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Posts posted by Colin Allen
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2 hours ago, Wegalaxy said:
Hello,
My bad I thought they were the same thing haha.
If I do remove the fuse what effect will that have on my gun?
ThanksNothing at all really, unless you manage to lock it up, in which case the fuse comes into its own and protects the gun.
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10 hours ago, Wegalaxy said:
@Colin AllenI have put a link to a picture of the problem because the file is too big to post.
Thanks
The part where the wire has disconnected is the fuse, not a mosfet. The mosfet part of your ETU is the other item by your little finger. I would replace the G&G mosfet with the Perun ETU++, which just plugs in; it is a much better unit. You could just get rid of the fuse, which would give you a bit more space.
Alternatively, bin the lot and install the far superior Perun V2 Hybrid; that would leave you with just wires in the stock tube. -
If it is a G&G, the mosfet and the ETU are both required for it to work.
Can you post a picture of the mosfet? -
13 minutes ago, Yashy said:
Wow! Have they got glass doors?
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- Popular Post
- Popular Post
Today was Airsoft Plantation's Christmas shoot; Just over 200 players turned up, some dressed in Christmas themed fancy dress (unlike the rest of us who were mostly in Army Man fancy dress).
Having prepared everything I needed for the day, I went out to set up the second hand Double Bell P90 that I bought recently. The stock hop unit struggled to deal with any of the aftermarket hop rubbers that I tried to fit in it, only working with the very thin stock one; a Prowin hop unit that fortuitously arrived on Friday solved that problem. The gun ran beautifully, pushing BBs out to 60m at 1.05J, with the Perun P90 mosfet making it a joy to shoot, in contrast to its previous spongy self.
The first game involved our team starting in the village, with the aim being to clear the enemy out of the mortar pits and grab the Christmas presents that five of their players were holding; these contained gifts that would belong to whoever was holding one at the end of the game. We had infinite regens on a 30m fallback to a teammate, while the defenders had two lives. A group of us decided to take the long route, jogging around through Swaziland at the far end of the site to approach the mortar pits via the comms truck area. We met stiff resistance there, but eventually broke it down, sweeping along the berm that protects that side of the pits and taking out the remaining enemy in that area. At the far end, we encountered some of our teammates who had taken a different route; both groups were surprised to see each other and there were a few blue on blue hits before we realised that we were on the same side. The game then ended.
After a pleasingly short break to mag up, which I did in glorious isolation while sitting in the mortar pits, we swapped roles. I took up a position behind a short berm from where I could cover one of the approaches to the comms truck and one of the routes from it into the mortar pits if the enemy took it. The L1A1 scored a lot of hits at range before I was hit after the comms truck was captured; I fell back to another berm, where I spent rather less time before being hit again.
The other team completed their mission just over three minutes more rapidly than we did.
After another short break to mag up, we went out to the village for a variation on that staple of airsoft sites, infection. Both teams started in the village, except for those foolish souls who were in proper fancy dress. Starting at the Border, they had to attack us; when we were hit, we had to go to the Border and have our photo taken through an inflatable picture frame before returning to the fray. I took up a position on the left hand side of the village, where the fighting was quite fierce; a group of us worked well as a team, but were gradually depleted as attackers' numbers grew. Eventually, I was hit and went to have my picture taken by the site owner. I returned to attack the area that I had been defending; defender numbers had decreased significantly by then, so it didn't take us long to clear the village.
It was then lunch time; the catering van provided Christmas dinnner for those who wanted it, serving the vast majority of the 200 plus players and marshals.
After lunch there was the draw for the raffle prizes; these varied in value from around £50 up to a brand new TM Saiga-12 SBS GBB; the chap who won that was a very happy chappie!
Having got that out of the way, we went back out to play another game; as usual, I changed guns at lunchtime, putting the L1A1 away and taking out the Real Sword QBZ-97.
The next game centred around Mr and Mrs Santa, who were sitting in the bus at the mortar pits. We had to grab Mr Santa and get him into the plane at the DEA Base, while the enemy had to grab Mrs Santa and get her to the town hall in the village; the teams started at the location where the enemy had to deliver their Santa and we all had 30m regens on a teammate. At the start of the game around 95% of our team went off to grab Mr Santa, leaving just five of us to guard the village; we soon started coming under pressure, with small groups of the enemy pushing on the village. Fortunately, their attacks were not coordinated, so we held them off. Our numbers started to grow as a few of our teammates drifted into the village to regen; at the same time, the enemy's attacks intensified. One of our players told me that, before being hit, he had seen some enemy players in the woods behind the village. I set off to look for them; moving into the woods, I heard voices, so hid in a friendly bush. Four enemy players appeared; I let them walk past me before shooting them all in the back. As no more appeared, I moved back into the village, joining in holding off enemy attacks until the shout of "Game over"; the rest of our team had got Santa into his plane, which was probably an upgrade from a sleigh pulled by magical flying reindeer!
We finished the day with the ambush game; we had to walk along the main path in the village in column of twos and were not allowed to shoot or leave the path until the enemy, who were allowed to deploy anywhere within 30m of the path, opened fire. Our aim was to get one player into the building at the far end of the path within the time limit. Our regen was at our start point, while the enemy had two lives. Fortunately, an enemy player opened fire early, so those of us further back in the column were able to dive into the woods and undergrowth and start outflanking them. I am not sure what happened to the left of the path but, on the right, we had a hard fight along narrow paths until the enemy defence began to crumble. A player set off at a run for the target building, but the game ended a few seconds before he reached it.
Thus ended an excellent day of airsoft; the site is big enough to absorb around 200 players without feeling crowded and the standards of play and of hit taking in the well designed games were high, with the games being played in a good spirit.
Weapons used:
Ares L1A1
Real Sword QBZ-97
ASG XP18 Commander (CO2)- Galvatron, Impulse, Dogsbody100 and 3 others
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1 hour ago, pyromancer6 said:
"How did your airsoft day go?"
The whirr of death
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- Tackle and JimFromHorsham
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33 minutes ago, LMKipper said:
Not for my bank balance 🥲But it is for your happiness.
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20 minutes ago, LMKipper said:
The real highlight for me though, came after endex. I was chatting to a regular sniper last time I went, that there was something I'd always missed from my collection. Today, he mentioned that he'd given it some thought and since he had two, he'd sell me one. I'm picking it up on Wednesday with a photo essay to follow but for now let's say it will make @Impulse a little jealous!
Well, that's a bonus!
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8 hours ago, Tackle said:
I thought you'd be a player-Marshall for today mate, get the opportunity to meet fellow members.........& shoot them 😈
He joined in towards the end and shot quite a few of us!
Just now, Anonymoose said:I missed it due to unforeseen work bullshit. ☹️
That sucks! You missed a good day.
4 hours ago, Jez_Armstrong said:I may have shot @Colin Allen 😂
You did, you bounder!
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59 minutes ago, Tackle said:
Gutted to have missed this, my attendance was always going to be difficult due to carer commitments to a close relative that have become complicated recently, but I was remaining optimistic that I'd at least manage the morning with you guys.
But as usual the proverbial brown stuff hit the spinny thing, late yesterday afternoon I took a massive faceplant on concrete, & broke my left wrist😭.
Not my dominant hand but still concerns me, I'm used to swapping hands when I get to 99 ? 🤓
Shit! I hope it heals rapidly and perfectly.
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Today saw the great AFUK meet-up at Battle Lakes on a very wet day.
In total, there were 15 players, five of whom were AFUK members.
In all honesty, the safezone was not great, with the only cover being three quite small ex-military tents with hardly any seats, very little table space and no lighting; it was very dark inside them. Free tea and coffee making facilities were available and lunch, which was either a cheeseburger or a plain burger, could be booked on arrival.
After chronoing and a concise but complete briefing, we set off for the morning game. In this, our team had to locate six large cylinders that were spread across the site and transport them to the locations written on them. The other team had to prevent us doing this and, once a cylinder was at its location, they could steal it and transport it to the Pig Pen, from where we could attempt to steal it back and return it to its rightful home. There was also a suitcase, which had some role in the game, but I have no idea what as I was focussed on the cylinders. This was a really good game, which saw both teams operating aggressively across the site, patrolling, ambushing each other, searching for cylinders, stealing and reclaiming cylinders and generally having great fun in the heavy rain. We mounted a couple of raids on the Pig Pen to recover stolen cylinders. I have no idea who won the game, but that does not really matter; great play and having some great moments are far more important, and there were plenty of both. Unfortunately, at one point, I did manage to misidentify and shoot a fellow AFUKer on our team; however, I did then medic him!
Returning to the safe zone for lunch, I found that the site cat had taken over my open gun bag and was curled up on it. After lunch, we went out to play a domination game; there were three points to control by raising a flag of your team's colour, these being the Village, the Comms Tower and the MG Nest. For me, this game was slightly less satisfying than the morning one, but was still good fun, with some good firefights throughout; we held all three locations for most of the game, but the other team came back strongly towards the end, at one point controlling all three locations. However, we retook the Village and the Comms Tower and held them until the end. My personal high point of the game was shooting @Jez_Armstrong, who had abandoned marshalling to play for the other team; however, he shot me a little later.
Overall, it was a really good day of airsoft in some horrible weather, with the morning game being particularly good. It was good to be able to put faces to some names and to find that two of us live very close to each other, and to meet up with Tony, the site manager, again. I was a player and a marshal at Battle Lakes back in the day and enjoyed Tony's approach to running an airsoft site.
Quite a few improvements have been made to the site since the last time I was there about 18 months ago and Tony has plans and materials to continue improving it.
Based on today's experience, I will definitely be going back. It would be good to see more players at the site as it is a good day's play. However, the safe zone really needs upgrading.
Weapons used:
SRC MP5A2 (Heavily upgraded, only the externals are SRC)
KA PDW
ASG XP18 Commander (CO2)
Best thing of the day: apart from meeting other AFUKers, this has to be my DPM windproof combat smock, which kept most of me dry and warm all day.
- Tackle, VictorFourTwo, Jez_Armstrong and 1 other
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11 minutes ago, Jez_Armstrong said:
I'll probably be in a bright red jacket following you all around and giving your positions away 😂
Very helpful of you!
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8 hours ago, LMKipper said:
Oh cripes, having looked at the weather I think you’ll need a rubber knife to go with your rubber suit if you want to hit anything 😂I reckon so.
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Just now, ButcherBill said:
How stretchy is it?
Probably not enough for me to get in it!
- LMKipper, ButcherBill and Tackle
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8 minutes ago, Pollynator_bravo2 said:
So tried changing bucking and it got worse, tried different barrel still bad. Checked compression on nozzle (should have done this before) and Maxx pro noz was leaking loads. Tried another max pro noz and same thing. Switched back to shs and hey presto it worked a treat. Now consistent fps at 270/280 and 0.9j-1j on 0.28g. Happy days and thanks for the help folks
Excellent! That is a success.
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On 24/11/2024 at 20:14, TheFull9 said:
Any idea what's actually wrong with it exactly? Mine has died on me a couple of times over the years, first the wiring/electrics, then the piston totally sheared in half. Been fully resurrected both times, still ticking along. Currently in with Negative to get another check up and potentially improvements. We chatted about about them for a bit and I'd have to say I think it'd have to be pretty nuclear-bad for it to be totally unsalvageable. Feel free to DM me at any point if you like to discuss it.
Mine had the classic Ares piston failure years ago and is on its second micro switch. Having opened it up, it seems that the threaded part of the cap that locks the spring guide into place had given up, allowing the spring guide to bounce around, which had jammed the piston. Fortunately, it was a plastic toothed piston so the gears survived.
I have fabricated a replacement from a bolt and a piece of steel and moved everything into a replacement gearbox as one of the internal threads at the front of the old gearbox had stripped and the other was on the way out. All seems good. -
1 hour ago, Huxley said:
Did blackout airsoft yesterday, been a few years since I've played but bought a couple bits to make the game easier.
Had to pay in a disused mine, my tk45c was on fire with the hop change and barrel stabiliser like a laser, I think I surprised a few of the regulars.
Mine the 1200 drum mag helped, however both the mag and rif ran out of juice near the end of the third game which was domination with a nuke in the middle.
Mk23 was disappointing with the novritsch mags not feeding correctly, very tempted to buy a we g17 when I get my ukara back.
Oh and I ran head first into a mine wall, to a trip to a&e was in order 😄
Would have been better to play outside, but the wind put a stop to that.
Do the new guys running the site require players to wear helmets?
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Today the lad and I were at an invitation-only day at Airsoft Plantation. Rather than the usual 150-200 players, there were forty of us, plus a group of playing marshals.
Unfortunately, due to weather damage in the woods, the planned game could not take place; however, John, who runs the site, quickly came up with a set of alternatives that utilised the rest of the site.
The day started badly for me, with my extremely old PTS/Ares Masada committing seppuku while I was setting it up. Given the poor availability of parts for such an ancient and unique RIF, I am not sure that it can be repaired. Therefore, I had to switch to the A&K version of the Masada, which performed valiantly all day.
The first game was a simple attack and defence of the recently enlarged village; as the defenders, we had three lives in or touching a building, while the attackers, whose aim was to kill us all, had infinite buddy regens after a 30m fallback. For once, the lad and I started in completely different positions; he was on the left by the lake, while I was on the far right. This game was a good start to the day, with the attackers pressing hard and us resisting strongly, forcing them to take their time. As was to be expected from such an event, the level of play was excellent, with good communications, excellent hit taking and good sportsmanship. Eventually, of course, they killed all of us and took the village.
After a short break to refill mags, the game was reversed; the lad and I were on different sides of the advance, with me going down the right and him on the left. I had a few good exchanges with defenders as we broke into the village. When the final defender fell after a gallant stand, we had completed the mission 2 minutes and 14 seconds more rapidly than the blue team. Hurrah!
The next game was rather different and was based on part of the originally planned game. Each team was divided into four squads, each of which had part of a code in an envelope. Each player had three lives, after which they had to go to John at the hillfort, whereupon they would be allocated another three lives or given a mission. However, once the player carrying the envelope was hit, they had to hand the envelope to an enemy player, who would take it to John. The winner would be the first team to get all four parts of the enemy's code to John or, if neither team managed this, the team who got most parts of the code to him. The marshals, acting as a UN peacekeeping force on the border between the two teams, would try to keep the peace by shooting at players trying to infiltrate into the other team's territory. Our squad started by trying to flank around the site, coming up behind the enemy's start point at the DEA Base. Having avoided the UN forces, we ran into a large group of the enemy, so fell back in a highly organised manner. After this, the game became gloriously chaotic, with squads disintegrating as casualties were taken and new squads forming from the casualties. Having teamed up with other players for a while, I eventually met up with the lad and some of the rest of our squad near the Boathouse, from where we joined in an attack on the mortar pits. After a lot of wonderfully confused actions, including a small private war against the UN forces, the game came to an end. We had managed to get three elements of the blue team's code to John, while they got only one part of ours to him. Hurrah! Another victory! The lad, who had been carrying our squad's envelope, still had it with him when we got home.
Next, we played a convoy game with the blue team forming the first convoy. They had to get their youngest player, who was at the front, to the building at the far end of the main street in the village. As the defenders, we could deploy within 20m of the street. The convoy players had infinite lives, while we had two. The catch was that the blue team could not break formation or shoot until they had been fired on. We decided to let them get just over half way along the street before opening fire. The lad and I positioned ourselves near the start of the street, so that we could deal with the tail of the convoy. Once the shooting had started and the enemy were able to move off the street and move 20m into the village, we harassed them, slowing down their advance and slowly falling back, while carrying out small hit and run attacks on them. Eventually, of course, they completed their mission after wearing down our forces.
This was then switched around; the lad and I took up position at the rear of the convoy so that, when the shooting started, we could dash into the village and attempt to roll up the defenders on that side. This worked really well as we and a couple of other players pushed into the village, taking out defenders and supporting the general advance. We completed our mission, unfortunately taking 4 minutes and 12 seconds longer than the blue team. Boo!
For a final game, we went to the mortar pits to play last man standing, with the marshals forming the initial attacking team. In this, I got a lovely grenade kill on a group of attacking players who had taken up a position behind the Bedford, lobbing a paper pyro over an earth berm; the cry of "Oh fuck!" just before it went off was very satisfying.
This ended a great day of airsoft, played very sportingly with great hit taking. We will definitely attend the next invitation-only game that is organised at AP, if we are invited.
Weapons used:
Me:
A&K Masada
ASG XP18 Commander (CO2)
The lad:
G&G M4 No 1
G&G M4 No 2
ASG XP18 Commander (CO2)
- ButcherBill, Nick G and Impulse
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Macks airsoft dreamers of the week thread
in General Discussion
Posted
How long will that one last?