Jump to content

Adolf Hamster

Supporters
  • Posts

    6,940
  • Joined

  • Last visited

  • Days Won

    148
  • Feedback

    100%

Everything posted by Adolf Hamster

  1. i'd have to say the warhead standard. it's somewhat comparable to the asg 30k however the pickup speed for semi-auto is noticeably better. i was getting ~18rps in auto on a 12:1 short-stroked build on 7.4 whilst retaining very snappy response in semi. the contacts are a bit more delicate going onto a pcb, and installation does need an extra bit of care, however once it's in there then there's no dirt from brushes as a bonus.
  2. hmmm, not too up on which manufacturer double bell is oem'd by, i have JG in my head which would indicate cheap pot metal externals but an otherwise relatively decent shooting gun. however, if the aim is steel and wood akm i might suggest the classifieds might have you covered: at least taking the "uncompleted" at face value and assuming it hasn't already sold.
  3. one thing i did forget- if you don't normally wear a helmet, a night game is a good time to do so, at least something on your head lest you accidentally walk into tree branches etc that you'd normally easily see in daytime.
  4. you missed the blinding white light as someone lights up a 2 MegaLumen weapon light 6' away seconds before unloading half a mag......
  5. a good idea, although sometimes directional light is handy for choke points.
  6. make sure your main torch has a simple on/off switch, or a hold switch. the last thing you want is not to be able to turn your torch off in a hurry, it needs to be on-shoot-off if you have spare torches, take them and hide them in trees/covering areas so you can keep a place lit safely. expect any torch you use for this purpose to get shot to shit and hastily re-angled (or possibly pocketed) by the other team. expect on the attack to get lit up at point blank with no warning if you use a tracer then expect every burst you fire to be met with return fire expect anyone with decent nods (gen 2 or better) to be absolutely owning the place. and expect it to be colder than you're used to. in general night games can be pretty good fun if there's enough people of equal playing level, eg a well filled site of players without any decent nods can be pretty fun, especially on the defensive (which is biased at night even more than during the day)
  7. good of you to share man, hopefully the news of just how shit things can end up prevents some other poor sod going through the same.
  8. wait, the sites are supposed to know more than the players!?!?
  9. that's its own kettle of fish. one side of the argument is a players personal chrono won't be subject to the countless tube strikes, bb shards and damp storage conditions that a site chrono will. the other side is the site chrono (wether it's correct or not) is the one that will define wether or not you're allowed to play. the other approach to the argument is any cheap chrono that isn't properly calibrated should be deemed useless. as a practical term, if you can't access 2 or more chrono's that give agreement for a particular pew (under the same conditions that is, so same gun, same ammo etc), go with whichever one reads highest to be safe. it's part of the reason why you don't want to necessarily push to get a gun to be right on the limit, as it just takes a site chrono to be over-reading by a couple of fps for you to be turned away.
  10. not to mention the number of sites that'll set the chrono to the correct weight, then read the fps value instead of the joule value anyway.....
  11. iirc powair6 do custom guns that have the stop on empty feature, although afaik they require special mags for them. not sure of anything native to any of the major brands, but i haven't checked recently.
  12. Its because they, like basically every site, forgot to add the "using 0.2g" caveat to their fps figure.
  13. i can understand where your coming from, kinetic energy as-applied to airsoft chrono'ing is literally gcse level science. but at the same time, it is a very common misconception in this hobby, not helped by the convoluted way limits are stated mixing up metric and imperial units in the most classic of british fashions. so it's not really all the beneficial to be too harsh on folks that get fooled by it.
  14. be good to have something to sit between the cyma and RS options. not counting the WE sitting off to one side that is.
  15. Dont know about age restrictions. I guess the general assumption is anyone wanting individual parts is wanting them for an rif they already have, in which case it's somewhat moot.
  16. as above it becomes an interesting question on where the line would be drawn between a "part", for example a reciever shell, and an "RIF" i guess as long as the total package passes the "doesn't look like a gnu to random public" then it'll be ok, although there are some tricky precedents for things that have been identified as gnu's which aren't.
  17. try the classifieds-> https://airsoft-forums.uk/classifieds/
  18. that depends entirely on the volume and moisture content of the bush you're trying to get through
  19. the feeling of dampness slowly wicking its way down from your knees into your boots?
  20. tbf, a lot of the dumb stuff people do with airsoft pews is precisely because they're not real firearms. although that said, that still wouldnt stop people.
  21. sounds like a standard peek out of cover to me. the clear-cut example of why deliberately aiming for headshots isn't a "dick move" in and of itself.
  22. which is why i find it amusing to think of any site running such a rule for anything more than 1 game before realising that mistake. ain't that the truth, posting rules on a big billboard isn't just for the players benefit.... you missed out the marshalls who do a good job, backed up by site owners who then override them by sending anyone who shows up in the sin-bin right back out to the field.
  23. indeed, that's another one, heard of folk getting called out as cheaters for ignoring a gun-hit, on a site where the rule is gun hits don't count..... either version of the rule has its merits, whether one rule or the other is "better" isn't the problem, it's people not playing to the version of the rule that the site they're playing on is using. i can see the issue of "dick move" headshots being the reason a site might consider implementing a headshots don't count policy, after all if people are allowed to ignore headshots then you wouldn't go for them. however as above the issue isn't about whether that's a good rule or not, it's that players who are used to a headshots don't count rule on their usual site, applying that same rule on a site which doesn't use it, with the inevitable consequence of people who do know how the site rules work getting justifiable irate. it's what has pushed me out of the hobby. ultimately it doesn't matter what the rules are, or how well a site tries to enforce them, as long as airsoft is a game played by humans there will be problems.
×
×
  • Create New...