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The_Lord_Poncho

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The_Lord_Poncho last won the day on September 25

The_Lord_Poncho had the most liked content!

Profile Information

  • Guns
    A modest range.
  • Loadouts
    Classic Tiger Stripe, MC Tropic, Olive.
  • Sites
    Driver Wood, Epsom Tunnels, Invicta Black Site, Dogtag
  • Location
    South East

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The_Lord_Poncho's Achievements

  1. To be fair, the barrel sock rule is something I fully support. Anything that makes the safezone safer for my eyes gets my vote. It's a very big safe zone, and with the best will in the world the marshals can't be across the 100+ players full time to ensure no idiotic episodes. The own food rule is a bit tight, I agree. To be honest, there are loads of gel blaster etc kids birthday parties going on there at the same time, so I suspect the rule is more squarely aimed at them. I can't see anyone really pulling you up for cracking on with a sandwich etc. I happily drank my flask of coffee whilst chatting with the owner the other week .
  2. Top day on Saturday at Driver Wood - players maybe hovering between 80 - 100. First game was a fallback game - starting in 'the village', then moving onto the trenches field, and ending off on ‘Oxford Street’ complete with double decker busses, black cabs etc. We were the attacking team with unlimited re-spawn, the defenders were limited to 50 re-spawns on each field. For the first time in a while, I really enjoyed this game - the KC02 recently purchased from the classified section was incredible. The usual stalemate and lack of movement that this game mode can suffer from seemed to be solved in this instance – possibly due to the slightly lower numbers, and partly due to the additional aggression and urgency within the attacking team. Second game of the morning used the main area of the site, and saw me swapping to the upgraded L96 – probably one of most profitable sessions as a sniper that I have had actually. I sacked off any form of ghillie suit, with full reliance of the multicam tropic to do its stuff amongst the Rhododendrons, and focused on plenty of movement to get into advantageous positions. The L96 was shooting absolutely beautifully – it’s a while since I played with it, and the maple leaf bucking must be at least 5 years old now, so I had worried that it would be beyond its best. After lunch, we moved onto a game whereby teams had to locate a satellite dish hidden within the site, and take it to various objectives. I swapped to my recently built M723 for this game – which again, was performing phenomenally. The satisfaction that comes from building a gun from a variety of parts – some new, some old – and then have it work flawlessly on its maiden voyage is immense. I got team killed a few times on this game which is frustrating – but one of the down sides of being on the purple team. The darker arm bands are great for camo, but also make it more likely your own team will light you up. Second game of the afternoon involved the teams collecting bones hidden around the site, and then assembling as much of a complete skeleton as possible within their bases. Bases could be attacked, and bones captured from the other team. Mid-way through, we got word that the Greens had the majority of the bones, so Purple teams’ focus shifted to a relentless assault on the green base. Unfortunately the defence was solid, and whilst we were making progress, the game ended before we could dislodge all of the attackers. Final two games of the day were short games of ‘zombie ‘ – all players holed up inside a large two story structure known as the ‘fortress’, with a few players outside ‘the zombies’. As soon as you are hit, you spawn a short distance from the building and join the zombies. Surprisingly good fun – and the sound of the metal glad walls of the fortress being liberally sprayed from one of the zombies LMGs really added to the flavour. As I was rocking a DMR in the final part of the afternoon, I switched to my AAP – and managed to pick off a handful of zombies at the foot of the fortresses walls before the inevitable happened. A cracking day, superbly marshalled, with all players appearing in good spirits. No hit taking issues as far as I could tell. The site seems to have lots of investment put into it, with a large number of new buildings being constructed, including a new ‘church’ in the village.
  3. To be fair, with adapters, i've always got on just fine with the Aliexpress ones. They tend to last about 3 yrs before the rubber gaskets go, but are super cheap....
  4. Agreed - with only a few exceptions, these days everything in that price bracket (with an ETU) is llkely to be a reasonable performer, with very little difference between them. If you like the looks of the Freya, just go with that. Don't worry about any supposed bucking issues - when you can buy a good replacement bucking for well under £10, and pop it into a M4 style replica in circa 5-10 minutes.
  5. I believe mesh masks are generally used when training with simunition.
  6. I wonder how they do this- partnership with Noveritsch, or go straight to the OEM of the SSQ (presumably KJW) and manage to sidestep any licencing issues at the same time Either way, the pricing seems good in comparison to the base cost of the SSQ. There is the double bell AEG version apparently on the way....
  7. Bought a few things from them, including a RIF - all fast and hassle free.
  8. Can it be adjusted still via the dust cover/ejection port, or do you need to lift the top cover?
  9. Adequate morning at Driver Wood Saturday, running the Lee Enfield (1.05j, so no MED), and G36c. I was meant to be rolling out the newly acquired KC02, bought off the classifieds,but my air tank sprung a leak from the tank regulator (pretty sure it's just an o-ring, but I haven't been able to get the regulator off, despite trying all sorts). Game 1 was a bit rubbish- due to the site owner having devoted significant time to building a load of new structures in the 'Village' (and they are great), we were all herded there for an attack/defend waypoint game, despite the player numbers really being far too high for such an enclosed area with oodles of cover. Cue the 50 or so people on my team spending a rather tedious 30 minutes in the same 20m2 area of the field until the defenders used up their lives, and then another 30 minutes (equally tedious) on the second waypoint field, doing the same thing - no more than 30m max from the team spawn. For the first time ever I contemplated joining the increasing group of bored players who had given up and were having a chat sat at spawn... Second game was excellent, and what the first should have been given the player numbers- using the main area of the site with plenty of opportunities to apply cunning to get the drop on the opposing team.
  10. Here's another one to throw into the mix.... https://www.patrolbase.co.uk/specna-arms-magnus-tm-tdc-rotary-chamber-for-ak-aegs
  11. Watching with interest - I had exactly the same thought when these flashed up in the new products part of the Patrolbase website!
  12. I was about to meaningfully respond to this, before my Bot senses kicked in...!
  13. I'd second this. In fact, it's exactly what I did (albeit with a maple leaf rubber). No need to take it to a tech to semi lock though - the Cyma SR25 is about as easy as it gets to semi-lock - you simply need to put a couple of washers onto the rear body pin, such that they are sandwiched between the inner face of the receiver and the outer face (left hand side) of the gearbox. This is enough to stop the rearward movement of the selector plate so that it can't move into the full auto position. SR25 mags are cheap, and easy to get. The Battleaxe ones with the fake bullet window work excellently in the Cyma SR25, and hold an obscene number of BBs.
  14. A slack handful of everything I need to build an m733 turned up this afternoon from 18airsoft. Superb service as ever -order placed with them Thursday afternoon last week , with the cheapest postage option selected. 4 calendar days to my door.... Quite pleased to have found a Lonestar style grip made by 'armyforce' for only a fiver....
  15. What do we think- v7 gearbox, shifted forward, with a trigger linkage, or could a V3 be squeezed in there? Or something completely proprietary?
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