Leaderboard
Popular Content
Showing content with the highest reputation on 28/04/24 in all areas
-
4 points
-
Pistol recommendations
Cannonfodder and 2 others reacted to TheFull9 for a topic
Narrow down from here and tell us a few you like the look of then we can advise further. https://www.fire-support.co.uk/category/marui-pistols/?manufacturer=&stock=&stpos=0&no_per_pg=9993 points -
The 'What have you just bought' Thread
Nick G and 2 others reacted to Enid_Puceflange for a topic
Picked up some AttackSense yesterday Now I have to get an Android device to run the drills coz I’m an Apple fanboi 🤦🏻♂️3 points -
All I did was rack the slide and not overly forcefully. That part is quite thin and made of really poor quality pot metal. (afterwards I broke a part of it on purpose to see how strong it was) I've already bought a replacement from KYAirsoft. (Postage was more expensive than the part of course) I also plan on strengthening it a bit with some JBWeld Maybe next time I'll make a post to see if anyone else needs parts and we can put them all together into one order 😉2 points
-
Everyone we want a TM HiPower;
RostokMcSpoons and one other reacted to hitmanNo2 for a topic
The Beretta M92 is probably the best looking pistol man will ever manufacture. The Hi Power is a close second. https://www.specsavers.co.uk/2 points -
Can anyone send me a photo of a disassembled spring airsoft and it's parts?
Enid_Puceflange and one other reacted to gavinkempsell for a topic
2 points -
The 'What have you just bought' Thread
GeorgePlaysAirsoft and one other reacted to gavinkempsell for a topic
Had a Colt Commando sitting on the shelf feeling a little unloved & not really period correct as it has an A3 flat top, only realised the other day that it's closer to being a Mk18 Mod0, swopped a RAS rail from an M4A1 & a spare stock and Fanny's your Aunt. I fancy doing a GarandThumb style Mk18 & this M910a (ish) grip arrived today, will order a PEQ2, Knights style suppressor, different RDS & a CQBS next week.2 points -
Possible New indoor site
Cannonfodder and one other reacted to Pseudotectonic for a topic
Out of interest I have tried to do a field design based on this site, using the information available on the planning portal. Particularly I wanted to test whether the very linear layout of the existing mall could be made into something more playable. So I tried to implement some theories from video game level design and see if they can be applied here. The below is an illustration of a possible design and the steps I had taken. Step 1 Design preparations First we need to allocate space to the safe zone and game zone etc. There are two main existing entrances to the mall but the escalators to the south in my opinion will not be suitable because they cannot function as stairs nor fire escape, so if they are permanently turned off this entrance cannot be safely used. Therefore we can only use the north entrance as the main entrance, accordingly the safe zone (and its size requirement for 50 visitors) is placed next to the entrance lobby. The lobby has enough space for a small reception and waiting area and probably even a small shop. Staff and guest toilets are upstairs from the safe zone. My design is heavily based on the concept of "lanes" in game level design which refers to the overall pathing network of the map. The immediate issue is too many dead-ends, which is an absolute nono in level design, so before we can even design anything we need to eliminate these dead-ends by creating loops. This is achieved by demolishing the existing partition walls (where structurally permitted) to create openings near the end of these dead-ends, so they can continue their paths and loop back into the map. At the bottom space where it is only reachable via a choke point, I have walled off the path to effectively create another loop that can be meaningfully progressed from one side through another. This becomes the basic "topology" of the map that we can start to work on. Step 2 Topological interventions Looking at the topology it is immediately obvious the central lane is too connected and will attract too much action from everywhere, in game level design terms this is too many options for the player to choose from. Three precision cuts can prune this network into several distinct sectors with an acceptable number of optional paths to progress through. Due to the shape of how this is arranged, it seems natural to place the two team spawn points on left and right, so there are multiple optional sectors and paths for them to fight through. If the spawns are top and bottom it would appear too much choke points will be in the middle and the winding paths near the two spawns will not see too many action therefore wasted space. Step 3 Cover placement and distances With the schematic from the previous step we can start to sketch out where to put the covers and checking the distances. At this point I was only concerned with the gameplay itself and not think too much about scenic design, which will come later. For example I am only placing the high or low covers based on how the space can be progressed through, and trying to have a variation of tactical options for each situation. For areas near the two spawns I would also try to give advantage to the home team to try to help them progress back towards the middle. There are 4 Point Of Interests (for objectives) placed in each zone, and by measuring the distances from each spawn their positions can be tweaked for balance. By happy accident only two can be balanced and the other two is giving each of the team a slight advantage, which should be good for various game modes (e.g. bomb diffusion). This is also when fire escapes distances could be checked to make sure at every point from the map there is a suitable escape route for fire safety reasons and compliance with regulations (drawing illustrative only, not fire safety advice). (Disclaimer: This post is not professional advice. To comply with building regulations and dealing with planning conditions and other stuff please consult professionals.) Step 4 Scenic design Once we have the schematic of roughly how the tactical gameplay is conducted, we can start to make it pretty and immersive. The four "sectors" of the map makes a good template for different biomes or themes to take place. In this example I have made up some themes like "Mall" and "Factory" and "Office" and "Airfield". This can then guide how we can choose what objects to put up as cover, and what kind of non-functional decorative doodads to put up on walls and so on. For example in the "Mall" each of the rooms can be a different vendor with different themes e.g. restaurant or fashion shop or phone shop etc. which influences the atmosphere or feel or even distribution of covers of each space. Again for example the "Factory" can be heavily decorated with fake pipes or barrels. And in the "Airfield" with decorations associated with an airport like check-in counters or duty-free shops and so on. Notice I have put the "Airfield" to the south area to make use of the high level of natural lighting to suit the atmosphere, and the "Factory" in the middle so it is darker. Step 5 Detail designs and construction and so on (no image) The remaining steps are just realising the interior design, prop design, signage placement, lighting, etc. to generally follow the themes of each zone or room. I don't have a drawing here because this can be heavily influenced by the aesthetic taste of the business operator and their budget and so on. This is also where the practical and safety details to be added like fire escape signage, or transitional thresholds from safe zone to game area, or special floor markings etc. In this example there may also be visibility concerns because the glass curtain walling to the south (facing the high street) may need to be blacked out to prevent pedestrians from seeing the RIFs, so is the entrance lobby to the north. In terms of construction, the decorations and covers and props and other doodads can be simple pieces of woodwork or metalwork. There could even be interactive elements e.g. electronic or manually operated installations. It can be really creative and use savaged car parts or heavy machines and so on as cover or decoration. Once construction is complete and the necessary props added, the site should be functional and playable and rest is getting outside of the scope of map design. In conclusion, this is just a sketch exercise for me to dabble into airsoft field design but I think this map that I have drawn should play fairly well and look fairly immersive given some creativity and budget. Any criticism and suggestions are very welcome.2 points -
Gun picture thread
B4by_Dr1v3r and one other reacted to Darkmikey22 for a topic
So been working on this bad boy. Still not finished. But its getting there... So it's an ares A3 Managed to fit the angry gun mlok rail to it. Added the C Reinforcement sections. Hka3 added to rear. LLM03 3d printed Not seen in pic is the QR codes added to both sa80 and os4. Still to do; Laser engraved the os4 Make a pressure pad and 3d print the coupling. Weather it all.2 points -
Load-Out / Loadout Picture topic
Gryph and one other reacted to Jez_Armstrong for a topic
Civvy UKSF gear and KS-1 Build finished (I think 😂)2 points -
G&P M4 SF “Fire Pig” Body. Boxed with Extras.
Cannonfodder reacted to RaboonTheBaboon for an advert
This advert is COMPLETED!
- For sale
- Used
Key Information: Full Metal G&P AEG. Customised. Skirmished. Sold boxed with extras. No gearbox or motor - drop in your own. Operator’s Notes: Bought as a G&P M4 SF, a full metal rifle equipped with a 9.24 inch RAS. The original foresight and barrel have been removed. A shorter barrel (CCW thread) and low profile gas block have been installed. The original gas tube has been shortened to match. The King Arms KX3 Fire Pig flash suppressor completes the improved front end. Attachments: King Arms Folding Battle Sights Knock-off Aimpoint powered by a short stack of those little button batteries. Single-point ambidextrous sling mount, installed to the buffer tube, and a sling. Makes the rifle really easy to position. Magazines: 3 x Canadian Style Midcaps. 1 x Marui Hicap. M4 Style Marui Speedloader Taped to avoid rattling around in the mag well. Original G&P “SF” parts included: Two additional RAS panels, for a total of four. One was sanded a tad to fit under a scope. RAS Mount Carry Handle / Rear Sight. Battery kit - a handful of clobber to make or fix your own Deans T battery pack that fits the stock. Extras: A King Arms 14mm CW to CCW thread adapter, required to use the silencer with the original CW threaded barrel. Inner barrel. Notes: The rifle takes a crane stock battery. Originally, using a Deans T type connector. With the rifle right way up, hold the back of the stock adjuster and hinge it downwards, then slide the stock all the way back, off the buffer tube, for battery access. Take care with the battery cables. The installed outer barrel is around an inch shorter than the original barrel. As a result, the inner barrel protrudes slightly into the Noveske Fire Pig Flash hider. If you wish to swap to a smaller flash hider (erm, why!? ), you’d need a shorter inner barrel. The buffer tube screws to the lower using a bolt that goes through the back of the gearbox. Presented in the original G&P box with manual. Collection from Putney, London. Add £30 for postage in the UK only, via ParcelForce 48. That includes the cost of a box and packaging material to make sure the original box gets to you in one piece.£140
1 point -
This advert is COMPLETED!
- For sale
- As new
This is my last New model army revolver I own, originally had four! Had this a few years now, never skirmished, in amazing time warp condition, only fired at the range twice and few times at home to get gas thru it etc, works and shoots lovely, cocking action is lovely sounding and solid. This was a later version that came with plastic grips but I swapped them out for wooden ones, one of these has a little x on the bottom, no idea with that! This comes with everything from new, all paperwork, tin, tools box and even the red barrel stopper. You'll be lucky to find another one of these and certainly not in this condition with everything from new, real collectable piece. Collection welcome or postage via royal mail special delivery at £12£420
- GB
1 point -
Tell Us a Gag. Please!
Shamal reacted to Tactical Pith Helmet for a topic
There are two types of people in the world, the bad and the good. The good sleep better, but the bad enjoy being awake more...1 point -
1 point
-
The 'What have you just bought' Thread
Enid_Puceflange reacted to pyromancer6 for a topic
Could try and connect them using bluestacks? Emulate an android install and go from there?1 point -
Gun picture thread
Darkmikey22 reacted to Maverly for a topic
Absolutely phenomenal atention to detail. 👏1 point -
TM M92f chrome "Stainless"
Shamal reacted to Jez_Armstrong for an advert
1 point -
How much i can fill with 300g green gas?
Dan Robinson reacted to Egon_247 for a topic
If my kids are involved about twice... 😅1 point -
Gun picture thread
JimFromHorsham reacted to CrackCommandoUnit1972 for a topic
The more I look this, there more I want it.1 point -
G&P M4 SF “Fire Pig” Body. Boxed with Extras.
LMKipper reacted to Jez_Armstrong for an advert
1 point -
What have you just 3d printed (for airsoft)
gavinkempsell reacted to PopRocket123 for a topic
1 point -
The 'What have you just bought' Thread
Enid_Puceflange reacted to DanBow for a topic
Just had a look at their website. Very cool bit of kit but how much????? Can you run the app on a Chromebook? Might be cheaper than buying an android. No, you cant, just tried to download it.1 point -
DMR rules in airsoft
Tactical Pith Helmet reacted to Impulse for a topic
Wonder how they'd handle my SR-25 then. It's locked to semi by a perun, but then the full auto sensor has electrical tape over it as well, so when flicked to full auto it doesn't even shoot. Only way to undo it would be to take the gun apart and remove the tape1 point -
custom gbb workshop DETONICS .45 V8 combat master army gbb airsoft cerakote silver two tone wood grip stainless steel grip screw detail fix1 point
-
Can anyone send me a photo of a disassembled spring airsoft and it's parts?
Cannonfodder reacted to Rogerborg for a topic
This is a UK forum, we can only help with lollipop stick builds.1 point -
Gun picture thread
Mr Dellski reacted to DanBow for a topic
1 point -
This advert is COMPLETED!
- For sale
- As new
G&G GR14 M14 EBR As new Missing 1 screw for where battery goes but 1 out of 6 ain't bad dosent affect function. Really nice scope red n green with camo on end keep or take off easy Been distressed/camouflage abit Nice sturdy bipod with flip up extended legs Comes with 4 hicap g&g mags (300rds I think) Deans connection running on 11.11.1v lipo which I had in peg box (but lost attachment for rail connection) new dummy box's r cheep Fires on semi n full auto This is about half the waight of its rival made by cyma as it has alloy parts Fires about 280fps on .25g Change the bucking seal n give the barrel a good clean n fps will go up Was going to set this up as a sniper dmr but lost interest About 90cm b4 extending stock Asking £250 all in posted These are about £600 new Check link below for the long version mine is shorter version. https://www.davescustomairsoft.co.uk/g-and-g-gr14-m14-ebr-long-aeg-black£250
- GB
1 point -
Agree strongly. M9's just scream 'l mean business' it's a mans* gat. I have three. Two Airsoft and one 4.5mm co2. It's metal on metal at its best. There are a couple in the classifieds that I'm salivating over 🤤 *And ladies...1 point
-
1 point
-
TM AK47 Type 3 real wood kit or compatible items?
Lozart reacted to mightyjebus for a topic
Yeah, but who read them? obviously not me.1 point -
Now you have said it I'm going to as well. I don't like glocks either. There. I feel better now 😁1 point
-
1 point
-
The 'What have you just bought' Thread
GothicGhost reacted to Impulse for a topic
1 point -
DMR rules in airsoft
Cannonfodder reacted to DerDer for a topic
Different sites and events will have different criteria and rules. Some make it calibre based such as only 7.62/.308 replicas. Others have minimum engagement distances with power levels. Bolting a scope on a M4 and using it to spam semi at a higher power, is looked down on by many.1 point -
S&T custom Kar 98K [plus 4 mags)
Killer Adam reacted to Cazza121 for an advert
This advert is COMPLETED!
- For sale
- As new
Hello chaps I hav3 my Kar 98k for sales, this took me bloody ages to get weathered and restained... I went to the imperial War museum and wanted to get a RIF that looked like it could be on display. I have never skirmished this rifle and only test fired in the garden Very accurate !! It's 350fps so can be used up close £10 for delivery via PayPal£275
1 point -
G&P M4 SF “Fire Pig” Body. Boxed with Extras.
LMKipper reacted to Jez_Armstrong for an advert
1 point -
Load-Out / Loadout Picture topic
RostokMcSpoons reacted to Jacob Wright for a topic
1 point -
Gun picture thread
Pinovic reacted to JimFromHorsham for a topic
1 point -
Not 3d printed yet Working on an airsoft SA80 BFA, it’s very rough currently but hoping to get it working asap1 point
-
1 point
-
So, I haven't shared this yet despite having it sat around for a few months. For context this was a boneyard A&K Masada/ACR. When I got it, the exterior of the rifle was scuffed, chipped and dented beyond belief and the previous owner had even super glued rails to the handguard. Instead of fixing the ambi fire selector properly, they had also super glued the fire selector on which I've since fixed. Since it was already destroyed externally I decided to go the absolute opposite way of what I normally go for, so I went with the brightest colours I could think of. Is it cursed? I think I actually prefer it to the standard look of most of my RIFs.1 point
-
Load-Out / Loadout Picture topic
RostokMcSpoons reacted to Lozart for a topic
1 point -
Load-Out / Loadout Picture topic
RostokMcSpoons reacted to Enid_Puceflange for a topic
First ever time playing on a Saturday Which was a great idea, as it allowed me a Sunday to do house renovations, whilst aching!1 point -
New 'inexpensive' DMR build. Base gun is a polymer GE 417, for weight and low price. Out of the box it was pretty horrid , but tbf for what it cost I wasn't expecting much. Gearbox is a long V2 with a mosfet and some sort of electronic full auto set up, no COL and a micro switch whitch enables full auto. I'm not realy a fan of mosfets as I see it as adding unnecisary electronic crap, ( and I'm normally running GBBR) but I'll concede that the lack of COL is handy in a semi locked pew. I've replaced the piston head and added a slightly longer double o ring nozzle, compression is now awesome. Switched to a ZCI rotary hop and inner barrel, along with a M/L rubber and Omega nub. Also a high torque motor. Now running at 1.78j on my home chrono on .36BBs. Quick blow over with Halfords paint to make it look a bit less plastic and added a few spare decals I had. It'll get a run out next game to shake it down, but happy with that.1 point
-
1 point