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Everything posted by Adolf Hamster
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the 11.1v has a continuous current rating of 43.5A and the 7.4v is rated for 50A, burst currents might be higher admittedly. bearing in mind the 11.1 will also be getting more draw from the motor, sounds like you might be over-drawing on the 11.1 which isn't good. only fix for that is a bigger (capacity) battery, higher C rating or a gun that draws less juice (slower motor/lower gear ratio) what sort of rps are you getting? i'm assuming pretty damn fast to the point that slowing it down a tad might not be the worst plan anyway.
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whilst i've never worked on that pistol, to answer this question as a general rule sear springs (or, well, any other spring that plays sillybuggers in a gbbr) that doesn't play ball are installed by a combination of various adapted tools and a very liberal application of vernacular. aka, you poke and swear at it until it works. whilst often there can be a trick to it i swear some gbb pistol mechanisms are designed to be assembled by people with more than the normal number of fingers.
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Looking to visually upgrade my gun need some advice
Adolf Hamster replied to Raytd's topic in Guns, Gear & Loadouts
you can do both- tracer unit inside a suppressor. or a hop-up tracer unit will let you run whatever muzzle device you want kinda depends on your preference, personally i prefer a mock suppressor look to the way tracer units are on their own. but there's no real right/wrong way to do it when it comes to pure aesthetics- if you like it then do it. -
sadly we can't, it's what's put me off the hobby tbh as over lockdown kinda reached the conclusion this state of affairs will never change as long as it's a game played by humans. i mean even in the controlled and enforced ruleset of a video game people will creatively exploit/cheat various mechanics. does depend on the game. I'd have loved a decent variant on trouble in terrorist town but literally every single time I've convinced a site to try it you get a minimum of one person treats it like a free for all deathmatch regardless of wether or not they're a traitor. then sites implement rules like "if you shoot someone on your own team it's you that dies" which leads to a riot between people who understand that concept and people that dont. i do love the concept of medics, and i can see how it would be a great mechanic, but it's reliant on the medic playing to the role which isn't guaranteed. looping back to my first point i'm afraid not. reckon the best a site can hope for even if they actually put effort into enforcing their given rulesets and developing a reputation as such is to ensure the core regular player base is good. at least assuming they don't fall down the rabbit hole of favoritism that is..... but it still just takes one group from a different site to show up and ruin everything, whether it's intentionally partaking in the popular creative game mechanics or blanket assuming the rules they're used to apply at the site they're playing at. for example the number of times i've heard things like "where i play headshots dont count", "most sites i go to gun-hits are a kill", "friendly fire does/doesn't count" or "i don't do bang kills" when on the actual site they're playing on those rules are different/don't exist. granted sites are as much to blame for this, given how some of the more fluid rules (enforced/voluntary/prohibited bang kills being a good example) are so rarely actually stated clearly or are changed on a game by game basis.
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problem with using video games as inspiration is that mechanics that work well in games when enforced automatically such as being able to respawn at captured points don't work in airsoft where you can guarantee at least one person will either through ignorance or cuntishness respawn at an enemy held point and proceed to wipe everyone out. at least every game i've played with capturable respawns that's what happened.
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Macks airsoft dreamers of the week thread
Adolf Hamster replied to Mack's topic in General Discussion
he does say he did it because he didn't like the original finish, which is believable as folk do indeed recolor slides for that reason. front sight just looks like a preference thing, he even says it might not be to everyone's tastes. *dons flamesuit* besides, it's a glock, someone will put a speedtacticalpointdefendertigerdragon slide on it with some uberacquireultrabritespeedshot fibre optic sights on it, add a red dot which blocks the sights spend 5 hours with a soldering iron burning the frame for extra grip so they can hip-fire with a 50-round extendo clipazine. sorrynotsorry -
Macks airsoft dreamers of the week thread
Adolf Hamster replied to Mack's topic in General Discussion
yeah, hard to tell from the pics. tbf if it was 2-tone it's been hidden well and if you were going to change from the green well you'd be repainting anyway. this is a fair point, as much as there's dreaming going on with the price at least he has plenty of information for a buyer to make a decision over. -
Macks airsoft dreamers of the week thread
Adolf Hamster replied to Mack's topic in General Discussion
it is a multitude of sins, struggling to think of what else you could do. -
stripping a box isn't the worst thing once you get used to it. mainly you're talking fighting many sproingy bits at once (quick release mainspring helps a lot with that issue) and getting stuff all lined up etc. i still strongly advise leaving the box alone unless you have a backup gun around, but then having insisted on learning that lesson the hard way myself i know that's how some folk have to do it. however if you do then you can find some tips on the more common checks eg airseal here, some of the bits are a tad out of date, eg better using a spacer disk for aoe than putting things in the cylinder: remember to keep track of where the shims are placed unless you plan on re-shimming. if you do plan on re-shimming then remember to do one final check with the gearbox halves together and bolted up tight before putting the rest of the bits in. although tbh you can get away just fine leaving the shimming/aoe stock in this case and focus on airseal. always measured barrels as total length, you don't need to be too exact as long as you're within ±50mm that's close enough. what can cause an issue is adding/removing a significant length if the gun isn't volumed for it, particularly for shorter barreled guns you'll find ports in the cylinder to reduce the volume to match the barrel. aeg's aren't as sensitive as say HPA's to needing the voluming matched perfectly but it's something to consider. given barrel length (all other factors being equal) within the extremes (ie really short or really long) doesn't impact performance that much (compared to everything else that does eg hop/airseal/ammo/barrel quality) i tend to suggest just matching the stock length for minimum fuss. plus if you keep the stock length it means you can add/remove the suppressor depending on how you feel you want your gun to look on a given day. tl:dr if it were me i'd measure the stock barrel and get the closest length of zci 6.02 stainless to match. hop units themselves can be a tricky one, certainly changing the bucking/nub is a pretty safe option especially for lifting heavier ammo, but if the stock hop unit is holding everything together tightly and is lined up (eg window square over the barrel, no slack in the arm, nub groove isn't at an angle etc) then don't need to worry too much about changing it. rotary style tend to be preferred over the older dial type for fine adjustment, although that can be worked around. in terms of bucking/nub my go-to combo is the maple leaf macaron (green or tan generally) with omega nub, sometimes the slightly longer feedlips can cause feeding issues in which case i'll go with plan b of a PDI W-hop (50°), either are good for the .3g range although for heavier you'd want the maple leaf.
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you don't need a longer barrel for range/accuracy, what you need in an inner barrel is quality. as speedbird has pointed out putting effort into good air seal and a decent hop setup is going to yield better results. indeed extending your inner barrel can have voluming issues depending on how mad you go with it which will be counterproductive. of course this requires a teardown of the box which i tend not to advise doing without a spare gun, mess something up in reassembly and it's the walk of shame. also better to do airseal before messing with springs, might well be the spring thats in there has the power and it's just not all of it is going down the barrel after the round. as a rough guide for airseal check your shot-shot variation on the chrono (ie how many fps difference your getting between several shots). however if you want to stick a can on the end of the gun for looks or to house a tracer go for it, but i personally wouldn't change the barrel length all that much. you'll also want to feed it good food, a good gun can't make up for bad ammo. for outdoor work i tend to like in the ~.3g range for assault rifles but going heavier won't hurt the performance (will hurt your wallet though)
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Macks airsoft dreamers of the week thread
Adolf Hamster replied to Mack's topic in General Discussion
so it's missing fire selector parts, bonus points for inclusion of the "it's an easy fix" line. especially given ambi selectors reputation for being a pain in the proverbial. it's has some sort of gearbox work in the past, but no specifics as to the parts or the tech who installed them, which given the range of quality of work you see in this hobby could well see it worse than just stock. barrel extended through the suppressor, not strictly a bad thing in itself but wonder wether it's been volume matched...... descriptions of good firing, which will always need taken with a pinch of salt, even ignoring the bias of the sellers own description it's a perceptive description and what one person thinks is good another may not. broken red dot, un-named magnifier half a sling, apparently you get the other half with a plate carrier? at least you get a magpul stock and larue risr... oh wait..... and this is apparently worth pretty much double the rrp? -
maybe it's just the sites i've been to but i've hardly ever seen a medic role assigned/played properly. eg they hand the medic tag out to the guy with the m60 on the logic that he can't possibly be hard to find, next thing you know you find him crouched behind a barricade beyond front line hosing away ignoring the cries of medic from a dozen players who are all 10m behind him because he's the only guy running .2's or in my case, as a regular flanker you get tagged and there's no point even shouting for a medic as all 5 team medics are clustered together on the other side of the site. ahh yes i get you now. you want something with more meat than the 3 rules that ever get remembered in a regular skirmish but not the extremes at the other end of the scale. i've heard folks mention the likes of filmsim being a thing that's a sort of middle ground, but i've never played anything like that so i'm afraid i can't offer any actual advice on the matter. i have on occasion felt it would be good to have a middle ground where you can have some theming and immersion but with more flexibility so you don't "have" to get XYZ loadout just to be able to participate.
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there's always an aspect to a game folk don't like. simple games (for a hobby where understanding the complex rules such as when you get hit your out, don't shoot people after they put their hand up, don't be an ass etc are often too complex for grown men to adhere to) can be handy for preventing undue conflict. However, a fixed respawn team deathmatch wether there's macguffins thrown in or not will always descend into a boring stalemate defined by whichever team ran fastest out of spawn and got all the good spots. complex games tend to descend into chaos the first time they're tried, folk forget rules. of course if its played often enough to the point where the marshall can go "it's the doodadamajig game" works fine for regulars, except where newcomers raise their hand at the start to ask the rules and had a 3-page rules list explained in 30 seconds. then regulars lose their shit because they missed the bit where they were only supposed to respawn 3 times after the first 2 flags had been captured but only once if the enemy team had crossed the bridge but back to unlimited if the defenders manage to get 4 whirligig's around the vip. it's why i'm a fan of the simple fall-back, simple enough that *most* folk can get their head around the concept and keeps the game moving so a stalemate can be broken by effort rather than simply waiting 30 minutes. but then plenty of people hate fall back games because the defending team always "loses", because apparently you can't have fun if you aren't winning.
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sounds like the ob has become misaligned and is catching bb's on their way out. similar effect with a wobbly suppressor.
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yeah, it wasn't in a hard spot to find and if it'd been an m4 mag or something cheap/generic i wouldn't have bothered. only recognizing it for what it was figured picking up was the right move. normally hand stuff in to the marshalls but game ended before i got the chance. most common is pistol mags/baseplates in woodland which i tend to pick up and hand in purely because most of the time it'd be a pain to find even with retracing your steps. that was my logic, the only way i could guarantee with absolute certainty the person picking it up had good intentions was to pick it up myself. i suppose i can't be sure the person i handed it to was necessarily the original owner, although he did have the appropriate pew and correct amount of "oh thank god" written on his face.
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/thread the absolute bestest most amazingly reliable reusable grenade is still worse than a disposable, you either have to retrieve it in game (with an almost guaranteed risk of getting shot) or remember its position and come back (with a real risk of theivery or forgetfulness). the only reason to entertain reusables is for indoor or for places where non-pyro is a requirement (ie using gas) however for the latter of those 2 options the best solution is to just not use grenades because if there's a gas grenade that isn't shit i've never heard of it.
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Has anyone put tracer LEDs in a grenade launcher tube?
Adolf Hamster replied to paradoxum's topic in Guns, Gear & Loadouts
yeah, only thing to account for with using the tube is the offset in the "barrel" for the 40-mike. but if you made it wide enough and robust (eg a clear plastic tube to protect the led's) you might be able to use centre-fill shower shells with it as well. -
Has anyone put tracer LEDs in a grenade launcher tube?
Adolf Hamster replied to paradoxum's topic in Guns, Gear & Loadouts
take a tracer unit https://www.outdoorandtactical.co.uk/product/pcu-40-mike-tracer-adaptor i cannot speak to its effectiveness, only its existence. -
nope, any gear i have is either in the car or on my person. sure if you drop mags left right and centre like your an extra in john wick and throw bfg's round every corner you're gonna lost/have pinched gear eventually. recall once stumbling across a gbb vector mag in a building once, picked it up cos i figured it was the only way to be sure some thieving bugger didn't. you've never seen such a look of relief as its owner when he found me after the game.
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that looks like an unholy mess. forget figuring out, rewiring the gun from scratch is gonna be easier.
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Has anyone put tracer LEDs in a grenade launcher tube?
Adolf Hamster replied to paradoxum's topic in Guns, Gear & Loadouts
Iirc there are 3d print adapters for a 40-mike, bit easier than a shower shell with everything proceeding in an orderly fashion -
i guess the main thing is not to catch the cheaters, as there's a plethora of ways for them to get around a morning spot check, but to catch the honest accidents. it's why i don't see a problem with merely asking folk what ammo weight they're running, better to make the cheaters have to straight up lie so that when the follow up spot checks catch them you can go straight to gulag, do not pass go, do not collect 200 youtube views. of course this is reliant on sites actually following up on vaguely mumbled threats of in-game chrono'ing, and actually kicking players off the field for rule violations. which is something i'll believe when i see it.......
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they're both the same thing, well sort of.... feet per second on its own is a velocity measurement, no different to meters per second, miles per hour, furlongs per week, parsecs per year etc however when applied to airsoft it's not on it's own, it's always feet per second using a 0.2g bb, that second part turns it into a unit of energy, same as joules, kilowatt hours, foot pounds etc the reason we describe it this way is because that's how it's measured (a chronograph doesn't know what size/weight the projectile is, only how fast it's moving), or at least how it used to be measured, and it's a convenient number to remember in the same weird way using km/h seems odd to us because we're used to mph when the reality is both are telling the same thing. we're just used to the speed limit being 60mph and can easily visualize how fast that is. i don't know why feet per second is the velocity unit that ended up becoming standard, seems to be it's even used in notionally metric countries (i may be wrong on that admittedly they might use m/s), i'd guess it's a case of resolution. discerning between 328 and 329fps is easier said than between 99.97m/s (0.99948800156877J) and 100.28m/s (1.0055917309061J) these days with folks using a plethora of ammo weights, and chronographs able to calculate joules on the fly it makes sense to be using joules. if a site can't be bothered reprogramming their chronograph for every player you can still just jot down the fps limit for the common ammo weights and tape it to the chrono, then you can still use the velocity measurement the chrono spits out (which will always be the raw measurement) and match it to the limit for whatever weight the player is using.
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afaik there's no rules about international folk here, or buying/selling internationally, you're perfectly fine to join up, enquire and buy things in the classifieds. it's purely down to the individuals, and whilst it's not often written (because most of our users are from the uk anyway) it's a safe assumption that people don't want to sell/post international. yes it's prejudice, but sadly that's just human nature, i know i personally wouldn't want to sell anything outside the uk but rest assured i'd make that clear the moment i knew where i'd have to be sending something and refund any money paid. i thought it was practically mandatory that curse words are amongst the first learned in any language?