-
Posts
476 -
Joined
-
Last visited
-
Days Won
2 -
Feedback
100%
Content Type
Profiles
Forums
Buy a Patch
Classifieds
Everything posted by Spartan09
-
The 'What have you just bought' Thread
Spartan09 replied to Cameron364's topic in Guns, Gear & Loadouts
Bought a reproduction 1913 sling for the Lee Enfield from a seller on eBay. turned up today and already installed in its proper place -
The 'What have you just bought' Thread
Spartan09 replied to Cameron364's topic in Guns, Gear & Loadouts
I pretty much bankrupted myself yesterday.... Went to Onlyairsoft in stevenage and bought the following; - S&T Lee-Enfield - box of TAG smoke grenades - several bottles of Valkyrie BBs. .32, .28, and some. 25 tracers I also bought a spare mag for the Lee enfield from wolf armouries -
Well.. update time... I caved in and bought one... Bought from Onlyairsoft in stevenage, and I got the last one they had in stock. I have been looking at this rifle all week, and watching them quickly go out of stock everywhere, that combined with a couple of friends expressing regret at not buying a RIF they really wanted (believing it would be restocked but then weren't), I decided to take the plunge, as well as buying the one spare mag I could find at wolf armouries. I haven't been able to field it yet, so can't comment much on performance, but the rifle feels very sturdy, the action is easy to draw back (unlike the upgraded spring in my Well Hecate). I did try doing a "mad minute" with the rifle on the test range at onlyairsoft and it fed well, with only one double feed that was down to user error more than the rifle (didnt pull the bolt all the way back to engage the sear on one shot) Couple of things I do feel wary of though are the magazine release, as it is not spring loaded. I can easily imagine catching it accidentally in the heat of battle with a gloved finger and dropping your mag. The lever is high up in the trigger guard so I don't see it being a common issue, just that one time you try to rapid fire and accidentally catch it. The other thing I have noted is some sideways movement of the rear sight. The sight is not so loose that it will move on its own when firing the rifle, but there is enough movement that an accidental nudge, for example with the rifle slung on your shoulder, could move the sights out of alignment, so without attention it will be difficult to zero the sights and keep them zeroed. I havent looked too closely, but I believe I can sort this issue with some shims on the pivot I will eventually be stripping the wood furniture and trying to give it more of an aged look, as I personally think that would suit the rifle better than its current pristine appearance. Also going to be looking at making/buying some attachments to give the rifle different looks for ww1 "trench tommy" or ww2 paratrooper or BEF loadouts I have planned
-
While we await @rocketdogbert fondling report, I have just seen this video on YouTube. Guess this is the best we can do for the moment
-
following this topic, as i am also considering getting a radio. oh, the memories. that was probably as close to a monsoon as you are likely to get in the UK. that saturday afternoon was absolutely lethal. what team were you on?
-
it is an amazing bit of kit. yes, the muzzle flash can give your position away, but that doesnt bother me too much given the sites i play at and the way i play. it is surprising how well it lights up white bbs. i run it all the time on my tippmann, and just unscrew it from the barrel if i decide i want to be super sneaky. i do have a mildly amusing tale regarding my bifrost.... i used it at apocalypse airsoft a couple of weeks after it got released (having ordered directly from acetech, i got it in my hands before any of the airsoft shops i use), as well as TAG rounds from the M320 mounted on my tippmann. one of the enemy players approached me in the safe zone as i was reloading the TAG shells and asked if i was the one with the rainbow tracer as well as the TAG rounds. when i confirmed that i was, this player told me that i had confirmed his fears and then revealed to me that some of the blue team had associated the TAGs and the rainbow flash... and that when they saw the muzzle flash, they turned and ran the opposite way.. so the bifrost can be used as a tool of intimidation in the right circumstances
-
it is a great bit of kit, but the bright muzzle flash does give away your position a bit =P Gloucester prison was the site where i played my first ever airsoft game (along with my brother who as been playing for years and finally twisted my arm to give airsoft a try) and got instantly hooked. that was at the beginning of february last year, right before lockdowns kicked in. definately a site i would like to go back to hope you recover soon
-
went to apocalypse airsoft in Kent this Sunday. had a great day despite the weather. day started off badly, as i had forgotten about the hill to access the site, so pulling a trolley full of my kit uphill it was reinforced just how out of shape I am. after getting my breath back and signing in I got my kit set up ready for the games. this was my second time at apocalypse, and i had to laugh when one of the marshals approached me and said they recognised me as "the guy with the Tippmann and underslung grenade launcher firing TAG rounds" I expressed surprise and asked if he was sure as it was only my second time at the site. he replied that he was certain as I had left an impact... then he put me on red team because he wanted to "see you blow up blue team" I found out soon after from overhearing one of the other marshals chatting with some other players that one of their site marshals was playing on blue team, so im guessing that was the reason for my assignment to red team XD got chatting to a few players and answered questions about my kit as I was getting ready, mainly from fairly new players. eventually it was time for the safety brief, which was held next to a bonfire so we could all keep warm in the rainy weather. the safety brief was fairly quick, but covered all the required points as was the subsequent game brief. apocalypse was on top of chrono, keeping track of how many people had chronoed relative to how many were booked in, and all guns were tagged to say they had been through chrono. game 1 was destroy the pumpkin. each team had a pumpkin in their base which they had to defend, (red team in the Vietnamese village and blues in the stockade for anyone who has played the site before), they also had to head out into the land between the bases to locate the engineer, escort him into the enemy base, and after shooting the enemy out of their base, the engineer would place remote detonation pyro in the pumpkin to blow it up. i opted to play a defensive game to begin and quickly climbed a sniper tower to try and get a better view of the approaches to the village and was able to get a few kills before getting shot out and heading to respawn pole. after respawning I decided to play a more offensive role and discovered that red team had smashed the blues pumpkin quite quickly, but blues had moved into the village, so our objective changed to clear the village and hold it against enemy attack. there was great communication between players regardless of whether we had met before or not and we were able to organise a good defence of the village. eventually it appeared that blue team were starting to give up or run low on ammo, so the marshals called the game a little early... and just for a laugh, before we headed back to safe zone, the engineer blew up our pumpkin. after a break to rearm, get food and warm up by the fire, it was back out for game 2, area defense. 4 locations across the land that had to be captured and held by teams at the end of the game. spawns were reversed this game, so reds started from the stockade. I was mainly focussed on the bunker and security cabin that were nearest our spawn, using the TAG rounds to good effect to clear out some entrenched defenders, but I also got shot several times by hidden reinforcements as I tried to move in to capture the objectives. eventually red team had secured all objectives and held them for most of the game. at the security cabin, things got pretty static and eventually my team mates decided to make things more interesting by pulling back to let blues capture the cabin and have the marshal advise them to dig in well and, after 15 mins grace period, we would head back and try to capture the cabin again (we actually did this twice in the game, but on one occasion, blues did manage to capture the cabin on their own merits) towards the end of the game, blues did make a very good push, over running the cabin and bunker, pushing right up to our spawn before being asked to pull back slightly so they weren't spawn killing us. at the end of the game I believe we had managed to recapture security cabin and had held the other 2 locations, but blues had captured the bunker (personally I didn't care too much about the score as I was mainly there to have fun) back to safe zone, reload and back out to village for the final game of the day. bomb in the village each team had a "bomb" and had to place it inside a tyre in the centre of the village. the interior of all buildings were out of bounds to make things fairer. lots of good pushes by both teams, and the bombs were switched over a couple of times as both teams made good pushes. over the course of the day I got many admiring glances by other players when they saw the Bifrost in action, lighting up my regular, non-tracer Valkyrie .32g bbs out to approximately 40 to 50m, one player even mentioning that it was sold out everywhere and asked how the hell I managed to get one (simple answer.. I bought it direct from Acetech and had it shipped over) as well as when I fired off tag rounds (one player asked me "did you just fire an actual grenade?" and after I confirmed and showed him what I had fired as I reloaded the launch shell his response was "I think I just jizzed my pants" XD) and in the safe zone I had a few blue players enquiring about the tag rounds and recounting their encounters from the receiving end.. one player stating that after realising that I had a Bifrost as well as TAG rounds, if he saw the Bifrost flashes he knew it was me in that location and he would quickly run the other way.. so the TAGs certainly helped win some battles even when I wasn't using them. of course there were the usual arguments/accusations of non-hit taking levelled against both teams, one incident a blue player managed to get close enough to shoot at several of my team mates in a position near to me, but their gun was audibly running dry, and after getting shot by two guns that were definitely NOT dry, they began accusing everyone of not taking their hits and wouldn't accept the fact that her gun was dry, despite a marshal and three players all saying that there was no bb coming from their gun. personally, I try not to let these arguments ruin my day and try to ignore such accusations as most of the time they are in regard to alleged incidents that I didn't witness. and if I think someone I am shooting at isn't calling their hits, i either keep shooting them, or let a marshal deal with it. only other bad things I experienced was the shit weather (beyond anyone's control) and the long drive for me to reach the site leaving early in the morning (im definitely NOT a morning person..) but aside from that and the aforementioned realisation of my poor fitness level, it was a great day out
-
The 'What have you just bought' Thread
Spartan09 replied to Cameron364's topic in Guns, Gear & Loadouts
As promised in my previous post, and in the spirit of the thread.. i give you pics of my recently acquired acetech bifrost... Amazing bit of kit -
The 'What have you just bought' Thread
Spartan09 replied to Cameron364's topic in Guns, Gear & Loadouts
Past 2 weeks i have purchased a few items... - Replacement thumb safety, frame detents and spring for my hicapa from bespoke airsoft -cnc hammer for my AAP01 and a 3 point sling for my tippmann (with m320 mounted) from tango down airsoft Also bought the new acetech bifrost tracer unit. Ordered direct from acetech on tuesday 19th (my birthday) and it was on my doorstep on the Friday. Have run it on my tippmann the past 2 weekends at different sites, drawing admiring glances (and a bit of jealousy) from other players. (Cant find photo on my phone, so will take a pic and upload when i get home tonight) -An aftermarket hop adjuster mechanism for my tippmann frim airsoftshopNL, but didnt get a pic before i fitted it. Just bought a batch of TAG Reapers and a second FIST2 fill station from airsoftworld, which will be sent out later this week after getting held up in europe. -
Only played two night games, and both were great fun. First game i didnt get any kills, and i think i only got one kill in the second game, but i did manage to secure half of the objectives dotted around the area (6 flashing beacons... i captured 3) and get them back to spawn.. That said some things i found that might be useful.. 1. Move slowly and pause often to survey the area before your next move. If your eyes have adjusted to the dark you might spot some movement. Sound also carries further at night, so listen carefully 1a. Something i was told by an ex soldier... when stationary and listening for sounds from the enemy, open your mouth. Supposedly it helps equalise pressure between your mouth and youur ear and allows you to pick out sounds better. (He did explain more about the theory at the time, but it was a couple of years ago so i dont recall the details) Personally i didnt notice much difference, but then again my hearing is shit at the best of times after years of listening to heavy metal, so maybe it would help someone with less damaged hearing 2. Avoid any lit areas or people on your team using torches. The longer you are in the dark, the better your eyes adjust to the dark and allow you some limited degree of vison 3. Limit the amount of kit you carry to minimise the chances of snagging or things rattling and giving your position away 4. (Echoing @CrackCommandoUnit1972 ) practice reloading etc in the dark as much as you can before the game. This last one caught me out and i ended fumbling a reload which gave my position away, resulting in me being lit up... first by torchlight, then by incoming fire from several enemies
-
THIS ADVERT IS 'UNCOMPLETED' - THIS MEANS THE ADVERTISER HASN'T BUMPED THIS LISTING, BUT IT COULD STILL BE WORTH CONTACTING THEM.
- For sale
- As new
for sale is a desert digital camo boonie hat, 59cm head size. this item is a brand new, never woorn civilian made boonie hat. price is plus P&P, but i will combine postage if bought with other clothing items in my other classifieds£7
Northampton - GB
-
THIS ADVERT IS 'UNCOMPLETED' - THIS MEANS THE ADVERTISER HASN'T BUMPED THIS LISTING, BUT IT COULD STILL BE WORTH CONTACTING THEM.
- For sale
- Used
for sale is a green army sweatshirt, size 106cm in good condition, with no rips or holes, lance corporal stripes sewn on sleeve price is plus P&P, but i will combine postage if bought with other clothing items in my other classifieds£12
Northampton - GB
-
THIS ADVERT IS 'UNCOMPLETED' - THIS MEANS THE ADVERTISER HASN'T BUMPED THIS LISTING, BUT IT COULD STILL BE WORTH CONTACTING THEM.
- For sale
- Used
for sale is a pair of Kombat UK black camo trousers, waist size 36" in good condition, with no rips or holes price is plus P&P, but i will combine postage if bought with other clothing items in my other classifieds£10
northampton - GB
-
THIS ADVERT IS 'UNCOMPLETED' - THIS MEANS THE ADVERTISER HASN'T BUMPED THIS LISTING, BUT IT COULD STILL BE WORTH CONTACTING THEM.
- For sale
- Used
for sale is a Kombat UK black camo shirt, size XL in good condition, with no rips or holes price is plus P&P, but i will combine postage if bought with other clothing items in my other classifieds£12
Northampton - GB
-
found an action army hammer in stock with tango down airsoft and ordered it. hopefully it will be here by the end of the week so i can rebuilt it ready for the weekend.
-
looking to sell my first pistol, the WE glock 26 advance. pistol was used in three games, had less than 200 rounds fired through it both in game and at home. i test fired it last week at the shop i bought it from using a borrowed gen5 glock mag, and it functions perfectly in both semi and full auto. completely unmolested (stock hop, stock barrel, stock everything else) , and comes with one brand new gen5 glock magazine (never been filled with gas or bbs) the original magazine leaks like a sieve, and was engraved with my phone number in case i lost it, hence me supplying with a brand new magazine. thinking of asking £110
-
thank you. hopefully the parts should arrive by wednesday, and i should have the pistol operational again by friday
-
Awesome, thank you paul. I have ordered the parts from bespoke airsoft along with a spring for the pins. A friend invited me to a game next weekend, so i need the pistol back in action, and with shipping delays, i doubt i would get a replacement part from evike in time. Worst case, if evike DO send out a part under warranty, i will have a spare in case it breaks again in the future. Another stupid question.. which way round do the pins go? Is it the bigger one facing the safety, and smaller one towards the slide catch? Or the other way around?
-
Also.. forgot to upload pics of the damage done to the blowback unit.. not sure if this will be serviceable with a new hammer, or if it will also need replacement..
-
just looked at that one. it says its for the AAP AND glock 18... does anyone know if this is a straight drop in, or will it require fettling like some of the other "dual-fitment" hammers that have been for sale before?
-
hi guys, doing some maintenance on my airsoft guns today, and found that one side of the frame safety on my EMG John wick Hi-capa has broken off and gone missing along with the tiny detent in the frame (left side of the frame) im looking at various places to possibly source a replacement, andd am awaiting a reply from Evike in case i can get it under warranty (unlikely, but worth a punt), but in case the evike route doesnt work out, i was wondering if anyone knows what parts would be compatible with this particular brand, or are all parts like the safety pretty universal. if anyone has a link to an exact replacement here in UK, i would be grateful
-
Just looked.. airsoftworld are out of stock for the hammer... The search goes on... (though im in no rush as i wont be going airsoft for a couple of months so i can save some money)
-
ran the aap01 today at AI500, and it was performing beautifully, easily outranging most of the AEGs onsite.... until it wasnt was popping a few shots (semi-auto only) and the bolt jammed half way back. tried recocking the gun as my first thought was that it had cooled down too much on green gas, but it was jammed solid, so was put back into my box and i grabbed my tippmann to finish the day... just stripped it down and found the hammer has broken, a piece of it lodged under the fire selector switch, and it appears to have gouged the bolt carrier.. no pics at the moment as phone just died on me, but will be updated shortly
-
i was also at the AI500 on the Tan team. met a few new people down there and got chatting, before we ended up putting up our camping gear next to one another so we could have a few drinks and some banter on friday night. as @Impulse stated, there were quite a few issues that need sorting out for future events, however he neglected to mention the big red flag.... there was no chronoing of weapons before anyone went out to play, and the marshalls said they would be spot checking in game and banning anyone found running a hot gun.... i didnt see anyone getting spot checked, nor did several other players i spoke with. i had assumed chrono would be done after the game brief as everyone headed to their CP or at the CP, so when they called game on i was pretty shocked, and i had to insist the marshals brought a chrono to the tan team command post to chrono my weapons before i would go off to play, but it still took them 10 or 15 mins to get there. after the marshall arrived a few other tan chronoed their guns too. saturday was going well, until the bad weather rolled in... the gale force winds made it almost impossible to hit anyone outside the buildings, and by the end of the day everyone looked (and felt) like drowned rats. the winds also demolished almost everyones tents on the camp grounds as they were set on high ground. a few people (including myself) had set their tents on a patch off ground between several buildings so we survived the worst of the storm. the organisers got the site owner to open up several buildings beside the campsite so people could move inside, an offer which everyone that stayed accepted so we had some shelter overnight and could get some semi-decent rest. this morning started off well, despite having to use damp gear from the day before, but after an hour or so the sun came out and the weather stayed warm for the rest of the day. Tans made a great push and managed to push greens back almost to their command post. unfortunately tempers began flaring on both sides, so a lunch break was called to allow everyone to cool down a bit before we all went back out, and greens made a slightly better push than the morning and came close to our command post. there was also a big issue caused inside a building known as "vipers nest", a 3 floor cell block. the rules stated that all mesh railings/fences etc on site were to be considered hard cover (no shooting through, no grenades through or over etc), and this included the anti-suicide nets strung across the cell block, onto which several camo sheets were placed. unfortunately one green player tried dropping a grenade through the anti-suicide net and setting one of the camo sheets on fire. after seeing this and calling for a cease fire i tried to summon a marshal, shouting that there was a fire, but it took a couple of minutes for the marshals to react, as there werent any inside the building. after the fire was put out and game resumed, the marshals declared no pyro in the building, but the message wasnt relayed evenly as several players still set off pyro in the building. saturdays game was called off early for safety reasons, but not before one of the tans slipped and injured themselves pretty bad (not sure what the injury was as there were several rumors doing the rounds). today also saw a green player dislocate their shoulder. both serious injuries and i hope they both recover quickly. as for the guns i was running; -my main rifle was my tippmann M4, and was running ok, but its still bedding in the new posiedon barrel an madbull red shark hop rubber, so not performing at its best -my main pistol was my EMG John Wick hi-capa. It was shooting hot on CO2, so i ran it on gas, but found that it didnt want to cycle at all on green gas on saturday or this morning, but worked well on red gas. i swapped back to green one the temperature started to rise, but only used it for a couple of shots in the afternoon - i ran my Northeast Sten MkII this morning, but only had a few mags. while i had ammo it was running well, but the game was too fast paced for me to spend ages at CP reloading mags, so i swapped it out for the AAP-01. the Sten was shooting well and i really wish i could have run it for longer. - i ran my AAP-01 with a drum mag, and just like Impulse, it was outranging most AEGs on site and firing laser straight... at least until i took a shot and the slide/bold jammed solid half open.. about to strip it now, and will post the results in the aap owners thread, but i suspect it has broken its hammer there was a lot of pyro thrown around, but i have to say that both sides were equally as guilty. plus in many instances a grenade was the only way to deal with a dug in enemy player (or several)