Very much a day of two half’s at Driver Wood yesterday. For me, the morning was a rather frustrating affair, and for the first time ever, I left a game slightly early to head for lunch as the enjoyment just wasn't there. The morning revolved around two games of circa 1 hour - although with the larger numbers now experienced at Driver Wood since the demise of DogTag (I think there were 117 in attendance) the game time was eaten into rather a lot by dawdling players (despite pretty good efforts from the marshalling team to chivvy them along). A slightly garbled brief from a relatively new head marshal (although by far not the worst I’ve experienced), which ended in the team count being messed up, with one team having 40 players more than the other. As people were already grabbing their arm bands when this was identified, it seemed to only be partially rectified. The two games that then unfolded were excruciatingly one sided, most notably the final game of the morning - my entire team was pinned into a 40- 50m radius around our spawn in the corner of the site, barely able to move out of it before getting shot. Tempers were flaring up as well, with several shouted arguments between opposition players (not sure if it was just one 'bad apple' that was the root of it) - something that I haven’t really come across much before at the site. I also received a bit of verbal aggression myself when i attempted to re-spawn at our teams second spawn (Driver Wood have a 'hard spawn' and a roaming spawn marked by the teams flag) to find that the enemy had captured and surround it, despite our team flag still being there. I know the opposite team didn't have the best couple of games either, with some of them complaining that our team 'just weren’t moving about' (well - there was a reason for that!).
The afternoon was much much better - the numbers were lower with some leaving at lunch - and the teams were re-balanced (properly!). Some great game play, once again able to pull off some sneaky moves, and use the full expanse of the site.
Guns used - HPA L96 (not shooting as accurately as I would have liked), M16 A1 (with faux wood furniture), Mk 12 DMR, MP5. The Mk12 and MP5 were the stars of the show, particularly pleased with the Mk12 as I had built that from parts (supper accurate and long ranged), and the Cyma MP5 - with a simple upgrade to a MR hop rubber - was shooting beautifully (accurate and snappy).