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Engagement Distance for Snipers
Impulse and 4 others reacted to Badgerlicious for a topic
Definitely put a chrono at the top of your "to buy" list. Especially if you plan on doing any work on you boltie (or any gun).5 points -
One thing i've learnt with snipers (in general) is that the size of a meter differs depending if they're working out the MED or if they're trying to sell it5 points
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https://www.airsoft-hub.com/item/30179-we-hi-capa-7-inch-co2 "Gun works very good just needs a new nozzle" That's quite the contradiction there along with his self-congratulatory remark about the paintjob he did that looks like it's flaking away more than Goldmember.5 points
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New Camouflage Pattern
Tackle and 3 others reacted to Cannonfodder for a topic
Are you after a new camo pattern but want something different to the multicam or MTP that everyone else is wearing? Then look no further4 points -
Engagement Distance for Snipers
Tactical Pith Helmet and 3 others reacted to Rogerborg for a topic
It's not an unreasonable assumption that anyone using a bolt action is going to have thrown in a spring that pushes it up to the site limit. Bear in mind that the marshals and other players aren't going to know what energy you're shooting at, so prepare to get shouted at for engaging up close even if it's down at the lower end. That said, there are folk who run bolt actions at under 1.14J in order to not have a MED. And if you're just a bit over, and don't have a sidearm, a pragmatic site owner might tell you to just not point-blank anyone with it - see what they say. On the other hand, some sites can be (understandably) strict about their rules as they're conditions of insurance. Generally you want to run the heaviest BB that your hop will lift (and your wallet will stand) in a sniper. I'd be looking at using at least 0.32g, ideally over 0.4g if the hop can lift it. If you drop down to a lighter BB to de-creep the energy down to under 1.14J, fair enough, but you're giving up one of the advantages of a bolt-action where you need every shot to be as consistent and to carry its energy as far as possible. I'd keep your expectations very low for a stock boltie - you're going to be outgunned by just about everybody else there. Fingers crossed that it all goes well and you enjoy the manual action.4 points -
Engagement Distance for Snipers
Tactical Pith Helmet and 3 others reacted to Adolf Hamster for a topic
As tackle says the main reason i can think is simply stereotypes. Practically what matters for an med is that the bb has some time to drop in owchiness, so it should on paper be only the energy level that counts regardless of the pew type. But on the ground, i can see many an argument being levied of "oi sniper that's not 30m", so maybe easier to just to limit everything people think is going to be an med gun regardless of it's actual power level.4 points -
Macks airsoft dreamers of the week thread
Galvatron and 2 others reacted to Mad dog 49 for a topic
So it's boneyard with a gash paint job courtesy of airfix?3 points -
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Not daft on your part, the sites are making a very common assumption that any snipers will be running at or close to their maximum limit, whereas your out of the box sniper is only doing close to the aeg limit , which would seem unfair. Best thing you could do is explain this to the site, give them a call & see if they'll allow you to run it with a different contact criteria, explain its running at aeg levels & until you get it upgraded, it's more about practicing the field craft than getting long range kills.3 points
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Engagement Distance for Snipers
Tactical Pith Helmet and one other reacted to Egon_247 for a topic
Only stupid question is one you don't ask. 👍😁2 points -
Practically mandatory. I enjoy bolt action, it's a different style of play. And (especially when you're defensive) you're often within the range of other guns anyway, even if you're shooting at 2.3J. Sneak and poke and have fun with it, it's all good.2 points
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Engagement Distance for Snipers
Tactical Pith Helmet and one other reacted to Reef for a topic
Thanks Rogerborg, I've got a lot to learn on this, I've never fired a boltie and haven't put a round through our new gun yet. I'll see what happens the weekend and report back I think we've fallen into the typical noob trap of getting over excited and buying loads of stuff. Hey ho, what else is money for.2 points -
Cerakote £200, gun £500 / 2 = £450 max - because they are a pile of shit dressed up pretty. Also 340 might be on duster gas, but I had one on preorder and sold mine on because out of the box they do 460-480 on GG and when you drop in a flute modified flute valve to make them site legal, they chug like buggery. Even on HRC they have pages of woes related to how much work is required to make them serviceable for play.2 points
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2 points
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If you're unsure at your local site, I'd just speak with the marshalls and clarify. I can't imagine they'd saddle you with an MED if you're shooting at 1.14J or lower, but they may decide to because they're lazy they don't want to have people running around with 2.3J sniper rifles point-blanking people and then claiming "no, I'm at 1J". Typically "AEG", "DMR" and "Sniper Rifle" are more classifications than actual RIF types. I've never been told at any site or event I've been to (outside of AI500) that I can't use a bolt action rifle at 1.14J or lower and then shoot up close like everyone else. For example, when I play Vietnam filmsim events at Gunman, they have a sniper ban during the summer where DMRs and sniper rifles are banned because the ferns grow high and it's harder to find angles without creeping into your MED. However, they still allow me to use my m700, very much a bolt action rifle with a scope on it, as long as I set it to 1.14J or under, because at that point it's just the same as anyone's AEG, just a lot quieter, typically more accurate and more satisfying to hunt GIs with I've never been to a site or event that has told me I still have to have an MED if I have a bolt action rifle (or a gun that looks and acts like a DMR) at 1.14J or under. At some sites a 1.14J bolt action is far more useful, like Gunman Eversley during the summer due to their sniper ban, and also my local Worthing Airsoft as while they don't have a ban, the site becomes even more woodland CQB during the summer because of how much it bushes up. The only difference was AI500. They didn't let me bring one of my 1.14J bolt actions to the shopping centre one for no other reason apart from they said "no sniper rifles", even though it was under the power limits and actively would've made my life more difficult (CQB with a bolt action is a challenge, but a thrill!). They also had a moan at me at the Citadel one when I brought my m21 because it looks like a sniper rifle, but I said "it's an m14 with a scope. It's just a battle rifle and the power is under 1.14J" and so they didn't stop me from using it. So that's the only example I have of a site/event classing guns based on how the action works / what they look like. Also, it can go the other way (somewhat). I've seen people running arp9s with drum mags as "DMRs" because they're locked to semi-auto and the power is higher, though most events and some regular sites will specify that a DMR has to be a RIF based on a real-world DMR, like an m14, SR-25, mk12 etc. DMR rules are the thing that varies the most from site to site, as they could be 1.48J, 1.64J or 1.88J depending on the site, some sites mandate a stock, some sites require specific RIFs like I said earlier.2 points
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When you Chrono the gun the marshall should tell you if you have an med or not. At 1.16j you're still in auto/AEG territory. Have you worked it out or have you chrono'd it? On what weight ammo?2 points
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2 points
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From a marshalls point of view yes you shouldn't be subjected to a MED, but other than giving lower powered bolt action/DMRs highly visible tags it's too much of a ball ache trying to distinguish who should have a MED. Especially having to constantly deal with with players who don't understand what a snipers role is and try to do base clearance with a high-powered gun.1 point
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The 'What have you just bought' Thread
gavinkempsell reacted to GiantKiwi for a topic
I mean, I keep going up there for social reasons, despite it being decidedly backwater-ish 👀1 point -
1 point
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Are teams with red armbands in the disadvantage?
Cannonfodder reacted to Emergencychimps for a topic
If it's such an issue for you, attend events and sites that based teams off the clothes etc you wear and don't use arm bands. Ultimately, it's a team based game and most skirmish sites do that team designation using an armband, which based on the name should be on the arm, not the wrist, ankle, plate carrier or your left bollock.you know this before going to a site and paying your fee. Just because you've chosen a special outfit for the day, I'm struggling to see why other people who have also paid should be at a disadvantage of not being able to determine your team as quickly as the any other player on site. As the anomaly you are the issue. I do sympathise, but it isn't real war. I've played against players in woodland both with arm bands and against arm bands and if you're sensible, it's not that much of a big deal. I've certainly had days of being slaughtered by arm band wearing players.1 point -
2 way radio
Rogerborg reacted to Jez_Armstrong for a topic
Probably because 5w in the woods isn't effecting anyone but as a licensed ham radio licence holder I understand why these things should be regulated1 point -
WE F229 Mag Compatibility
Jamsandwich reacted to Krisz for a topic
WE is a Marui clone manufacturer (with some exceptions) so I wouldn't be suprised if Marui P226 magazines would fit yours. You have to buy one to find it out. 🤑1 point -
Hop units don't have to be expensive. If yours works OK and doesn't slip then keep it in.1 point
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1 point
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2 way radio
Rogerborg reacted to The Waco Kid for a topic
Don’t listen to them! Start with a one way radio and work up to it. 😋1 point -
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Pro airsoft tips...
Egon_247 reacted to Cannonfodder for a topic
That sounds like a them problem 99% of problems can be solved with pyros. For the remaining 1% add more pyros1 point -
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1 point
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