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Showing content with the highest reputation on 25/11/24 in all areas
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Gun picture thread
Sifu Steve and 4 others reacted to Darkmikey22 for a topic
5 points -
The "Share A Bargain" Thread Discussion section Only
Galvatron and 2 others reacted to Anonymoose for a topic
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Gun picture thread
Lozart and 2 others reacted to Darkmikey22 for a topic
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Gun picture thread
Lozart and one other reacted to mightyjebus for a topic
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The 'How Did Your Airsoft Day Go? Thread
Anonymoose and one other reacted to El Zomba for a topic
Spent Sunday morning at RIFTs new Blackstone CQB site in Huntingdon. First impressions are that it's really good. They've obviously put a lot of time, money and effort into it. The set-up area is massive, with plenty of space for everyone. The permanent White Sphere Tactical shop is full of nice shiney things for you to buy. The vending machines were a bit of a ballache, but there's free tea and coffee-making facilies on site should you wish to partake. Organisation is up to the usual standard at RIFT. The long and thorough briefing made sure everyone knows the score. Costas and the rest of the marshall team are always on hand and friendly. Games were short, about 20 minutes a round, two rounds a game, with teams swapping spawn points each round. What you lose in time, you gain in intensity. There's lots of corners to hide around but you're mostly able to flank the campers, so you're rarely safe and have to keep moving, keep pushing. Game modes are the usual mix of CTF, bank raids and bomb defusal, and are fast-paced. Most of the games had limited spawning/lives, which makes play more deliberate and suits the smaller nature of the site. As for how I did... Ups and downs. The first game was a mare, as I was learning the lay of the land, the pace of the games, and struggling with a shotgun run on duster gas because it was too spicy on green at chrono. For the following games I was more confident navigating the maze of killrooms and alleyways, switched to an MP7 and had great fun sneaking up on the unsuspecting. The only game that let the session down was towards the end and was was a CTF variant with VIPs and infinite respawns. The opposing team dominated early on and it turned into a meatgrinder, with a 30 second play loop of spawn, try to push out, get shot and move back to spawn. No whinging about the other team as they absolutely nailed it; more that the rules didn't work that time around. The only other complaint was the use of pyro. It's an indoor site and you need something to clear corners and rooms, but having a flashbang go off at your feet gets your bell rung. My ears are still ringing 24 hours after. Some poor sod had one go off near his face. All an accident, the marshalls were on it, and no one was being a dickhead, but it if you're going to allow flashbangs and grenades at an indoor site, you should really make earpro mandatory, even if it's just foam earplugs. Every little helps. If I'd known, I would have sorted myself out. Anyway, new site. All these gripes will get ironed out and refined as they go. But the foundations are there, and they're solid. It's a really good site, My pals and I had a great morning and I think it's going to be our go-to over the winter.2 points -
2 points
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This looks more like an advert for the shop than a review of the site.2 points
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WA SVI Package
navyvet86 and one other reacted to BenJackson for an advert
THIS ADVERT IS 'UNCOMPLETED' - THIS MEANS THE ADVERTISER HASN'T BUMPED THIS LISTING, BUT IT COULD STILL BE WORTH CONTACTING THEM.
- For sale
- Used
R Type WA SVI, comes with the box, all accessories instructions etc, excellent condition. One magazine which holds gas fine, more magazines are still available at Fubar Bundy £175£175
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Introducing AirsoftHub.eu: Your Centralized Platform for European Airsoft Enthusiasts
Cannonfodder and one other reacted to Tackle for a topic
@Frankierafie you've been here nearly 4 years, & your eventual first post is to try to coax members over to your own "platform", I should be deleting this thread & banning you, but this is THE forum for the airsoft community, where, within reason, free speech is allowed & anything potentially positive for airsoft is encouraged. So, unless the head mods decide otherwise, this was your one chance to advertise your existence, I'm locking the thread but members will still be able to view it, read your posts but also the responses & make up their own minds whether your place is worth a look.2 points -
Introducing AirsoftHub.eu: Your Centralized Platform for European Airsoft Enthusiasts
Tackle and one other reacted to Jez_Armstrong for a topic
2 points -
The 'How Did Your Airsoft Day Go? Thread
ruskitseller and one other reacted to Jez_Armstrong for a topic
Bring it even if it doesn't Airsoft is 90% looking cool and 10% playing 😂2 points -
Gun picture thread
DanBow and one other reacted to Barry Sayer for a topic
2 points -
Time Left: 1 day and 7 hours
- For sale
- Used
Up for grabs is this absolute workhorse of a gun. Comes with 6 mag all gas tight Shoots great, served me very well during the summer, was shooting 1.1 joule on abby 144a Hop is really good and I was hopping .36s to great distances. Occasionally when shooting bursts on full auto, it will not shoot when you pull trigger , but then switching to semi it will shoot fine and again and shoot fine when you put back to full auto, not sure why this is, the trigger may need a good clean. I do really want to keep but wanted to raise funds to get an occulus quest 3 , so if anyone has one and interested in a trade will consider otherwise its cash. 330 all is with delivery and paypal fees£315
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This advert is COMPLETED!
- For sale
- As new
For Sale: VFC M3 MAAWS + Accessories It's in immaculate condition, has only seen 1 game and 1 range session to test it. Has all original Factory stickers still intact. Has hung on my office wall since, only selling as I been given the opportunity to replace it with something else. Package includes: - Full Original Packaging - VFC M3 MAAWS Launcher - Detachable Sight Mount ( RIS Compatible Optics ) - Original 84mm Shell With Moscart - Additional 65mm shell with gas Canister - 7x Moscart Rubber Heads - 11x 65 Ball Shells To Hold BBs - Large Bag + Bottle of BBs ** This can be adapted to use TAG Rounds, only requires a 3D Printed Firing Pin which can be easily replace the original(s) ** Would make a fantastic addition to someone’s loadout or collection. Looks great, feels great and would get a lot of attention if brought to any field/milsim. Price: £550 Price Includes PayPal G&S Fees as well as Shipping via ParcelForce Express 48.£550
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Budget Nov AFU clone
The_Lord_Poncho reacted to Speedy Sloth for a topic
So I was browsing and I found this https://www.aliexpress.com/item/1005008123115196.html Looks like a clone/maybe the rejects from the production line for the Nov anti fog unit. £13 seems a steal, but I do wonder if it has the same issue of being made from a weak plastic that can't take a bb strike. Not a fan of having a potential re active lithium target strapped to my head.1 point -
Where is the wishlist on mobile?
Pyro crazy reacted to RostokMcSpoons for a topic
Annoyingly it's AWOL but you can save a bookmark for it... https://airsoft-forums.uk/classifieds/wishlist (And annoyingly you still can't delete completed ads from it either)1 point -
Gun picture thread
ButcherBill reacted to Anonymoose for a topic
No, i think it's a 19 slide on a 17 frame effectively. It's kind of a tan 45 but without front serrations on the slide, without flared magwell and with an exposed lanyard loop.1 point -
Gun picture thread
ruskitseller reacted to ButcherBill for a topic
yup yup yup yup yup yup ish need yup ish yup need need need need yup yup yup ish yup need need need need need yup ish need need yup need need yup ish yup need need yup just as I thought I had enough. fantastic collection as always.1 point -
Rift Blackstone CQB
Cannonfodder reacted to El Zomba for a topic
@Cannonfodder I was there on the Sunday and just wrote about it in the 'How did your day go?' thread. They run an AM and a PM session. We went for the AM session, got there for 8. Safety brief/site rules started at roughly 9:15. It is RIFT, so the brief is... comprehensive. We had five games. The first three were two rounds each with spawn swaps. The last two were one-rounders. Each round was about 20 mins. Breaks were about 10-15 mins; enough to bomb up and get a drink/have a slash/have a smoke before the next game brief started. All very quick and organised. We weren't sure whether we'd get our money's worth for a half-day, but you do. It's very intense.1 point -
Gun picture thread
ButcherBill reacted to Darkmikey22 for a topic
No worries bud. Yeah I'm not sure. What makes me think it's a hk33 is size of ejection port and how thin the barrel possibly is. But it's a poor photo. Thing is with N.I. tours. They used alot of weapons for short periods as trials or specific things. But only a handful ever became "issued" or given an L designation. For example, the British army in N.I used the m79 "Blooper" extensively. But was never used anywhere else that I'm aware, or have seen. But I'm not going to go down that route too much or opens a can of worms.1 point -
Macks airsoft dreamers of the week thread
EvilMonkee reacted to BYRNEMORGAN52 for a topic
In case he does see this... all of your adverts are equally pisstakes as per your edit.1 point -
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If it really bugs me, i use something like this https://emperionstore.com/rasfix-iv-scope-riser-mount-quick-aiming-device-madbull.html1 point
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Gun picture thread
Darkmikey22 reacted to Lozart for a topic
Every day's a school day! Thanks for that.1 point -
1 point
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Well Pro AK12 GBBR
ruskitseller reacted to Cannonfodder for a topic
No 2 round burst?☹ On the plus side it looks to be better made than the real thingI1 point -
Rift Blackstone CQB
Tackle reacted to Cannonfodder for a topic
As above. It would help if you could tell us more about the site, eg the location,, and possibly some photos1 point -
Bin it and buy a better stock?1 point
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Airsoft helped me with weight loss
Cannonfodder reacted to Nick G for a topic
Just being ouside in the coutry does you a power of good .Lets you decompress and re centre yourself.1 point -
Hi mate, I do have those and tend to keep them open for buyers to refer to if need be - just before the item arrives. But even after using the "hide" option, the message still comes up. Maybe its because the post is only hidden and not removed per se. Not sure. 🤔 I am guessing this does mean that there is basically a 10 advert limit per week which resets at a certain point. Cheers1 point
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Airsoft helped me with weight loss
Lozart reacted to Cannonfodder for a topic
While I fortunately don't have to deal with the public at work I've had my share of mental health issues (along with probably a sprinkling of neurospicyness). The combination of being out in the countryside and having the distraction of the game to concentrate on really helps.1 point -
The 'How Did Your Airsoft Day Go? Thread
Nick G reacted to Colin Allen for a topic
Today the lad and I were at an invitation-only day at Airsoft Plantation. Rather than the usual 150-200 players, there were forty of us, plus a group of playing marshals. Unfortunately, due to weather damage in the woods, the planned game could not take place; however, John, who runs the site, quickly came up with a set of alternatives that utilised the rest of the site. The day started badly for me, with my extremely old PTS/Ares Masada committing seppuku while I was setting it up. Given the poor availability of parts for such an ancient and unique RIF, I am not sure that it can be repaired. Therefore, I had to switch to the A&K version of the Masada, which performed valiantly all day. The first game was a simple attack and defence of the recently enlarged village; as the defenders, we had three lives in or touching a building, while the attackers, whose aim was to kill us all, had infinite buddy regens after a 30m fallback. For once, the lad and I started in completely different positions; he was on the left by the lake, while I was on the far right. This game was a good start to the day, with the attackers pressing hard and us resisting strongly, forcing them to take their time. As was to be expected from such an event, the level of play was excellent, with good communications, excellent hit taking and good sportsmanship. Eventually, of course, they killed all of us and took the village. After a short break to refill mags, the game was reversed; the lad and I were on different sides of the advance, with me going down the right and him on the left. I had a few good exchanges with defenders as we broke into the village. When the final defender fell after a gallant stand, we had completed the mission 2 minutes and 14 seconds more rapidly than the blue team. Hurrah! The next game was rather different and was based on part of the originally planned game. Each team was divided into four squads, each of which had part of a code in an envelope. Each player had three lives, after which they had to go to John at the hillfort, whereupon they would be allocated another three lives or given a mission. However, once the player carrying the envelope was hit, they had to hand the envelope to an enemy player, who would take it to John. The winner would be the first team to get all four parts of the enemy's code to John or, if neither team managed this, the team who got most parts of the code to him. The marshals, acting as a UN peacekeeping force on the border between the two teams, would try to keep the peace by shooting at players trying to infiltrate into the other team's territory. Our squad started by trying to flank around the site, coming up behind the enemy's start point at the DEA Base. Having avoided the UN forces, we ran into a large group of the enemy, so fell back in a highly organised manner. After this, the game became gloriously chaotic, with squads disintegrating as casualties were taken and new squads forming from the casualties. Having teamed up with other players for a while, I eventually met up with the lad and some of the rest of our squad near the Boathouse, from where we joined in an attack on the mortar pits. After a lot of wonderfully confused actions, including a small private war against the UN forces, the game came to an end. We had managed to get three elements of the blue team's code to John, while they got only one part of ours to him. Hurrah! Another victory! The lad, who had been carrying our squad's envelope, still had it with him when we got home. Next, we played a convoy game with the blue team forming the first convoy. They had to get their youngest player, who was at the front, to the building at the far end of the main street in the village. As the defenders, we could deploy within 20m of the street. The convoy players had infinite lives, while we had two. The catch was that the blue team could not break formation or shoot until they had been fired on. We decided to let them get just over half way along the street before opening fire. The lad and I positioned ourselves near the start of the street, so that we could deal with the tail of the convoy. Once the shooting had started and the enemy were able to move off the street and move 20m into the village, we harassed them, slowing down their advance and slowly falling back, while carrying out small hit and run attacks on them. Eventually, of course, they completed their mission after wearing down our forces. This was then switched around; the lad and I took up position at the rear of the convoy so that, when the shooting started, we could dash into the village and attempt to roll up the defenders on that side. This worked really well as we and a couple of other players pushed into the village, taking out defenders and supporting the general advance. We completed our mission, unfortunately taking 4 minutes and 12 seconds longer than the blue team. Boo! For a final game, we went to the mortar pits to play last man standing, with the marshals forming the initial attacking team. In this, I got a lovely grenade kill on a group of attacking players who had taken up a position behind the Bedford, lobbing a paper pyro over an earth berm; the cry of "Oh fuck!" just before it went off was very satisfying. This ended a great day of airsoft, played very sportingly with great hit taking. We will definitely attend the next invitation-only game that is organised at AP, if we are invited. Weapons used: Me: A&K Masada ASG XP18 Commander (CO2) The lad: G&G M4 No 1 G&G M4 No 2 ASG XP18 Commander (CO2)1 point -
Macks airsoft dreamers of the week thread
Hudson reacted to Anonymoose for a topic
Condition: "As new" Ummmmm..1 point -
Macks airsoft dreamers of the week thread
Hudson reacted to Cannonfodder for a topic
Ii saw that but was too busy laughing at the make and model descriptions to see it's a repainted 2 tone1 point -
CYMA MP5 - Semi auto broke
The_Lord_Poncho reacted to Ace Airsoft War Games for a topic
Hi, I had this issue with most of our CYMA MP5 rentals using NIMH or 7.4 Lipo, would fire no problem on full auto but semi would be very hit and miss if at all. After lots of head scratching we noticed that on full auto people tend to usually pull the trigger quite hard and it fires, so we tried the same principle on semi pulling the trigger like really hard and IT WORKED every time!! Turned out to be worn out and dirty internal trigger contacts in the end. Hope that helps.1 point -
Gun picture thread
DJsnipe reacted to MistakenMexican for a topic
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Gun picture thread
DanBow reacted to mightyjebus for a topic
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Gun picture thread
DanBow reacted to JimFromHorsham for a topic
1 point