Fairly rapid, aided by the fact that the safe zone is readily accessible. You won't come back and find half your team chatting in the safe zone, either. Average: Value: £25.00 for an evening game (£35.00 including rental equipment) and £35.00 for a day game (£50.00 including rental equipment) is pretty reasonable for a non-woodsball site. It's almost exactly what the late, lamented Echelon Airsoft charged. Game Options: The site has evening games (17:30-22:30) on Wednesdays and day games (08:00-16:30) on Sundays. Site Shop: The site shop seemed to have what you'll need on the day: BBs, propellant, pyro, drinks and snacks. There looked to be a very limited selection of RIFs. Hot food can be pre-booked; some pretty alluring burgers were on offer. Unfortunately owing to very spotty mobile data coverage the entire site is cash only. UKARA Membership: Invicta are UKARA-registered and able to provide you with a UKARA-registered defence. Safe Zone: It's clean, well lit and right inside the front door. It opens straight into the ground floor; there's no massive hike to the safe zone between rounds. There's plenty of horizontal surfaces, but it was a bit tight inside with the site fully booked. It's really thoughtful to provide the floor plans (above) for people trying to figure out how to navigate the maze-like site; I wish more sites did this. Unfortunately (see below) there's no plug sockets and the bathroom situation is a bit dodgy. Bad: The major problems with the site aren't really anything to do with the way the site is run, but to do with how the building has been disconnected from the public utilities. Facilities: The disconnection from mains electricity means the site has very few or no working plug sockets - none readily available in the safe zone. It may be that the shop can charge batteries for you, but you'll be better off planning on being totally self-reliant. There are actual, plumbed-in toilets (ladies and gents), which seemed reasonably clean, but because the site has been disconnected from the water main - there's no sinks to wash your hands, just hand wipes. The urinals don't flush. If you want to use a toilet, you have to refill the cistern afterwards from big orange buckets of water. The toilets are definitely vastly, vastly better than a portaloo, but it is a bit off-putting that it is a physical impossibility for anyone in the safe zone to have properly washed their hands... Conclusion: Black Site is a great day's play. The site is fun with lots of repeat value (I think it would take several game days just to start remembering where the doors lead and which of the windows still have glass in them), Invicta run it very well, and the players make the most of both. When Invicta do such a great job running the site it feels churlish to complain about the facilities - presumably mostly beyond Invicta's control - but they are the only major downside. I'd wholeheartedly recommend Black Site to anyone that wants to play CQB in the dark and we'll certainly be back. Bullpup Watch: Tragically I think it was just my AUG. Other Site Reviews CAMO CQB Skirmish Arena (Essex) Echelon Airsoft (Kent)
    3 points
  5. As said in another thread, doing the sniper/dmr thing is more a state of mind than about the equipment you use (hop up has more effect on range than raw power), and staying still is the most effective camouflage. I would definitely start with a cyma AK or MP5 and see how you get on, this will at least give you the option of jumping balls-first into the action if you want. Another factor is that many sites won't let you use a sniper rifle or DMR with Minimum Engagement Distance unless you also have a pistol or other sidearm, so straight away you're looking at buying two guns and not one.
    3 points
  6. I lolled, but there is a real consideration that comprehending a foreign language (or even English like the Baby Jesus spoke if you're a heathen) is a front-brain activity and can fall apart when the adrenaline is flowing. The gold standard of marshalling that I've seen was at the old Depot site where the marshals didn't tend to yell, they took people away from the action and had a few moments of silence first before explaining things calmly and slowly. Not universally, there were a few angry gingers, but the ones with a soul had clearly picked up on the correct technique from the excellent head marshal, and again I'll opine that time-served bouncers are a perfect fit.
    3 points
  7. Umm I think you will find that they fuckin' well can! 🤕 Regards
    2 points
  8. Shooter belt finally done with the arrival of the Kydex Customs BFG holder. That is a lot of kydex on one belt 😂 Happy with the placement where the left is clear for the rifle to dangle and I can dump an empty rifle mag and pick up a fresh one as my right hand moves back round. Pistol reloads I am less worried about as it is a back up and one of the pistol pouches usually has a speedloader in to top-off the MWS magazines during a game…love the gas efficiency.
    2 points
  9. Can anyone show me theirs for inspiration? I've already got a Marui V10, which is a great looking piece but of course plastic (great for actually using, slightly less desirable as a collectors piece). Guarder are due to release an aluminium frame and slide for it, which should fill the gap between the stock plastic and their steel offering, which as well as being heavy is around £300 for just the slide and the same again for the frame. I nearly bought a VFC Kimber Ultra Carry but they're just a bit plain looking for my taste (that may change with some polishing of the slide and aftermarket grips). There's also Armorer Works version of the V10, which you can get with trademarks from Asia but not sure about the build quality (finish/rattle). So yeah, any ideas?
    2 points
  10. Those are some nice looking guns. I also am thinking of getting a nice V10 build done sometime soon. Good news is Guarder seem to be revisiting some of the 1911 variants (govt / hicapa / v10) and creating new upgrade parts for them which is pretty nice. V10 slide & frame kit seem to be next on the agenda, along with a steel inner chassis which is a first for any manufacturer to make for 1911's P.S. There's some talk on other forums confirming that Guarder is planning to release a 1911 STEEL kit pretty soon as well. So Inokatsu will have a pretty decent competitor in terms of affordable steel 1911's -someone confirmed this with Guarder after they released the steel parts recently So hang tight! Cool stuff for the 1911's (incl. V10) should be coming pretty soon
    2 points
  11. Nice one, wondered if they where gen parts or Ali express specials. I recognise that profile picture on your YouTube from a while back on some older forums, glad to see your back into the sport again! Still making beautiful pointy things?
    2 points
  12. there you go , you saved me typing it up 😛 its actually a solid performer , I’ve been using a knock off RMR which whilst looking good won’t hold a zero or it’s battery life for shit , I spied a B&T Acro Glock MOS base plate whilst ordering another part and thought I’ll give it a go and see if it fits … which it does i wondered if it’d struggle to cycle with the extra weight but pleasantly surprised that it does not here’s a dodgy one handed cropped vid giving it a whirl , if it stops raining I’ll try again outside
    2 points
  13. I bought a 12 year old whisky today... ...His parents weren't very happy!
    2 points
  14. Plinkin 😛
    2 points
  15. I’m in the same boat / mindset at the moment . Once Guarder release a sensibly priced kit I’ll be all over it . The AW version didn’t do it for me at all , just felt very cheap and rattly in the hand . So for the time being it’s just stock TM for me.
    2 points
  16. If I was going to push power limits on a KTW Winchester I'd be looking at Volante Airsoft's green gas conversion. It should allow a significant boost in power without putting extra stress on the gun.
    2 points
  17. This should be in the appraisals section but what's the make/model? The paintjob will dramatically reduce the value.
    2 points
  18. Sorry, no idea, it doesn't seem to be a gun that people tinker much with. Given the cost and the unknowns, I'd be very hesitant to put extra stress on the components, and would focus on the hop and barrel - again, unknowns. Actually, I'm seeing it quoted at 117m/s with 0.2g, or 1.36J, which at most sites is going to get it treated as a sniper with a MED, for little if any extra range over a well sorted 1.14J gun. I'd be tempted to drop it down to under 1.14J, to de-stress it and lose the MED. I'd do that with a chrono to hand, using the intended weight of BBs, and (depending on how long it take to disassemble and reassemble) by cutting one coil and re-flattening, then repeat as necessary.
    2 points
  19. Using my detective skills, I'd say it's a KJ Works M4A1 GBBR... £400 brand new for the gun, so he's rather optimistically thinking 2 extra mags and a mystery-quality red dot make up for it being an over-priced second hand gnu. But I think we've seen worse here, haven't we?
    2 points
  20. A brand & model info would be a good start ?, otherwise its £5 & a couple of bags of haribo😜
    2 points
  21. not recommended isn't strictly the whole story. it'll increase your rate of fire/cycle time (aka "trigger response") on a given setup, and for mostly stock guns it's an effective way of boosting the system without splashing out on aftermarket motors. the trigger contacts thing is an issue, but unless you're running a less common gun with proprietary trigger parts it's not so big a deal to have to change out a set of contacts if they burn out. generally speaking if you're building the gun (ie changing all the things) then you build to the battery you're using, which often means 7.4 when combined with typical motor/gear combos. the mosfets to avoid are the ones that only offer active breaking without any precocking functionality, as outside of some specific cases applying active brake to a build that doesn't need it (ie a sane and sensible build) can cause issues with the system stopping too quickly and locking up on semi-auto.
    2 points
  22. To be fair you normally have to pay quite a bit extra at the massage parlour for a "touch pack handdel", but is this the time and the place for it???
    2 points
  23. Impulse

    500mm inner barrel

    Unless you're fine-tuning the build with some incredible granularity (we're talking the "the only thing stock are the externals" type builds), I agree with @Adolf Hamster. PDI aren't worth the investment and ZCI are both fantastic and cheap. In terms of hop rubber I prefer the macaron over the MR rubber myself as I find it more consistent, plus the macaron contact patch has no issues with barrels. ZCI barrel, Maple Leaf 60 or 70 degree macaron and an omega nub is all you need
    2 points
  24. This lot would understand everything in conversation, but the moment they were pulled up on something they turned into this guy so it was obvious they knew exactly what they were doing.
    2 points
  25. colinjallen

    Octagon Airsoft

    I Have bought a few things from them and have always found them to be good.
    1 point
  26. Damnit, I have a TM Micro Pro Sight.....tempted to put it on the V10 🤔
    1 point
  27. The ACRO itself popped up at a good price so it was a a very indulgent treat but these things seem to hold their value well so if the time came to move it on I don’t foresee a big knock . truth be told I never really left the collecting /tinkering/hoarding side of airsoft , just the playing but some old and new contacts are turning the thumbscrews so I may make a guest appearance at some point 🤪 it’s been a busy couple of years with a few curve balls but knife making is very much back on the menu very soon and thank you !
    1 point
  28. Build list pleeeease! Or is the a WE MOS with an ACRO bolted on? 😊
    1 point
  29. That's a good question. I was told it was fully booked, and the booking website offers 60 (!) tickets for day games and 40 for night games. I'm not a good judge of numbers, but I think about 50? About 25 per side felt about right, I think, which works out to 25 players per floor except during defensive one-life-for-defenders games where the numbers are whittled down quickly. The safe zone was the only area that felt crowded, really - I spent quite a while guarding an objective and didn't see another player for a solid 5 minutes. I wouldn't have minded the loss of 5 players per side but I think much more than that and it would have started to feel a bit lonely! I didn't see anyone standing in stairwells, and only once in the day did we have a stacking problem (of about 10 players being asked to storm a heavily contested room with a lot of barricaded enemies), in the middle of the site at the end of a game. Maybe they've moved stuff around inside to reduce pinch points - it was impossible to pin the spawns and very difficult to pin the staircases (and quite easy to dislodge people trying to do so).
    1 point
  30. I run a Midland shoulder mic (model is MA-26LK) with a simple single ear plug routed through a shoulder strap either on my chest rigs or on my backpacks. Simple, cost effective (~€30) and doesn't involve bulky headsets that will only make you sweat more. EDIT: whatever you buy, go for Kenwood 2 pin connectors
    1 point
  31. I do love the Hogue style grips on these. They're very well done, again look much nicer than the AW version.
    1 point
  32. https://www.moaitoys.com/shop/index.php/cyma-handguard-cap-for-ak74u-black.html There's a few different ones here too: https://airsoft.tiger111hk.com/advanced_search_result.php?keywords=ak hand&count=not&currency=ZAR&languag=
    1 point
  33. i feel ye man, exact same story with me g&g f2000, had to order from evike......
    1 point
  34. I have been putting off going due to some concerns about how close it is and have heard it’s mostly corridor shooting. Whilst I love my cqb room clearing and some wider spaces are genuinely appreciated. how does the site stack up to others, you mentioned the Mall, is it like being in the basement corridors the whole time or are there some more open spaces? oh and great review. Don’t feel ashamed about ripping off a template that works. I am part of some Discord servers and sometimes the review section literally looks like this “went to skirmish woodland yesterday, had fun, would go again” *shakes head*
    1 point
  35. Had a good crack at Driverwood this Saturday just gone - hope you enjoy the content all, thanks to Driverwood for having us and thanks as always to our sponsor Battlezone Airsoft. Give it a like and share if you like it and want to share it; thanks all!
    1 point
  36. Can't speak for Dogtag themselves because I've never been and don't plan on going (because I hear way more horror stories than good ones from there...), but the Defiant Events guys are great and run milsim events at sites around the south. I went to Op. Spectre (the one they ran at Worthing) and while it wasn't my cup of tea it was well run and organised. Their website is https://www.defiantevents.co.uk
    1 point
  37. There's an appraisals section in the classifieds for this very topic.
    1 point
  38. as much as i'm a fan of the pdi barrels, you really need to have the rest of the system perfectly dialed in before it's going to be a noticeable difference compared to the likes of the ZCI, and the ZCI's are much cheaper.
    1 point
  39. depends on what you're getting the mosfet for. if it's just a basic unit for protecting contacts, then whilst any battery will eventually carbon them up the higher discharge stuff especially 11.1v li-po will drastically shorten the lifespan without a mosfet. if you're looking at more advanced units (warfet/ab++, titan etc) then the driving factor is additional functionality rather than strictly battery choice.
    1 point
  40. But have you seen the list of accessories you get with it? Scope stock touch pack handdel
    1 point
  41. Didn't play too much today. Had no energy all day and first game I took a flanking route to get out of a spawn trap; the bases weren't planned very well that meant our team was easily cut off from half the site where all our objectives were, but the flanking route I took has massively overgrown and I had to fight through really thick foliage. Couldn't go back the way I came either as it was a steep, muddy, slippy incline covered in stinging nettles. Going up it was okay, but going down it I would fall and injure myself, or slide down on my backside and get covered head to toe in stinging nettles (they were probably about 5ft tall), so I spent about half an hour fighting my way through very thick foliage. Weather was muggy too, so I got back and was absolutely dripping with sweat and I just sat out the rest of the morning. Didn't recover much over lunch, so I toyed about with my VSR and now I can boast "my gnu am shot 100m ez" because I managed to hit the 100m target; barely heard the dink on the metal target as it was so far away, but I did hear it (because no way in hell was I seeing it, even with a 9x zoom). Yes, it was overhopping to where it would be impractical for most shots so I'll need to lower the hop, yes it was an angled shot on 9x zoom, and yes I was hitting it maybe around 1 in 10 shots, but I hit it. That means it's my effective range now, right? 😂 Looking forward to some Namsoft next weekend, but after that it's going to be hard for me to play for about 2 months. I think I might go insane, please send help.
    1 point
  42. The Brit Tac belts are definitely nice kit, and winning availability/cost wise. Personally I prefer the plain belts without PALS / Molle slots as they are less bulky and you can put anything anywhere along the belt. A good very cheap black only option is the Protec police inner/outer belt. I myself love the Eagle Industries operator belt with Alpin clasp. Whatever belt you go for make sure to use a mid ride holster with thigh strap, it’s the only way!!
    1 point
  43. Having tried a fair few, I picked up one of the Flimmuur/Brit Tac options recently and I think it's possibly the best one on the planet yet it's in the lower end of the pricey options. The Tegris/Tegris-type options are the way of the future and it's a real unicorn that such a product is actually made and easily obtainable in the UK, with more regular stock than Tactical-Kit can bring in r.e. American products.
    1 point
  44. get yourself a cyma ak or mp5. theyre very good for the money
    1 point
  45. Yeah, hence I don't recommend getting a new trigger box until you want to increase the power because they're pricey. I'm of the opinion that you run the Cyma or JG at the stock power until the sears explode, then swap it out Without a new trigger box, you can probably do the build for around £250 all in and run it until it dies. Then, if you like the playstyle, shell out for a Springer Custom Works S-trigger because they're the best damn triggers on the market, as well as the rest of the upgrades. I run a Springer Custom Works S-trigger, piston and spring guide in my spring build, even though it's only a 1.1J build because it was a 2.3J build at one point in time and I've never had any issues with it over years of use. For those, plus a new spring you'd probably be looking at around another £200, then if you want a teflon cylinder and a better cylinder head that's another £100 or so. It can get expensive fast! There are some very decent out of the box snipers, like the tac-41, SRS, Novritsch stuff etc, but in my opinion they just don't quite hit the same high level performance at the top end. Yes, they're a lot cheaper and they perform comparably for far less money, though it depends on if you think that consistency/range is worth the hundreds of £s extra and time investment that a custom build will cost. We come from opposite ends of the spectrum on that, as you're "buy cheap, buy twice" and I'm "buy once, cry once" and will spend months building a project to perfection, including pistols. Including trial and error costs, you don't want to know how much my HPA m21 build cost me over the years... 🤣
    1 point
  46. hitmanNo2

    Sig Mpx AEG

    MFW I see an MPX
    1 point
  47. It's all good bro. I was the same as nearly got scammed myself till I did some research. Here's how to tell. This is compared to the ARES/STAR version. So where the red arrows are. Position 1, there is a small hole not present of the airsoft. Position 2, here there are 2 circles that on the real one are on the left hand side and stick out. On the airsoft version they are on the right side and recess in to the body. Position 3, there is a small hole there, which is present on both sides. Also not on the airsoft version. Position 4, the way you get to the lense. It's on the rear on the real one, yet is on the front of the airsoft. Then there's the markings. The real one will always start with AVL, and year starts from 1985 up. ARES/STAR and a few other clones all start STX and the year is always 2005. Then is the NSN number. The airsoft one isn't even correct on any part of it. Now there are a few other really minor signs, but these are the obvious. Hope that helps bud.
    1 point
  48. Another step closer to my sci fi loadout
    1 point
  49. DopeYourScope

    THE TM MWS thread

    On the note of the green gas mod I used an angle grinder as I had one to hand however being zinc you could use a junior hacksaw or a pipe cutter I just did it in the quickest way possible. a valve key is so cheap you should get one anyway makes maintaining all your mags a breeze. As long as you have a set of Allen keys (a necessity for pretty much every Airsofter) a valve key (I recommend buying one) some masking tape and two biros and whatever cutting device you choose (you can pick up a Jnr. Hacksaw for about £2) i took my fill valves with tubes out of the mags, then I taped a ring about 10mm above the actual fill valve (the inner brass tube seen in the picture) use any thin long item as a depth marker put it down the tube till you hit the valve and put a wrap of tape on that point then take it out and place it beside your tube then move that point towards the end of the tube 10mm and you’ll have a good compromise between gas storage and initial shot consistency. then use the pen to mark that point. That’s your cut line, before you cut remove the valve itself to stop any swarf and filings getting in there. Then cut, by using the tape it should leave less of a sharp edge and then just rebuild your valves and refit to the mags and jobs done. when filling with gas I keep filling till it can’t take anymore, it does mean you’re stood there awhile filling mags however I get about 3 mags on a decent weather day to a fill of gas. So it’s worth the extra 10-15 seconds.
    1 point
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