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The 'How Did Your Airsoft Day Go? Thread


Skara

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It was tossed through a doorway, just as I walked through from the other direction. The guy who threw it didn't know I was there so it wasn't deliberately thrown at me

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20 minutes ago, hitmanNo2 said:

Was this a very strangely sized doorway or did the pleb that threw it not understand "underarm and knee height"

As English wasn't his first language there's a possibility it could be the second option. Also I didn't give a shout of "dead man walking" which probably would've prevented the whole thing 

Edited by Cannonfodder
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23 minutes ago, DaktariT said:

Had an odd day today. Went to my goto site and started to question if I wanted to continue playing Airsoft. Marshalling was great, players were a laugh but @#&£ knows?.

 

It's become routine?

 

Thats what did it for me, the bits i enjoyed became just usual but the bits i hated got no less annoying

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12 minutes ago, Adolf Hamster said:

 

It's become routine?

 

Thats what did it for me, the bits i enjoyed became just usual but the bits i hated got no less annoying

I went through that a few years ago; to try to get through it, I marshalled for a couple of years, which nearly put me off airsoft entirely.

I have found that playing at a number of sites and trying new ones stops it becoming too routine.

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I had a very normal day today at Tactical Warfare Airsoft near Croydon apart from two things.  As usual, the games were well though out, fun and challenging for both sides; it is also nice not to have to have to go back to the safe zone after each game as they just roll from one game to another throughout the morning and again in the afternoon.   Alternating between woodland and CQB games helps to keep it interesting.

The two oddities:

1. Attendance dropped significantly throughout the day; apart from one chap who was on crutches, I have no idea why as it was a good, fun day.  Humans!


2. A player got really annoyed with me after I shot him in the face at very close range (to be fair, it was about all I could target).  Strangely, he was not annoyed at me for shooting him in the face; he became annoyed and slightly aggressive because I challenged him over not taking the hit.  Humans!

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Today was fun, 7 people on the field which meant more games and a good laugh.

 

Decided to take the AK which wasn't the best performer, it's a bit inconsistent in semi auto for some reason (inconsistent velocity and accuracy) but spot on in full auto 😕

Speaking of full auto, 25 RPS on a 7.4v is nice but mags can't keep up, so I will have to lower it down (thinking 16:1 or 18:1 gears) and check why everything goes to shit in semi.

 

Also lost a piece of my antenna, it was relatively cheap but still annoying to waste money like this.

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I only played half the day today purely because I'm still recovering from a foot injury I sustained two and a half weeks ago when I was out for a run and I took a fall. Was good to get out there and play again, especially since numbers were so low because apparently most airsofters are scared of the rain; it only rained during the morning sign-in, chrono and safety brief, then half way into the first game it cleared up all day until we were heading home when Mother Nature let us know she had been gracious enough to let us enjoy our game day and now it was time to leave with a heavy thunderstorm! The m700 also continues to impress. Chronoed right on the power limit at 1.1J for no MED and it really slings those .5s out there. The jury is still out on the .5s, as not being able to see my shots is difficult as airsoft guns are not that accurate in the wider scheme of things even when you do everything to make it so, but at the same time it means my targets also have no idea the shots are coming in. Plus, .5s are cheaper than .48s, probably because people don't like the fact you can't see them. Still got most of my bag, so this will probably last me a good few months, so I'll get very used to them moving forward. If I decide I don't like them, I'll just go back to .48s.

 

In terms of the gameplay itself, first shot I took I got a complaint against me. Not sure what was said, but one of the marshalls came around the corner after I hit a guy on it 5 seconds earlier. Walked over to near where I was and asked if there were any snipers around as he couldn't find me in my ghillie. I answered and he was like "oh, it's you. That's fine then." I think it was probably accusations of either a hot gun or shooting within MED, because .5s really do hit hard even on 1.1J. Was also on a skill-up day as I decided to go out there with the short m700 magazines instead of the long ones, so I was out in game with 40 shots in total (4x mags with 10rds in each).

 

We then did a rolling assault where the enemy team didn't clear me out twice. First time I started harassing them outside their spawn and two of my friends on the other team hunted me down eventually, but the second time I decided to use the opportunity to practice my sneaky sniper stalking skills. I waited for them to start pushing onto the next objective and opted to just follow the enemy team down the hill towards the objective. I didn't shoot anyone, but having to pay attention not just to what's in front of me, but also behind me and all around me was a real challenge. Had to move very slowly to avoid getting spotted by respawning players behind me, but I managed to follow the attacking team all the way down to the next objective and right up to the game end. I almost took a shot at two of the younger regular players at the end, but wasn't able to line one up through the foliage that I was 100% confident would hit, so I held off in the end. I didn't hit many people during the game, but it was one of the most enjoyable games I've had in a while.

Edited by Impulse
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7 hours ago, Tactical Pith Helmet said:

Another Gunman game, this time at Tuddenham.  The theme was the video game S.T.A.L.K.E.R.S. 

 

Loadouts were varied, some teams had matching camo, some post apocolytic outfits and one team old Russian gear.

 

According to FB there were 55 people attending.  It felt like less.  We were split into teams numbering from two to seven, and each person could be assigned one of four roles; engineer, captain, sniper or medic.  Engineers could collect items hidden in the wasteland, and were essential.  Medics could give each player one extra bandage.  Captains had a radio.  Snipers sniped.

 

The wasteland/site is a woodland site that has a Second World War bomber base on it.  I imagine that it’s what is left of the accommodation, being single story prefabs.

 

There is also a more open section of site with oil tanks and trenches and tyres for cover.

 

I played in a team of six as Mrs TPH was too unwell to attend. 

 

The game premise is that the teams hunt for food, water, medical supplies, alien artefacts and bullets all over the site.  Each player has a dosimeter that shows radiation up to 100% saturation/the fatal dose.  The site has radiation emitters all over it, and especially near the drop cases that held items.  Each of these could only be taken from on the hour, quarter past, half past and quarter to.  You had to take from another crate before you could return.  This ensured that teams would arrive at the cases at the same time at some point and weigh up whether to fight for possession or search for random items. 

 

The game started after a decent safety brief and thought through game brief.  The rules were fairly complex.  Questions took some time.  We got underway at 10:30 after a 9:30 start of brief.

 

Each team drew a card and were escorted to a tunnel.  This corresponded with an exit coded the same colour, in the game area.  On reaching the exit, gas masks were donned and guns loaded.  The players had tickets that gave them 10 minutes gas mask filter life.  Each player started with three tickets. 

 

The items were all over the site, in bushes and in trees, as well as hidden in the ‘village’ of buildings.  The radiation emitters were in random places, and the dosimeters were regularly buzzing.  We watched for the other teams and tried to avoid them.  The Russian team were fairly aggressive towards other teams in game; the two man team were very active and keen to exchange info.   The team in urban camo were very coordinated.  The atmosphere was epic, partly due to each player wearing a thick, highly tinted coloured gel over their eyepro.  You could hardly see, the rad meters were going crazy and the gameplay was completely unpredictable. 

 

Games within game were issued over the radio.  At one stage, all teams were called to attack a strong point held by ‘horsemen’.  These were crew that could take about fifty hits, who carried a serious amount of ammo and who were fitted out with radiation emitting devices.  They would shoot you as you shot them repeatedly, and when you were sat calling for a medic (10 min bleed-out time) would irradiate you to death.  We managed to win this (I think) by lobbing an incendiary into their HQ).

 

Once dead you went to the decontamination chambers.  The doctor decontaminated you in a booth and charged five bullets for any bandages that needed removal. 

 

Next came the card game.  Pick any card, and red you’re dead, you give up all your loot and start all over again, black you are back.  You have a new dosimeter and go out to fight/scavenge/hunt again. 

 

Items collected were worth a different amount of bullets each time.  Bullets bought tokens.  The tokens were deposited in boxes dotted around the site.  The team with most tokens won. 

 

The whole game was a total blast.  I really liked the slow gameplay, the tactical approach and the uncertainty of the play.  The loadouts, low ammo counts and complex rules needed real thoughtful play; and at end of game, we had not heard one argument, bad hit call or a single moan.  It was solid laughter, adrenalin and immersion from 10:30 to 19:00.  

 

With all our gear/masks/props removed post game, old faces from other themed games were recognised.  We had a quiet night around the campfire, keeping warm, swapping stories and drinking a few shared beers.  We managed to forget all of our fresh food again, second weekend in a row.  We ended up heating up last night’s doner meat in tins of chili.  The butane was too cold to light, despite being kept in our sleeping bags.  The handle fell off our pan.  We borrowed a stove and realised that we had no cutlery.  I ate the dish with a spatula and a pair of Leatherman pliers.  The lad only managed ¾ of a beer before he flaked out.  We had walked nine miles according to a teammate’s smartwatch thing.  A good night after a good game with filling food and nice company is hard to beat, especially after the scotch comes out. 

 

Sunday was stormy, with heavy rain.  The lad stayed in his sleeping bag complaining of a sore hip and exhaustion.  The other four members of the team wanted to wait for better weather.  I went out alone.  I stayed alone.

 

I actually enjoyed this even more.  I manged to avoid the other Stalkers and the extra crew acting as radioactive zombies.  It was exciting to hide as they walked past and hope that you had judged the distance well enough that the dosimeter would not go nuts and give your position away.  Stalking the other teams and eavesdropping the order in which they would visit the drop boxes, taking from those that were free and outpacing the larger teams back to base and out again was great fun.  It became obvious that teams would have to hit and raid each other to win by an hour or so in.  I was so successful sneaking around that I raided each box unopposed and hit, robbed and ran stragglers without taking a single shot in return all day Sunday.  I got so active that the Syntex jacket was not breathable enough and I just wore a shirt.  I figured that I had a towel, fresh clothes and an hour’s drive home in a heated van ahead of me so I’d crack on soaked. 

 

At 20 minutes before endex, I found a drop box that had not been found all weekend.  I grabbed a long bullet belt and raided another on my way back to the exchange centre.  When I got there, it had been packed up.  As the rest of my team had gone home, they had taken Saturday’s entire loot home, handed it back to the props box.  I’d picked up more items going solo than as a team, but our big haul from Saturday for the horsemen game was irreplaceable.  The whistle blew game over. 

 

I don’t know where my team of one was placed.  I don’t care TBH.  I had a blast.  I’ll be back next year. 

 

Hurrahs:  Meeting old mates, solid gameplay, a complex and engaging game with brilliant atmosphere and imaginative roles, settings, loadouts and storyline.  Excellent playing field.  Damn good social.  You know you’ll have a really good time at these events and you always do.  Priceless. 

 

Moans:  Mrs TPH was absent.  A bank system could have avoided the loss of our loot.  The gel material didn’t work with mesh.  That’s it.   Hardly the organisers fault. 

 

Final thoughts:  my kit worked excellently.  I essentially wore my skirmish kit for Tuddenham.  It’s evolved over several years and consists of 90’s camo in random patterns so was good for game.  The social and game were spot on.  I do wonder though, how the fuck are people not prepared for the weather, camping and airsofting in the UK in October?  Last game I was solo player in the rain, same again this time.  It won’t kill you.  It’s only water.  Use a t-shirt as a towel and change into your non-loadout kit, and that’s if you can’t master wearing a decent coat and leggings.  If your car has a heater them turn the bastard on as you drive home. 

 

Anyhow…  I’ll e-mail a few suggestions for tweaks.  I know that these will be taken on.  I’d pre-book now if possible.  I’d not miss it for the world.  See you there next year.

That sounds so fun. I'd love to try a theme game like that. It's my favourite genre but nothing seems to scratch the itch just right. Is this a game type they're going to be running regularly?

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7 of us, plus another 4 lads we know from the hobby all went to The Farm CQB in Lincoln. A bit of a drive from Derby but well worth it for an Airsoft "treat" every once in a while!

 

Had a really good day, the site is brilliant! We ran riot with out hi capa's then switched to my shotty at the end of the day!

 

Will definitely go back again.....when it's not as wet though! 

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16 hours ago, PopRocket123 said:

That sounds so fun. I'd love to try a theme game like that. It's my favourite genre but nothing seems to scratch the itch just right. Is this a game type they're going to be running regularly?

Regularly yes, frequently no.  It's an annual thing from here onwards I think.  If you fancy playing next year join the GMA page on FB.  

 

You've got Nam, WW2, WW1, Cold War, Wild West, South American narco-wars, Middle East/Central Asian conflicts, and imagined China/Russia v Europe games at Gunman too.  

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Just got back from Worthing Airsoft's annual Halloween night game and it was a whole heap of fun. Went down with my spring VSR with a red dot instead of a scope, as the rules are nothing over 1.14J as we don't allow NVGs or any of that at Worthing night games so MEDs are a big no-no. Having that level playing field is one of the things that gets me down every year, even though I'm awful at night games since I've only played two now and I steer clear of milsim events for more reasons than just not wanting to play against NVG gang with my naked eyeballs in the dark.

 

So, what went well? For starters, I had 100% accuracy. Literally every shot I took I hit. Using a bolt action at night is great because it's quiet, but it's a challenge because you really have to make sure you hit because if you don't they're swinging around powering on their torch and lighting you up both metaphorically and literally. Every shot was probably no more than about 15m tops because at Worthing Airsoft it gets absolutely pitch black levels of darkness, especially when it's overcast like it was tonight. All I was doing was shooting at silhouettes, tracer units and torches when people had them on and for the most part people were really good at taking their hits, though at those ranges you really hear the impact as well. The games themselves were good fun, basically skirmish type games that you'd see on a regular game day but played in the pitch black and only with about 25 players all in. Lots of sneaky shenanigans were done, getting lost happened more than once and many laughs were had as most took it in the spirit of the game. My friend was just going around knife killing everyone in the darkness until they finally clocked onto his silliness 🤣

 

So, what didn't go so well? Marshalls allowed full auto. With most engagements happening quite close, this caused some issues and they eventually just said semi only, which was definitely the right call (though it should've been semi only from the start). Also, there was some absolutely laughable levels of non-hit taking at times. I lined up a shot at about 10m away, heard the very audible noise of it hitting the guy, only for him to flinch, scurry forward and start calling out to another person asking them what team they were on. He took the second that was aimed a bit higher up. Also, there was a bunch of milsim-ers there and they were predictably milsim-y. The team play, the callouts, the tryharding I didn't really mind, but they moaned a LOT and were party to some of that laughable hit taking I mentioned earlier. Me and another guy were set up watching a path, they walked right in front of us about 5m away and we lit them up as they approached, heard the BBs hitting them and they kept pushing forwards. They eventually took it when a third person started rinsing them as well as us, but she was using tracers that visibly bounced off them so they couldn't exactly not take those.

 

Will I go next year? You bet I will. However, I'd hope to have my SR-25 or one of my m21s all set up for it and I'll run those. It would've been really nice to have something silent and semi-auto rather than having to slowly pull that bolt after every shot while trying to not be heard. I was planning on running my HPA m21, but when I took it to the range last week it started jamming again, so that was a no. Oh well, these things happen :(

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played at RIFT Comms site 3 yesterday, and decided to run my ww1 loadout.

pissed with rain on my way to the site, which meant that when the sun came out later in the day the woodland was rather humid, and the wool uniform was rather warm.

Chronoed the lee enfield, and found that despite having a weighted piston fitted, it was chronoing at 1J on .32s, so no MED
i had a great time, and despite the low power level of the lee enfield, i was getting some satisfying kills. at one point during the third game myself and a couple of team mates got into the lower level of an old pumphouse building, and i sniped at least 10 players out the window of the building as they peeked out from behind trees or barricades. 

it wasn't all good though, as toward the end the second game, where we had to attack the pump house (among other locations) to capture balls from a bucket to take to our HQ,  i decided to charge the pump house in order to post grenades onto the roof and into the downstairs room to clear out the four defenders and allow the rest of my team to push up.  i slung the lee-enfield and drew my webley and a grenade before charging forwards over approx. 15-20m.  unfortunately as i got to the building, i trod on a rock hidden under the leaves and took a heavy fall, despite my best efforts to regain my balance, and then my attempt to throw a grenade onto the roof failed when the grenade hit the sandbag barrier and bounced off behind a barricade beside where i lay.  when i stood up (with assistance from a marshal who helped untangle the enfield from my webbing) i noticed the webley had sprung open and the cylinder had become detached from the frame.  the barrel was clogged with mud and the shells had been scattered in the mud and leaves.  i managed to find only one shell, then headed back to safe zone to dust off and examine my gear to check if i could use it for the rest of the day. 

 

i was able to borrow an unjamming rod so that over lunch i could strip the lee-enfield and pull through the barrel, finding that there was no debris in the barrel, and there was only mud in the front sight that was easilly cleaned off.  i got some compliments from a member of the enemy team that was inside the building for my push and he offered to lend me some dan wesson shells, if they fitted, to get my webley functioning again.  unfortunately they didnt fit, but the offer was much appreciated.

i have spent today stripping and cleaning both guns and fortunately there is minimal damage to the webley, but now i need to try and find some replacement shells.

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Also had great fun at the Worthing night game. Thankfully it's still quite warm so sitting still in the dark didn't end up with me freezing. If anyone does do night games I cannot stress the importance of light discipline, the small blinking light on my tracer unit is a beacon in the dark. Also tying down kit. I've never actually lost anything until this game. Dropped stuff sure, but always found it. But now my angled torch is lost to the darkness 😭 

 

Still, lots of fun was had. I got knife killed three times by some very sneaky bushes, tracers flying every direction is quite the sight, and not being able to really see beyond 40m really brings up the tension in the game. Definitely recommend a night game for anyone considering it! 

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22 hours ago, Badgerlicious said:

Also had great fun at the Worthing night game. Thankfully it's still quite warm so sitting still in the dark didn't end up with me freezing. If anyone does do night games I cannot stress the importance of light discipline, the small blinking light on my tracer unit is a beacon in the dark. Also tying down kit. I've never actually lost anything until this game. Dropped stuff sure, but always found it. But now my angled torch is lost to the darkness 😭 

 

Still, lots of fun was had. I got knife killed three times by some very sneaky bushes, tracers flying every direction is quite the sight, and not being able to really see beyond 40m really brings up the tension in the game. Definitely recommend a night game for anyone considering it! 

 

Can confirm. I saw you about 15m in front of me lying behind a tree because I saw your tracer unit poking out, but didn't have an angle on you from where I was and didn't want to advance because the milsim brigade kept advancing down the path with their lights. I was turning my red dot on to shoot, then off afterwards because cheap red dots like mine tend to glow like a sun in the darkness as well!

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16 hours ago, Enid_Puceflange said:

Marshalling in the pitch dark, sure is impossible 😂

 

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I'd be moving the lowest glow stick as light attracts bbs and a shot there could be painfull😁

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Had a great day on Sunday, my Frankenstein M249 build performed well , emptied a 1200 round box mag in 1 game 😁. Our team's assault on the village was epic, the sheer quantity of smoke and pyro being dumped on the other side had to be seen to be believed ! all that and exploding pumpkins, what's not to enjoy 

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Went down to Z-Mart again last night, lots of fun as usual and they've definitely changed some walls about which helps keep things fresh. Chatted about kit with some of the guys and got lots of good tips which will come in handy when I'm buying more stuff (inevitable!).

Games were good fun, ran out of BBs on one of them which was a first for me but at least it's giving me a good idea as to how many mags I'll need. Even decided to leave my torch illuminating a particularly dark section the other team were pushing through which gave our team better sight and also drew fire away as they'd have thought there was a player holding it.

There were a few people talking about others not taking their hits which I think was fairly justified as a couple of times there must've been 5 or 6 of us shooting a guy and there's no way none of those landed. Marshalls were good and had words where necessary and tracked problem players to improve their hit taking - even shot a few to check. As I'm using a rental and thus no tracer I'm very much reliant on hit calling as I've no idea if my shots are landing as it's dark, me, I always err on the side of caution and there was a couple of times where I wasn't sure if I was hit or not so I just called it anyway and respawned.

 

All in all another good night running around a disused Debenhams. One more game and I'll be getting UKARA sorted!

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On 24/10/2022 at 07:50, PopRocket123 said:

That sounds so fun. I'd love to try a theme game like that. It's my favourite genre but nothing seems to scratch the itch just right. Is this a game type they're going to be running regularly?

There will be another instalment in March or May I cannot remember which, according to GMA's rough calendar for next year.  

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Just got back from my first attempt and it was pretty good.  Not going to rush off and get even more stuff just yet though.

Might try a woodland style game next instead of CQB, that might be more my style?

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