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Showing content with the highest reputation on 31/03/25 in all areas
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5 points
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UPS RIF Declaration for Parts
Cannonfodder and one other reacted to 0mega for a topic
Apologies folks, For both necroposting AND also for not coming back with feedback regarding my initial forum post which could have been helpful to others. I hope I can close out this out with my feedback and it helps others going forward. My issue was relating to importing PARTS and not an actual RIF/IF. For importing RIF/IF's I still highly reccomend engaging with(and supporting) your local (or at least UK based) retailer(s) to handle this part. In my own experience, most will be happy to support and can source directly from manufacturers/distrubutors. In my case the part was no longer manufacutred and I could only source from an international retailer. The retailer wrongly assigned a HARM code to the item (protecting themselves and exposing the buyer). The form sent by the shipping company was geared towards importing a RIF which I was not importing therefore I just filled out it as best as I could and I received the goods okay albeit with a hefty delay and import tax. Nowhere on the form does it state it is confidential or private therefore I have attached the document with my personal info redacted in the hope it is helpful for others in a similar boat. In the e-mail back to the shipping company I stated the following: The shipment can be inspected. The shipment does not contain a RIF or an IF, it does not have a velocity because it is not a RIF or IF. It also does not resemble a RIF or an IF, it is an airsoft accessory. If you have a UKARA number just use it. Ultimately, this was my defence, the part could not be used to convert or manufacture a RIF therefore no defence needed. But I'm in agreement with you that prospective imports should consider what they're importing and how it could be construed by BF. RIF declaration_REDACTED.doc2 points -
Barrel is AEG spec yes And when using original TM outer barrel with AEG handguard an adaptor is needed too. Some other brands MWS made their outer barrel ring bigger so adaptor is not needed, but not the original tm2 points
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Started diet 7 days ago, first weigh-in today, pleased with an 8 pound loss š2 points
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If you're on an ISP that doesn't provide static IP's (AFAIK only Zen give you one without asking) just renew the IP lease (go into the router's admin panel, disconnect from ISP and then reconnect). IP bans are a moronic tactic. No need to fuck about with VPNs.1 point
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Site at risk
bigM reacted to The_Lord_Poncho for a topic
BNG can also be achieved offsite as well, and in extremis by buying credits, or paying for another organisation to make improvements. A modest biodiversity surcharge on a game day fee would do it.1 point -
Site at risk
Rogerborg reacted to Pseudotectonic for a topic
https://www.legislation.gov.uk/uksi/2015/596/schedule/2/part/4 "Any war game" is specifically not permitted in an SSSI. "War game" is defined as: Which to be fair, airsoft falls well within this definition. Airsoft is imaginary battle Airsoft weapons are designed not to injure Therefore, law is the law: no airsoft in an SSSI. The law says so. PS in the context of Class B ā temporary use of land Had it not been an SSSI, it would be a different story. But the site is an SSSI.1 point -
Gun barrel and shimming
Chev Chelios reacted to Pseudotectonic for a topic
Ahoy The problem might be two parts: 1. outer barrel not center / sitting correctly / tightened in the receiver, and/or 2. handguard not center / sitting correctly / tightened in the receiver. 1. To align / center / stablize / rigidify the outer barrel you can shim the insert area (which goes into the receiver) like this: You want it to feel a little difficult to insert, but once it's in and tightened, it should be very solid. 2. To stablize the handguard I guess you can try tightening the nuts and/or barrel nut to see if it stops wobbling. If not there are some aftermarket "barrel nut shims" you can put on to tighten it further. Whether it affects accuracy: yes in a highly controlled environment, but probably will not affect you meaningfully in an actual game. And about shimming gearbox, shimming gearbox is only one of the many steps to great trigger response, there are other areas of upgrades you can look at, like the motor, battery, gear ratio, mosfet precocking etc. You won't get top tier trigger response just from improving the factory shimming. It will help a little, but not all the way. Which it seems you have got the expected result.1 point -
AR15/M4 Photo Thread
Enid_Puceflange reacted to Tackle for a topic
Nice, it's only taken you five years to post something though ?1 point -
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Tanaka kar98k
EvilMonkee reacted to moonmoose for an advert
This advert is COMPLETED!
- For sale
- Used
Tanaka kar98k with Tanaka zf-41 scope Was shooting 2.2j on red gas with .43g over winter. This is the 500fps version. I have used an M4 helicoil in the nozzle to bring the power down. Easily removed. Not advised though. 4 mags, one (PPS one) is leaking. G&G hop up rubber set (new) Loading tool Silver part of the bolt (rattled so removed) Repo sling Repo canvas gun bag Boxes for both gun and scope £500 collected £515 posted£500
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The 'What have you just bought' Thread
Mik3F reacted to Colin Allen for a topic
They are decent pieces of kit.1 point -
The 'How Did Your Airsoft Day Go? Thread
Jaylordofwaargh reacted to Colin Allen for a topic
Having two guns to set up, I trundled off to Splatoon this morning in order to use their well marked out range. Around 50 players were present, with Mothers' Day potentially impacting attendance. Having set up my A&K Masada after maintenance and checked the power on my recently modified G36 (Hey @Asomodai, that G36C I bought from you has grown up to become a G36K!) which was, as I suspected, a bit low, I went through the ritual of chronoing the guns I would be using followed by the subsequent ritual of the safety brief. The first game was a simple attack and defend in the middle section of the site. With one life each, we defended Checkpoint Charlie, while the attackers, with infinite regens on their starting point, had to raise the barrier at the checkpoint. Taking up a position near the rear on our far left, I had great fun shooting attacking players and a marshal (in my defence, all that I could see were his legs moving around), with the ARX160 reaching out across the playing area. Eventually, of course, I was hit, being the penultimate defender to die. After a shortish break to mag up, the game was turned around. I joined up with a group of players who I then remained with for the rest of the day. Initially probing down the right, we soon switched to the left and pushed slowly forward, during which I had considerable success taking out defenders behind the larger structures. We completed the mission in a time that was eight seconds longer than it had taken our enemies, which was pretty close for a game that lasted just under 30 minutes. The next game involved using the entire site. Both sides started in the container village, with infinite regens on their helicopter (black for us and grey for the other team); the mission was to collect the three smoke grenades, which were at the other end of the site in the foxhole area, and use them to blow up targets in the container village. While some of our team set off to try to grab the smoke grenades or prevent the enemy bringing them to the targets if they got them first, the rest of us fought those of the red team who had stayed there to gain control of the first target, which was the black car. As in the previous games, our communications were on point, with good information sharing around enemy movements and positions. There were some great firefights among the containers until a couple of our players returned with the first smoke grenade, which was duly thrown into the black car, whereupon the red car became the next target. We quickly took control of the area around it, fighting off determined attacks by our foes until, fortunately, the next smoke grenade arrived in the hand of one of our players; the red car was soon belching smoke! The final target was then identified, which was the tyre pile, which is in an exposed position in the middle of the container village. Initially the red team seized control of it, but we eventually pushed them off it, holding it until one of our team ran towards it with the final smoke grenade; his throw missed the target but, as we gave him covering fire, he was able to scoop it up and lob it into the middle of the pile. 3-0 and game over, just like Aston Villa! Luncheon was then taken, which seemed to go on for a long time! A fair number of people drifted away, probably to be nice to their mothers. Following that, we went out to play Spinners. Each of the three sections of the site has a spinner; the winners would be the team who had two or more of them with their colour pointing up at the end of the game. Each side had infinite regens on their start point. Starting off in the middle section, our little group got to the spinner there; being the middle section, there were no secure flanks and we fought off attacks from the foxholes and from the enemy's regen to our front. Being hit, a couple of us regened and went to the container village to see what was happening there; the answer was not a lot. Our colleagues had secured the spinner and had pretty much pinned the enemy back, effectively locking them out of that area. As we were pushing into the enemy in the middle section of the site, the game ended. 3-0 again! It was noticeable that energy levels seemed a lot lower in this game. After a long break, during which more people drifted away, another game took place; it was not a very good one. The red team were divided into three groups; one group had to get on the red bus and defend it, the second group had to do the same on the lower deck of the white bus, while the final group were upstairs on the white bus. They could not leave their designated areas. Defenders had one life each, while we had infinite regens on the grey helicopter. The biggest problem with this was that there were not enough openings for all the defenders on the white bus to shoot out of. We killed them all. It was not exciting. After another long break, during which more players left, presumably to take flowers and chocolates to their mothers, this was turned around. They killed us all. It was not exciting. The general view was that it was a pointless game. At this point, quite a few of us left, so I have no idea what happened after that. It was a strange day; the morning games were very good, particularly the smoke grenade one, while those after lunch were neither particularly interesting nor played with much energy. The bus games were poor and were a waste of time. Guns used: S&T ARX160 Ares VZ58 ASG XP18 Commander (CO2)1 point -
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Sad news today chaps and chapettes. It is with great sadness and a heavy heart, I must report the end of my beloved MS2 sling clone. This is the very sling that started this whole thread. I never imagined it would grow to be so popular over the years. 31 pages, and 280k views! Thank you for 12 years of service. RIP Sling šš1 point
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Site at risk
Pseudotectonic reacted to Colin Allen for a topic
Apocalypse went through this a few years ago and were eventually granted permission. A petition will not have any impact if they are in breach of planning regulations; while this may seem like a bunch of killjoy jobsworths ruining a business and preventing players having fun, planning regulations play an important role in protecting the environment, in the wider meaning of the word.1 point -
Site at risk
rj1986 reacted to Cannonfodder for a topic
Sounds like they're taking the piss a bit trying to skirt round planning laws. Also if they've only played 1 game there then their claims about it ruining their business is suspicious.1 point -
Site at risk
Pseudotectonic reacted to mrfoxhound for a topic
one game, there trying to use the 28 day rule to not get planning permission and calming skirmish team game is not a ''war game'' ,which you cant use the 28 day rule if you are doing ''war games''1 point -
Anyone got their hands on the new PTS x Griffin AEG?
Jedi_Master reacted to Tackle for a topic
Hey Guys, Thought I'd share, I received an angry pm from the op, which I responded to, explaining how things generally are here & why the thread rapidly went downhill, & that thread derailment, while common here, usually has a better outcome. As you can see, his response was measured, rational, & apologetic, & he ended it with "he'll keep his head down". Thing is, as a forum, I've never met a better bunch of more helpful guys, yes we never miss an opportunity to wind up or mickey take, but it's always with the best intentions. His response to ribbing was a knee jerk reaction, something we've all been guilty of at some time, but no one should feel they can't participate here, so let's move on š» So anybody actually had hands on with the aforementioned aeg ?1 point -
Site at risk
Pseudotectonic reacted to The_Lord_Poncho for a topic
Looks like a simple case of falling foul of needing planning permission because the site structures fall outside of Permitted Development constraints. Seeking (retrospective) planning permission would then mean that the full use of the site is subject to consent, including traffic/transport considerations, and environmental aspects as well. To be honest, with good consultants Iām sure these concerns can be adequately rebutted, but that all costs money. I have to say, petitions in situations like this are somewhat pointless. Well thought out and logical letters written to local councillors (especially those on the planning committee) would likely be more beneficial.1 point -
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