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Colin Allen

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Posts posted by Colin Allen

  1. 10 hours ago, Wegalaxy said:

    @Colin AllenI have put a link to a picture of the problem because the file is too big to post.

    Thanks 

    The part where the wire has disconnected is the fuse, not a mosfet.  The mosfet part of your ETU is the other item by your little finger.  I would replace the G&G mosfet with the Perun ETU++, which just plugs in; it is a much better unit.  You could just get rid of the fuse, which would give you a bit more space.

    Alternatively, bin the lot and install the far superior Perun V2 Hybrid; that would leave you with just wires in the stock tube.

  2. 20 minutes ago, LMKipper said:

    The real highlight for me though, came after endex. I was chatting to a regular sniper last time I went, that there was something I'd always missed from my collection. Today, he mentioned that he'd given it some thought and since he had two, he'd sell me one. I'm picking it up on Wednesday with a photo essay to follow but for now let's say it will make @Impulse a little jealous!

    Well, that's a bonus!

  3. 8 hours ago, Tackle said:

    I thought you'd be a player-Marshall for today mate, get the opportunity to meet fellow members.........& shoot them 😈

     

    He joined in towards the end and shot quite a few of us!

    Just now, Anonymoose said:

    I missed it due to unforeseen work bullshit. ☹️

    That sucks!  You missed a good day.

    4 hours ago, Jez_Armstrong said:

    I may have shot @Colin Allen 😂

    You did, you bounder!

  4. 59 minutes ago, Tackle said:

    Gutted to have missed this, my attendance was always going to be difficult due to carer commitments to a close relative that have become complicated recently, but I was remaining optimistic that I'd at least manage the morning with you guys.

     

    But as usual the proverbial brown stuff hit the spinny thing, late yesterday afternoon I took a massive faceplant on concrete, & broke my left wrist😭.

     

    Not my dominant hand but still concerns me, I'm used to swapping hands when I get to 99 ? 🤓

    Shit!  I hope it heals rapidly and perfectly.

  5. Today saw the great AFUK meet-up at Battle Lakes on a very wet day.

    In total, there were 15 players, five of whom were AFUK members.

    In all honesty, the safezone was not great, with the only cover being three quite small ex-military tents with hardly any seats, very little table space and no lighting; it was very dark inside them.  Free tea and coffee making facilities were available and lunch, which was either a cheeseburger or a plain burger, could be booked on arrival.

    After chronoing and a concise but complete briefing, we set off for the morning game.  In this, our team had to locate six large cylinders that were spread across the site and transport them to the locations written on them.  The other team had to prevent us doing this and, once a cylinder was at its location, they could steal it and transport it to the Pig Pen, from where we could attempt to steal it back and return it to its rightful home.  There was also a suitcase, which had some role in the game, but I have no idea what as I was focussed on the cylinders.  This was a really good game, which saw both teams operating aggressively across the site, patrolling, ambushing each other, searching for cylinders, stealing and reclaiming cylinders and generally having great fun in the heavy rain.  We mounted a couple of raids on the Pig Pen to recover stolen cylinders.  I have no idea who won the game, but that does not really matter; great play and having some great moments are far more important, and there were plenty of both.  Unfortunately, at one point, I did manage to misidentify and shoot a fellow AFUKer on our team; however, I did then medic him!

    Returning to the safe zone for lunch, I found that the site cat had taken over my open gun bag and was curled up on it.  After lunch, we went out to play a domination game; there were three points to control by raising a flag of your team's colour, these being the Village, the Comms Tower and the MG Nest.  For me, this game was slightly less satisfying than the morning one, but was still good fun, with some good firefights throughout; we held all three locations for most of the game, but the other team came back strongly towards the end, at one point controlling all three locations.  However, we retook the Village and the Comms Tower and held them until the end.  My personal high point of the game was shooting @Jez_Armstrong, who had abandoned marshalling to play for the other team; however, he shot me a little later.

    Overall, it was a really good day of airsoft in some horrible weather, with the morning game being particularly good.  It was good to be able to put faces to some names and to find that two of us live very close to each other, and to meet up with Tony, the site manager, again.  I was a player and a marshal at Battle Lakes back in the day and enjoyed Tony's approach to running an airsoft site.

    Quite a few improvements have been made to the site since the last time I was there about 18 months ago and Tony has plans and materials to continue improving it.

    Based on today's experience, I will definitely be going back.  It would be good to see more players at the site as it is a good day's play.  However, the safe zone really needs upgrading.

    Weapons used:
    SRC MP5A2 (Heavily upgraded, only the externals are SRC)
    KA PDW
    ASG XP18 Commander (CO2)

    Best thing of the day: apart from meeting other AFUKers, this has to be my DPM windproof combat smock, which kept most of me dry and warm all day.



     

  6. 8 minutes ago, Pollynator_bravo2 said:

    So tried changing bucking and it got worse, tried different barrel still bad. Checked compression on nozzle (should have done this before) and Maxx pro noz was leaking loads. Tried another max pro noz and same thing. Switched back to shs and hey presto it worked a treat. Now consistent fps at 270/280 and 0.9j-1j on 0.28g. Happy days and thanks for the help folks 

    Excellent!  That is a success.

  7. On 24/11/2024 at 20:14, TheFull9 said:

     

    Any idea what's actually wrong with it exactly?  Mine has died on me a couple of times over the years, first the wiring/electrics, then the piston totally sheared in half.  Been fully resurrected both times, still ticking along.  Currently in with Negative to get another check up and potentially improvements.  We chatted about about them for a bit and I'd have to say I think it'd have to be pretty nuclear-bad for it to be totally unsalvageable.  Feel free to DM me at any point if you like to discuss it.

    Mine had the classic Ares piston failure years ago and is on its second micro switch.  Having opened it up, it seems that the threaded part of the cap that locks the spring guide into place had given up, allowing the spring guide to bounce around, which had jammed the piston.  Fortunately, it was a plastic toothed piston so the gears survived.

    I have fabricated a replacement from a bolt and a piece of steel and moved everything into a replacement gearbox as one of the internal threads at the front of the old gearbox had stripped and the other was on the way out.  All seems good.

  8. 1 hour ago, Huxley said:

    Did blackout airsoft yesterday, been a few years since I've played but bought a couple bits to make the game easier. 

     

    Had to pay in a disused mine, my tk45c was on fire with the hop change and barrel stabiliser like a laser, I think I surprised a few of the regulars.

    Mine the 1200 drum mag helped, however both the mag and rif ran out of juice near the end of the third game which was domination with a nuke in the middle.

     

    Mk23 was disappointing with the novritsch mags not feeding correctly, very tempted to buy a we g17 when I get my ukara back.

     

    Oh and I ran head first into a mine wall, to a trip to a&e was in order 😄

     

    Would have been better to play outside, but the wind put a stop to that.

    20241123_153502.jpg

    Do the new guys running the site require players to wear helmets?

  9. Today the lad and I were at an invitation-only day at Airsoft Plantation.  Rather than the usual 150-200 players, there were forty of us, plus a group of playing marshals.

    Unfortunately, due to weather damage in the woods, the planned game could not take place; however, John, who runs the site, quickly came up with a set of alternatives that utilised the rest of the site.

    The day started badly for me, with my extremely old PTS/Ares Masada committing seppuku while I was setting it up.  Given the poor availability of parts for such an ancient and unique RIF, I am not sure that it can be repaired.  Therefore, I had to switch to the A&K version of the Masada, which performed valiantly all day.

    The first game was a simple attack and defence of the recently enlarged village; as the defenders, we had three lives in or touching a building, while the attackers, whose aim was to kill us all, had infinite buddy regens after a 30m fallback.  For once, the lad and I started in completely different positions; he was on the left by the lake, while I was on the far right.  This game was a good start to the day, with the attackers pressing hard and us resisting strongly, forcing them to take their time.  As was to be expected from such an event, the level of play was excellent, with good communications, excellent hit taking and good sportsmanship.  Eventually, of course, they killed all of us and took the village.

    After a short break to refill mags, the game was reversed; the lad and I were on different sides of the advance, with me going down the right and him on the left.  I had a few good exchanges with defenders as we broke into the village.  When the final defender fell after a gallant stand, we had completed the mission 2 minutes and 14 seconds more rapidly than the blue team.  Hurrah!

    The next game was rather different and was based on part of the originally planned game.  Each team was divided into four squads, each of which had part of a code in an envelope.  Each player had three lives, after which they had to go to John at the hillfort, whereupon they would be allocated another three lives or given a mission.  However, once the player carrying the envelope was hit, they had to hand the envelope to an enemy player, who would take it to John.  The winner would be the first team to get all four parts of the enemy's code to John or, if neither team managed this, the team who got most parts of the code to him.  The marshals, acting as a UN peacekeeping force on the border between the two teams, would try to keep the peace by shooting at players trying to infiltrate into the other team's territory.  Our squad started by trying to flank around the site, coming up behind the enemy's start point at the DEA Base.  Having avoided the UN forces, we ran into a large group of the enemy, so fell back in a highly organised manner.  After this, the game became gloriously chaotic, with squads disintegrating as casualties were taken and new squads forming from the casualties.  Having teamed up with other players for a while, I eventually met up with the lad and some of the rest of our squad near the Boathouse, from where we joined in an attack on the mortar pits.  After a lot of wonderfully confused actions, including a small private war against the UN forces, the game came to an end.  We had managed to get three elements of the blue team's code to John, while they got only one part of ours to him.  Hurrah!  Another victory!  The lad, who had been carrying our squad's envelope, still had it with him when we got home.

    Next, we played a convoy game with the blue team forming the first convoy.  They had to get their youngest player, who was at the front, to the building at the far end of the main street in the village.  As the defenders, we could deploy within 20m of the street.  The convoy players had infinite lives, while we had two.  The catch was that the blue team could not break formation or shoot until they had been fired on.  We decided to let them get just over half way along the street before opening fire.  The lad and I positioned ourselves near the start of the street, so that we could deal with the tail of the convoy.  Once the shooting had started and the enemy were able to move off the street and move 20m into the village, we harassed them, slowing down their advance and slowly falling back, while carrying out small hit and run attacks on them.  Eventually, of course, they completed their mission after wearing down our forces.

    This was then switched around; the lad and I took up position at the rear of the convoy so that, when the shooting started, we could dash into the village and attempt to roll up the defenders on that side.  This worked really well as we and a couple of other players pushed into the village, taking out defenders and supporting the general advance.  We completed our mission, unfortunately taking 4 minutes and 12 seconds longer than the blue team. Boo!

    For a final game, we went to the mortar pits to play last man standing, with the marshals forming the initial attacking team.  In this, I got a lovely grenade kill on a group of attacking players who had taken up a position behind the Bedford, lobbing a paper pyro over an earth berm; the cry of "Oh fuck!" just before it went off was very satisfying.

    This ended a great day of airsoft, played very sportingly with great hit taking.  We will definitely attend the next invitation-only game that is organised at AP, if we are invited.

    Weapons used:

    Me:
    A&K Masada
    ASG XP18 Commander (CO2)

    The lad:
    G&G M4 No 1
    G&G M4 No 2
    ASG XP18 Commander (CO2)
     

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