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Posted

Had another great day out at Apocalypse on Sunday, been a busy week so only just finding the time to write it up. 

 

Was a busy day, with a larger than usual crowd, the marshal team from Worthing were visiting and I can only assume a few of the players from Invicta were there while the are closed to relocate. 

 

Took the newly upgraded, by the site tech Ricky, DMR'd LCT G3, newly acquired WE Apache MP5, backup Cyma MP5 (incase of breakdowns) and trusty Sig 226 as a secondary. 

 

First game was domination, 3 locations, the team holding 2 at the end won.  I took the G3 and SIG into this game and used it purely to bed in the G3, went down the bottom of the village and picked off the other team as they advanced from their spawn.  Really enjoyed the DMR game and held my spot well, moved a couple of times as I kept getting lit up by AEG's but they didn't have the range.  Went back to the range after 500 rounds to adjust the hop and scope and it was shooting very well, lots of range.  

 

Second game was move your bomb to the other teams base.  I picked a shady spot to the side of our base with the G3 to pick off the other teams advances.  Played well and a couple of our teams guys  were luring the other team forward while I picked them off.  Different play style for me as I usually only take a pistol into these games and run with the bomb. Went back to the range and adjusted everything at the end of the game and the G3 was comfortably hitting targets at the end of the range, exactly what I wanted.  

 

Third game was capture the marshal. The marshal went and hid on site, you had to grab him and take him back to your base, if you let him go he could run.  Took the GBB MP5 out for this one.  The other team found the marshal first and took him back to their base.  I ran out of ammo in the first ten minutes as I got carried away with the Apache and 140 BB's didn't last that long so dropped to the SIG.  I got tagged pretty quickly and walked back to re spawn.  On my way back into the game I spotted the marshal we needed to capture running towards me, I gave chase and caught him, dragged him back to our base and kept a very firm grip of him until the game ended surrounded by most of the team. 

 

All in a great day, good verity in the game play and the last game was an epic moving BB fight with a very quick marshal that could have gone either way.

 

A few people (morons) wandering around the safe zone with mags in guns understandably got the Marshall team het up.  A few grumbles about non hit takers and overkill but I didn't see that. 

 

Overall very happy with the day,  site was great, game play was aggressive but fair from both teams and I think I have my weapon selection and upgrades sorted.  

 

I need to find some better (non fogging) eye pro for stationary DMR'ing as I was fogging up badly at times. 

Posted

Good day out today testing out my "new" 6b45 ratnik vest. Unfortunately that thing is an absolute sweat machine and the gorget (neck protector) is a much better idea on paper than it is in practicality. Otherwise it was great as usual to get onto the field and spray some BBs. Some great load outs at the field today including a top notch 1980s UN peacekeeper (with period correct mustache) and some Finish camo that made me spectacularly envious. Great sportsmanship from everyone I had the pleasure of shooting at and been shot by but I'm definitely worse for wear in terms of welts and bruises.

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Posted

Just got home from this season's 'Namsoft at Gunman Eversley Alpha and... it's a strange one. I didn't really enjoy it all that much if I'm going to be completely honest, but have I got any complaints? Not a single one. And would I recommend them? Absolutely! Josh puts some amazing games together and this one was no exception. Didn't see @Tactical Pith Helmet this time though...

 

The good points were... most aspects. The weekend was really well run and Josh's enthusiasm is infectious. The scenario was great overall, with the opening scenario being incredibly chaotic as the Australian forces and US special forces had to locate and rescue all the US platoons that were stuck out there alone and with no radio. VC and PAVN had to find these platoons and destroy them and we were met with... actually more success than I thought. We got utterly hammered, as with our low numbers it was incredibly difficult to win any firefights, as we'd get in a gunfight with one platoon, and while we were fighting them another group, either Aussies or the US special forces, would come in behind us and wipe us out. I also got full auto'd by one of the LMGs in one of the US special forces groups. In the face. From less than 10m away. So that wasn't fun, but remember this US special forces group because they'll come up later. Speaking of later, after I went back to respawn, we headed out from our respawn, which was just over the road from their respawn, though the path between was to be treated as a solid wall, with it being completely out of play and neither team could engage over the path and had to go wide around the site to get to the objectives. The US special forces saw us leave our respawn and then just... decided to not go wide, walking up right behind us and shooting us in the back, half of their group engaging from the path that was out of play. I managed to shoot two of them with my 1911, but neither took the hits. However, we actually managed to steal one platoon's radio equipment during this part of the scenario scoring us a point, and kept the US forces occupied enough to where they never managed to rescue one of their platoons, soring us another point.

 

After this we split off in our groups. The PAVN group brought a bunch of mines and tripwires, so they were tasked with sneaking to the other side of the site and just setting up loads of traps, then goading the US forces into attacking them through their traps; they were incredibly successful in doing this and kept a stupid amount of the US forces occupied, who were all too keen on trying to squash them. Meanwhile, while the US forces were trying their hardest to kill off the PAVN, there were two VC groups going around the rest of the site and performing objectives. We had to set up ambushes that the US had to clear through, however with them so pre-occupied with the PAVN, we were able to just... farm up points. The ambush group I was in didn't even get any contact, and if the ambush wasn't cleared in 30 mins, we got a point (or the US lost a point, I'm not sure but it was a net +1 for us either way). The ambushes were signified by these bluetooth speakers playing jungle sounds, so we'd deploy the bluetooth speaker on max volume, then the US needed to deactivate it to clear the ambush. All through the day, however, there were so many complaints about the US special forces group I mentioned earlier. There were two special forces groups in play, one special forces group was full of great players who played the game phenomenally well, while the other group put the speshul in speshul forces. It's a shame, because all of the other US and Aussie teams were fantastic players and there were no complaints about anyone else on either the NATO or NVA teams, but this one special forces group were consistently shrugging off hits, spraying full auto up close, ignoring the 1 second burst rule for their full auto and ignoring objectives in favour of racking up a body count to the point where they actually tried to spawn camp us at one point. Josh spent a lot of the Saturday coordinating with his marshalls to try and deal with all this, and I don't envy the job he had to do. From what I gathered, they were a new group who hadn't played any Vietnam games at Gunman before; at least a bunch of us regulars didn't recognise them.

 

Anyway, we spent most of Saturday doing this, sending groups out to set up ambushes and farming points if (well... when) they weren't cleared. I can't comment on Sunday as I didn't play, as I wasn't too motivated to play, and my friend wasn't able to play at all since he played more on the Saturday than he should've because he was enjoying it so much and was paying the pain tax on the Sunday. However, the scores at the end of Saturday were NVA had +3 on the morale-o-meter, and the NATO forces had -7 on the morale-o-meter, so a *very* successful Saturday, despite feeling like we got kicked around the site all day.

 

So, why didn't I enjoy myself personally? My friend really enjoyed it, and everyone else seemed to really enjoy the games, but why didn't I? It was just an unfortunate combination of things that all fed into each other, honestly. I can deal with a group of shitty players, as I've played airsoft long enough to know how to deal with them, so it wasn't that. One of our group dropped out at the last minute, leaving just two of us, but the other guy is significantly older and can't play as much or as hard as me and the guy who dropped out. Also, there have been new rules added to the Vietnam filmsim ruleset at Gunman since I last played... around 2 years ago (heart issues caused me to miss a bunch, though I was still there for the social I just couldn't play). The rule in question was the "no one goes to war alone" rule, which is basically there to stop people coming down and treating it like a skirmish game as people should be moving around in squads. However, this combination meant I was unable to go out and do my sniper thing, since I didn't have my spotter (or shooter if he wants to use his bolt action, then I spot for him) as you need to leave in at least a two-man team, and can only perform objectives with at least four people, but also that I had to group up with other squads as I couldn't go out alone and hunt the GIs solo. The guys who play VC and PAVN forces are phenomenal guys and I love playing alongside them, but especially since we were outnumbered around 2.5 to 1 it meant that all of our regular squads were very focused on doing objectives. The issue is a lot of these objectives were in parts of the site where a 30m MED just meant that my rifle was useless and so I went around with a pistol all day Saturday. I spoke to Josh about it on the Sunday morning, and since he knows that I'm not some weird speedsofter and actually play the sniper role properly (as it's what I always did at Vietnam games), he's happy to make some accommodation if it happens in future, but it needs to be part of the scenario so that the Americans know it's not just someone flagrantly disregarding the rules.

 

I will 100% be going again, whether to the one in April(ish?) or Josh's next one next June. If I get the feeling I can't snipe, or simply if the sniper ban is in effect, I will just use my m16 (or m14 if I have it done by then) from the start. Hopefully we'll be back to a group of 3 or even 4 though, which will make it a lot easier for us to operate as snipers and support the other squads with intel and overwatch, rather than going into the thick bushes with nothing but a pistol again :P

Posted (edited)

After a few tiring and emotionally draining days at the Onboard the Craft festival, where we headlined the Friday night, it was a still very tired Colin who set off for Airsoft Plantation at 07:00 this morning.

Around 200 players were present, covering a wide range of ages and experience; it was good to see a fair number of younger rentals on site.

On signing in I was presented with the £64 worth of pyro that I had won in a raffle.  My plan is to throw it all at the Lad next time we play together.

Having met up with Tom and Dan, with the latter of whom I spent a lot of time discussing hop rubbers and nubs, we set out for the first game of the day, which came into being when the site owner was watching news coverage of rioters.

In the first phase, the attacking team, starting at the DEA base with infinite regens on a marshal, had to fight their way into the mortar pits and locate a crate of seven Molotov Cocktails (bottles with yellow smoke grenades, indicating gas, stuck in the top), which they had to take to the bridge.  As the defenders, we had one life in this phase.  Once they had got the case to the bridge, the game would reset, giving us the opportunity to set ourselves up in the village, where we had two lives.  The attackers then had to get the Molotov Cocktails into the seven central buildings and set them off; once the smoke had cleared, they could enter the building, steal the money in it and take it to the riot's organiser, who was on the firebreak.

Setting up on the far left of the mortar pits, the group that I was with were subject to constant attacks, which we repulsed after some intense and very close range firefights among the small trees and bushes.  I was eventually hit and set off for the village, observing the capture of the crate on my way.

I set up of the Main Street of the village, but that position rapidly became untenable and I was hit; as we had two lives in the village, I removed myself to a number of positions further back from where I continued to engage the enemy before I was hit again a few seconds before the game timed out.  The attackers had secured three bundles of cash.

After reloading and having a very nice and very welcome cup of tea, we set out for the reverse of that game.  We pushed hard into the mortar pits despite strong resistance and, after a short delay clearing out the top deck of the bus, grabbed the Molotov Cocktails and took them to the bridge.  As usual when attacking the village, I set out on a long swing around the far end of the site to attack it from the rear, as did another twenty or so players.  While our colleagues carried out a frontal attack, we worked our way through the light woods, taking out the few enemy we encountered and entering the village from that direction.  Just as we left the woods, my KA PDW stopped working mid shot; assuming that the CHiLUN mosfet had died, I carried on with my pistol.  A little later, the game ended as we had secured all seven bundles of money and transported them back to Steve.

Luncheon followed, during which I decided to take a look at the dead rifle; taking off the motor plate, I saw that one of the motor connector tabs had somehow broken off; the CHiLUN mosfet survives.

After lunch, the afternoon games were briefed.  Starting at Long Walk at the far end of the woods, the attackers, with infinite marshal regens, had to fight their way to the kill house in the woods, secure the stretcher, get someone on it and transport them to the border, where they would load them into the jeep and then transport them to the mortar pits via the village.  As the defenders, we had two lives in the woods and one in the village.  As usual, I dug myself into one of my favourite ditches and waited for the enemy; they took a while to turn up but, when they, did I potted all four of them.  Another somewhat larger group arrived a while later; after a longish fight in which I hit several of them, I was hit and crawled out of my beloved ditch and went off to reposition for my second life in the woods.  At this point I noticed that the vast majority of the enemy had already pushed well past my position and were now gathering at the border for phase 2 of the game.  Settling into another ditch, I let the rest of the attackers go past and, once they had set off again, I moved up behind them, using cover and some wonderfully muddy ditches (the connoisseur's choice) to knock off a player or two at a time and then disappear, before reappearing elsewhere.  I doubt that it had much impact on the game, but it was great fun.  However, inevitably, they achieved their objective.

When we returned to the safe zone, my tiredness and emotional exhaustion got the better of me and I decided to pack up and leave.  This was somewhat delayed by another conversation with Dan about hop rubbers and nubs as he was trying yet another combination in one of his rifles.

It was a really good day of airsoft, although not devoid of the usual occasional acts of twatishness by individual players, which were dealt with effectively by the marshals.

Weapons used:
King Arms PDW SBR (with a very long silencer)
CYMA G36K
ASG XP18 Commander (CO2)

Edited by Colin Allen

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