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Colin Allen

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Posts posted by Colin Allen

  1. 2 hours ago, ARC Fives said:

    The piston in this old G&G gearbox (I don't think the piston or rest of the internals are) locks back after a few shots.

     

    I think the solution is to shortstroke by a couple of teeth (1 from front and one from back?) to stop the piston from moving all the way back and catching on the spring and spring guide. There isn't alot of space.

     

    Or is this amout of space completely normal and I just need to try a different spring?

     

    I don't have the tools to shortstroke the gear myself, so any low cost solutions would help.

    thumbnail_20240409_171508.jpg

    it is very unlikely that the piston is catching on the spring and spring guide, although this is airsoft so anything is probably possible.

    The usual cause of this is that the battery or motor lacks the muscles to push the piston all the way back against the heavily compressed spring.  

    What battery, motor and spring are you using?

  2. 25 minutes ago, DanBow said:

    My daughter bought a box, of 5, Valken branded M4 mid cap mags for her Valken AEG.

    Ive just got a G&G GC16 that takes a stanag mag.

    I tried one of her mags in mine but there is some fabrictypestuff on one side of the inside of my mag well so it wont go in with out a bit of force. Obviously,  i didnt do that but that leads me to the question . . are M4 and stanag mags different or do i just need to buy the specific G&G mags?

    The “fabric” is probably there to prevent mag wobble and possibly improve feeding. 
     

    Stanag mags and M4 mags are essentially the same thing, although the reality is that not all mags work in all guns.

     

    Remove the fabric and see if the Valken mags fit and feed.  We use Nuprol, MAG, PTS and unknown brand mags in G&G, SRC and Lancer M4s.

  3. On 06/04/2024 at 15:43, Cannonfodder said:

    This. I've always liked the G3 but when I got one I found it totally unsuitable for my playing style as I like to go sneaking through bushes and a long gun like that just gets in the way

    Try doing it with an SLR!

  4. 2 hours ago, Dan Robinson said:

     

    We quite enjoyed our gameday there, but I remember the map being pretty large and the directions rather vague.  Wouldn't say no to going there again, but we have so many options within that driving radius.

    When I went, we played the worst fallback game ever.  In one section of it, all 30 or so of us had to defend a small circular area with virtually no cover against an enemy who could go wherever they wanted and attack from any direction; it didn't last long.  In another section of the same game, the same number of us had to defend the world's smallest killhouse; there was barely room to breathe, let alone move.

    In another game in the CQB maze thing, we had to pretend that we could not see our opponents through the rather large gaps in the walls.

    The safezone was good and had WiFi.

  5. 1 hour ago, SheriffHD said:

    Had a disappointing day over at Gunman's Battle Lakes but still enjoyed myself.

     

    I'll start with what I liked - the marshalls were great, friendly and quick to reply to any questions I had prior to the day. The guys playing were grey guys. Only one concern with hit taken which was handled well. No over shooting and no excessive face shots. People seem to PID alot here and it makes for a better day. (Unlike other sites where people will full auto a bush and traumatise a poor squirrel if it rattles too suspiciously) 

     

    Arriving at the site it has a good sized car park but the (un)safezone had concerns. You'll see a nice building which has heated toilets but quickly informed that they no longer have access to the building so players are forced in an uncovered garden which had one small canvas tent housing 4 people. Luckily it didn't rain as it'll mean all your gear getting soaked with no cover. And not alot of seating available either so if it's a busy day probably better to load out at your car instead.

    And instead of a shooting range told to stand by the entrance of the safezone and shoot at target in the field between car park and the safezone with no barriers of protection from any accidental misfires in the wrong direction. 

     

    Anyway. The day it self. They operate filmsim rules so there's an element of roleplay. Also use classes with ammo limits which I'd like to see at more sites (no full auto unless you're a HMG for bursts only) and only basr allowed to ghilly up.

    Games had several elements to them and sub objectives to complete which if there were more numbers would of been great but as we had about 16 a side on such a good size map it made for slow fighting. Respawns were a movable flag moved by each team so talking to each other to know where we could respawn was a good idea to keep teams together with a main fixed spawn further back.

     

    Gameplay involved a nuke to recover and several drones around the map to retrieve. And to access the nuke we had to find letter around the map and solve the codeword to release the nuke for moving. I think because the class roles they implement here it meant there was very little overshooting and people were amazing at positive IDing targets before shooting. Why is that so uncommon now days I don't know but it's nice to see. 

    I managed to get a good few rushes and get a few guys out which I was happy with.

     

    The day ended on a very disappointing note though. Got to about 3pm and it just seemed like there were no-one pushing the objectives. So mate an I roamed the entire map and didn't see a single person and that was sticking to the main choke points too. Turned out all but 2 guys on the enemy team decided to call it quits and normally when stuff like that happens the marshalls intervene and make changes but no such luck on this day so everyone iust waddled back and called it a day.

     

    I've always heard good things about battle lakes but based on that experience, while there was positives. The disappointment is hard to shake so wouldn't visit there again.

    It is a strange site.  I used to play and marshal there at one time; while it has some great terrain, with large numbers it becomes massively channeled, while with small numbers if turns into hiking with guns.

    The old safe zone was great, with the interior and exterior space in use and much larger marquees outside.  However, as a marshal, clearing up all the mud and crap indoors after everyone had gone home was a pain.  I went there a couple of years ago and was somewhat disappointed by the safezone and the gameplay.

  6. 7 hours ago, JinxDuh said:

    My first (and last) time at Skirmish Billericay was pretty much the same experience. 
     

    They asked who was new to the site, I raised my hand and they gave me a map with a bunch of numbers. Only information on said map to help was that “trees have numbers painted on them”.
     

    After being hit in the first game of the day and then being told by a marshal to move to the next area (With no directions, just called it by the name) and the map being utterly useless by the time I’d gone around most of the site to find where I was meant to be, the game had already finished. 

     

    I think in total I played about ten minutes that day, before deciding to pack up and walk on at my normal site about 15 minutes away. 😂

    I went there once; it was enough.

  7. This morning, the lad and I went to one of our regular sites, Airsoft Plantation, over in Essex, along with 228 other players.  Fortunately, the safe zone and the site are big enough to cope with such a large number of players and the marshals ensured that turn around times between games were as short as possible.

    We started off with an extraction game.  The other team (Blue) had 14 forward operatives in seven vehicles in the mortar pits; they had to extract as many of them as possible and get them back to their start point on the edge of the village, which was also their regen point.  We (Red) had to prevent them doing so by shooting the forward operatives and generally delaying the Blues.  Our start point and regen were at the DEA Base.  This was a fast and furious game with engagements all through the scrubland and across the mortar pits, with the initiative swinging to and fro.  Eventually, the Blues managed to get eight live forward operatives back to their regen, with six being killed.

    After a short break to refill mags, the game was turned around, with us taking our turn to try to extract 14 forward operatives, one of whom was the lad, who was in the back of the Bedford; he died very quickly and regened as a regular player, while I was fighting in the scrubland with a group who were trying to cut the Blues' route between the DEA Base and the mortar pits.  We got news that seven of our forward operatives had made it to the village, along with six dead ones; one was still in play and, if we could get him out in time, we would win.  He was successfully extracted and made it back to the village in a time that was four minutes and thirty six seconds shorter than the blues had managed for the same number of live operatives; victory!

    After another short break, we headed into the woods to start a fallback came; as defenders, we had two lives in the woods, two in and around the village and two in the scrubland.  The enemy had infinite regens on a marshal and had to get one of 14 players with yellow armbands into the plane in the DEA Base.  I took up a position on the left of our first defensive position and we had a super fight with the enemy, holding them up for a very long time before finally being overrun and pushed back to a second defensive position where we did the same thing again.  Being hit again there, I, along with many of my colleagues, fell back to the village, where we held up the enemy until the game ended with them far from achieving their objective.

    After lunch, we played a game where we, as the attackers, had to fight our way into the village from the firebreak, capture 14 players with yellow armbands (is anyone seeing a pattern here?) and get them back to our our marshal on the firebreak within a specified time.  I missed the beginning of this game due to a couple of annoying but minor gun issues and only managed to join in while we were pushing into the village.  After a hard fight, the 14 players were captured and delivered within the specified time.  Victory again!

    Then came the reverse of the fallback game; we soon discovered how difficult it was to push through such a large enemy force and found ourselves bogged down.  The lad and I joined a group on our far right and, massively assisted by the lad's controlled aggression and training, forced our way forward along the site boundary, opening up the enemy's flank and helping push them back to the environs of the village, where our attack stalled somewhat and we ran out of time, as had the Blues earlier.

    Thus, fallback ended as a draw.

    Overall, it was one of the best days that we have had at Airsoft Plantation, with the games being played hard but fairly, with some great play on both sides.

    Weapons used:

    Me:
    Ares L1A1
    Real Sword QBZ97
    ASG Commander XP18 (CO2)

    The lad:
    LCT AKMS
    G&G AK47/AKM hybrid
    ASG Commander XP18 (CO2)
    Dynatex grenade (x2)
     

  8. 2 hours ago, Impulse said:

    at Worthing Airsoft they're going to change the rules for ghillies; now if you want to use a ghillie, you have to have a bolt action or DMR.

    I believe that Imperium have gone even further with only bolt action wielding snipers being allowed to wear ghillie suits and DMR users being restricted to a snood.

    I agree that it is a good rule.

  9. 3 hours ago, Portela_999 said:

     


     

    i am in West Drayton (close to heathrow)

    are you in london as well?

    .

    .

    ,

    .

     

    Amazing tips, guys! Thank you! 
     

    is that one in cobham, surrey still open? Ive messaged them but no reply so far…

     

     

    anything in particular that I should look for when buying my first pistol/rifle?

    I am right over the other side of London, almost in Kent.

    Ambush Airsoft in Cobham is still open.

    Before buying your first rifle, play your three games at the same site in not less than 56 days and get your UKARA registration, so that you don't have to buy a two toned gun.  Try to get your hands on as many guns as you can to see what suits you and what you like; as others have said, most airsofters are more than happy to bore you to death with information about their guns.

    If you want to make a safe first purchase, the Specna and Double Eagle M4 style guns are decent.

  10. 3 hours ago, Jay246 said:

    Hmm interesting it was doing it before but got told the hop unit was fooked so replaced hop unit thought whilst I'm at it il replace hop rubber and longer inner barrel then found it working much better but double feeding still 

    Ah, it was double feeding before you fitted the Maxx hop unit!  That did not seem to be the case based on your original post: 

    "Hi guys iv got an ICS split gearbox M4 with newish maxx hop unit new hop rubber and new internal barrell and it's now double feeding..."

    When you say "double feeding", what do you actually mean?  Is it pushing out two BBs at the same time or is it cycling twice, giving two separate shots.


    If the former:

    If your sector gear has a delayer chip, take it off and see if that makes a difference.

    If that does not work, one thing you could try is to use a 4mm drill to make a small indentation in the "roof" of the hop unit, directly above the feed tube. This seems to help prevent double feeding by giving the BB somewhere to sit rather than trying to follow its friend through the hop lips.

    If the latter:

    Try fitting an Auto Braking mosfet.

  11. 42 minutes ago, ParHunter said:

    I guess you could say that the arm bands are orange but they are for the Red team. Looks like Driver Wood got brand new arm bands as I can’t remember them that bright.

     

    I can understand that just putting one on the front of your plate carrier invites friendly fire but what about front and back?

     

    Or I might have to accidentally drop my arm bands in the mud and walk all over it while trying to find it 😅

    Armbands; the name sort of gives away where they should be.

    Putting them on the plate carrier also causes issues if everyone is looking for them on the arms.

    I cannot see why people won't have them clearly displayed on their arms, unless they are trying to gain an unfair advantage, which is otherwise known as cheating.

  12. Using green armbands at an outdoor site seems wrong as it does confer an advantage for that team; the same, of course, applies to sites that give one team armbands but not the other.

    In my opinion, armbands should be worn either on both arms or on different arms by the two teams.

    Players who put them on their plate carriers and Bush Wookies who wear them on their ankles are cheating and should be ritually disemboweled.

  13. 1 hour ago, Tackle said:

    Can't remember his username,  just that while everyone who'd seen the vid was in agreement the body language indicated he'd seen the gun before walking on it at least twice ?(I think), this guy argued otherwise.

    Anybody else remember it ?

    I remember the discussion and have been trying to use this site's pretty useless search function to track it down, with no joy.

  14. This morning, the lad and I set out for Splatoon in Essex.  On this occasion, we were accompanied by the lad's girlfriend, Charlie, whose first taste of airsoft this was to be, although she has been shooting real guns since the age of eight.

    The safe zone was a little less busy than usual, probably due to people having family commitments, with probably around 70 players in attendance.

    After getting everything ready and showing Charlie how airsoft guns work, which involved her shooting the lad a few times, we set off for the first game, with me using the Ares VZ58.

    This involved each team collecting as many as possible of a number of bombs that were spread across the site and transporting them to their helicopter; we had the grey helicopter and the yellow team had the black helicopter.  Teams could also raid their opponents' helicopter and steal their bombs.  Everyone had infinite regens on their start point.

    Setting off into the middle field, I very quickly found a bomb, which I transported to the helicopter.  Returning to the middle field, I found another, while a visit to the lower field yielded yet another bomb!  

     

    Round about this time, I encountered the lad and Charlie, who were heading back to the safe zone as the goggles he had bought for her were steaming up.  I offered my spare Bolle Tracker goggles, which proved to be much better, with even the prescription inserts being ok for her.

    At this point, we had quite a few bombs, so I decided to join my colleagues in the container village between the two helicopters, who were attempting to both prevent the enemy stealing our bombs while, at the same time, attempting to steal theirs.  This turned into a really good fight between and in the buildings, with us eventually pushing the yellow players back to their helicopter, although a stout defence prevented us stealing any of their bombs.

    When the whistle went, we had eleven bombs and the yellow team had a mighty...two.

    After bombing up, we started a fallback game, in which we were the attackers, with rolling regens on a marshal, while the defenders had a single life in each of the four zones that we were playing through.  We cleared the first zone rather handily, but lost a bit of time checking for concealed yellow players (each defending player in the zone after the attackers calls it clear adds a 30 second time penalty).  The same thing happened in the second zone and we then pushed into the first half of the container village field, which is usually very hard to break into.  It proved to be so again, but a determined rush and some good suppressive fire saw us reach the black helicopter and begin to push into the structures.  We reached the mid point fairly quickly and called it clear, only for an opponent to pop up from the middle of a stack of tractor tyres.

    Breaking through the final section proved to be rather tricky, until one of the UK Airsoft Ladies made a daring run for the grey helicopter, which she reached, ending the game.  At some point in this zone, I was shot in the back by my own team.

    After taking luncheon (cold pizza; yum!) this game was reversed.  In the first zone, now using the Umarex/S&T ARX160, I took up an advanced defensive position on the right, from where I amassed a number of kills before again being shot in the back by one of my teammates.  Falling back to the second zone, I took up a slightly less advanced position in the hope that would prevent me being team killed again; it worked!  After taking out a number of enemy players, I was shot by an attacker who I am certain I hit as well; however, he did not seem to agree.

    The final two zones were hard fought and my final position on the edge of the woods was lost when a grenade aimed at my colleagues behind the blue car went off within 5m of me.  

    The yellow team reached the grey helicopter in a time that was about two minutes faster than our attempt.  Boo!

    After bombing up, we played a game where the attackers (the yellow team) attacking from the far end of the site, initially had to get a bomb to one of the helicopters; they had infinite regens on a marshal.  As the defenders, we could deploy in the two zones of the container village and had three lives.  Once they had achieved this, the game reset, with everyone having one life and the attackers needing to transport the bomb to the other helicopter.

    It has to be said that our defence was awesome!  We held the attackers away from both helicopters for the duration of the game, although they made several bold incursions into the container village, almost splitting our team apart a couple of times.  I went through five and a half magazines in this game, which is very unusual for me, and was dropping back to the regen to load up when the game timed out.

    A fair number of yellow players left after this game, so the sides were rebalanced and we took our turn as the attackers.  It is very difficult to break into the container village from the middle field but, after what seemed like a rather long time, we managed to do so, whittling down the enemy and seizing the black helicopter.  However, our bomb carrier was nowhere to be found!  After about five minutes, we finally tracked him down and got the bomb to the black helicopter.  Unfortunately, only 14 seconds were left on the clock, so the game ended at that point as a win for us.

    Overall, it was a very good day, with some excellent play by both sides and well designed games.

    Charlie loved it and wants to get a pair of Revision Sawflys with prescription inserts so that she can play again; she has become an airsofter!

    Weapons used:

    Me:
    Ares VZ58 (No! It isn't an AK!)
    Umarex/S&T ARX160
    ASG Commander XP18 (CO2)

    The lad:
    E&L AK74MN
    CYMA AKS74U
    ASG Commander XP18 (CO2)
    Dynatex grenade (x2)

    Charlie:
    G&G GR4 G26 (Well, it used to be, but it has transitioned into something else)




     

  15. 2 hours ago, Shamal said:

    So you say it's got a newish max hop unit,rubber and new inner barrell.

    Was the gat working properly before these changes?

    If the double feeding happened after, then it points to the hop unit.

    I can't offer any possible remedy but I would start looking there.  

     

    This!

    Start by taking the Maxx hop unit out and refitting the original unit.  If it feeds normally, which I suspect it will, you have found the problem.  If it doesn't, do the same with the other parts you have changed until you identify the problem.

    Maxx hop units are notoriously finicky about which guns they will work in.

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