Jaylordofwaargh Posted 19 hours ago Share Posted 19 hours ago 7 hours ago, LMKipper said: Gunman shenanigans Welcome to the wonderful world of filmsim! And yeah, leaning into the larp factor of it really can build the emersion that a '1 hour shoot those guys' doesn't. They do hor cold war every 6 months or so and cold war quite often as well! LMKipper, Tackle, Impulse and 1 other 4 Link to comment Share on other sites More sharing options...
Impulse Posted 18 hours ago Share Posted 18 hours ago 1 hour ago, Jaylordofwaargh said: Welcome to the wonderful world of filmsim! And yeah, leaning into the larp factor of it really can build the emersion that a '1 hour shoot those guys' doesn't. They do hor cold war every 6 months or so and cold war quite often as well! Can vouch for the Vietnam filmsims too. They run one in June and one in September and they're always a blast. I've missed the last few due to a few unfortunate reasons, but they've always been really solid every time I've attended. Link to comment Share on other sites More sharing options...
Lyndication Posted 5 hours ago Share Posted 5 hours ago 21 hours ago, LMKipper said: Went to Gunman Alpha yesterday for a themed ‘90s game. It was the invented nation of Sahud occupied by Russians vs the NATO forces. Everyone made lots of effort with period kit and it worked really nicely. This sounds like so much fun, I love the LARP aspect LMKipper 1 Link to comment Share on other sites More sharing options...
Baser Posted 5 hours ago Share Posted 5 hours ago Great day at Apocalypse Kent yesterday, starting to have abetter understanding of the map now. Took a mate with me so packed the MP5K, LCT G3 (its first outing) and WE SIG 226 for me an my spare MP5 and spare WE SIG 226 for my mate, with his favourite bit of kit the 1200 round drum mag. Weather was good, not too hot but muggy towards the end. Shop well stocked and I picked up a big pot of BB's as my mate went full auto for most of the day. First game was Bring your teams flag (Blue or Red) back to your base and then try and take the extra (Yellow flag) to your enemy's base as if it was an explosive and try and keep it there. Was a hot and heated game with Ghilles sending defenders back to re spawn at an alarming rate. Strange end to the game with the Blue team camped out in the Red base and Blue team camped out in the Red base, Red team won as they took the Yellow flag to the Blue base with them. After lunch the Blue team had the honour of moving three explosive devices (big cases) to three locations to blow them up. It was tough as they had to do it in order and each box could only be carried by specific (marked) team memebers, if made it to two of the locations they won if the Reds could keep them out of two they won. Reds camped out in the first and second locations and picked off the case carriers. Blues got the first location but it was late in the game so win to the Reds. There was a medical issue in the second game so while that was being taken care of the third game was moved to the village and run as a very tight, semi only CQB. Stick in a bucket in the middle of the village if it was Red at the top they won if it was Blue at the top they won. Blues were first into the village and held it for the first half of the game but the Reds flanked both sides and picked them off then covered the Blue route back from their respawn. Red win for this game and more critically the medical was sorted and guy was recovered to fight another day. MP5K is still intermittently losing full auto and having feeding/consistency issues which needs a proper tech to sort as its above my pay grade. G3 shot well but it's a heavy lump for sub 350fps so needs DMR'ing quickly to make it worth the weight penalty. SIG was epic and used to great effect in the CQB game at the end. Mate loved the MP5 and as expected went full auto for the first two games and went to mid cap sticks for the semi only final game, I think he enjoyed the SIG but full auto is his thing I can see a LMG or mini gun in his future. There were a few called out for not taking hits but I think it was mostly shooters overestimating their skill (and range) and calling players out at 70m where there was no chance of them making the hit with a 1j AEG. A few Ghilles made the game tough so my rule of shoot at any bush that moves worked quite well. Fun day had by all!! Hope to get my EBB AK back from the menders this week Crack on and get the G3 booked in and built MP5K is going back tomorrow as its still under warranty Nick G 1 Link to comment Share on other sites More sharing options...
Lyndication Posted 5 hours ago Share Posted 5 hours ago Had my second game day since breaking my ankle yesterday, at Sextion8 up here in Scotland. Still having to take it steady, especially as the site is both very rough terrain being a plantation forest site, and had gotten a little boggy with the rain lately. Managed to get to about 2:30 before my hip seized up and I went back to the car for a lie down. First outing for my bolt action Mk12 and my VFC AK74M. The Mk12 performed excellently, absolutely uncanny range on it. It's really nice having AR ergonomics on a sniper. The VFC AK was just a solid performer and very fun. I seem to have a very strange hop issue with both guns though, if anyone has some advice. I'd shoot at a guy and watch the BB fly right to them, but just before impact it would disappear. Very strange. Many shots where I was sure I saw the BB hit through a magnified scope, it simply didn't. Maybe a trick of the light? My opponents seemed to flinch at the BB disappearing but appeared unhit. That aside, very fun day overall. Hip issues aside I managed to keep up and keep pushing for most of the day, and I think that's not bad going. Still having trouble explaining what Airsoft is to my Physio but she says it sounds like good exercise either way. Nick G 1 Link to comment Share on other sites More sharing options...
Colin Allen Posted 3 hours ago Share Posted 3 hours ago 1 hour ago, Lyndication said: I seem to have a very strange hop issue with both guns though, if anyone has some advice. I'd shoot at a guy and watch the BB fly right to them, but just before impact it would disappear. Very strange. Many shots where I was sure I saw the BB hit through a magnified scope, it simply didn't. Maybe a trick of the light? My opponents seemed to flinch at the BB disappearing but appeared unhit. 9x19mm Parabellum usually solves that problem. Link to comment Share on other sites More sharing options...
Moderators Tackle Posted 2 hours ago Moderators Share Posted 2 hours ago 2 hours ago, Lyndication said: My opponents seemed to flinch at the BB disappearing but appeared unhit. Sounds like your hop is fine, the technical term for what your experiencing is called "cheating cnuts not taking their hits". Your probably hitting them at your limits of range, so the bb has lost most of its power, they in turn are feeling the hit, hence the flinch, but are possibly assuming its a ricochet due to the lack of power ?, or are just cheating sacks of 💩, in which case only a full power shot to the face🤕 will make them raise their hand. 🤬 Link to comment Share on other sites More sharing options...
Lyndication Posted 2 hours ago Share Posted 2 hours ago I mean in many cases they were looking right at me Link to comment Share on other sites More sharing options...
Moderators Tackle Posted 2 hours ago Moderators Share Posted 2 hours ago 4 minutes ago, Lyndication said: I mean in many cases they were looking right at me Means nothing, usually rare to see a bb in flight (unless its from an aep🐌 🤣), but the flinching, that's a big red flag. Tommikka 1 Link to comment Share on other sites More sharing options...
Tommikka Posted 16 minutes ago Share Posted 16 minutes ago @Lyndication Are you looking through just sights or do you have any form of extra electronics such as a ‘scope cam’? A digital view may still have digital artifacts from the BBs path, making it easier to ‘see’ in flight as it is continuing its route but suddenly ‘disappear’ as it loses power and has more of a drop To a lesser degree we can optically see something similar in that the brain sees it where it expects to see it, but the power drop takes it out of the expected area There may also be lighting / contrast effects as it passes though areas - more ‘lit up’ in the open flight area and perhaps a darker area when you get to their cover The flinch is the giveaway - perhaps it’s an ‘oh shit’ millisecond when BBs are spotted, but typically it would indicate that they have been hit and therefore have opted to not take the hit Note that ‘in action’ BBs are deceptive - you notice lots of BBs arriving near you, and surely yours must be arriving near them as you can see their flight line. But fire lines are often at the extent of a range, ineffective fire could be arriving at both ends landing at each others feet A potential tip is to angle your fire upwards, an optimum arc then gains a few extra feet ….. a second tip is that it you are in the woods with tree cover that prevents arcing upwards is to lower your weapon, angled upwards and you gain approx half your height - a ‘normal’ person would kneel down to lower their line of fire, but it you want to add some embarrassment hold your gun down at crotch level / between your legs Link to comment Share on other sites More sharing options...
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