SheriffHD Posted October 1, 2023 Share Posted October 1, 2023 (edited) 1 hour ago, Impulse said: Driver wood can be a great site but it's very hit and miss depending on the day. Today it seemed pretty good for hit calls didn't seem to notice or hear many people moaning about it which is nice. The team balance today was awful, it's know that the regulars always go green which is why I like being orange because you normally need to fight harder and end up with more chances or good encounters. Today though green team seemed to push into the spawn zones very hard which takes away the fun for everyone and doesn't even make sense as to why someone would bother. The changes are nice to see but forcing the gameplay around the new bus which is so close to the spawn didn't help either as it encourages teams to spawn camp. And the clearance of alot of the bush also aids longer engagements but for me the concealment and path ways they had made for a fun maze of flanking, but I understand that they needed to make the changes as alot of players (newer) stuck to key open areas which made for slow gameplay in those sections and they wanted people to use more of the map. Accuracy through volume really does ring true here. So overshooting occurred alot today, it's dense so I know a few shots to get through the shurbs are needed but spray and pray when you see a bush move is annoying. Alot of friendly fire today - god it's like the wild west shoot first ask later. I think I must be one of the rare few who like to PID before taking a shot. Marshall were great - if you had an issue going up to them right away to ask was never an issue. They are making more changes, interesting to see what they do, I for one hope they sort out the spawn zones / change game mode rules for adaptive spawning. 1 hour ago, Impulse said: Edited October 1, 2023 by SheriffHD Tactical Pith Helmet 1 Link to comment Share on other sites More sharing options...
gavinkempsell Posted October 1, 2023 Share Posted October 1, 2023 No airsoft for me, I was selling my meat. Rogerborg 1 Link to comment Share on other sites More sharing options...
Colin Allen Posted October 1, 2023 Share Posted October 1, 2023 46 minutes ago, gavinkempsell said: No airsoft for me, I was selling my meat. Well, that is not a statement I expected to read here. gavinkempsell 1 Link to comment Share on other sites More sharing options...
Skara Posted October 1, 2023 Author Share Posted October 1, 2023 2nd game after the summer break. It feels like we're still in full summer, damn climate change! Regarding the game, we had a "training" session to prepare for the national finals at the end of the month. Had one instance where one of the new guys wasn't keen on taking a hit, but nothing a good burst couldn't fix the game after. Also I'm so out of shape (not that I was before). Tactical Pith Helmet 1 Link to comment Share on other sites More sharing options...
Colin Allen Posted October 1, 2023 Share Posted October 1, 2023 (edited) 3 hours ago, Impulse said: Just got home from a day of airsofting at Driver Wood (first time at the site) and I've definitely got a bit of a write up for my experience. Day started early with my alarm going off at 6:30am, but I was ready to go get stuck in. I planned on using the MWS set up as a DMR to make the most of their 1.88J with 25m MED DMR rules, since Worthing Airsoft's DMR rules are just not worth bothering with. Had to dial the hop all the way on to lift the .4s, but on green gas it was sailing them out nicely at about 1.8 - 1.85J, so once I got the gun chronoed and saw how it was performing I was set. I joked with my friend as we headed out, saying "ah, we're a DMR and a bolt action sniper, so I'm sure we won't be the front line." This joke is important for our story here... First game was a three base domination and was a good game to get started. As I had no idea where anything was, I took myself into a central position with my friend who was running his VSR and we got entrenched in some bushes and started picking people off. It didn't take long before we were the front line, with the rest of our team all dead and not pushing back up. He eventually got taken out, leaving me by myself as I was slotting people on the flank just one after the other (seriously, I loved running a DMR as it allowed me to engage multiple enemies one after the other). I eventually got taken out too when a player on the other team was basically on top of me trying to work out where I was, despite me using an MWS with its clack-clack GBBR mechanism. He said he would never have found me if I was running something quiet. We headed back to respawn and then found that our team was basically being spawn-camped. This was a sign of things to come and something I was wary of going into the day after what I heard at the brief. Second game we had to escort a pair of VIPs to various spots across the site, having to hold it for 5 minutes. I'll be honest with you, we got absolutely folded again, barely getting out of our spawn. I managed to hold one of the flanks with another guy, just doing Viet Cong tactics hitting them and then disappearing into the foliage all game; Namsoft taught me well! I also lost count of how many grenades they threw in our direction, both a combination of green smokes (count as toxic, so can't be in it without a gas mask) and bangs. They must've spent a small fortune trying to uproot us, but every time they threw grenades, we simply weren't there. I was surprised to hear we managed to do a whole 1 of the objectives, which was 1 more than I thought with how the game was going. We swapped sides and it was much the same; I took a central position and my friend got into a really good spot for sniping, but while we managed to totally lock down part of the site, the other team was running rampant elsewhere. Then we got teamkilled by a mortar that wiped out about 7 or 8 of us and we totally lost control of that too. That was probably the most frustrating part of the day as it was the one part of the site where it felt like we had traction and then we got mass teamkilled. Third game involved a bunch of oversized playing cards. Numbers were 5 points, pictures were 10 points, ace was 15 points and the joker was -20 points for the enemy team. No prizes for guessing how it went. We actually got a decent start, but then with only a few of us defending the base the other team eventually rolled in and stole all of the cards. I was the last man standing having to cover behind me with the pistol as well as the front with the MWS and it was just a bit too much for me alone. Regardless after I got hit I stood there waiting for a medic, knowing full-well that nobody was around to do so. It did exactly what I wanted it to, as I had 4 of them distracted by me and slowing them down in their endeavours as they watched me with paranoia. However, my team didn't come back in and all of our cards got stolen. I went back to spawn and... we were basically spawn-camped. Again. I still managed to break off and take out a bunch of them from a flank they weren't watching much, but by this point most of our team had given up. I'm not the type and I don't mind being on the losing team, but I could see why morale was low; we had spent all day getting kicked around the site. Anyway, I did have fun and do enjoy a bit of an uphill battle, especially considering I was against so many regulars while I've never been to the site so I don't know any of the strong positions or even where half of the objectives were. The MWS performed exactly as I wanted it to, but outside of 1.88J I will continue to run it at 1.14J elsewhere; I noticed a little more effective range with 1.88J, but it was borderline. So, my overall thoughts: Good: + The site itself is lovely. It's huge and they clearly put a lot of effort into making it a very fun site to play at. + DMR rules are great. 1.88J with a 25m MED is where I'll use one and I thoroughly enjoyed doing so + Games were well put together and worked well with the site + Early start. Briefing at 9am and it's not a massively long one, so we were out to play nice and early. + Very nice safe zone and actual toilets! Shame airsofters are a disgusting lot and the male toilets were rather splashed from bad aim Bad: - Horrendous team imbalance confirmed my suspicions I had going into it. Even heard one of the marshalls speaking to a regular who was on our team saying "you know all the regulars go on green and we always do that side as green" after they split us down the middle - That team imbalance was never addressed. At lunch time, despite orange team getting hammered and basically pushed back to spawn every game the marshalls did nothing to balance it. When there were more greens than oranges, it was more newbies and kids who were moved onto orange rather than a group of regulars. - Hit taking was laughably bad. I had many shots that I watched to completion through my scope, with people recoiling from the hits and then just continuing on. And I know these are being felt as they're .4s at 1.88J that they're recoiling from - It's very businesslike. Whereas Worthing, Southdown and Gunman all feel like a community, Driver Wood very much feels like a business first and I feel it lacked the character of other sites. I felt very detached. Meh: ~ I don't think I've ever been at a skirmish weekend with that much pyro being hurled at me. Green smokes and bangs were raining down like someone on green won the lottery ~ People were proving my point when I say "full auto is a crutch for people who can't aim" with the amount of high ROF full auto spray that was being peppered everywhere ~ Gun sock. My gun literally can't fire if the mag is out, but gun sock needed. I kinda understand this one since they have such a wide customer base and people are dumb ~ They never checked if my DMR was semi-locked. I could've rocked up with a Section 5 firearm and nobody would've known. Fortunately, I'm not a jackass and had already modified my fire selector to only shoot on semi (such an easy mod on the MWS...) - "Outside food is not allowed" combined with "don't worry, we have relatively expensive food on sale". I didn't eat anything on principle! - Going back to the safe zone after every game. Those safe zone breaks need to be shorter! I did enjoy myself and will likely go back again, but there are definitely issues and I can see that a lot of what I heard about Driver Wood was well-founded. Good thing is that the site is good and the games are good, so I can largely make my own fun, but there are a lot of very easily solvable issues that do impact it. Thanks for this report. I have been contemplating going to Driver Wood as I have heard some positives comments about it. However, I have been hesitant following my eldest's visit there a while ago. He used to be a regular player, was a marshal for a few years and still plays very occasionally. His experience was very similar to yours, especially with regard to the unbalanced teams (regulars v the rest), spawn camping and hit taking. I don't think I will bother going. The "outside food is not allowed" rule seems to show that it is, indeed, very much a business. I was planning to go to Airsoft Plantation today, but events prevented me doing so; Tower Airsoft on Saturday will be my next outing, followed by Splatoon the following Sunday. Edited October 1, 2023 by Colin Allen Impulse 1 Link to comment Share on other sites More sharing options...
gavinkempsell Posted October 1, 2023 Share Posted October 1, 2023 18 minutes ago, Colin Allen said: Well, that is not a statement I expected to read here. For future reference... I'm a butcher. Lozart and Colin Allen 1 1 Link to comment Share on other sites More sharing options...
ASP383 Posted October 1, 2023 Share Posted October 1, 2023 I had been planning to go to Driver Wood for the afternoon session (which is as much as my lad has been managing so far, unfortunately, ended up having to head over into East Sussex this morning, so knowing I would have been too late getting back, I chucked my kit in the car and took my younger daughter and middle lad with me, so when I was done, we nipped into the woods I manage for a mate and we had some fun with the guns, it also let me set up my new TM mk23, without having to rush things and others wanting the range before chrono. On the plus side for the hobby and a negative for my wallet, both the kids want to join my oldest lad and myself on the field, my daughter is 12, so old enough for quit a few sites, but my middle lad will have to wait until he's 10 in July. I've noticed hit and miss with team sizes too and those joining in the afternoon have their briefing out near the car park, while those that are there all day wait in the safe zone, we're then split up, can't say for sure if there are any regulars that only do afternoons, as we only do once a month, however, that doesn't prevent the total numbers of players in the teams being out of balance. Can't say I've noticed much spawn camping, regardless of which tam I'm on and to be honest, my view is that it spoils the game, not only for the team being spawn camped, but surely those doing the camping would rather a decent game? due to spawn points moving game to game, can't even put some sort of coloured markers/barriers x distance away, other than to tell players spawn camping isn't allowed? Link to comment Share on other sites More sharing options...
Alimcd Posted October 2, 2023 Share Posted October 2, 2023 (edited) Had an amazing day at Red Alert last weekend. Great marshalling team and a really well put-together site. Everytime I’ve played RA there’s been a good atmosphere and a distinct lack of poor sportsmanship, very happy to say this was the case for this game too. Got snapped a few times as we were attacking the “embassy”. Cheeky sidearm kills are always 10x more satisfying than primary kills Ran a HPA tapped WA Salient Arms AR and WE MP5k for the day, made a lot of noise and thoroughly enjoyed myself. Edited October 6, 2023 by Alimcd The watermarks were so bad and my ADD so great that I ended up buying the images to reost Tactical Pith Helmet, Jaylordofwaargh, ASP383 and 1 other 4 Link to comment Share on other sites More sharing options...
Popular Post The_Lord_Poncho Posted October 5, 2023 Popular Post Share Posted October 5, 2023 A good evening game at Driver wood last night - £15 for 4 hours of quite closely packed game play which i thought was very reasonable. We used one of the paintball fields, so more open terrain, small buildings and towers and artificial cover interspersed with trees. A good choice, as the dense packed undergrowth of the rest of the site would have led to boring and uneventful game play, as well as a significant amount of blue on blue. Aside for one particular game where flashing pucks needed to be collected from around the field by our team - and where the opposing team hadn't heard the Marshalls whistle to start the game (!) culminating in them leaving their spawn 5 minutes in, it went off smoothly. It was nice that there was some flood lighting dotted around the field, randomly changing colour every now and then to add spice. Still plenty of dark corners to hide in, but it was just enough so that players weren't forced into the tedious dilemma of using a torch to try to spot the enemy whilst simultaneously giving away your position. At least, not all of the time. The games were chosen to work well on the field, and meant that it was generally fairly predictable which rough areas of the field the friendlies and the enemy were in, reducing the annoyance of constant blue on blue. Reaffirmed my view that tracer units - whilst undeniably fun - have more negatives than positives in the dark, literally highlighting your location to all around. A decently dialled in red dot did me proud last night, atop my L119a1ish. Oh, and, following on from the (rather accurate) posts earlier in this thread about the green team always winning - nice to see the Orange team winning each game last night! Tackle, ASP383, Jacob Wright and 2 others 4 1 Link to comment Share on other sites More sharing options...
Supporters Popular Post TheFull9 Posted October 5, 2023 Supporters Popular Post Share Posted October 5, 2023 2 hours ago, The_Lord_Poncho said: Reaffirmed my view that tracer units - whilst undeniably fun - have more negatives than positives in the dark, literally highlighting your location to all around. A decently dialled in red dot did me proud last night, atop my L119a1ish. *the flavour of the month gang disliked that* Jacob Wright, The_Lord_Poncho, MrTea and 3 others 1 5 Link to comment Share on other sites More sharing options...
Popular Post Impulse Posted October 8, 2023 Popular Post Share Posted October 8, 2023 It's just one of those days today. Went to Worthing Airsoft with the plan of playing most of if not the entire day and ended up only playing the first game (both halves) and with a borrowed gun as well. M14 I brought with me wasn't feeding and I forgot to bring the adapter that lets me fill my MWS mags, so that was out too. Bugger. Fortunately, my friend let me borrow his m700, which chronoed at 1J so I had no MED. I only played the first game (well, both times as we switched ends) and got some cracking shots with it. Best ones were definitely one where I shot someone and he thought he got hit from behind as it skimmed the top of his shoulder just right. He put his hand up and looked behind him in a very confused manner, meanwhile I was under the holly bush about 30m in front of him giggling to myself. Second was I saw one of the ghillies on the other team (there were LOADS of ghillies today. I think we hit double digits out of about 80 players) and he was crossing over a path. He was out of my effective range, but I didn't want to let him get set up, so I aimed up and arced a BB onto him, soliciting a rather dejected hand raise and a walk away. Must've been about a 75 - 80m shot, so I'm proud of that with a 1J gun! After this game, I went back to the safe zone, bought a speed loader and got some loctite from the site tech to glue the attachment thing onto the end so that I could fill my MWS mags. The plan was to lower the power back from 1.8J that I was running at Driver Wood as a DMR and bring it back down to 1.1J so I would have no MED. Took a bit of time fiddling with the NPAS and the hop up and it was shooting okay, but it was a bit inconsistent for my tastes. I'm going to experiment with another hop rubber and maybe nub, as the rubber that's in there is a really old MR hop rubber that has been sitting in my parts box for literally about 3 years or so, so I wouldn't be surprised if it was a bit rubbish. On the plus side, took the 1911 out with the maple leaf hop unit, rubber, i-key and nineball barrel setup and it was performing really nicely. Cycled through a whole mag without issue, slide locked back on empty and everything, and it was hitting the 45m target very consistently with me shooting fast. Definitely a success there. Anyway, that's me. Didn't play much so not much to tell, but I did hear that there was some really bad non-hit takers out there but I didn't see much. There were a few in the games where I played where it was hilariously bad, recoiling from shots to the facemask and just ducking down into cover and trying to find me, but for the mostpart I didn't have any issues outside of one or two examples like I just outlined. Also I got a letter yesterday with a bit more information being uncovered regarding my heart problem, so progress being made there as well. I will be back to being able to play properly at some point, but for now I have to continue taking it slow Rogerborg, Tactical Pith Helmet, Alimcd and 2 others 5 Link to comment Share on other sites More sharing options...
C-Diddy Posted October 8, 2023 Share Posted October 8, 2023 Small wins @Impulse so take that as a positive 1 hour ago, Impulse said: Also I got a letter yesterday with a bit more information being uncovered regarding my heart problem, so progress being made there as well. I will be back to being able to play properly at some point, but for now I have to continue taking it slow Small wins @Impulse so take them. Good to hear progress is being made 👍 Impulse 1 Link to comment Share on other sites More sharing options...
The Waco Kid Posted October 8, 2023 Share Posted October 8, 2023 Bayonet charges conducted. I was happy. Rogerborg 1 Link to comment Share on other sites More sharing options...
Colin Allen Posted October 8, 2023 Share Posted October 8, 2023 4 hours ago, Impulse said: Also I got a letter yesterday with a bit more information being uncovered regarding my heart problem, so progress being made there as well. I will be back to being able to play properly at some point, but for now I have to continue taking it slow Every step towards a resolution is a major step. Impulse 1 Link to comment Share on other sites More sharing options...
Colin Allen Posted October 8, 2023 Share Posted October 8, 2023 This morning, I somewhat reluctantly set off for Airsoft Plantation; when the alarm went off at 07:00, I could have quite easily remained in bed for several more hours. However, I was rather glad that I did go, not only because it was a damned fine day of airsoft but also because, after paying and getting my wristband, I bumped into three fine, upstanding members of the Brotherhood of Arseholes (BOA), an airsoft team (in the loosest sense of the word) that I have not had the pleasure of slinging plastic alongside for several years. We started off with a simple attack/defend game in the mortar pits; the attackers (that was us!) had to locate and set off two sirens that were secreted in the area. We got the first one rather quickly but locating and securing the second one seemed to take forever, probably because of the difficulty of dislodging 115 well dug in enemy players each with two lives. However, eventually we found it and set it off. After a short break to mag up, the game was turned around and we held our position for quite a bit longer than the blue team had, mainly due to some excellent communication between players, calling out sightings and movements of the enemy, who could attack from the full 360 degrees. After this, we played a long fallback game. Starting at the far end of the woods, we had to clear the enemy out of the area around the Killhouse, secure the briefcase full of packets of Colombia's finest and transport it to the Border, where a very dodgy looking chap would take it off our hands in exchange for a briefcase full of cash, which we then had to take to the bank in the village. We had a rolling respawn on a marshal, while the defenders had one life in each of the Killhouse area, the border and the village. Again, it felt like we were making really heavy weather of it, until the enemy's defence of the village finally collapsed. Huge kudos to the blue team player who, having been overlooked as the Border fell, took out about 12 of us from behind as we moved towards the village,. After lunch, we played a simple bomb delivery game in the mortar pits; each side had a smoke bomb, which had to be transported to a location on their opponent's side of the mortar pits and set off. All players had two lives and only five designated players on each team could transport the bomb, so they had to be protected. My involvement with this game was lamentably short as I got slotted twice in short order while pushing forward with intemperate aggression. Once that game was resolved, the fallback game was turned round; a stalwart defence of the area around the Killhouse delayed the blue's attack; once hit, I fell back to a favourite spot near the border, a deep ditch protected by a fallen tree. I was joined there by a friendly Bush Wookie. We put up a good defence; he died first and I held out for quite a while before being overrun. One chap got very salty when I emptied a pistol mag into him and his pals at close range. After falling back to the village, I was eventually taken out by a sniper; as I walked back to the safe zone, the marshal announced that the blue team had five more minutes to match our time; they failed! It was a very good day of airsoft and it was great to play alongside the BOA guys again. The only downside was that I yet again failed to win the raffle for a TM pistol. Splatoon is next Sunday's destination. Weapons used: Hurricane/G&P SR47 Double Bell AKMS Milbro M1911 Classic (CO2) Impulse, Jacob Wright and Tactical Pith Helmet 3 Link to comment Share on other sites More sharing options...
Popular Post Tactical Pith Helmet Posted October 9, 2023 Popular Post Share Posted October 9, 2023 Cajun Chicken – Eversley – 7th October 2023 This was another instalment in the Cajun Chicken game series, based on the minor classic Southern Comfort film. In the film a group of National Guardsmen are placed on exercise in the Louisiana swamps. After a misunderstanding involving the firing of blanks and the borrowing of a local hunters boat, the guardsmen are subject to the local Cajun population defending themselves from an invader that they little understand, but much fear. It’s a cracking film and a good idea for a game. The unseasonal hot weather was excellent news as was the site’s development. The fire base has been added to with a tower and better, deeper bunkhouse. The village has new buildings which are both bigger and better than those that they replace, and the Viking village has several new, well made watertight shacks. We were the only ones in a tent! The game started prompt on Saturday with a run through the safety and rule brief. This was comprehensive and run through quickly as all players were familiar with the site, and/or Gunman rules I think. The game brief was split in two, the GIs and Cajuns each having separate game plans. Essentially, the Cajuns had to smuggle and set up stills in structures within the still green rhododendron forest. Once placed, each still had to be protected for thirty minutes. The GIs had to locate and destroy each still which required, I think twenty minutes. A unit of Sheriffs and FBI officers had to be avoided by both sides if they wanted to act unimpeded by legal niceties. At the same time, evidence of previous games/incidents had to be provided to said sheriffs. Any military or full auto weapons were also seized if seen by the law men. A second offense ended in being shot. Our ad-hoc squad of four placed our still and set up a defensive position successfully, only to find out that another squad had set up one the four others in a building almost adjacent. This would play a large part in Sunday. Other items such as medical/drug stashes were placed and recorded. Its important to say that only the dry half of the site was used, due to player numbers. This made it both harder to avoid the enemy as they searched, and easier for them to find us. The Cajuns were successful in deploying all items undetected I think, the GIs only seeing our squad at distance, or as we ran through sparser foliage. We did have a sticky moment as we walked passed the sheriffs, as Mrs TPH was unaware of the no milsurp weapons rule and openly carried her AK. I hung back to cover the group and simply ran as she was taken in, sure that she would be released, or that I would circle back to a covering position as my team mates argued/acted, bought time and made the sheriffs time difficult. Having placed the stills, we were ordered to ambush the GIs as they attempted to search the valley. This went wrong. Miscommunication meant that this coincided with the GIs retreating to their base for lunch. We waited only to return to monitor them and find out the mixup. We ate what we had during the lull in gameplay. We had so far evaded the GIs successfully, when we were told that both sides had the goal of taking each other prisoner. This made the GIs searching for the stills have to look for the Cajuns, whilst the Cajuns attacked and tried to lead them away from their targets. Both sides would have to be wary of being taken by the other. To add to the difficulty, we realised that we had placed three stills, but forgotten the fourth. This we placed in the nissen hut and no sooner had we done so then the whole US squad caught us inside. A fierce firefight erupted and we were really lucky to survive. A couple of grenades fell only inches short, and one of the ones we threw bounced off of the door frame and landed back inside. Fortunately, one of us was outside the structure and medic’s the rest of us in double quick time. The GIs could have rushed us, but did not notice our mistake. I was missed by everything by a miracle and managed to slot the three GIs that approached, getting one through some seriously thick shrubbery, always a gamble with tiny BBs. The end of the day ended with harassing attacks against the US base, patrols launched from it after the harassers and the desperate grabbing of prisoners. By now Mrs TPH had become separated from our squad and engaged in our favourite pastime of hunting the enemy using hit and run tactics. We were doing well at this when Mrs TPH decided that a dodgy back necessitated a lighter rif, and she adopted the K98. This was a touch unwieldy if lighter, and in order to cycle the bolt, she had to place the stock against her thigh due to her titchy stature and corresponding strength. The speed with which she rattled off shots was damn impressive after a few attacks however; and she shot it very well. The end of the day came with the FBI officers attacking the GIs for some reason, so we naturally joined in. I must say that this was a great atmosphere, with plenty of pyro and a couple of nutters with blackpowder blankfirers adding (carefully pointed) flashes. The new tower took at least one midcap from me, a magazine from Mrs TPH and multiple shots from a mate using my CYMA shotty. Both teams deployed smoke and one could really lose oneself in the game. Although impromptu, it added to the plot as well as the gameplay, as the double dealing of the FBI added a new dimension. Saturday night was an all you can eat feast of whatever the Cajun Chicken Cookoff had left over from the night before. I stuffed myself with beef keema, a couple of burgers copious cans of cider and some decent scotch. I was knackered though and left everyone to it at 11 or so, which was a shame as it was really good to see some faces that I had hardly seen this year so far. Sunday saw us trying to defend the stills from the GIs. This went less well. A surprising number of people played Saturday only, and the with a marshal roped in as GI we were seriously down on numbers. The Cajuns correctly guessed where the GIs would hit first and we set off. We were Mrs TPH and I, as the other Cajuns were A: too hungover to be ready and were busy bombing up, B: lost, having headed off too soon after briefing. This meant the two of defending the two stills which were too close together. Unfortunately, the GIs really got a move on, and we arrived as they did, both sides spotting each other immediately. Further disaster struck as my stomach flipped over and I had to run back to the portaloos. Left alone with a bolty against the whole US side to defend two objectives was a bit of a tall order but she revealed nothing during capture and ended up being killed by a grenade. I arrived (full of Immodium) expecting the GIs to have taken the stills and bugged out, but they had the patience to wait for me, and I was hit as I moved around far too lazily. Captured I was taken back to the plod and issued a ticket for using an M14. Not finding Mrs TPH nearby, I took to my heals and went to defend the still at the nissen hut, arriving just before the GIs. I opened fire, hit one at least and moved to other cover. I repeated this as they moved along the track on their sweep, not falling for the temptation to stop and try and find me. After the fourth or fifth hit and run, I figured that one player in particular would try and outflank my likely position. I was dead right, as I looked to where I expected him he stood exactly there grinning. He had me dead cold. We were both laughing until the sheriffs decided to baton me for death for being such an irritation. Apparently my mock screams almost worked at slowing the GIs down as well as the shooting, as they headed back thinking that someone was injured. Back at respawn, we met up together again and formed our squad of two. We were back at GI hunting in no time. Hitting and running back into the bush, until we got caught in a firefight in the brewing hut area/brush between the main track and large wall structure. The rhododendrons are great for crawling through and hitting people from slightly different angles. I repaid my mate for earlier kill and we were joined by other Cajuns, the fight getting pretty intense. After being hit finally, we returned to bump into the sheriff, who had his hands up, being out of ammo. A key objective was to recover bodies from previous games, and all our crawling around had led us to find one of them. We ordered the sheriff to follow us and carry the body back to his base, avoiding being double crossed, and getting one of the three prime objectives. The last bodies were still unfound, and after consulting each other it appeared that no one had searched the mortar pits. Both teams must have come to the same conclusion, as we found on our return that a firefight was happening there, with the defeated US walking away to respawn as we arrived. The successful Cajuns pursued their vanquished foe to hold them down as we carried the body back ourselves, fearful of a re-bombed sheriff. Before end of play, the US found the third and last body and tried to sneak it back to base only for we two to find them and attack. They quickly countered and we were hit, our shouts for support followed and the Cajun cavalry catching up just in time to hold the enemy down. After respawning thankfully closely, we returned for the crawl and stalk and shoot-a-thon that developed. It was great fun, with players that really thought about tactics, and who anticipated each other’s moves. Accuracy and speed came into their own as did site knowledge and willingness to slither through the undergrowth. At close of day, the GIs pressed home and we called it quits. It had been glorious weather and I was drenched in sweat. My legs were starting to ache and it had been a great game. No one heard who won although I think that we did Saturday and the GIs did Sunday. Everyone shook hands at the end and we had a brief chat before heading home. As we have a four/five hour drive, we ate and showered and took our time before leaving site. A friend and thoroughly decent chap returned my shotgun and we gave him his spare sleeping bag back as we had left ours at home, along with my spares box, toolkit, lightweight trousers… the joys of post work in a rush packing. A really great game, and a really good end to the Namsoft season. The organiser is a bit of a legend, the players old friends after several years, the weekend a hell of a success. Pro’s Excellent gameplay. Not one single moan, the whole weekend, from anybody. Excellent game story. The game has progressed very well, with a strong narrative and clear ruleset. Excellent social. We had a great time chatting over a few beers and sharing food. I really like the storyline and the unusual weaponry. Lots of lever actions, revolvers and sub-350 bolt actions. Nothing post ’74 so not an M4 in sight. Even one loon with an airsoft Carl Gustave. My M14 by CYMA shoots too well for an airsoft gun. I’ve fitted a German post reticle period Gold Crown scope. Place post on player, pull trigger, spot on. Still a bloody heavy lump though. Mrs TPH discovering the fun of the K98 and shooting all the better for it. Moans: The miscommunication on Saturday wasted a bit of time. Radio use could have been better organised. Only eight a side Cajuns and GIs, plus three sheriffs and a couple of FBI persons! It’s still a great game, seriously probably the best or second best this whole year, real shame that it’s attended in such low numbers. That said, decent organising and we were engaged in gameplay all weekend with the fighting as intense as anywhere. It really shows the value of quality players in making a game. It’s about the friendliest, best played game we play and last year had to be cancelled due to low ticket sales. At £60 for the whole weekend it’s a bargain. Period games seem out of fashion at the moment, as modern Milsim/filmsim seems to attract more players, but I’d rather use old gear and relax over a brew with Jimi on the stereo than some computer generated shite playing. If you’re interested in playing Namsoft next year, feel free to drop me a line. Gunman, Sierra Bravo and Denn all arrange games that I and other forum members attend. Colin Allen, Impulse, RebelScum and 3 others 5 1 Link to comment Share on other sites More sharing options...
Skara Posted October 9, 2023 Author Share Posted October 9, 2023 Had a fun day yesterday, Got some training in for the upcoming national finals (held in two weeks) and we even got another club to join us. Much sweat was produced due to high temperatures at around 25°, but the physical training we've been doing is paying off, I didn't feel tired at all after navigating through thick vegetation all morning. Kit wise I ran my Templars battle belt, without suspenders. It's heavy (especially loaded with 4 mags and all the utility tools I have), but it doesn't drag my pants down (it's connected 5o my trousers via Velcro, the main reason I picked the PT-4 instead of the PT-1). That, coupled with my TT essential pack makes for a very agile loadout since it give my fat body plenty of range of motion. I do need to buy a couple of 45mm triglides because the Helikon cobra buckle tends to lose its adjustment every once in a while. Guns: used both M4s, longboi has lost some power (0.85J atm) so I will need to open it up and fix it, the shorter one instead gained some power, it was 0.98/0.97J and now it's 1.01/1.02 😕 so I will have to remove the piston head bearing to keep it within my limit. Also 30 RPS is fun, even though on 0.32s it can get expensive. Link to comment Share on other sites More sharing options...
RebelScum Posted October 9, 2023 Share Posted October 9, 2023 20 hours ago, Tactical Pith Helmet said: A really good game report that I couldn't possibly compete with... As one of the GIs in the Cajun Chicken game over the weekend I concur that we had as much fun "dealing with the locals" as they seemed to have hunting us down. I played both days and I really enjoyed Sunday even though numbers were down, as everyone was committed to the gameplay and we had some cracking firefights and hilarious encounters. The theme really stands out and top marks to the Louisiana State Troopers and FBI for looking the part and who all added an extra dimension not normally seen in other games. I also have to give credit to the Cajun fighter who ambushed our patrol on Saturday, when we were brining in two prisoners, managing to take down three of the GIs with a hunting rifle before being mown down by one of the squad leaders. And I confess we did have fun waiting for @Tactical Pith Helmet to return to rescue Mrs TPH, resulting in him being wounded and then turned over to the law for questioning. The number of Cajuns who pleaded they were only out "duck-hunting" with assault rifles also made me chuckle. The final battle was so intense, it was a miracle we made it back to base with evidence of the locals' crimes, and goes to show that even with a few players you can have great fun. Definitely a game to recommend. Tackle, Cannonfodder, Tactical Pith Helmet and 1 other 2 1 1 Link to comment Share on other sites More sharing options...
Davet Posted October 11, 2023 Share Posted October 11, 2023 On 09/10/2023 at 02:43, Tactical Pith Helmet said: Cajun Chicken – Eversley – 7th October 2023 This was another instalment in the Cajun Chicken game series, based on the minor classic Southern Comfort film. In the film a group of National Guardsmen are placed on exercise in the Louisiana swamps. After a misunderstanding involving the firing of blanks and the borrowing of a local hunters boat, the guardsmen are subject to the local Cajun population defending themselves from an invader that they little understand, but much fear. It’s a cracking film and a good idea for a game. Absolutely classic, underrated and little seen film. That and Charlie MoPic. Sounds like a good theme! Colin Allen, Tackle and Tactical Pith Helmet 2 1 Link to comment Share on other sites More sharing options...
Moderators Tackle Posted October 11, 2023 Moderators Share Posted October 11, 2023 +1 on southern comfort, kin loved that film, got it on VHS from a video shop that was closing down in about '82, literally wore that tape out. 👍 Link to comment Share on other sites More sharing options...
Dan Robinson Posted October 12, 2023 Share Posted October 12, 2023 1 hour ago, Tackle said: literally wore that tape out. 👍 Peasant. 🤪 Cannonfodder, Tactical Pith Helmet, Lozart and 1 other 4 Link to comment Share on other sites More sharing options...
Cannonfodder Posted October 12, 2023 Share Posted October 12, 2023 7 hours ago, Dan Robinson said: Peasant. 🤪 I woke up this morning wondering why my back and knees ache and this reminded me why. I've gotten old Tactical Pith Helmet, Tommikka and Tackle 3 Link to comment Share on other sites More sharing options...
Colin Allen Posted October 12, 2023 Share Posted October 12, 2023 14 hours ago, Davet said: Absolutely classic, underrated and little seen film. That and Charlie MoPic. Sounds like a good theme! I make a point of watching it once a year; Deliverance is usually seen as the classic film in this rather narrow “hunted by marginalised Americans” genre, but I think Southern Comfort is the better film. Davet and Tactical Pith Helmet 2 Link to comment Share on other sites More sharing options...
MrTea Posted October 12, 2023 Share Posted October 12, 2023 Had a skirmish at District 23 last night with the MP9 (go see gun pics thread) that @Ronin0033 sold me and man that thing is awesome. It's loud as hell so everyone can hear you coming and the 48 round mags mean you have to be selective with your shots. Carrying 3 mags means I only ever had a regular M4 mid-cap on me at any time. The gun functioned almost flawlessly except once the bolt got jammed and took a few minutes of racking the bolt for it to release, I thought i'd broke it within 2 hours of play It's shooting about 300fps on 0.2G BBs with the -50fps powerdown valve in it so I reckon i'll be changing the valve to the less severe power reduction one to squeeze the last bit of power from green gas. I was having so much fun with the MP9 I didn't even test the L85A2 i'd taken as well. The gameplay was great, only had one issue with a guy blatantly not taking a hit but never had the issue again. The final game of the night (for me) was "main street" which is just the single corridor that splits the middle of the arena where the objective is to touch the opposing teams wall or kill their entire team butyou can tag in dead teammates. The problem the enemy team had is that they brought no grenades and I brought eight. In a best-of-five style match my team walked away 3-0 and I had one last grenade left. I also tested some new Magflash samples sent by @Tugger which were amazing. They had no sparks but were blindingly bright. Unfortunately they left a lot of tough residue on the floor of the site so the marshall said these versions wouldn't be allowed sadly. Hopefully @Tugger can adjust the mixes so that it doesn't leave a lot of residue. Link to comment Share on other sites More sharing options...
gavinkempsell Posted October 12, 2023 Share Posted October 12, 2023 (edited) 10 hours ago, Colin Allen said: I make a point of watching it once a year; Deliverance is usually seen as the classic film in this rather narrow “hunted by marginalised Americans” genre, but I think Southern Comfort is the better film. Not seen this in decades, YouTube here I come. 30mins in & I can safely say they'd make excellent airsofters... running around the everglades making more noise than a class of pre-schoolers on a woodland trip. Edited October 12, 2023 by gavinkempsell Tactical Pith Helmet and Lozart 2 Link to comment Share on other sites More sharing options...
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