Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 28/11/22 in all areas

  1. A group of friends are on a boozy girls night. 'I call my husband the dentist. He gives me a right good drilling.' 'I call mine the miner. He's got a lovely shaft.' 'I call mine the postman. He comes late and often in the wrong box.'
    3 points
  2. Milanote project board here: https://app.milanote.com/1OVs541EGnnzd3?p=QN3hsbkf31B if you want your own Milanote account the basic account is free and if you use my link to sign up, I get some extra space to make more boards you might be interested in. Referal link: https://www.milanote.com/refer/rcE1UFqme45OgKzLSD So, recently I picked up one of these guns second hand. Mainly to have fun tinkering and see what I could create. depending on what happens it may become a back-up gun, or I may see if anyone is interested buying it off me. As I continue to work on it, I thought I'd stick up the occasional post if I discover anything interesting that other people might want to know. One initial thought I had was putting a longer barrel on it, hidden by a longer external barrel or a mock suppressor. I had heard from various internet explorations that the stock plastic flash hider on the Sportline models was either molded onto the plastic outer barrel, or threaded but glued on. After a bit more research and looking at stuff about the Sportline UMP, it turns out that the G36 flash hider is threaded, and glued on. whatever adhesive they used is pretty unshiftable, until you warm it up. Some careful use of a heat gun (get it so the flash hider feels hot, but not too hot to grip firmly) and it should just unscrew easily (mine did, I guess different production runs may have used different adhesive). Underneath the thread seems like a pretty standard 14mm CW. I have a specna arms 14mm CW to 14mm CW adaptor and that fits perfectly, so thats what I'm going with. I would guess that any 14mm CW attachment or adaptor will do the same. The specna adaptor screws up nice and tight and looks perfectly straight, I'll probably put a bit of lock tight on it once I'm satisfied that its staying installed. My guess is that whoever manufactures the guns for Umarex (I think it might be S&T) sells into various territories, some of which require toy guns to come with orange tips and others which don't. Making the outer barrel and the flash hider as a two part assembly means it's easy to add a black or orange hider, depending on the recieving territory, without having to make two different types of main outer barrel. Whatever the reason. It's nice to know that you can quickly and easily modifiy the outer barrels on these without having to order expensive upgrade parts from Hong Kong (thats assuming you can find them these days). Happy teching.
    2 points
  3. Might be the feed lip being too short, so when the nozzle goes into battery (fully forward), it doesn't seal anymore against said lip. The opposite issue (lip being too long) is common on Maple Leaf rubbers, which causes feeding issues. (it's why we have 450 thousand different nozzle lengths to choose from btw)
    2 points
  4. Yeah, My standard practice when a new arrival comes in is to remove the barrel and hop and give it all a good clean Barrel was cleaned with isopropyl, the rubber in it when it arrived was swimming in silicon 🙄 So after cleaning all of that, it was placing out to 50m, but no real accuracy (50% hit rate on a torso sized target) I had hoped changing the rubber would help, but obviously I havent got something right whilst reassembling
    2 points
  5. Hi! I am from Estonia! Please check out my airsoft gameplay videos.
    1 point
  6. Format shamelessly stolen from @Asomodai. EXTREMELY LENGTHY REVIEW. Site Name: CAMO CQB Skirmish Arena Contact Details: [email protected] Website Address: https://camoairsoftevents.com/indoor-airsoft-arena/ Facebook Page: https://www.facebook.com/CAMOcqb Site Address: 39 Shannon Way, Canvey Island, SS8 0PD Hello all! I can't find a review of CAMO's indoor CQB site on AFUK, which is understandable as it's a relatively new site (only open since 03/04/22). @blobface and I played the Sunday game on 27/11/22. The Site: The CQB Skirmish Arena is really only a part of the CAMO retail complex, and shares space with the shop showroom, technicians' workshop, electronic shooting range, and a slightly weird booth seating area evidently intended for players and shoppers to eat crisps and chat shit. As usual providing a size comparison to other CQB sites isn't easy, but I roughly estimate it at about a fifth of the size of The Mall. The whole complex is arranged over a single floor in an industrial estate on Canvey Island. The provisional (not final) layout of the CAMO retail complex. Yes it does look like Daedalus designed a vape. The site is semi-auto only, with an energy limit of 350FPS (1.14J), and a maximum BB weight of 0.32g (277FPS equivalent). No pyrotechnical devices of any sort - including BFGs - or green lasers are permitted. The site is in perfect condition (as you would expect, being at present less than six months old) and I would expect it to stay that way. I recommend bringing a torch, as the lighting in the play area can be adjusted at random in both brightness and colour. Good: Safe Zone: The safe zone is by a country mile the best I've ever used in a decade and a half of airsoft. It's clean, well lit, gargantuan for the maximum number of players (20), and fully kitted out with worktops. There's no seating, but the aforementioned weird booths are only yards away. Given that the entire complex is on one floor and the safe zone is at one end of it you're never more than 60 seconds' walk from it. Adjacent is a nifty shooting range with AttackSense electronic targets, an ideal way to spend your downtime - or at least it would be if the gaps between the games were more than a few minutes at most. The shooting range. Facilities: Absolutely first class. The complex itself is barely a year old, and was built entirely from scratch, seemingly almost exclusively out of OSB. The shop and booth seating area are large, spotlessly clean, and have multiple power sockets (including USB), large, clean flushing toilets (both male and female). Site Layout: The arena is an American-style killhouse, played at extremely close quarters in a maze of very small spaces arranged to make the most of the limited square footage. If you don't like CQB you're going to hate the site, but you're also not going to go in the first place. If you like CQB this is a very professional-feeling place. Despite the limited square footage the arena itself feels quite large, but unfortunately due to some not-very-creative game modes you're not likely to see much of the opposing side's half, as things have a tendency to stalemate around the middle of the arena, with the small teams still managing to each cover most angles of attack. 20 players (the maximum permitted) is a good limit, but I think it would play better with 16-18 and/or some different game modes. Engagement distances are extremely short: shots of 10-15m at the absolute maximum and more like 1-5m on average. There is a lot of peeking doorways to see if someone is squatting low down; remember to check your corners! The respawn points are at opposite ends of the arena, so you'll never be more than 30 seconds from being back in play. Marshalling: The marshals were friendly and very professional, although with so many obstructed sight lines it was presumably pretty difficult for them to see much. One standout thing is the use of kill counters - little boxes counting up (deaths) or down (respawns remaining to each team) in each spawn point. These were particularly good in an initial TDM mode to help assess the balance of the teams; this is a good idea brilliantly executed and I'd like to see more sites use the same system. Safety: A very brief brief with no unfunny jokes, and stringent chronographing of all guns noted against a sheet of players. The ban on pyro is not just a fire safety requirement, it's an absolute must - the spaces are too confined and too close together for people to be lobbing grenades at each other. The BB weight limit is more than adequate given the short distances. Turnaround Time: Very rapid, aided by the fact that the safe zone is readily accessible, but also necessitated by the very short game day (3hrs). Average: Value: £20.00 (£40.00 including rental equipment) for three hours' play would feel a bit steep for an abandoned building, but is pretty reasonable for a brand new purpose built arena with such a limited number of players. For reference, short games at Invicta's Black Site - which is comparable in terms of distance from London and must be at least double the size - are £25.00 for five hours. I would happily have paid another £5.00-10.00 for another 1-1.5hrs of play; three hours felt a bit short. Game Options: The site has evening games (18:00-21:00) on Fridays and day games (10:00-13:00) on Sundays. I'm surprised that CAMO don't run a longer game (or a second one) on Sundays; it seems crazy to only pull in £800 a week from a site that must have cost tens of thousands of pounds to construct. Location: Canvey Island is right out in the Thames delta. While still very convenient for Londoners (at about 45min on the train from Fenchurch Street, followed by a 5min bus ride) if you're not from somewhere in the South East it's going to be a bit of a trek, just like most other airsoft sites. There's plenty of on-site secure parking. Game Modes: Limited to just three (TDM, find-and-retrieve objects, and infection with limited respawns) that I can recall, these were a bit underwhelming and definitely the thing easiest and most impactful to improve. Although the modes were simple and easy to play, aside from infection none allowed players to hunt each other through the entire arena, as flanking opportunities are restricted by the narrowness of the building itself. I would like to have roving objectives that enabled the sides to see more of the opponents' half of the arena during a game. Another feature I felt was under-used was the arena's smart lighting system - plunging the whole place into darkness would have been more interesting if it had lasted more than 30-60 seconds of every 10 minutes. There's great potential for gas-and-spring days, or "night" games in total darkness, and with only 20 players it could also be financially viable to just rent the entire site for private games. Playerbase: The playerbase trends heavily towards young speedsofters, which is to be expected given the generally fast-paced play. Players were generally well-behaved, especially when it came to trying to limit overshooting, but I felt there were a few slightly questionable hits not taken, particularly given the extremely close range where it was hard to dismiss the tracer BBs visibly bouncing off opponents. Site Shop: This is a tricky one. The fact that CAMO's actual online sales and retail operation are on-site means you have access to a massive range of guns, some accessories, and a professional workshop right next to the play area. The entire complex takes card payments. The arena counter has some of what you'll need on the day: BBs, propellant, snacks and soft drinks. There's no hot food, although with only 3 hours' play you may not work up much of an appetite. What lets the side down somewhat is the relative paucity of things players might need on the day, like PPE, LBE, batteries, or silicone oil. For example, if you're a CQB site operating partially in the dark, it's a bit weird to have only one weight (0.20g, too) of tracer BB to sell. Bad: UKARA Registration: CAMO are not presently able to offer a UKARA-registered site membership, although they hope to be able to do so in 2023. This is a bit of an omission for a site that is operated by a fairly major airsoft retailer and it will be good to see it addressed. Conclusion: The CQB Arena is a good morning's play, in a style and setting that's relatively novel for this part of the UK at least. The complex itself is simply a cut above any other site I've ever visited. The arena itself is quite interesting and it would take many game days to learn it all, CAMO run it very professionally, and the players seem to make the most of both. I'd wholeheartedly recommend it to anyone interested in some CQB, and we'll certainly be back. Bullpup Watch: My AUG and a P90. Other Site Reviews Invicta Battlefield Black Site (Kent) Echelon Airsoft (Kent)
    1 point
  7. Tommikka

    test

    UKARA licence theory test perhaps
    1 point
  8. Shamal

    test

    Driving test? Eyesight test?Maths test? Drug test? 😂 What test? Regards
    1 point
  9. Just to echo everyone, else, buy a TM in whatever shape you fancy
    1 point
  10. Rogerborg

    GBB Buying Advice

    £100 comes in under TM money, so you're going to be compromising. I'm fine with a cheap Army Armament R17 mock-Glock as a woodland hip-hanger and occasionally indoor use. Avoid Raven, it's some random Nuprol rebrand that even Nuprol won't gamble their, er, "reputation" on. The AAP-01 got a lot of love when it came out. Glock mags, gas efficient, full auto. Then they started breaking, quite a bit - trigger or hammer, I think. Maybe not an issue if you're planning to replace parts anyway, and you can't really argue with the price if you buy today: https://www.patrolbase.co.uk/action-army-aap-01-assassin-gbb-pistol?pv=14741
    1 point
  11. july_pi

    custom gbb

    【CUSTOM GBB WORKSHOP】 BERETTA M9 US ARMY ksc gbb base deep marking, deep 0.3mm cerakote grip
    1 point
  12. Plus Luke should be pretty familiar with them or failing that, you can buy a whole new gearbox for like £80.
    1 point
  13. John_W

    Northeast Famas Gbbr

    I remember a guy at Techbrigade used to use a 10v battery in his and rebuild the gearbox after every game.
    1 point
  14. Yeah, can shoot that faster than I fire my 1.1J semi-auto sniper builds and his point about movement of pulling the bolt is false; I use HPA and gas snipers and you can pull the bolt with wrist movement alone so it's really not very pronounced anyway. If you can't pull a gas or HPA bolt without people spotting the movement... get better at doing it.
    1 point
  15. Must you always live so relentlessly in the real world! I like to pretend every gun in my collection, serves a different purpose.
    1 point
  16. pabIo

    Gun picture thread

    My two babies!
    1 point
  17. If you don’t want to spend a fortune: XXL Green Carp Fishing Tackle Bag Holdall NGT 093L Barrow Bag https://amzn.eu/d/4gZcWS9 I’ve used one for years with no issues
    1 point
  18. I use a Kombat Saxon 100L holdall. Lots of pockets and huge main comparment. The main compartment fits my boots, helmet, webbing/rig, magazines, lunch & spare clothes with room to spare. You can get a smaller 50L version if you don't need one that big.
    1 point
  19. I've got a 5.11 range bag which carries all my hand guns,mags,radios and stuff like eyepro and tools. It also came with smaller tote bag which holds batteries,bbs and chrono etc.
    1 point
  20. If you're looking for a cheaper option, I picked up one of the issue deployment bags off Ebay for next to nothing and it's great for carrying kit in (as you might expect). Boots, helmet, belt rig, etc.
    1 point
  21. I used to have a very similar Protec bag, had a little boot caddy in one end if I remember rightly. The problem with ANY holdall though is a lack of organisation, if there's one big carrying space shit just disappears! I now have a First Tactical range bag which is smaller so I don't end up carrying as much shit I don't actually need and it has loads of organisers to keep things where I put them.
    1 point
  22. If you have somewhere where you store all your gear other than in your bag when not being used try having a look at the lylax folding bag. https://www.tactical-clothing.co.uk/bags-c390/gun-cases-c392/laylax-container-gun-case-black-grey-p11704
    1 point
  23. Mental the amount of stuff some people bring to sites. I used to lob everything in a peli case but that was a waste of cash, I now manage with a backpack. However, would recommend a “Plano” box, very tough, inexpensive and have wheels…can cover them in slaps too!
    1 point
  24. 5.11 CAMS. If you can't fit it in one of those you need to cut down on the amount of shit you carry. https://www.uktactical.com/product/511-cams-30-bag-ranger-green-16926
    1 point
  25. That takes me back. Just waiting for someone to ask why they haven't bothered making a full metal version 🤔
    1 point
  26. With tuddenham, I'd recommend taking a small respawn bag with you and either leaving it near the road or at your respawn. You either gather near the road between games or the road is part of your way back. Leaving it at your respawn can be quite a walk there and back which is annoying after a full session of games. In it should be enough to see you through the morning/afternoon, so extra bbs, a snack, water, any extra pyro, a spare battery, spare eye pro etc.
    1 point
  27. Battlestations is excellent and the site is at its new location and constantly evolving. Had nothing but great experience there and me and the team are now all members. move not played combat yet but I visited to get my air tank topped up and it looks the muts nuts. Well worth a visit. Tuddenham is very good too but be prepared when you play there by taking ammo and kit into the game field that you will use throughout the morning or afternoon as you don’t return to the safe zone until midday or end of day. That said it’s a wicked site to play also
    1 point
  28. No fancy pics just yet but got a VFC MK20 SSR GBB and it is definitely more fun to mess around with than the G28 😎 Heavy c*nt though! Now to find a suitable set of attachments 😰 Also happened to have a real Hogue pistol grip to replace the VFC Hogue grip, very strange coincidence!
    1 point
  29. I have a challenge to all those saying rifs don't count as firearms under the highways act. Take your favourite rif, wave it around on a motorway bridge and see what happens
    1 point
  30. An “airsoft gun” is not to be regarded as a firearm for the purposes of [the Firearms] Act. https://www.legislation.gov.uk/ukpga/1968/27/section/57A Any common sense interpretation would mean that they shouldn't be regarded as firearms for the Highways Act. But if the law operated on common sense, lawyers wouldn't drive Range Rovers.
    1 point
  31. RIFs aren’t toys under a certain power, it’s airsoft guns (RIFs/IFs that are exempted from other firearms legislation under amendments in the Policing and crime act. https://www.legislation.gov.uk/ukpga/2017/3/part/6/crossheading/firearms/enacted (5)After section 57 insert— “57AException for airsoft guns (1)An “airsoft gun” is not to be regarded as a firearm for the purposes of this Act. (2)An “airsoft gun” is a barrelled weapon of any description which— (a)is designed to discharge only a small plastic missile (whether or not it is also capable of discharging any other kind of missile), and (b)is not capable of discharging a missile (of any kind) with kinetic energy at the muzzle of the weapon that exceeds the permitted level. (3)“Small plastic missile” means a missile that— (a)is made wholly or partly from plastics, (b)is spherical, and (c)does not exceed 8 millimetres in diameter. (4)The permitted kinetic energy level is— (a)in the case of a weapon which is capable of discharging two or more missiles successively without repeated pressure on the trigger, 1.3 joules; (b)in any other case, 2.5 joules.”
    1 point
  32. Impulse

    MW2 2022

    I never played MW2 that much back in the day because it used matchmaking instead of people having privately owned dedicated servers that you browsed in a server browser like CoD4 had (this is all on PC, never been much of a console pleb). I saw matchmaking as a cancer in online gaming that eroded any sense of community and I still do; privately owned dedicated servers were the way to go and you would always go back to the same ones, so you'd know all the regulars and there was generally just an amazing sense of community, but matchmaking is just a cheap one and done. As such, I won't be getting it. I didn't even get CoD4 remastered (where I preferred both the single and multiplayer), because if I wanted to play it I'd just play the original, but where most people view MW2 with rose-tinted nostalgia goggles, I actually view it as the beginning of the end of good online PC gaming, because after MW2 it felt like every PC game decided to go with matchmaking instead and yes, I'm salty about that. Oh, also Activision-Blizzard are scum. Not giving them any money.
    1 point
×
×
  • Create New...