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Everything posted by Tactical Pith Helmet
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The 'How Did Your Airsoft Day Go? Thread
Tactical Pith Helmet replied to Skara's topic in General Discussion
Touché Sir! 😅 The next step is taking over the spare room/corner of the living room/bedroom with loadouts and kit. Seriously, there's a PHD for someone writing a thesis on airsoftitis.... -
Really need help with something silly!
Tactical Pith Helmet replied to Yashy's topic in General Discussion
https://www.ebay.co.uk/itm/161809509439? - This may sort you out. https://www.ebay.co.uk/itm/202561750943? - Stick a mesh mask on this. Just drill a hole in each side and bolt a mesh mask on. You may need some spacers/washers, and something to stop it pivoting too far down. I'd stick to the Bolles beneath each though. -
The 'How Did Your Airsoft Day Go? Thread
Tactical Pith Helmet replied to Skara's topic in General Discussion
So once you get your UKARA it's 'Guns: fixed Cyma Platinum MP5, MWS' and a sore wallet... -
Really need help with something silly!
Tactical Pith Helmet replied to Yashy's topic in General Discussion
Mesh masks for chainsaw work are safety rated and have frames that hold them away from the face. If you checked the safety rating and tested one, it might be possible to mount one to an airsoft helmet. You could measure the ID of the masks arms and find a cheap helmet that would go between them. It wouldn't stop you from using the Bolles either. Another option is that some people remove the strap from the face mesh and attach them to the bottom of the goggles frame with cable ties. All a bit Heath Robinson, but there we go. My eczema is flaring up at the minute, so I feel your pain/infernal itching! -
I got one of those Humpty Dumpty toys from Aldi for my kids. It's brilliant. It comes with Aldi King's horse's and Aldi King's men.
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And yet I've always had to fix bikes that have been doused in the stuff, 'to protect it.' Fork seals, rubber HT leads, valve stems(!), gunged up control cables, the lot.
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I walked into my local a few years ago and the barmaid remarked that I smelled 'lovely' and that I never usually used aftershave. I had to confess that I'd fumbled a can of GT85 and sprayed my t-shirt with it rather than whatever motorbike part I'd tried to aim at... GT85 is Teflon based. WD40 is 51% thinners according to the T.U.V. datasheet. WD is only good for initial water dispersant or cleaning. It rots rubber and causes rust long term. GT85 for the win!
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I entered the "How not to surrender" competition and I won hands down.
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I identify as This Little Piggy. My pronouns are We/We/We.
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Got stopped by the Belfast police last night. I gave them their names and addresses and they let me on my way.
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Not saying that the UK is small, but we have to keep all the lakes in one district.
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IIRC they are 'softer' as they have less brisance than 616s. That gives them lesser/slower ignition qualities, it doesn't effect the ease/force with which they ignite. They tend to get used in slow ignition big and small bore shotguns. FWIW this is a brisance rating that I copied years ago, softest to hardest. If your device favours a particular style of ignition for some reason it may be useful? Worth noting that the Euro primers are larger in OD than the US primers? Cheddite are pretty fat compared to Federal for instance. 1. Rem 209 STS, 2. CCI 209, 3. Winchester 209, 4. Noble Sport 209, 5. Cheddite 209, 6. Fiocchi 209, 7. CCI 209M, 8. Federal 209A.
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I'm terrible at the classics. It's my Hercules heal....
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The 'How Did Your Airsoft Day Go? Thread
Tactical Pith Helmet replied to Skara's topic in General Discussion
Damn bloody shame. You'll be well missed, but your health comes first. Heal soon and Godspeed to you. You are one hell of a sniper! I remember the game that you halted the advance of those US troops long he tree line at Eversley very well. I'll ratatatat a few extra imperialists for you with the RPK at the Namsoft game. Seriously mate, take care of yourself and we all hope to see you (and your fellow Worthing Massive soon). I say this despite Mrs THP being introduced to the green gas M10/11 by Glynn. She'd only just been bought a CYMA AK74SYU, yet raved about the rate of fire of the compact GBB rif. More bloody expense... Worth it if it makes a loved one smile though. It's what it's all about.... Best wishes from all of us. -
The 'How Did Your Airsoft Day Go? Thread
Tactical Pith Helmet replied to Skara's topic in General Discussion
Clarity is king. A decent scope at x4 is better than a shit scope at 10x. Looking into dark corners will show up a shit scope at any power. I used a decent scope at x4 at dusk, potting targets at the base of fir trees that cast a heavy shadow. I'd have struggled with a flashier but poorer lensed tactical scope. My DMR SVD has a silly priced 1.4-4x20 on it with a Red Dot lens shield. I've also got a decent Japanese scoped M14 with a period 6x40 IIRC. It's unfashionable and cost peanuts, but its a good piece of basic clear lensed kit. -
Last week I joined a nudist colony. The first few days were the hardest...
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I failed learning to fight with a staff. I simply couldn't stick with it
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Low power ‘hit’ - bounce or direct hit?
Tactical Pith Helmet replied to ParHunter's topic in General Discussion
The rule at Gunman sites is that all hits are hits, ricochets included. Removes the doubts about what to take. -
Low power ‘hit’ - bounce or direct hit?
Tactical Pith Helmet replied to ParHunter's topic in General Discussion
I took a hit at a Gunman game only to be told on my walk back to respawn that the game hadn't started yet. Must have been something falling from a tree that I felt. Of course no one found it amusing... -
'How's your meal sir?' 'This fish is dry.' 'That's because we had to take it out of the water...'
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If you get a PM offering you processed pork, gelatin and salt, don't open it. It's Spam...
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The 'How Did Your Airsoft Day Go? Thread
Tactical Pith Helmet replied to Skara's topic in General Discussion
How did it work for those who were cast as civilians or the ineffective national army roles? The civvies set up stalls, played roles such as village elder, merchant etc, and interacted with the TF and insurgents. After the bomb went off in the village they joined the insurgency to get the TF out of country. So they got some trigger time from about 3pm on the Saturday. Some followed the action all day, frustrating the TF or army, some were on the radio relaying info to the organiser. The national army dudes had their own objectives. They were left pretty much alone, so probably got these done well. They were ineffective in stopping the insurgency, but great at grassing the insurgents up to the TF for cash, and grassing the TF to the insurgents too! We decided to do them in late Saturday, but they offered to join us instead. Before that, they probably had a few fights alongside the TF. They were well sneaky buggers that's for sure. They cleverly played both ends against the middle as it were. if you get cast in a more passive role but were hoping for front-line action is that just part and parcel of participating or was there some flexibility that meant all the factions got a decent amount of trigger time over the weekend? You choose your role, unless asked to take one as a favour to the organiser as an experienced player. Civvies get a reduced ticket cost, but usually are allowed to choose a faction to support after a certain hour, or event. On the other hand, a pal on our insurgent team had such fun LARPing it up, that he basically played a non-com all weekend unless he had a chance to get a sneaky kill with his hidden pistol. He did three TF players and got away scot free. Since the TF had to avoid civ casualties, he wandered into firefights 'looking for livestock' and generally got in their way. Everyone gets trigger time if they want it. On Sunday, it was TF v everyone else as all of the 'locals' combined. One of the police had a blank firer which added to the atmosphere, if nothing else! If you're up for a game, there's always a welcome and a guiding hand for new players. I've buddied up with first timers a few times. and newbies are identified at the start so that we all know to help. Next similar game that I know of is September's game at Gunman Alpha, it's Namsoft of some description. Take a look at Gunman and Sierra Bravo Airsoft websites. Several people on here play these events, just shout if you want someone to team up with for a first game. Rebel Scum, Impulse, Evil Monkee, and I all do these regularly. -
My mate quit his job at BMW. Of course he gave no indication he was leaving...
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The 'How Did Your Airsoft Day Go? Thread
Tactical Pith Helmet replied to Skara's topic in General Discussion
Operation Paramount 2 – 28-30/07/23 Fawkham Kent – Sierra Bravo Airsoft A really fun weekend. We left for Kent at an anti-social 5am to beat the traffic, and ended up at Ultimate Wargames for about 7:10. We had a leisurely trundle with no stress at all. Bit much to have to leave so early, especially after a full on night in the gym, but there you go. On arrival we parked up, got our sleeping bags out and a few basic bits of kit, and found somewhere to sleep for a few hours. Since this was a full on weekend game, we would be sleeping in the field and hopefully not go back to the car until Sunday afternoon. We found the most light tight building in the village and had a long nap. The basic premise to this game was to build on last year’s instalment. An insurgent force, almost unchecked by a local military devoid of funds or supplies, is waging war against a US task force liberating their country with some freedom through extreme violence. A team of arms dealers possibly linked to the Kremlin add to the fun; so far so straight to DVD movie but seriously, what a set of characters to play. The loadouts were the best of any game this year. The police team had sets of matching uniform based on Serbian paramilitary units complete with cuffs, night sticks etc. The National Army looked like they dressed by rummaging in a skip outside a Russian base and the terrorists were straight off the set Carry on Camel albeit with guns. The taskforce team were made up of a couple of groups of players who play as teams in Milsim games. They were well into their kit, but a damn good laugh too. It’s hard to take oneself seriously in such a setting tbh. Saturday started with chrono and safety brief. This was very brief as everyone was an experienced player who knew the ruleset, but still covered the essentials. Questions were welcomed and game specific rules clarified. For one, the taskforce took a limb hit by self-torqueing said limb (loosely), being medic’d for 30 seconds for torso hits, and taking head shots as KIA. The site is mainly woodland with a village area of buildings and a few isolated structures such as The Towers fort. There is a CQB area to the South full of rat runs and old vehicles. As a member of the Jallal militia/insurgents, I had to locate and retrieve mines and then lay them along routes likely frequented by Taskforce or NA players. We also had to engage TF as civies in order to work out their numbers. As we camped together as factions, this was genuinely useful, as we were kept apart all Friday night. Part of the TF came into the village that we were stationed in and as one of them tripped a mine on its perimeter, we nicked as much of their kit as we could as they dived for cover/followed the bang. The Police proved reliably dishonest, hiding our booty and then charging the TF to ‘find’ it. For our part we accepted bribes manfully and promised cooperation. We then learned that one of our team had actually tripped the mine, having forgotten where he put it… luckily he was leading two TF at the time. The next task was to ambush the TF and blend back in with the civilian players who spent all morning and afternoon setting the story, making the game run smoothly. This accomplished with some trouble, as they were no fools and not easily led. As usual, the key to success is hit and RUN. Honestly, sticking around never works as players as good as this re-group like greased lightning. After our hit and run and a showdown with the NA, the TF decided to teach us a lesson by raiding the village. This was a real highlight, as the organiser had arranged for a pyro expert to lay large theatrical charges all over one corner. As the TF got to the centre, a huge bang sent ash clouds about 20 feet in the air, and I opened up with the trusty RPK. Again, we legged it sharpish after a long few bursts that found their mark. The lad used his VSS with scope to good effect and the rest of the fellows had a variety of AKs that joined in the carnage, mainly, it was discovered around the campfire, of CYMA make. Having surprised the hell out of the TF it was good to get back into the woods and hunt small sections, ambush in small squads until the next set piece, an attack on the CQB section of the site. This we had to defend and keep the chief safe. This went less well for us. As they knew where we were, and we could not hit and run, the better organised team were sure to give us a drubbing, which they did. We lost both the loot and our HVT in short time. I got a grenade lobbed neatly between my feet for one. Next up we had to find the components for a bomb. We could not locate the last of these, despite managing to follow the arms dealers who were leaving them. These chaps had on occasion been chased by TF all over the map, and helped us when it suited them. We were searching when the whole TF showed up and I and two other players had to hit the mud. In a forest, and we had to be caught in a bare patch of dirt. We scrabbled into the mud and stayed still, unseen by a miracle. We saw that they obviously expected people to be there in good numbers and so watched them as they seemed to concentrate around The Towers. As soon as they left we ran to the Towers and found the last component! No sooner had we picked it up than we were rumbled and chased. Component dropped due to weight, we legged it and hid, only radioing for backup when a good few hundred yards away from our pursuers. No backup was forthcoming, as we were told to assemble in the village for a major assault. Two of us decided that the best thing to do was become selectively deaf and ignore the order. We gambled on the whole TF leaving the area for the attack, and went back. We found the target and got it back a.s.a.p. Last objective complete. What happened next was a perfect end to the day. We fought it out in the village in the dusk, and then dark, for about an hour and a half. I had not had time to swap my mesh or pick up a torch, so crawled around until I saw a target and let rip with the RPK. Luckily I know the site extremely well and managed to hide behind a pollarded tree as a fire position. My companion disappeared into the night and I slotted away, getting the odd strafe in along the windows of the occupied L-shape building. Despite NV and thermal equipment on the TF side, we carried on until game end at 10:30. A full twelve hour airsoft with no breaks save grabbing a pasty and a few choc bars through the day. Saturday night was very subdued. We were all absolutely knackered and I only manged to cook our steaks with my eyes closed for rest. No pan, so spuds cooked in a stainless camping mug and a bag of salad. Honestly, one of the best meals I’ve ever eaten. A packet of cookies and a few scotches later and we still stayed up till three am getting pissed and reliving the day. Sunday dawned far too early as some daft sod forgot to reset his alarm from the weekday setting. I did not appreciate being woken after three or so hours kip. Anyhow, when we did get up, we had a surprising amount of energy once the coffee was boiled. Today was the much loved fallback game. We fell back across the map anti-clockwise. This was a great airsoft setup and much more skirmishy tbh. Just simple gameplay for the hungover but still keen. Both sides were diminished, the opfor a little bit more. We were not quite steamrollered the first game, but despite being skilled players, we had not worked out our crossing fields of fire too well, and we lost our key position too quickly. The next position that we had to defend, a mate and I made a decision to sit 40 yards outside the perimeter and wait until the enemy had moved up on it. Since we were the only players on that side it was a tempting target and one that was taken. The TF were well in range when they popped out of cover to have one last conflab before hitting the fort. At that point we raked them with fire. We did eventually get hit together so no medic for either and we felt that we had let the side down, only to find that we were the last defenders left. The next position was even better. I sat on a likely inception route and raked a whole squad with one burst. Like a silly sod I sat around to pick off anyone getting a medic, and got hit by someone moving up unseen. Should have run! Anyhow, I returned from respawn and hid in some really thick cover that overlooked the final objective. At the final shout of ‘All clear,’ I opened up on three TF. Thus followed a satisfying chase until I radio’d in that I would pull back and let them have a crack at the next target. I drew them into deeper cover as they knew that they faced only one opponent. Bugging out as soon as I’d fired to a pre-seen hiding spot got the job done. Shame Mrs TPH had to stay at home as she would have revelled in this bit of play. The last firefight was truly epic. I have never seen so much plastic get slung. Taking position in the L-shape building upstairs in the village, I could have walked on the BBs in the air. Weight of fire wore us down as we were much depleted and the TF concentrated their forces very effectively. Another grenade as we cowered from the plastic storm saw me and the lad out of action for good and game over. What a fucking blast. A whole game of quality play, tight rulesets with no marshals required, and really good social afterwards. A quick debrief and we were going home. The return took nearly five bloody hours. I’m still knackered and still a bit wired if I’m honest. Monday morning saw me stiff as a board. Thank God work was rained off. Cheers Sierra Bravo! Land owners can shoot deer with a 12g using no less than AAA shot if foodstuffs are being eaten if memory serves. You'd have to be no more than 15-20 yards max or so though, I would have thought. AAA is around 5.5mm so pingy as fuck at 1200fps, the same as .22LR subs.