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Posts posted by Impulse
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2 hours ago, C-Diddy said:
Finally, nubs. I've used stock, SixG brass and BavTac MHN. All work well, but the stock limits BB weight to .28, possibly .3s in my experience. Anyone used the Jaeger Titan nub?
I'm using it in my build at the moment and it works very well with a ML MR hop rubber, but was awful with an autobot rubber.
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4 minutes ago, Davegolf said:
The netting doesn't show; it's like when you put a killflash on a scope.
And yes, I don't want to paint it since the MWS is really nicely done and cerakoted, so I don't want to ruin anything there!
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Can't beat a classic; will probably run this combo this weekend, especially since one of my m14s needs converting to deans connectors before I can use it. I've found myself moving away from gucci rifle wraps and adopting a more realistic approach to camo. Elastic bands for natural veg on the day and making sure nothing interferes with the operating parts of the weapon (my expensive wrap has a tendency to obscure the scope picture, leading to me having to manually move parts out of the way). I could paint it, but I don't want to because I love how it looks and don't want to potentially ruin the aesthetic of the mk12.
Literally some donor scrim net I got for free held on by cable ties and elastic bands that I will pair with either a £25 uncrafted cobra hood, or my £60 ghillie cape. Don't need to spend out masses to be a bush!
- Lozart, Pinovic, JimFromHorsham and 1 other
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New pistol courtesy of @TheFull9 because 1911s are my kryptonite. Cycles beautifully and in my room easily gets through an entire mag on a single fill.
I have swapped out the hop unit and barrel assembly for the setup that was in my other 1911 that hates cycling (ML hop unit with a nineball barrel and ML 50 degree autobot rubber and ML I-key) and will give it a run this weekend. If it runs well, I'll be running it more often because very few people run 1911s and they're incredibly beautiful pistols!
Some things never change. My first loadout was an m14 and 1911 because I watched Black Hawk Down as a teenager and thought that one scene was amazing. Still running m14s (I own 2 and want to get a 3rd) and will still run 1911s
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14 hours ago, JimFromHorsham said:
Back in the day at EAG it was quite common to see Tom Andrews little dog “Charlie” the Westie tearing about the place , chasing pyro 😂
madness really , but everyone knew each other and knew he was there and I don’t recall him ever getting injured.
not condoning it , would T have done it with my own dog .
I don't think Charlie ever left the safe zone though? He might've and I just didn't see it / didn't remember it, but I do remember he would always chase after pyro barking his little head off 😂
But yeah, I would never take my dog (if I owned one. Not much of an animal person) into the gameplay area for all the reasons stated by others already. Dog won't know what's going on and doesn't consent to being shot by BB guns and could have a violent reaction to being shot at.
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It's a tad over the budget you've listed, but if you've got the flexibility I heartily recommend this one:
I have one and it's the only plate carrier I need. Got three different front panels set up for it; one for 5.56, one for .308 and one for SMGs. Also put weighted training plates in mine and it feels incredibly authentic!
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Just got home from a day of airsofting at Driver Wood (first time at the site) and I've definitely got a bit of a write up for my experience. Day started early with my alarm going off at 6:30am, but I was ready to go get stuck in. I planned on using the MWS set up as a DMR to make the most of their 1.88J with 25m MED DMR rules, since Worthing Airsoft's DMR rules are just not worth bothering with. Had to dial the hop all the way on to lift the .4s, but on green gas it was sailing them out nicely at about 1.8 - 1.85J, so once I got the gun chronoed and saw how it was performing I was set. I joked with my friend as we headed out, saying "ah, we're a DMR and a bolt action sniper, so I'm sure we won't be the front line." This joke is important for our story here...
First game was a three base domination and was a good game to get started. As I had no idea where anything was, I took myself into a central position with my friend who was running his VSR and we got entrenched in some bushes and started picking people off. It didn't take long before we were the front line, with the rest of our team all dead and not pushing back up. He eventually got taken out, leaving me by myself as I was slotting people on the flank just one after the other (seriously, I loved running a DMR as it allowed me to engage multiple enemies one after the other). I eventually got taken out too when a player on the other team was basically on top of me trying to work out where I was, despite me using an MWS with its clack-clack GBBR mechanism. He said he would never have found me if I was running something quiet. We headed back to respawn and then found that our team was basically being spawn-camped. This was a sign of things to come and something I was wary of going into the day after what I heard at the brief.
Second game we had to escort a pair of VIPs to various spots across the site, having to hold it for 5 minutes. I'll be honest with you, we got absolutely folded again, barely getting out of our spawn. I managed to hold one of the flanks with another guy, just doing Viet Cong tactics hitting them and then disappearing into the foliage all game; Namsoft taught me well! I also lost count of how many grenades they threw in our direction, both a combination of green smokes (count as toxic, so can't be in it without a gas mask) and bangs. They must've spent a small fortune trying to uproot us, but every time they threw grenades, we simply weren't there. I was surprised to hear we managed to do a whole 1 of the objectives, which was 1 more than I thought with how the game was going. We swapped sides and it was much the same; I took a central position and my friend got into a really good spot for sniping, but while we managed to totally lock down part of the site, the other team was running rampant elsewhere. Then we got teamkilled by a mortar that wiped out about 7 or 8 of us and we totally lost control of that too. That was probably the most frustrating part of the day as it was the one part of the site where it felt like we had traction and then we got mass teamkilled.
Third game involved a bunch of oversized playing cards. Numbers were 5 points, pictures were 10 points, ace was 15 points and the joker was -20 points for the enemy team. No prizes for guessing how it went. We actually got a decent start, but then with only a few of us defending the base the other team eventually rolled in and stole all of the cards. I was the last man standing having to cover behind me with the pistol as well as the front with the MWS and it was just a bit too much for me alone. Regardless after I got hit I stood there waiting for a medic, knowing full-well that nobody was around to do so. It did exactly what I wanted it to, as I had 4 of them distracted by me and slowing them down in their endeavours as they watched me with paranoia. However, my team didn't come back in and all of our cards got stolen. I went back to spawn and... we were basically spawn-camped. Again. I still managed to break off and take out a bunch of them from a flank they weren't watching much, but by this point most of our team had given up. I'm not the type and I don't mind being on the losing team, but I could see why morale was low; we had spent all day getting kicked around the site.
Anyway, I did have fun and do enjoy a bit of an uphill battle, especially considering I was against so many regulars while I've never been to the site so I don't know any of the strong positions or even where half of the objectives were. The MWS performed exactly as I wanted it to, but outside of 1.88J I will continue to run it at 1.14J elsewhere; I noticed a little more effective range with 1.88J, but it was borderline. So, my overall thoughts:
Good:
+ The site itself is lovely. It's huge and they clearly put a lot of effort into making it a very fun site to play at.
+ DMR rules are great. 1.88J with a 25m MED is where I'll use one and I thoroughly enjoyed doing so
+ Games were well put together and worked well with the site
+ Early start. Briefing at 9am and it's not a massively long one, so we were out to play nice and early.
+ Very nice safe zone and actual toilets! Shame airsofters are a disgusting lot and the male toilets were rather splashed from bad aim
Bad:
- Horrendous team imbalance confirmed my suspicions I had going into it. Even heard one of the marshalls speaking to a regular who was on our team saying "you know all the regulars go on green and we always do that side as green" after they split us down the middle
- That team imbalance was never addressed. At lunch time, despite orange team getting hammered and basically pushed back to spawn every game the marshalls did nothing to balance it. When there were more greens than oranges, it was more newbies and kids who were moved onto orange rather than a group of regulars.
- Hit taking was laughably bad. I had many shots that I watched to completion through my scope, with people recoiling from the hits and then just continuing on. And I know these are being felt as they're .4s at 1.88J that they're recoiling from
- It's very businesslike. Whereas Worthing, Southdown and Gunman all feel like a community, Driver Wood very much feels like a business first and I feel it lacked the character of other sites. I felt very detached.
Meh:
~ I don't think I've ever been at a skirmish weekend with that much pyro being hurled at me. Green smokes and bangs were raining down like someone on green won the lottery
~ People were proving my point when I say "full auto is a crutch for people who can't aim" with the amount of high ROF full auto spray that was being peppered everywhere
~ Gun sock. My gun literally can't fire if the mag is out, but gun sock needed. I kinda understand this one since they have such a wide customer base and people are dumb
~ They never checked if my DMR was semi-locked. I could've rocked up with a Section 5 firearm and nobody would've known. Fortunately, I'm not a jackass and had already modified my fire selector to only shoot on semi (such an easy mod on the MWS...)
- "Outside food is not allowed" combined with "don't worry, we have relatively expensive food on sale". I didn't eat anything on principle!
- Going back to the safe zone after every game. Those safe zone breaks need to be shorter!
I did enjoy myself and will likely go back again, but there are definitely issues and I can see that a lot of what I heard about Driver Wood was well-founded. Good thing is that the site is good and the games are good, so I can largely make my own fun, but there are a lot of very easily solvable issues that do impact it.
- Dan Robinson, gavinkempsell, Hatchet and 2 others
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17 minutes ago, Rogerborg said:
If you're getting head sized at 25m, and airsofter sized at 50m, you'll be competitive with 90% of players out there.
This. The number of people I've seen with "my AEG can shoot 70m" then I watch them fail to hit a target accurately at 50m... If you can get accurate 50m, you'll be set
- JimFromHorsham and SSPKali
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I would love a GBBR SR-25 from TM, but I doubt it'll ever happen and that's an m4-adjacent gun
I think the next "new" GBBR we'll get from TM will be a 416 and it'll basically be a reskinned MWS.
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I still think even .3s is a bit excessive for a support gun, considering what you're aiming to do with a support gun is lay down a bunch of BBs
You won't get very heavy tracer ammo though because I don't believe it exists, due to what materials are needed to make heavy BBs as heavy as they are and what materials are needed to make tracers all glowy are very different materials.
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11 minutes ago, Dan Robinson said:
Every two weeks usually, sometimes more. In the run up to the boy emigrating we were sometimes doing two a week. Expensive but good father-son bonding.
I maintain that, once the equipment is bought, Airsoft is one if the best value for money days out..... £30+BBs per person, and i get a 7 to 9 mile run, lunch and, when the boy was here, a fun day without fear of disobedience.
Once I've emigrated next year I will only get a few chances a year probably, so im packing what I can in.
Completely agree on that. Once you have all of the kit, the maintenance costs aren't that bad.
Hell, even set up costs aren't that bad. Have you seen how much runners will spend on trainers, or hikers will spend on boots and backpacks and sometimes camping gear?
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1 hour ago, The_Lord_Poncho said:
which day? I might try and nip along myself if i can one morning.
We'll be there on Sunday
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8 hours ago, Leo Greer said:
Generally, I'll organize with either my buddies, or folks who have military experience. They know the value of calling enemies out, holding strategic points, and pushing when they need to, so even if it's not a win at the end of the day, we'll typically take home more than our fair share of kills.
However...
If I'm working with noobs, or even just disorganized players, typically I do my best to simply hold a few strategic points and provide cover fire for anyone nearby. In my perspective, it's often tactically useless to try and organize a push, since if I leave a strategic, game-winning position and have to respawn, chances are that no one on the team will move to cover it.
At the end of the day, I feel out who is actually going to work with me and who isn't and play accordingly. It feels amazing capturing flags with one or two skilled players and really turning the tide of the battle, but if there just isn't any team cohesion, I move fast to take and hold overwatch positions and allow other players to move up safely and do well.
I get this, but at the same time I sometimes pair with newbie snipers as well so that I can give them some pointers and ideas on how to play the role. If we don't teach the noobs, they won't learn.
That said, even if we teach the noobs that doesn't necessarily mean that they will learn either 😂
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22 minutes ago, Dan Robinson said:
Driver Wood is a great site - my criticism would fall in line with the above about the respawns being a long way from the action fro no real reason. Certainly in high summer where the line of sight can be pretty short. Ic an see a reason in the winter when there is less coverage from the trees.
The safe zone is one of the best, I've been to possibly along with High Wycombe.
Having only been the once, and having a "personal down day" I can't really fairly comment on the way teams are put together and the marshalling, but I didn't notice anything too bad.
Guess I'll find out myself as a few of us are planning on going to Driver Wood this weekend. I see their DMR rules are 1.88J and a 25m MED so the MWS is going to be set up for that for sure!
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12 minutes ago, OTH21 said:
Derailing slightly. Is there an upto date list of milsim event organisers other than Stirling / Filmsim. Looking for more events for 2024.
These guys do milsim events to add to your list
- Jacob Wright and OTH21
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6 hours ago, Tactical Pith Helmet said:
Most games I play are filmsim and I use an LMG. Mrs TPH acts as my rifleperson. Obviously, we know how to communicate between each other! We play as a team of two within a main team of however many. We attach ourselves to players that we know have a clue as a squad. Good game pretty much guaranteed.
I think this is the best and easiest way to do it. I frequently just pair up with a friend as a sniper team and we can do some real damage with some basic communication and teamwork.
10 minutes ago, Emergencychimps said:Enjoy the games you attend for what they're advertised for, a skirmish is a blat fest, a hard routine milsim might not have a single firefight etc.
Also this. I tried a milsim and I barely shot at all. Once during the night where we were essentially set up as the fall guys (only team without night vision put to defend an objective against way more than us all with night vision) and then were set up the next day on what felt like a very scripted vehicle ambush. So scripted to the point where we had to do a loop and pass by again because taskforce managed to bungle the vehicle ambush that hard and needed a 2nd chance at it. Didn't really enjoy myself for the event, so I don't really do milsim. Don't really want to pay a bunch of money to be uncomfortable in a field getting shot by nightvision gang all night without any response because I can't afford to drop a couple thousand on fancy NVGs.
I much prefer a good filmsim game over a milsim and would much rather spend my money on such. Gunman Namsoft is a great example; go out, make the lives of the GIs difficult by doing my sneaky sniper thing while yelling taunts at them. Play as much or as little as I want to through the day and then head back to the safe zone to eat something and get a good night's sleep before doing the same the next day.
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6 minutes ago, The_Lord_Poncho said:
Dogtag is adequate, Driver Wood is pretty good in my view. But then i haven't been to Worthing or Southdowns, so i can't form a comparison for you I'm afraid. My slight whinge in my post above aside, I'd be interested to hear what other negatives that you've heard for Driver Wood.
I can't in good faith recommend Worthing Airsoft at the moment and Southdown Airsoft can't run through the winter due to the local wildlife, so I'm more than willing to give Driver Wood a try. Honestly, seeing that they're experimenting with longer games at Driver Wood only encourages me to try it more as I like longer games. What I've heard about Driver Wood is:
- Marshalls that don't really care and don't enforce rules
- Rampant cheating
- An example of someone using metal BBs and shattering someone's eyepro and blinding him
- Long pauses between games
- Imbalanced teams to help regulars
Honestly, I'm critical enough to not believe it all and the truth is usually in the middle of the positive and negative viewpoints. I reckon there is some cheating as you'll always have non-hit takers anywhere you go unfortunately, but especially after going to Southdown despite hearing similar negatives and having most of them being pure fiction I reckon there's definitely some tribalism affecting what I've heard about other sites.
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I didn't really play this weekend, as I spent all of Saturday settling my little sister into university as it's her first year. After dragging a heavy suitcase with broken wheels, and carrying a bunch of heavy food shopping through London, I didn't want to take my chances on Sunday with my heart and play airsoft (still waiting on the arrhythmia clinic to talk about treating my atrial fibrillation) but I still went down to Worthing Airsoft to chat and tinker with my MWS on the range, since having a 100m range isn't something I have access to in the middle of Brighton. Anyway, I first helped a guy put together his ZCI hop unit and try and troubleshoot why his new (2nd hand) AEG was acting up. Wasn't the hop up, with a new ZCI rotary unit and a G&G green bucking it was firing very nicely when it fired properly, but it was horribly inconsistent. Eventually we worked out it was either his mag alignment or, more likely, a poorly done gearbox. With my aversion to gearboxes, I wasn't going to help him pry it open and tinker it though! Also my friend's m700 was acting up (again) and I realised his gas router was installed upside down, so after changing that over he just had to tweak the power a little bit to get it under 2.3J.
Anyway, once everyone headed out to games and after a bit more of a chat with the staff, I got the MWS out and took it to the range. When I took it to Southdown Airsoft last weekend it was shooting all over the place and was totally unusable, so I swapped out the Maple Leaf autobot rubber for a very old Maple Leaf MR hop rubber that was in my parts box for the past three or more years just to see if it was the type of hop rubber and... it was; I brought all of my VSR hop rubbers and all of my nubs as I was ready to experiment to find the best combination, but the old MR rubber with the Jaeger Precision nub was working really nicely. Even with the really old MR hop rubber it was shooting really nicely at 1J on .32s and was pretty accurate and consistent, so it's now my go-to 1J gun. I forgot to bring my .4s so I couldn't open up the NPAS and experiment at DMR power (1.64J at Worthing Airsoft), plus my friend forgot to bring his dremel so I couldn't modify the fire selector anyway. Will get that done during the week. Anyway, I was originally planning on replacing the old MR hop rubber with a silicone one like I have in my AKM (that performs really nicely too!), but with how it was performing this weekend on the range I'm happy to just keep the old rubber in until I need to swap it out. If it ain't broke don't fix it!
Once I finished up there, my friend had come back and grabbed his m249 as there were too many snipers and it was getting boring. Apparently on his team alone there were at least 8 bolt action snipers and about 6 ghillies (not necessarily the same people either), so he wanted something with a bit more punch. At this time of year the site is still very thick, so having so many rifles with an MED was really grinding the game down and had all the snipers vying for the same spots. I next saw him coming back early before lunch and apparently it's because the marshalls were running games on semi-only.
This is something that is really grinding my gears about Worthing Airsoft these days and this is coming from me; I pretty much only play on semi-auto and believe that full-auto is a crutch for people who can't aim (a generalisation, but one that is mostly accurate, pun intended), so if I wanted the game to cater to me over everyone else I'd be wholly endorsing semi-only games, but I hate it. Semi-only games have their place, but that place is not woodland skirmish days. Furthermore, it screws people over like my friend who like support guns, since his m249 only fires on auto and even feathering the trigger he was told he couldn't do that because it wasn't semi. Plus someone moaned when he hit them with two BBs from feathering the trigger. It's also a decision made on the day, so what happens if someone brings their support gun for a skirmish game only to be told "sorry, you can't use that because we're playing semi-only today." As I said, I don't mind semi-only games and love playing filmsim and battlesim games where everyone is restricted to semi-only and support guns have to be deployed, but can shoot full auto, however a woodland skirmish day is not filmsim. Apparently the reason for it was that the gameplay was too close, so during lunch I went for a wander down to where the game was being played, as I know there is an area of the site where semi-only is needed, as the Clearing area of the site is basically like playing in a woodland killhouse (used to be clear, now the name is pretty ironic and some call it Coppice). However, the area this game was being played was no thicker than the other areas of the site. There weren't going to be many close range firefights where the game was being played, and some of the foliage needed full-auto to punch through. I think the players and the marshalls are getting a bit too precious about full auto, and they do nothing about people with hair-triggers who spam semi-auto faster than some people have full-auto since it's how a few of the marshalls have their own guns set up. I get no full-auto under 10m, but limiting entire games in a woodland skirmish setting where most engagements are between 20 - 50m to semi-only is ludicrous!
I love Worthing Airsoft and I would consider a lot of the staff and regular players as friends, but it's lost what made me fall in love with the site in the first place. Once I've got my driving licence and my own car, I think I'm going to start trying other sites around. Haven't heard amazing things about Dogtag or Driver Wood, but I'll give them a go since I also hadn't heard good things about Southdown Airsoft and I had more fun there last week than I typically have at Worthing Airsoft and it was by no means a perfect day of well-managed skirmish! Yes, part of it was because it was a new site to me and it was way better for sniping than Worthing is, but the fact remains that I enjoyed myself more. The big one I'll probably look to do is the open filmsim weekends at Gunman Battle Lakes in Kent, as that's not too much further than Worthing Airsoft from where I live.
Sorry about the rant, but I'm upset
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The 'How Did Your Airsoft Day Go? Thread
in General Discussion
Posted
It's just one of those days today. Went to Worthing Airsoft with the plan of playing most of if not the entire day and ended up only playing the first game (both halves) and with a borrowed gun as well. M14 I brought with me wasn't feeding and I forgot to bring the adapter that lets me fill my MWS mags, so that was out too. Bugger.
Fortunately, my friend let me borrow his m700, which chronoed at 1J so I had no MED. I only played the first game (well, both times as we switched ends) and got some cracking shots with it. Best ones were definitely one where I shot someone and he thought he got hit from behind as it skimmed the top of his shoulder just right. He put his hand up and looked behind him in a very confused manner, meanwhile I was under the holly bush about 30m in front of him giggling to myself. Second was I saw one of the ghillies on the other team (there were LOADS of ghillies today. I think we hit double digits out of about 80 players) and he was crossing over a path. He was out of my effective range, but I didn't want to let him get set up, so I aimed up and arced a BB onto him, soliciting a rather dejected hand raise and a walk away. Must've been about a 75 - 80m shot, so I'm proud of that with a 1J gun!
After this game, I went back to the safe zone, bought a speed loader and got some loctite from the site tech to glue the attachment thing onto the end so that I could fill my MWS mags. The plan was to lower the power back from 1.8J that I was running at Driver Wood as a DMR and bring it back down to 1.1J so I would have no MED. Took a bit of time fiddling with the NPAS and the hop up and it was shooting okay, but it was a bit inconsistent for my tastes. I'm going to experiment with another hop rubber and maybe nub, as the rubber that's in there is a really old MR hop rubber that has been sitting in my parts box for literally about 3 years or so, so I wouldn't be surprised if it was a bit rubbish.
On the plus side, took the 1911 out with the maple leaf hop unit, rubber, i-key and nineball barrel setup and it was performing really nicely. Cycled through a whole mag without issue, slide locked back on empty and everything, and it was hitting the 45m target very consistently with me shooting fast. Definitely a success there.
Anyway, that's me. Didn't play much so not much to tell, but I did hear that there was some really bad non-hit takers out there but I didn't see much. There were a few in the games where I played where it was hilariously bad, recoiling from shots to the facemask and just ducking down into cover and trying to find me, but for the mostpart I didn't have any issues outside of one or two examples like I just outlined.
Also I got a letter yesterday with a bit more information being uncovered regarding my heart problem, so progress being made there as well. I will be back to being able to play properly at some point, but for now I have to continue taking it slow