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Colin Allen

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Everything posted by Colin Allen

  1. I think I was there that day; it looked fantastic.
  2. At Airsoft Plantation there is a reasonably deep pond on the site boundary at the edge of the village; it is not unknown for a player to mistake it for surface water.
  3. I play all year except when there is very heavy rain. Getting covered in mud is part of the fun.
  4. Kudos to you for asking. You'll fit in well here.
  5. Agreed; I lost some of my hearing and developed tinnitus in service and then did more damage while managing very loud rock bands, including Hawkwind.
  6. It might help if you asked the question.
  7. Having two guns to set up, I trundled off to Splatoon this morning in order to use their well marked out range. Around 50 players were present, with Mothers' Day potentially impacting attendance. Having set up my A&K Masada after maintenance and checked the power on my recently modified G36 (Hey @Asomodai, that G36C I bought from you has grown up to become a G36K!) which was, as I suspected, a bit low, I went through the ritual of chronoing the guns I would be using followed by the subsequent ritual of the safety brief. The first game was a simple attack and defend in the middle section of the site. With one life each, we defended Checkpoint Charlie, while the attackers, with infinite regens on their starting point, had to raise the barrier at the checkpoint. Taking up a position near the rear on our far left, I had great fun shooting attacking players and a marshal (in my defence, all that I could see were his legs moving around), with the ARX160 reaching out across the playing area. Eventually, of course, I was hit, being the penultimate defender to die. After a shortish break to mag up, the game was turned around. I joined up with a group of players who I then remained with for the rest of the day. Initially probing down the right, we soon switched to the left and pushed slowly forward, during which I had considerable success taking out defenders behind the larger structures. We completed the mission in a time that was eight seconds longer than it had taken our enemies, which was pretty close for a game that lasted just under 30 minutes. The next game involved using the entire site. Both sides started in the container village, with infinite regens on their helicopter (black for us and grey for the other team); the mission was to collect the three smoke grenades, which were at the other end of the site in the foxhole area, and use them to blow up targets in the container village. While some of our team set off to try to grab the smoke grenades or prevent the enemy bringing them to the targets if they got them first, the rest of us fought those of the red team who had stayed there to gain control of the first target, which was the black car. As in the previous games, our communications were on point, with good information sharing around enemy movements and positions. There were some great firefights among the containers until a couple of our players returned with the first smoke grenade, which was duly thrown into the black car, whereupon the red car became the next target. We quickly took control of the area around it, fighting off determined attacks by our foes until, fortunately, the next smoke grenade arrived in the hand of one of our players; the red car was soon belching smoke! The final target was then identified, which was the tyre pile, which is in an exposed position in the middle of the container village. Initially the red team seized control of it, but we eventually pushed them off it, holding it until one of our team ran towards it with the final smoke grenade; his throw missed the target but, as we gave him covering fire, he was able to scoop it up and lob it into the middle of the pile. 3-0 and game over, just like Aston Villa! Luncheon was then taken, which seemed to go on for a long time! A fair number of people drifted away, probably to be nice to their mothers. Following that, we went out to play Spinners. Each of the three sections of the site has a spinner; the winners would be the team who had two or more of them with their colour pointing up at the end of the game. Each side had infinite regens on their start point. Starting off in the middle section, our little group got to the spinner there; being the middle section, there were no secure flanks and we fought off attacks from the foxholes and from the enemy's regen to our front. Being hit, a couple of us regened and went to the container village to see what was happening there; the answer was not a lot. Our colleagues had secured the spinner and had pretty much pinned the enemy back, effectively locking them out of that area. As we were pushing into the enemy in the middle section of the site, the game ended. 3-0 again! It was noticeable that energy levels seemed a lot lower in this game. After a long break, during which more people drifted away, another game took place; it was not a very good one. The red team were divided into three groups; one group had to get on the red bus and defend it, the second group had to do the same on the lower deck of the white bus, while the final group were upstairs on the white bus. They could not leave their designated areas. Defenders had one life each, while we had infinite regens on the grey helicopter. The biggest problem with this was that there were not enough openings for all the defenders on the white bus to shoot out of. We killed them all. It was not exciting. After another long break, during which more players left, presumably to take flowers and chocolates to their mothers, this was turned around. They killed us all. It was not exciting. The general view was that it was a pointless game. At this point, quite a few of us left, so I have no idea what happened after that. It was a strange day; the morning games were very good, particularly the smoke grenade one, while those after lunch were neither particularly interesting nor played with much energy. The bus games were poor and were a waste of time. Guns used: S&T ARX160 Ares VZ58 ASG XP18 Commander (CO2)
  8. I don’t know the unit, but it sounds like it is time for a Perun.
  9. A petition will have no impact whatever. Once an enforcement notice has been issued, the only route for an appeal is via the Planning Inspectorate, which is a national level body. A company that I used to be involved with went through that route a few years ago.
  10. Apocalypse went through this a few years ago and were eventually granted permission. A petition will not have any impact if they are in breach of planning regulations; while this may seem like a bunch of killjoy jobsworths ruining a business and preventing players having fun, planning regulations play an important role in protecting the environment, in the wider meaning of the word.
  11. Aw! What a sensitive little bunny you are! it wasn't a snarky comment.
  12. Royal Mail delivered 60 of them to me yesterday:). However, I am not sure that they know they did.
  13. A very small Allen key hooked over the ARL and held in a pair of pliers does the trick.
  14. Stick a Perun in it! 🤣 Before I Peruned our AKs, we used to take the motor off and release the ARL after a day's play
  15. Those are rather important criteria when deciding what is the best airsoft revolver. I would want to use it quite a bit before making that claim.
  16. I am so sorry for the loss of someone who was obviously loved by you all. The way that Ollie dealt with his illness was inspirational.
  17. I would happily deliver it to you.
  18. I have seen it claimed, but cannot remember where and for which motor. I would leave the ARL in place.
  19. There should be a longer spring that sits in the rear of the fake bolt and pushes it forward when you let go of the charging handle.
  20. Voluntary liquidation due to insolvency.
  21. Indeed; that is the apparent over reaction. I deal with flagged cases on a weekly basis and would only ever escalate to Prevent if I had very serious and urgent concerns. I have done that once. My favourite case was a chap who was flagged for multiple hits on "weapons related" (actually airsoft) websites and on an airsoft site that I occasionally played at. In the meeting, I went through all the required stuff and then asked him if he had played at the site; he had, including on a couple of days when I was also there.
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