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GeorgePlaysAirsoft

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  1. Like
    GeorgePlaysAirsoft reacted to MILITATED in The 'What have you just bought' Thread   
    Went on a bit of a C2R rampage 🇬🇧
     
    C2R Chameleon with a few different skin sets, dangler, spare shoulder pads & a couple Spriritus Mk4s (with SMG & AR inserts).
     
    Not sure which camo to go for, about to mix them 🤣
     
    Working on getting a C2R placard next!


  2. CoolAF
    GeorgePlaysAirsoft reacted to mightyjebus in What have you made?   
    At a stage where I'm happy to share the progress on this.
    China Lake 40mm grenade launcher. It will be a 3+1 40mm pump action grenade launcher. Externals are pretty much done and just waiting on some parts to make progress on the internals. All 3D printed in a mixture of ABS, PLA and Wood filament. There are a couple of parts that I'm going to CNC in metal (looking at you pump arms) but the 3D printed ones will be good enough for testing.

  3. CoolAF
    GeorgePlaysAirsoft reacted to 1st commando in The 'What have you just bought' Thread   
    A collectors edition of the old style Sig P226 from VFC /parabellum

  4. Like
    GeorgePlaysAirsoft reacted to BIGwat in Gun picture thread   
    My ngrs
    Always try to get that subtle bit of odg in whenever I can


  5. Like
    GeorgePlaysAirsoft reacted to Impulse in The 'How Did Your Airsoft Day Go? Thread   
    Ah, AI500... Yes, I went to AI500 in Flambards over the weekend and I have some thoughts. Especially since seeing the organisers locking Discord channels and deleting comments; that stuff rustles my jimmies when it's warranted criticism (if it's just rampant abuse, sure, but when it's valid criticism...)
     
    However, I want to start on a positive note. As always, I went with the guys from Worthing Airsoft, a bunch of regular players and marshalls that numbered somewhere in the 20s, so a good, quality contingent of players to fill out half of Charlie section (or, C-Unit) of green team. We also had the lads from Cheeky Nandos and Dirty Dog rocking up to populate other sections of green team and it's always a riot playing alongside those guys and gals. The social aspect of the weekend was top notch as always and I loved hanging out with everyone again. It was an absolute pleasure to be a part of the green machine and most of the players I chatted with were pretty great, and the meal at spoons was a laugh.
     
    In terms of gameplay, I certainly found ways to enjoy it and had a really fun weekend away, and the lead marshall did absolutely everything he could to make it so; if there was an issue, he was straight over to deal with it and did his best to keep the game moving and dynamic, though he was given very little to work with by the organisers (more on that later...). I found a lot of lovely spots where I could get some long shots, having to aim up and drop the BBs onto people. I didn't break my record of 124m that I made at the AI500 at Ebbw Vale, but I got a few at about 115m while sitting in a bush. On the Saturday I got moved on a bunch (more on that later...), but most success saw me holding down one of the chokepoints on the site (more on that later too...) from a heavily bushed, slightly raised area. I just went prone and started hitting a bunch of 90m shots, watching the dejected, shoulder slumps of the tan players who tried to enter my domain. On the Sunday, I had a lot of time where I couldn't do much because chokepoints, but when we pushed through I found a lovely bush to sit in and drop a bunch of 100m+ shots from (this is where I got the 115m one. At least that's what my laser rangefinder told me!).
     
    I also got voted for the "best sniper" award, so that rounded out the weekend really nicely for me
     

     
    Ok, so now for the negatives...
     
    Firstly, the absolute fuckwit players. There were certainly some in attendance! One group of tans were caught on camera by an old lady when they hopped the fence of the site to try and flank around by trespassing in her garden in full kit. It's fortunate that the old lady knew that there was an airsoft game going on, as armed police response could've been called if not, but she sent that in to the organisers. Secondly, a bunch of players decided it would be a good idea to sneak into the site at night and climb on the roller coaster. They were caught by security and forcefully ejected from the event in the early hours of the morning. There were also reports of people running way overpowered HPA setups; one player was spot-checked and caught with a regular rifle (not a DMR or a bolt action, a regular, no MED rifle) slinging .32s at 2.6J, so if there was one, I'm sure there were more. Especially when on the Sunday the lead marshall asked how many people were using HPA and at least half the players raised their hands. Also, people's regulators weren't being tournament locked at chrono, so you knew this was going to happen. I forced them to lock my MTW when I chrono'd it, but I heard so many reports that they just... weren't locking regulators. My friend also got blind fired twice while trying to clear corners.
     
    Also, hit taking was absolutely abysmal (as usual). As an example, I hit the same LMG gunner on the tan team four times, seeing the fabric of his hoodie ripple with each BB impact through my 15x zoom scope, only for him to continue spraying BBs in and never heading back to respawn. I also hit a bunch of headshots on people who then just ducked behind the wall to continue firing, eventually clipping me with a BB in the darkness that I called and headed back to respawn for, after telling a marshall and pointing out the exact player with an exact description because, y'know... 15x zoom. I also hit a whole load of headshots on people peeking barricades or corners, only for them to recoil from the hit, hide behind their cover and then peek out seconds later, returning fire. I'll put some of those down to medic rules on Sunday, as anyone could medic on Sunday, but not on Saturday where only specific people could medic and only had a certain number of medic bands. There was also definitely a lot of people taking far too many medic lives; you get 1, not 5!
     
    The organisation was an absolute mess. I didn't see the organisers pretty much at all. I think I saw them when I booked in and when I chrono'd on the Friday, but after that I personally didn't see them once. There were also some really stupid rules around how cover worked, basically saying that if you couldn't fit your head through it, you couldn't shoot through it. Meaning that if you crouched behind a picket fence and got hit through it, that didn't count as a hit. I get no keyholing, but just being able to shrug off hits because they came through a picket fence was a bonkers rule that caused a lot of argument.
     
    Also, added into this, the marshalling team in general felt pretty partisan outside of the lead marshall who was fantastic all event long. Frequently we were told to move off from an area as it was now out of bounds, only for the tans to be there 2 minutes later shooting us from it with no marshall interference (this happened to me personally 4 times on the Saturday). There were "airstrikes" called in on the Saturday to clear us out of areas, and then a bunch of mortar strikes on Sunday, despite us having stolen about 14 of the objects needed for the tans to even call in these mortar strikes. And when we called in our own mortar strike on a location where the tans were all crowded around, none of them were killed out of the game, basically meaning we destroyed the area for objective points, but all the tans huddled around it were absolutely fine. Every time there was a strike near us on green team we were forced to move a good distance away or we'd all be in the blast zone, meanwhile the tans moved up and took positions as the strike was happening as we'd return as soon as the marshalls told us the strike was over, only to be met by tans in the same spots we were just in; I guess on the tan team they turned friendly fire off in the game settings?
     
    And finally, the site was... not adequate for airsoft. They shut the middle buildings to house a bar and the shop (yes, these were in the middle of the gameplay area), which led to the entire site becoming a battle for two chokepoints. Furthermore, they made one of them worse on Sunday by putting staggered barricades in the incredibly small chokepoint, meaning you couldn't even navigate it quickly. It became an absolute meatgrinder at these two chokepoints that neither team could push through and the whole game just ground to a halt on multiple occasions. Even more so when we were trying to push through it and then one of the marshalls said we couldn't use any pyro to try and clear it, meaning it was literally pointless for us to even try it. When the lead marshall heard this, he told us that was bullshit, said we could use pyro there (no smokes, but that was agreed at the start), and marched off to clarify that to the marshalls. The only reason we managed to get through it, was one of the marshalls told the tan team they had already won halfway through Sunday, so a bunch of them went home and then we pushed through and steamrolled them
     
    I also heard that BBs were being shot through fences as people were playing too close to the chainlink fence that bordered a car park for the soft play area next door. Also apparently a child got hit by a stray BB. This is hearsay though as I didn't personally witness this, but I could see it happening. Yeah, it was a mess...
     
    Also, they increased the price pretty dramatically for this one. I'm generally a fan of AI500 as an excuse to go out for a weekend with the lads and play BB wars, and there are some great connections with some of the other regulars who are literally on the other side of the country from us, but in future I'm really not sure I will go next time. Will see how things go, but this one left a really bad taste in my mouth.
  6. CoolAF
    GeorgePlaysAirsoft reacted to Duncanite84 in Gun picture thread   
    Finally got my hands on one

  7. CoolAF
    GeorgePlaysAirsoft reacted to A1F4B in Anyone got their hands on the new PTS x Griffin AEG?   
    The action of seeing a post then going onto someone's profile just to make a snarky comment is weird in itself no? No idea why people are encouraging this sort of behaviour towards someone new to the forum in the first place. Just makes it seem like a shit place to ask questions for someone new to the hobby lmao 
  8. CoolAF
    GeorgePlaysAirsoft reacted to Darkmikey22 in British Forces weapons   
    Update.... 
     
    So, these next two have been on my search list for a very long time. 
     
    So, first up 
    L131A1.... (Glock 17 gen 4)
    So this pistol eventually replaced the ageing L9 browning, with the gen 3 being in service with the sas before that!. 
     
    Mine, is the very early fully traded and hard to find Stark Arms/VFC gen 4 glock. 
    What makes this stand out over other brand glocks, is the markings!. So the later umarex/vfc , tm/guarder and GHK glocks, all come with the U.S glock markings. 
    The Stark Arms comes with the correct European markings and German proof marks as found on the real L131A1. 
    The only other brand close to this is the early WE fully traded glocks. Only issue with the WE glocks are, that the lower and upper look and marked a gen 4. But the recoil spring is still the slim Gen 3 type. 
     
    I have also fitted real sights and lanyard adaptor, along with a replica QR code as also seen ok British glocks. 
    Only thing left to do on mine is get the L131 and NSN details engraved on the lower. 
     
    Top 2 pics are from the real L131
    Last pic is mine. 
     

     
     
    2nd one is 
    L104A1 (HK69)
    This was brought in for use in Northern Ireland to fire smoke and baton rounds. 
    Then was later used in Iraq. 
    And believe it still in use at the moment, as one pic was posted of it in use last year with a red dot as a rear sight. 
     
    Mine is the hard to find original CAW HK69
    When I got this, was sprayed all green. Took it back to normal, then weathered it. 
    Also fitted real sights. 
    In the process of getting some parts 3d printed to get it running again. 
    Then looking at getting correct markings added. 
     
    Top pic is of it in use. 
    Bottom is mine. 
     

     
  9. CoolAF
    GeorgePlaysAirsoft reacted to Hobbnob in Gun picture thread   
    Gas blowback L86 custom conversion using a mix of ICS and RS parts and custom reinforcement, SUSAT is currently a reproduction
     
     

    And also my C7A2 with genuine C79 scope, MWS base with G&P 20" steel outer barrel

  10. CoolAF
    GeorgePlaysAirsoft reacted to RomanZuk in Gun picture thread   
    SSO inspired Arcturus AK12 I "built"

  11. CoolAF
    GeorgePlaysAirsoft reacted to Darkmikey22 in Gun picture thread   
    So managed to obtain an old CAW HK69. 
    Was all painted and original sights were floppy. So added real front and rear sight. 
    Removed to paint and weathered the metal. 
     


  12. CoolAF
    GeorgePlaysAirsoft reacted to OTH21 in AK Photo Thread   
    My primary (currently only RIF)
     
    LCT AIMS with real wood hand guard set. 
    Never used the drum mag in anger, just think it looks cool. 
     
    Internally just "upgraded" to be reliable/decent performance. No mosfet or electrickery. 
     
    I also have the LCT AIMS-M4 buffer tube stock adapter, so this is easy to dress up in a tactical look with 1 screw on the stock and a change of the handguards.

  13. CoolAF
    GeorgePlaysAirsoft reacted to Reef in Old git, new player.   
    A great read this thread. I'm 47 and started this game a year ago after my son said he wanted to try it.
    I was honestly expecting airsoft to be more serious but have had some of the best laughs I've had in years. 
    As above, army surplus and airsoft boot sales are a great source of kit. I waited until the had the UKARA before buying and even then just got a 'cheap' £150 gun, I'm still using it a year later and only now looking to upgrade.
    I have started running and trying to get fit as this is letting me down a bit, not a side effect I was expecting from Airsoft.,,    
  14. Like
    GeorgePlaysAirsoft reacted to TheFull9 in Anyone regretted moving to a GBBR?   
    If the way you mostly enjoy the game is going for the objectives and trying to win, then a gun with comparatively tiny mag capacity and a more significant logistical train won't help.  But if you just enjoy being out and pew pewing at folks and everything else be damned, then the more realistic gun will add a lot to that (though maybe not so much in the winter..)
     
    Looking at your specific personal situation, I don't think 1 AEG and 1 GBBR is necessarily the best move.  To me, that's a lot of extra shizzle to cart along to every game with mags and power sources not being compatible between your 2 guns.  Some people will find that totally worth it of course.
     
    The pendulum has massively swung on the whole GBB rifle thing of course and right now it's all the way on the gas side, but I think 2 decent AEGs makes the most sense for playing this game, a base line as it were.  Especially if said 2 RIFs can share mags, batteries and BBs.  
  15. CoolAF
    GeorgePlaysAirsoft reacted to Darkmikey22 in British Forces weapons   
    L108A1 MK1 MINIMI.
     
    Mine is a take on the minimis used by the ill fated SAS team "Bravo two zero" during Gulf War 1
    The pic below is their actual weapons that were captured!. 
     
    The weapon system itself was just a standard Mk1 minimi. You may notice in the pics there is one difference!
    it was fitted with a gpmg flash hider. 
    Which was also adopted by the Australians on their minimi's. (Designation F89) 
    The L108 was only ever really used by the SAS. It was some years later before the minimi would become issued among the regular army. But that was the PARA version which was later designated the L110A1/A2
     
    However the L108 was, and believed still is held in stores. 
     
    My L108 is an original TOP M249.
    Has been upgraded externally with 
    Guarder steel gas block & front sight, guarder steel upgrade body parts, guarder steel barrel/top cover block, g&p steel cocking lever, g&p steel bipod. 
    Replica steel gpmg flash hider. 
    I will eventually get round to doing internal, and convert the original gearbox over to a classic army one. 
    Was then sprayed and weathered. 
     

    L7A2 GENERAL PURPOSE MACHINE GUN 
    WARNING.... EXTREMELY LONG READ!!!
    I've tried to keep this as short as possible without losing too much needed info. An even deeper version will be done at a later stage, which will also focus on the early FN and newer HK versions. 

    This is a complete custom build, made of full steel, and is currently 99.9% accurate to a real L7
    I know that for some of you, who have seen some of this build before, we’re covering old ground - but please don’t run away just yet!
     
    Now, with the final piece of my puzzle, an accurate custom made steel barrel arriving. I've decided it was time to sort it all out, and refresh the build for a more informative experience. And to help explain why the L7 isn't just another M240..... 
    Also, having done so much research over the course of this project, I’d thought it was time to share some of what I’ve learned and hopefully shed some light on why the changes I’m making were necessary. I’d also like this post to be able to aid others in their builds, and to hopefully shine a light for those with a particular eye for detail upon the things that might otherwise be overlooked.
    So, let’s begin.
    The basis for this project was originally an Inokatsu’s M240B. However, over time, this changed, and I had to have a completely new body and barrel made due to the amount of differences. The old inokatsu bits ended up being used in exchanges of parts.
    So as I got thinking about making a British variant, I did decide to do a bit of light reading (so I thought) - and I was completely astonished by just how much history surrounds the GPMG.
    So, for the history lesson!
    THE FN MAG 58

    The first Fabrique Nationale d’Herstal (FN) MAG was designed in the early Fifties by a guy called Ernest Vervier. It combines the trigger mechanism and belt feed system from the WWII-era German Maschinengewehr 42 (MG42) with a more updated take on the gas-operated mechanism from the WWI-era American Browning Automatic Rifle (M1918 BAR). It was called the MAG 60-20, later the ‘MAG 58’; MAG being the acronym for "Mitrailleuse d'Appui Général’ or “Mitrailleuse á gaz”, French for ‘General Purpose Machine Gun’, and “58” denoting the year production commenced.
    The 3 primary MAG variants were:
    • MAG 60-20 Infantry version
    • MAG 60-30 Fixed aircraft version with either left or right feed
    • MAG 60-40 Coaxial version
    Specifications:
    • Calibre: 7.62x51mm NATO
    • Action: Gas operated, open bolt
    • Feed: NATO M13 ammunition belt or the non-disintegrating DM1
    • Weight: 10.9kg (24Ib)
    • Length: 1,232mm (48.5 inches)
    • Rate of Fire: 625 - 900 rpm
    • Muzzle Velocity: 838m/s (2,749ft/s)
    • Range: 800m (2,625ft, light role) - 1,800m (5,905ft, sustained fire role/tripod mounted)
    THE L7

    The original British variant of the MAG 58 (technically the MAG 60-20 T3), the L7(A1), was brought into service in 1957 and produced by FN. Then in 1962, under license by FN, the Royal Small Arms Factory (RSAF) in Enfield Lock, took over production making further improvements and incorporated into the L7(A2) (MAG 60-20 T6). In 1984 the RSAF became Royal Ordnance Plc., which four years later was bought out by BAE Systems, resulting shortly thereafter in the closure of the original site. After that, it fell to several sub-contractors, notably Manroy Engineering (now FN UK), to oversee both the production of spare parts, and general refurbishment of the GPMGs until mid-2008.
    In late 2008, Heckler & Koch were given the contract to produce all spare parts and accessories, having had the task of producing new barrels for the gun since 2003. In 2011 HK won an additional three year contract for a mid-life improvement program (MLI). In 2008-09 the MoD solicited tenders for manufacture and support of the GPMG; by this point the original design copyright owned by Fabrique Nationale d’Herstal had expired. The three main respondents were HK, FN, and Manroy. The tender required the entrants to submit guns for testing, with HK’s version being the most publicised. Finally, after years of testing in the laboratory, training and in the field, in late 2014 the MoD announced that HK had won the contract to produce the L7s and their spares for the next few years.
    The L7 GPMG, nicknamed “the General” or “the Gimpy” (pronounced ‘Jimpy’), has seen every British military engagement since entering service, including action in Aden, Borneo, Rhodesia, Northern Ireland, Oman, Falklands, Bosnia, Kosovo, Sierra Leone, Afghanistan, and Iraq.
    THE MAG 58 WORLDWIDE
    Over 200,000 examples of the MAG series and other variants have been used by more than 80 other countries over a similar period under different designations.
    For example:
    • Austria - 7.62mm MG MAG/Pz
    • Argentina - 7.62 ametralladora Tipo 20-60 MAG
    • Brazil - M971
    • Canada - C6
    • India 7.62 2A1
    • Indonesia - SPM2
    • Republic of China - CQ 7.62x51
    • Sweden - KSP 58
    • Taiwan - Type 74
    THE M240

    America did eventually jump onto the bandwagon, but relatively late and not until it had designed its own version of the MAG series. Known as the M240, it was put in service in 1977 and was used only as a co-axial variant fitted to armoured vehicles. An infantry variant - the M240G - wasn't introduced until 1991 by the USMC as a replacement for the dated and unreliable M60. The US Army adopted the weapon in 1995 as the M240E4, later the M240B.  As in British service, several variants were to follow, including the M240C, M240D (E1), M240H (E5) and M240L, which is a new lightweight variant. Compared to the L7 the M240 infantry variant has only seen a few engagements mainly, Somalia, Kosovo, Afghanistan and Iraq (1991 and 2003).
    THE PARTS
    Like myself at first, many people don't realise just how different the L7A2 and M240 are, despite being the machinegun equivalent of siblings. After extensive research and months spent studying plans, photos and parts lists, I was left with a list almost an A4 page long of parts and work that would be needed to turn my M240 into an L7A2. Over the course of a few years, I gradually acquired all the parts necessary to complete the build. 
    They were:
    • Inokatsu original style replica flash hider
    • Barrel washer
    • Foresight & Foresight block (early type)
    • Sling swivel
    • Bipod with height adjuster
    • Bipod retaining latch
    • Gas block & gas plug replica
    • Gas regulator
    • Top cover
    • Top cover plunger
    • Top retaining bolt and castle nut
    • Carry handle assembly
    • Barrel release catch
    • Cocking lever and knob
    • Feed tray
    • Ejection port cover
    • Trigger Group retaining pin
    • Rear sight aperture and slide
    • Trigger grips
    • C2 sight side mount
    • Stock
    • 50rd belt tin
    • Sling



    Later came things like my tripod, carry cases and all the other ancillary parts associated with the gpmg. 
    As the build started to unfold, I took the opportunity to actually show you some of the major and minor differences between the L7 and the M240 parts, to help explain why I needed to change or alter so many of them.
    Now, not just the parts, but even the body differences are quite drastic. 
    • Rear sights
    (M240 straight, L7 curved with finger grooves)

    • Reinforcement for stock on side plates
    (M240 bigger gaps, L7 more Reinforced)

    • Cocking lever support bar
    (M240 grooved, L7 more reinforced)

    • Front trunnion
    (M240 has a small ridge, L7 rounded)

    • Gas tube
    (M240 has large rear section, L7 slimmer rear and 2 vent holes. Also to note the L7 variant has grooves both sides to allow for an ambidextrous mounting of sling swivel. M240 will only sit on the left side)

    • Barrel
    (M240 is smooth behind Gas block, L7 has 2 grooves that allow for a better seating on Gas tube)







     
    MARKINGS

    The top row speaks for itself; the next row is the first important bit. 
    The first two letters denote the country then factory; "BL" for ‘Belgium Liège’ (meaning the gun was made by FN), "UE" for ‘UK Enfield’ (meaning the gun was made by RSAF), Additionally, "HK"  for ‘Heckler & Koch’ along with their test batches will be engraved on all future GPMGs.
    The next two numbers denote the year of manufacture, e.g. 75 for 1975. The possible combinations are 57-73 (BL), 62-88 (UE) and 08-11 12-present (HK).
    The "A" prefix is a batch number and was just added to the sequential sequence to allow the 4 digit serial number to remain (e.g. A0001-A9999, then rolling over to B0001 if the production for an individual year exceeded 9999 guns). Then next the four numbers are the last four digits of the weapon’s serial number. Newer Heckler & Koch made examples have 6 digits followed by three proof marks.
    The bottom row of numbers is the NSN (NATO Stock Number) for the weapon. The NSN is a 13-digit code used to identify more or less everything purchased by NATO forces. Individual components and whole weapons are listed (for example, the GPMGs carry handle alone consists of six individually-NSN numbered parts; the entire assembly is also listed as a single NSN). The weapons themselves are listed whole:
    L7A2 - C1/1005-13-103-2524
    L85A2 - C1/1005-99-250-9030
    L119A1 - C1/1005-21-920-6546
    BARREL MARKINGS
    Early Barrels ( before HK) were stamped with a “L” designation along with the weapon’s serial number, which should be within 6” of the chamber on the right side using a 5-6mm (⅛”) stamp. This would normally be the weapon’s full serial (‘UE84 A2912’) and barrel calibre.
    So the infantry barrel was designated L1A2.
    My original barrel has been done, just need to get the new steel one done. 
    The reason why barrels are normally stamped with the serial number is because each barrel is paired to a specific parent gun, and not supposed to be used with other guns. This is because of cartridge headspacing (CHS) matching between the barrel and body. So over time the barrel locking thread on the body wears, and to counter this various size locking nuts with different thread thicknesses are in use.
    On the locking nut itself, there are some serrations that the barrel locking latch will use to keep the barrel from coming free, and these cause the latch to click repeatedly as the barrel is locked home. The number of clicks is important - the minimum is three and maximum is 7 - as it demonstrates whether the barrel nut is too worn. If the latch clicks fewer than three times, the barrel will not be held or locked sufficiently. If it clicks more than 7 times, then the thread on the gun has become worn and the locking nut must be changed for the barrel to stay positioned correctly. Because one gun may have to use barrel nut size 2, it may fit perfect on that gun, but it will possibly be too tight or too loose to fit onto another gun; hence, the pairing arrangement.
    PAINTING
    Early gpmgs were painted with a paint called  Suncorite 259. This was then changed in mid 2000s, having been phased out under new EU environmental regulations. All contractors - the likes of Manroy and HK - are now free to use their own firearm coatings, so long as they meet the standard, which in the UK is called ‘DEF STAN 80-56’. Mine was sprayed with what’s called ‘Small Arms Black’. However, I have also sprayed parts with Halfords satin black and can tell you there's not that much of a difference. 
    BALANCING MARK

    On British GPMGs they have a white line placed towards the rear right side of the weapon, called a balancing mark. The white line corresponds to the position the cocking handle should be in when ‘balancing’ the weapon. It acts as a visual guide to show where the working parts make contact with the second sear (the former being the safety sear). The safety sear was put in on later models to stop what’s known as a ‘runaway gun’, a condition where the bolt doesn’t engage the sear and the gun will fire uncontrollably without trigger input until the ammunition is exhausted, you have a stoppage, or bits of the gun begin to melt.
    These would be placed from new or fresh refurb, when the weapon was balanced with it’s parent barrel, and its spare barrels matched. The mark can vary in size with Tippex or a white paint pen. The line itself will always be placed directly above the last rivet.
    UNIT MARKS/BUTT NUMBERS

    These are basic armoury numbers for quick counting and easy identification, and are normally referred to as “Butt numbers”. These are most commonly found on feed covers & buttstocks. The numbers are there for ease of retrieving a particular weapon from the rack. For example, L7A2 BL69A073249 could be rack number 55. It’s easier, when looking at a rack of 100+ weapons, to just grab the one with the big 55 number on it, instead of having to go through each weapon to check for the serial number.
    These would often just be written on with a paint pen, but is becoming more common to see them done with a label machine. 
    Other number/marks will include:
    Vehicle or unit call sign, e.g. "10B", "33A", "24C" with the exception of "11" and "22" in an armoured battalion.
    The number plate if mounted on a vehicle, as has been seen on some wmiks in afghan. 
    "Sf(followed by butt number)" if part of a Support fire role (with tripod)
    Zap number; the individual soldier’s casualty identification number, this is the first 2 letters of the surname and the last four from their service number. For example, Davis 25015598 would be DA5598. Some people had this written on a bit of scapa/sniper tape, which was wrapped around the stock just in case in Afghanistan, but it was not standard procedure.
    Units have also been known to paint colours on the top covers. This is sometimes done to identify a company or squadron within a regiment, battalion or battle group. Coloured patches are normally placed on the top cover, and although it’s not commonly done, it is more often seen on L85s & SUSATs
    The usual main colours are red, green, blue or yellow. 
    I've kept mine simple, and just added the number "13". 
    Originally I had it marked with red to symbolise A COY 3 PARA in afghan 2008. But later removed it. 
    Barrels 
    Some times the carry handle is marked to determine if its the main, spare or even blank barrel. Some are even marked with the weapons serial or sf number. 
    I've added the number "1" to mine to determine its the main barrel. 
    GEARBOX AND FEED SYSTEM
    Having devoted so much of this thread to the externals, it's time to show the beating heart of the beast. The gearbox was originally built up when I purchased the M240. Since then I’ve had to replace a few bits due to general wear and tear, but this is how the internals stand at present:
    Guarder SP110 mainspring
    Ultimate piston head (ventilated hexachrome aluminium)
    Systema Area 1000 v.3 cylinder head
    Systema Area 1000 Teflon cylinder
    Systema Area 1000 oilless 6mm bushings
    Systema Energy v.3 tappet plate
    Systema v.2 flat gear set
    Systema Jet AK nozzle
    TM AK hop-up chamber parts
    Madbull Blue hop-up rubber
    TM EG1000 short-shaft motor
    TM 509mm (M16-length) inner barrel
    It currently chronographs at 337fps with Blaster 0.20g BB’s; consistency is excellent and the range is wicked on 0.20's, although trying to get it to fire individual shots is very hard as it’s either safe or cyclic! I've kept the standard barrel on this and not upgraded it for the simple reason that I want to use it how a support weapon should be used. With work I could have it DMR accurate, but I like to harass a whole barricade, not just one person.
    The inside of the Inokatsu is a fairly typical AEG gearbox; what complicates the gun is - as usual for box-fed airsoft guns - the feed system. I had originally wanted to use a G&P M249 auto-winding box magazine. Unfortunately, after receiving a donated one I found that the mechanism itself was just too big to fit into the smaller 50rd ammunition tin fitted to my gun. I looked at other types of box and drum magazines, but nothing stood out until a forum member approached me with a spare Echo1 M240 box magazine for sale. Having received it, I promptly ripped it apart for the feed mechanism. Unhappy with the wiring I decided to strip the G&P box for parts too, and soon a Frankensteinian monster was in the making.
    The chief reason for trying to marry the G&P’s electronics to the Echo1’s mechanics was my decision to power the gun with a 9.9v LiFe. The Echo1’s harness is made of extremely thin wire, and I’m worried that the stress of long bursts of fire may cause it to overheat. The G&P harness is heavier-duty, and also has a circuit board with an integrated transformer to vary the battery’s high voltage to the lower voltage required by the winding mechanism’s motor. Usefully, the circuit board also continues to wind the magazine for a few seconds after you release the trigger, ensuring there are BBs fed for the next burst. I cut and bent a metal plate to act as a makeshift reservoir, and cut a rectangle in the side of it to hold the LiFe.
    I'm still looking for other ways to store the battery, so this isn’t necessarily final. I also tried to think of a way to hide the feed tube, but there wasn't enough room to do so; for the moment at least I've had to stick with the feed sticking out the bottom. The feed tube may have been too big but the wiring wasn’t, so that has now been hidden after making a cut out in both the body under the feed tray and on the edge of the ammo box lid. Bear in mind that this magazine is really only a prototype and still under development. I need to make sure things work reliably, and I would like to simplify the wiring at some point before I make something more permanent
     

     
    Hope you've enjoyed this build and all the info that makes the L7 unique, and you haven't fallen asleep yet. 
    Thank you for taking the time to read.
    Now for the finished item... 
     










  16. CoolAF
    GeorgePlaysAirsoft reacted to Wavey_Gravey in AR15/M4 Photo Thread   
    Had a few, all MWS, I know AR’s are pretty vanilla but I can’t stay away…KS1 next 😶











  17. CoolAF
    GeorgePlaysAirsoft reacted to HuttArmouries in The 'What have you just bought' Thread   
    So for a long time my a&k pkm was my most used gun. I loved it but I hit a point where I desperately needed money to buy stock for my business. And so it was sold. I did miss it a lot and recently things have gotten more stable. Then this lct full steel pkp popped up and here we are. Makes me glad ive been working out. Unfortunately my normal rifle slings are making unhappy noises at me under the 11kg (not including the handguard on it and the optic I will be putting on it) if anyone has a a recommendation for a good padded sling id be happy to hear them as I intend to run this a lot. 

  18. CoolAF
    GeorgePlaysAirsoft reacted to Speedbird_666 in What have you made?   
    The MR-C is structurally complete. Just needs filling, sanding, filling, sanding...etc...then eventually painting.
     

     
     
     
     
  19. CoolAF
    GeorgePlaysAirsoft reacted to Speedbird_666 in What have you made?   
    Finally started a Crye MR-C build. I've been wanting to make one of these ever since GRAW came out on the Xbox 360 - 3D printing (and affordable design software) is now making happen after being on the back-burner for over a decade.
     
    It's just a wall-hanger/prop. Maybe one day I'll make a functional Airsoft gun but I'm not too bothered on that front.
     
    Still have a good dozen hours of printing, then numerous more hours of sanding, filling and painting.
     
    Stitch bitches should note this takes design elements from the two mock-ups I have found in my searches, and Crye's own low-res 3d renderings (they all differ slightly), along with some small creative liberties taken on my part (i.e trigger and ambi fire selector).
     

     
  20. CoolAF
    GeorgePlaysAirsoft reacted to GothicGhost in Airsoft helped me with weight loss   
    ,I was around 16 stone few years ago and over the years it been hard to shift the weight, I started running so I when airsoft with my son I could keep up and have fun without dying from exhaustion.
    So, over this year I have been running more and more, I started out slow from couch to 5K and in June I did my first race for life 10k event its so good getting across the finish line.
    I can now run the 10k distance without stopping and my current weight dropped to 13.4 stone at age 40 right now.
    Thanks.






  21. Like
    GeorgePlaysAirsoft got a reaction from Rogerborg in What do you look for in a good CQB site?   
    I respectfully disagree. In my opinion "airsoft" is fundamentally just a technology which facilitates whatever kinda activity someone/some people want to get out of it. If someone invented some kind of personal force field like in Dune that meant you could shoot people with real bullets out of real guns with zero injury that would be awesome and I would never have to set a hop or charge a lipo again.  Thing is people do want different things out of "airsoft". And most people only go to skirmishes rather than specific events for a specific vibe/emphasis/audience. And most people only to a handful of skirmish sites. Even if we could "define the hobby", I'm not sure we should. Also, most skirmish sites operate the same rules. At some point someone decided that sniper rifles have a 30MED, that semi auto DMRs should be locked to 425fps or thereabouts and the rest followed suit. I'm not really sure there is an issue there. The "rising tide" starts with the players, not the sites, and not some theoretical trade body. Be the change you want to see. Go to the events which actually suit you. On that note..
     
    To actually answer OP's question...well I won't. I think you are asking the wrong question. The great opportunity you have is not anything to do with how CQB sites are laid out. But that you have a somewhat close knit, "high trust" "airsoft club" to play with. This means you can experiment with different game formats which wouldn't work as well, if at all, at a walk on skirmish. For example one way of mitigating the issue of spawn camping is to have no respawns, so no spawn to camp. Stuff like that. Loads of fun to be had coming up and testing out ideas.
  22. Like
    GeorgePlaysAirsoft got a reaction from Jacob Wright in What do you look for in a good CQB site?   
    I respectfully disagree. In my opinion "airsoft" is fundamentally just a technology which facilitates whatever kinda activity someone/some people want to get out of it. If someone invented some kind of personal force field like in Dune that meant you could shoot people with real bullets out of real guns with zero injury that would be awesome and I would never have to set a hop or charge a lipo again.  Thing is people do want different things out of "airsoft". And most people only go to skirmishes rather than specific events for a specific vibe/emphasis/audience. And most people only to a handful of skirmish sites. Even if we could "define the hobby", I'm not sure we should. Also, most skirmish sites operate the same rules. At some point someone decided that sniper rifles have a 30MED, that semi auto DMRs should be locked to 425fps or thereabouts and the rest followed suit. I'm not really sure there is an issue there. The "rising tide" starts with the players, not the sites, and not some theoretical trade body. Be the change you want to see. Go to the events which actually suit you. On that note..
     
    To actually answer OP's question...well I won't. I think you are asking the wrong question. The great opportunity you have is not anything to do with how CQB sites are laid out. But that you have a somewhat close knit, "high trust" "airsoft club" to play with. This means you can experiment with different game formats which wouldn't work as well, if at all, at a walk on skirmish. For example one way of mitigating the issue of spawn camping is to have no respawns, so no spawn to camp. Stuff like that. Loads of fun to be had coming up and testing out ideas.
  23. Like
    GeorgePlaysAirsoft got a reaction from Lozart in What do you look for in a good CQB site?   
    I respectfully disagree. In my opinion "airsoft" is fundamentally just a technology which facilitates whatever kinda activity someone/some people want to get out of it. If someone invented some kind of personal force field like in Dune that meant you could shoot people with real bullets out of real guns with zero injury that would be awesome and I would never have to set a hop or charge a lipo again.  Thing is people do want different things out of "airsoft". And most people only go to skirmishes rather than specific events for a specific vibe/emphasis/audience. And most people only to a handful of skirmish sites. Even if we could "define the hobby", I'm not sure we should. Also, most skirmish sites operate the same rules. At some point someone decided that sniper rifles have a 30MED, that semi auto DMRs should be locked to 425fps or thereabouts and the rest followed suit. I'm not really sure there is an issue there. The "rising tide" starts with the players, not the sites, and not some theoretical trade body. Be the change you want to see. Go to the events which actually suit you. On that note..
     
    To actually answer OP's question...well I won't. I think you are asking the wrong question. The great opportunity you have is not anything to do with how CQB sites are laid out. But that you have a somewhat close knit, "high trust" "airsoft club" to play with. This means you can experiment with different game formats which wouldn't work as well, if at all, at a walk on skirmish. For example one way of mitigating the issue of spawn camping is to have no respawns, so no spawn to camp. Stuff like that. Loads of fun to be had coming up and testing out ideas.
  24. Like
    GeorgePlaysAirsoft got a reaction from JinxDuh in What do you look for in a good CQB site?   
    I respectfully disagree. In my opinion "airsoft" is fundamentally just a technology which facilitates whatever kinda activity someone/some people want to get out of it. If someone invented some kind of personal force field like in Dune that meant you could shoot people with real bullets out of real guns with zero injury that would be awesome and I would never have to set a hop or charge a lipo again.  Thing is people do want different things out of "airsoft". And most people only go to skirmishes rather than specific events for a specific vibe/emphasis/audience. And most people only to a handful of skirmish sites. Even if we could "define the hobby", I'm not sure we should. Also, most skirmish sites operate the same rules. At some point someone decided that sniper rifles have a 30MED, that semi auto DMRs should be locked to 425fps or thereabouts and the rest followed suit. I'm not really sure there is an issue there. The "rising tide" starts with the players, not the sites, and not some theoretical trade body. Be the change you want to see. Go to the events which actually suit you. On that note..
     
    To actually answer OP's question...well I won't. I think you are asking the wrong question. The great opportunity you have is not anything to do with how CQB sites are laid out. But that you have a somewhat close knit, "high trust" "airsoft club" to play with. This means you can experiment with different game formats which wouldn't work as well, if at all, at a walk on skirmish. For example one way of mitigating the issue of spawn camping is to have no respawns, so no spawn to camp. Stuff like that. Loads of fun to be had coming up and testing out ideas.
  25. Like
    GeorgePlaysAirsoft got a reaction from Cannonfodder in What do you look for in a good CQB site?   
    I respectfully disagree. In my opinion "airsoft" is fundamentally just a technology which facilitates whatever kinda activity someone/some people want to get out of it. If someone invented some kind of personal force field like in Dune that meant you could shoot people with real bullets out of real guns with zero injury that would be awesome and I would never have to set a hop or charge a lipo again.  Thing is people do want different things out of "airsoft". And most people only go to skirmishes rather than specific events for a specific vibe/emphasis/audience. And most people only to a handful of skirmish sites. Even if we could "define the hobby", I'm not sure we should. Also, most skirmish sites operate the same rules. At some point someone decided that sniper rifles have a 30MED, that semi auto DMRs should be locked to 425fps or thereabouts and the rest followed suit. I'm not really sure there is an issue there. The "rising tide" starts with the players, not the sites, and not some theoretical trade body. Be the change you want to see. Go to the events which actually suit you. On that note..
     
    To actually answer OP's question...well I won't. I think you are asking the wrong question. The great opportunity you have is not anything to do with how CQB sites are laid out. But that you have a somewhat close knit, "high trust" "airsoft club" to play with. This means you can experiment with different game formats which wouldn't work as well, if at all, at a walk on skirmish. For example one way of mitigating the issue of spawn camping is to have no respawns, so no spawn to camp. Stuff like that. Loads of fun to be had coming up and testing out ideas.
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