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Chrono check points before walk on
NateChrony and 3 others reacted to Rogerborg for a topic
It really does vary wildly. Large events are rarer than typical game days. Generally speaking, everybody should have their guns chronoed once in the morning before playing. Typically there will be a set time for everyone to chrono, followed by a safety briefing before the first game, then (regardless of what the site has said about it) late arrivals will get chronoed and hold everybody up before the game starts. At a typical game day with 30 - 100 people, you'll be lucky to see two chronos. They're typically cheap Xcortechs, knock offs, clones, or feature equivalents of them. I've never seen sites check their chronos against each other, so if they're using multiples, it's a lottery which one you'll get. I bring my own (cheap, generic) chrono, check myself before the site does it, and then compare my reading to theirs to self-calibrate against that specific site. Sadly, I take it a lot more seriously than most sites really do. Some do, some don't. CQB sites tend towards it, as they're more likely to have a weight limit, typically 0.25g, so feeding 0.2g isn't too far off. I've seen CQB sites keep M4 mags with 0.2g BBs to hand, as many players use M4 style guns that will take them. Otherwise it's a case of the site putting BBs into the mag (often having to eject some first because players don't listen worth a damn). However, feeding 0.2g into guns tuned for 0.28g+ isn't particularly useful. You mention "Joule creep", so I take it you're aware that some (not all) airsoft guns, particularly full cylinder / long barrel guns like DMR and snipers, and gas guns, can impart significantly higher energy to heavier BBs as they linger in the barrel longer than a 0.2g would. The sites where I play now all just ask us what weight of BB we have loaded, which is fraught with issues, as players can get it wrong, sometimes genuinely - a fair number of people use borrowed guns and just get handed mags - and sometimes maliciously. The variety of BB weights in use is somewhat of an issue. People can and do show up with 0.2g, 0.23g, 0.25g, 0.28g, 0.3g, 0.32g, 0.36g, 0.4g, 0.44g, 0.45g, and others, more than a typical Xcortech knock-off can be pre-set to calculate for. Some sites will keep an fps / weight / Joules chart handy, some will re-program the chrono, some will shrug and guesstimate what the Joule figure might be. Typically 3, and the highest matters. Although if you're fractionally over, some marshals will ask you to put more through and see if it was a freak. If you're slightly over, they might suggest running some mags through as springs can soften slightly as they warm up. There are different energy limits for different types of gun. Typically these are: Automatic guns, or anything that you want to use up close without a minimum engagement distance: 1.13J - 1.2J (depending on the site) DMRs locked to semi and which have a minimum engagement distance and a restriction on rate of fire (notionally, it's rarely enforced): anywhere between 1.5J and 2.3J, with 1.88J being fairly typical. Bolt action snipers, with a minimum engagement distance: 2.3J - 2.32J Legally speaking, the limits on what define an airsoft gun are 2.5J for single shot guns, and 1.3J for anything auto-capable. So sites aim to come in comfortable below those. There are regular issues with people shooting on the piss through the sensor, or gas guns throwing it off and needing to be shot from further back, or having to take a few shots to vent excess gas, or tri-shot shotguns producing wild readings. A lot of it is muddling through, and sites don't really want to be telling players that they can't use a gun, or play at all. Yes, and typically sites will put a coloured cable tie somewhere on the gun to indicate that it's passed. This is itself open to abuse as cheaters can just bring a bag of ties, and guns tend to accumulate a rainbow of tags which are sometimes - but not always - snipped off. To ameliorate that problem, I've seen sites put the tie on, but not clip off the excess until everyone is walking on to the first game. One of my local sites is now recording the figures against your name on the sign-in sheet, but that has another issue in that it doesn't indicate which gun has been chronoed. I tend to bring three or more as spares or for variety, and sites are inconsistent on whether green gas pistols should be chronoed - even though there are some that shoot hot. CO2 pistols generally should be chronoed, but as side-arms tend not to get tagged, it's trivial to not bother. Now, with all of the above said, my personal position is that pre-game chrono as described above is a complete waste of time for the purposes of catching malicious and dangerous players, because it's so trivial to game or avoid it. What it does is to let honest players know that they're hot, so they can do something about it before they play. But honest players aren't the big risk. The only way to catch a hot gun in game is to catch it in game, using site BBs of a known weight. Despite what sites may claim, this very rarely happens. I've only been chronoed in-game once, and was just asked what weight of BB I was using. I'd like to see it happen a lot more.4 points -
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Tell Us a Gag. Please!
DaktariT and 2 others reacted to Tactical Pith Helmet for a topic
Uncle Bob reckons that he's a bit of an athlete. He once came first in a threesome....3 points -
People’s view of how the sport of airsoft skirmishing will fair if Labour win the election
Mobius Strip and 2 others reacted to John_W for a topic
At the risk of putting this thread back on topic, there was nothing in the King's Speech suggesting further banning replica guns or removing the airsoft exemption...3 points -
VFC XM16
Rollade and one other reacted to Rosco_fae_Moscow for an advert
This advert is COMPLETED!
- For sale
- As new
Here I have my VFC XM16 with real surplus vietnam era stock and handguard. Would come with the original box 5 mags Npas installed and 1 spare Original stock and handguard included. Carry handle rail. I have also installed a maple leaf silicone 60° bucking which has increased the hop consistency from the original VFC bucking massively. Lifts .4s with minimum hop applied I have also tapped a small grub screw on the receiver to block full auto as the gun runs amazingly as a DMR at 1.8 joules but can easily be removed to allow full auto capabilities. Looking for £650 or a trade for a GHK AK£650
Neilston, East Renfrewshire - GB
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My world is paintball, both as player and organiser, and my airsoft experience is as an organiser but alongside those experienced in airsoft. So I have always left the airsoft rules and knowledge of airsoft tricks to others Lots of chronos is a real benefit ( but also being aware that different models and even individual chronos can give different results) Back when I began playing scenario events they would be run by a local team at a local site, you would have approx 100 players getting chrono checked at one ‘big red’ chrono. After my first scenario game I bought my own handheld (little yellow radarchron), https://www.amazon.co.uk/Sports-Sensors-Hand-Radar-Chronograph/dp/B001AI0NE4 later upgrading to the grey (x-radar) https://www.justpaintball.co.uk/products/x-radr-chronograph-and-bps-counter and subsequently moving onto a team virtue clock https://www.bzpaintball.co.uk/virtue-clock-iii-chrono-black We partner with sites for our events so would make use of site staff and site chronos, but the Clock was a real bonus for in game quick checks, and as part of event organiser collaboration many of us will lend out chronos to each other I wouldn’t add someone going down the queue with a chrono, as that person could be at the front of the queue doing official chrono checks But I would allow for any spare chronos to be on tables available for people to check and adjust Even better is to minimise the chances of having a queue by opening chrono checks as early as possible so people are checking and getting tagged instead of just socialising then suddenly generating a queue I’d want a minimum of 3 shots, but not averaging - taking the maximum If one was over then making a judgement call - eg a couple more shots to check the rest are below. But if the first shot is excessive followed by lower velocities then the gun might have a first shot peak which is hot, so we want that reduced I prefer scenario games, generally the woods but especially interesting places Back in the day the rules would vary between events even between two standard woods games. Some players would want to crank up to the maximum per event, I’d generally be happy that it’s within the limit and goes in the general direction I’m pointing, so if it was 10fps below I’d be happy rather than tweaking for the extra fps and a couple of inches of range I’ve played a couple of competitive tournaments, so then would pre check to as close as I could consistently get to maximum. At the first round on the way in I was chronoed over (If I recall correctly that was one of the shots, which could have been a rogue shot or an inconsistency between practice chrono and Marshal chrono) - and informed that my gun was banned for the day. This was resolved by reaching out of the net for the spare (ready for that exact reason) and using that for the rest of the day It all depends, there are many factors that impact on consistency. A well tuned gun rather than just buying lots of ‘upgrades’ will aid consistency Small balls bouncing around a wide bore will be less consistent than a good fit / small cushion of air Gas powered guns in changeable weather will vary, or at least change velocity from a cold morning to a sunny afternoon These are dependant on rules, and in airsoft it’s more likely that there will be rules for weapon/role classes such as sniper, general player, single shot etc2 points
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To be honest I dislike ground zero's inability to organise and police/control even a walk on day nevermind the NAE. Went there for a walk on day a few years back and found the staff had forgotten the chrono's "but that's okay because no-one here is running a hot gun, right". The NAE is an expensive way to get pissed and have some shit airsoft2 points
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Chrono check points before walk on
NateChrony and one other reacted to Tommikka for a topic
Here are a couple of videos giving examples of a sites arrival talkthrough and a chrono check example The latter is paintball but the general process is the same Every site and event will have their own processes and rules Airsoft booking in, chrono etc talk through https://youtu.be/Ab9Z8_YW3OM?feature=shared Paintball chorno check https://youtu.be/zyZabatE9ME?si=OibofheXng5P1VvA2 points -
Although I agree that we need to have regulations and systems in place to protect the vulnerable from themselves (and stop the bampots holding up post offices [if there’s any left]) , I get frustrated when my 7 year old can buy this M16/203 style water gun for a tenner in a chain discount store. If I wanted , 5 mins with a screwdriver removes the tank part and frame and some spray paint and I’d have created a RIF. I was pretty shocked at the detail, although it’s clearly plastic UP CLOSE. Pictured next to my 9” railed m4 for comparison ( PS: it does scoot water really far and fairly accurately by pumping the 203 handgrip)2 points
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The 'How Did Your Airsoft Day Go? Thread
Tactical Pith Helmet reacted to Colin Allen for a topic
07:00 today saw the lad and I heading off to to Airsoft Plantation in Essex. The safe zone seemed a little emptier than usual, probably because the car park had been designated as an additional safe zone and a fair number of players had decided to remain there. Having fortified the lad with a very strong coffee, the first game was a fallback. The defenders had three lives, one in the woods, one at the border and one in the mortar pits. As the attackers, we had infinite regens on a marshal who was 30m behind our rearmost player. Along with other team members, we set off to attack down the left; the lad disappearing into the long grass, crawling on his belly towards the enemy. After taking out the defenders on that flank, we pushed on towards the border, where the Blue Team put up a very impressive defence, which delayed us considerably. However, we eventually got five players onto the bridge at the border, which required the defenders to fall back to the mortar pits, where we had to put up a flag on the middle bridge. The lad and I had completely lost contact with each other by this time, so I joined a group who were moving through the village to swing around past the boat house and attack the bridge where the flag was from the flank. We ran into a fair number of defenders, who slowed us down. However, after a total of an hour of fierce fighting, the flag was raised by some of our colleagues. After a short break to reload and take on fluids, we set out for the reverse of the previous game. At the start, I took up position behind a fallen tree to the left of our first defence line, while the lad ensconced himself in a large and very dense holly bush to my right. Our group took out a lot of the enemy, but they just regened and came back to the assault. Eventually, I was hit and fell back to defend the border, which eventually fell after a hard fight. Meanwhile, the lad had been conducting a one man fighting withdrawal, falling back in 30-50 metre bounds and reengaging the enemy each time. The border having fallen, we regrouped at the mortar pits, where I took up a nice position covering one of the main approaches to the flag. After a while, I had to abandon it as the enemy were pushing from the left and, at some point, I was hit by a shot from the recently captured castle, which ended my involvement. The enemy raised the flag in a time that was a few seconds quicker than ours. After lunch, we returned to the mortar pits for another game; the enemy had to get an ammo box with two grenades in it to the black Land Rover and then onto the top floor of the bus, setting one off in each location. We could have a maximum of four players in the bus. The attackers had infinite regens while we had two lives. The lad positioned himself under the Bedford, finding the AKM a very useful tool to beat down the rampant stinging nettles. The blue team's attack was heralded by a massive number of flash bangs, smoke grenades and gas grenades, which sent a fair number of our team back to take up their second life. After potting a few of them, I was taken out by a flash bang and fell back to defend from behind one of the old cars, along with a couple of other players. This proved to be a good position, until we were finally taken out as the attackers swamped our position, whereupon we retired to the sidelines to watch the fun. Having earlier blown up the Land Rover, the blue team turned their attention to the bus, over which they took an inordinate amount of time given that there were hardly any defenders left. We joined their snipers in "encouraging" them to get on with it. After another short break, that game was reversed and we went onto the attack, whittling down the defenders and blowing up the Land Rover, with the lad displaying his customary controlled aggression. The bus proved tricky to break into; the lad climbed in through the rear emergency door and was then shot by a team member who had just entered via the front door and looked at him for about three seconds before shooting him. I spent my time pinging BBs into the top floor windows to keep the defenders' heads down. Eventually the second grenade was detonated on the top floor of the bus, unfortunately in a time a few seconds longer than that taken by the blue team. For a final quick game, we moved to the village where the blue team had 15 minutes to get five players into the town hall. We had two lives while they had infinite regens on a marshal. The lad and I took up our favourite position in the fuel dump, him covering the left flank while I covered the front, with our right being covered by teammates in the main structures. This was a fast moving and very intense game, with lots of communication among our team. We were both eventually hit and fell back to the town hall, which was successfully defended, despite a couple of attackers breaking in at different times. As the attackers were close to succeeding after 15 minutes, the game was allowed to run to a conclusion. So ended a very good day of airsoft. Hit taking was excellent and gentlemanly conduct was much in evidence during the very well designed games. As the lad was releasing the precocking on his gun at the end, the site owner came over to him to commend him on his play during the day, which he described as fantastic; training goes a long way. Weapons used: Me: Ares L1A1 Real Sword QBZ97 ASG XP18 Commander (CO2) The lad: LCT AKMS G&G AKM ASG XP18 Commander (CO2)1 point -
I had an old pair of trackers that I managed to scratch the lens. Used them as a test pair, quite happily tool a .177 air rifle pellet without marking or deforming. Not massively scientific, but I was curious, having seen some alegedly "mil-spec" goggles crack from a 500fps sniper test.1 point
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I would advise focusing on the muzzle energy instead of the speed. That way, you only need to concern yourself with whether your BB of a given weight is chrono tested within the joule limit examples Rogerborg gave. Depending on the site, an AEG will have an energy limit around the 1.13J mark regardless of your pellet being 0.2g, 0.5g or anything in betweeen.1 point
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S&T FN M240B / MAG 58
Cannonfodder reacted to JinxDuh for an advert
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Chrono check points before walk on
Tommikka reacted to NateChrony for a topic
Thanks heaps Tommikka... So really - just lots & lots of Chrono's. Before walk on, or during registration or "official check" - there is an official with a chrono to verify, then the player may need another one to dial in some settings on the side. Having someone walk the line with a chrono may also help speed things up? Is it 3 shot average - or will 1 shot do? How consistent are guns generally? Is it also different speeds per class - close/sniper etc?1 point -
VFC M249 Thread
nighthawkkhan reacted to Spartan09 for a topic
havent been able to get to a game with it yet. last week i was CQB, so couldnt take the 249, and this week i had another event that didnt finish until late last night, so i would have been in no fit state to attend a game today. im thinking of booking on for next weekend as well, and will be taking "the beast" for a walk.1 point -
Daves Overpriced airsoft has them, although given gunfire wants extortionate shipping - Daves is actually cheaper https://www.davescustomairsoft.co.uk/h-series-rahg-rail-tan1 point
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Chrono check points before walk on
NateChrony reacted to Tommikka for a topic
This is a nice simple solution, it requires a staffed station at the entrance (which is fairly easy at the start of a game, but less so during a game as this removes a potential Marshall from being on the field) Its nice and simple as it means the gun going onto the field has been checked (provided they also notice holstered pistols etc) But players must be turned away for failures, then you end up with delays due to players needing to adjust …. If they attempt to adjust at the point of chrono then the queue is held up, if they go away and come back they might still need to adjust down or have gone down too far and want to adjust back up Ideally you have official observed chronos and spare chronos for adjusting and for before queuing to the official check ……….. Pre game chrono involves opening up the chrono area at a set time, perhaps just chronos on tables as early as possible followed by official checks from specified times …… Official approved checks need to be marked. One way is to hand out arm bands/arm tape during chrono - which works if it is one gun per person, but what about those with pistols or an armoury brought for the day? Or what about teams that bring out a handful of guns to chrono for the others ? (((( Or what about a faction leader who cannot get a single gun to chronograph today but needs an armband to get onto the game field ???? That happened to me, leading the first game with grenades and subsequent games with dual pistols once team mates sorted them for me)))) Tagging the gun deals with that, such as a zip tie, electrical tape etc (Or tag gun and tag the player) In an ideal world tag guns through a tournament lock to prevent adjustment, but in reality it’s probably tape around the barrel or zip tie on a trigger guard Supplement pre game chronos with in game random (and targeted) marshal chrono checks using handhelds1 point -
Every site should be chronographing Anywhere that isn’t projects a giant red flag about their ability to run a business or game1 point
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This advert is COMPLETED!
- For sale
- Used
Saiga 12k. Airtac HPA adapter. Laylax neo folding stock. 5ku base stock piccatiny. Magpul k2 grip in plum. 5ku rp-1 charging handle. TWI short outer barrel. TWI keymod handguard. Wiitech shark muzzle break. Railed dust cover. Federal concepts front sight. 3 epm1 short mags. £580 collected £600 posted.£580
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There is no set standard every site/event does it differently. There really should be a set standard though.1 point
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VFC M249 Thread
Nick G reacted to gavinkempsell for a topic
Pfft... the jokes on Iain, we can buy them fully auto. Ok, they only fire 6mm BB's but that's irelevant.1 point -
Banned from zero in and the NAF for life? Don't you threaten me with a good time.....1 point
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UKARA renewal
Lozart reacted to gavinkempsell for a topic
*cough* I think you mean... 'POLYMER' *cough*1 point -
Specna Arms magazine compatibility / feeding issue amelioration
Rogerborg reacted to Cannonfodder for a topic
Well thankfully my virgin sacrifice to the forum gods has resurrected the thread as virgins are a little hard to find round here. While looking for fixes for my Specna arms fussy feeding I found this https://specnaarms.com/bbs-feeding-troubleshooting/ Unfortunately Google isn't playing ball searching for these kits so does anyone know where they're available, or as it's basically a rubber seal can anyone recommend an alternative?1 point -
As someone who buys and sells on the forums quite a bit, I have done deals which have started out on the forum, but then moved to email. A few of my most recent sales have been done that way. There are a number of benefits to messaging back and forth via email. For me, it’s easier to read and reply to emails when at work or out and about than it is to keep going on line into the forum. Also, I find I can send more photos via email. I find that when I try to send a number of photos they’re often classed as too large, exceeding the data size limit. I make sure I do all my due diligence on the forum. Check the other parties forum history, feedback and make sure ukara and age are sorted, but there are benefits to using emails instead of forum messaging.1 point
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Tell Us a Gag. Please!
Tactical Pith Helmet reacted to Shamal for a topic
Why did the chicken commit suicide? So it could get to the other side.1 point -
Cosplay angles
ak2m4 reacted to Cannonfodder for a topic
Welcome. The posts above have covered the buying rifs so I won't add anything more to that. Setting up a site can be a long and complicated process, especially for someone new to the game. Personally I'd contact local sites to see if they're interested in using the site. That way someone else gets the hassle of dealing with airsofters (making sure everyone knows what's going on and are in the right place can be like herding cats sometimes). Their knowledge and experience means they'll also be able to see and head off any potential issues before they become a problem. Oh, and nice job with the props1 point -
Events Similar to NAF
Rogerborg reacted to Jaylordofwaargh for a topic
Film sim may be a thing to look into. The above events often have a load of kit for rental so you don't have to spend a ton on historic kit (or get really lucky). I know they have spaces still on the RedMist 5 game mid October and would be happy to kit out someone for WARPAC.1 point -
I'll echo the praises for RIFT's weekenders. I went to Shift Your RIFTs this year for the first time and was super impressed by it. It was well run with plenty of staff to make sure things went smoothly and there wasn't too much cheating; I encountered a single person across the entire weekend who wasn't taking his hits. I haven't been to the epic weekender that they have coming up, but me and my friends may be heading there as we have no interest in the NAF now and it is probably a good alternative. Outside of that, I go to AI500 regularly, but that's more of a social thing. The airsoft is usually generally poor, though I'd argue it's a bit better than the NAF, but the sites they secure are usually really great. I also go to Gunman's filmsim weekends, specifically Vietnam for myself but they also do Cold War, 90s and even Star Wars events! They're well run and a good laugh, run by a good team of people, though they have a few kit requirements to make sure everyone looks the part. Can't turn up to a Vietnam game in multicam with a hi-capa running m4 mags, but at the same time the kit doesn't need to be totally 100% accurate, no matter what the stitch-counters may say. An m4 with plastic grips and a carry handle, paired with a simple pair of black pyjamas and a chicom is a perfectly adequate VC kit, for example (captured weapon)1 point
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Rift is also holding a relaxed 48 weekend event, smaller scale than shift your rift. It is also on the August Bank Holiday this year. I think they're trying to entice some of the disenfranchised NAF goers. I sold as a trader at SyR this year and from what I saw can't fault much if anything of the organisation by Tony and the site team. Kind of felt I missed out by not playing a bit. Food is decent and fairly priced considering all players are a captive market, but you can get takeaways delivered to the front gate. The player numbers were in the few hundred and not as big as NAF.1 point
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APFG MPX GBB
enzo47 reacted to Rob_Burgess for an advert
This advert is COMPLETED!
- For sale
- As new
APFG MPX GBB Never skirmished Requires hop bucking & inner barrel hence boneyard. Sig stock Sig suppressor 6” rail Standard rail and barrel to come with original box Comes with 5 gas tight mags and all relevant spares to keep you going as they have to be sourced from Hong Kong Whole package £600 including postage Vortex crossfire which can also come with for £120 extra Thanks for viewing£600
, Isle of Anglesey - GB
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So mine's arrived today. I ordered it from a trustworthy store in Hong Kong as it worked out costing around £70 less than if I were to buy it in the UK and it arrived in less than a week. I've only test shot a couple mags, so I can't comment in the longevity of it but overall first impressions are very good and it kicks very hard as you would expect from GHK. The Cerakote finish on the aluminium slide is lovely, and it does feel steel-like to the touch. The polymer frame looks and feels great too. I hated the trigger and on the Gen 3, thankfully the trigger does feel better on the Gen 5 and quite true to the real steel (but still a little mushy). It would be great as a training pistol though. The hop requires the use of an alan key and seems to be slightly easier than the Gen 3's but it's still a pain in the arse (although I haven't adjusted it yet). Another gripe is the pistol feels very light, so make sure you mount a torch and a sight to fatten it up a little. The pistol comes with 4 metal optic mounts, meaning pretty much every micro red dot should be able to fit. You also get a speed loader and a Glock patch. Winner! I will probably get a steel slide in the future but I'm very happy with my purchase at the moment. ☺️1 point
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TOKYO MARUI G18C FULLY UPGRADED
Jerome88b reacted to MistakenMexican for an advert
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This advert is COMPLETED!
- For sale
- Used
Tokyo marui g18c (never skirmished) Single fire and full auto. 300-350 fps depending on type of gas used. Fully upgraded metal barrel Upgraded Metal Slide with fibre optic sights Upgraded internals including maple leaf inner barrel, hop up etc. Spare upgraded parts also included. 2 x Upgraded 50 round mags 1 x 400 round Drum mag armoured works All mags have only been fire in the shed 1 x 3d printed clock mag spring holder helper 1 x 3000 round bb canteen full 1 x small size speed loader COMES WITH EXACTLY WHAT YOU SEE IN THE PICTURES CONTACT -07785271997 I Have more pictures and videos NO TIME WASTERS OR DREAMERS. NO RETURNS PRICE INCLUDES POSTAGE PLEASE SEE OR ASK ALL MY OTHER GEAR AND GUNS ARE ALL UP FOR GRABS£600
- GB
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Slightly different but I recently got the Arthurian Veteran M16 which is a rebrand of the E&C one and since E&C is a OEM for some of the Specna stuff I was expecting their metal mid-caps (https://www.airsoftzone.com/en-gb/p/magazin-m4-midcap-120rds-10932510000/) to fit perfectly as I was under the impression that E&C would make those mags as well. What a surprise it was when I put one in and it just wobbles around 360 degrees, at least it doesn't drop out easily when trying to pull. I then tried their s-mag which sits nicely and firm. I ended up getting actual E&C mags which only slightly wobble to the sides but seem only when doing so with hands and not whilst waving the RIF around.0 points