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Colin Allen

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Everything posted by Colin Allen

  1. Despite being very tired this morning after a few days away that involved a lot of walking in Dorset, I set off bright and early (well, at 07:00) for Airsoft Plantation. After meeting up with the usual suspects, I took the LCT PP-19-01 out to test it properly with my new improved mags. For those who do not know, the midcaps for this gun have huge feeding issues and, as everything that I had tried to improve them had failed, I was on the point of selling it when I decided to have one last try at sorting it out. I ordered a couple of the Arcturus mags; unsurprisingly, they were completely the wrong shape for the LCT magwell. However, after a bit of minor surgery to the internals and to a a couple of the LCT magazine shells, they fed perfectly. Another seven were purchased and converted, all of which fed perfectly; success!. The first game involved us, as the Red team, having to attack the village from the border and set off pyros in three named structures in sequence. We had infinite regens on a marshal, while the defenders had two lives. I started off on the left flank of our attack; the defenders put up a very strong resistance, which held us up for ages. Having been hit, I moved over to our right flank, where we began to make progress as we wore the defenders down. Pushing along the flank, we cleared the area around the Land Rovers and the fuel dump as our colleagues did the same down the other side and through the centre. All three pyros were delivered to their targets, after which we went back to the safe zone to take on fluids and reload. With everyone refreshed, the game was reversed. I took up a position on our right, covering the routes that I had tried to use at the beginning of the previous game. In a target rich environment, I got lots of kills; inevitably, I was eventually hit and fell back to the comms shack where a group of us put up a stiff fight until we were overrun. The game ended with the Blue team achieving the objective four minutes more rapidly than we had managed. After taking on more fluids, we set off for a slightly different game. Eight of us were each given a very large bank note (about 30cm x 15cm); setting up in the mortar pits, where we had one life each, we had to prevent the attackers from obtaining the bank notes for as long as possible. Once they had them all, they had to deliver them to the plane at the DEA base; the catch was that, in order to travel from the far end of the of the site to the mortar pits and then to travel from there to the DEA base, they had to take the double decker bus. As many players as there were seats had to travel on it, singing "The wheels on the bus", while everyone who could not fit on walked behind it. Nobody could fire and the walking attackers could not spread out until the bus had stopped. We had one life at each of the mortar pits and the DEA base, while the attackers had infinite regens on the bus. Crawling under the Bedford, I attempted to hide myself in the rather limited area between the bottom of the wooden deck and the cross members below it; if I had been somewhat smaller, this might have been more successful! However, it worked reasonably well, as it took the attackers a while to find me and, when they did, I shot a fair few of them. Having been well and truly peppered with BBs, I eventually managed to extricate myself from my hiding place and handed over my bank note. Joining my colleagues and taking up a position in the bushes at the DEA base, we awaited the arrival of the big grey bus. Once it stopped on the edge of the DEA base, it was greeted with a hail of fire, but the enemy who had followed the bus on foot engaged us and, eventually, they managed to get the money to the plane. It was now lunch time and, as I was enjoying using the PP-19-01 so much with mags that actually fed, I decided to use it in the afternoon; therefore, I put the battery on charge. AP has a few basic chargers for players to use. As it was the second Sunday of the month, the regular raffle was drawn; the proceeds from this are used to pay the waste disposal costs for the site rather than putting the price up. As usual, I did not win. After lunch, we went back to the village; we were attacking from the fire break with infinite regens on our start point and our aim was to get as many players as possible into the town hall by the end of the game. The defenders had two lives each. As we could attack from anywhere along the firebreak, I joined a group who were pursuing my favourite approach of sweeping around the far end of the village and attacking it from the rear. We got held up by a fierce resistance in the woods, but fought our way to the sniper tower and the blue barrels, where we were again pinned down. Pushing out slightly, I moved into the suburbs, where I was promptly shot by my own side who assumed that I was a defender. Some of our team were getting into the town hall and, just before the game ended, more of us made a run for it. A few were hit along the way but the rest of us piled in, with me being the 31st and last. When the game was reversed, I occupied the first floor of a structure on the main road across the front of the village, from where I could pick off attackers over a 90 degree arc and also call out enemy movements to my colleagues. They pushed hard and we held them back, but it was apparent that the bulk of them were advancing through the suburbs, so some of our group moved to help resist them there; when the game ended they had managed to get 30 players in the town hall, so I am claiming that as a personal win :). The plan for the final game was to reverse the bus one. We set off from the far end of the site, with the players on the bus singing the annoying song; having sung it so many times to my boys when they were little, there was no way I was going to sing it again, so I walked behind the bus. As soon as the bus halted, a cease fire was called as a pyro had caused a fire; this was put out and the game resumed, only to be halted again almost immediately as one of our team had managed to injure himself. While he was attended to, the rest of us moved to the village for a game of capture the cow. We started by the safari car, while the blue team started at the border; the cow was positioned by the well in the village. When the game started, a group of us moved towards the direction the enemy were coming from in an attempt to prevent them getting into the village or at least delay them until our colleagues could grab the cow and get it back to the safari car. This plan worked well apart from the bits about us stopping or delaying the enemy and our colleagues grabbing the cow. After a good, hard fight, the enemy managed to grab Ermintrude and get her back to their start point. As usual, it was an excellent, if very hot and sweaty, day of challenging airsoft played in a really good spirit, which seemed to be enjoyed by everyone, with the possible exception of the chap who injured himself at the end. Hopefully, it isn't too bad and he will soon be back out on the field. Weapons used: LCT PP-19-01 ASG XP18 Commander (CO2) Weapon not used: APS UAR
  2. It has to be hardwired, but that is quite easy as you do not need to open a V3 gearbox to do so. However, it seems that you are going to open the gearbox anyway. It would run faster on 13:1, giving you a higher rate of fire and a marginal improvement in trigger response. However, if using it on an 11.1v with 13:1 gears, you might be heading for premature engagement (PME), where the piston cannot go forward fast enough and is engaged by the sector gear as it is moving forward. That gets messy.
  3. I don’t see ads on here when using the iPad, but I do when using the phone.
  4. More powerful than an air rifle? It has a quick change spring. Admittedly, you have to do a fair bit of dismantling to get to it.
  5. They are becoming rather annoying. I would be interested to know the cost of running the site; if the other options were to keep the adverts or lose the site, I would be willing to contribute to the running costs.
  6. Indeed! This one was just the other side of the Rother.
  7. I can give you its approximate location; it isn’t too far from you.
  8. That is odd! I am getting saucy pictures of middle aged sheep.
  9. And/or the cylinder head O ring(s) and the seal of the nozzle to the air tube.
  10. You need to get it up to about 280-290 fps (300 is hot!), which is a considerable increase and, if the current spring is an M100, is going to need at least an M110 spring. However, assuming that the barrel and cylinder are properly matched, you may well have a poor air seal, which you would be well advised to sort out. Give the inner barrel a good clean with isopropyl alcohol as well. You don’t need to upgrade the mosfet just because you install a stronger spring.
  11. There are so many variables that it is almost impossible to say. What spring is currently fitted?
  12. Accessories are not upgrades. People who might be interested in buying the gun would see the ETU++ as a positive upgrade but, unless they specifically want them, the Bifrost and the red dot are just pushing the price up. You would do better to sell the accessories separately. Why have you changed the FPS information from 500 to N/A? If it is 500, potential buyers need to know that. If it is not 500, why not state what it is?
  13. So, what upgrades have been done apart from the ETU++?
  14. Ah, the old M202; the rockets had a nasty habit of self-igniting when being loaded.
  15. Welcome aboard! What site(s) do you play at?
  16. That rather depends on whether or not it is your kink.
  17. I third it; the Merf is awful.
  18. ASG XP18 Commander. It is great out of the box and can be upgraded to be even greater.
  19. Today was an invitation only day at Airsoft Plantation, which was planned to run alongside a private event which was also running on the site. The lad travelled down on Saturday, so we were a mini-team again. Unfortunately, a number of players cancelled due to the intense heat, so a smaller than expected group of players were present, which made for a different and interesting day. We started off with a simple game in the village; the attackers, with infinite regens on their starting point at the far end of the village, had to get a player onto the upper floor of the Cock Inn. The defenders had two lives, one in the village and one in and around the structures on the high street. I started off on our right, trying to prevent attackers pushing down that side. The MPiKM scored many hits before a sneaky enemy potted me and I fell back to my second position, from where I continued to contribute to our defence until an enemy player managed to achieve the objective. When the game was turned around, the lad and I, accompanied by our friend Tom, pushed through the brush on our right, slowly progressing against well positioned and determined defenders. The highlight came towards the end, when the lad ran forward, crawled under one of the Land Rovers, and then stormed the Cock Inn; excellent play! After a hydration break, we went out to the woods to play three "rescue the hostage" games. The site owner was being held hostage in the kill house by two thirds of the players, who had one life in the woods and one around or inside the kill house. Starting at the wobbly bridge, the remaining players, with infinite buddy regens, had to rescue him. In the first iteration, our group of four players were in the defending group. The lad and I took up positions covering the left and were soon engaged with some of the enemy, delaying their advance and forcing them to change direction. However, I was eventually hit and fell back towards the kill house, where I was hit again in a confusing exchange of BBs with a group of our own players who had assumed that we were attackers. The game was repeated twice so that everyone had a turn at attacking; our attack was not exactly great and we failed to rescue the hostage. In the final iteration, the lad and I took up positions in the boundary ditch, planning to ambush any rescuers who came by; none did and, just as we decided to change position, the game ended. After lunch, we moved to the mortar pits; the attackers had to get a sticker on each of the vehicles in that area except the bus, while we had to stop them. The lad took up position on the top deck of the bus, calling out enemy movements and potting many of them with his Val. This was a wild and challenging game, with small groups of players sneaking or charging around, engaging and then changing position. When the game ended, the attackers had managed to sticker 10 vehicles. When the game was turned around, we moved out of the hill fort, which was the starting point. At this point, our team leader commented that "They don't seem to have moved up to the front"; he was then promptly shot by an enemy player who had done precisely that! As before, it was a confusing and challenging game, with players popping up all over the place. At the end, we had stickered eight vehicles. The site owner commented on the quality of the lad's play and his tactics; clearly, taxpayers' money has been well spend on training him. For the last game, the private hire group, who had not been involved in our earlier games, were invited to take apart in a game of Ambush with us as the ambushers. As usual, this involved the potential ambushees walking along the high street, while we grinned at them from the buildings. They could not shoot until we opened fire; once we had done so, they could move off the road and try to flank us. Their aim was to get one player into the hut at the far end. We were heavily outnumbered. As usual, once the shooting started, this descended into mayhem as we were gradually overwhelmed. I was eventually hit by a sneaky player just as one of their players made it into the target hut. Despite the low numbers and the heat, it was a good day, played in a good spirit. The hostage game was probably the weakest of the day as it was rather channeled, but it was still fun and the other games were excellent. The private hire group seemed to really enjoy the final game although they were quite surprised by how much better our guns were than the rental ones; I suspect that a fair few of them will be back. A few were asking about how to get a UKARA registration. Weapons used: Me: CYMA MPiKM Double Bell MPiKMS-72 ASG XP18 Commander CO2 The lad: Cyma AK74M LCT AS Val ASG XP18 Commander CO2
  20. The Perun AB++ or something similar is probably the closest to that as it sits outside the gearbox, but you do have to open the gearbox to do some rewiring unless you are fitting it to a V3 gearbox.
  21. Thanks; I did wonder if it was a poor attempt at haiku. Applying for Chapter 11 does give them an opportunity to try to restructure the business and come out of it reasonably intact.
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