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  1. HI everyone Any advice is appreciated but I'm looking to upgrade my starting rifle a double bell scar L. I am looking to increase range and accuracy I have been looking around at hop up units and nubs and buckings but I'm unsure what ones to get. Dose it matter what parts I put in as when I look it says for different makes if that makes any sense it curently has a rotary hop up unit but not sure about everything els sorry sounds a bit random but again I appreciate any advise and thank you in advance
  2. you know what, you can upgrade the spring
  3. You are trying to upgrade a dollar store spring pistol Nobody can help you
  4. Another weekend, another dissertation to write about how the game went. I went to Worthing as usual and bumped into @Hatchet there this week, which was nice! I decided to bring my HPA VSR, even though it's not perfect at the moment since I am waiting on a 300mm inner barrel and a bunch of foam to arrive so that I can internally suppress it further. At the moment, it's a 430mm widebore in a 470mm bull barrel, so 40mm is foam, but with a 300mm inner barrel it'll be 170mm of foam and should make it nice and quiet. It was still a little bit chilly for the m700 and I was picking up my AEG m14, so I decided the VSR was the best to bring. Set it up, got it shooting 2.28J and hopping .45s nicely, so I was good to go. Picked up the m14 and decided I'd zero the LPVO and set the hop after lunch as the morning was going to be a big, multi-objective game until lunch and that's my preferred way of playing. Sidearm choice today was my HK45, as it was definitely warm enough for GBB pistols and I way prefer them to mk23s, so I was keen to use it. After the safety brief I got a bit annoyed though. The marshalls made a point to split me and my friend up (again) and also split another regular from his two friends. This is the 2nd week in a row they've picked me and my friend out and made a point to separate us onto different teams, so I wasn't that impressed heading out for the first game. We got the far spawn, so a long walk out at first, and I had no idea what the objectives were so I decided to just follow and support my team as best I could. The start of the game had the rentals all around the Tower area and neither team could spawn until their team's rentals recovered an ammo box and brought it back to the spawn. An interesting idea in theory, as I'm always interested in seeing people try new things, but it didn't really work and after 15 mins they just released both teams. I took a conservative position, crawling under a holly bush and setting up a position overlooking the checkpoint on the path. Didn't take long for the yellows to push up to it and I got a lot of kills from that spot without getting detected at all. I kept waiting to make sure I got a good shot off, lulling the other team into a false sense of security at times by making them think I had moved, before taking another one of them out. It was good fun and this allowed my team to push up and take the checkpoint after I picked off enough players to dissuade the remnants from peeking or people from reinforcing. At this time I saw our team (blues) had found an objective (a dummy on a stretcher) that we needed to get to the stables building in the Tower area; they had pushed it out onto the path, but got hit in the process and had to drop the stretcher, so it was now heavily contested. So with checkpoint under our control I got myself out from under the holly bush and pushed into the heavily wooded area to the left of the path to come up on the corner of it to try and establish some forward control. I linked up with a friend who had also pushed up there with his AEG and we basically played sniper and spotter for a while, him picking off targets on the flank and me holding a line on the chapel, quite a popular spot to fight from. Blues kept pushing and managed to get the stretcher into the stables building, so now we had to hold it for 20 mins. I crawled further up as I saw blues pushing well into the Tower area, finding my way to a spot next to a tree that overlooked the path, but from the other side of the Tower area, so I took position there and started to cut off reinforcements, forcing them to take harder routes into the area. It worked really well, much to one marshall's amusement as he watched me get into position and take care of business. However, blues were doing a bit too well and our guys who had now taken the chapel were asked to give it up, and another marshall dropped a green smoke next to me. Green smoke counts as toxic, but fortunately the wind carried it the other way, however with its proximity it was only a matter of time before it expanded to where I was, so I quickly uprooted and fell back to the corner spot I was in before. We managed to hold for the 20 mins and shortly after that the game was over. Something that really worked well for me was I used camo paint for my face along with my ghillie instead of a balaclava or lower face mask today and it worked really, really well. Lower face masks make my glasses fog up (as it routes breath up into my glasses) and I can't get away from that as I have prescription inserts and can't use contact lenses. My balaclava, especially on warm days, makes me sweat buckets which also fogs up my glasses, but camo paint keeps a nice air flow and it worked really, really well. £4 and it'll last me a while, so I think I'm going to continue using camo paint. Big success! I had a LOT of fun in this game and the VSR was performing flawlessly as it tends to (I also took the advice of @Badgerlicious and ran my gunbilical cord around my left side instead of my right and it worked really, really well, stopping it getting caught as much and never getting caught on my own kit (my line loves catching on my pistol suppressor!)). However, I had a massive criticism of how the game was run. It didn't affect me because I didn't get hit once, but the respawns were on clocks. This meant that you had a 5 minute window to respawn followed by 5 mins of not being able to respawn. What I heard from the friend I was split from, as well as another friend who was on the other team, is that they would spawn in, go out and try to play aggressive, get hit and then have to wait 5 mins again because it worked out that they would get back to spawn after about 5 mins, so they'd get back just in time for respawns to be closed. They said they spent 40 mins just sitting in spawn and it was incredibly frustrating. They played less than they were waiting in respawn. For a large, multi-objective game I don't think the clock spawns worked very well and made people very frustrated. A lot went home at lunch time because of it. I didn't play the afternoon as I wanted to set up my m14 and then hang out with one of my friends who wasn't playing today; plus the sun was out and it was (almost) warm, so it was a nice day to just chill out. The m14 was performing stupidly well on the range, which was nice, and the LPVO was basically already zeroed. Don't know how the afternoon games went, but I really enjoyed my day. I think the fact that the sun was out and it wasn't freezing cold or wet definitely helped, though it was a bit breezy at times for sniping, but even that wasn't too bad. All in all it was a really fun morning of airsoft and I'm looking forward to the next months as it hopefully gets a bit warmer. I do better in warm weather, as I used to airsoft in Spain, and my guns do better in warm weather because I like my gas guns, so I'm glad to be this side of winter.
  5. Continuing on from the How Did Your Airsoft Day Go? thread, there is definitely a debate going around about ghillies and leaf suits. With how easy they are now to get and the prevalence of certain big Youtubers, we definitely see a lot more of them now than we did in the past. Also, it used to be just snipers that used them, but now I think I've seen every "type" of airsoft gun in the hands of a ghillie (even LMGs!). While airsoft is a great game because everyone can play however they want, there has been discussion around ghillies and their use in airsoft. From what I can see, the issues that come from it are: Gameplay I'm not going to sugarcoat it, but a large number of ghillies ruins the game for other people. People get disheartened very quickly in airsoft when they leave spawn, head towards the objective and get picked off by some invisible foe. Then they respawn, go elsewhere and the same happens, then the same happens again, and again, and again. Not all ghillies are created equally in this regard and the gameplay can be fine, but it can also get really bad. I've seen a far greater tendency for ghillies to spawn camp, maybe because they can get away with it easier, or maybe because of certain airsoft content creators who get these people into ghillie sniping who do it a lot and present it as legitimate gameplay strategy. Hit taking It can be difficult to feel BB impacts, especially at range, through a heavily crafted ghillie suit. Speaking from experience it's usually pretty obvious when you've been hit unless you're running (though that happens without the ghillie as well), but some people use this excuse to try and get away with just not calling their hits and blatantly cheating. Availability You can buy a Sprinter Custom Ghillie setup and not have to put in any effort yourself. About £725 and you get a full ghillie including trousers and a rifle wrap that is hard-wearing and works wonders, even under IR light (it doesn't glow under nightvision. One of my friends has one and he has never crafted onto it and it works really well. With a little effort, you can cut the costs down a lot, getting something like a Webtex Concealment Vest and cable-tying pre-dyed materials like the KMCS crafting materials or the Novritsch stuff onto it. It's not hard, all it takes is a bit of time. This ease of acquisition increases the number of ghillies out there, as people no longer have to put in the effort they used to, shredding hessian sacks, dyeing the material in a bucket and then sewing it into BDUs or onto a concealment vest. Setups A ghillie suit, especially a well-crafted one, is typically a net positive. They're far lighter than they used to be, they're a lot more breathable and they're far easier to get a hold of. Yes, someone with crap fieldcraft will still be easily spotted and I do so enjoy hunting crappy ghillie players; standing in the open atop a hill with nothing behind you, or simply moving a lot will still get you spotted; it's not an invisibility cloak! However, you'd be seen in regular BDUs as well doing the same, but the difference is if you sit against a tree or a bush in BDUs you are more likely to be seen than someone doing the same in a ghillie. Back in the day, a ghillie tended to mean a bolt action rifle (when I say back in the day, my frame of reference is about 14 - 16 years ago), but nowadays that ghillie might have a totally silent MTW with 7 high caps, a wankergun trigger setup and some ungodly ROF full auto so you can no longer just overwhelm with numbers like you used to as they will just hose everyone down and still possibly go completely undetected I've probably missed a beat, but this is from my perspective as a long time ghillie sniper. I've been doing it since about 2007, so I would like to think I have a lot of experience being the bush (or the grass). There may be things I've missed from the other side of it. As I said earlier, there has to be some concessions now as the combination of these four things above can lead to really crappy gameplay that is just not fun for the majority of players. Furthermore, being a victim of this style of play will make some people quit, but is more likely to make more players start to bleed into this style of gameplay, further increasing the issues. Not everyone wants to wear a ghillie though, and will continue to be a victim of this gameplay because airsoft isn't purely about skirmish. Some players enjoy impression kit, putting together a loadout that perfectly mirrors a real-world unit or time period. Some players enjoy the general dress-up aspect of the hobby and will wear camo that may not work well, but it looks great with their kit. Some players enjoy playing speedy and don't want a ghillie suit snagging on stuff and dragging half the forest floor with them. Some people just... don't like ghillies. All of these are valid playstyles and shouldn't feel oppressed because someone has spent £725 on a full SCG suit and wrap, then also spent £1000 on some swanky MTW setup. It's not quite to the same level, but it's getting closer to the "NVG/thermal vs no NVG/thermal during night games" debate (though I definitely still think that NVGs/thermals are more pay-to-win than ghillies) Anyway, I've rambled enough about problems, because we Brits love to complain about stuff; it's like a national past-time. So, what about solutions? I've got these ones off the top of my head, but there are definitely more possible solutions out there Restrict ghillies to BASRs or DMRs This is the solution that I think works best. If you know that a ghillie is going to have a 30m MED and be very limited on rate of fire, you know that you can overwhelm them with numbers. Also, a lot of people don't like playing with BASRs, and some sites have really, really unfavourable DMR rules (Gunman for example has a 1.48J DMR limit with a 30m MED), so this will also lower the number of players who will go with a ghillie. Yes, there are some intricacies that could be exploited with this. For example, someone can carry a lightweight VSR on a sling and then some sort of HPA mp5k, so it might be a case of also ruling that it has to be a pistol secondary. A full auto GBB like an AAP-01 is very audible and the consistency is crap unless you HPA it (still audible though), a full auto AEP is just as audible as an AEG and a NBB mk23 is quiet, but absolutely sucks for fast shooting, so there are plenty of trade-offs with pistol options. Some sites limit it to just BASRs (like Imperium in Kent), but I think letting DMRs have ghillies as well is fair as you still have that MED to deal with and plenty of real-world snipers use semi-auto platforms, so immersion airsofters like me will still like to have the option to run something like an SR-25 at DMR power and play just like a sniper. I think there's a balancing act here with ruling against fringe cases, but also not over-complicating things as plenty of airsofters either don't like to think, or just aren't very good at it 😂 Limit ghillies You could have limited spaces available to book on a game day for ghillies. Sold separately and no walk-ons. I think this would be really difficult to implement and enforce, but it would put a hard limit on the amount of ghillies in a game. Most milsims will have this because they limit ghillies to only snipers and their paired spotter and have a hard cap on the number of snipers at an event, but I think for skirmish games this would be a mess. Ban all ghillies I mean... it'd solve the problem, right? I personally don't think this is the way forward though as there are plenty of players who legitimately love playing the ghillie sniper role and do so without issue.
  6. AEG or VSR hop rubbers? My usual preference in this order - flamingo - TM - G&G green
  7. I've literally just ordered the Warrior LCP V1 today as I'm in the same boat. I've had the same plate carrier for 7-8 years and fancied an upgrade to something lighter and jazzier. I'd considered the Novritsch ASPC 1.Obut it only comes in one size and being a bigger lad, wanted something better suited to my frame. It should arrive by the end of the week so I'll send an update with my thoughts.
  8. Hi I bought my son a Upgrade for Specna Arms SA-C07 and looking to upgrade it its got a m90 spring with the 11.1 battery it's shooting at 0.90j with 0.25g bbs just looking to make it better for him any recommendations for Barrel and bucking also would a 100 spring be too high 🤔cheers
  9. I use them in everything that uses a VSR hop rubber and they work fantastically. I've got autobot buckings in my pistols and bolt actions and MR buckings in my GBBRs and all of them are great. However, I will echo @Fatboy40 above saying don't get the AEG ones. I tried the silicone super macarons and they were awful. Shots going all over the place! I might try the AEG silicone MR buckings just to try them, because the VSR ones are good, but the AEG silicone super macarons were a pile of wank so I wouldn't be surprised if the AEG MR ones were crap too.
  10. Went to South Coast CQB for the first time in about 8 years yesterday! Overall a good day, but.... Marshalling was pretty woeful, several times the two marshals assigned to our side spent the entire game sat at spawn pissing about with their phones. The other two seemed to be a bit more on the ball so there's that. Lots of whingeing about hit taking but personally I didn't see a problem. I think there's a lot of people whose guns aren't as good as they think they are! The site is a LOT smaller than the last time I went. The whole back half of the site has been fenced off by the landowner (presumably because the buildings are less fucked and able to be rented out). Teams were massively unbalanced and there was no attempt to address it. We got our shit pushed in and spent most of the day within about 100yds of our spawn point (that's on us, I am aware). On the plus side, my SCAR full of @ak2m4's upgrade bits performed excellently, although my MP9 managed to get a BB stuck under the nozzle and went through a kinetic disassembly. Good day overall, not in a massive rush to go back though. There's other sites that are the same/less distance that I'd rather spend my time at.
  11. I am beginning to go deeper down the rabbit hole of airsoft. I have had similar "technical" interests before, and one thing I always remember is how complicated everything is, especially if you want something top tier. What i refer to this time is general tuning and customization of airsoft rifles. So, my question is, are there any big/reputable and good tuners for airsoft in EU where you can send your weapon and they can upgrade them for you? If yes, do anyone have any recommendations? It would be much appreciated fillan
  12. the heaver you go up , on a stock vsr you will start to lose range and gain travel time , .28 is probably the sweet spot .30 might be the maximum you could probably use before you start to see longer travel times and less magnus effect
  13. Same with the bipod. Most of the time they're just dead weight and you're better off bracing against an arm/leg/tree, etc. Particularly with VSR, adding a bipod is probably going to near double the weight anyway (okay, a slight exaggeration, but then again I've got this Parker-Hale bipod that probably makes that an accurate statement) Usually bipods end up just being used to stand the gun in the safe zone on rather than shoot from, unless you're talking something particularly heavy (support weapon, EBR-14, etc). However, if you're determined to have one, I'd suggest something like a Harris - I'm sure there are plenty of clones but I've not used them. They're lightweight and quick to deploy with spring loaded legs and usually the ability to cant to one side or other to keep the rifle level.
  14. I think you're right. I would've thought they'd take the hint when it didn't sell first time and lower the price rather than put it up Edit: he's clearly a serial piss taker. His advert for a TM 416 has labour included in the list of costs for the upgrade Running it for 25 years? I'm sure I remember them making a big song and dance about having new owners 10 to 15 years ago
  15. If you live close to Dogtag then maybe get yourself over to Socom Tactical or Surplus Store before you play and get a stronger VSR spring, and you may be lucky and they can help you fit it there and then if you bring your pew pew with you
  16. I have a Scorpion Evo 3 A1 (over 10 years old) and haven't used it in over 5 years. I'm getting back into airsoft and wanted to maintain and improve my scorpion before deciding on whether to get a new RIF. I always found it's range is a little short which is fine indoors but not great outside. Want to put some more basic/cheaper upgrades in it before my next game. Then after a few games I can decide on whether it's worth adding any more upgrades. Priority improvement order is: Running heaver BBS (what weight should I aim for) Improve accuracy Improve range What upgrades would people recommend?
  17. Hey, first time posting. Do tell me if I have missed something or popped this in the wrong place. Relatively new to the whole upgrading yourself side of things. So here goes. Want to upgrade the Specna Arms SA-C20 CORE (It is completely stock model) as it doesn't feel as good as my other rifles which have been upgraded (not by me). basically a list of all the items im getting and will install in my old gun: Aster v2 Gate SE Expert Quantum Trigger Nuprol High Torque Motor *(Long Shaft) M110 (hoping for under 350fps on .25g Prometheus Purple Hop Rubber Prometheus Inner Barrel 360mm Laylax Outer Barrel 363mm Gate Hop-Up Chamber Hoping this will operate efficient with the base gearset. (Reason being is that I dont really want to get new gears and mess around with removing Teeth. Unless anyone has a recommendation on a 12:1 / 13:1 set that will operate out the box I can drop in.. no tinkering required My question to the wider group is. Will these item function well. Any recommendation (without going over that price bracket (no gate 2) and if it will work well without me having to change the gears. Thanks everyone
  18. I think I'll get around to this eventually when I can borrow some tools from a friend but it might be above my paygrade consideirng I'm a complete ape with hand tools, let alone power 😅 Ordered a VFC AEG/GBB replacement off MLEMart to tide me over until then, as the CM041 is a copy of the VFC MP5 and the exploded diagrams seem to match up part wise. I'll be soft and delicate with the replacement until I get around to tapping the snapped one with a dowel pin so I can go back to roughhousing. I was going to just give up and get the actually available CYMA replacement/'upgrade part', but.. look at the fucking thing 🤢
  19. Didn't find your statement harsh at all. Just a project gun which I will take my time on. Overall just want better reliability at range and snappier trigger response. --- plus so it doesn't sound as 'doo doo' as it does currently when you shoot it compared to my other gear. - I am likely getting carried away with all the gears and piston stuff. So overall, I want reliability at range, snappier trigger. -- which I am expecting your response to be; get a mosfet in there + upgrade barrel and hop. (I will change the motor regardless ) Thanks friend
  20. Another game day at Worthing and it was a mix for me, a lot of good mixed in with some bad. I took my spring VSR, which is set to be right on the limit at 1.14J on a .32 (I think the lowest shot at chrono was 1.12J and the highest was 1.14J). This meant I had no MED and could blast people up close, which is definitely an advantage at Worthing with how many coppices there are all over the site; lots of twiggy bits to get in the way of long shots! I also brought my SR-25 too as my friend wanted to have a go with it, so that was in the bag too. Got through chrono, set up my kit, realised I need another solution for carrying my rubber knife and headed to the safety brief. They didn't do the spiel about bolt actions and DMRs having a 30m MED, so I couldn't do the meme response to "bolties and DMRs, what's your MED?" "0m!". However, this is where the first bad happened; all of the regulars apart from myself, my friend, @Badgerlicious and his friend were on the same team. About 8 - 10 people who all knew how to work together, while there were low numbers at about 26 total on each side, vs 4 of us who knew how to work together. But it doesn't end there! Clearly the four of us were too powerful, so the marshall pointed at us and said "I can't allow you 4 on the same team" and so he split us up. @Badgerlicious and his friend were moved onto the other team while me and my friend remained on the same team. So now it was 2 regulars vs 10 - 12 regulars. As I said, clearly we're just too good at airsoft and the rest of the regulars aren't 😎 Anyway, first game underway and from an objectives point of view, it was a really great game. There were a whole load of objective items scattered around the site and both teams had to get as many as possible. We also didn't have a base to start with and had to choose our base. We took the Tower area as ours, which is a good, easy to defend area, while I think the enemy team took the outpost base or Dell End down the hill as the game started. With a good push from us blues going on in the upper area, me and my friend went down to the bottom of the site as there was one of the marshalls playing the role of a banker who was there to give out objectives to players. However, he was also armed with a minigun and didn't like people loitering or camping the area around him, which meant that neither team could dominate the area and farm all his objectives. In theory. In practice, none of the other blues came down to the bottom of the site, so it was a pair of ghillie snipers trying to hold off the tide of yellows and I must say my friend did a really good job of that. He did such a good job that my position became useless as nobody got to me, so I didn't do much that game. Found out afterwards that our team basically lost everything, including our base so I don't think we had any objectives at the end. The game was insanely one-sided, as we said it would be, and so the marshalls grabbed 6 regulars from yellow team and swapped them with some blue players to even it up. Next two games were a 3 flip can base around the Tower area and the swap over of the regulars caused the games to flip in the other direction. From both sides our team dominated the area. First game I set up in my favourite spot overlooking the path and sod's law came into effect. The one day I bring a 1.1J replica and I get a whole load of yellows just standing in the middle of the path about 70m away from my position, in full view. If I had a 2.3J bolt action, I'd have had a field day, but alas I had to wait for them to get a bit closer and even then I found a use for running a DMR instead of a 1.1J for those 50 - 60m engagements. Yes, you can tune a 1.1J gun to hit out to 50 - 60m fairly accurately, but there were a lot of people not taking the hits I was dishing out at that distance and I'm going to assume that they just weren't feeling them as they weren't really reacting to the hits at all. I could see the BBs impacting through my scope, but with a bolt action I only have one shot, and one shot at 1.1J when you're pushing towards that 60m range just wasn't being felt. I don't blame them for it, but it has tempted me to try running a DMR next game day since it's still a bit chilly for my gas bolt actions (will run those as soon as it hits about 15 celcius). We swapped sides and I played super aggressively in the next one, crawling up into a very forward position where nobody really spotted me in my ghillie. I was constantly worried as my VSR was "old school" ghillied, simply wrapped in scrim net with no other camo attached to it, but I was putting the fact I had no MED to good use. Most of my shots into the Tower area from such a forward position were about 20m tops. As our team then pushed up and took control of the area, I shifted to the other side of the tree I was on and started shooting at the reinforcements coming down the path and along the fence line. Got a lot of hits in this game. We then broke for lunch. After lunch, my other friend and his grandson came out for the afternoon games and I felt a bit victimised here. My friend and his grandson put on blue armbands as we like to play together as it's good practice for when we go to Vietnam games, especially since a lot of blue players had gone home, but then the marshalls split us up AGAIN. They never put this much effort into splitting up any other groups than the ones that we make and I was getting a bit pissed off with it. Anyway, we then played a 3 base domination across the whole site, though the spawns were a bit close together and very close to one of the bases. This meant we weren't allowed to attack around one side, as it would take us to their spawn very quickly, which ruined my plan. My plan was to sneak around their spawn, head up to the fence line and take the base that was up there in the final moments of the game, but I had to change my tactic as I couldn't go that way. I took the long way around the site, sticking to the boundary and avoiding any engagements as I did not want anyone to know I was there. Spent the entire game sneaking past yellow players, not firing a single shot to get into position and right as I was getting into position, another ghillie on our team came up as well. Great, now two of us can do this tactic. All we'll need to do is clear the skeleton crew at that base, since nobody on our team got anywhere near attacking it and-... wait, what's the other ghillie doing? Like a bull in a china shop he starts shooting people left and right with his pistol. This meant that when we got up to that base, instead of there being 2 defenders that I could've easily taken out by myself, one being my friend with my SR-25 who knew I was going to be trying something like that and stuck to the base like glue towards the end, there were now about 8 players defending the base and more coming up behind us. Thanks, other ghillie, you ruined my entire gameplan and made all of my efforts to go undetected go to waste (yes I'm salty about it because it was incredibly frustrating!). Moreover, the other ghillie got himself shot by making a rush into the base area before we had even managed to take anyone out. Suffice to say I couldn't push that base in the last minute of the game and we lost in the end, two bases to one. Didn't play the last game of the day because I was pretty tired from the last game and I think I tore a muscle in my right hand when I was crawling through a particularly nasty spot of brambles. That still hurts today and it feels like a torn or at least strained muscle; the route I took to make sure I was undetected was not a nice easy one. Lots of hills and battling through brambles and crawling over stinging nettles which also still hurt this morning! Also, my friends were packing up too, so I headed back with them. Showed my friend who was on the other team the route I was going to use to take him out in the church structure without exposing myself to his position and we had a chat about the different style of play running a long gun gives. He enjoyed it and said he got a lot of kills at the Sandbag Bunker base (which was the base that was very close to both our spawns), so I'm happy about that. He's probably going to go with a Cyma m14 for himself, which as someone who owns two of them I will obviously say it's a good choice! Then on the walk back my friend's grandson shot me in the finger point blank, right on the side where it's really painful too, as they were all shooting each other on the walk back as airsofters do and he wasn't looking where he shot and it really hurt. Being 12 won't save him from taking a shot to the back of the head next game day as his debt must be paid! Also it didn't rain all day, despite the forecast saying that we were going to have a wet afternoon. The rain started very light as we were packing away and really started after we left, so it was good that we packed up a little bit early. I think next game day I will run a DMR, even though I think the rules at Worthing are craptastic for them. Just need to pester the co-owner of the site to either up the power to 1.88J or drop the MED to 20m and keep the 1.64J. We've made some progress on that front, but I don't think he's ready to change anything yet because he hates DMRs as he had bad experiences with people spamming the trigger. All in all, it was a pretty good day. Still waiting for the weather to warm up so I can use my favourite guns, but it wasn't too chilly and the games were generally good. There was no laughably bad hit-taking as the non-hit-taking that I experienced seemed to be more of an honest error where they weren't feeling the shots. Every hit I got where the person had a visible reaction to it, they took it.
  21. Anything and everything. Gearbox’s for aegs, mosfets, externals ie polymer or a metal, trade marks etc etc them you may want lots of different types of rifs some are rarer than other. You could prefer gbb. Thing is it’s a wallet issue, a personal preference issue and performance issue. The more you spend the better you would expect to get in terms of quality but that’s not always the case. As @gavinkempsell and @Dan Robinson have said. Start a decent cheap brand when you decide you want to upgrade it makes a decent spare for you or a mate. And if in doubt ask most here will help steer you in the right direction with good rifs and what to absolutely avoid.
  22. Generally no, BUT, Could be a vorsk qc thing, could be venting due to ambient temperature or rapid firing, or the two combined, but venting usually occurs forwards out of the barrel, not rearward over the hand🤔 As has been said, if its new return it, ideally for a refund, or upgrade to a TM, you'll not regret it.
  23. Some of cheap one are utter shite, but it's a very much suck and see. If you can stretch the budget ever so slightly, the jg bar 10 is a vsr clone that a lot of folk have gone for as it cheap, and really easy to upgrade of you want to take it more places than a short range.
  24. I changed the hop rubber, but I'm buggered if I can remember what to! Hmm I'm thinking a green VSR-compatible thing, probably a Maple Leaf then. It might get a mention earlier in this thread (but can't go looking right now, about to go off to be sporty). And I bought a spare VFC one because like you, I think it's probably fine. I'd too would love to hear if a barrel swap makes any appreciable difference. More accuracy would always be appreciated. I had a plink in the garden just a couple of days ago. Just to re-affirm my absolute love of shooting this gun (and probably most other GBB's too)
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