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Colin Allen

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Posts posted by Colin Allen

  1. 8 hours ago, Dan Robinson said:

     

    Not sure what can be done. Avoiding kneeling down like this... 

     

    Compress_20230813_230137_7755.thumb.jpg.a69766c66daaf5dc42abaf905e658911.jpg

     

    And more moving around like this... 

     

    Compress_20230813_230137_7877.thumb.jpg.c1e100cbc232f37f6b56d59ad3acefa4.jpg

     

    (sorry they just uploaded the pics from yesterday so good excuse for some tacticool 😁). 

     

    Not quite as serious as heart palpitations, so I hope @Impulsegets some solution to that. 

    Yes, I really hope that @Impulse gets his issue sorted out asap; it is not hugely uncommon and there are a range of treatments.

  2. This morning, the lad and I once again set off for Airsoft Plantation, one of our regular sites.  

    The morning started with a game in which we (red team) had to assault across the mortar pits to reach a siren which was located on the far side in front of one of the landing craft.  The attacking team had infinite regens on a marshal, while the defenders had two lives.  Assaulting out of the woods, the big surprise was that the double decker bus had moved from the centre of the mortar pits to the edge nearest the woods; apparently, this is in preparation for their upcoming two-dayer over the bank holiday weekend and completely changed the dynamics of fighting in that area.  We were badly held up trying to get out of the woods, but eventually wore the enemy down, forcing our way through the mortar pits and setting off the siren.

    The game was then switched round and we realised why it had taken us so long to break out; shooting fish in a barrel came to mind.  After being hit, I moved back to a position in our left rear, where the enemy were starting to apply pressure after engaging  in a wide flanking manoeuvre.  We held them up for a while, but they eventually reached the siren, taking one minute longer than we had.  

    Unfortunately, during this game, one of the lad's BFGs went missing after he had used it in a very well defined area; when he went to recover it 3-4 minutes later, it had vanished,  After the game, we searched for it, but could not find it.

    After a break to mag up, play switched to the other end of the site in a game wherein the attackers had to transport a stretcher from the far end of the woods to the wobbly bridge and kill house; once they had arrived there, a casualty had to be placed on the stretcher with an band applied to each limb and then transported via the Border to the town hall in the village.  Attackers again respawned on a marshal, while defenders had one life at each of the wobbly bridge, the border and the village.  If the casualty was hit, they had to leave the stretcher and a new casualty had to don the bands and be transported forward.

    The lad and I, along with several other players, occupied the ditch on the far right of the site, working well as a team and taking out a lot of attackers in the light woodland. Eventually, my rifle received a hit from a sniper rifle or DMR; calling a gun hit, I drew my pistol, only to be hit again by fire from my left, sending me back towards the border, where I settled into a favourite position and waited for the enemy, who arrived rather more rapidly than expected.  I took out a bunch who were exposed to my right and then another group who appeared in the same place; while I was doing this, a fellow defender to my front fell gallantly when faced by overwhelming numbers and I found myself facing a lot of enemies to my front and right flank.  After holding them back for a few minutes, I was hit and went back to the village, where an unfortunate friendly fire incident ended my participation in the game.  I decided to have another look for the lad's grenade and was later joined by him; we still could not find it.  We met an enemy player who had been there when it was lost and he stated that he had seen it in on the grass in clear view.

    As this was now lunchtime, we mentioned the grenade to the site owner; at the end of the afternoon briefing, he mentioned it and stated that whoever had picked it up should hand it in at the site shop/office.  A player did so, claiming that he had picked it up (why?) and put it in his dump pouch, but had then completely forgotten about it and then spent one and half games and all of lunchtime completely oblivious to having a large and heavy BFG banging against his hip (yeah, right!).  Anyway, the important thing was that the lad got his BFG back.

    After lunch, the stretcher game was reversed; a group of us, including the lad and I, assaulted the ditch that we had defended earlier, driving the enemy out in fine style.  We then attacked the border, which is always difficult as it is a very strong position, but eventually broke through after a fierce fight against a superb defence; poison gas and flash bangs were much used.  Rolling up to the village, we stormed it en masse, getting our casualty to the town hall more quickly than the enemy had.

    After this, the final game saw a return to the mortar pits, with both sides attacking across them to set off a buzzer at the enemy's start point.  All players had two lives and my participation was somewhat limited as my two lives each passed quickly.

    Despite the grenade incident, it was a really good day, with us running some of our less used weapons.

    AP already has a 30m minimum engagement distance for full auto and, as last week, there seemed to be an effort to persuade players to use semi all the time, which is something that I applaud; it makes play so much more interesting.

    Next weekend, we are probably going to an outdoor CQB site that is completely new to us.

    Weapons used:

    Me:
    King Arms PDW
    Double Bell KAC PDW
    Milbro M1911 Classic (CO2)

    The lad:
    JG G3
    SRC MP5
    ASG XP18 Commander (CO2)

  3. 13 hours ago, Dan Robinson said:

    Cheers @RostokMcSpoons, the 6th time it popped out was enough to end the day for me.  Usually it resets straight away, but this time it took 2 hours and still isn't quite right this morning.

     

    Shame though because the morning games in the good weather were pretty epic for us on the blue team.  Particularly the raiding of the military items.  We got all of ours pretty quickly when attacking, but on the reversal, the otherside didn't get any as far as I know. Especially funny was when 6 or 7 people were running up a path in the open and 2 or 3 of us just opened up, putting an end to that particular push. 

     

    L85 was rocking again... Although the boy's parting gift was to change the riser for my scope which meant not only was the zeroing totally off, but he didn't tighten the mounting screws enough, so that was a running repair for the morning. 

     

    I didn't think the hit taking was too bad, only one instance I noticed, which in hindsight could have been a flag tied to a tree looking like a protruding leg. 😨 What was frustrating though is when the game relies on constant pushes to keep the other team suppressed, but the younglings and rentals, for obvious reasons, are chilling at respawn shooting themselves or the trees.  

     

    As mentioned though, my knee decided to keep popping out of its joint, to the point where Carlos had to help me walk to a suitable fallen tree to recover, that was the 5th time. Then ironically during lunch, it happened again when I got up for a second helping, and, even when it reset, the pain was too much.  Tried walking back to the war zone for the afternoon session but had to give up.  A couple of kind gents ran  to the game zone to recover my remaining pews and ammo and I went home. 

     

    A bit gutting because a lot of people left at lunch and I assume the smaller numbers made for a more intense afternoon. 

    That sounds like an unpleasantly painful experience; is there anything that can be done to prevent it happening?

  4. 4 hours ago, Thornie said:

    Oop my bad. https://www.patrolbase.co.uk/cyma-20mm-railed-top-cover-for-cm-045-aks-74u-aeg

    the main thing I need to know is if the actual cover fits on. In theory I can trim off the hinge as it looks like it’s attached to the rail not the cover itself.

    If you trim the hinge off, there is not enough material on the dust cover to fit into the curved slot on the back of the CM028 trunnion.

     

    However, the one that BIGwat has linked to 'should' work; my son has one fitted to a CYMA 04x series AK105.

  5. 31 minutes ago, Thornie said:

    So I’m currently trying to figure out a way to get a rear rail on my 028, most forums I’ve come across have been ancient and have said I’d need to drill the upper cover to mount a rail. I’m trying to avoid this at all costs as I don’t want any clearance issues with the battery. I have found this but it’s for the cm045 (AKS-74U variant) and I haven’t a clue if it’s fit from what I can tell it looks like it should but was just wondering if anyone has any knowledge on this?

    You have not included a picture; however, if it is a railed cover for a CM045 it will not fit on a CM028U.  The 045 dust cover is hinged at the front.

  6. Today saw the lad and I travel up to Billericay, the home of three airsoft sites: Airsoft Plantation, Tower Airsoft and Skirmish Billericay.  Our destination was the very large Airsoft Plantation, which has a great mix of dense woodland, scrubland, structures and open spaces.  A good number of players were in attendance, with a range of ages and levels of experience.

    After the usual, somewhat amusing, briefing we set off for the first game "A Bridge Too Far".  The attacking team (that was us) had to proceed from one end of the site to the other taking three bridges along the way by setting off a siren on each bridge.  Once the first bridge had been taken, the surviving defenders had to pull back to within 50 m of the next bridge and the attackers had to regroup at the bridge before being released to advance again; the same applied at the second bridge and, once the third bridge was taken, the game was over.  Attackers had infinite regens on a marshal, while the defenders had one life at each bridge.

    Our attack eventually overran the first bridge after a fierce firefight; the second bridge fell rather quickly as the red team massed behind the bridge, leaving only a very weak force in front of it.  The fight for the third bridge was long and fierce and we eventually completed the mission in just over 42 minutes.

    After a short break to bomb up, the game was reversed.  At the first bridge, the lad (dressed in fill 1980s Soviet Mechanised Infantry uniform including shiny brass buttons and foot wraps inside his boots) and I and a few others took up a position in dense undergrowth on the right flank, holding up an enemy flanking manoeuvre for a considerable time until we fell back into the ditch from where we held them up even further.  After the bridge fell, we and a young lad fell back to a favourite position in a ditch on the left flank from where we had a great fight with the enemy, inflicting a lot of hits on them before eventually being overrun.  The only real negative of the day happened at this point; as I walked away with my hand in the air, shouting "Dead man walking", some knuckle-dragger on the other team rinsed me from about 10m when I was in full sight of him.  Sadly, I did resort to uncouth language.

    Falling back to the third bridge, we waited for the enemy who came storming out of the brush and were shot to pieces; their next attempt was much better coordinated and ended my involvement with the game.  They eventually completed the mission in just over 47 minutes.

    After lunch, the red team (not us), starting at Swaziland, were tasked with picking up a stretcher at the Boat House, collecting the casualty (young Owen) at the DEA base and transporting him to the town hall in the village.  As the defenders, we had two lives on each side of the firebreak.  The attackers could regen on a marshal.  As they could attack from any direction, the first stage was very lively.  I initially took position in some bushes, which gave me a great view over three paths, allowing me to hit a number of the enemy before being hit when the enemy broke into the DEA base itself.  I pulled back to the area around the Boat House, where we fought off several enemy attacks from various directions.  At some point, the lad passed by, having been hit, stating that he was falling back to near the firebreak to cause chaos there as there were enough people defending the Boat House.  After fighting off another attack, I decided that he had the right idea and sneaked to the mortar pits, where I had great fun engaging the enemy there, sending several back in search of the regen marshal before eventually being flanked and shot in the back.  I fell back across the firebreak and joined in the defence of the village until I was eventually hit twice in fairly short order.  The enemy failed to complete the mission in the allocated hour, so poor young Owen bled out.

    After that, we played a final game where our team, which had eight allocated bombers, had to get three bombs to their respective targets in the mortar pits.  Each bomb had to go to its specific target, these being the bus, the UN vehicle and the Freelander.  Bombs could only be carried by the bombers and, if the bombers were hit, they lost their bomber status, so it was essential for us to protect them.  We had infinite regens by passing through one of the boats, while the defenders had two lives.  We started the game by charging out of the three landing craft.  Usually, this involves the landing craft ramps being raised by the marshals and then dropped to start the game; however, on this occasion, they were left down as snakes were living under them!  The bus was bombed surprisingly easily, followed by the Freelander, but the UN vehicle took considerably longer as it is on the far side of the mortar pits and easily defended.  However, we achieved all three objectives, which was a satisfactory end to a very satisfactory day.

    Weapons used:

    Me:
    Ares VZ58
    Umarex (S&T) ARX 160
    Milbro Classic M1911 (CO2)

    The lad:
    E&L/CYMA AKS-74
    CYMA AKS-74U
    ASG XP18 Commander (CO2)

  7. 13 minutes ago, Tommikka said:

    At a woodland game, during the day I announced to the team that I was going to have some fun running around with my SLR for the next session.

    Then a volunteer was requested & I found myself tasked with clearing and searching the cowboy & Indian western village doing almost CQB waving a full size SLR between all the tight angles 

    I have done something very similar with an SLR :).

  8. 45 minutes ago, MrTea said:


    Looks like i'm going to be the experiment then. Can you can remember how long yours lasted at 350fps or did you change it prematurely? I'm still running the stock gearbox shell in the AR version and i'll try seeing long the stock gearbox shell lasts in the DMR version obviously checking it after each time I play.

    I changed them because threads kept stripping so I cannot really offer any guidance; you are indeed the experiment.  However, I guess that being somewhat soft might be better than being brittle when it comes to resisting cracking.  Just remember to radius those front corners!

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