Impulse Posted May 5 Share Posted May 5 1 hour ago, Colin Allen said: It sounds like that chap should not be a marshal. However much I might agree with him, he is there to do a job; berating a player for acting in a way that the site allows is completely out of order. I would've understood it more if I was like... singlehandedly ruining the enemy team, but the reality was I had spent the entire morning doing bugger-all because other people on my team decided to spawn camp, which then wasn't dealt with. Also combine the fact that me and my friends have been singled out and split up for months now I'm just starting to feel like they actively don't want me there. And of course, as you said, it's a woodland site that allows people to use ghillies with bolt actions or DMRs, which is what I was using so I'm not breaking any rules nor going against the spirit of the game. Colin Allen and Badgerlicious 2 Link to comment Share on other sites More sharing options...
Colin Allen Posted May 5 Share Posted May 5 19 minutes ago, Impulse said: I would've understood it more if I was like... singlehandedly ruining the enemy team, but the reality was I had spent the entire morning doing bugger-all because other people on my team decided to spawn camp, which then wasn't dealt with. Also combine the fact that me and my friends have been singled out and split up for months now I'm just starting to feel like they actively don't want me there. And of course, as you said, it's a woodland site that allows people to use ghillies with bolt actions or DMRs, which is what I was using so I'm not breaking any rules nor going against the spirit of the game. Even if you had been single-handedly ruining the enemy team, there would no excuse for him to behave that way. Far too many sites are run or marshalled by people who should never be doing so. Maybe it is time to find another site? Impulse and Badgerlicious 2 Link to comment Share on other sites More sharing options...
Impulse Posted May 5 Share Posted May 5 1 minute ago, Colin Allen said: Maybe it is time to find another site? Yeah, it's hard because I first went to Worthing Airsoft in about 2005ish and have known some of the guys for almost 20 years, but the past few months have been pretty rough and have got me thinking about alternatives. I've tried all the sites near me and the only one I don't think I'd go back to is Dogtag, so I have options once I have my own car. Badgerlicious 1 Link to comment Share on other sites More sharing options...
Popular Post Skullchewer Posted May 6 Popular Post Share Posted May 6 (edited) I'd talk to whomever is in charge. Site owner or manager, whatever. A couple of bad marshals can really ruin a whole site and if a long term customer isn't happy playing there any more I'd want to know why. Edited May 6 by Skullchewer Badgerlicious, Colin Allen, Rogerborg and 2 others 5 Link to comment Share on other sites More sharing options...
Popular Post Skullchewer Posted May 6 Popular Post Share Posted May 6 Saturday we had a full day private party booking, a video gaming community that has grown up around a youtube review channel, and get together to play airsoft once a year. They are online acquaintances, some of whom had never met in real life before. Some had their own kit some rented. I have to say, they were brilliant to marshal for. The mood all day was fantastic, there was not one single complaint about hit calling, in fact quite the opposite: In the last minute of one game a player grabbed the objective and made an heroic sprint. Afterwards i overheard an opfor player say: "I'm pretty sure I saw my shots bouncing off you" And I thought, uh oh, here we go. But he followed up with: "But sometimes when you're running like that you just don't feel it". Why aren't all airsofters like him these days? Sunday I managed to play, instead of marshaling for a change. One of my closest friends has been out of the game for months, and came back yesterday, so I was glad to be out there with him, and we had a great time. Ran my TM MWS for a few games, and my Secutor (well, the exterior is) DMR for a few. We got absolutely SPANKED by the red team, but had fun in the process. A couple of the MWS mags were gassing out on the first round, so I'll need to sort that out, but overall a great day. Photo title: "Oooh, shoots you sir!" GenuineGerman, Impulse, Convert and 6 others 9 Link to comment Share on other sites More sharing options...
The_Lord_Poncho Posted May 7 Share Posted May 7 Good to bump into @Asomodaiat Driver Wood on Saturday. Being on opposite teams, meant we each traded a few eliminations - including a memorable pistol duel between us due to being inside our our MEDs (I lost that one!). Cracking morning in the good weather, and an opportunity to try out the HPA SR15 pieced together from various parts - which was performing pleasingly. Ended up running it on 80PSI (its' got a mancraft PDIK inside it) in order to get it below the DMR limits of 1.88J - which didn't seem to make the engine struggle at all, despite the Mancraft website stating that minimum PSI for their engines was 100.... Colin Allen, Skullchewer and Impulse 3 Link to comment Share on other sites More sharing options...
Skara Posted May 12 Author Share Posted May 12 A strange sequence of events lead me to play sniper after a looooong time.. I was meant to use my PDW and decided to bring the vsr as well to have some fun in the car park and test a few things.. Well, I forgot the drum mag at home so I was left with the vsr, one mag, no pistols nor spare AEGs... Well fuck me I had some fun Basically played defense all morning, circling around attackers and plinking at them from the side/rear, sometimes people would walk past me (wearing RG trousers, RG short sleeve shirt and grey backpack) without noticing.. Also people complimented the gun, apparently it's inaudible at 10 metres and very, very hard to pinpoint within 5. All I have to do is sort the hop consistency (power is bang on, less than 1 m/s deviation)... GenuineGerman and Rogerborg 1 1 Link to comment Share on other sites More sharing options...
Supporters Popular Post Rogerborg Posted May 12 Supporters Popular Post Share Posted May 12 After quite the hiatus, I stopped making excuses and got out there again to die for the Emperor at Area 66 yesterday, with my freshly painted and sanctified XR-5 doing lasgun duties. Looks great, shoots like an under-hopped, under-powered, over-weight piece of junk that required wild bursts of fire to hit anything. So, a pretty good facsimile then. Fun was had in the heat, but it was strictly a walking day. I binned off the costume and junk-gun at lunch and went out TAC-41 sniping in the afternoon with much more success. The out-of-the-box-plus-a-spring performance of those things is great, but I'd make a rubbish sniper - far too much chuckling and "Git rekt, scrub!" from the bushes. It was a decent day despite a big stag-do party being there, they were split up and generally played OK. Not enough marshals, but fortunately not much need for them. One interesting thing they did was to tag guns with a cable-tie, but not trim it until walk-on for the first game, which is a commendable attempt to catch chrono-dodgers and make pre-game chrono a bit more meaningful. gavinkempsell, Colin Allen, Lozart and 5 others 8 Link to comment Share on other sites More sharing options...
Colin Allen Posted May 12 Share Posted May 12 On a bright, sunny morning, I set off for Splatoon. The site was busy, but not as packed as I have seen it. On arriving, my first task was to test the green furnitured LCT AK74 that I have been working on after buying it with a locked up gearbox. It ran very nicely, shooting past the end of the 50m range with good accuracy at 0.96J. It will soon be making an appearance in the Classifieds. After getting everything ready and having a chat with some of the other players, it was time for the first game. This was a simple domination, using the container village field and the middle field. In each field is a spinner; at the end of the game, the team with their colour pointing up won that field. I decided to join the group that were going into the middle field as I prefer that to the container village. We quickly reached the spinner, set it with blue pointing up and settled in to defend it. The yellow team made several strong pushes to try to reach it, but their attacks withered away each time as we made the best use of our defensive positions and communicated well with each other. When the game came to an end, we set off back to the safe zone, meeting up with our colleagues who had been in the container village; they had also secured the spinner after a rather harder fought battle. Huzzah! Victory! After reloading up and taking on fluids, we set off for a fallback game; the defenders had one life in each of four zones and, as the attackers, we had infinite regens on a marshal who followed 10m behind our rearmost player. Possibly due to the heat, our initial attack was sluggish, but we eventually cleared the first zone before regrouping to attack the second zone; this went rather more quickly and, in the third phase, we found ourselves facing the usual problem of breaking into the first half of the container village, which involves running across the front of the defenders to get into the somewhat dubious cover of a black helicopter, which then acts as a base to push forward. After initially struggling to get to the helicopter, we eventually succeeded and started to push forward, clearing the first phase of the village after a fairly intense fight. Once the defenders had reset in the second section of the container village, we again pushed forward, coming up against a spirited defence that was gradually worn down until one of our players was able to make a run for the grey helicopter and get a hand on it, signalling the end of the game. Luncheon was then taken. After we had dined and hydrated, we set off for another domination game, this time across all three fields. Each team had one riot shield, which could take five hits before having to go back to regen; this didn't seem to have much impact on play. Again, I found myself in the middle field, where we repeated our earlier performance and had the spinner on blue all through the game. Unfortunately, our colleagues in the other two fields did not fare so well and we lost 2-1. Following yet more essential hydration, we embarked on the reverse of the earlier fallback game, with us now being the defenders. In the first two zones, I took up favourite positions on the right flank, holding up the enemy who were trying to push down that side. In the third phase in the first half of the container village, I had great fun potting enemy players who were trying to run to the black helicopter until a BB skimmed my trouser leg. Falling back to set up a position for the final phase, I dug myself into some bushes on the edge of the field (players were only allowed 1m into the bordering wood) and took out a lot of attackers as they moved across my front until a sniper got me. The enemy's time to reach the helicopter was four minutes quicker than ours. When we got back to the safe zone, a quick head count was taken and it became obvious that we had been seriously outnumbered, with the enemy team being 70% larger than ours as more of our players than theirs had succumbed to the heat and called it a day. After the teams were rebalanced, we went out for a last game. The Yellow team had to transport a rather large cuddly toy zebra from their start point in the woods behind the container village to the safe zone entrance. They had infinite regens on a marshal and we had one life in each field. Only their nominated player could carry the zebra, which was nearly as big as him. Our defence in the container village collapsed rather rapidly as we did not have enough players to cover the frontage; after holding off their attack in the centre, I was hit by an attacker who had taken out the chap to my right and sneaked onto my flank. A marshal commiserated with me on my misfortune. Falling back to the middle field, we came under great pressure from the attackers, but held them off for longer than expected, with the HK53 dealing out hits at surprisingly long ranges. However, I was eventually hit and headed back to the lower field, where we put up a stalwart defence, picking off the attackers as they moved down the slope in the general direction of the safe zone entrance. It became clear that they were trying to work round our left, so I moved that way and took up a new position. Unfortunately, an incident then occurred which has brought shame and dishonour on me. Just as I was about to take a shot at one of the attackers, one of my colleagues popped up and I shot him in the back of the head. Being a gentleman, I apologised profusely for shooting him, took the hit and left him to fight on. At least a little bit of honour is restored, but I shall probably have to travel to the colonies and live under an assumed name for the rest of my days and farm kangaroos or something. Fortunately, the enemy failed to get the zebra to its destination before the 16:00 whistle went, signalling the end of the game and of a very good day of airsoft. Weapons used: Classic Army HK33 Classic Army HK53 ASG XP18 Commander (CO2) Rogerborg, Skullchewer and GenuineGerman 3 Link to comment Share on other sites More sharing options...
Skullchewer Posted May 12 Share Posted May 12 How was my day? REALLY FUCKING HOT. But good. Colin Allen, Nick G, Lozart and 1 other 2 2 Link to comment Share on other sites More sharing options...
woody549 Posted May 12 Share Posted May 12 My day brilliant. Came back to my car at Ambush airsoft and some cretin reversed into my passenger wheel arch. Dented it and just left. I hope your lipos swell and your gas mags leak. Nick G, Dan Robinson, Skullchewer and 2 others 5 Link to comment Share on other sites More sharing options...
Colin Allen Posted May 12 Share Posted May 12 3 minutes ago, woody549 said: My day brilliant. Came back to my car at Ambush airsoft and some cretin reversed into my passenger wheel arch. Dented it and just left. I hope your lipos swell and your gas mags leak. What an utter cunt. Nick G, woody549 and Skullchewer 3 Link to comment Share on other sites More sharing options...
woody549 Posted May 12 Share Posted May 12 4 minutes ago, Colin Allen said: What an utter cunt. Fuming mate you know when you’re you definitely heard that crunch and you’ve just gone fuck it getting out of here. Joke of it is. Not even my car. Rental. So now I’m looking at a costly excess. Skullchewer, Nick G, Rogerborg and 1 other 4 Link to comment Share on other sites More sharing options...
gavinkempsell Posted May 12 Share Posted May 12 2 hours ago, Rogerborg said: After quite the hiatus, I stopped making excuses and got out there again to die for the Emperor at Area 66 yesterday, with my freshly painted and sanctified XR-5 doing lasgun duties. Looks great, shoots like an under-hopped, under-powered, over-weight piece of junk that required wild bursts of fire to hit anything. So, a pretty good facsimile then. Fun was had in the heat, but it was strictly a walking day. I binned off the costume and junk-gun at lunch and went out TAC-41 sniping in the afternoon with much more success. The out-of-the-box-plus-a-spring performance of those things is great, but I'd make a rubbish sniper - far too much chuckling and "Git rekt, scrub!" from the bushes. It was a decent day despite a big stag-do party being there, they were split up and generally played OK. Not enough marshals, but fortunately not much need for them. One interesting thing they did was to tag guns with a cable-tie, but not trim it until walk-on for the first game, which is a commendable attempt to catch chrono-dodgers and make pre-game chrono a bit more meaningful. I really should try out Area66, only 30 mins from me. Rogerborg 1 Link to comment Share on other sites More sharing options...
Skullchewer Posted May 12 Share Posted May 12 21 minutes ago, woody549 said: My day brilliant. Came back to my car at Ambush airsoft and some cretin reversed into my passenger wheel arch. Dented it and just left. I hope your lipos swell and your gas mags leak. What a complete shitcunt. Sorry man. Colin Allen, woody549 and Rogerborg 3 Link to comment Share on other sites More sharing options...
woody549 Posted May 12 Share Posted May 12 Just now, Skullchewer said: What a complete shitcunt. Sorry man. No sorry required mate. People just disappoint me still. Like how’d you not notice you’ve done this Dan Robinson, gavinkempsell, Skullchewer and 2 others 5 Link to comment Share on other sites More sharing options...
Supporters Rogerborg Posted May 12 Supporters Share Posted May 12 15 minutes ago, gavinkempsell said: I really should try out Area66, only 30 mins from me. Definitely worth a try. It's a compact site, like a woodland CQB, with loads of buildwork and you're rarely more than a few steps from cover. Good access road, parking and safe zone. Actual real toilets and a shop with a bell and all sorts. gavinkempsell 1 Link to comment Share on other sites More sharing options...
Popular Post MrTea Posted May 12 Popular Post Share Posted May 12 (edited) Hoping this will help locals give this site consideration for a visit, sorry for the wall of text. Armageddon Airsoft: The Woodland - £20 walk on. First time at this site depsite being on my doorstep and I have nothing negative to say about anything within the sites control. The site had a raffle for a CYMA Deagle AEP on the day at £2.50 per ticket. Staff were super friendly and chatted with all players all day (incuding the owner) even getting involved in the games later on. No issues with hit taking or similar. Everyone attending was there to have fun. Three dogs mooching around the safe area at all times is always appreciated. Longer break between game modes due to the warmer weather we've been having. We started out with a 'capture the objective' game mode where teams had to activate/de-activate lights on an objective box between the two team spawns. Our team were second to the objective but handily dispatched the other team and defended thee objective as the enemy team declined to use the better sight lines afforded from their side of the field. Great comms across all players. Second game was an attack/defend scenario further back in the site. Defenders with 3 lives, attackers with unlimited. The defenders who last the longest win. We attacked first getting bogged down (quite literally) in some places due to stubborn defenders who were eventually relieved. Again, no issues with hit taking or similar. Switching sides meant we were defending and we had elected to not reload our mags leading to a overly long delay into the attack as the attackers filled up. We outlasted the attackers despite some minor confusion over how much of the site was playable (given it's literally a block of woodland). Regardless, we held out and won. By lunchtime, it was 2-0. Sadly, players left during lunch but that can't be helped. Teams shuffled randomly to assist balance. After lunch was capture the flag. The flag was in a very exposed middle area between the two spawns. I'm pretty sure the bolt action players could reach each other spawn. The field was super wide but narrow if that makes sense. Mostly my focus was on the right flank as it had some heavy shrubs/bracken offering concealment and limited structures for cover. After fumbing a pyro throw and being killed by a likewise reply I went left from spawn and moved through the pyramid style barricades and log walls that had been constructed. After 4 or 5 clean semi-auto kills the action on my flank died down and game end was called with the enemy team getting the win. 2-1. It was during this game that half my charging handle decided to drop off. Amazing. The final game I played was 'duo kill confirmed' where everyone had one armband which was your 'life'. If you got hit, you counted to 10. If, within that 10 seconds, anyone came to claim your armband (and you were left without one) you were out. If you counted to 10 and no one claimed it, you were back in. The spicy rule to this game; if you killed someone and took their band, it's a extra life. In theory, you could have as many lives as players on the field if you killed them all and took their bands. If the enemy you killed had multiple bands, you can only take one while they count down from 10. For this game mode, myself and the player I was teamed with purposely backed ourselves into the corner of the play area so that we only had two angles to watch. We were engaged in a lengthy trade off with another duo resulting in nothing but wasting ammo and the enemy duo retreating as well as discovering strange hop issues arising from both our rifles. Fuck. After a few minutes of fuckery, we managed to get our rifles settled in time for TWO separate teams joining forces against us, pushing from both sides. This was our Alamo and my excuse to break out all of the pyro I had brought. One of the enemy split away and pushed to our left who I 'killed' several times but was never close enough for me risking running to take his band. My partner was in a slightly elevated tower watching the mid and right, delaying the other three enemies as much as physically possible. Eventually the enemy on my left got close enough I could just throw pyro at him to get the kill and delay his attack but still not close enough to take his band. Then it happened so quick, my partner was hit, I killed his killer, I was killed, partner was back in - killing my killer allowing me back in, rinse and repeat. The enemy pushed closer all the time this was going on and eventually ended with myself and my partner being out and we watched the final two teams constantly trade fire two feet away from each other while laughing before calling it a draw realising it was fruitless. Negative: In small areas it was boggy, almost lost a boot at one point Also, nettles suck which I knelt in a few times plus thorns. Nothing new to woodlands players. Positive: What a great day, will definitely be going back here. Owners, site, level of play, game modes and players were fantastic. Can't recommend enough. Edited May 12 by MrTea Tactical Pith Helmet, Colin Allen, Rogerborg and 2 others 4 1 Link to comment Share on other sites More sharing options...
Spartan09 Posted May 14 Share Posted May 14 Simple... I wasn't out airsofting this weekend, but was at basingstoke comic-con and got to meet the majority of the stargate cast. But to avoid derailing this thread too much.. I will create a seperate one... Tommikka, TheFull9, Skullchewer and 1 other 1 3 Link to comment Share on other sites More sharing options...
ghostwalker Posted May 15 Share Posted May 15 Made the hour and a bit trip down to gunman airsoft for a change of scene as the local site staff had all upped and buggered off to ibiza. It was only my second visit in a year to gunman and as usual it was a well run day and they made sure to take breaks, encourage people to drink and provide water if necessary. From my own point of view it was a great day. we played the woodland side in the morning and switched to the buildings/open area side for the afternoon. games flowed well and for a change i was on a team not getting rolled into oblivion. We had a guy named Nel (firefighter) who was trying to organise and encourage some great team play and that makes a huge difference, especially on a regular skirmish day. Add in finally my wolverine mtw decided to perform as i hoped it would and the combination off ess crossbows, valhalla gasket and ex fog unit provided a rare fog free day (may they continue). So a happy airsoft sunday for a change. Skullchewer, Jacob Wright and Tactical Pith Helmet 3 Link to comment Share on other sites More sharing options...
Colin Allen Posted May 16 Share Posted May 16 On 12/05/2024 at 19:05, Colin Allen said: On a bright, sunny morning, I set off for Splatoon. The site was busy, but not as packed as I have seen it. On arriving, my first task was to test the green furnitured LCT AK74 that I have been working on after buying it with a locked up gearbox. It ran very nicely, shooting past the end of the 50m range with good accuracy at 0.96J. It will soon be making an appearance in the Classifieds. After getting everything ready and having a chat with some of the other players, it was time for the first game. This was a simple domination, using the container village field and the middle field. In each field is a spinner; at the end of the game, the team with their colour pointing up won that field. I decided to join the group that were going into the middle field as I prefer that to the container village. We quickly reached the spinner, set it with blue pointing up and settled in to defend it. The yellow team made several strong pushes to try to reach it, but their attacks withered away each time as we made the best use of our defensive positions and communicated well with each other. When the game came to an end, we set off back to the safe zone, meeting up with our colleagues who had been in the container village; they had also secured the spinner after a rather harder fought battle. Huzzah! Victory! After reloading up and taking on fluids, we set off for a fallback game; the defenders had one life in each of four zones and, as the attackers, we had infinite regens on a marshal who followed 10m behind our rearmost player. Possibly due to the heat, our initial attack was sluggish, but we eventually cleared the first zone before regrouping to attack the second zone; this went rather more quickly and, in the third phase, we found ourselves facing the usual problem of breaking into the first half of the container village, which involves running across the front of the defenders to get into the somewhat dubious cover of a black helicopter, which then acts as a base to push forward. After initially struggling to get to the helicopter, we eventually succeeded and started to push forward, clearing the first phase of the village after a fairly intense fight. Once the defenders had reset in the second section of the container village, we again pushed forward, coming up against a spirited defence that was gradually worn down until one of our players was able to make a run for the grey helicopter and get a hand on it, signalling the end of the game. Luncheon was then taken. After we had dined and hydrated, we set off for another domination game, this time across all three fields. Each team had one riot shield, which could take five hits before having to go back to regen; this didn't seem to have much impact on play. Again, I found myself in the middle field, where we repeated our earlier performance and had the spinner on blue all through the game. Unfortunately, our colleagues in the other two fields did not fare so well and we lost 2-1. Following yet more essential hydration, we embarked on the reverse of the earlier fallback game, with us now being the defenders. In the first two zones, I took up favourite positions on the right flank, holding up the enemy who were trying to push down that side. In the third phase in the first half of the container village, I had great fun potting enemy players who were trying to run to the black helicopter until a BB skimmed my trouser leg. Falling back to set up a position for the final phase, I dug myself into some bushes on the edge of the field (players were only allowed 1m into the bordering wood) and took out a lot of attackers as they moved across my front until a sniper got me. The enemy's time to reach the helicopter was four minutes quicker than ours. When we got back to the safe zone, a quick head count was taken and it became obvious that we had been seriously outnumbered, with the enemy team being 70% larger than ours as more of our players than theirs had succumbed to the heat and called it a day. After the teams were rebalanced, we went out for a last game. The Yellow team had to transport a rather large cuddly toy zebra from their start point in the woods behind the container village to the safe zone entrance. They had infinite regens on a marshal and we had one life in each field. Only their nominated player could carry the zebra, which was nearly as big as him. Our defence in the container village collapsed rather rapidly as we did not have enough players to cover the frontage; after holding off their attack in the centre, I was hit by an attacker who had taken out the chap to my right and sneaked onto my flank. A marshal commiserated with me on my misfortune. Falling back to the middle field, we came under great pressure from the attackers, but held them off for longer than expected, with the HK53 dealing out hits at surprisingly long ranges. However, I was eventually hit and headed back to the lower field, where we put up a stalwart defence, picking off the attackers as they moved down the slope in the general direction of the safe zone entrance. It became clear that they were trying to work round our left, so I moved that way and took up a new position. Unfortunately, an incident then occurred which has brought shame and dishonour on me. Just as I was about to take a shot at one of the attackers, one of my colleagues popped up and I shot him in the back of the head. Being a gentleman, I apologised profusely for shooting him, took the hit and left him to fight on. At least a little bit of honour is restored, but I shall probably have to travel to the colonies and live under an assumed name for the rest of my days and farm kangaroos or something. Fortunately, the enemy failed to get the zebra to its destination before the 16:00 whistle went, signalling the end of the game and of a very good day of airsoft. Weapons used: Classic Army HK33 Classic Army HK53 ASG XP18 Commander (CO2) Defending Atropia. Nick G, Tactical Pith Helmet, gavinkempsell and 1 other 2 2 Link to comment Share on other sites More sharing options...
JinxDuh Posted May 16 Share Posted May 16 2 minutes ago, Colin Allen said: Defending Atropia. Jesus, the amount of times I've bumped into you and had no idea! 😂 Skullchewer and Colin Allen 2 Link to comment Share on other sites More sharing options...
Colin Allen Posted May 16 Share Posted May 16 2 minutes ago, JinxDuh said: Jesus, the amount of times I've bumped into you and had no idea! 😂 Say hello next time :). JinxDuh 1 Link to comment Share on other sites More sharing options...
JinxDuh Posted May 16 Share Posted May 16 30 minutes ago, Colin Allen said: Say hello next time :). Will do! I tend to be the one running around with a pew pre 1980's, or an m16a1 in pieces 😂 Link to comment Share on other sites More sharing options...
Cannonfodder Posted May 16 Share Posted May 16 So last night I took a trip down to Future Survival in Gravesend for some mid week CQB. On arrival I got signed in and found a free spot in the quite small safezone to sort out my kit. There was around 15 players there and while I didn't find myself struggling for space, it did feel a bit crowded. After kitting up it was off to chrono. This was done quickly and without fuss. Interestingly I did notice on their site rules the limits are slightly different depending on bb weight used, 340fps (1.07j) for .2g bbs or 310fps (1.12j) for .25g bbs. Tbh though the difference is that small that it doesn't really make any difference Games played were a mixture of types including deathmatch and king of the hill and the turn around between games was nice and quick but didn't feel rushed. One rule I did fall foul of was when it comes to grenades. Their rules state "no pyro or flash bang grenades" which I took to mean disposable paper pyros, but actually includes BFGs. Something which I only found out after tossing one into a room. The marshal did say he'd forgotten to mention it in the briefing though. The only other negative was some of the other players. Quite a few (on both teams) seemed to have a difficulty understanding what dead men don't talk means, fortunately though they could easily be ignored. TL,DR: It's a well run site and I'd say the game zone is quite well laid out and IMO only needs a couple of tweaks to improve it. A solid 3.5 out of 5 overall JimFromHorsham, Colin Allen and Skullchewer 3 Link to comment Share on other sites More sharing options...
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