Spartan09 Posted May 12 Share Posted May 12 2 hours ago, Tackle said: Nah, Rockstar blueberry, it's the only energy drink that doesn't taste like every other energy drink, irrespective of their flavour 🤮 1 hour ago, Cannonfodder said: The one I usually go for is Rubicon raw raspberry and blueberry flavour but if you really want to see noises and feel colours then down a can of Reign My go to for energy drinks is Monster Bad Apple. Link to comment Share on other sites More sharing options...
pyromancer6 Posted May 13 Share Posted May 13 (edited) 13 hours ago, Spartan09 said: My go to for energy drinks is Monster Bad Apple. That new rio punch one is class but the aspiring airsofter drinks dragon soop on the gameday Edited May 13 by pyromancer6 Link to comment Share on other sites More sharing options...
Supporters Rogerborg Posted May 13 Supporters Share Posted May 13 Are you all tarded? Only one drink has what airsofters crave. Skara, Lozart and Tackle 3 Link to comment Share on other sites More sharing options...
Tommikka Posted May 13 Share Posted May 13 Link to comment Share on other sites More sharing options...
Impulse Posted May 18 Share Posted May 18 (edited) Didn't play at all today at Worthing. I planned on playing, but we got there late due to an issue with the car, then by the time I had set up my Kar98k after the safety brief and passed it through chrono with one of the staff, the gameplay was a rolling assault down at the bottom of the site which is basically impossible to play with an MED because it's waaaaaaaaaay too overgrown down there; the entire bottom of the site really needs some help, as it's been neglected for years and has been retaken by Mother Nature. Heard that the game after lunch was going to be around the lower part of the site too, so I didn't go out, though I do think they instead decided to play at the top of the site after lunch. However I wasn't too bothered at this point and wanted to just make sure I set up my mk12 MWS as well as the last time I used it with a different NPAS, it simply wouldn't get up to power. At some point I will get the new maxx hop unit for it, but for now it's shooting fine with the 60d Flamingo rubber and the JP titan nub. So while I didn't play, I did make sure my DMR of choice was shooting well, as well as making sure the Kar98k was still shooting really well, so that's nice. For now I think I'm going to stick with those two because the MWS is a lot of fun and the Kar98k is a real head-turner and both are shooting really well at the moment. Will probably take these two to the next game day I go to (or swap the Kar98k for the Tanaka AICS as that's a bit of a head-turner too), which probably won't be for a month as I'll be missing the next one. Still loving the £20 AliExpress low profile belt kit as well. Such a great investment Edited May 18 by Impulse Colin Allen and ButcherBill 2 Link to comment Share on other sites More sharing options...
Colin Allen Posted May 18 Share Posted May 18 (edited) Rather predictably, this morning saw me at Airsoft Plantation, where I met up with around 180 other players for a day of slinging plastic at each other. After setting up and chronoing my recently overhauled and upgraded QBZ 97, which was shooting slightly hot, comparing guns, discussing the pros and cons of gas and gearboxes, and listening to the safety brief and the first game brief, our team set off for the mortar pits, while the red team went to the village. We had two lives, while the attackers had 10 medics, upon whom they had infinite regens. Their objective was to get three smoke grenades, which were carried in an ammo box, to their respective targets in the mortar pits. They could not open the box to find out where the objectives were until they were in the mortar pits and, if the player carrying the box was hit, they had to hand it to the medic who saved their life, who would give it to the next player who regened on them. I initially took up a position behind a berm towards the left side of the mortar pits. The enemy took a while to appear but, when they did, the recently upgraded SR47 showed that the work that I had done on it had been worthwhile; it was popping BBs out to a great distance and had a much improved trigger response. I got lots of good hits before being hit, whereupon I fell back to the bunker, from where the SR47 carried on as it had started until I was hit again, this time by an enemy player who had sneaked around the boundary berm on the left. I joined my other deceased team mates along the back of the site to watch the fun, which included a brilliant piece of work from a rental, who took out several of the enemy before being hit. Eventually, of course, the attackers achieved their objectives and, after a short visit to the safe zone to reload, the game was reversed. In this iteration, I was one of the medics; our attack was pretty direct and we pushed into the mortar pits, taking a lot of hits along the way, which kept us medics busy when we were not shooting the enemy. Our smoke grenades were set off at their targets in a time that was four minutes faster than that of our enemies. Hip hooray and tally ho, as Blackadder's Lt George would probably have said. The next game was a fallback using most of the site. The red team had to transport a casualty on a stretcher, which was a four person lift, from the far end of the woods to the border bridge, then to the town hall and finally to the plane in the DEA base; at each location, they had to set off a smoke bomb that was located there. They had infinite regens on a marshal who was 30m behind their rearmost player, while we had one life in the woods, another in the border/village, and a final one on the far side of the firebreak. We set up a two layer defence in the woods and I found myself being part of the second layer. The enemy's attack was quite slow, taking a long time to break down our front line, who were well supported by those of us in the second line. Eventually they did so and, after a bitter fight, we were overwhelmed and I made my way back across the border bridge. I decided to make use of the boundary ditch, which is largely sheltered by bushes and small trees, as a good location from where I could easily move back and forth and pot enemy players as they advanced past me. As some of you may remember, I have previously written about the different types of mud at AP and this location offered me a completely new variety to admire; it was reddish brown, clearly indicating that a different soil stratum exists along the far boundary, very smelly and extremely glutinous; I was as happy as the hippopotamus in the song by Flanders and Swann. This plan worked rather well as I was able to shoot passing players from the ditch and then scuttle along it to another position without being seen. Eventually, I heard a shout of "Game Over"; the enemy had timed out without reaching the town hall. Lunch followed and the somewhat filthy appearance of my boots and trousers was in contrast to everyone else in the safe zone. After lunch, the game was reversed, with our objectives now being limited to getting the stretcher and its casualty to the border bridge and the town hall, setting off their smoke bombs. The group that I was with formed the right flank of our attack in the woods, moving along the boundary and getting into lots of engagements with the defenders; although we took casualties, we worked well as a team and overran them reasonably handily. We then got somewhat bogged down at the border ditch and bridge due to a stalwart defence by the red team, which we we eventually overcame, but not before I twice had to go in search of the regen marshal. As the enemy had taken heavy casualties fighting at the border, we were able to push into the village reasonably rapidly, getting the casualty to the town hall and setting off the smoke bomb there. At this point, I had to leave as I needed to get home, sort out my kit, have a shower, and then get to Desertfest in Camden in time for Slift and the truly awesome, overwhelming and weirdly uplifting Earth. It was a typical AP day of airsoft, with well designed games, great play and lots of fun; it was played in a good spirit. I am not sure if I will be playing next Sunday; I am going to see Soft White Underbelly (aka Blue Oyster Cult) at the Islington Assembly Hall on Saturday evening and the thought of getting up early the next morning is not particularly attractive. Weapons used: Hurricane Kit SR47 MP5A2 (most of the externals are SRC, except for a CA SEF trigger group, and it has a mix of internal parts) ASG XP18 Commander (CO2) Drinks consumed: Water Tea Edited May 19 by Colin Allen ButcherBill, Galvatron and Impulse 3 Link to comment Share on other sites More sharing options...
rj1986 Posted May 27 Share Posted May 27 Was at Shift your Rifs and RIFT this weekend. Boot selling saturday - was pretty good, actually sold more than i spent for a change. Was meant to play Sunday until the 4 month old decided teething was much more fun, meaning i had to drop out last minute. One day I'll get to shoot people with toy guns again. Colin Allen and Rogerborg 2 Link to comment Share on other sites More sharing options...
Jaylordofwaargh Posted May 28 Share Posted May 28 Spent my Sunday in the protected valley of the Dragon Lair. All in a decent site with a couple of limitations, the team are friendly and welcoming, safe zone is well covered and they are still improving the site to create more game play spaces. It's even easy to get to if you ignore the £25 in public transport and cab fees....for the day, which I don't mind (too much). The no bang grenade sucks but they do have a toxic gas rule to aid the balance of that, and they are on hotel grounds, so I get it. Speaking of the hotel- they serve lunch, a good size pizza and garlic chips for the boy and I to share, bargain really. The games themselves were mostly well thought out, and the medic rules they used for some of the games worked really well. I did try flanking on the left valley edge aiming for the plane with a small group to recover the gold. However we got held up by a couple of really determined and very well placed lads kept halting our advance. There are a couple of choke points that fuel to shape and size of site are tough to break but all together good fun. I will be back Colin Allen and Rogerborg 2 Link to comment Share on other sites More sharing options...
Colin Allen Posted May 28 Share Posted May 28 8 hours ago, Jaylordofwaargh said: Spent my Sunday in the protected valley of the Dragon Lair. All in a decent site with a couple of limitations, the team are friendly and welcoming, safe zone is well covered and they are still improving the site to create more game play spaces. It's even easy to get to if you ignore the £25 in public transport and cab fees....for the day, which I don't mind (too much). The no bang grenade sucks but they do have a toxic gas rule to aid the balance of that, and they are on hotel grounds, so I get it. Speaking of the hotel- they serve lunch, a good size pizza and garlic chips for the boy and I to share, bargain really. The games themselves were mostly well thought out, and the medic rules they used for some of the games worked really well. I did try flanking on the left valley edge aiming for the plane with a small group to recover the gold. However we got held up by a couple of really determined and very well placed lads kept halting our advance. There are a couple of choke points that fuel to shape and size of site are tough to break but all together good fun. I will be back I haven't been since they did the most recent work and, based on photos, am slightly concerned that it seems to be turning into an outdoor CQB site; is that the case? The choke points are a bit of a pain, but unavoidable given the slightly unusual shape of the site. I do miss the old Dragon's Lair. Link to comment Share on other sites More sharing options...
Jaylordofwaargh Posted May 29 Share Posted May 29 On 28/05/2025 at 18:48, Colin Allen said: outdoor CQB site; is that the case? Kinda, I had the most fun when I wasn't in the compounds (red). the yellow is a pond and wetland. The hashed area is started to shape into town/ multi building space. Every other space is classic woodland. The ridge along the road and that slope is great terrain. The area above the hatched is also really good space but is limited to, as you say, the shape. There are good los and fields of fire for more long range engagement, again on those ridges. If you want that cqb it's there, just run through the compounds, if you want the distance firefights, those opportunities also exist to a lesser extent. For a small site, I think it does well but plenty of opportunity to play with game modes to decentralise the compounds. Link to comment Share on other sites More sharing options...
Colin Allen Posted May 29 Share Posted May 29 1 hour ago, Jaylordofwaargh said: Kinda, I had the most fun when I wasn't in the compounds (red). the yellow is a pond and wetland. The hashed area is started to shape into town/ multi building space. Every other space is classic woodland. The ridge along the road and that slope is great terrain. The area above the hatched is also really good space but is limited to, as you say, the shape. There are good los and fields of fire for more long range engagement, again on those ridges. If you want that cqb it's there, just run through the compounds, if you want the distance firefights, those opportunities also exist to a lesser extent. For a small site, I think it does well but plenty of opportunity to play with game modes to decentralise the compounds. Thank you. it seems that they have not ruined the site; I will pay another visit next month. Link to comment Share on other sites More sharing options...
Holly Wallace Posted May 29 Share Posted May 29 (edited) Strikeforce CQB in Gloucester today. Hadn't visited in a while, So I thought I'd check in on one of their Thursday games. It was quite packed today, (makes sense, half term) with around thirty of us, and we got in a good 3 games in the 7pm to 10pm. A lot of hire kits, But everyone was all good fun. Only an acceptable amount of blue on blue today. Started with CTF, Went pretty well. Looks like they moved the objectives around again. Took us around 40 mins, Had a break. Second was an interesting game where both teams had to seek out boxes with their colours on scattered around the place, If you found a box with your colour on, Bring it up to 'embassy' (raised corridor and rooms, About 15m long, 2 ladder stairs either end). Twist is, Each team has one half of the embassy each to drop their boxes. If the other team can make it to the other end, They can steal any opposite team boxes. And guess which team didn't have anyone with pyros. After attempting to retake the embassy for 40 or so minutes, Round was over. And third was attack/defend, Attackers had unlimited lives and all, Defenders had to move back and area when hit, Until all were out. Wasn't super well conveyed where we had to fall back to, But marshall was there guiding defenders. Very fast paced, One guy on the opposite side had a ridiculous amount of pyros, Felt like enduring a mortar attack. Switched around sides after 20 mins, I called it a day during our attack. Gas mask was drenched even with my new DIY antifog, Caffeine had worn off and my ears were ringing. Staff were good, Briefing was good, Looks like all the hirers got sorted out with good kit quick. It did take a bit longer than I'd have liked to get back to playing after breaks, But it's perfectly expected with the amount we had today, Staff handled it great. Was a small incident with a guy blind firing down stairs during round 2 (reportedly not taking hits, But you know it goes with that), Marshals sorted it out great, Just had a small talk with the dude, And on we went. Overall, Brilliant CQB site still, Very competent staff, Not too speedsofty, And good crowd. And sorry for the Hoover dam of text. Edited May 29 by Holly Wallace accursed typos Colin Allen 1 Link to comment Share on other sites More sharing options...
Lyndication Posted June 2 Share Posted June 2 On 30/05/2025 at 01:14, Holly Wallace said: Caffeine had worn off and my ears were ringing. Damn, yeah I don't do indoor play without earpro after the one time a teammate threw an impact grenade at my feet. Even the cheap foam buds can help a little. Holly Wallace and Rogerborg 2 Link to comment Share on other sites More sharing options...
MrTea Posted yesterday at 18:11 Share Posted yesterday at 18:11 (edited) Today I visited a new site: Northern Spectres Airsoft situated in the grounds of Sedbury Hall, Scotch Corner. This site has only been open (nearly) a year. This site has one of the best setup safe areas i've seen. Large solidly built coverings with plenty of picnic tables available and space in the middle to move around in. Outdoors electrical sockets if you need to charge anything are also available and a couple of log burners. To the end of the safe zone was a hut looking out onto their small firing range which was also used for chrono. The safe area also has private changing areas, actual toilet facilities with running hot water. The site also offers hot food for a extremely reasonable price. As for chrono, this site does not operate at the standard FPS limits. Most of the FPS limits are slightly higher than the standard but because I am dumb, I forgot to take a picture of the sheet detailing the limits they use for AEGs, DMRs and snipers. The site itself is a pretty standard woodland fare with plenty of man made cover from tyres, wood and drums etc. The site has a few different structures with a small CQB area too. I spoke to the owner and he was showing & telling me about the plans they have for the site plus the ideas they have for a modular CQB space with lots of rooms and corridors than can quickly be changed so it doesn't become stale between visits. The player count today was pretty low, about 10 people attending, which is not normal according to one of the more regular players I spoke to. This meant the games were pretty much 5v5 all day and were kept to small areas to keep the flow of the day going. Several game modes like attack/defend, capture the flag, domination were played plus a game where you had to capture tubes and deposit them in your teams bin - the team with the most tubes wins. I took the Ares RDB out for it's second running ever. It worked fantastically for an hour before crunching the gears/piston. I took the gun apart and cycled it and it looked like it was working fine. I tried to field it again and it began crunching again - this time I retired the gun. I think it may have killed the piston teeth so there's a job for the next few days. I borrowed a G&G CM16 from the guy I went with to get me back into the games but had a lot of luck running with the TM Goldmatch in the CQB area. This site has real potential and if the owner is serious about what he was describing to me, the site could be fantastic. The one thing that needs doing is advertising as they seem to rely on word of mouth a lot. They do have an instagram and facebook but there really aren't many photos or videos of the site or players on there. Edited 23 hours ago by MrTea Colin Allen, Rogerborg and Scythian 1 1 1 Link to comment Share on other sites More sharing options...
Impulse Posted 22 hours ago Share Posted 22 hours ago I just got back from... not Worthing for once. A couple of us decided to head to Southdown / Allsorts Airsoft today for a bit of a shoot and all in all it went pretty well. It's been literally years since I've visited, and I've only ever been once before so it was basically like playing at a new site. Thought I'd give myself a handicap and decided to use my Kar98k, which means I have 4x 10rd magazines, though I couldn't go with no camo because my OD trousers have a massive tear along the crotch and it was just way too obvious / hard to hide, so I had my m81 trousers to go with my OD top. Anyway, first game was a three base domination, marked with flags. I took it slow to try and get a feel for how the gameplay would flow and I think I got a good idea pretty quickly. There was a very shallow trench with a bunch of ferns growing along the side, so I ducked into that and posted up around a tree with a pretty good line of sight on the area we were playing. There was a lot of reloading my mags in between action, so while the 40rds maximum was very low, I didn't get into any situations where I was out of ammo and needed to shoot as I managed to keep on top of my ammo management and got some lovely shots in the meantime. We then swapped sides and I posted up on one of the flanks to make sure they couldn't sneak around us. It was uneventful, but someone had to do it! Next game we had to find some small silver goblets that were scattered around the next gameplay area. We were at the top of a hill for this and it caught the wind something fierce. What made it worse was that the wind was blowing against us, so I was finding myself getting ranged by 1.1J AEGs even though my 2.3J Kar98k shoots really well; shooting against a strong breeze vs shooting with a strong breeze makes a hell of a difference. Managed to make it work, including some strong tilting of the rifle to try and counter some of the crosswind, but when we swapped sides it was a lot easier, though I did notice that my rifle was shooting a bit funny, so I sat the final game before lunch out to work out what was causing my rifle to shoot weird every so often. I think I've solved the mystery, and basically it boils down to my PPS Kar98k not liking my Tanaka Kar98k magazine. I think it's shooting a lot lighter than the PPS mags. Anyway, after lunch we played the same game as before lunch but swapped sides. We had to get a bomb into the castle structure and then hold it (we were defending in the game I sat out before lunch, now we were attacking). I actually swapped to my SRS after lunch as I was getting tired of reloading those 10rd magazines in game so much, and being effectively down to 3x 10rd magazines was a bit more of a faff than I wanted to deal with. 5x 30rd magazines was... substantially more pew pew and I was able to try more extreme shots. This game I didn't use too many BBs anyway, though the following game where we had to arm a bomb in the middle of a different area I got a lot of 70-80m shots, curving it with the wind to hit people and it was insanely satisfying. This kind of game is why I enjoy my long range stuff. The final game of the day was a survival game. Everyone was grouped onto one team with a few people on the other team with infinite respawns. The (initially) large defending team had to join the attacking team when they were hit, and with the attacking team starting with a bunch of my friends, I knew they'd have it in for me because they know I can hide well. I hunkered down in some ferns with eyes on the flank, draping my scrim net over my head, shoulders and part of my rifle, but as I saw one of my friends coming up that side there was ONE GODDAMN FERN IN THE WAY AND IT KEPT DEFLECTING MY SHOTS! He started shooting in my general direction, as he thought he saw me (he did), but I stayed perfectly still and he soon gave up on that and started shooting other people as he just assumed I was part of the bush when I didn't react to his shots whizzing past me. I decided to just give up and went to ground, holding my pistol just in case someone got up close to me and spotted me. As the defending team started to dwindle heavily, I heard some of my friends shouting at me with the "where are you hiding?" and "come on out!" lines. However, I stayed perfectly still in my spot, only shifting to look behind me when nobody was looking in my direction as that's where a bunch of my friends were who were looking for me. Fortunately, they didn't, and the game ended. There were about 3 of us left at the end who managed to stay hidden for the whole game. All in all, it was a really fun day of airsoft. It was nice that there weren't any real problematic egos on site; everyone was pretty chill and there weren't any of the typical milsim-taking-it-too-seriously players either. It was just a really pleasant, friendly vibe. Staff were friendly and marshalls were active in game, making sure that anyone doing anything against the rules, and I heard them tell some players off for going out of bounds, and others for trying to move an objective. Hit taking was also pretty good, with only one or two players being a bit bulletproof that I could see. It was also nice to go to a site where there were areas where my 2.3J rifle could do its best work as when I play at Worthing it is waaaaaaaaaay too overgrown there and it's hard to really take shots over that 30m MED outside of a few areas. I love my long range shooting, so it was a welcome change of pace being able to actually shoot long distance, as I missed Shift Your RIFT last weekend which would've been my long distance shooting fix. Rogerborg and Colin Allen 2 Link to comment Share on other sites More sharing options...
Colin Allen Posted 22 hours ago Share Posted 22 hours ago (edited) Today I was at Airsoft Plantation along with about 160 other eager players. My first task on arriving was to set the hops and check the power on two new guns, an MPi-KMS and a WellPro We06 PPK-20; the former dialed in at 1.04J and the latter at 1.09J, both with excellent range and flight. In the first game, we (the red team) started at Swaziland; we had to obtain a crate containing six smoke bombs from the DEA Base and take the crate to each target in turn and set the smoke bombs off. The targets were the hill fort and the Bedford on that side of the firebreak and the well, the Cock Inn, the casino and any of the border bridges on the other side. We had infinite regens on a marshal, while the defenders had two lives on each side of the firebreak. The defenders put up a good fight for the DEA base but we overran them and grabbed the crate from the Cessna; the hill fort was soon bombed and, after a short delay, a couple of us ran the crate up to the Bedford and smoked it out. There was then a delay so that the blue team could set up their defences on the other side of the firebreak. Once we were unleashed, I followed my usual approach of attacking the village from the far end; advancing through the woods, I took out a few enemy players before meeting up with colleagues; the enemy put up a hard fight for the village but we eventually bombed the well and the Cock Inn. As the enemy had lost so many lives defending the village, there were very few of them left to defend the casino and the border, which were bombed very rapidly. Following the usual short break to mag up, the game was reversed; we did not know what the targets were. At the DEA base, I took up a position behind the wrecked biplane, from where I was able to shoot some of the attackers from their flank, before eventually being taken out. I fell back to the mortar pits and scored a few hits before receiving a little present from either a sniper rifle or a DMR. Eventually, the first two targets were bombed and we reset on the other side of the firebreak; learning from the blue team's error, we divided our forces to cover both the village and the border area. The enemy pushed hard, but timed out in the village. Luncheon was then taken, after which we played Ambush Alley. As the attackers, we had to march up the main street of the village en masse, being unable to shoot until we were fired on by the defenders, We had infinite regens at our start point, while the defenders had two lives. Our objective was to get a live player into the building at the far end of the street. Once shooting had started, we could go anywhere. I assumed my usual tactical (ahem!) position at the rear of the column; as we marched (shambled?) forward, the marshals threw a large number of smoke bombs to add to the atmosphere. An enemy player opened fire early, before quite a few of us had even entered the village, which meant that we could quickly spread out to the sides while about 60% of the team regened. The fight through the village and the scrubland to the right was epic, with great play from both sides. Eventually, one of our players made it into the target building. In the reverse, we made sure that everyone knew not to open fire until the head of the enemy's column had reached the half way point, as that would give us a great opportunity to send them all back to regen. Unfortunately, somebody either did not get the memo or lost track of where the enemy were amid the thick smoke and opened fire early despite my repeated shouts of "Hold". Realising that the enemy were likely to try to flank us, a group of us moved to the left to prevent any of them pushing through the scrubland; we had a great set of fights between the bushes and along the little paths, trading hits with the blue team. Having taken one hit, I was hit again and wandered back into the safezone. The game ended soon after, with the blue team taking 27 seconds longer that we had, which was amazingly close for such a long game. It was now 16:00 and a fair number of players left. Those of us who stayed set off to play domination/capture the flag in the woods. Our flag was at the border end of the woods, while the blue team's was at the wobbly bridge. The twist in the game was that both sides started in the middle. At a count of three, we had to start moving towards our flag and, after a time known only to him, the site owner would start the game. Everyone had two lives. A group of us decided to run back to defend our flag while other team members moved back more slowly so that they would be further forward when the game started. Having taken up a defensive position, I spotted a blue player sneaking around our right flank; he had either skilfully worked his way around our forward players or had hit a few of them and pushed through. Either way, he had done really well. I shot him; he looked disappointed as he turned to trudge back to regen. As no other blue players appeared, most of us decided to move up and reinforce our colleagues; as we did so, we met increasing numbers of dead blue players heading back to the safe zone. Our arrival helped our colleagues to push forward and capture the blue flag. Hurrah! It was a typical AP day; the games were well designed, hit taking was excellent, play was good and the marshalling was unobtrusive but effective. I suspect that mrfoxhound would have enjoyed it. I cannot play next Sunday as we are in the studio working on songs for our first festival gig of the year and for the fifth album, so my next game will be at either Splatoon or Dragon's Lair the following weekend. Weapons used: Classic Army HK33 Classic Army HK53 WellPro We06 PPK-20 ASG XP18 Commander (CO2) Edited 6 hours ago by Colin Allen Impulse and Rogerborg 2 Link to comment Share on other sites More sharing options...
Moderators Jez_Armstrong Posted 22 hours ago Moderators Share Posted 22 hours ago Just got back from UCAP Vanquish 2nd visit to that particular site, absolutely brilliant day, great marshals and great players, I personally didn't have a single issue with anyone all day and I heard no reports of anyone being a dick, always refreshing to have a good day out without any issues Ran the UKSF casual kit today alongside K42C, K42M and some of the metal ops guys Impulse, Hatchet, ButcherBill and 1 other 4 Link to comment Share on other sites More sharing options...
Colin Allen Posted 22 hours ago Share Posted 22 hours ago 6 minutes ago, Jez_Armstrong said: Just got back from UCAP Vanquish 2nd visit to that particular site, absolutely brilliant day, great marshals and great players, I personally didn't have a single issue with anyone all day and I heard no reports of anyone being a dick, always refreshing to have a good day out without any issues Ran the UKSF casual kit today alongside K42C, K42M and some of the metal ops guys Metal Ops! Has Ben got any better at throwing grenades? Link to comment Share on other sites More sharing options...
Hatchet Posted 22 hours ago Share Posted 22 hours ago Another good day out at UCAP Vanquish here. Met up with an assortment of players from other sites, this forum and people who I've run into previously (the Ranger Green mob). We ended up with a makeshift bunch of about 10 of us, which is decent numbers to make a difference, and I had for once actually brought comms along. Not always needed in urban sites, but handy with people dying off at different times and coordinating when trying to regroup. The numbers meant we could have a few people on left/middle/right of objectives and fill in as needed. As ever, marshalling and briefing was solid. First games were attacking/defense clearing through the site with the ultimate objective to capture the top most Factory building. Wasn't necessary to clear everything, but clearing a building pushed up the respawn, so it was a trade off between going straight for the objective and bypassing the other structures or systematic clearing with a closer respawn. I think we mostly went for the latter. Attackers had unlimited lives with defenders on a team cap. This game was subsequently reversed and after initially being knocked back a bit, we rallied and pushed forward into the attackers, slowing their advance. I was pleased to get some shoots in under barricades (whilst shooting "you're getting shot in the boots and it still counts!) and a couple with the pistol. There was no official timer/score on this one (or any of the subsequent games) but I felt we had had the better of the two rounds as we headed back for a tea break. I *think* the next game was capturing the objectives. We had to find a locked door and then breach it with bolt cutters. Having done this, we would locate a map giving us the two objectives we needed - detonators and uranium. We then had to set these off and I *think* then move another objective on the the final destination (Petrol Station). My memory is a bit hazy on this as either I have forgotten because I wasn't involved in the last part, or because of breacher syndrome from when the explosives were set off. But I'm getting ahead of myself. We set off from spawn and had some solid fights through the Office building (clearing up staircases is a challenge), through the Hospital where we located the locked door and location of the last two objectives, before finally getting down to the Hotel. From there we made entry via the side and then headed up and along the top floor to secure the detonators/plutonium. Highlight here was a standoff behind glass doors to a couple of reds in the corridor. We knew some of our team was trying to get in behind them, and that we didn't need to go get them because we had secured the objective room. All that was necessary was to keep them locked down. Still, various door opening/shutting and hails of gunfire ensued before I took advantage of them repositioning to lob a grenade down the corridor. Surprisingly I actually got it in the right place and got a kill. I can only imagine it was the lack of any trees to hit that contributed to my success. The detonator was then brought to the plutonium and a very large explosion in a very small space followed. The sort of "fingers in ears, open your mouth, get smacked in the chest with the shock wave" thing. Many lols were had and it'll undoubtedly turn up on video sometime. Lunch followed, sitting out in the sun watching the sea. Very civilised. After lunch a reverse of the above and then into the final game of the day which was essentially a british bulldog type affair with both teams being split in half and having half their team attacking, half defending. Both teams attackers couldn't attack each other, only the building they had been assigned to clear. As a teams defenders were hit, they went and joined their attackers. First team to clear the enemy building wins. It works fairly well. And that, I think, is about it. I ran the NGRS MP5, TM Glock 17 gen 5 and a borrowed Warrior DCS plate carrier. 10/10, would definitely be exploded again. Rogerborg, Jacob Wright and Colin Allen 2 1 Link to comment Share on other sites More sharing options...
Moderators Jez_Armstrong Posted 21 hours ago Moderators Share Posted 21 hours ago 33 minutes ago, Colin Allen said: Metal Ops! Has Ben got any better at throwing grenades? I don't know Ben, I went with Tom, Mark and @Hatchet Link to comment Share on other sites More sharing options...
Colin Allen Posted 21 hours ago Share Posted 21 hours ago 24 minutes ago, Jez_Armstrong said: I don't know Ben, I went with Tom, Mark and @Hatchet Is Tom the rather huge guy? Link to comment Share on other sites More sharing options...
mrfoxhound Posted 19 hours ago Share Posted 19 hours ago 2 hours ago, Colin Allen said: Today I was at Airsoft Plantation along with about 160 other eager players. My first task on arriving was to set the hops and check the power on two new guns, an MPi-KMS and a WellPro We06 PPK-20; the former dialed in at 1.04J and the latter at 1.09J, both with excellent range and flight. In the first game, we (the red team) started at Swaziland; we had to obtain a crate containing six smoke bombs from the DEA Base and take the crate to each target in turn and set the smoke bombs off. The targets were the hill fort and the Bedford on that side of the firebreak and the well, the Cock Inn, the casino and any of the border bridges on the other side. We had infinite regens on a marshal, while the defenders had two lives on each side of the firebreak. The defenders put up a good fight for the DEA base but we overran them and grabbed the crate from the Cessna; the hill fort was soon bombed and, after a short delay, a couple of us ran the crate up to the Bedford and smoked it out. There was then a delay so that the blue team could set up their defences on the other side of the firebreak. Once we were unleashed, I followed my usual approach of attacking the village from the far end; advancing through the woods, I took out a few enemy players before meeting up with colleagues; the enemy put up a hard fight for the village but we eventually bombed the well and the Cock Inn. As the enemy had lost so many lives defending the village, there were very few of them left to defend the casino and the border, which were bombed very rapidly. Following the usual short break to mag up, the game was reversed; we did not know what the targets were. At the DEA base, I took up a position behind the wrecked biplane, from where I was able to shoot some of the attackers from their flank, before eventually being taken out. I fell back to the mortar pits and scored a few hits before receiving a little present from either a sniper rifle or a DMR. Eventually, the first two targets were bombed and we reset on the other side of the firebreak; learning from the blue team's error, we divided our forces to cover both the village and the border area. The enemy pushed hard, but timed out in the village. Luncheon was then taken, after which we played Ambush Alley. As the attackers, we had to march up the main street of the village en masse, being unable to shoot until we were fired on by the defenders, We had infinite regens at our start point, while the defenders had two lives. Our objective was to get a live player into the building at the far end of the street. Once shooting had started, we could go anywhere. I assumed my usual tactical (ahem!) position at the rear of the column; as we marched (shambled?) forward, the marshals threw a large number of smoke bombs to add to the atmosphere. An enemy player opened fire early, before quite a few of us had even entered the village, which meant that we could quickly spread out to the sides while about 60% of the team regened. The fight through the village and the scrubland to the right was epic, with great play from both sides. Eventually, one of our players made it into the target building. In the reverse, we made ensure that everyone knew not to open fire until the head of the enemy's column had reached the half way point, as that would give us a great opportunity to send them all back to regen. Unfortunately, somebody either did not get the memo or lost track of where the enemy were amid the thick smoke and opened fire early despite my repeated shouts of "Hold". Realising that the enemy were likely to try to flank us, a group of us moved to the left to prevent any of them pushing through the scrubland; we had a great set of fights between the bushes and along the little paths, trading hits with the blue team. Having taken one hit, I was hit again and wandered back into the safezone. The game ended soon after, with the blue team taking 27 seconds longer that we had, which was amazingly close for such a long game. It was now 16:00 and a fair number of players left. Those of us who stayed set off to play domination/capture the flag in the woods. Our flag was at the border end of the woods, while the blue team's was at the wobbly bridge. The twist in the game was that both sides started in the middle. At a count of three, we had to start moving towards our flag and, after a time known only to him, the site owner would start the game. Everyone had two lives. A group of us decided to run back to defend our flag while other team members moved back more slowly so that they would be further forward when the game started. Having taken up a defensive position, I spotted a blue player sneaking around our right flank; he had either skilfully worked his way around our forward players or had hit a few of them and pushed through. Either way, he had done really well. I shot him; he looked disappointed as he turned to trudge back to regen. As no other blue players appeared, most of us decided to move up and reinforce our colleagues; as we did so, we met increasing numbers of dead blue players heading back to the safe zone. Our arrival helped our colleagues to push forward and capture the blue flag. Hurrah! It was a typical AP day; the games were well designed, hit taking was excellent, play was good and the marshalling was unobtrusive but effective. I suspect that mrfoxhound would have enjoyed it. I cannot play next Sunday as we are in the studio working on songs for our first festival gig of the year and for the fifth album, so my next game will be at either Splatoon or Dragon's Lair the following weekend. Weapons used: Classic Army HK33 Classic Army HK53 WellPro We06 PPK-20 ASG XP18 Commander (CO2) still didn't chrono, here's someone else's un bias review of the same day Rogerborg 1 Link to comment Share on other sites More sharing options...
Moderators Jez_Armstrong Posted 12 hours ago Moderators Share Posted 12 hours ago 8 hours ago, Colin Allen said: Is Tom the rather huge guy? Nope https://www.instagram.com/metal_guns_drums?igsh=ZGFtcnd0cXkzZGFk Link to comment Share on other sites More sharing options...
Colin Allen Posted 12 hours ago Share Posted 12 hours ago (edited) 7 hours ago, mrfoxhound said: still didn't chrono, here's someone else's un bias review of the same day 1. I used both chrono's; they both seemed to be reading correctly. 2. I was chrono'd later in the day and saw other players being chrono'd at various points in the day. 3. These two statements are contradictory: Only shop-sold or approved pyros permitted (no Dynatec etc) 9mm pyros...are allowed 4. There was a very small amount of dry firing in the part of the safe zone where I was. I was not aware of a BB discharge; was it reported to a marshal? 5. The main woodland was used for the last game. I think I spoke with this player just after he had cleared the top deck of the bus with a grenade and at other points in the day; if it was him, he seemed to be having a great time. The one change I would like to see at AP, and all other sites that do not already implement it, is the compulsory use of barrel socks in the safe zone. My report is not biased; it reflects my experience of the day. Why do you assume that it is biased? 19 minutes ago, Jez_Armstrong said: Nope https://www.instagram.com/metal_guns_drums?igsh=ZGFtcnd0cXkzZGFk No idea who it was then. Way back, Tony/Val's briefings at Battle Lakes used to include mention of a player who had an unfortunate habit of hitting trees with his pyro throws; he was definitely from one of the teams that used to play there regularly. Edited 12 hours ago by Colin Allen Link to comment Share on other sites More sharing options...
Supporters Rogerborg Posted 11 hours ago Supporters Share Posted 11 hours ago 1 hour ago, Colin Allen said: I was chrono'd later in the day and saw other players being chrono'd at various points in the day. Trusting you on BB weight? "Player was not ejected" is tragic. If there's no sanction for running hot, what's the point of checking? 😕 Link to comment Share on other sites More sharing options...
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