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Showing content with the highest reputation on 09/08/25 in all areas

  1. Sifu Steve

    Gun picture thread

    My Deadpool loadout got some new props today. I've retired my old Cybergun KWA autos for something more up-to-date 😁. Because these are Cybergun WE, the mags aren't compatible, annoyingly. So rather than buy another 8 mags to make them skirmishable, I got some DP-themed drums instead... and I can't stop laughing at them. 😆
    5 points
  2. A nice chap by the name of @Aiden Chen has taken my money in exchange for some pretty things... 🙄😂 This time in the form of some nice SOTAC Zenitco goodies which are honestly really nice replicas! Sotac Klesch and Perst in Tan and not pictured a black Klesch which I have no need for... Yet Definitely makes the LCT RPK-74 look more fancy... Thinking I need a tan Putnik or something for the front end now 🤔
    4 points
  3. He cant follow the rules, so ive taken it down😏
    3 points
  4. I mean Pornhub does keep listing her as an 'amateur' despite the fact that she's had more pricks than a second hand dartboard..... or the ahem "combined mileage" being more than some of the space shuttles have covered. On a related note..... £40 postage, that shit wants to be coming next day delivery in a silk lined ebony case for that kinda cost.
    3 points
  5. Bought back my old LCT PKP, along with a Lambda mk48 Lambda L130A1 (7.62 EU version) M79
    2 points
  6. Cheers mate, been a great week. Brought 2 great rifs both off two great lads, both called Sam from here then this lovely bundle. Heartbreaking parting with my airguns, but I think I got a bargain. Me and my son haven't stopped smiling all day. Hammering thru the BBs.
    2 points
  7. If that's "practically brand new", Bonnie Blue must be a virgin.
    2 points
  8. 2 points
  9. https://www.usedairsoft.co.uk/rif-s/electric-powered/tokyo-marui-colt-m16a1-vietnam-m203-ebb_i86413 I don’t know where to start with this one…. M16a1 VN - errrrrm…. Rare metal body from factory - errrm…. Broken rear tabs on the “metal” body - yep ✅ EBB - ??? I could keep going, anyone know what this actually is/was?
    1 point
  10. Or ideally a government could actually commit to the hard yards of figuring out why knife crime is a thing amongst certain age groups and start tackling the underlying causes as well as actually using existing legislation to make being caught wit a knife or using one not worth it.
    1 point
  11. Yeah, but they're not period-correct. The only reason for this kit is for Vietnam games, so if I can be period correct, I will be. My more modern LBE uses double .308 mag pouches, which hold 2x .308 mags or 3x ar-15 mags. I don't think I'd do an ALICE belt setup, purely because I've got my m56 webbing for old style, and a molle system built off a Warrior Assault Systems PLB belt + harness for a more modern style LBE.
    1 point
  12. Not sure if I've missed a notification here but the search results in the website only seem to go back as far as August. I've got as far back as 11th August after a few checks but not further. I wonder if we lost some search functionality when the patches/upgrades happened on the website in the summer. A simple workaround is to just use Google and click on the "more results from airsoft-forums.uk" link. I mention it here in case it's a simple fix like a search reindex or something like that needed.
    1 point
  13. GRIZZLYBEAR

    MWS MK12 MOD 0

    Time Left: 5 days and 14 hours

    • FOR SALE
    • USED

    Here I have my MWS based Mk12 MOD 0 I bought it off AF-UK about 1 year ago. Iv used it on 2 game days and have decided DMR isn't for me. External parts where fitted by previous owner from memory it has. Z parts m16 stock kit Z parts full steel outer barrel Z parts mock suppressor Unknown front MOD0 hand guard nuprol bipod and 3-9x scope Internal parts are as follows. Jeager hop Nub Jeager NPAS Sniper mechanic flamingo bucking Laylax 370mm inner barrel bavtax titanium ZET plate. It did have a fault where approx 1 in every 60 shots a bb would fail to feed. Iv since fitted a slightly stiffer recoil spring which has fixed that issue. I suspect the longer m16 buffer tube may have been the course. I also have a Z parts mk12 MOD1 quad rail that isn't pictured. That is included if you prefer that. Trigger has been locked to semi. This has been done by filing flat the disconnecter lug on the fire selector. Power is adjustable but can easily get 1.8 Joule's even in cooler weather and is very consistent thanks to the Jeager NPAS and it beings a Tokyo marui. 1 magazine include 1 sling included Any question please ask Asking for £850 via PayPal or bank transfer which ever you prefer. £15 for postage ad it's a big box to post. If I get the asking price I'll post for free

    850.00 GBP

    1 point
  14. EDcase

    WE Apache Mp5 SD1 GBB

    Might be worth mentioning where pickup would be... 😉
    1 point
  15. Kipper69

    A few loadouts 😆

    A few loadouts 😆
    1 point
  16. Hey all, So I decided to go with 3 pistol mags on the left, holster on the right, and moved the 2 utility pouches from the side of my PC to the back of the belt due to easier access I attended my first game today and the belt works amazingly as did all of my gear. Absolutely shattered but thank you all for your tips and advice!
    1 point
  17. £40 postage?! Hope it comes with a bag of what he's been using, bloody hell
    1 point
  18. After a few tiring and emotionally draining days at the Onboard the Craft festival, where we headlined the Friday night, it was a still very tired Colin who set off for Airsoft Plantation at 07:00 this morning. Around 200 players were present, covering a wide range of ages and experience; it was good to see a fair number of younger rentals on site. On signing in I was presented with the £64 worth of pyro that I had won in a raffle. My plan is to throw it all at the Lad next time we play together. Having met up with Tom and Dan, with the latter of whom I spent a lot of time discussing hop rubbers and nubs, we set out for the first game of the day, which came into being when the site owner was watching news coverage of rioters. In the first phase, the attacking team, starting at the DEA base with infinite regens on a marshal, had to fight their way into the mortar pits and locate a crate of seven Molotov Cocktails (bottles with yellow smoke grenades, indicating gas, stuck in the top), which they had to take to the bridge. As the defenders, we had one life in this phase. Once they had got the case to the bridge, the game would reset, giving us the opportunity to set ourselves up in the village, where we had two lives. The attackers then had to get the Molotov Cocktails into the seven central buildings and set them off; once the smoke had cleared, they could enter the building, steal the money in it and take it to the riot's organiser, who was on the firebreak. Setting up on the far left of the mortar pits, the group that I was with were subject to constant attacks, which we repulsed after some intense and very close range firefights among the small trees and bushes. I was eventually hit and set off for the village, observing the capture of the crate on my way. I set up of the Main Street of the village, but that position rapidly became untenable and I was hit; as we had two lives in the village, I removed myself to a number of positions further back from where I continued to engage the enemy before I was hit again a few seconds before the game timed out. The attackers had secured three bundles of cash. After reloading and having a very nice and very welcome cup of tea, we set out for the reverse of that game. We pushed hard into the mortar pits despite strong resistance and, after a short delay clearing out the top deck of the bus, grabbed the Molotov Cocktails and took them to the bridge. As usual when attacking the village, I set out on a long swing around the far end of the site to attack it from the rear, as did another twenty or so players. While our colleagues carried out a frontal attack, we worked our way through the light woods, taking out the few enemy we encountered and entering the village from that direction. Just as we left the woods, my KA PDW stopped working mid shot; assuming that the CHiLUN mosfet had died, I carried on with my pistol. A little later, the game ended as we had secured all seven bundles of money and transported them back to Steve. Luncheon followed, during which I decided to take a look at the dead rifle; taking off the motor plate, I saw that one of the motor connector tabs had somehow broken off; the CHiLUN mosfet survives. After lunch, the afternoon games were briefed. Starting at Long Walk at the far end of the woods, the attackers, with infinite marshal regens, had to fight their way to the kill house in the woods, secure the stretcher, get someone on it and transport them to the border, where they would load them into the jeep and then transport them to the mortar pits via the village. As the defenders, we had two lives in the woods and one in the village. As usual, I dug myself into one of my favourite ditches and waited for the enemy; they took a while to turn up but, when they, did I potted all four of them. Another somewhat larger group arrived a while later; after a longish fight in which I hit several of them, I was hit and crawled out of my beloved ditch and went off to reposition for my second life in the woods. At this point I noticed that the vast majority of the enemy had already pushed well past my position and were now gathering at the border for phase 2 of the game. Settling into another ditch, I let the rest of the attackers go past and, once they had set off again, I moved up behind them, using cover and some wonderfully muddy ditches (the connoisseur's choice) to knock off a player or two at a time and then disappear, before reappearing elsewhere. I doubt that it had much impact on the game, but it was great fun. However, inevitably, they achieved their objective. When we returned to the safe zone, my tiredness and emotional exhaustion got the better of me and I decided to pack up and leave. This was somewhat delayed by another conversation with Dan about hop rubbers and nubs as he was trying yet another combination in one of his rifles. It was a really good day of airsoft, although not devoid of the usual occasional acts of twatishness by individual players, which were dealt with effectively by the marshals. Weapons used: King Arms PDW SBR (with a very long silencer) CYMA G36K ASG XP18 Commander (CO2)
    1 point
  19. Good afternoon one and all. Unsure if anyone knows but there will be a GBB only event at Southcoast CQB on Saturday 13th September. https://www.southcoast-cqb.co.uk/febraury-2025 (aware the link says February but it takes you to Septembers games). There is also a normal game day on Sunday 14th, so could be a good weekend too! also in case it wasn't obvious, Southcoast CQB is temporarily continuing to run. It has been taken over by a regular player now. It is only likely to be running for a few more months (depending on development progress).
    1 point
  20. Just got home from this season's 'Namsoft at Gunman Eversley Alpha and... it's a strange one. I didn't really enjoy it all that much if I'm going to be completely honest, but have I got any complaints? Not a single one. And would I recommend them? Absolutely! Josh puts some amazing games together and this one was no exception. Didn't see @Tactical Pith Helmet this time though... The good points were... most aspects. The weekend was really well run and Josh's enthusiasm is infectious. The scenario was great overall, with the opening scenario being incredibly chaotic as the Australian forces and US special forces had to locate and rescue all the US platoons that were stuck out there alone and with no radio. VC and PAVN had to find these platoons and destroy them and we were met with... actually more success than I thought. We got utterly hammered, as with our low numbers it was incredibly difficult to win any firefights, as we'd get in a gunfight with one platoon, and while we were fighting them another group, either Aussies or the US special forces, would come in behind us and wipe us out. I also got full auto'd by one of the LMGs in one of the US special forces groups. In the face. From less than 10m away. So that wasn't fun, but remember this US special forces group because they'll come up later. Speaking of later, after I went back to respawn, we headed out from our respawn, which was just over the road from their respawn, though the path between was to be treated as a solid wall, with it being completely out of play and neither team could engage over the path and had to go wide around the site to get to the objectives. The US special forces saw us leave our respawn and then just... decided to not go wide, walking up right behind us and shooting us in the back, half of their group engaging from the path that was out of play. I managed to shoot two of them with my 1911, but neither took the hits. However, we actually managed to steal one platoon's radio equipment during this part of the scenario scoring us a point, and kept the US forces occupied enough to where they never managed to rescue one of their platoons, soring us another point. After this we split off in our groups. The PAVN group brought a bunch of mines and tripwires, so they were tasked with sneaking to the other side of the site and just setting up loads of traps, then goading the US forces into attacking them through their traps; they were incredibly successful in doing this and kept a stupid amount of the US forces occupied, who were all too keen on trying to squash them. Meanwhile, while the US forces were trying their hardest to kill off the PAVN, there were two VC groups going around the rest of the site and performing objectives. We had to set up ambushes that the US had to clear through, however with them so pre-occupied with the PAVN, we were able to just... farm up points. The ambush group I was in didn't even get any contact, and if the ambush wasn't cleared in 30 mins, we got a point (or the US lost a point, I'm not sure but it was a net +1 for us either way). The ambushes were signified by these bluetooth speakers playing jungle sounds, so we'd deploy the bluetooth speaker on max volume, then the US needed to deactivate it to clear the ambush. All through the day, however, there were so many complaints about the US special forces group I mentioned earlier. There were two special forces groups in play, one special forces group was full of great players who played the game phenomenally well, while the other group put the speshul in speshul forces. It's a shame, because all of the other US and Aussie teams were fantastic players and there were no complaints about anyone else on either the NATO or NVA teams, but this one special forces group were consistently shrugging off hits, spraying full auto up close, ignoring the 1 second burst rule for their full auto and ignoring objectives in favour of racking up a body count to the point where they actually tried to spawn camp us at one point. Josh spent a lot of the Saturday coordinating with his marshalls to try and deal with all this, and I don't envy the job he had to do. From what I gathered, they were a new group who hadn't played any Vietnam games at Gunman before; at least a bunch of us regulars didn't recognise them. Anyway, we spent most of Saturday doing this, sending groups out to set up ambushes and farming points if (well... when) they weren't cleared. I can't comment on Sunday as I didn't play, as I wasn't too motivated to play, and my friend wasn't able to play at all since he played more on the Saturday than he should've because he was enjoying it so much and was paying the pain tax on the Sunday. However, the scores at the end of Saturday were NVA had +3 on the morale-o-meter, and the NATO forces had -7 on the morale-o-meter, so a *very* successful Saturday, despite feeling like we got kicked around the site all day. So, why didn't I enjoy myself personally? My friend really enjoyed it, and everyone else seemed to really enjoy the games, but why didn't I? It was just an unfortunate combination of things that all fed into each other, honestly. I can deal with a group of shitty players, as I've played airsoft long enough to know how to deal with them, so it wasn't that. One of our group dropped out at the last minute, leaving just two of us, but the other guy is significantly older and can't play as much or as hard as me and the guy who dropped out. Also, there have been new rules added to the Vietnam filmsim ruleset at Gunman since I last played... around 2 years ago (heart issues caused me to miss a bunch, though I was still there for the social I just couldn't play). The rule in question was the "no one goes to war alone" rule, which is basically there to stop people coming down and treating it like a skirmish game as people should be moving around in squads. However, this combination meant I was unable to go out and do my sniper thing, since I didn't have my spotter (or shooter if he wants to use his bolt action, then I spot for him) as you need to leave in at least a two-man team, and can only perform objectives with at least four people, but also that I had to group up with other squads as I couldn't go out alone and hunt the GIs solo. The guys who play VC and PAVN forces are phenomenal guys and I love playing alongside them, but especially since we were outnumbered around 2.5 to 1 it meant that all of our regular squads were very focused on doing objectives. The issue is a lot of these objectives were in parts of the site where a 30m MED just meant that my rifle was useless and so I went around with a pistol all day Saturday. I spoke to Josh about it on the Sunday morning, and since he knows that I'm not some weird speedsofter and actually play the sniper role properly (as it's what I always did at Vietnam games), he's happy to make some accommodation if it happens in future, but it needs to be part of the scenario so that the Americans know it's not just someone flagrantly disregarding the rules. I will 100% be going again, whether to the one in April(ish?) or Josh's next one next June. If I get the feeling I can't snipe, or simply if the sniper ban is in effect, I will just use my m16 (or m14 if I have it done by then) from the start. Hopefully we'll be back to a group of 3 or even 4 though, which will make it a lot easier for us to operate as snipers and support the other squads with intel and overwatch, rather than going into the thick bushes with nothing but a pistol again
    1 point
  21. Today's new toys, did a trade for a few of my air rifles with a gentleman from g trader. Absolutely over the moon, my son is ecstatic. All works as he described, and he threw in so many extras. We have hammered thru BBS since we got back. And It only cost me 20 quid of diesel and we made a new friend. Today is a great day. And I won't be letting him use the mesh goggles, they came in the bundle but I know they are not safe enough. 😆
    1 point
  22. Time Left: 3 days and 17 hours

    • FOR SALE
    • NEW

    6 months old wall hanger. Tested in the garden only. The Latest HK Replica from Umarex, manufactured by VFC, this MG4 Light Machine Gun is a 100% replica of the original. Full metal , only 3.8 kg, original markings, folding stock. Can be fed by an internal 900bb mag or external 4000 bb electric mag , included. 328 FPS with 11,1 Lipo 5.56 round belt included Priced to sell - 750 GBP ( brand new cost 1400 GBP) Postage and fees excluded

    750.00 GBP

    Didcot

    1 point
  23. New guarder gen5 frame with trades:
    1 point
  24. He wanted £55 for a "custom" iPhone case which attached to your plate carrier. By custom he meant badly painted with a rattle can. As I put in the earlier post similar can be bought for as little as a tenner
    1 point
  25. DerDer

    VFC KS-1/L403A1 GBBR

    We will have nice functioning MCX and KS-1 replicas. Then Project GrayBurn will decide to go with the Beretta or Sako offering.
    1 point
  26. And the yellow and green stripey one makes your pew smell like banana
    1 point
  27. VFC KAC SR16
    1 point
  28. VFC tends to do either licensed releases, or unlicensed. When they do licensed releases, like an official KAC L403A1 replica, they tend to make sure everything is above board. They get the rights to MLOK via KAC, for example, as they're reproducing KAC's design that in turn includes Magpul's MLOK IP. When VFC wants to do something completely unlicensed, they go to one of their shell companies, like Maruyama, APFG, or Star Arms. That way they can do B&T or Sig products without incurring the relevant costs or design oversight. For example, VFC P320s via Stark Arms or Parabellum run much better overall than the officially licensed Sigair P320s because Sig demanded they be designed for CO2 first and foremost as military/law enforcement training aids and Airsoft toys distant second. Generally KAC is not gunna want its officially licensed replica to have stolen IP from other companies, so you tend to get basic A2 grips and the like on them. Overall it tends to be pretty all-or-nothing in terms of replicas. That's before you get into companies that just hold licenses and outsource to companies like VFC, such as Umarex or Cybergun.
    1 point
  29. While I can't tell you what's compatible with what etc, I have a question: Do the two pistols, with their plastic/metal mix work as they should ? If the answer is yes then, & it's just my opinion, carefully drill out the unnecessary rails, make good any holes left behind & if needed, remould the holsters for a better fit. Some of the desert eagle kits I've heard of previously are notoriously hit & miss when it comes to quality control, & getting any semblance of acceptable reliability usually becomes a money pit that is impossible to recoup later on. And your doing it X2 lol. IMHO Good luck ?
    1 point
  30. Just came across these guys on Facebook...
    0 points
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