Jump to content

objectives and props in scenarios


Pyro
 Share

This thread is over three months old. Please be sure that your post is appropriate as it will revive this otherwise old (and possibly forgotten) topic.

Recommended Posts

Everyone loves the old last man standing games, but it always feels better playing for a goal. Capture the flag, vip escort and such.

 

What's everyones favorite scinario and why?

 

Personally I'm a fan of capture the flag as it allows for stealth play as well as all out assault, can get confusing if you don't know who has the flag though :l

 

Also, I've seen more and more sophisticated props like defusable time bombs appearing but never played with any. Do they really add much to games or just present confusion and complication?

 

pyro

Link to comment
Share on other sites

Seem to be using lots of props at Alpha 55 lately, my favourite is a big red box of tricks which has to be carried into the enemy base (against a timer). It needs 2 people to carry it, and has toremain level while being carried or an alarm goes off giving away your position, plus it has then to be put on the ground until the alarm times out. If still alive you then pick it up and carry on . . . carriers can only use pistols too! So you need a good close protection squad! If you get pinned down then its almost impossible to beat the clock.

 

A very hard game but good fun!

Link to comment
Share on other sites

We played capture the flag at my last game, we had to destroy 2 bridges first by planting pyro mines, the 1st bridge was easy but the 2nd was much harder, when we were defending the the flag, its very hard to get through the gate but can/was be done

 

Another game we played was enemy infiltration where we had to get into there territory, I love playing the "sneaky bastard" games

 

A lot of games are being played with props at my local sites which is excellent, I was the president in 1 game and our objectives were getting to 3 choppers with fuel drums

Link to comment
Share on other sites

One of the simplest sets of props I have seen is wooden disks for mines and a broom handle with a larger wooden disk for a mine detector. It is usually used such that you have 2 designated engineers who are the only ones allowed to enter a minefield and they have to hold the mine detector over each mine for a certain number of seconds to clear the minefield. This presents a challenge as the engineers are stuck out front in the open and thus require lots of covering fire.

Link to comment
Share on other sites

  • Supporters

One place I played had tubs like the ones twiglets and cheeselets come in at Christmas, they were painted black on the bottom and gold around the top much like a Duracell battery, there were 4 hidden around the site, you needed all 4 to place in slots in a box which would then be linked to a pyro maroon and fired to signal the game end. Essentially it was a firing box and you needed the powersource to activate it. This was at a CQB site so fighting room to room to find all the bits.

 

Another was 3 steel vacuum flasks each with a biohazard sticker on the side and a black pelicase clone with foam lining. You first had to find the 3 containers of a biological agent. These had to go in the case, only one person could carry the case and while it was in hand they couldn't fire their weapon. The case carrier was also the only person who could handle the flasks. These then had to be taken to a location designated as the destruction point for the flasks. The opposition team was split into 3 groups, one for each flask, they could choose how many people they had for each one but they weren't allowed to guard more than one flask. The distribution of players was up to them so they could choose to defend only one really heavily, or they could spread their forces evenly. All defenders when hit fell back to the destruction point.

 

A CQB site had a large rugby tackle pad with 6 handle loops. So you carried it a bit like a stretcher. Minimum 4 players to carry but 6 were needed for longer distances. You couldn't shoot with it in hand, you carried it from location to location within the game area as radioed to one of the players in the team by a marshal. The rest of the team had to clear routes for those carrying the casualty. The stretcher was the regen for the defending team.

 

One has 20 memory sticks, cheap crappy or even freebies (could be keyrings or something else small, but depending on how you play it if they had access to a small laptop capable of downloading pictures/data they could contain data for extra objectives) these were hidden in various locations, you were given a series of photographs which gave clues to the locations of the mem sticks. These could be close ups of things like light switches or prominent trees.

 

A site has 2 overalls with the arms and legs sewn shut, and a stretcher, you carry the stretcher and find the downed airmen. Or in their case injured drivers of a landrover, you also had to find and destroy the landrover with a satchel charge, a huge maroon like a Mk9 or something.

Link to comment
Share on other sites

Cool! I like all of these :D What site had the 'batteries' and bio-hazard canisters?

 

What was the time delay between putting the last one in and it going bang? Wouldn't want to be around (another) MK9 when it went off.

 

Pyro

Link to comment
Share on other sites

  • Supporters

I think objectives with a time element make people braver, which is particularly good on days when there's a lot of hire gunners.

Link to comment
Share on other sites

Arg, yea. Nothing worse than those corioor stale mates where no-one has the balls to push forward. Count down timers help a lot with that.

Link to comment
Share on other sites

The Mall uses a few for some of their tactical games, laptop bags and ammo boxes. I tend to ignore the tactics and objectives there and concentrate on hunting the enemy as its what I prefer, However I think woodland skirmishes would be better suited for tactical objective games like this.

 

Bunker 51 uses hankerchiefs and a bucket of nuts and bolts for their props....... So much wasted potential...

Link to comment
Share on other sites

  • Supporters

Bunker 51 uses hankerchiefs and a bucket of nuts and bolts for their props....... So much wasted potential...

What, for using a hanky as as a sling to launch steel death? :lol:

Link to comment
Share on other sites

Arg, yea. Nothing worse than those corridor stalemates where no-one has the balls to push forward. Count down timers help a lot with that.

 

Yup, and I've actually found that in those circumstances that pushing up makes for some of the best fun, people are so used to seeing enemies not move when they're pinned, that if you just go 'screw it' and go for it, it actually works well a lot of the time, because it is quite unexpected.

Link to comment
Share on other sites

Need a time bomp prom that really shouts out the time left. Unreal tournement style. Or maybe Big speakers on giving out countdown timers :D

 

Pyro

Link to comment
Share on other sites

  • 2 weeks later...

What, for using a hanky as as a sling to launch steel death? :lol:

 

 

Not in the same game lol...

 

one of the games there are a blue and red hanky placed in doorways usually. The objective is to finish the time with your colour hanky on top of the enemies..

Sounds ok, but in reality you have 15 people bottlenecked in at doorways swapping the hankys over using the barrel of their guns or at worse pulling the cloths into their teams doorway more so there is no chance of it being swapped back.

 

 

Cant remember what the nuts and bolts are for. Think you have to take the nuts one at a time back to your base, but the site is so small the objectives are pretty pointless.

 

 

Epsom tunnels used flashing strobe lights, a little like the skips lights but in red as an objective last week, teams had to defend the lights and had to fall back to next objective when shot, attackers had to take strobes back to safe zone, game ended when all three strobes returned. Was very good fun.

Link to comment
Share on other sites

I've had games where we play across the whole site and have 3 locations to capture in order. First a fort then a plane then another little village. In the plane you need to aquire the (broken) laptop or an ammo crate and then push to get then into the sheds at the village.

 

Also pyro I've used a rubber band gun in a skirmish before, believe I got 3 kills over the day. Was kinda fun running round with a 4ft sword and a rubber band gun

Link to comment
Share on other sites

  • Supporters

Bio Canisters was at EAG Dorking

 

The "batteries" and a larger box representing the generator were at the now closed Southwest Wargames just outside Plymouth, it's a shame they have closed as it was a really cracking little CQB site. It wasn't long, you could set up the maroon somewhere else like the opposition base, time was how ever long it took from game on to the destroy their base. If anyone can get their hands on a large ish warehouse it would be super easy to make up their setup. Simple 8x8 ft boxes with a pair of doors in opposite corners and windows with hinged closings on the opposite sides. Boxes could be moved with 3 or 4 people to new locations to make up almost infinite arangements of rooms/buildings/streets. There were permanent structures around the walls.

 

You can get circuit boards that can be programmed to operate with countdowns and will also include things like number pads to arm/disarm, online, some of them are really great looking when finished but the electronics and programming are beyond my capabilities.

Link to comment
Share on other sites

^^^^ I always thought the superbowl site in Plympton would have made an ecellent cqb site. It has been empty for so long do you think they would take offers? ;-)

Link to comment
Share on other sites

  • Supporters

Bio Canisters was at EAG Dorking

 

The "batteries" and a larger box representing the generator were at the now closed Southwest Wargames just outside Plymouth, it's a shame they have closed as it was a really cracking little CQB site. It wasn't long, you could set up the maroon somewhere else like the opposition base, time was how ever long it took from game on to the destroy their base. If anyone can get their hands on a large ish warehouse it would be super easy to make up their setup. Simple 8x8 ft boxes with a pair of doors in opposite corners and windows with hinged closings on the opposite sides. Boxes could be moved with 3 or 4 people to new locations to make up almost infinite arangements of rooms/buildings/streets. There were permanent structures around the walls.

 

You can get circuit boards that can be programmed to operate with countdowns and will also include things like number pads to arm/disarm, online, some of them are really great looking when finished but the electronics and programming are beyond my capabilities.

 

Shame they closed down?! Full auto CQB in a place the size of a shoebox where a 370fps AEG was allowed to play!

 

I'm not surprised it closed down, it was run by morons.

Link to comment
Share on other sites

Funniest use of props I have encountered: In a WW2 rifles only game our team were told to go and investigate a hut complex and report back on enemy activity and look out for any important looking documents etc. We got ambushed and had high casualties but a pile of papers was retrieved.

It would seem that the German Officer (one of the organisers) had misplaced his copy of the game plan. What we had obtained was not the important documents we were supposed to be looking for and now the German team had no idea what they were supposed to be doing. Our officer upon seeing the important documents we had obtained for him, had a nervous breakdown as he realised that the game had gone horribly wrong.

Link to comment
Share on other sites

Haha that's irony, not good at 'thinking on there feet' then lol

Link to comment
Share on other sites

 

If anyone can get their hands on a large ish warehouse it would be super easy to make up their setup.

 

I've looked into this, but I highly doubt an air soft field could get the revenue to cover rent :(

Link to comment
Share on other sites

  • Supporters

Jcheese, their chrono was wonky to start with which doesn't help, my gun had come in at 345fps bang on for 4 shots on .2's the week before (no tinkering in the mean time) at the Sandpit who have decent chrono's, I was using .25's at SWWG and told the marshal this and it chrono'd at 210fps on theirs (that is not a realistic change in fps and I maintain their chrono was reading much slower than it really was). I have since learned that if the batteries in the chrono's are low they are wildly inconsistent which may have been the cause. In addition people were setting their hops after chrono which will have effected their speed readings down at the check and back up after.

 

1. If people can't do the conversion between .2 and any other masses they should use a site mag or they should load 10 rounds of .2 into your mag, all done infront of you.

2. All chrono's should be checked prior to use I would suggest sites need more than one and should run a gun or series of guns through all before starting on the players to check consistency.

3. All players must set their hops prior to being chrono'd straight and level flight to be checked by the marshal before chrono.

4. Take care of all kit properly.

 

I agree the full auto thing indoors was overkill but with some groundrules and sensible players it should have been ok. IE firing down the long "road"/corridors from one end to the other was ok on full but into buildings/or an MED for full auto I could respect.

 

When I said it was a great little site, I mean it was a good laugh and their model really worked, they could change the layout easily, the games were engaging and energetic. Some of their rules and the things that happened were just plain wrong, but there are other indoor and cqb places that allow full auto, you just need to have the right sort of people that aren't dicks about it.

Link to comment
Share on other sites

This thread is over three months old. Please be sure that your post is appropriate as it will revive this otherwise old (and possibly forgotten) topic.

Guest
This topic is now closed to further replies.
 Share

×
×
  • Create New...