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Everything posted by jcheeseright
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sniper rifles generally (not always) don't have a significant range or accuracy advantage over an automatic gun or similar... stalking people is also significantly more difficult than stalking rabbits!
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Sounds to me like there's something catching between the slide and frame, the gun will continue to release gas until the slide is about 3/4 of the way back and resets the hammer. If the slide is catching somewhere it'll take a lot more gas to overcome that resistance and reduce gas efficiency massively.
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"Nothing has changed in law but most police forces have adopted this as policy, so will very probably prosecute any skirmisher who exceeds them. In simple terms, airsoft skirmishers should now regard these figures as the maximum UK limits for possession, sale, purchase, import and use." That sentence alone rubbishes the whole article. 'Nothing has changed in law' ... 'probably prosecute'? and on what legal basis will they approach the CPS? The fact of the matter remains that while those RFDs are doing it, doesn't mean they understand the law (VCRA, which is separate to the firearms acts I'm sure they're very familiar with) and are compliant with it. Selling a Realistic Imitation Firearm (e.g. an airsoft gun, which is NOT an air weapon as defined in the firearms act 1968) is illegal.
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ACPO proposals aren't the law. Until parliament makes it official legislation that's worth the paper it's written on...
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a little addition: Section 38 defines a "realistic imitation firearm" as "an imitation firearm which has an appearance that is so realistic as to make it indistinguishable, for all practical purposes, from a real firearm". As a result of "real firearm" (defined in section 38 (7)) imitations of pre-1870 firearms are not caught by the offence. Whether an imitation firearm falls within the definition of a realistic imitation firearm should be judged from the perspective of how it looks at the point of manufacture, import or sale and not how it might be appear if it were being misused. Section 38(3) provides that in determining whether an imitation firearm is distinguishable from a real firearm, its size, shape and principal colour must be taken into account.
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yawn, not true, yet another airsoft myth perpetuated by those who have no actually read the law: An air weapon is defined, under section 1(3)( and 57(4) of the Firearms Act 1968 as: "an air rifle, air gun or air pistol which does not fall within section 5 (1) (a) and which is not of a type declared by rules made by the Secretary of State under section 53 of the Firearms Act to be specially dangerous". Any air rifle, air gun or air pistol which uses or is designed or adapted for use with, a self-contained gas cartridge system is a prohibited weapon: section 5(1)(af) Firearms Act 1968 e.g. a Brocock An air rifle is "specially dangerous" if it is capable of discharging a missile so that the missile has, on being discharged from the muzzle of the weapon, kinetic energy in excess in the case of a pistol of 6 ft lbs or, in the case of an air weapon other than an air pistol, 12 ft lbs: Firearms (Dangerous Air Weapons) Rules 1969 rr. 2, 3 (Archbold 24-8a.) Paintball guns are a type of air weapon. The Home Office regard self-loading or pump action rifled airguns (including paintball guns) as outside the scope of the Firearms Act, unless they are sufficiently powerful to fall within the category of a "specially dangerous" air weapon (Archbold 24.8a). Paintball guns could be considered imitation firearms. Unless an air weapon falls within one of the above exceptions, it is not subject to section 1 Firearms Act 1968. copied and pasted directly from the CPS website. At no point is any power limit other than the standard 6/12 ft/lb which makes an air weapon section 1. on the subject of whether an airsoft gun over a certain (1.1j? srsly? my M4 is 1.1 joules and it's full auto!) power is no longer classed as in IF or RIF... An imitation firearm means "any thing which has the appearance of being a firearm (other than such a weapon as is mentioned in section 5(1) ( of this Act), whether or not it is capable of discharging any shot, bullet or other missile." section 57(4). This means that an offence requiring "possession" or "having with him/her" a firearm or imitation firearm requires a "thing" which is separate and distinct from a person. Putting a hand inside a jacket and using fingers to force out the material to give the impression of a firearm falls outside the scope of such offences, as a person's bodily parts is not a "thing". (R v Bentham [2005] UKHL18.) R v Morris and King, 79 Cr App R 104, CA: when considering whether a thing has the appearance of being a firearm the jury should consider its appearance at the time of the offence and should also be assisted by the evidence of the witness who saw the thing at the time of the offence. Unlike with "Realistic Imitation Firearms", it is not always necessary to obtain evidence from the FSP on whether the thing is an imitation firearm. Evidence of the Firearms Officer will usually be sufficient expert evidence. An imitation firearm will be treated as a firearm to which section 1 Firearms Act 1968 applies if: it has the appearance of such a weapon and it can be readily convertible into a weapon from which a shot, bullet or other missile can be discharged (section 1 (1) and 1 (2) Firearms Act 1968). See readily convertible imitations elsewhere in this guidance
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Utter bullshit.
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Have never had to carry all my shit in a Bergan or use real cap mags, mid caps yes, but no one's ever suggested real cap. :-) give it a go, it's a very different way to play.
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stirling and tier 1 have both been putting on a number of events a year for a very long time, they're definitely successful. Takes a LOT of resources to do it properly though, vehicles, command radios, people willing to 'be' certain roles (high value targets, leaders etc).
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Nope... silly question; The copy of windows you've installed, is it legit?
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Already being done to great effect by Stirling and tier 1 milsim.
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Nothing wrong with using just a pistol, there's no reason at all why a rifle with a longer barrel will have longer range or better accuracy. My old 5-7 would send a .28 BB accurately out to 50 yards on abbey predator gas, if I'd had enough magazines for it I could have used it on it's own for woodland games... A rifle is easier to aim at distance though.
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what?! how tall are you? the CO of 727 Sqn is about 6'4" and he still gets into a tutor fine!
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Responsible disposal of RIF type springer?
jcheeseright replied to NickM's topic in General Discussion
G10 repeater by any chance? hacksaw through the middle just above the trigger guard, then chuck it in the bin. -
that's because no one uses IRC anymore... the golden days of gaming are long gone sadly
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Question about Chronoing and BB weight
jcheeseright replied to LeoGaunt's topic in New Players & Arrivals
chrono is normally done with a 0.20g BB, it's not measuring the speed of the BB really but it's energy. A 0.25g BB going at 350fps has 25% more energy than a 0.20g BB. -
Problem fitting Suppressor to an AK. Help!
jcheeseright replied to CaptainSwoop's topic in General Discussion
get a thick washer or a bit of plastic tube to bridge the gap? -
The 'What have you just bought' Thread
jcheeseright replied to Cameron364's topic in Guns, Gear & Loadouts
rebrands, elite force are like umarex or cybergun. I believe their tavor is the S&T one. -
also; WTD || 5v5 || CPL || MR12 || ANy DE_ || ED PREM+ || OUR SERV if you can't decode that, you're not a CS player... you're just pretending!
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I used to play classic CS (started in beta 6.7, year 2000 summer holidays before I started uni) loads, played in quite a good team up to and including CS 1.6, had a few good results at various bigger tournaments back then (LANded LAN in Oxford, few of the early Insomnia series LANs). Then UT2003 arrived and I pretty much dropped CS entirely. Might get back into it one day, I used to be bloody good though so it'll be frustrating not being able to shoot anymore!
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if that's what the manual says... do it! It may be because they don't lube the magazines at all, or the loading ramp on the nozzle will wear if it's not lubed, or maybe just because it's CO2 it might need a bit of moisture in the hop-rubber to stop it from perishing.
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Apologies for the slower than anticipated response... busy weekend! Milsim in the UK is very much a sliding scale; you've got your 'milsim' on one end which is midcaps only, slightly longer games with a vague military scenario or back story... As far as I'm concerned these are sunday skirmishes without hi caps, not worth the bother. In the middle (it's a pretty big middle) you've got guys like ambush adventures and brit-tac airsoft who do games with uniform colour requirements rather than armbands, mid caps only, better venues (normally MoD training areas, copehill, longmoor etc) but that's pretty much where the difference between that and a skirmish ends, there'll still be lunchbreaks and they very rarely run for more than a day. As with the other one-dayers you're unlikely to be put into any kind of 'squad'. At the other extreme end of the scale you've got tier 1 and stirling, the games run non-stop from game on to game end, usually 24-36 hours sometimes longer. Sleeping, eating, reloading etc is all done in-game. Ammo limits / kit requirements are rather more stringently applied. Typically you'll be put in with a group of players (unless you go as a group) and you'll be expected to remain with them and move around/complete objectives etc as a unit, your unit will be given a callsign and a command radio to enable you to keep in contact with your team commander and vehicle assets/other units. These games are pretty much the antithesis of the sunday skirmish, last one I went to was at the Sandpit in kent, I fired at most 600 BBs all weekend, spent 2 hours on stag at midnight (sort of, we chinned off sitting in sangars waiting and did some patrols around the compound instead) then went straight into briefing for a hostage rescue op; boat insertion under NVG to the other side of the lake, hour or so of recce/target observation before we grabbed the hostage (which was actually a 16st rescue dummy, FML), carried him about a mile to our pre-arranged RV for the boat to pick us up and get back across the lake, got back just in time for sunrise. 3 hours sleep and the baddies started chucking grenades over the compound walls... it was a pretty relentless but extremely fun weekend. Obviously you can tell where my interests lie on the 'scale of milsim', I prefer a long, rolling scenario with realistic tasking and a difference between the two teams greater than the colour of their arm bands! If you do fancy coming over to the UK for a more 'serious' (the people that play are often far from serious!) milsim game give me a shout, if we (Cobalt) are going along to the game it'd be great to have you along
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Those numbers are based on hop-up settings to provide a straight and level trajectory for as far as possible. The amount of hop-up required is largely irrelevant as the maths is based on the muzzle energy rather than the energy output of the spring. A gun which only requires one click of hop-up to lift a .25g BB with a muzzle velocity of 350fps is functionally identical to a gun that requires 10 clicks of hop-up to lift a .25g bb with a muzzle velocity of 350fps. Only time the amount of hop needed would be relevant is if the experiments/models were done based on a gun which was chronod with hop-up off, a rule which I think when implemented is completely retarded!