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Everything posted by jcheeseright
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the new standard optic for the SA80 is variable, ELCAN Specter DR; 1x-4x zoom though they're just over $2k a piece... not really airsoft suitable
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jesus christ I can only imagine how uncomfortable that paracord sling would be after a day's use... chafe central!
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see you there, me and a few mates are making the drive up from Exeter.
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providing your hop can lift them, heavier BBs always go further.
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you going to Black Ops Cribbs on sunday?
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with a well set up gun you can hammer semi auto pretty fast, I personally very very rarely use full auto anyway. If it weren't for the MED I'd have all my guns shooting at 'DMR' power for the extra range.
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People tend to shoot me after I hit them?
jcheeseright replied to mr-bodycounter's topic in General Discussion
you can't feel hits through a lot of things... magazine pouches, padded belts, etc etc. you can DEFINITELY hear them though. -
Flyye 6094 is well made, but it's a copy of the 6094B so it's LARGE, unless you're a pretty well built guy it'll hang off you. TMC AVS is absolute garbage, avoid.
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spray paint it, just make sure you mask off the lens!
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99% of decent chronos can tell you your ROF, just ask at your local site next time you go.
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People tend to shoot me after I hit them?
jcheeseright replied to mr-bodycounter's topic in General Discussion
My opinion on overkill is that (beyond a reasonable distance) it's not really overkill til you see a hand go up or hear them shout hit. Up close drilling someone with 20 BBs is clearly a dick move (just a game people!), but if you're 30-40 yards from them just hammer away til they give some indication they're hit! -
People tend to shoot me after I hit them?
jcheeseright replied to mr-bodycounter's topic in General Discussion
tell a marshal, bugger all else you can do. -
Ehhh.... close enough. bit americanised though. Oh, and maverick is an authorised callsign, not for an individual but when I was working with the USN a couple of years back their CAP were callsign 'maverick'.
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legal to import for sure... however you're then committing the crime of manufacturing a RIF when it arrives and you put it back together.
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Can you help value a pistol, please?
jcheeseright replied to NH Shooter's topic in General Discussion
£60 maybe? HFC isn't a particularly great brand. -
I apologise in advance, there is going to be some rambling ahead! Effective use of radios can change your game in a big way, lots of people have them but very few use them effectively to communicate with one another. The ability to coordinate your team across distance and to pass information around quickly is invaluable, but to do it effectively you need to know what you're doing... 99% of airsofters don't know what they're doing with a radio and so 99% of the time an airsofter's radio is just another useless bit of junk they hang off their rig. Don't be that guy! First rule, the one you should never, EVER break is the following: LISTEN before you TRANSMIT, if two radios are transmitting on the same frequency at the same time no one gets either message! The key to effective radio communication is brevity; BREVITY noun 1. shortness of time or duration; briefness : the brevity of human life. 2. the quality of expressing much in few words; terseness: Brevity is the soul of wit. The second definition there is really what we're after, your transmissions should be short but meaningful. If you have a piece of information that you feel is important to pass on to other members of your team then do so, but before you do, stop and think for a second; Is this information actually useful? Will transmitting 'tango down' like a badass mofo rainbow six operator benefit the team's awareness of the current situation or your intentions? If the answer is no, then kindly STFU. How do we achieve brevity while still effectively communicating all of the information required? Simple, you use a standard message format and only transmit what you absolutely must to get the message across. I'll include a glossary of terms at the end, but for now I'll work through examples. The standard NATO voice procedure for passing a message (as laid down in APP1E, for those with access to it that wish to error check me) is as follows: YOU this is ME, this is my concise message, OVER. Breaking that down it's a very simple construct, but all of it is there for a reason; YOU - who you are addressing the message to, we lead with this to get their attention - everyone listens for their own name/callsign. ME - who are you? the identity of the person passing the message is not always useful information however it always helps provide context for the recipient. OVER - I have finished transmitting, and require acknowledgement/a response. Key with this is to put all of the information needed into one concise message, e.g: AARON this is JAMES, four blues moving to the south of the fort, heading towards fuel dump, OVER From that message, AARON knows that JAMES is calling him, and that he has seen four blue players, he's stated their location and their direction of travel. AARON from that message has gained insight into the situation in game and could potentially be in a position to act upon it. As the message ends with OVER, AARON should acknowledge receipt of it, the standard format for that is: JAMES this is AARON, roger, OUT OUT - at the end of the message this indicates that you have finished transmitting and do not require a response If you need to transmit a message everyone, the format remains largely the same, you just skip off the recipient's callsign. Since you're not addressing anyone specific there's no requirement for acknowledgement, so you should end the transmission with OUT. this is JAMES, four blues moving to the south of the fort, heading towards fuel dump, OUT The standard, pointless, airsoft way of passing that message is generally as follows; Spotted four blues in my 12 o clock, anyone else see them? I hear that crap week in week out, and that's me being generous, normally the message goes on way longer than that with way less useful information! The sender hasn't identified them self or stated any kind of location, so the message is robbed of all context, where is this person? where is his 12 o clock? Where are those blue players going? No one gains anything from that message, it uses up time on the radio that could be used to pass useful information for the benefit of everyone! One I actually heard a few months back (at Black Ops Cribbs in Bristol) was a cracker, and summed up to me why some people shouldn't ever be given a radio. The game being played was a bomb-delivery game, where the other team needed to deliver a bomb to a gate at the end of a road that runs through the site; the bomb was not allowed to leave the road under any circumstances. As a defender I had called over the team channel requesting someone update me on the location of the bomb, so I could get myself into an effective position to help stop it so I said the following: this is James, I am in the barracks, does anyone know the location of the bomb, OVER I passed my location, so others on the site knew where I was and what I could see and I requested a bit of information from anyone who had it, finishing with OVER to indicate that I'd like a response. The response I got went something like this, it was probably longer: Yeah I saw it a minute ago but I died and had to go back to respawn cos I'd already been mediced once, it's on the road. That was the point where I switched my radio off for the day. Radio do's and don'ts: DO listen before you transmit. DO ensure that the information you're passing is USEFUL and RELEVANT. DO format and address your transmissions in a standard way, it helps everyone. DO think about what you're going to say before you push the button, umm and err are not useful information! DO conduct radio checks with your team before you start, ensure everyone can both receive and transmit DON'T 'step on' other people's transmissions by transmitting at the same time as them! DON'T 'radio check' people in-game, if they're not responding it's because they either can't hear you or can't speak because they're dead. DON'T transmit unless you've got something USEFUL to say - Some examples of things that aren't useful, but get sent ALL THE BLOODY TIME follow; reloading! - no one cares. contact! - without context this is useless, format it correctly and tell people who you are, where you are, where the enemy are, how many of them there are, which way they're headed, etc. tango down! / enemy hit! / etc - no one cares how super elite you are, at all. We're OSCAR MIKE - just f*ck off, seriously now. No one says this, not even Americans. Radio words that are useful; OVER - I have finished transmitting and would like a response OUT - I have finished transmitting and do not require a response SAY AGAIN - I didn't hear your last transmission, please send it again ROGER - I received your last message and understood it NEGATIVE - no AFFIRMATIVE (sometimes shortened to AFFIRM) - yes This is just a brief (lol, not really) rambling introduction into comms use and more importantly, comms discipline. It's a really deep subject which I can rant about for hours if required, but no one wants to read that! If anyone has any specific questions about voice procedures, not radio equipment, then I'm happy to answer them in this thread. Likewise, if anyone has anything specific they'd like to add or correct please chuck it below.
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Keep your messages short and to the point. Identify yourself clearly and make it clear who the message is intended for; generally accepted format for this is "YOU this is ME, message, OVER / OUT" - people listen for their own name/callsign, saying it first switches them on to the fact the message is for them. If you lead with your own name/callsign they won't necessarily start listening properly until they hear their own name, which inevitably leads to them calling back to ask who it was that passed the message! If you're reporting contact with the other team "my position" is not useful to people who don't know where you are. That goes for all reporting of anything location based (e.g. Five blue team members moving to the south of the ammo dump), if you cannot accurately describe the location then the information you're passing is useless and takes up time on the radio that could be used by someone else. Those are just a few of my personal bugbears with airsoft-radio use, there's a hundred more I'm sure. In fact, this is turning into more of a 'how to not be a dick on the radio' post... so I'll probably start a new thread for it. Watch this space.
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Radios are a game changer when used properly. 99% of the time they're not used properly though! That said, when you get a few people working well together on radios it definitely makes a team more effective. For that reason alone I always have a radio on me for walk on games at the start of the day, if it turns out that it's not gonna get any use I ditch the weight. For milsim games or when I'm playing with the team I always carry it, simply because I know it'll prove useful. As far as headsets/earpieces go, if you're after practicality above all else then a speaker mic with an aux out to a bouncer style earpiece is the way forward. The earpiece won't impede your hearing, the mic will work and has a nice big button so it's easy to use with gloves on. Most importantly though, if you buy the same manufacturer as your radio you're guaranteed compatibility. If you go down the airsoft repro route then all you can guarantee is shonky wiring and compatibility issues.
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All three are wearing Paraclete RAVs in various configurations. Photo is pre-AVS by a number of years, I'd say 2008-9 I I were to take a guess. The RICAS is made by warrior assault systems and has probably never been worn by any US serviceman since they're not berry compliant.
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Advice wanted on painting/camouflaging kit
jcheeseright replied to Combat Six's topic in Guns, Gear & Loadouts
yeah, just use it, natural looking wear is easiest to achieve through natural use -
weird, only loaded this much for me: "Well after busting may balls trying" I thought Sam had been on the sauce and had hit send before finishing! Sorry to hear about the damage caused, fingers crossed the insurance will come through swiftly and you'll be back up and running soon!
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no, even real magazines aren't restricted.
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so it turns out the only thing NOT faulty is the magazines? how I laughed!
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Shizouka hobby show-TOKYO MARUI GBB M4!
jcheeseright replied to Unrustle_Thine_Jimmies's topic in Latest News
It's a long way off though, don't think we'll see it before Xmas.