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Posted

Regarding Dragon’s Lair, this made me sad today.

 

 

IMG_2019.jpeg

Posted
On 17/10/2025 at 09:33, Colin Allen said:

If you regard that review as being very constructive, I think you need to look up the meaning of constructive.  You are sitting at the side and throwing stones.

 

Being constructive would involve engaging with them to discuss the issues that you found and probably suggesting ways of resolving them.  Doing that was what led to Ray offering me a marshaling gig at the old site.  I sent him an email setting out the issues that we had encountered over a few game days and how I thought they could be overcome.  His response was positive and thoughtful.

 

Last time I went to the new site, I had a conversation with Ray about the work being done and why I didn’t see it as positive.  I and others have also engaged with his team.

 

I have done the same at other sites, not because it feeds my ego or anything like that, but because I want great sites to play at.

 

Maybe you could engage in a similar constructive manner.

you really are an anus 

 in my review i list 

medicre safety brief
marshals lack of control 

chrono practices and why there out of date 

whats bad about the set up of the field 

lack of coordination of site boundary's

and a conclusion , all constructive criticism, you only making disagreements because you don't like me, dragon lair is a shit site and will always be a shit site because ray is gonna do what ray wants and airsoft has moved on ,you never point out the bad practices that is done on sites and this is why 80% of all site in the uk are shit ,its because people dont speak up about the amateur stuff sites do that ruin the reputation of the airsoft hobby  because there is some type of mysticism about running a site.       

 

Posted

Whilst I haven’t been to the new DL site I used to go to the old one and it was pretty good in my opinion.

 

But to say that ‘80% of sites in the uk are shit’? I don’t think so bud. 

Posted
3 hours ago, mrfoxhound said:

because you don't like me

 

But you're so affable...

Posted

Top day on Saturday at Driver Wood - players maybe hovering between 80 - 100. First game was a fallback game - starting in 'the village', then moving onto the trenches field, and ending off on ‘Oxford Street’ complete with double decker busses, black cabs etc. We were the attacking team with unlimited re-spawn, the defenders were limited to 50 re-spawns on each field. For the first time in a while, I really enjoyed this game - the KC02 recently purchased from the classified section was incredible. The usual stalemate and lack of movement that this game  mode can suffer from seemed to be solved in this instance – possibly due to the slightly lower numbers, and partly due to the additional aggression and urgency within the attacking team.

 

Second game of the morning used the main area of the site, and saw me swapping to the upgraded L96 – probably one of most profitable sessions as a sniper that I have had actually. I sacked off any form of ghillie suit, with full reliance of the multicam tropic to do its stuff amongst the Rhododendrons, and focused on plenty of movement to get into advantageous positions. The L96 was shooting absolutely beautifully – it’s a while since I played with it, and the maple leaf bucking must be at least 5 years old now, so I had worried that it would be beyond its best.

 

After lunch, we moved onto a game whereby teams had to locate a satellite dish hidden within the site, and take it to various objectives. I swapped to my recently built M723 for this game – which again, was performing phenomenally. The satisfaction that comes from building a gun from a variety of parts – some new, some old – and then have it work flawlessly on its maiden voyage is immense. I got team killed a few times on this game which is frustrating – but one of the down sides of being on the purple team. The darker arm bands are great for camo, but also make it more likely your own team will light you up.

 

Second game of the afternoon involved the teams collecting bones hidden around the site, and then assembling as much of a complete skeleton as possible within their bases. Bases could be attacked,  and bones captured from the other team. Mid-way through, we got word that the Greens had the majority of the bones, so Purple teams’ focus shifted to a relentless assault on the green base. Unfortunately the defence was solid, and whilst we were making progress, the game ended before we could dislodge all of the attackers. Final two games of the day were short games of ‘zombie ‘ – all players holed up inside a large two story structure known as the ‘fortress’, with a few players outside ‘the zombies’. As soon as you are hit, you spawn a short distance from the building and join the zombies. Surprisingly good fun – and the sound of the metal glad walls of the fortress being liberally sprayed from one of the zombies LMGs really added to the flavour. As I was rocking a DMR in the final part of the afternoon, I switched to my AAP – and managed to pick off a handful of zombies at the foot of the fortresses walls before the inevitable happened.

 

A cracking day, superbly marshalled, with all players appearing in good spirits. No hit taking issues as far as I could tell. The site seems to have lots of investment put into it, with a large number of new buildings being constructed, including a new ‘church’ in the village.

Posted
2 hours ago, Dogsbody100 said:

Whilst I haven’t been to the new DL site I used to go to the old one and it was pretty good in my opinion.

 

But to say that ‘80% of sites in the uk are shit’? I don’t think so bud. 

i think thats a reasonable number  

Posted
2 hours ago, The_Lord_Poncho said:

Top day on Saturday at Driver Wood - players maybe hovering between 80 - 100. First game was a fallback game - starting in 'the village', then moving onto the trenches field, and ending off on ‘Oxford Street’ complete with double decker busses, black cabs etc. We were the attacking team with unlimited re-spawn, the defenders were limited to 50 re-spawns on each field. For the first time in a while, I really enjoyed this game - the KC02 recently purchased from the classified section was incredible. The usual stalemate and lack of movement that this game  mode can suffer from seemed to be solved in this instance – possibly due to the slightly lower numbers, and partly due to the additional aggression and urgency within the attacking team.

 

 

 

Second game of the morning used the main area of the site, and saw me swapping to the upgraded L96 – probably one of most profitable sessions as a sniper that I have had actually. I sacked off any form of ghillie suit, with full reliance of the multicam tropic to do its stuff amongst the Rhododendrons, and focused on plenty of movement to get into advantageous positions. The L96 was shooting absolutely beautifully – it’s a while since I played with it, and the maple leaf bucking must be at least 5 years old now, so I had worried that it would be beyond its best.

 

 

 

After lunch, we moved onto a game whereby teams had to locate a satellite dish hidden within the site, and take it to various objectives. I swapped to my recently built M723 for this game – which again, was performing phenomenally. The satisfaction that comes from building a gun from a variety of parts – some new, some old – and then have it work flawlessly on its maiden voyage is immense. I got team killed a few times on this game which is frustrating – but one of the down sides of being on the purple team. The darker arm bands are great for camo, but also make it more likely your own team will light you up.

 

 

 

Second game of the afternoon involved the teams collecting bones hidden around the site, and then assembling as much of a complete skeleton as possible within their bases. Bases could be attacked,  and bones captured from the other team. Mid-way through, we got word that the Greens had the majority of the bones, so Purple teams’ focus shifted to a relentless assault on the green base. Unfortunately the defence was solid, and whilst we were making progress, the game ended before we could dislodge all of the attackers. Final two games of the day were short games of ‘zombie ‘ – all players holed up inside a large two story structure known as the ‘fortress’, with a few players outside ‘the zombies’. As soon as you are hit, you spawn a short distance from the building and join the zombies. Surprisingly good fun – and the sound of the metal glad walls of the fortress being liberally sprayed from one of the zombies LMGs really added to the flavour. As I was rocking a DMR in the final part of the afternoon, I switched to my AAP – and managed to pick off a handful of zombies at the foot of the fortresses walls before the inevitable happened.

 

 

 

A cracking day, superbly marshalled, with all players appearing in good spirits. No hit taking issues as far as I could tell. The site seems to have lots of investment put into it, with a large number of new buildings being constructed, including a new ‘church’ in the village.

 

That does sound like a good day; I should probably give Driver Wood another try.

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