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The 'How Did Your Airsoft Day Go? Thread


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1 hour ago, Impulse said:

 

Driver wood can be a great site but it's very hit and miss depending on the day.

 

Today it seemed pretty good for hit calls didn't seem to notice or hear many people moaning about it which is nice.

 

The team balance today was awful, it's know that the regulars always go green which is why I like being orange because you normally need to fight harder and end up with more chances or good encounters. Today though green team seemed to push into the spawn zones very hard which takes away the fun for everyone and doesn't even make sense as to why someone would bother.

 

The changes are nice to see but forcing the gameplay around the new bus which is so close to the spawn didn't help either as it encourages teams to spawn camp.

And the clearance of alot of the bush also aids longer engagements but for me the concealment and path ways they had made for a fun maze of flanking, but I understand that they needed to make the changes as alot of players (newer) stuck to key open areas which made for slow gameplay in those sections and they wanted people to use more of the map.

 

Accuracy through volume really does ring true here. So overshooting occurred alot today, it's dense so I know a few shots to get through the shurbs are needed but spray and pray when you see a bush move is annoying. 

 

Alot of friendly fire today - god it's like the wild west shoot first ask later. I think I must be one of the rare few who like to PID before taking a shot.

 

Marshall were great - if you had an issue going up to them right away to ask was never an issue. 

 

They are making more changes, interesting to see what they do, I for one hope they sort out the spawn zones / change game mode rules for adaptive spawning.

1 hour ago, Impulse said:

 

 

Edited by SheriffHD
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46 minutes ago, gavinkempsell said:

No airsoft for me, I was selling my meat. ;)

Well, that is not a statement I expected to read here.

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2nd game after the summer break.

 

It feels like we're still in full summer, damn climate change!

Regarding the game, we had a "training" session to prepare for the national finals at the end of the month.

Had one instance where one of the new guys wasn't keen on taking a hit, but nothing a good burst couldn't fix the game after.

 

Also I'm so out of shape (not that I was before).

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3 hours ago, Impulse said:

Just got home from a day of airsofting at Driver Wood (first time at the site) and I've definitely got a bit of a write up for my experience. Day started early with my alarm going off at 6:30am, but I was ready to go get stuck in. I planned on using the MWS set up as a DMR to make the most of their 1.88J with 25m MED DMR rules, since Worthing Airsoft's DMR rules are just not worth bothering with. Had to dial the hop all the way on to lift the .4s, but on green gas it was sailing them out nicely at about 1.8 - 1.85J, so once I got the gun chronoed and saw how it was performing I was set. I joked with my friend as we headed out, saying "ah, we're a DMR and a bolt action sniper, so I'm sure we won't be the front line." This joke is important for our story here...

 

First game was a three base domination and was a good game to get started. As I had no idea where anything was, I took myself into a central position with my friend who was running his VSR and we got entrenched in some bushes and started picking people off. It didn't take long before we were the front line, with the rest of our team all dead and not pushing back up. He eventually got taken out, leaving me by myself as I was slotting people on the flank just one after the other (seriously, I loved running a DMR as it allowed me to engage multiple enemies one after the other). I eventually got taken out too when a player on the other team was basically on top of me trying to work out where I was, despite me using an MWS with its clack-clack GBBR mechanism. He said he would never have found me if I was running something quiet. We headed back to respawn and then found that our team was basically being spawn-camped. This was a sign of things to come and something I was wary of going into the day after what I heard at the brief.

 

Second game we had to escort a pair of VIPs to various spots across the site, having to hold it for 5 minutes. I'll be honest with you, we got absolutely folded again, barely getting out of our spawn. I managed to hold one of the flanks with another guy, just doing Viet Cong tactics hitting them and then disappearing into the foliage all game; Namsoft taught me well! I also lost count of how many grenades they threw in our direction, both a combination of green smokes (count as toxic, so can't be in it without a gas mask) and bangs. They must've spent a small fortune trying to uproot us, but every time they threw grenades, we simply weren't there. I was surprised to hear we managed to do a whole 1 of the objectives, which was 1 more than I thought with how the game was going. We swapped sides and it was much the same; I took a central position and my friend got into a really good spot for sniping, but while we managed to totally lock down part of the site, the other team was running rampant elsewhere. Then we got teamkilled by a mortar that wiped out about 7 or 8 of us and we totally lost control of that too. That was probably the most frustrating part of the day as it was the one part of the site where it felt like we had traction and then we got mass teamkilled.

 

Third game involved a bunch of oversized playing cards. Numbers were 5 points, pictures were 10 points, ace was 15 points and the joker was -20 points for the enemy team. No prizes for guessing how it went. We actually got a decent start, but then with only a few of us defending the base the other team eventually rolled in and stole all of the cards. I was the last man standing having to cover behind me with the pistol as well as the front with the MWS and it was just a bit too much for me alone. Regardless after I got hit I stood there waiting for a medic, knowing full-well that nobody was around to do so. It did exactly what I wanted it to, as I had 4 of them distracted by me and slowing them down in their endeavours as they watched me with paranoia. However, my team didn't come back in and all of our cards got stolen. I went back to spawn and... we were basically spawn-camped. Again. I still managed to break off and take out a bunch of them from a flank they weren't watching much, but by this point most of our team had given up. I'm not the type and I don't mind being on the losing team, but I could see why morale was low; we had spent all day getting kicked around the site.

 

Anyway, I did have fun and do enjoy a bit of an uphill battle, especially considering I was against so many regulars while I've never been to the site so I don't know any of the strong positions or even where half of the objectives were. The MWS performed exactly as I wanted it to, but outside of 1.88J I will continue to run it at 1.14J elsewhere; I noticed a little more effective range with 1.88J, but it was borderline. So, my overall thoughts:

 

Good:

+ The site itself is lovely. It's huge and they clearly put a lot of effort into making it a very fun site to play at.

+ DMR rules are great. 1.88J with a 25m MED is where I'll use one and I thoroughly enjoyed doing so

+ Games were well put together and worked well with the site

+ Early start. Briefing at 9am and it's not a massively long one, so we were out to play nice and early.

+ Very nice safe zone and actual toilets! Shame airsofters are a disgusting lot and the male toilets were rather splashed from bad aim

 

Bad:

- Horrendous team imbalance confirmed my suspicions I had going into it. Even heard one of the marshalls speaking to a regular who was on our team saying "you know all the regulars go on green and we always do that side as green" after they split us down the middle

- That team imbalance was never addressed. At lunch time, despite orange team getting hammered and basically pushed back to spawn every game the marshalls did nothing to balance it. When there were more greens than oranges, it was more newbies and kids who were moved onto orange rather than a group of regulars.

- Hit taking was laughably bad. I had many shots that I watched to completion through my scope, with people recoiling from the hits and then just continuing on. And I know these are being felt as they're .4s at 1.88J that they're recoiling from

- It's very businesslike. Whereas Worthing, Southdown and Gunman all feel like a community, Driver Wood very much feels like a business first and I feel it lacked the character of other sites. I felt very detached.

 

Meh:

~ I don't think I've ever been at a skirmish weekend with that much pyro being hurled at me. Green smokes and bangs were raining down like someone on green won the lottery

~ People were proving my point when I say "full auto is a crutch for people who can't aim" with the amount of high ROF full auto spray that was being peppered everywhere

~ Gun sock. My gun literally can't fire if the mag is out, but gun sock needed. I kinda understand this one since they have such a wide customer base and people are dumb

~ They never checked if my DMR was semi-locked. I could've rocked up with a Section 5 firearm and nobody would've known. Fortunately, I'm not a jackass and had already modified my fire selector to only shoot on semi (such an easy mod on the MWS...)

- "Outside food is not allowed" combined with "don't worry, we have relatively expensive food on sale". I didn't eat anything on principle!

- Going back to the safe zone after every game. Those safe zone breaks need to be shorter!

 

I did enjoy myself and will likely go back again, but there are definitely issues and I can see that a lot of what I heard about Driver Wood was well-founded. Good thing is that the site is good and the games are good, so I can largely make my own fun, but there are a lot of very easily solvable issues that do impact it.

Thanks for this report.

I have been contemplating going to Driver Wood as I have heard some positives comments about it.  However, I have been hesitant following my eldest's visit there a while ago.  He used to be a regular player, was a marshal for a few years and still plays very occasionally.

His experience was very similar to yours, especially with regard to the unbalanced teams (regulars v the rest), spawn camping  and hit taking.

I don't think I will bother going.  The "outside food is not allowed" rule seems to show that it is, indeed, very much a business.

I was planning to go to Airsoft Plantation today, but events prevented me doing so; Tower Airsoft on Saturday will be my next outing, followed by Splatoon the following Sunday.

Edited by Colin Allen
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18 minutes ago, Colin Allen said:

Well, that is not a statement I expected to read here.

For future reference... I'm a butcher. :)

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I had been planning to go to Driver Wood for the afternoon session (which is as much as my lad has been managing so far, unfortunately, ended up having to head over into East Sussex this morning, so knowing I would have been too late getting back, I chucked my kit in the car and took my younger daughter and middle lad with me, so when I was done, we nipped into the woods I manage for a mate and we had some fun with the guns, it also let me set up my new TM mk23, without having to rush things and others wanting the range before chrono.

 

On the plus side for the hobby and a negative for my wallet, both the kids want to join my oldest lad and myself on the field, my daughter is 12, so old enough for quit a few sites, but my middle lad will have to wait until he's 10 in July.

 

I've noticed hit and miss with team sizes too and those joining in the afternoon have their briefing out near the car park, while those that are there all day wait in the safe zone, we're then split up, can't say for sure if there are any regulars that only do afternoons, as we only do once a month, however, that doesn't prevent the total numbers of players in the teams being out of balance. Can't say I've noticed much spawn camping, regardless of which tam I'm on and to be honest, my view is that it spoils the game, not only for the team being spawn camped, but surely those doing the camping would rather a decent game? due to spawn points moving game to game, can't even put some sort of coloured markers/barriers x distance away, other than to tell players spawn camping isn't allowed?

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Had an amazing day at Red Alert last weekend. Great marshalling team and a really well put-together site. Everytime I’ve played RA there’s been a good atmosphere and a distinct lack of poor sportsmanship, very happy to say this was the case for this game too.IMG_3702.thumb.jpeg.7dae52c4e76d8e93c4658bb7342cc6b0.jpeg

 

Got snapped a few times as we were attacking the “embassy”. Cheeky sidearm kills are always 10x more satisfying than primary kills

IMG_3701.thumb.jpeg.f2de851b61bf6eb582503c96f57da198.jpeg

 

Ran a HPA tapped WA Salient Arms AR and WE MP5k for the day, made a lot of noise and thoroughly enjoyed myself.IMG_3700.thumb.jpeg.8af4461ba28b1c364de219b928ab9bed.jpeg

Edited by Alimcd
The watermarks were so bad and my ADD so great that I ended up buying the images to reost
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Small wins @Impulse so take that as a positive

1 hour ago, Impulse said:

Also I got a letter yesterday with a bit more information being uncovered regarding my heart problem, so progress being made there as well. I will be back to being able to play properly at some point, but for now I have to continue taking it slow :( 

Small wins @Impulse so take them. Good to hear progress is being made 👍

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4 hours ago, Impulse said:

Also I got a letter yesterday with a bit more information being uncovered regarding my heart problem, so progress being made there as well. I will be back to being able to play properly at some point, but for now I have to continue taking it slow :(

Every step towards a resolution is a major step.

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This morning, I somewhat reluctantly set off for Airsoft Plantation; when the alarm went off at 07:00, I could have quite easily remained in bed for several more hours.  However, I was rather glad that I did go, not only because it was a damned fine day of airsoft but also because, after paying and getting my wristband, I bumped into three fine, upstanding members of the Brotherhood of Arseholes (BOA), an airsoft team (in the loosest sense of the word) that I have not had the pleasure of slinging plastic alongside for several years.

We started off with a simple attack/defend game in the mortar pits; the attackers (that was us!) had to locate and set off two sirens that were secreted in the area.  We got the first one rather quickly but locating and securing the second one seemed to take forever, probably because of the difficulty of dislodging 115 well dug in enemy players each with two lives.  However, eventually we found it and set it off.

After a short break to mag up, the game was turned around and we held our position for quite a bit longer than the blue team had, mainly due to some excellent communication between players, calling out sightings and movements of the enemy, who could attack from the full 360 degrees.

After this, we played a long fallback game.  Starting at the far end of the woods, we had to clear the enemy out of the area around the Killhouse, secure the briefcase full of packets of Colombia's finest and transport it to the Border, where a very dodgy looking chap would take it off our hands in exchange for a briefcase full of cash, which we then had to take to the bank in the village.

We had a rolling respawn on a marshal, while the defenders had one life in each of the Killhouse area, the border and the village.
 

Again, it felt like we were making really heavy weather of it, until the enemy's defence of the village finally collapsed.  Huge kudos to the blue team player who, having been overlooked as the Border fell, took out about 12 of us from behind as we moved towards the village,.

After lunch, we played a simple bomb delivery game in the mortar pits; each side had a smoke bomb, which had to be transported to a location on their opponent's side of the mortar pits and set off.  All players had two lives and only five designated players on each team could transport the bomb, so they had to be protected.  My involvement with this game was lamentably short as I got slotted twice in short order while pushing forward with intemperate aggression.

Once that game was resolved, the fallback game was turned round; a stalwart defence of the area around the Killhouse delayed the blue's attack; once hit, I fell back to a  favourite spot near the border, a deep ditch protected by a fallen tree.  I was joined there by a friendly Bush Wookie.  We put up a good defence; he died first and I held out for quite a while before being overrun.  One chap got very salty when I emptied a pistol mag into him and his pals at close range.

After falling back to the village, I was eventually taken out by a sniper; as I walked back to the safe zone, the marshal announced that the blue team had five more minutes to match our time; they failed!

It was a very good day of airsoft and it was great to play alongside the BOA guys again.

The only downside was that I yet again failed to win the raffle for a TM pistol.

Splatoon is next Sunday's destination.

Weapons used:
Hurricane/G&P SR47
Double Bell AKMS
Milbro M1911 Classic (CO2)
 

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Had a fun day yesterday,

Got some training in for the upcoming national finals (held in two weeks) and we even got another club to join us.

 

Much sweat was produced due to high temperatures at around 25°, but the physical training we've been doing is paying off, I didn't feel tired at all after navigating through thick vegetation all morning.

 

Kit wise I ran my Templars battle belt, without suspenders. It's heavy (especially loaded with 4 mags and all the utility tools I have), but it doesn't drag my pants down (it's connected 5o my trousers via Velcro, the main reason I picked the PT-4 instead of the PT-1).

That, coupled with my TT essential pack makes for a very agile loadout since it give my fat body plenty of range of motion.

I do need to buy a couple of 45mm triglides because the Helikon cobra buckle tends to lose its adjustment every once in a while.

 

Guns: used both M4s, longboi has lost some power (0.85J atm) so I will need to open it up and fix it, the shorter one instead gained some power, it was 0.98/0.97J and now it's 1.01/1.02 😕 so I will have to remove the piston head bearing to keep it within my limit.

 

Also 30 RPS is fun, even though on 0.32s it can get expensive.

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20 hours ago, Tactical Pith Helmet said:

A really good game report that I couldn't possibly compete with...

 

As one of the GIs in the Cajun Chicken game over the weekend I concur that we had as much fun "dealing with the locals" as they seemed to have hunting us down.  I played both days and I really enjoyed Sunday even though numbers were down, as everyone was committed to the gameplay and we had some cracking firefights and hilarious encounters.  The theme really stands out and top marks to the Louisiana State Troopers and FBI for looking the part and who all added an extra dimension not normally seen in other games.  I also have to give credit to the Cajun fighter who ambushed our patrol on Saturday, when we were brining in two prisoners, managing to take down three of the GIs with a hunting rifle before being mown down by one of the squad leaders.  And I confess we did have fun waiting for @Tactical Pith Helmet to return to rescue Mrs TPH, resulting in him being wounded and then turned over to the law for questioning.  The number of Cajuns who pleaded they were only out "duck-hunting" with assault rifles also made me chuckle.  The final battle was so intense, it was a miracle we made it back to base with evidence of the locals' crimes, and goes to show that even with a few players you can have great fun.

 

Definitely a game to recommend.

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On 09/10/2023 at 02:43, Tactical Pith Helmet said:

Cajun Chicken – Eversley – 7th October 2023

 

This was another instalment in the Cajun Chicken game series, based on the minor classic Southern Comfort film.  In the film a group of National Guardsmen are placed on exercise in the Louisiana swamps.  After a misunderstanding involving the firing of blanks and the borrowing of a local hunters boat, the guardsmen are subject to the local Cajun population defending themselves from an invader that they little understand, but much fear.  It’s a cracking film and a good idea for a game.

Absolutely classic, underrated and little seen film. That and Charlie MoPic.

 

Sounds like a good theme!

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+1 on southern comfort, kin loved that film, got it on VHS from a video shop that was closing down in about '82, literally wore that tape out. 

👍

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7 hours ago, Dan Robinson said:

 

Peasant. 

 

🤪

 

 

I woke up this morning wondering why my back and knees ache and this reminded me why.

 

I've gotten old 

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14 hours ago, Davet said:

Absolutely classic, underrated and little seen film. That and Charlie MoPic.

 

Sounds like a good theme!

I make a point of watching it once a year; Deliverance is usually seen as the classic film in this rather narrow “hunted by marginalised Americans” genre, but I think Southern Comfort is the better film.

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Had a skirmish at District 23 last night with the MP9 (go see gun pics thread) that @Ronin0033 sold me and man that thing is awesome. It's loud as hell so everyone can hear you coming and the 48 round mags mean you have to be selective with your shots. Carrying 3 mags means I only ever had a regular M4 mid-cap on me at any time. The gun functioned almost flawlessly except once the bolt got jammed and took a few minutes of racking the bolt for it to release, I thought i'd broke it within 2 hours of play :D

 

It's shooting about 300fps on 0.2G BBs with the -50fps powerdown valve in it so I reckon i'll be changing the valve to the less severe power reduction one to squeeze the last bit of power from green gas. I was having so much fun with the MP9 I didn't even test the L85A2 i'd taken as well.

 

The gameplay was great, only had one issue with a guy blatantly not taking a hit but never had the issue again. The final game of the night (for me) was "main street" which is just the single corridor that splits the middle of the arena where the objective is to touch the opposing teams wall or kill their entire team butyou can tag in dead teammates. The problem the enemy team had is that they brought no grenades and I brought eight. In a best-of-five style match my team walked away 3-0 and I had one last grenade left.

 

I also tested some new Magflash samples sent by @Tugger which were amazing. They had no sparks but were blindingly bright. Unfortunately they left a lot of tough residue on the floor of the site so the marshall said these versions wouldn't be allowed sadly. Hopefully @Tugger can adjust the mixes so that it doesn't leave a lot of residue.

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10 hours ago, Colin Allen said:

I make a point of watching it once a year; Deliverance is usually seen as the classic film in this rather narrow “hunted by marginalised Americans” genre, but I think Southern Comfort is the better film.

Not seen this in decades, YouTube here I come.

 

30mins in & I can safely say they'd make excellent airsofters... running around the everglades making more noise than a class of pre-schoolers on a woodland trip.

Edited by gavinkempsell
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