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Skara

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Everything posted by Skara

  1. Maybe the newer ones have wider side pouches, mine is from the first batch ever made and it's pretty tight for anything that's not an M4 mag.
  2. It only takes 5.56 mags, or 5.45 ak ones if you flip them bullets (bbs really) up. I would go for a haley rig if I were you, it's more versatile than the TMR (or the multigun rig) as it takes 4 mags instead of 2/3. And you can still use it with 5.56 mags due to the mp2 inserts. wut? They look like steyr 5.56 mags
  3. Then the OG manufacturer is Eagle with their Operator's Belt.
  4. The drum mag is inviting, but the weight is definitely not I still need to pull the plug on two more AW extendos but I don't use the smg enough to justify them.
  5. I was supposed to play tonight, but thank God we didn't have enough people Anyway, we managed to play two night games, last Friday and Wednesday, pretty challenging as seeing stuff is impossible and using a torch is a death sentence. night games in the woods are 99% reliant on noise, so gameplay was a bit stagnant, but fun nonetheless. Note to self: mk23 as a primary next time and LAM upgrades.
  6. I kinda want to replace the whole set with cowcow parts but they're overly expensive to import. I might eventually just replace the hammer. Thing is, the AA hammer is just as expensive -.-
  7. Will he make me a speedsoft HPA TM recoil?
  8. You could also try spur first, you know, there's not only ONE way to do things
  9. I almost got my (old) radio nicked a couple of years ago. Had it in its pouch, unbuckled, so at one point it fell out on the main path. After the game, a teammate found it and asked who the owner was, this woman from another club claimed it was hers (legit Karen levels of yelling), luckily though it had "17" written on it, which was done by the previous owner and I got it back. Quite hilarious as this woman was very upset and kept arguing it was hers, but nobody saw her with a radio that day. Some people are just disgusting.
  10. They're colloquially called "Shooter's Belts" All based on either the Eagle or Ronin belts. In the UK you have two top notch manufacturers, FRV and TacBelts. You could go with Emerson/FMA clones, but from what I've seen over here, they're just as expensive as FRVs but with the obvious lack of quality.
  11. 'nother update: This is the current state of my AAPs. You can see the TTI triggers on both, TTI selector on the DMR and standard AA charging handle on the pistol. Detail of the pistol (the sticker is from the latest tournament to indicate it chronoed at sub 1J) Closer look at the DMR (the missing screw on the grip stripped itself to all fuck on installation) Detail of the TTI selector
  12. Pretty solid, I expected it to flex a lot but surprisingly it doesn't. TTI triggers and selectors are solid as well, the finish is nice although the red ones have a slightly different shade than AA's red accessories. The selector was supposed to be stiff, it is definitely positive but not hard at all to operate. If you buy the TTI selector it comes with a short stroke buffer and stiffer nozzle spring, so you only "need" the main recoil recoil one.
  13. Stock barrel is perfectly fine. You don't want to risk running a hot gun
  14. As expected, installation was piss easy. The grub screws are caked in threadlock though, so they require a little bit of force. The only "hard" part was to screw the smaller grub screw into the knob, it needs to reach the spindly thing's centre and you need to put pressure on the knob itself to prevent the spring and ball from yeeting themselves. P.s. it works with the Hadron kits, can't wait to take it out for the next game on Friday.
  15. Genuine ones go for around the €120 mark, if you can find them. I was referring to clones, they're crazy expensive here
  16. These things go for exorbitant amounts of money here lmao. We're talking €50+
  17. Is it an indoor or outdoor gun? Because if it's an indoor gun the stock rubber will do, if it's for woodland games then you may want to get some nice range, in that case I'd recommed any of the ML rubbers (found decepticons to work particularly well), in 60° hardness. Don't forget a ML I-Key or a Hadron H-Plate to get the best results.
  18. Just got my TTI selector (along with a stock and another tti selector for my teammate), installation seems pretty straightforward: remove the stock switch, plop the new switch and linkage in (linkage goes first), screw all the screws, done. Drop the provided 4mm short stroke buffer and nozzle return spring if using the AA stock. Will do that tonight as soon as I get home, will test with the current Hadron SS kit
  19. If you're getting a drum, buy the manual g&g one. 1500 rounds, no battery or electronic board to faff about, feeds every single round. *Actually* Reading your question, the g&g drum has a bit of a slant to it, you might not have enough clearance with the grip (unfortunately I don't have a mp5k to check if it clears)
  20. Sorted, seems to be working fine now
  21. If I open the side tab I get this on mobile
  22. Even at 1J the difference is noticeable. I can comfortably snipe people even with my AEGs, but they can't retaliate because they have 10/15m less range. Made gameplay more stagnant though
  23. Screeching noise in full auto is PME caused by the jammed bbs. BBs essentially plug the barrel, air has nowhere to go and pushes back on the piston, which in turn can't complete its travel. Sector picks it up at s random place (teeth won't mesh together) so you get the screeching. It will work in semi because there is enough time between shots to let the air slowly slip past the BB/rubber feed lips/piston head o-ring and let the piston complete its cycle. I say it's the combination of hop rubber and hop unit. What happens is that the feed lips get crushed between the barrel and hop unit body, making them ever so slightly too tight. At least that's what happened with my old Ares HB when I put a maple leaf rubber in it (the unit didn't like it at all).
  24. Look at his videos: most of his targets are lazy cunts who die and go back in the same exact spot, or see their teammate die and take their place, or pop their head out in the same place over and over again. Although the biggest mistake you all seem to be making, when dealing with a sniper, is standing/walking in open ground!!! Snipers have two main problems against other players: MED and rate of fire. They can't plink at you from 10 metres with their rifles if you catch them by surprise, they also can't hose you down through multiple layers of vegetation unless they have an AEG as a backup and the site isn't one of those shitty "sEmI AuTo OnlEeEe" ones. They have secondaries with a slightly higher ROF than a bolty but the concept still applies, can't win against a good burst from an AEG. So, next time, instead of jacking each other off in the middle of a grass field, try and move through dense vegetation/foliage.. You'll make a fair bit of noise, but the guy won't be able to shoot you until you literally step on him. At that point if he's engaging others he'll be an easy prey.
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