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Cannonfodder

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  1. Like
    Cannonfodder got a reaction from Pseudotectonic in Another new indoor site   
    I just had this pop up on Google. Good news for anyone in the Huntingdon/Cambridgeshire area
     
    https://www.bbc.co.uk/news/articles/cqvnq0j7q5xo.amp
  2. Like
    Cannonfodder got a reaction from Galvatron in Another new indoor site   
    I just had this pop up on Google. Good news for anyone in the Huntingdon/Cambridgeshire area
     
    https://www.bbc.co.uk/news/articles/cqvnq0j7q5xo.amp
  3. Like
    Cannonfodder reacted to Dan Robinson in Bespoke Airsoft - Loudwater   
    I've pretty much covered that in my very brief initial reply...
     
    "Hi there,
     
    I would be interested to know which part of the Consumer Rights Act 2015 allows you to only offer a 30 day warranty?  From my understanding I have 30 days in which I am entitled to a full refund.  Up to 6 months you have a single opportunity to repair or replace it before I can request a refund.
     
    I have been very patient with this process as I accepted the delay due to your relocation; but more than enough time has elapsed for this to be resolved.  At no time up to this point has the warranty been denied, nor was the repair deemed as chargeable when I left it at your premises – with the paperwork on the 12th March. 
     
    Please repair the item and let me know when I can collect it."
     
     
    Will see what this does....
  4. Like
    Cannonfodder got a reaction from Dan Robinson in Bespoke Airsoft - Loudwater   
    I couldn't find it in the actual act but I did find this
    https://www.gov.uk/accepting-returns-and-giving-refunds#:~:text=You can ask a customer,(5 years in Scotland).
     
    As you had it for only 2 months before taking it for repair their claims of being out of warranty are simply bollocks
     
  5. Like
    Cannonfodder got a reaction from Tackle in Bespoke Airsoft - Loudwater   
    I couldn't find it in the actual act but I did find this
    https://www.gov.uk/accepting-returns-and-giving-refunds#:~:text=You can ask a customer,(5 years in Scotland).
     
    As you had it for only 2 months before taking it for repair their claims of being out of warranty are simply bollocks
     
  6. Sad
    Cannonfodder reacted to Dan Robinson in Bespoke Airsoft - Loudwater   
    Well it's not looking good now.....   Sooo timeline as it stands:
     
    Pew bought last September - never worked properly.
    Emailed in November requesting a repair.   Email not replied to.
    Emailed again in January asking for a follow up.  Email not replied to.
    Went in to store with pew in late February/Early March - was told they are closed for the relocation and to come back to the new place when open.
     
    Went to the new place with pew, original paperwork and copies of emails.  Was told it would take a few weeks and shouldn't be a problem.
     
    48 Days later.... and you have my post above.
     
     
     
    Now I have just had an email saying - pew is older than 30 days, was older than 30 days when i first emailed in November and that I now have to pay for the repair which "will be done but as of yet we cannot give an accurate estimate of when."
     
     
    hhhmmm....
     
    I think we spoke about these warranties before with the shop in Stevenage, but I can't find anywhere in the Consumer RIghts Act that says retailers can place arbitrary limits of warranty - except batteries and perishables anyway.
     
     
    Either way - certainly not impressed; and considering my response....    😈
  7. Like
    Cannonfodder reacted to Pseudotectonic in Possible New indoor site   
    Out of interest I have tried to do a field design based on this site, using the information available on the planning portal. Particularly I wanted to test whether the very linear layout of the existing mall could be made into something more playable. So I tried to implement some theories from video game level design and see if they can be applied here.
     
    The below is an illustration of a possible design and the steps I had taken.
     
    Step 1 Design preparations

    First we need to allocate space to the safe zone and game zone etc.
     
    There are two main existing entrances to the mall but the escalators to the south in my opinion will not be suitable because they cannot function as stairs nor fire escape, so if they are permanently turned off this entrance cannot be safely used. Therefore we can only use the north entrance as the main entrance, accordingly the safe zone (and its size requirement for 50 visitors) is placed next to the entrance lobby.
     
    The lobby has enough space for a small reception and waiting area and probably even a small shop. Staff and guest toilets are upstairs from the safe zone.
     
    My design is heavily based on the concept of "lanes" in game level design which refers to the overall pathing network of the map. The immediate issue is too many dead-ends, which is an absolute nono in level design, so before we can even design anything we need to eliminate these dead-ends by creating loops. This is achieved by demolishing the existing partition walls (where structurally permitted) to create openings near the end of these dead-ends, so they can continue their paths and loop back into the map. At the bottom space where it is only reachable via a choke point, I have walled off the path to effectively create another loop that can be meaningfully progressed from one side through another.
     
    This becomes the basic "topology" of the map that we can start to work on.
     

    Step 2 Topological interventions

    Looking at the topology it is immediately obvious the central lane is too connected and will attract too much action from everywhere, in game level design terms this is too many options for the player to choose from. Three precision cuts can prune this network into several distinct sectors with an acceptable number of optional paths to progress through.
     
    Due to the shape of how this is arranged, it seems natural to place the two team spawn points on left and right, so there are multiple optional sectors and paths for them to fight through. If the spawns are top and bottom it would appear too much choke points will be in the middle and the winding paths near the two spawns will not see too many action therefore wasted space.
     

    Step 3 Cover placement and distances

    With the schematic from the previous step we can start to sketch out where to put the covers and checking the distances.
     
    At this point I was only concerned with the gameplay itself and not think too much about scenic design, which will come later. For example I am only placing the high or low covers based on how the space can be progressed through, and trying to have a variation of tactical options for each situation. For areas near the two spawns I would also try to give advantage to the home team to try to help them progress back towards the middle.
     
    There are 4 Point Of Interests (for objectives) placed in each zone, and by measuring the distances from each spawn their positions can be tweaked for balance. By happy accident only two can be balanced and the other two is giving each of the team a slight advantage, which should be good for various game modes (e.g. bomb diffusion).
     
    This is also when fire escapes distances could be checked to make sure at every point from the map there is a suitable escape route for fire safety reasons and compliance with regulations (drawing illustrative only, not fire safety advice).
     
    (Disclaimer: This post is not professional advice. To comply with building regulations and dealing with planning conditions and other stuff please consult professionals.)
     

    Step 4 Scenic design

    Once we have the schematic of roughly how the tactical gameplay is conducted, we can start to make it pretty and immersive. The four "sectors" of the map makes a good template for different biomes or themes to take place. In this example I have made up some themes like "Mall" and "Factory" and "Office" and "Airfield". This can then guide how we can choose what objects to put up as cover, and what kind of non-functional decorative doodads to put up on walls and so on.
     
    For example in the "Mall" each of the rooms can be a different vendor with different themes e.g. restaurant or fashion shop or phone shop etc. which influences the atmosphere or feel or even distribution of covers of each space.
     
    Again for example the "Factory" can be heavily decorated with fake pipes or barrels. And in the "Airfield" with decorations associated with an airport like check-in counters or duty-free shops and so on. Notice I have put the "Airfield" to the south area to make use of the high level of natural lighting to suit the atmosphere, and the "Factory" in the middle so it is darker.
     
     
    Step 5 Detail designs and construction and so on (no image)
     
    The remaining steps are just realising the interior design, prop design, signage placement, lighting, etc. to generally follow the themes of each zone or room. I don't have a drawing here because this can be heavily influenced by the aesthetic taste of the business operator and their budget and so on.
     
    This is also where the practical and safety details to be added like fire escape signage, or transitional thresholds from safe zone to game area, or special floor markings etc. In this example there may also be visibility concerns because the glass curtain walling to the south (facing the high street) may need to be blacked out to prevent pedestrians from seeing the RIFs, so is the entrance lobby to the north.
     
    In terms of construction, the decorations and covers and props and other doodads can be simple pieces of woodwork or metalwork. There could even be interactive elements e.g. electronic or manually operated installations. It can be really creative and use savaged car parts or heavy machines and so on as cover or decoration. Once construction is complete and the necessary props added, the site should be functional and playable and rest is getting outside of the scope of map design.
     
    In conclusion, this is just a sketch exercise for me to dabble into airsoft field design but I think this map that I have drawn should play fairly well and look fairly immersive given some creativity and budget. Any criticism and suggestions are very welcome.
  8. Haha
    Cannonfodder got a reaction from Mr Dellski in Everyone we want a TM HiPower;   
    Is it just me or does it look like a 1911 and a 92F had a one night stand and 9 months later the Hi Power was born?
     
     
  9. Haha
    Cannonfodder got a reaction from concretesnail in Tell Us a Gag. Please!   
    How do welshmen find sheep in long grass?
     
    Irresistible 
  10. Like
    Cannonfodder got a reaction from Mr Dellski in New Gun, New Battery, Newbie.   
    If the smoke was coming from the trigger then I doubt it was the battery as they're in the stock. I'd say it was a problem with either the wiring or the motor.
     
    Imo you did the right thing sending it back. Too many people in this hobby are happy to buy something, find out it doesn't work and then spend more on fixing it.  As far as I'm concerned, if I'm spending several hundred quid on something it had better work out of the box or it's going back
  11. Like
    Cannonfodder reacted to Skullchewer in Game Changer- Every second counts   
    Guys, check out their YouTube channel, I personally recommend the masterpiece about gun flu.
     
    @jiadyi.airsoft your HORRENDOUS marketing seems to be targeted at very impressionable children and/or morons. 
    There's very few children on this forum. As for morons, well, you've got us there.
     
    Your marketing videos, combined with your extremely evasive answers, make you seem questionable, at best.
  12. Like
    Cannonfodder reacted to sp00n in What have you just 3d printed (for airsoft)   
    Another grenade … I re-did the trigger and cap, then adapted a bauble … and added gold hi lights 🤣

  13. Haha
    Cannonfodder got a reaction from Shamal in Tell Us a Gag. Please!   
    By police is a very strange name
  14. Like
    Cannonfodder reacted to Rogerborg in Macks airsoft dreamers of the week thread   
    The cheapest, toyish plastic CYMA + a bunch of free gifts.
     
    Might as well be titled "Buyer's Regret Starter Pack". 
  15. Haha
    Cannonfodder reacted to Skullchewer in The 'How Did Your Airsoft Day Go? Thread   
    Friend of mine went to a milsim and his CO refused to talk to him because his kit wasn't completely right. 
    Get to fuck. 
  16. Haha
    Cannonfodder got a reaction from Tactical Pith Helmet in Tell Us a Gag. Please!   
    By police is a very strange name
  17. Like
    Cannonfodder got a reaction from Rogerborg in The 'How Did Your Airsoft Day Go? Thread   
    Agreed. At least on a regular skirmish I can ignore the gobby idiot if their idea is clearly bollocks. Also I get the impression many milsims are pay to win or are more like larping to a set story line. 
  18. Haha
    Cannonfodder got a reaction from rj1986 in Tacticool clothing...   
  19. Like
    Cannonfodder reacted to Skullchewer in The 'How Did Your Airsoft Day Go? Thread   
    Milsims are too serious for my taste. 
    Too many walts and weekend warriors preening over their authenticity and immersion, while playing toy soldiers in the woods.
    I play for fun, not to have orders barked at me by a guy who suddenly got a small amount of power. 
  20. Haha
    Cannonfodder got a reaction from Tackle in Rum   
    For me the go to brands are usually Captain Morgan spiced or Kraken, but if I feel like pushing the boat out (and getting absolutely shitfaced) there's always Wray & Nephew's ovenproof.
     
    If you're a fan of the fruity rum based spirits then I can recommend Captain Morgan Tiki. Just be warned, it goes down easier than Russia's black sea fleet 
  21. Haha
    Cannonfodder reacted to Tackle in Rum   
  22. Like
    Cannonfodder got a reaction from Lozart in Load-Out / Loadout Picture topic   
    To quote the fat electrician 
    It's never a war crime the first time
  23. Haha
    Cannonfodder reacted to Tactical Pith Helmet in Tell Us a Gag. Please!   
    A 50 year old man found dead in a local park has been named by police.
     
    Bloody shame it took 50 years for someone to name him!
  24. Like
    Cannonfodder reacted to ak2m4 in Parts in the uk   
    I don't sadly.  I do get asked about these every now and then.  Just hard to source along with loads of other small plastic parts.
     
    I'm working with a friend at the moment to get our own injection molding setup up and running, will take a while but once it is then small parts like this should be readily available.
  25. Like
    Cannonfodder reacted to Skullchewer in The 'How Did Your Airsoft Day Go? Thread   
    Well, yesterday at Red Alert was our 4th, and final, Battlesim in the Vukodlak war story line. 
    The past three years Vukodlak forces have been victorious. 
     
    Having played for Vukodlak in previous years, this year I decided to marshal which, as with many battlesims, meant playing as a civilian/quest giver. 
    I spiced it up by playing as a pirate. 
    I was giving out quests to find my lost parrot.
    There were 3 inflatable parrots hidden about the site, but I had drawn an eye patch on one, and in my quest spiel I mentioned that Polly only had one eye. 
    If they brought back the parrot with the eye patch they got a reward.
    I also had a bottle of grog, which got hidden, and there was a reward if they brought me "alcohol".
     
    The main objective of the day was to find all the items needed to arm a rocket, and then launch it. 
    The rocket is something I've been building recently, but kept off of social media so it would be a surprise for the players on the day. 
    There were two nose cones, one for each team, a round one and a pointy one (pointy is scary).
     
    Other civilians had other quests.
    The drug dealers were selling bags of stuff, for in game currency.  This could be handed in to the sheriffs for a reward, or bartered with other npcs.
    There was the Hobo wandering the site with his wheelbarrow full of junk, but underneath the junk was a laptop that contained the launch codes. 
    Driving around in his pickup was the arms dealer. He would sell you weapons that you could plant on any unarmed civilians you may have shot, and thereby avoid a war crime. 😉 
    The Camels wanted water, mostly...
    Some civilians were mercs, that would fight for a team for short time, if paid well. 
     
    At the end of the day Vukodlak were victorious AGAIN, despite some excellent play from the Calladian forces. 
     
    It was a bloody marvellous day, that ended with both teams wearing massive grins and swapping stories over a beer. 
     
    So roll on 2025, for a whole new story for our next battlesim!
     
    Unfortunately a lot of people had already gone home before we took the last photo after debrief.






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