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The 'How Did Your Airsoft Day Go? Thread


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5 minutes ago, LMKipper said:

Brilliant day at Imperium - perhaps my bestestest airsoft day ever.

 

It was one of their 'Cartel' games, with three factions (police, taskforce & cartel) all vying to prevent/control/run a drugs smuggling operation. The roleplaying element with specific RoE for each faction made the day feel really different from your typical skirmish without the eight hours lying in a trench of a milsim. A real highlight for me was leading a four man patrol that snuck into the cartel CP and pinched all the gear while they were out attacking another objective.

 

By far the best bit of the day though, was that I think it's the first time I've gone the whole day without hearing any cheat calling. No one was accused of not taking hits. No one was accused of being hot. No dodgy medics, no hiding from 'nades behind bushes, no dead men talking. Just a really well played and well marshalled day.

I was in Faversham yesterday having a little op, I remember thinking one of these days I'm coming back to the town to give imperium try.🪖🔫

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Played at Special Ops HQ - the fireplace in Milton Keynes on Friday night. It was a rare opportunity for a night game as I’m not normally in area on a Friday night.

 

I spent the whole night trying not to get shot in the face, thinking about the wedding photos for my friend… instead of getting shot in the face, someone got a good angle and I was shot in the “two veg”… I was then shot a few more times because my hand wasn’t raised 😂

 

Anyway, it was an awesome night and a good indoor venue - I’d highly recommend giving the site a visit.

 

I ran my GHM9-G and a few TM glocks - I’m very impressed with the GHM9 and loved that one type of magazine serviced both RIFs 👍🏽

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Played at Survival yesterday. Combination of weather and recent road closures which had only just been re opened kept numbers down . About 28 of us, but what a great day ! . Now i Iove low number days 'cos it's way more tactical , add in a decent number of first timers and no snipers and it was bloody great. 

The rental guys all got stuck in and played well. Proper hit calling all round and fair play from everyone. We wone the first 3 games, and although we did probably work better as a team, the other team never gave up , none of that 'we're going to lose so meh' attitde, they kept coming right till game over. 

 

Pacey games using only part of the field each time , teritory game, raise / lower the flag in the village and get the barrel from the centre start point as close to the other teams HQ as poss. That one involved running into a hail of BBs !

 

Game 4 was interesting . I was made team leader (probably based on age 😂) and got to pick 4 other guys. We then had to rescue a casualty ( manakin on a stretcher) from the medic station and get him back to our start point. Other team of everyone else were already spread out covering th earea when we started. We seriously didn't think we'd do it, the casualty was so well covered, but a concerted push just before the end got him out with 2 of our guys running him back up the hill to base . 

 

At that stage i was completely soaked as it had rained pretty steadily most of the day and various body parts were complaining, so I called it a day. 

 

Ran my L119 A2 and G3 GBBR's , they both got stashed in the airing cupboard over night to dry them off before a strip and clean today.

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Made my way over to UCAP Green Ops yesterday. It's a bit out of my way and further than I would normally travel, but I had to drop my girlfriend at Gatwick for 7:30, so thought I'd treat myself...

 

Anyway, what a really great site. There wasn't a huge amount of people, only 40 or so at the start of the day but the games were fun. Started with your typical fall back defence game, followed by a timer game then drugs/bombs in the helicopter. Nothing revolutionary but what makes the site so great is what they've done with the playing area. 

 

They've built/dug loads of bunkers, buildings, trenches etc, so there's loads of variety in quite a small site. It's not all long distance stuff either, so they've created a sort of woodland CQB in some ways. The other thing, which is a pet peeve at some sites, is that they've kept on top of maintenance. Lots of the rhodendrons/bushes/weeds are kept in check with paths kept clear. That means you can move around the site easily and everyone isn't funneled into one small area because the rest is impassible. 

 

Bit too far for me to be a regular site but if I find myself that way again I'll head over.

Edited by LMKipper
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Red Alert is 100% my favourite site now, roll on 27/10/2024 and the next Battle Sim, and the sausage + mash + gravy was lovely on Sunday...

 

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Had a fun weekend at Stirling this weekend. First Stirling in a few years and good fun. I was running solo but was lucky to be attached to 1 troop although the takings really were the same as any other callsign. Lots of patroling and recce to build up a target package before conducting strikes into the village.

 

It was really hard work as the tempo was high for a 36hr event and opfor fought incredibly hard with everywhere outside of the fob feeling like a hostile environment. If you have your admin on point and are comfortable being aggressive in a firefight then it really is worth giving it a try as they're really special events.

 

Run TF if you're into sprinting into battle and opfor if you're looking for a more relaxed attitude to the game. Either way you'll be looked after.

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On 09/09/2024 at 16:12, Nick G said:

i Iove low number days 'cos it's way more tactical

This times million. IMO far too many sites are happy to cram in as many players as possible which turns games into a boring stalemate where nobody is able to move.

 

I know it's a bit late but last Tuesday I took a trip back to Bunker 51 for the first time this year. Numbers were low at 12 total dropping to 4 for the last game and on the whole I had a great evening. Hit taking was good with no problems. Although there was one amusing moment where myself and an opposing player were both thinking the other wasn't taking their hits, only to find out both of us were having feeding problems. We both had a good laugh about it afterwards when we realised what happened. All in all I think I definitely would recommend their mid week games. The Sunday games I think I'll avoid though, from talking to other players it sounds like they have too many players for both the game zone and safe zone

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3 hours ago, Crazy_Crystal said:

Had a fun weekend at Stirling this weekend. First Stirling in a few years and good fun. I was running solo but was lucky to be attached to 1 troop although the takings really were the same as any other callsign. Lots of patroling and recce to build up a target package before conducting strikes into the village.

 

It was really hard work as the tempo was high for a 36hr event and opfor fought incredibly hard with everywhere outside of the fob feeling like a hostile environment. If you have your admin on point and are comfortable being aggressive in a firefight then it really is worth giving it a try as they're really special events.

 

Run TF if you're into sprinting into battle and opfor if you're looking for a more relaxed attitude to the game. Either way you'll be looked after.

 

This is good to hear. I'd like to get back into milsims having restarted airsoft, but no longer have a regular group to go with. Thought rocking up to a Stirling/Defiant/An Other solo might be a bit crap but sounds alright.

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1 hour ago, LMKipper said:

 

 

This is good to hear. I'd like to get back into milsims having restarted airsoft, but no longer have a regular group to go with. Thought rocking up to a Stirling/Defiant/An Other solo might be a bit crap but sounds alright.

Yeah, it can be intimidating but actually most airsofters are a friendly bunch and you'll quickly meet new people. 

 

I did have an advantage of meeting a few people at a training event and having nods etc. I didn't run with them but I recognised a few faces around and having been doing milsims off and on for a good few years made it easier to slot in from the task force side of things. Tbh if I was getting back into it just enjoy causing chaos with opfor you'll definitely enjoy it 👍

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On 17/09/2024 at 10:26, LMKipper said:

 

 

This is good to hear. I'd like to get back into milsims having restarted airsoft, but no longer have a regular group to go with. Thought rocking up to a Stirling/Defiant/An Other solo might be a bit crap but sounds alright.

Go for it you'll have a great time

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  • 2 weeks later...

Went to Splatoon today, they'd changed the games around and started with the two longer fall back games in the morning before lunch which I think went amazingly well. Paired with the use of full auto allowed (Used to be semi only) it felt like the games were more competitive and quicker with both sides actually completing the objective (Fighting through four "zones", which defenders need to be cleared from. They have one life where as attackers have unlimited) before the 45 minute limit was reached. 

 

First time out with the PKM today and it absolutely shreds! AK-105 sadly still wants to fire upwards, even with a new hop unit etc which is very strange. Got out for the first two games but sadly the PKM had taken a toll on my scoliosis and rendered me almost useless after lunch, so missed out on the third game but still had heaps of fun in the morning!

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I had been undecided about where to go today, with the options being Splatoon and 501st Airsoft.  As I had been tweaking a couple of guns, Splatoon was the final choice as it has a well marked out 60m range.

Numbers were lower than usual, but higher than last time I was there, with around 60 being present at the start of the day.

Having set up and checked the two tweaked guns, which were both shooting at around 1J with the hop set, I set up my gear for the day and went through the ritual of chronoing, with is handled very efficiently at Splatoon.

The first game was the usual fallback, with us as the defenders; we had one life in each of four zones, while the attackers had infinite regens on a marshal.  In the first stage, I took up a position on the right and had great fun potting attackers until I took a gun hit and had to revert to my trusty sidearm.  I was soon hit and had to fall back to the next zone, where I again took a position on the right and had some delightful exchanges of plastic with enemy players, taking out many of them before one of them finally got me.  The next zone was the first half of the container village.  I decided to take up a position where I could pick off enemy players who were trying to break into the zone; this worked well for a while until I again had to switch to my pistol, which was not ideal in the circumstances.  Having been hit, back I went to the final zone, where I decided to fight on the left flank as usual.  As a team, we held up the enemy well, until they eventually reached the grey helicopter, which was their target.

After a break, this game was reversed; the fight in the first zone was tough, against a determined enemy, but we took it and moved on to the second zone; the Begadi hop in the MPiKm was proving to be worth its rather high price, with shots being very consistent and long ranged.  Having taken that zone, we attacked the first half of the container village, which we cleared reasonably quickly but suffered a 30 second time penalty as an opposing player was still alive in the pile of tyres when we called the zone clear.  Pushing on into the final zone, various attempts were made to reach the grey helicopter; none were successful until someone finally took out the enemy player who was in a perfect position to shoot anyone making a run for it.  

When the dust had settled, our time was around seven minutes faster; hoorah!

Lunch followed, during which a few players left; as a result of few of us were asked to switch to the red armband team.

The first game after lunch was a simple domination; each team had to set three spinners across the site to their colour at the end of the game to get points.  As usual, I headed to the lower field, eager to shoot my former colleagues.  This was a messy fight, with the spinner changing hands a couple of times, finally ending up showing the other team's colour.  One nice moment involved spotting an enemy sniper who was just getting into position on our flank and sending him back to regen with a couple of well aimed shots.  I have no idea who won the game overall!

After another break, we had to escort Geoffrey the Giraffe, who is actually a very large stuffed toy zebra, to either of the helicopters; we decided to take him to the grey one as it is harder to defend.  We had infinite regens on our start point and the defenders had three lives.  Pushing up rapidly, we reached the edge of the woods near the helicopter and stalled in the face of a very solid and active defence.  Having taken out a few defenders, I was hit and went back to regen; on my way back to the front, we heard the joyous news that Geoffrey had made it to the helicopter.  Hip Hurrah!

After another break, this game was reversed; I took up a position on the upper level of the container village and had a great time shooting enemy players as they tried to push into it.  At one point I spotted the shadows of some enemy players who were behind a container below me and to my flank.  A pyro took out two of them and I shot the other, who had reacted more quickly than his colleagues and ran around the corner of the container into my line of sight.

Geoffrey again made it to the helicopter, but in a time that was three minutes slower than when we took him there.

After this game, I decided to leave; the final game was a CQB one in the Kill House, which is not my bag, man!

Overall, it was a rather spiffingly good day of airsoft.  However,  I am still not convinced by the site now allowing full auto for all weapons, albeit with a 15m minimum engagement distance; I far prefer semi auto only games.

Weapons used:
CYMA MPiKM
JG/Golden Eagle AMD65
ASG XP18 Commander (CO2)



 

Edited by Colin Allen
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1 minute ago, Colin Allen said:

I had been undecided about where to go today, with the options being Splatoon and 501st Airsoft.  As I had been tweaking a couple of guns, Splatoon was the final choice as it has a well marked out 60m range.

Numbers were lower than usual, but higher than last time I was there, with around 60 being present at the start of the day.

Having set up and checked the two tweaked guns, which were both shooting at around 1J with the hop set, I set up my gear for the day and went through the ritual of chronoing, with is handled very efficiently at Splatoon.

The first game was the usual fallback, with us as the defenders; we had one life in each of four zones, while the attackers had infinite regens on a marshal.  In the first stage, I took up a position on the right and had great fun potting attackers until I took a gun hit and had to revert to my trusty sidearm.  I was soon hit and had to fall back to the next zone, where I again took a position on the right and had some delightful exchanges of plastic with enemy players, taking out many of them before one of them finally got me.  The next zone was the first half of the container village.  I decided to take up a position where I could pick off enemy players who were trying to break into the zone; this worked well for a while until I again had to switch to my pistol, which was not ideal in the circumstances.  Having been hit, back I went to the final zone, where I decided to fight on the left flank as usual.  As a team, we held up the enemy well, until they eventually reached the grey helicopter, which was their target.

After a break, this game was reversed; the fight in the first zone was tough, against a determined enemy, but we took it and moved on to the second zone; the Begadi hop in the MPiKm was proving to be worth its rather high price, with shots being very consistent and long ranged.  Having taken that zone, we attacked the first half of the container village, which we cleared reasonably quickly but suffered a 30 second time penalty as an opposing player was still alive in the pile of tyres when we called the zone clear.  Pushing on into the final zone, various attempts were made to reach the grey helicopter; none were successful until someone finally took out the enemy player who was in a perfect position to shoot anyone making a run for it.  

When the dust had settled, our time was around seven minutes faster; hoorah!

Lunch followed, during which a few players left; as a result of few of us were asked to switch to the red armband team.

The first game after lunch was a simple domination; each team had to set three spinners across the site to their colour at the end of the game to get points.  As usual, I headed to the lower field, eager to shoot my former colleagues.  This was a messy fight, with the spinner changing hands a couple of times, finally ending up showing the other team's colour.  One nice moment involved spotting an enemy sniper who was just getting into position on our flank and sending him back to regen with a couple of well aimed shots.  I have no idea who won the game overall!

After another break, we had to escort Geoffrey the Giraffe, who is actually a very large stuffed toy zebra to either of the helicopters; we decided to take him to the grey one as it is harder to defend.  We had infinite regens on our start point and the defenders had three lives.  Pushing up rapidly, we reached the edge of the woods near the helicopter and stalled in the face of a very solid and active defence.  Having taken out a few defenders, I was hit and went back to regen; on my way back to the front, we heard the joyous news that Geoffrey had made it to the helicopter.  Hip Hurrah!

After another break, this game was reversed; I took up a position on the upper level of the container village and had a great time shooting enemy players as they tried to push into it.  At one point I spotted the shadows of some enemy players who were behind a container below me and to my flank.  A pyro took out two of them and I shot the other, who had reacted more quickly than his colleagues and ran around the corner of the container into my line of sight.

Geoffrey again made it to the helicopter, but in a time that was three minutes slower than when we took him there.

After this game, I decided to leave; the final game was a CQB one in the Kill House, which is not my bag, man!

Overall, it was a rather spiffingly good day of airsoft.  However,  I am still not convinced by the site now allowing full auto for all weapons, albeit with a 15m minimum engagement distance; I far prefer semi auto only games.

Weapons used:
CYMA MPiKM
JG/Golden Eagle AMD65
ASG XP18 Commander (CO2)



 

 

It was you! Haha, I was in the party room just behind where you guys was seated. Me and my friend kept looking at your MPiKM but every time I went to have a chat about it you wasn't around 🤣

 

The full auto does seem to be causing a few more arguments than normal, I think (And hope) as the marshals get used to it more it'll become less of an issue. The hit taking was a LOT better today than last month when I played and it was by far one of the best days I've had at splatoon in a long while!

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24 minutes ago, JinxDuh said:

 

It was you! Haha, I was in the party room just behind where you guys was seated. Me and my friend kept looking at your MPiKM but every time I went to have a chat about it you wasn't around 🤣

 

The full auto does seem to be causing a few more arguments than normal, I think (And hope) as the marshals get used to it more it'll become less of an issue. The hit taking was a LOT better today than last month when I played and it was by far one of the best days I've had at splatoon in a long while!

Bugger!  We seem to be destined to miss each other.

I think part of the problem is that people have no idea how far 15m is, despite the handy visual guide in the safe zone.  Hit taking did seem ok today, although there were a few moans in the afternoon, which is pretty much par for the course.  It was a very good day overall, although they do need to reduce the length of the breaks, which did happen in the afternoon.

 

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