GWA684

Commando tactical training

39 posts in this topic

2 hours ago, Duff said:

Do you do a "Hold my beer...." training course?

Sign me right up. I have actually done this(gun rather than beer) and it felt fantastic!

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12 minutes ago, GWA684 said:

I loved CQB when i was still in, couldn't do enough of it and was lucky enough to do it on ops. Hopefully just pass a bit of experience

I play cqb fairly regularly and have on occasion come across teams who try to play tactical and use CQC techniques and to be honest I find the average 13yr old rental newbie more of a challenge.

 

While I am sure in the real world it all works in an airsoft skirmish it just doesn't. Unless you can find a way to teach controlled aggression and how to just go for it most airsofters are a lost cause.

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16 minutes ago, ImTriggerHappy said:

I play cqb fairly regularly and have on occasion come across teams who try to play tactical and use CQC techniques and to be honest I find the average 13yr old rental newbie more of a challenge.

 

While I am sure in the real world it all works in an airsoft skirmish it just doesn't. Unless you can find a way to teach controlled aggression and how to just go for it most airsofters are a lost cause.

This

 

if it was a Milsim or a real cap/gbbr game with one life, then it works. When you’ve got 2 kids with 470 round high caps spamming a corridor or a nutty speedsofter it doesn’t work. 

 

The CQB basics work. I.e being away from the wall so your gun is up before you proceed, moving with your gun up and both eyes open, suppressing fire when moving from cover, ‘slicing the pizza’ when entering a room etc.. but anything more technical than that is just wasted on an average skirmish. 

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3 hours ago, GWA684 said:

Yeah this is what we are thinking mate. We get it wont be eveyones cup of tea but at the same time I'd imagine there's also people that want learn a bit. 

I loved CQB when i was still in, couldn't do enough of it and was lucky enough to do it on ops. Hopefully just pass a bit of experience

There is a market for ‘experiences’, so partnered with a site you could run some.

 

We have had an ex instructor on the team so have had him do some interpreting of skills and applying them to games.  

In that way ‘military tactics’ can be applied to game play with the reinterpretation to the circumstances and the player being able to quick think for the situation, as opposed to copying/directly applying ‘military tactics’ 

 

 

We’ve run a few experience games with customers as applying some skills such as working together pepperpotting / fire & manouver, CQB stacking for entry & room clearance etc, and interpreting the situation.  Such as a defenders advantage and the need for attacker’s to push and be fast & aggressive.

 

Balancing that with the advantage of gaining some ground but the risk of your ‘life’

If you’ve got to get into a building then you’re going to lose players, if you’re going to burst in and sacrifice yourself are you going to lose all that effort while you’re away respawning or are others going to be able to hold & push further on making it worthwhile

(or are there other factors such as medics to follow you etc)

 

You can put together an ‘experience’ session giving people off the street a day out.  This can be good fun to disregard game rules such as being out when hit, but to put them in a mission situation and tell them that they aren’t hit unless you tell them ..... eg:

1) give lessons in the basics of stacking up and entering, then room clearance.  

2) have them do a sequence run through up against picture targets etc (possibly choosing to shoot the bad guys & rescue then good guys/hostages)

3) another run through with defenders shooting at them, but they keep on going even if shot, (probably have the defenders fire some shots then pull back, so the attacker’s are invincible but have to halt and fight)

4) have a game or games with the players up against each other applying the skills they have just learned, but now having to take their hits etc

 

 

 

 

 

 

 

 

 

 

 

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22 minutes ago, Tommikka said:

There is a market for ‘experiences’, so partnered with a site you could run some.

 

We have had an ex instructor on the team so have had him do some interpreting of skills and applying them to games.  

In that way ‘military tactics’ can be applied to game play with the reinterpretation to the circumstances and the player being able to quick think for the situation, as opposed to copying/directly applying ‘military tactics’ 

 

 

We’ve run a few experience games with customers as applying some skills such as working together pepperpotting / fire & manouver, CQB stacking for entry & room clearance etc, and interpreting the situation.  Such as a defenders advantage and the need for attacker’s to push and be fast & aggressive.

 

Balancing that with the advantage of gaining some ground but the risk of your ‘life’

If you’ve got to get into a building then you’re going to lose players, if you’re going to burst in and sacrifice yourself are you going to lose all that effort while you’re away respawning or are others going to be able to hold & push further on making it worthwhile

(or are there other factors such as medics to follow you etc)

 

You can put together an ‘experience’ session giving people off the street a day out.  This can be good fun to disregard game rules such as being out when hit, but to put them in a mission situation and tell them that they aren’t hit unless you tell them ..... eg:

1) give lessons in the basics of stacking up and entering, then room clearance.  

2) have them do a sequence run through up against picture targets etc (possibly choosing to shoot the bad guys & rescue then good guys/hostages)

3) another run through with defenders shooting at them, but they keep on going even if shot, (probably have the defenders fire some shots then pull back, so the attacker’s are invincible but have to halt and fight)

4) have a game or games with the players up against each other applying the skills they have just learned, but now having to take their hits etc

 

 

 

 

 

 

 

 

 

 

 

Yeah that's a good shout, thanks. We were thinking of a round robin of basic skills in the morning, then in the afternoon running something similar. 

Thanks for the advice

Tommikka and scalawag like this

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47 minutes ago, Tommikka said:

There is a market for ‘experiences’, so partnered with a site you could run some.

 

 

This makes sense, I would consider paying for some different type of games based around tactics at The Mall for example. Mini scenario based games or such where group tactics were more important than spamming the sh*t out of players, or even capture/defend the hostage.

 

Rainbow six seige meets airsoft for example. I mean it may not work, but would make an interesting change to a sunday skirmish

Tommikka, GWA684, scalawag and 1 other like this

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The first thing I'd suggest that you decide is whether you're teaching military techniques for their own sake, or whether you're teaching pragmatic airsoft skills.

 

The two aren't necessarily the same.  I doubt that any military schools consider the distance to respawn as a factor in whether you should Leeroy Jenkins yourself in order to break an impasse, for example.

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22 minutes ago, Rogerborg said:

The first thing I'd suggest that you decide is whether you're teaching military techniques for their own sake, or whether you're teaching pragmatic airsoft skills.

 

The two aren't necessarily the same.  I doubt that any military schools consider the distance to respawn as a factor in whether you should Leeroy Jenkins yourself in order to break an impasse, for example.

 

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What unit bud? I served in 42, 97 to 2004 PO24164X

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39 minutes ago, Ex-Rnuw said:

What unit bud? I served in 42, 97 to 2004 PO24164X

42, 40, FPG & SFSG. 

I joined 42 in Jan 2004.

That's an old sweat P0

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Was Denning your Cpl in CTC?

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I'm sure there was another thread just like this recently... 

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