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Everything posted by Spartan09
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advice required - ww1 "trench tommy"
Spartan09 replied to Spartan09's topic in Guns, Gear & Loadouts
thank you everyone for all your comments, and sorry i havent replied sooner. yeah, i spoke to someone else about this subject and they agree, with collar badges in ww1 being mainly worn by officers yeah, i figured that was the case, but im going to have to carry both simply due to the fact the lee enfield isnt suitable for more cqb areas at the sites i play at.. plus if and when i upgrade it, it will be over the FPS and joule limits, so i will need a sidearm. probably going to go with a later war uniform, probably 1917 ok, so probably not going to be applicable to the uniform im putting together sounds about right for the army XD will give them a look, though i do personally hate having to use facebook. and good call re: the stitch counters i did browse amazon and found some "men at arms" books from Osprey, should have them this week and will see if they shine anymore light on the subject i havent looked at aliexpress, but i have heard some horror stories relating to them, so im a bit dubious about using them -
hi guys, im looking for a bit of advice to help put together a ww1 British army uniform to go with my recently purchased lee enfield. living in Northampton, and having found out that there was a Northamptonshire regiment that served in the trenches in ww1 I sourced an appropriate cap badge. I also found a Northamptonshire regiment collar badge. my main question is whether these collar badges were reserved for officers, or whether lower ranked troops would also wear them. i am also wondering if the white and black lanyards (such as this: https://www.sofmilitary.co.uk/british-army-white-lanyard-for-shoulder.html ) hold specific significance for certain ranks or actions in the field with regards to webbing, i see both leather and canvas type webbing, as well as different configurations. what configuration would be best representation of the webbing set that would be worn by the men in the trenches? i want to be as accurate as possible, though i will need to take one creative liberty with the webbing, in that i must add a holster for a webley revolver. as i understand it, only officers carried revolvers, and did not carry a rifle, while enlisted men never carried a sidearm, even on trench raiding parties. if this is incorrect, then i am happy to stand corrected i have found this uniform set on soldier of fortune: https://www.sofmilitary.co.uk/ww1-british-somme-uniform-set-28975.html and wonder if anyone else has bought uniforms from SOF before (and i would appreciate any sources for decent quality reproduction uniforms that would be cheaper) any advice/help that could be provided would be greatly appreciated thank you in advance
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last year RIFT ran a "shift your RIFts" event. while there was airsoft being played on the site, there was a car boot side that people could sell their unwanted gear, and people could attend just for the car boot. i have heard through the grapevine that they are planning a second event this year, but the exact date hasnt been set in stone yet. best bet is to check their website for info nearer the time: https://www.riftairsoft.com/
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Following as I am looking to try and find a reasonably priced Webley to a company my Lee enfield in a ww1 loadout I'm trying to piece together, so if anyone has any leads I would appreciate it. Onlyairsoft have a snow wolf mp18 on the shelf, and it's listed on their website. I'm sure it's in their stevenage shop last time I looked. https://www.onlyairsoft.com/product/snow-wolf-mp-18-aeg-smg-real-wood-stock/
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The 'What have you just bought' Thread
Spartan09 replied to Cameron364's topic in Guns, Gear & Loadouts
Bought a reproduction 1913 sling for the Lee Enfield from a seller on eBay. turned up today and already installed in its proper place -
The 'What have you just bought' Thread
Spartan09 replied to Cameron364's topic in Guns, Gear & Loadouts
I pretty much bankrupted myself yesterday.... Went to Onlyairsoft in stevenage and bought the following; - S&T Lee-Enfield - box of TAG smoke grenades - several bottles of Valkyrie BBs. .32, .28, and some. 25 tracers I also bought a spare mag for the Lee enfield from wolf armouries -
Well.. update time... I caved in and bought one... Bought from Onlyairsoft in stevenage, and I got the last one they had in stock. I have been looking at this rifle all week, and watching them quickly go out of stock everywhere, that combined with a couple of friends expressing regret at not buying a RIF they really wanted (believing it would be restocked but then weren't), I decided to take the plunge, as well as buying the one spare mag I could find at wolf armouries. I haven't been able to field it yet, so can't comment much on performance, but the rifle feels very sturdy, the action is easy to draw back (unlike the upgraded spring in my Well Hecate). I did try doing a "mad minute" with the rifle on the test range at onlyairsoft and it fed well, with only one double feed that was down to user error more than the rifle (didnt pull the bolt all the way back to engage the sear on one shot) Couple of things I do feel wary of though are the magazine release, as it is not spring loaded. I can easily imagine catching it accidentally in the heat of battle with a gloved finger and dropping your mag. The lever is high up in the trigger guard so I don't see it being a common issue, just that one time you try to rapid fire and accidentally catch it. The other thing I have noted is some sideways movement of the rear sight. The sight is not so loose that it will move on its own when firing the rifle, but there is enough movement that an accidental nudge, for example with the rifle slung on your shoulder, could move the sights out of alignment, so without attention it will be difficult to zero the sights and keep them zeroed. I havent looked too closely, but I believe I can sort this issue with some shims on the pivot I will eventually be stripping the wood furniture and trying to give it more of an aged look, as I personally think that would suit the rifle better than its current pristine appearance. Also going to be looking at making/buying some attachments to give the rifle different looks for ww1 "trench tommy" or ww2 paratrooper or BEF loadouts I have planned
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While we await @rocketdogbert fondling report, I have just seen this video on YouTube. Guess this is the best we can do for the moment
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following this topic, as i am also considering getting a radio. oh, the memories. that was probably as close to a monsoon as you are likely to get in the UK. that saturday afternoon was absolutely lethal. what team were you on?
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it is an amazing bit of kit. yes, the muzzle flash can give your position away, but that doesnt bother me too much given the sites i play at and the way i play. it is surprising how well it lights up white bbs. i run it all the time on my tippmann, and just unscrew it from the barrel if i decide i want to be super sneaky. i do have a mildly amusing tale regarding my bifrost.... i used it at apocalypse airsoft a couple of weeks after it got released (having ordered directly from acetech, i got it in my hands before any of the airsoft shops i use), as well as TAG rounds from the M320 mounted on my tippmann. one of the enemy players approached me in the safe zone as i was reloading the TAG shells and asked if i was the one with the rainbow tracer as well as the TAG rounds. when i confirmed that i was, this player told me that i had confirmed his fears and then revealed to me that some of the blue team had associated the TAGs and the rainbow flash... and that when they saw the muzzle flash, they turned and ran the opposite way.. so the bifrost can be used as a tool of intimidation in the right circumstances
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it is a great bit of kit, but the bright muzzle flash does give away your position a bit =P Gloucester prison was the site where i played my first ever airsoft game (along with my brother who as been playing for years and finally twisted my arm to give airsoft a try) and got instantly hooked. that was at the beginning of february last year, right before lockdowns kicked in. definately a site i would like to go back to hope you recover soon
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went to apocalypse airsoft in Kent this Sunday. had a great day despite the weather. day started off badly, as i had forgotten about the hill to access the site, so pulling a trolley full of my kit uphill it was reinforced just how out of shape I am. after getting my breath back and signing in I got my kit set up ready for the games. this was my second time at apocalypse, and i had to laugh when one of the marshals approached me and said they recognised me as "the guy with the Tippmann and underslung grenade launcher firing TAG rounds" I expressed surprise and asked if he was sure as it was only my second time at the site. he replied that he was certain as I had left an impact... then he put me on red team because he wanted to "see you blow up blue team" I found out soon after from overhearing one of the other marshals chatting with some other players that one of their site marshals was playing on blue team, so im guessing that was the reason for my assignment to red team XD got chatting to a few players and answered questions about my kit as I was getting ready, mainly from fairly new players. eventually it was time for the safety brief, which was held next to a bonfire so we could all keep warm in the rainy weather. the safety brief was fairly quick, but covered all the required points as was the subsequent game brief. apocalypse was on top of chrono, keeping track of how many people had chronoed relative to how many were booked in, and all guns were tagged to say they had been through chrono. game 1 was destroy the pumpkin. each team had a pumpkin in their base which they had to defend, (red team in the Vietnamese village and blues in the stockade for anyone who has played the site before), they also had to head out into the land between the bases to locate the engineer, escort him into the enemy base, and after shooting the enemy out of their base, the engineer would place remote detonation pyro in the pumpkin to blow it up. i opted to play a defensive game to begin and quickly climbed a sniper tower to try and get a better view of the approaches to the village and was able to get a few kills before getting shot out and heading to respawn pole. after respawning I decided to play a more offensive role and discovered that red team had smashed the blues pumpkin quite quickly, but blues had moved into the village, so our objective changed to clear the village and hold it against enemy attack. there was great communication between players regardless of whether we had met before or not and we were able to organise a good defence of the village. eventually it appeared that blue team were starting to give up or run low on ammo, so the marshals called the game a little early... and just for a laugh, before we headed back to safe zone, the engineer blew up our pumpkin. after a break to rearm, get food and warm up by the fire, it was back out for game 2, area defense. 4 locations across the land that had to be captured and held by teams at the end of the game. spawns were reversed this game, so reds started from the stockade. I was mainly focussed on the bunker and security cabin that were nearest our spawn, using the TAG rounds to good effect to clear out some entrenched defenders, but I also got shot several times by hidden reinforcements as I tried to move in to capture the objectives. eventually red team had secured all objectives and held them for most of the game. at the security cabin, things got pretty static and eventually my team mates decided to make things more interesting by pulling back to let blues capture the cabin and have the marshal advise them to dig in well and, after 15 mins grace period, we would head back and try to capture the cabin again (we actually did this twice in the game, but on one occasion, blues did manage to capture the cabin on their own merits) towards the end of the game, blues did make a very good push, over running the cabin and bunker, pushing right up to our spawn before being asked to pull back slightly so they weren't spawn killing us. at the end of the game I believe we had managed to recapture security cabin and had held the other 2 locations, but blues had captured the bunker (personally I didn't care too much about the score as I was mainly there to have fun) back to safe zone, reload and back out to village for the final game of the day. bomb in the village each team had a "bomb" and had to place it inside a tyre in the centre of the village. the interior of all buildings were out of bounds to make things fairer. lots of good pushes by both teams, and the bombs were switched over a couple of times as both teams made good pushes. over the course of the day I got many admiring glances by other players when they saw the Bifrost in action, lighting up my regular, non-tracer Valkyrie .32g bbs out to approximately 40 to 50m, one player even mentioning that it was sold out everywhere and asked how the hell I managed to get one (simple answer.. I bought it direct from Acetech and had it shipped over) as well as when I fired off tag rounds (one player asked me "did you just fire an actual grenade?" and after I confirmed and showed him what I had fired as I reloaded the launch shell his response was "I think I just jizzed my pants" XD) and in the safe zone I had a few blue players enquiring about the tag rounds and recounting their encounters from the receiving end.. one player stating that after realising that I had a Bifrost as well as TAG rounds, if he saw the Bifrost flashes he knew it was me in that location and he would quickly run the other way.. so the TAGs certainly helped win some battles even when I wasn't using them. of course there were the usual arguments/accusations of non-hit taking levelled against both teams, one incident a blue player managed to get close enough to shoot at several of my team mates in a position near to me, but their gun was audibly running dry, and after getting shot by two guns that were definitely NOT dry, they began accusing everyone of not taking their hits and wouldn't accept the fact that her gun was dry, despite a marshal and three players all saying that there was no bb coming from their gun. personally, I try not to let these arguments ruin my day and try to ignore such accusations as most of the time they are in regard to alleged incidents that I didn't witness. and if I think someone I am shooting at isn't calling their hits, i either keep shooting them, or let a marshal deal with it. only other bad things I experienced was the shit weather (beyond anyone's control) and the long drive for me to reach the site leaving early in the morning (im definitely NOT a morning person..) but aside from that and the aforementioned realisation of my poor fitness level, it was a great day out
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The 'What have you just bought' Thread
Spartan09 replied to Cameron364's topic in Guns, Gear & Loadouts
As promised in my previous post, and in the spirit of the thread.. i give you pics of my recently acquired acetech bifrost... Amazing bit of kit -
The 'What have you just bought' Thread
Spartan09 replied to Cameron364's topic in Guns, Gear & Loadouts
Past 2 weeks i have purchased a few items... - Replacement thumb safety, frame detents and spring for my hicapa from bespoke airsoft -cnc hammer for my AAP01 and a 3 point sling for my tippmann (with m320 mounted) from tango down airsoft Also bought the new acetech bifrost tracer unit. Ordered direct from acetech on tuesday 19th (my birthday) and it was on my doorstep on the Friday. Have run it on my tippmann the past 2 weekends at different sites, drawing admiring glances (and a bit of jealousy) from other players. (Cant find photo on my phone, so will take a pic and upload when i get home tonight) -An aftermarket hop adjuster mechanism for my tippmann frim airsoftshopNL, but didnt get a pic before i fitted it. Just bought a batch of TAG Reapers and a second FIST2 fill station from airsoftworld, which will be sent out later this week after getting held up in europe. -
found an action army hammer in stock with tango down airsoft and ordered it. hopefully it will be here by the end of the week so i can rebuilt it ready for the weekend.
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Also.. forgot to upload pics of the damage done to the blowback unit.. not sure if this will be serviceable with a new hammer, or if it will also need replacement..
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just looked at that one. it says its for the AAP AND glock 18... does anyone know if this is a straight drop in, or will it require fettling like some of the other "dual-fitment" hammers that have been for sale before?
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Just looked.. airsoftworld are out of stock for the hammer... The search goes on... (though im in no rush as i wont be going airsoft for a couple of months so i can save some money)
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ran the aap01 today at AI500, and it was performing beautifully, easily outranging most of the AEGs onsite.... until it wasnt was popping a few shots (semi-auto only) and the bolt jammed half way back. tried recocking the gun as my first thought was that it had cooled down too much on green gas, but it was jammed solid, so was put back into my box and i grabbed my tippmann to finish the day... just stripped it down and found the hammer has broken, a piece of it lodged under the fire selector switch, and it appears to have gouged the bolt carrier.. no pics at the moment as phone just died on me, but will be updated shortly
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i was also at the AI500 on the Tan team. met a few new people down there and got chatting, before we ended up putting up our camping gear next to one another so we could have a few drinks and some banter on friday night. as @Impulse stated, there were quite a few issues that need sorting out for future events, however he neglected to mention the big red flag.... there was no chronoing of weapons before anyone went out to play, and the marshalls said they would be spot checking in game and banning anyone found running a hot gun.... i didnt see anyone getting spot checked, nor did several other players i spoke with. i had assumed chrono would be done after the game brief as everyone headed to their CP or at the CP, so when they called game on i was pretty shocked, and i had to insist the marshals brought a chrono to the tan team command post to chrono my weapons before i would go off to play, but it still took them 10 or 15 mins to get there. after the marshall arrived a few other tan chronoed their guns too. saturday was going well, until the bad weather rolled in... the gale force winds made it almost impossible to hit anyone outside the buildings, and by the end of the day everyone looked (and felt) like drowned rats. the winds also demolished almost everyones tents on the camp grounds as they were set on high ground. a few people (including myself) had set their tents on a patch off ground between several buildings so we survived the worst of the storm. the organisers got the site owner to open up several buildings beside the campsite so people could move inside, an offer which everyone that stayed accepted so we had some shelter overnight and could get some semi-decent rest. this morning started off well, despite having to use damp gear from the day before, but after an hour or so the sun came out and the weather stayed warm for the rest of the day. Tans made a great push and managed to push greens back almost to their command post. unfortunately tempers began flaring on both sides, so a lunch break was called to allow everyone to cool down a bit before we all went back out, and greens made a slightly better push than the morning and came close to our command post. there was also a big issue caused inside a building known as "vipers nest", a 3 floor cell block. the rules stated that all mesh railings/fences etc on site were to be considered hard cover (no shooting through, no grenades through or over etc), and this included the anti-suicide nets strung across the cell block, onto which several camo sheets were placed. unfortunately one green player tried dropping a grenade through the anti-suicide net and setting one of the camo sheets on fire. after seeing this and calling for a cease fire i tried to summon a marshal, shouting that there was a fire, but it took a couple of minutes for the marshals to react, as there werent any inside the building. after the fire was put out and game resumed, the marshals declared no pyro in the building, but the message wasnt relayed evenly as several players still set off pyro in the building. saturdays game was called off early for safety reasons, but not before one of the tans slipped and injured themselves pretty bad (not sure what the injury was as there were several rumors doing the rounds). today also saw a green player dislocate their shoulder. both serious injuries and i hope they both recover quickly. as for the guns i was running; -my main rifle was my tippmann M4, and was running ok, but its still bedding in the new posiedon barrel an madbull red shark hop rubber, so not performing at its best -my main pistol was my EMG John Wick hi-capa. It was shooting hot on CO2, so i ran it on gas, but found that it didnt want to cycle at all on green gas on saturday or this morning, but worked well on red gas. i swapped back to green one the temperature started to rise, but only used it for a couple of shots in the afternoon - i ran my Northeast Sten MkII this morning, but only had a few mags. while i had ammo it was running well, but the game was too fast paced for me to spend ages at CP reloading mags, so i swapped it out for the AAP-01. the Sten was shooting well and i really wish i could have run it for longer. - i ran my AAP-01 with a drum mag, and just like Impulse, it was outranging most AEGs on site and firing laser straight... at least until i took a shot and the slide/bold jammed solid half open.. about to strip it now, and will post the results in the aap owners thread, but i suspect it has broken its hammer there was a lot of pyro thrown around, but i have to say that both sides were equally as guilty. plus in many instances a grenade was the only way to deal with a dug in enemy player (or several)
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hey... nothing wrong with a p90 in fact... *Note to self* Pack P90 for the AI500 next weekend i have heard great things about this site... definately on my list of "sites i want to play at" alas, may not be till the new year now, as finances are getting a bit tight, so i am going to cut back on airsoft for a bit.
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Any time. Keep the website bookmarked, as they always have the marshals taking pics at every game, and the photos are almost always uploaded to the website by tuesday lunchtime after a game day. And there have been a couple of games that i have managed to camera dodge too.. No comment.. lol Looking at those pics, i notice the writing on your mags, and i think we may have bumped into each other at one point at respawn
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nice. i was also on red team both days. the tank graveyard and echo base (the base inside the big mounds beside the range) are two of my favourites too. in case you aren't aware, there are pics on their website from the weekender at www.riftairsoft.com . some of the pics have got mixed up, so check out the albums for both days and play "spot yourself in among the bushes" XD found some pics of me... hopefully playing this weekend hasn't aggravated your injury too much there are quite a few structures to explore, and some brick trenches to use for cover. "pumphouse" is my favourite area of comms 3, but i will let you have fun exploring the whole site ?
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what team were you on at the RIFT weekender? i was there both days on red team and camped over. hope you recovered from the thigh strain though. comms site 3 is a great site, and chould be pretty enjoyable for you. havent been there for a couple of months now though, and i know the original safezone area has been taken by HS2 (booo!!) and they are getting a new safezone area made up. as for the game zone, they have made a number of improvements to structures etc during the quiet times over lockdowns ouch... that sucks. and definately a wise move on the throat protection
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Just found this thread last night, so i will share my most recent experience from last weekend, attending one of my regular sites, RIFT Redcon 2. arrived on site in good time, signed in etc then moved through to the on site shops.. Only airsoft to collect some bits i ordered on friday and asked to be brought to site as i wouldnt get to their shop in stevenage before game day, then RIFTs own on site shop to buy smoke grenades and co2 capsules. Went back to my car to get loaded up ready for chrono while chatting to some friends... heres where things went wonky... Attached my HPA tank to my Osprey vest, and one of the poppers on a strap btoke off, fortunately threading it through the MOLLE and using a small cable tie i found in my car held it for the day, but i need a new carry pouch. moved onto my MOSCARTS... filled them from a CO2 fist device... all but 2 leaking like sieves. Nothing i can do onsite, but pray the others dont start leaking. Got my rifle mags and one pistol mag loaded and went to chrono before the main rush, passed chrono, but the pistol mag started leaking slightly from outlet. Back to car and no amount of fiddling would stop the leak, and i realised i had left valve key at home... no issue, i will just run 3 pistol mags instead of 4... went to gas the other mags... all leaking.. FUCK Ran back to onlyairsoft, praying they had mags, they only had 2 green gas and one CO2 Raven hicapa mags... no choice, i bought them then ran back to the car to load them before running back for the briefing and team armbands. I was pleasantly surprised to be issued not only a team armband, but also a medic armband... not seen the medic rule before at RIFT due to the pandemic, but this would be a lifesaver on the 70 acre site. Game rules: total war all day, swapping sides after lunch. One team had objective of recovering "flight recorders" to HQ, while other team had to find numbered poles and connect them at their HQ to make radio aerials. Locations of teams objectives marked on a map at their main spawn, plus 4 capturable forward respawn points. Morning game, not much to report, got a few kills, got killed a lot more but the medic rule helped keep me in the fight a bit longer. Helped capture one forward respawn. Attacking a group of containers (one of which held a pole the enemy needed) We came under fire from enemies hidden in the bushes. Popped a smoke and charged one of 3 gaps in the bushes that the enemy were firing through, got a trade off kill on one of the enemy. Respawned (as had alredy used my medic life) and returned. Identified where one ARP user was shooting from and popped a TAG AFG6 grenade into the bushes... 2 enemy KIA. Team mate behind me pissing himself laughing. Initially he thought the grenade had gone off as i threw it, but was just the igniter as the spoon flew off. Next thing.. BOOM followed by one of the enemy players shouting "WHAT THE FUCK WAS THAT?!? HITTT!!" team mate then asked me where he could buy the grenades from. Break for lunch, i didnt buy food on site, just a cup of tea to refresh while reloading. Also took my tippmann to the range to adjust the hop. After lunch, quick briefing and raffle from only airsoft (didnt win, gutted as prize was a TM M870 Gas shotgun) and off to respawn. Afternoon had proceeded well, team captured all 6 poles (though one seemed to go missing on its way to our HQ, so we only ended up with 5 =/ ) I normally play on my own, floating around the site and supporting any firefights i come across, while also trying to sneak behind enemy lines to harrass them.. but as the afternoon wore on i hooked up with several other lone wolves, and ended up part of a 6 man squad. Then it happened, i encountered a cheater... As a squad we moved across the land, securing a forward respawn, confirming one of our objectives (pole) had been captured and then seen that 3 of our team mates had captured the enemy HQ, making their score zero as long as they held the HQ to ENDEX. We then moved towards the "container yard" to check if the pole there had been captured yet. As we approached there was heavy fire coming from a container on top of the hill down towards the 3 lower containers that our team was trying to assault. With the enemy focussed on our team mates the squad split up, with me moving towards the upper container, one squad member trying to move around to flank the container (but got trade off kill with enemy coming out of the woodland before he was in position) and the other 4 trying to sneak into the container yard from the opposite side to the rest of our team. I approached the upper container, drawing my pistol, and saw 2 enemies with their backs to me through the window cut into the container. A third entered the container through the container doors and i saw him pause to look at me, trying to work out if i was friendly or not. No choice but to shoot him, then his team mates before they could react. Enemy that saw me took his hit, as did enemy 3, but enemy 2 decided to tuck himself into a corner, but his leg was still exposed.. i shot him again and he moved his leg. I asked him if he was going to take his hit, and he started gesturing to another enemy in the back of the container i couldnt see. I shot him in the hand, as evidenced by him shaking it in pain... still no hit call. I shifted angle slightly so that his pouches and stomach were exposed and i shot 4 times, seeing the flaps of his pouches moving, at least one hit the side of his stomach. Still no hit call. Then he shouts "NOW" and bomb-bursts out the container doors to shoot at me full auto while his team mate popped forward into the window to shoot me. I ignored cheater and tried to get his team mate, but was too slow and taken out. Cue cheater then shouting at me to stop cheating and take my hits, at which point i asked him when he intended to take the 6 or 7 hits i landed on him. He tried denying i hit him but eventually relented when one of the other enemies i had shot (and loitered in the container to avoid getting hit again) backed me up, and so he sloped off to respawn. As i headed to my respawn i had a word with one of the marshals about cheater, and was told that i was the second person to complain about him and they would be dealt with. I dont know the outcome of that, but i didnt notice him again (not really surprising on a large site) After respawn i went back to the container yard to find my team had pushed the enemy back, so i checked for the pole to find it had been taken already. By this point a large group of enemy had respawned and were advancing on the containers. I was pinned where i was and couldnt leave without being hit, so i decided to try and get as many enemy at range as i could. Got 3, possibly 4 at range, but then enemies got into the containers. Dropping to pistol i got 2, a third rushed the container i was in but his shot missed me by milimetres (heard it whizz past my ear) enemy 4 got into a neighboring container and tried to get a shot on me from his window through the door of my container, managed to get a snap shot which i thought had missed as i didnt hear a hit call but he pulled back. Enemy 5 tried rushing to post a grenade, but got shot before they could throw. After a pause, another enemy threw a smoke grenade into the container then tried to medic enemy 5.. he didnt make it. Next thing i hear a voice shout "do you want to surrender? Or are we coming in there to get you?" I shouted back "you are welcome to try" just as a BFG got thrown in through the door. Came out with hand raised to see 10 enemies with their guns all pointed at the door. We all fist bumped and commented "well played" before i headed to respawn. Enemy 4 had reappeared by this point and confirmed that i had indeed got a headshot on him. I apologised for headshot and shook his hand but he was cool with it. Respawned and headed to defend our hq for the last 15 mins of the game. End of the day and im packing my kit away, thinking to myself that it was a good day, despite the gear malfunctions and the cheater incident, only to then realise that at some point, i had lost my Runcam Scopecam somewhere on the land... Overall a good day, but severely annoyed at losing the runcam =/
