Jump to content

The 'How Did Your Airsoft Day Go? Thread


Skara

Recommended Posts

Posted (edited)
12 hours ago, Galvatron said:

My Saturday was at Redcon-2 in Dalton Barracks near Abingdon, Oxfordshire for the "Shift Your RIFTs 2024" weekender organised by RIFT Airsoft.

 

Getting registered and booked in was quick. Along with the wristband to distinguish between weekenders or one day only, we got a goodie bag with a site map, a raffle ticket for a RIFT game pass, flyers for some of the retailers at SYR, a little plastic wallet from Empire Airsoft (containing a company sticker and patch along with a 50-degree Flamingo VSR/GBB hop bucking) and a few other little bits.

 

Chrono testing flowed quite quickly as at least 4 marshals were at the testing range ahead of the safety briefing and anything we planned to shoot with (including pistols) was tested and tagged if it within the limits. HPA players were apparently required to be tournament locked.

 

Tony's brief was the stuff of legends and we all survived it! The main gameplay went quite smoothly where hit taking was pretty good though there was the odd squabble and a few tellings off by other players that "hit players don't talk" (other than saying they're hit) but it didn't escalate. We were allowed to call for a medic's help (any player able to put a coiled wristband over the hit player's wrist without being hit) if we were hit by a BB (melee and grenade kills didn't count). The medic was only practical for players in groups and certainly not for lone wolves. The morning session did become somewhat unbalanced as a lot of Red Team returned to the safe zone well ahead of the lunch break so Blue Team did become more dominant, especially as we pinned Red Team to their spawn location. In the interest of sportsmanship, Blue Team voluntarily fell back to allow Red Team to spread out and return something of a fight. In the afternoon gameplay, there was some team rebalancing as some players had taken a break. During the morning and afternoon sessions, convoys of military vehicles, including Sntach Land Rovers, were at our disposal to board and be driven along predetermined routes and dropped off at certain points.

 

There were a few additional activities players could take part in off the main gameplay field including a 4v4 Arena Tournament, a Bunker Bash, a Revolver Duel (lots of laughs) and a Target Maze time trial.

 

Food and drink options were plentiful. Breakfast rolls were available prior to the morning brief, hot savoury pastries, chocolate bars, water and canned drinks were available all day. Lunch on Saturday had hot dogs and chilli dogs (the chilli was homemade). In the evening, the MoD fired up the BBQ and served burgers and RIFT opened up its bar for beer and cider to round off the evening. Queues did get long during the lunch break but they moved quickly thanks to the catering staff being so efficient.

 

RIFT's White Sphere Tactical partner store for RIF and accessory sales ran raffles across the weekend. Saturday had an 11-prize raffle with items including a Nuprol (I can't remember if it was large or XL) hard carry case, a tactical vest kit, several RIFs, a lifetime RIFT Airsoft membership. Sunday had 10 prizes available for the raffle. The weekend raffle was for a Tokyo Marui NGRS Mk 18. In addition to the raffles, there were promotional items for the event including t-shirts and morale patches. White Sphere Tactical also offered a 20% discount on Deadly Customs and Viper Tactical gear and they had the TM MP7 GBB available in limited quantities at £250 - they sold out by lunchtime. Charity donation buckets were around the shop and in RIFT's own shop (selling ammo, gas, merchandise and memberships) raising money for blood donor services.

 

As the name of the event suggests, players could sell their unwanted RIFs, parts, gear, etc so there were a few bargains to be had. In addition to the private sellers, there were retailers selling RIFs, parts and gear, including the likes of BZ Tactical, Only Airsoft/Combat UK, Empire Airsoft (joined by Big Steve's Builds), Two Four Delta Surplus, Second Summit Surplus, Finch Embroidery, Viper Tactical and a few more.

 

In terms of staffing and facilities, the event was well covered. As there were a lot more people attending than normal days/weekends at Redcon-2, everything had to be scaled up. There were 30 or so marshals to cover 500+ people on the gaming area, safe zone and camping area. As the event was open to the public for the boot sales, there was security patrolling the site also. I had no cause to fault any of the staff so if you got any grief from them, I would assume you had behaved like genitals and probably for the second time. There was no drinking water for the campsite - you'd have to either bring along your own or buy it at the site. For showers or bathrooms, none were available so it's up to your imagination for cleaning yourself if you stayed overnight. There were lots of portaloos about the site, some of which were turned around intentionally on Saturday so there would be "fresh" ones for those attending on Sunday. Inside White Sphere's shop leads to plumbed toilets but it was reserved for ladies only for this weekend.

 

I had a brilliant time again at SYR and will certainly go back next year. The atmosphere was really good, helped by either catching up with friends to play alongside or making new acquaintances as we were all there for the same reason.

 

 

 

 

 

 

 

 

I was boot selling for both days for this ( i was the guy with the RE2 lightning hawk for sale)

 

Lots of pink arms and faces on saturday. Lots and lots of people.

 

Sunday was noticeably quieter (considering both days were sold out player wise) - i suspect the ever changing but always pessimistic weather forecast had something to do with that. In the end, apart from a bit of a breeze and the odd spitting shower, it wasn't too bad at all. But myself and a few of the suppliers and boot sellers packed up around the end of lunch. It's a long weekend with early starts for most.

Edited by rj1986
Link to comment
Share on other sites

Posted (edited)
On 28/05/2024 at 08:22, Impulse said:

Going to be bold and say that Shift Your RIFTs is the best weekend event in the UK at the moment. The airsoft quality is better than AI500 and definitely better than the NAF, and for £85 you get a really solid weekend of airsoft at a great site with great marshalls. Food and drink isn't extortionately priced and there were lots of different retailers about who were more than happy to chat and cut deals you wouldn't get when you buy online. The whole atmosphere was really great across the entire weekend and I'll definitely be going back next year as I loved it!


Sounds like a quality weekend event. As someone who looks at NAF and sees negative feedback surrounding it relating to the quality of airsoft, thefts, dick-heads firing blanks in the camp, driving quads at night around the site at early hours, 2nd hand area being shrunk to nearly zero and prices being hiked for almost zero benefit, i'd much rather go to this event by the sounds of it.

Edited by MrTea
Link to comment
Share on other sites

7 hours ago, MrTea said:


Sounds like a quality weekend event. As someone who looks at NAF and sees negative feedback surrounding it relating to the quality of airsoft, thefts, dick-heads firing blanks in the camp, driving quads at night around the site at early hours, 2nd hand area being shrunk to nearly zero and prices being hiked for almost zero benefit, i'd much rather go to this event by the sounds of it.

 

I wasn't camping so I can't speak to how the campsite is late at night or early in the morning, but there are marshalls patrolling around it during the day time on a motorised scooter thing. I didn't hear any horror stories from the guys who were camping on site, so I reckon it's okay. Also didn't hear of any thefts, though we were all warned that it's an open event and anyone could be in attendance and so were advised to keep things locked in cars, which is a sensible thing to do at any event anyway. They had plenty of staff to make sure the weekend played well, including a paramedic in case of any accidents. It was my first time going and honestly I was pretty impressed with the whole thing.

 

I probably won't be going to the NAF again unless there are changes. Shift Your RIFTs fills that social weekender-shaped hole with quality airsoft for £85 and I'll still head to AI500 for £75 (returning players get £10 off the £85 price there) for the interesting sites they tend to get a hold of, though the airsoft there isn't as good as Shift Your RIFTs which was just really enjoyable. Combine those with Vietnam filmsim weekenders and that's at least 4 per year for me which is a nice number :D 

Link to comment
Share on other sites

Well, we're geared up and off to apocalypse 249 tomorrow, the boy seems happier about it and even the younger one is coming too. 

 

I best buy a lottery ticket 🤣🤣

Link to comment
Share on other sites

So....Saturday at Apocolypse 249. 

Geared up, all the kids in the car and off we went. Used the wifes motor as it has more room for stuff.

All set up in the safe zone and safety brief done, we head out for the first game. Noticed there was lots of rentals but they were enthusiastic and ready to go. 

10 shots in, i realise the AUG is not being as awesome as normal and is double feeding, resulting in "brewers droop". walk back and swap out to the M14- its first time on the field. Damn they're heavy things, aren't they? almost need a wheel barrow to push it around on!!

Blue team got destroyed on the first game, we needed coffee and bacon to regroup and get into the swing of it.

Coffee and bacon consumed and we were off again, some over complicated dead, fall back, this bit is yours, this bit is theirs, blah blah KILL REDS etc. 

 

So we did. few non hit takers were introduced to the "I'm going to keep shooting until you actually call it" section of my brain, but otherwise a really good mix of maniacs and strategy users.

 

One guy had to be escorted off site due to being a complete bell end and i genuinely hope he had a car crash on his way home after non hit taking, losing his rag and turning the M4 around to use it like a cricket bat 🤯

I dunno. i don't understand it. 

 

Went through more rounds than normal, but had a really great day, especially after the day at dogtag we had, the boys needed a good day to get their heads back into it. We did. Loved it.

So other than a poorly AUG and "angry man" we had a great day. Im back at work today and i ache like a bastard but hey. it was fun.

:) 

 

Link to comment
Share on other sites

On 31/05/2024 at 00:34, MrTea said:


Sounds like a quality weekend event. As someone who looks at NAF and sees negative feedback surrounding it relating to the quality of airsoft, thefts, dick-heads firing blanks in the camp, driving quads at night around the site at early hours, 2nd hand area being shrunk to nearly zero and prices being hiked for almost zero benefit, i'd much rather go to this event by the sounds of it.

Hi bud 

Have you been to the national Airsoft festival?

I've been going for years and have not really been aware of any thefts.where did you get that info from?

 

Regarding the quality of Airsoft well it's Airsoft. Just think how often we all moan on here about badly run sites but remember that the nae has 3000 players some will moan but the vast majority will be happy.

 

Quads at night. yes driven sensibly and slowly by staff or security keeping an eye out for the dickheads you mention

 

Last year the second hand area was as big as in past years so certainly had not shrunk to nearly zero.

 

Yes the price has gone up but so has my shopping bill and a lot of other things ☹️

 

Regards 

 

Link to comment
Share on other sites

  • Supporters

Pretty good day at Area-66, with some well thought out games.  Helpful, friendly marshalling, but too friendly, with far too much tolerance for non-hit-takers, over-shooters, and my new bête noire, dry firing in the (not so) safe zone.

 

Bloody airsofters, we need to ban them all to make airsoft great for airsofters. 😠

Link to comment
Share on other sites

Posted (edited)

Just got home from Worthing where I didn't play. Well, I did, but not as a player and I had a lot of fun. First game of the day was a marshall and two of us playing blind hillbillies defending barrels of moonshine. We had juggernaut rules, but we also had to pretend to be blind (drunk too much moonshine!), so we were patrolling around yelling things in overly exaggerated American accents and only shooting in peoples direction of they made noise. It was hilarious seeing the players trying to be as quiet as possible when there was a lot of crunchy dry leaves on the ground and sticks that go snap and then shooting purposefully just past them or over their heads. It was a proper laugh yelling about commies and the government and rich city folks and the damn squirrels stealin' my goddamn moonshine!

 

As for the gameplay, I think it worked well but the teams weren't well balanced. We had a single blue player make it to where the objectives were and, to his credit, he held up the yellow team all by himself for a really long time. He eventually got shot in the back because yellows wrapped around, because what had happened is the yellows had captured the blue team's base and weren't allowing them to get to the bottom of the site where we were protecting the barrels. All I saw were yellow players and they eventually managed to get all 13 barrels thanks to a very sneaky kid who crept all the way up multiple times very slowly and very quietly; we were all quite impressed with how quiet he was, as obviously we could all see him, but he made no noise so we didn't shoot him. He managed to ferry most of the cans out to pass them to his team and combined with the yellows taking the blue team base, this meant that the yellows absolutely stomped. After this game they did some team balancing, moving some of the more experienced players over from yellow to blue, but I can't comment on how the rest of the games went as I headed back to the safe zone afterwards; I had a lot of guns to test and make sure were working for the Vietnam filmsim weekend next weekend at Gunman Eversley, so I wanted to make sure the m700 was set, the AKM was set and the MWS was set. Also, the local tech was bringing two of my guns he was working on, so I wanted to have a fiddle with those as he tends to leave fine tuning the hop to me (at my request though, as I'm more than happy to dial in my hop and scopes myself).

 

But the main reason I stopped was because the new gun I was using stopped working very well. Predictably, to be fair, but I think the hop rubber just turned to dust as it stopped hopping. I bought a PPS kar98 as the guy who runs a kit shop and sells at Worthing bought a bunch of Dadio's guns (a fairly well known WW2 airsofter from a few years ago) as I think he's getting out of the hobby and this was one of them. Got the kar98 and 4 magazines for £250; 1 was leaking so I'll get that sealed up, but I reckon it's been sitting for 4 years and needs a clean and a new hop rubber, but it's set for 1J (with an adjustable bolt, so I can tweak it if needed) and I'll get it set up for .32s. That's coming to next weekend's Vietnam filmsim weekend! The other new gun I was using was the hicapa I bought last weekend at Shift Your RIFTs and with a few upgrades it was shooting phenomenally (parts I had lying about mostly, as I'll do a proper build next month)

 

Then I collected my m14 DMR (ironically not set up as a DMR) and SR-25. First I tested the m14 and... it went back to the tech. As I went to set the hop, the motor completely died so it needs a new one. Not entirely surprised as it's a stock G&P motor and is probably about 12 years old or something, but that went back to him. The SR-25 however... that was brutal and I'm probably going to be using it a bunch in the future. He's left it to me to do a lot of testing (as I said there's no point me paying him to spend hours testing out springs and hop rubbers when I can do that myself), so I'll be finding a spring for 1.1J on .32s and a spring for 1.88J on .43s, as well as a hop setup that will lift them (might already be able to!). Didn't have my long screwdriver with me so couldn't experiment there, but with the spring currently in it it was 0.9J and hitting the 60m target accurately with every shot so I'm bloody happy about that. Really snappy too! It's been properly locked to semi-auto with a perun mosfet that has been programmed to be semi-only but then also had the full-auto sensor covered with electric tape so it's definitely locked to semi!

Edited by Impulse
Link to comment
Share on other sites

Posted (edited)

Today, the armed forces of Atropia (me) went to a rather warm Airsoft Plantation in the much maligned county of Essex.  As usual, the place was busy, with possibly about 200 players in attendance.

The first game of the day was simple; in its first iteration the attackers (Red Team) had to transport five crates from Swaziland to the Hill Fort ("If you don't know what it is, it's a fort. On a hill") and get them inside it.  They had unlimited regens on eight medics while we, as the defenders, had two lives each.  We started at the back of the Mortar Pits and had a 30 second head start to get into position, which we did rather well.  Most of the fighting was in the scrubland, where the maze of paths between dense bushes added to the complexity of the combat, with small opposing groups bumping into each other.  I took up a position in a bush and potted three attackers before their colleagues worked out where I was and potted me.  As I fell back the required 30m to regen, I noticed that the Reds were working around our right flank via the Village; I slithered into a small and heavily overgrown bunker that covers one of the exits from the Village and was surprised to find a teammate already in there.  We put up a good fight, taking out a number of attackers before the defence behind us collapsed and we were shot in the back at close range.

With mags reloaded, the game was turned around; I volunteered to be a medic and moved forward with one of the attacking groups, keeping about 4-5m behind them so that any casualties could quickly return to the fray.  However, as a rather heavily armed medic (rifle, pistol, pyro and poison gas), I couldn't resist taking out a few targets of opportunity that presented themselves.  Unfortunately, we took two minutes longer to complete the mission than the Reds.

After once again reloading mags, we set off for a fallback game.  As the defenders, we had one life at each of the Kill House (deploy within 30m of it), the Border and the Village.  The attackers had infinite marshal regens and had to set off a siren at each location.  As usual, I positioned myself on the left (known as "doing a Corbyn") along with a few other colleagues, with the aim of holding off any flanking attack from that side.  The Red's main attack came through the centre and our right, but we did our bit for what felt like ages, sending lots of the enemy back to find a marshal while the sounds of conflict grew massively to our right .  My highlight of this part of the game was taking out two snipers with the trusty MPiKM.  When I was eventually hit, I fell back to the pill box at the Border, which is actually just three low wooden walls with large rectangular holes in them.  Once the siren in the Kill House had been set off, our surviving players were given an opportunity to fall back and dig in before the Reds were unleashed.  This turned out to be something akin to what U-Boat crews called the "Happy Time"; I had a superb field of fire and took out every enemy player who entered it, which they kept doing.  When I was eventually taken out, I turned around to find the site owner behind me, who congratulated me on what I had been doing.  I fell back to the Village, taking up a position on the left (again!) but only seeing limited action before enemy players on the other side of the Village reached the well and set off the siren.

We then retired to the safe zone and took luncheon which, for me, consisted of a bottle of water.

After refreshing ourselves the fallback game was reversed, albeit with a twist.  We would have to set off the siren in the Village first, before moving on to the Border and finally into the woods to set off the one in the Kill House.  This was a daunting prospect as taking the Village from our start point is rather tricky and assaulting the Border from the Village is a huge challenge as the large bushes and the barricades channel the attacks down two paths which are easily covered by the defenders.  We slowly fought our way into the Village, with some of us flanking around to the left while the main force pinned the enemy frontally.  After a very hard fight, the siren was sounded and we regrouped to attack the Border.  As the site owner commented, this was one of the hardest fought actions he had seen as we gradually whittled down the enemy and pushed forward down what were perfect killing zones.  However, working in small teams, we eventually cleared most of the enemy out and one of our players made it into the hut to set off the siren.  After the defenders had regrouped, we moved into the woods and seemed to eliminate the defenders rather rapidly; however, it turned out that most of them had deployed very close to the Kill House, where they put up a ferocious defence until they were eventually overrun and the siren was sounded.

Having reloaded again, we went out to the Mortar Pits to play an infected game; to nobody's surprise, this ended with everyone being infected.

It was a great day of airsoft; the games were well designed and the site easily absorbed the large number of players present.  From my perspective, the gameplay was really good, although there were the usual accusations around hit taking, which always seem more numerous after lunch at every site I have been to.  I saw one possible incident of non-hit taking; the marshals reacted to it quickly and appropriately.

Weapons used:
CYMA MPiKM (with genuine rubbish East German furniture)
Golden Eagle (JG) AMD65
ASG XP18 Commander (CO2)
 

Edited by Colin Allen
Link to comment
Share on other sites

5 hours ago, Impulse said:

I bought a PPS kar98 as the guy who runs a kit shop and sells at Worthing bought a bunch of Daddy-O's guns (a fairly well known WW2 airsofter from a few years ago) as I think he's getting out of the hobby and this was one of them.

 Ooh let me know how this goes. I've had my eye on one for a wee while.

Link to comment
Share on other sites

10 hours ago, LMKipper said:

 Ooh let me know how this goes. I've had my eye on one for a wee while.

 

My opinion is likely to be a bit biased because I love gas bolt actions and have used a gas m700 for a year or so now. Initial impressions on it are great. It feels amazing to hold and shoot and for a gas gun it was consistent enough. When I was at chrono my lowest shot was 1J and my highest was 1.12J. The only issue was the hop rubber being ancient so I need to swap it out to get a good gauge on how it shoots, but my friend has one and his shoots great.

 

I'll be using it next weekend at a Vietnam filmsim and will have a new hop rubber in it, so will hopefully see then.

Link to comment
Share on other sites

  • Supporters
15 hours ago, gavinkempsell said:

Yeah, sorry about that... my bad.

 

<not-sure-if-serious-or-dry-firing-in-the-safe-zone.png>

 

Apologies if I did have a pop at you, and I understand that we can all experience a trigger oopsie.  I had a bit of a sense of humour failure after catching a spent stray while walking right in the middle of the safe zone.  It's why I wear shooting glasses all day on site now, because...

 

nIRsI0d.gif.008a9db2e7bb4095579cb2424fceb6f1.gif

 

 

Link to comment
Share on other sites

2 hours ago, Rogerborg said:

Apologies

it's ok M8, I wasn't there ;)

Link to comment
Share on other sites

8 hours ago, Impulse said:

 

My opinion is likely to be a bit biased because I love gas bolt actions and have used a gas m700 for a year or so now. Initial impressions on it are great. It feels amazing to hold and shoot and for a gas gun it was consistent enough. When I was at chrono my lowest shot was 1J and my highest was 1.12J. The only issue was the hop rubber being ancient so I need to swap it out to get a good gauge on how it shoots, but my friend has one and his shoots great.

 

I'll be using it next weekend at a Vietnam filmsim and will have a new hop rubber in it, so will hopefully see then.

 

I can appreciate that. I was always a Tanaka lover way back when and regret not buying a PCS bolt version when they were common.

Link to comment
Share on other sites

Posted (edited)
15 hours ago, LMKipper said:

 

I can appreciate that. I was always a Tanaka lover way back when and regret not buying a PCS bolt version when they were common.

 

I'm the same, but I was a child back in the day when PCS bolts were commonplace and my parents weren't about to drop that on a gun for me :P 

 

At least the KJW m700s have adjustable bolts, though it's not as easy as the PCS bolts were, as instead of a simple grub screw in the bolt, you have to take the bolt apart and adjust a screw inside, or buy some intake rubbers that limit the gas intake with eash shot. However, even KJW m700s are fairly hard to get hold of these days, but Golden Eagle just brought an m700 out that looks like it's another Tanaka clone and some very affordable magazines to go with it. In a real wood stock to boot, so I might end up buying one purely as an experiment to see how compatible it is and if the magazines will work in my Tanaka and KJW rifles as well.

Edited by Impulse
Link to comment
Share on other sites

Posted (edited)

A bit late. Attended the Armageddon night game after BZFest on Saturday 1st.

Sadly I only stayed half the event as the only gun I brought decided to throw it's toys out of the pram and do just about everything wrong after 2 games: no feeding, double feeding, firing 6ft, firing normally rinse and repeat. When stripping it down the check the hop out, I lost the screw to my receiver pin. The person I went with borrowed me theirs from their main rifle which had also developed issues and wasn't useable but it was no use, the gun decided it didn't want to play anymore and despite my best efforts, would not work. What's worse, I normally bring a spare gun, tools and parts but I hadn't brought anything!

The event itself was good and pizza was even provided by the site owners! Turn out was good with about 30-ish people and for the two games I did get to play, the level of play was very good. Lots of pyro and smokes were used. Photographer was even on site and his pictures are quality.

A particularly memorable moment for me was sitting in a bush with an angle on our flag, hoping to catch an enemy out as they went to raise it. After a while I went to change position as I was slowly being out-flanked, the second I raised my head I got twatted right in the helmet by a single BB. There was a sniper on the enemy team who was particularly good and it wasn't the first time he got me and I had no idea where from.
 

armagedon-1-6-24-142.jpg

Edited by MrTea
Link to comment
Share on other sites

Headed down to my regular monthly site, Splatoon in Essex. Great day (Well, half a day...) as always. Took the VSS and my new E&L AK105, sun was out, the team was all there minus one, the day was looking hopeful!

 

And then... My battery I had taken with me for the AK105 didn't fit under the dust cover, then the other skinnier batteries I had - Same thing, luckily a team mate had a battery I could use that did in fact fit. Great! 

 

Off to the first game, for a warm up. 3 spinners situated throughout the middle grounds, yellows had to put the spinner yellow side up, non bands (Me) with the red side up. The yellows held it down amazingly well, until the last few minutes when we managed to get it red side up! Sadly for the yellows, the point went to which side it was up at the end. Sadly though, I missed out on half of this first game as the E&L was shooting up and far left, regardless of where the hop was set - Very disappointing for a brand new gun. So that was out of action for the rest of the day.

 

Second game was an attack and defend game, non bands was the attackers and had unlimited lives to push up and push back the banded team until a non banded player touched the grey helicopter in field 4. I decided to take out the VSS and give it a run, straight away the scope fell off the dovetail mount so I was running iron sights all game. Got a good few shots in though! Game ended after roughly 25 minutes, when one of our team ran up to the helicopter ending the play.

 

When I got back to the safe zone for lunch, I had noticed my LiPo I had tried in the AK had doubled by at least half its size - Bye bye battery! 

 

After a good chat with the team mates for lunch, we geared up for the third game - Only to find out, my gate had drained the battery of my VSS over lunch (Due to me forgetting to unplug it, to be fair) and wasn't until I got to the top of the field that I realised I had no battery, sadly putting an end to my day... 😢

 

On the positive though, the LCT VSS had some nice range and accuracy despite the lower power output which was a lovely surprise!

Link to comment
Share on other sites

2 hours ago, JinxDuh said:

Headed down to my regular monthly site, Splatoon in Essex. Great day (Well, half a day...) as always. Took the VSS and my new E&L AK105, sun was out, the team was all there minus one, the day was looking hopeful!

 

And then... My battery I had taken with me for the AK105 didn't fit under the dust cover, then the other skinnier batteries I had - Same thing, luckily a team mate had a battery I could use that did in fact fit. Great! 

 

Off to the first game, for a warm up. 3 spinners situated throughout the middle grounds, yellows had to put the spinner yellow side up, non bands (Me) with the red side up. The yellows held it down amazingly well, until the last few minutes when we managed to get it red side up! Sadly for the yellows, the point went to which side it was up at the end. Sadly though, I missed out on half of this first game as the E&L was shooting up and far left, regardless of where the hop was set - Very disappointing for a brand new gun. So that was out of action for the rest of the day.

 

Second game was an attack and defend game, non bands was the attackers and had unlimited lives to push up and push back the banded team until a non banded player touched the grey helicopter in field 4. I decided to take out the VSS and give it a run, straight away the scope fell off the dovetail mount so I was running iron sights all game. Got a good few shots in though! Game ended after roughly 25 minutes, when one of our team ran up to the helicopter ending the play.

 

When I got back to the safe zone for lunch, I had noticed my LiPo I had tried in the AK had doubled by at least half its size - Bye bye battery! 

 

After a good chat with the team mates for lunch, we geared up for the third game - Only to find out, my gate had drained the battery of my VSS over lunch (Due to me forgetting to unplug it, to be fair) and wasn't until I got to the top of the field that I realised I had no battery, sadly putting an end to my day... 😢

 

On the positive though, the LCT VSS had some nice range and accuracy despite the lower power output which was a lovely surprise!

It is good to hear that the VSS performed well; a pity about everything else though!

Link to comment
Share on other sites

Having collected the lad from university yesterday, which involved 9 hours of driving, today we set off for Dragon's Lair, a nice little site in Essex which is soon to move from its current location to a much larger site which is conveniently much closer for us.

Attendance was unusually light, with only 46 players in attendance.

We started off with a simple attack and defend game; the defenders had three lives in the village, while we had infinite regens on our rearmost player.  There were two routes from our start point to the village, one either side of a lake; as usual, we took the right hand path as there more structures on that side, providing more cover for the attackers.  We advanced steadily, eventually taking the central building which was our objective.

After a short break to reload, the game was turned around.  Along with several others, the lad and I took up positions on the right, covering the approaches to the two bridges that the attackers had to use to cross the stream.  The lad disappeared into a large patch of ferns, several of which he attached to his hat, rendering him almost invisible.  The opponents made a series of determined attacks, eventually crossing the bridges; however, by putting up a coordinated defence, our little band held them up and they never managed to break through.  The little PP-19-01 reached out, taking out lots of runners and opponents lurking behind whatever cover they could find.  To be fair, attacking from that side is really difficult due to the very limited cover.  However, those attacking the other side of the village eventually wore down the defenders in that direction and secured the building.

Following this, the next game involved us attacking the fort; again, the attackers had infinite regens on the last player and the defenders had three lives.  The lad and I decided to attack up the right hand boundary ditch; the sight of the lad crawling up the ditch on his belt buckle seemed to surprise several players.  After clearing the ditch, we started to attack the flank of the fort against strong resistance, eventually moving into it and helping to clear it, despite one last enemy player popping out from the basement and shooting me in the back; he died in a hail of BBs from my teammates.

Lunch then followed.

In the reverse of the fort game, I took up a position in the same ditch, intending to help stop the attackers flanking the fort.  After being hit, I moved back to a new position in the ditch.  As the enemy moved up, I noticed an enemy player to my front who was half concealed by a tree while he shot at the fort.  I put a number of rounds into him, watching them hit him and him flinching while he continued to shoot at the fort.  I decided to shoot other people instead.  Eventually, of course, the fort fell.

The next game, with similar regen rules except that the attackers had to regen on the back wall of the fort, involved us attacking the two bridges; we had to get either a smoke grenade, a flashbang or a foot onto each bridge to take it.  This was hard, as it always is; eventually, one of our players got onto the right hand bridge and we then focussed on the left hand one.  The lad managed to crawl close to it and lobbed a couple of grenades, but they both fell a bit short.  He also launched a solo assault against two enemy players behind a barrier, taking them both out with his pistol, albeit at the cost of a walk back to regen.  At around this point, about half our team suddenly decided to go home, which was slightly frustrating.  Eventually, one of our team managed to reach the left bridge!

As there were not many people left, we then played a game of infection in the village; four of us decided to conceal ourselves at the top of the tower; unfortunately, one of us was the initial infected player and he shot the rest of us as soon as the game started.

After everyone had been infected, the game was run again; we decided that the best approach was to come out of hiding and generally mooch around with the infected players, hoping that they would think that we were also infected, akin to when people in The Walking Dead covered themselves in gore in an attempt to convince the Walkers that they were also zombies.  This worked well and, when the game ended with the infected claiming that everyone had been infected, we announced that we had not, as did three other players who had been hiding on the top floor of the barn.

It was a good day of old fashioned airsoft; it will be a shame to see the site close after so many years, but the new site promises to be even better.  The lower player numbers today made for much more open games, with more opportunities for sneakiness and movement.

Weapons used:

Me:
LCT PP-19-01
APS UAR
ASG XP18 Commander CO2

The lad:
CYMA AK105
CYMA AKS74U
ASG XP Commander CO2
 

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...