Top day on Saturday at Driver Wood - players maybe hovering between 80 - 100. First game was a fallback game - starting in 'the village', then moving onto the trenches field, and ending off on ‘Oxford Street’ complete with double decker busses, black cabs etc. We were the attacking team with unlimited re-spawn, the defenders were limited to 50 re-spawns on each field. For the first time in a while, I really enjoyed this game - the KC02 recently purchased from the classified section was incredible. The usual stalemate and lack of movement that this game mode can suffer from seemed to be solved in this instance – possibly due to the slightly lower numbers, and partly due to the additional aggression and urgency within the attacking team.
Second game of the morning used the main area of the site, and saw me swapping to the upgraded L96 – probably one of most profitable sessions as a sniper that I have had actually. I sacked off any form of ghillie suit, with full reliance of the multicam tropic to do its stuff amongst the Rhododendrons, and focused on plenty of movement to get into advantageous positions. The L96 was shooting absolutely beautifully – it’s a while since I played with it, and the maple leaf bucking must be at least 5 years old now, so I had worried that it would be beyond its best.
After lunch, we moved onto a game whereby teams had to locate a satellite dish hidden within the site, and take it to various objectives. I swapped to my recently built M723 for this game – which again, was performing phenomenally. The satisfaction that comes from building a gun from a variety of parts – some new, some old – and then have it work flawlessly on its maiden voyage is immense. I got team killed a few times on this game which is frustrating – but one of the down sides of being on the purple team. The darker arm bands are great for camo, but also make it more likely your own team will light you up.
Second game of the afternoon involved the teams collecting bones hidden around the site, and then assembling as much of a complete skeleton as possible within their bases. Bases could be attacked, and bones captured from the other team. Mid-way through, we got word that the Greens had the majority of the bones, so Purple teams’ focus shifted to a relentless assault on the green base. Unfortunately the defence was solid, and whilst we were making progress, the game ended before we could dislodge all of the attackers. Final two games of the day were short games of ‘zombie ‘ – all players holed up inside a large two story structure known as the ‘fortress’, with a few players outside ‘the zombies’. As soon as you are hit, you spawn a short distance from the building and join the zombies. Surprisingly good fun – and the sound of the metal glad walls of the fortress being liberally sprayed from one of the zombies LMGs really added to the flavour. As I was rocking a DMR in the final part of the afternoon, I switched to my AAP – and managed to pick off a handful of zombies at the foot of the fortresses walls before the inevitable happened.
A cracking day, superbly marshalled, with all players appearing in good spirits. No hit taking issues as far as I could tell. The site seems to have lots of investment put into it, with a large number of new buildings being constructed, including a new ‘church’ in the village.