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Hatchet

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  • Guns
    VSR-X, Silverback SRS A1 covert, TM MK23, TM MP5 NGRS, Classic Army M249 Para
  • Loadouts
    Pencott Greenzone, Tibet-tarn
  • Sites
    Combat South, Battle Lakes, Green Ops
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    Male

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Hatchet's Achievements

  1. If it's based on the TM then it's basically V3 but without the motor cage. Depending on what you're dropping in there (e.g. polarstar, wolverine) then the actual engine will be the same but the trigger board may be different. In which case, go for the V3. The MP5K does (if memory serves) have a unique selector plate on it, so if your engine's fire selector mech is based around modifying/reading position of that then you might want to consider picking up a spare to mess with (It's possible this is only relevant to things like Perun Hybrids and not HPA, but worth mentioning).
  2. I'm not sure it's motor specific advice, I *thought* is was more to do with when you're running something like a Perun, etc. which can detect a complete cycle of the gears, so it can finish without the spring under tension. But yeah, I'd always run the ARL anyway. What are you really gaining by leaving it out?
  3. What he said. A decent day at Worthing, despite the predicted rain that happily didn't arrive until I started driving out of the car park. I opted to run the NGRS MP5 A5 today and it was on point as ever. The compact size meant it's easy to tuck in to places and the accuracy is good enough to put the red dot on your target and get decent first round hits out to 55m. As @Impulse said, we tucked in and shot a lot of people. I think I did about 10 mags worth of semi, which is good going. I didn't have a good picture as to what the rest of the team were doing, but we were actively engaged around the objectives and getting kills, so didn't seem any point pushing on. The teams had been split with new players and ghillie snipers being equally divided up, but there was still some rebalancing done at lunch. I ended up moved across to yellows and had to make that mental note of not instantly wasting the team you're now on due to colour confusion. There was a balloon game. I didn't really follow other than to head vaguely in the right direction and harass people to cut them off from objectives. My teammates were very pleased with their inflated balloons (which had to then be taken to various objectives) until I queried why they didn't wait until *after* we got to the objective to inflate them, rather than running through the woods trying to keep hold of them. Always good to watch the expression on someone's face as realisation slowly dawns... As noted, afterwards the Marshalls commented on how much better the yellows were now playing after lunch after the team moves. I didn't like to point it out BUT WE KNOW THE REASON. Just saying. 😁 All in all, a decent day out, well marshalled and burger excellent. The only issue is the lack of magnified optics on the MP5, but then it's meant for CQB, not sniping. Next week I shall return to UCAP Vanquish and give it another run through in a more appropriate environment.
  4. Not exactly *made* as such, but succeeded in Safarilanding my MK23 holster so I can swap between loadouts with the same belt rig a bit easier. This was more difficult than it should be due to lacking the right screws and retaining nuts, so I had to improvise with some 8/32 UNC t-nuts and clip the prongs off them. It's a replica mount, but it fits into the real Safariland well enough.
  5. Does anyone (particularly A4 owners) have any photos or links as to how the rear wiring is done? I've just picked up the VFC rear stock and am looking at moving the battery to there to allow for different front handguards. I'm not clear on if this is a totally different wiring job on the mosfet, or if they just wire to the front and then do some sort of extended cable run to the back.
  6. Also, 20m MED on bolt guns? Bit spicy.
  7. Played the opening day at UCAP Vanquish, located at the Citadel in Dover. Like a lot (most?) of the other UCAP sites except GreenOps, it's in a disused prison. I believe this was also used for an AI event, but today's was 120 or so players rather than jamming everyone in the world in. Quality over quantity (or something). Rolled up to a busy carpark at 08:30. I would have thought some people were camping for a week given the number of rolling trunks, bags and cases, but apparently it was just for the day. There's an on-site cafe that does breakfast if you've missed yours and from what I saw it looked pretty good. Was also open for lunch (more on that later). Across the bridge and a relatively brief queue to get checked in, albeit in a cutting cold wind, before getting into the safe zone. Tables everywhere to put your kit on, more upstairs, a tea urn, proper toilets with actual working hand dryers. May have reached peak safe zone tbh. Caught up with some familiar faces, which was good, before heading out for the usual Chronoing and safety brief. Standard stuff really, and everyone there seemed to be experienced, so no issues. Rules for the day were , no 2 tones, semi auto only, no DMRs, bolt guns are allowed (outdoors only) but I wouldn't recommend it. There are no open windows, so it's not like Longmoor/Catterick/Sennybridge where you can snipe out of buildings. Additionally you can't shoot into/out of windows because mostly they all still have glass in and all that'll happen is it ends up getting damaged. Attackers could lob pyro in to buildings, but defenders couldn't lob it out. Nobody used smokes. I think they would have been useless outdoors and obviously a no-go indoors. All these worked pretty well and were well observed. Where there was occasional confusion (can you shoot whilst going up the stairs, can you shoot through mesh/cracks, etc), it got resolved amicably. There then followed a number of attack/defend games, starting with a warm up block war assault, which involved both teams being split in half and half of their team defending their block, while the other half attacked the enemy block. The opposing team were doing the same, but the attacking teams couldn't engage each other, just assault onto the buildings. There was also a british bulldog element where when a defender got hit, they'd go and join their team on the attack. Leading to basically a few people defending as the entire enemy team assaulted. A good warm up game where nobody was sitting around for long. Next up, I think various rolling defence games attacking buildings in sequence. One life and fall back to the next for defenders, unlimited for attackers. It was identified that there were some choke points on the stairs, which the marshals let run for 5 or 10 mins and then moved the defenders back. Part of the day was identifying things like this that you can't really tell just by walking through it, and all the players seemed to be on board with that approach. The marshals were open to suggestions throughout, and I think there are some easy fixes without having to radically alter anything. At some point there was lunch. Meal deal for me, but there were plenty of people having things from the cafe's excellent selection (sandwiches, burgers, full English, hot drinks, cans, cake, biscuits...). The only issue was the wait time, with 120 airsofters suddenly deciding they wanted cheesy chips, etc. It was possible to preorder for lunch in the morning and I suspect going forward this will be a necessity. Again, it was day one. After lunch, some reversals of the previous games. It was our turn to camp at the top of the murder stairs and it became apparent what a turkey shoot it was from that perspective. Fair play to the marshals, they said we could have 5 mins of that and then they'd move us back, just like the morning. This duly happened, and the attacking team then pushed forward to be met with, frankly, ALL the pyro. The bombs just kept coming and those at the top of the stairs were falling about giggling at the disbelief from the bottom as to much was being lobbed down. Eventually the place was full of smoke and none of our ears worked any more. 11/10, would recommend. The initial games were very much focussed on fighting through each building to see how they played, but the final game of the day gave us free reign of the site with 3 bomb objectives. Quite fancy LED bombs in pelican cases that you had to hold down the button to change to your team colour. A lot of back and forth in that one as people flanked round, made use of newly discovered routes through buildings and so on. I have no idea what the scores were, but it doesn't really matter. Didn't feel like one side or the other dominated. In conclusion, a solid day out. I had a good time, despite CQB not being my usual play style. The NGRS MP5 did the business as ever, although I am now considering tracer options. And possibly some earpro. Well run day, good hit taking and good attitude from all involved. Recommended. Shout outs to the rest of "Team Green".
  8. Looks like another refresh. Mosfet and, FRP (I think) " Increased rigidity with reinforced resin Reinforced resin is used for the handguard and upper/lower receiver, providing increased rigidity compared to conventional resin parts."
  9. Heard at safety brief today - "Does anyone know how far 30m is? I've never used a sniper rifle before"... 😟

    (I mean, at least he asked, but, you know...)

    1. Show previous comments  4 more
    2. GiantKiwi

      GiantKiwi

      "All the gear and no idea" epitomised. 😂

    3. Rogerborg

      Rogerborg

      How many Licking Mustard patches was he wearing?

    4. Hatchet

      Hatchet

      He seemed nice enough chap, just inexperienced. My worry was more hearing that statement at a site that is mostly Rhododendron CQB with limited sightlines for sniping, so the possibility for below MED engagements seemed high.

      He was happy enough to listen to words of advice like "If you're not sure, don't shoot", so... benefit of the doubt. 🙂

      (I reserve the right to revise my opinion on this if I come back in 2 weeks having been domed from 5 metres)

  10. I've got one of the Safarilands for this particular light (which doesn't hold the gun well without it) so now thinking about buying one of these just so I can use the holster. Even though I have perfectly fine other holsters and lights and don't in any way need it...
  11. Same as every other bolt gun tbh. The only issue with the SRS is how much more exposed the bolt is to crap and how rapidly it therefore generates crunchy grit paste. At least it's easy to take out and clean.
  12. Yes (source, was the first gun I bought, 23 years ago). There's a couple of ways of doing it, and there used to be a good guide here but it seems to be down at the moment. I have saved some pictures though. Or you can do it the lazy way below
  13. From memory, they can be a bit loose, but it doesn't really matter, as long as they're engaging properly. It's just a question of striking the balance between trigger responsiveness and accidental actuation. I have found the easiest way to adjust it is to build the gearbox in gun, etc and then take the rear lower stock pin out. This usually allows you to pivot the pistol grip/trigger mech from the front pin and adjust until you're happy with it, by bending arm/moving the trigger grubscrew in and out. The advantage to doing it this way is that you can hear/feel the microswitch actuating (make sure the battery is out before you start all this!) if you've done it too tight. I also find it worth backing off just a little anyway, because there can be a bit of flex in the fittings and if you've got it adjusted too finely you can end up firing when you lift the gun using just the pistol grip, because the weight pushes the pistol grip/trigger assembly up into the main body just a hair.
  14. Probably just a case of backing off the grub screw on the trigger a bit, or cutting down/bending the microswitch arm, if you haven't already done that (because the unadjusted ones seem to inevitably get sucked into the gears at some point and make it into a runaway gun).
  15. Have a look at the pic here. May be helpful. Edited - Actually, probably not helpful if you're talking about wiring to the microswitch, because I don't have a picture of that. I think from memory that's just the bottom two contacts to wire to, but may vary depending on your switch. Fairly easy to test...
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