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The 'How Did Your Airsoft Day Go? Thread


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2 hours ago, Tackle said:

Nah, Rockstar blueberry, it's the only energy drink that doesn't taste like every other energy drink, irrespective of their flavour 🤮

 

1 hour ago, Cannonfodder said:

The one I usually go for is Rubicon raw raspberry and blueberry flavour but if you really want to see noises and feel colours then down a can of Reign 

My go to for energy drinks is Monster Bad Apple.

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Posted (edited)
13 hours ago, Spartan09 said:

 

My go to for energy drinks is Monster Bad Apple.

That new rio punch one is class but the aspiring airsofter drinks dragon soop on the gameday

Edited by pyromancer6
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Posted (edited)

Didn't play at all today at Worthing. I planned on playing, but we got there late due to an issue with the car, then by the time I had set up my Kar98k after the safety brief and passed it through chrono with one of the staff, the gameplay was a rolling assault down at the bottom of the site which is basically impossible to play with an MED because it's waaaaaaaaaay too overgrown down there; the entire bottom of the site really needs some help, as it's been neglected for years and has been retaken by Mother Nature. Heard that the game after lunch was going to be around the lower part of the site too, so I didn't go out, though I do think they instead decided to play at the top of the site after lunch. However I wasn't too bothered at this point and wanted to just make sure I set up my mk12 MWS as well as the last time I used it with a different NPAS, it simply wouldn't get up to power. At some point I will get the new maxx hop unit for it, but for now it's shooting fine with the 60d Flamingo rubber and the JP titan nub.

 

So while I didn't play, I did make sure my DMR of choice was shooting well, as well as making sure the Kar98k was still shooting really well, so that's nice. For now I think I'm going to stick with those two because the MWS is a lot of fun and the Kar98k is a real head-turner and both are shooting really well at the moment. Will probably take these two to the next game day I go to (or swap the Kar98k for the Tanaka AICS as that's a bit of a head-turner too), which probably won't be for a month as I'll be missing the next one.

 

Still loving the £20 AliExpress low profile belt kit as well. Such a great investment

Edited by Impulse
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Posted (edited)

Rather predictably, this morning saw me at Airsoft Plantation, where I met up with around 180 other players for a day of slinging plastic at each other.

After setting up and chronoing my recently overhauled and upgraded QBZ 97, which was shooting slightly hot, comparing guns, discussing the pros and cons of gas and gearboxes, and listening to the safety brief and the first game brief, our team set off for the mortar pits, while the red team went to the village.  

We had two lives, while the attackers had 10 medics, upon whom they had infinite regens.  Their objective was to get three smoke grenades, which were carried in an ammo box, to their respective targets in the mortar pits.  They could not open the box to find out where the objectives were until they were in the mortar pits and, if the player carrying the box was hit, they had to hand it to the medic who saved their life, who would give it to the next player who regened on them.  I initially took up a position behind a berm towards the left side of the mortar pits.  The enemy took a while to appear but, when they did, the recently upgraded SR47 showed that the work that I had done on it had been worthwhile; it was popping BBs out to a great distance and had a much improved trigger response.  I got lots of good hits before being hit, whereupon I fell back to the bunker, from where the SR47 carried on as it had started until I was hit again, this time by an enemy player who had sneaked around the boundary berm on the left.  I joined my other deceased team mates along the back of the site to watch the fun, which included a brilliant piece of work from a rental, who took out several of the enemy before being hit.  Eventually, of course, the attackers achieved their objectives and, after a short visit to the safe zone to reload, the game was reversed.

In this iteration, I was one of the medics; our attack was pretty direct and we pushed into the mortar pits, taking a lot of hits along the way, which kept us medics busy when we were not shooting the enemy.  Our smoke grenades were set off at their targets in a time that was four minutes faster than that of our enemies. Hip hooray and tally ho, as Blackadder's Lt George would probably have said.

The next game was a fallback using most of the site.  The red team had to transport a casualty on a stretcher, which was a four person lift, from the far end of the woods to the border bridge, then to the town hall and finally to the plane in the DEA base; at each location, they had to set off a smoke bomb that was located there.  They had infinite regens on a marshal who was 30m behind their rearmost player, while we had one life in the woods, another in the border/village, and a final one on the far side of the firebreak.  We set up a two layer defence in the woods and I found myself being part of the second layer.  The enemy's attack was quite slow, taking a long time to break down our front line, who were well supported by those of us in the second line.  Eventually they did so and, after a bitter fight, we were overwhelmed and I made my way back across the border bridge.  I decided to make use of the boundary ditch, which is largely sheltered by bushes and small trees, as a good location from where I could easily move back and forth and pot enemy players as they advanced past me.  As some of you may remember, I have previously written about the different types of mud at AP and this location offered me a completely new variety to admire; it was reddish brown, clearly indicating that a different soil stratum exists along the far boundary, very smelly and extremely glutinous; I was as happy as the hippopotamus in the song by Flanders and Swann.  This plan worked rather well as I was able to shoot passing players from the ditch and then scuttle along it to another position without being seen.  Eventually, I heard a shout of "Game Over"; the enemy had timed out without reaching the town hall.

Lunch followed and the somewhat filthy appearance of my boots and trousers was in contrast to everyone else in the safe zone.

After lunch, the game was reversed, with our objectives now being limited to getting the stretcher and its casualty to the border bridge and the town hall, setting off their smoke bombs.  The group that I was with formed the right flank of our attack in the woods, moving along the boundary and getting into lots of engagements with the defenders; although we took casualties, we worked well as a team and overran them reasonably handily.  We then got somewhat bogged down at the border ditch and bridge due to a stalwart defence by the red team, which we we eventually overcame, but not before I twice had to go in search of the regen marshal.  As the enemy had taken heavy casualties fighting at the border, we were able to push into the village reasonably rapidly, getting the casualty to the town hall and setting off the smoke bomb there.

At this point, I had to leave as I needed to get home, sort out my kit, have a shower, and then get to Desertfest in Camden in time for Slift and the truly awesome, overwhelming and weirdly uplifting Earth.

It was a typical AP day of airsoft, with well designed games, great play and lots of fun; it was played in a good spirit.

I am not sure if I will be playing next Sunday; I am going to see Soft White Underbelly (aka Blue Oyster Cult) at the Islington Assembly Hall on Saturday evening and the thought of getting up early the next morning is not particularly attractive.

Weapons used:
Hurricane Kit SR47
MP5A2 (most of the externals are SRC, except for a CA SEF trigger group, and it has a mix of internal parts)
ASG XP18 Commander (CO2)

 

Drinks consumed:

Water

Tea
 

Edited by Colin Allen
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  • 2 weeks later...

Was at Shift your Rifs and RIFT this weekend.

 

Boot selling saturday - was pretty good, actually sold more than i spent for a change.

 

Was meant to play Sunday until the 4 month old decided teething was much more fun, meaning i had to drop out last minute. One day I'll get to shoot people with toy guns again.

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Spent my Sunday in the protected valley of the Dragon Lair. All in a decent site with a couple of limitations, the team are friendly and welcoming, safe zone is well covered and they are still improving the site to create more game play spaces.

 

It's even easy to get to if you ignore the £25 in public transport and cab fees....for the day, which I don't mind (too much).

 

The no bang grenade sucks but they do have a toxic gas rule to aid the balance of that, and they are on hotel grounds, so I get it. 

 

Speaking of the hotel- they serve lunch, a good size pizza and garlic chips for the boy and I to share, bargain really.

 

The games themselves were mostly well thought out, and the medic rules they used for some of the games worked really well. I did try flanking on the left valley edge aiming for the plane with a small group to recover the gold. However we got held up by a couple of really determined and very well placed lads kept halting our advance.

 

There are a couple of choke points that fuel to shape and size of site are tough to break but all together good fun. I will be back

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8 hours ago, Jaylordofwaargh said:

Spent my Sunday in the protected valley of the Dragon Lair. All in a decent site with a couple of limitations, the team are friendly and welcoming, safe zone is well covered and they are still improving the site to create more game play spaces.

 

It's even easy to get to if you ignore the £25 in public transport and cab fees....for the day, which I don't mind (too much).

 

The no bang grenade sucks but they do have a toxic gas rule to aid the balance of that, and they are on hotel grounds, so I get it. 

 

Speaking of the hotel- they serve lunch, a good size pizza and garlic chips for the boy and I to share, bargain really.

 

The games themselves were mostly well thought out, and the medic rules they used for some of the games worked really well. I did try flanking on the left valley edge aiming for the plane with a small group to recover the gold. However we got held up by a couple of really determined and very well placed lads kept halting our advance.

 

There are a couple of choke points that fuel to shape and size of site are tough to break but all together good fun. I will be back

I haven't been since they did the most recent work and, based on photos, am slightly concerned that it seems to be turning into an outdoor CQB site; is that the case?  The choke points are a bit of a pain, but unavoidable given the slightly unusual shape of the site.  I do miss the old Dragon's Lair.

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On 28/05/2025 at 18:48, Colin Allen said:

outdoor CQB site; is that the case?

Kinda, 

 

I had the most fun when I wasn't in the compounds (red). the yellow is a pond and wetland. The hashed area is started to shape into town/ multi building space.

Every other space is classic woodland. The ridge along the road and that slope is great terrain. The area above the hatched is also really good space but is limited to, as you say, the shape. 

 

There are good los and fields of fire for more long range engagement, again on those ridges. If you want that cqb it's there, just run through the compounds, if you want the distance firefights, those opportunities also exist to a lesser extent. 

For a small site, I think it does well but plenty of opportunity to play with game modes to decentralise the compounds.

Screenshot_20250529_190136_Maps.jpg

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1 hour ago, Jaylordofwaargh said:

Kinda, 

 

I had the most fun when I wasn't in the compounds (red). the yellow is a pond and wetland. The hashed area is started to shape into town/ multi building space.

Every other space is classic woodland. The ridge along the road and that slope is great terrain. The area above the hatched is also really good space but is limited to, as you say, the shape. 

 

There are good los and fields of fire for more long range engagement, again on those ridges. If you want that cqb it's there, just run through the compounds, if you want the distance firefights, those opportunities also exist to a lesser extent. 

For a small site, I think it does well but plenty of opportunity to play with game modes to decentralise the compounds.

Screenshot_20250529_190136_Maps.jpg

Thank you.

 

it seems that they have not ruined the site; I will pay another visit next month.

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Strikeforce CQB in Gloucester today.

 

Hadn't visited in a while, So I thought I'd check in on one of their Thursday games. It was quite packed today, (makes sense, half term) with around thirty of us, and we got in a good 3 games in the 7pm to 10pm. A lot of hire kits, But everyone was all good fun. Only an acceptable amount of blue on blue today.

 

Started with CTF, Went pretty well. Looks like they moved the objectives around again. Took us around 40 mins, Had a break.

Second was an interesting game where both teams had to seek out boxes with their colours on scattered around the place, If you found a box with your colour on, Bring it up to 'embassy' (raised corridor and rooms, About 15m long, 2 ladder stairs either end). Twist is, Each team has one half of the embassy each to drop their boxes. If the other team can make it to the other end, They can steal any opposite team boxes. And guess which team didn't have anyone with pyros. After attempting to retake the embassy for 40 or so minutes, Round was over.

And third was attack/defend, Attackers had unlimited lives and all, Defenders had to move back and area when hit, Until all were out. Wasn't super well conveyed where we had to fall back to, But marshall was there guiding defenders. Very fast paced, One guy on the opposite side had a ridiculous amount of pyros, Felt like enduring a mortar attack. Switched around sides after 20 mins, I called it a day during our attack. Gas mask was drenched even with my new DIY antifog, Caffeine had worn off and my ears were ringing.

 

Staff were good, Briefing was good, Looks like all the hirers got sorted out with good kit quick. It did take a bit longer than I'd have liked to get back to playing after breaks, But it's perfectly expected with the amount we had today, Staff handled it great.

Was a small incident with a guy blind firing down stairs during round 2 (reportedly not taking hits, But you know it goes with that), Marshals sorted it out great, Just had a small talk with the dude, And on we went.

 

Overall, Brilliant CQB site still, Very competent staff, Not too speedsofty, And good crowd.

 

And sorry for the Hoover dam of text.

Edited by Holly Wallace
accursed typos
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On 30/05/2025 at 01:14, Holly Wallace said:

Caffeine had worn off and my ears were ringing.

 

Damn, yeah I don't do indoor play without earpro after the one time a teammate threw an impact grenade at my feet. 

 

Even the cheap foam buds can help a little.

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