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Everything posted by Impulse
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How do people like the mesh killflash style protectors on red dot sights? I might pick some of these up for my two RMRs, but would rather get the killflash style ones unless they make it hard to see through it.
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Only played half the day today, since my friend's grandson wasn't up for playing and my other friend's GBBR AKM wasn't too happy with just how cold and wet it was. However, it was a very, very fun day and I really really enjoyed myself. First order of business was a switcheroo. My m14 DMR was sorted (not a "DMR" but that's what the stock is called!), so I needed to collect that and give the tech my faux wood m14 as that isn't feeding. I also needed to give him my nasty m14 gearbox for the short m14 that he already has, so that'll be fun when that's sorted! I was planning on running the m14 DMR, however... the scope I brought for it did not have good eye relief for the m14 DMR stock. Plus, the forecast today was cold and incredibly wet, so while it was an opportunity to see how it would work out with the flip up scope caps, using optics in the rain is never great. I didn't really want to zero the scope since I'd just be removing it afterwards and putting it on another gun anyway. However, I also had my new, totally stock A&K m249 that I bought as a black Friday deal. I wasn't expecting anything, since I've heard the hop units are wank, the box mags are unreliable and the gearboxes eventually die, but I wanted to see how it was shooting. Had my friend around and he has one, so he showed me how to adjust the hop, we set it up for .25s and... it was actually really good. Floated them out to about 50m and it was accurate enough; not too fussed about pinpoint accuracy as I just want to put a wall of fire up. The main issues were... it chronoed at 0.5J and the ROF was only about 15rps. However, with how it was shooting I decided to take that out instead of the m14 today and oh boy was it a good idea. First game we had to take a flag from one base to another, with the other team allowed to be anywhere above the ridgeline that runs along the site. We were down the hill a little and had to push through to a base on the other side. We were pinned on the corner, so a lot of people went on a flank, but a handful of us stayed to make a nuisance of ourselves. Give a sniper a support gun and shenanigans ensue, as I slow crawled over the ridgeline without anyone seeing and tucked into a barricade made of branches. This gave me a view on a pair of ghillies to the left of us who were stopping people crossing over the path, so up the m249 went and I sprayed them with full auto. Hit one of them, then saw his friend moving up to medic him and I sprayed him down as well. We were then able to push past the ridgeline, but I went and held the flank. One of my other friends told me that there were some ghillies trying to flank us again, so I went and held over there. One sprayed his load (heh) too early and hit a bush, but gave me an idea where he was so I moved off to a tree when I heard he was distracted by my friend, got on his flank and sprayed him down again. Game ended without us managing to get the flag up, but now sides were flipping and I had an evil idea... So next game we flipped around and I set up in a spot I usually use for sniping. It looks down a long path, so while I definitely did not have the range for long shots, I could stop anyone trying to cross over the path at this end. Furthermore, the only way I could get flanked is if they managed to push through or went around the entire site, which entailed going past both our respawn and the base we had to stop them getting to, so I was confident. I managed to get a LOT of hits from this spot with the m249, spraying full auto at everything that moved while two other friends (one with a VSR, one with his AKM GBBR) had another angle and we had a really nasty crossfire. We held them at this corner for almost the entire game, but with AKM friend running out of ammo they eventually managed to rush those two and take them out. However, they forgot about me and I went to ground and waited. When I heard the call for 60 seconds remaining, I got out of my spot and started following the enemy players. One sniper on the other team waited the entire game to shoot me, but when it came to it he either missed or had run out of ammo as he shot, I heard where it came from and I took him out. He said that he waited the whole game, but ran out of ammo. However, the entire enemy team had their backs to me and I just rinsed everyone with the m249 from behind. With 5 seconds left I did eventually get taken out by a respawning player, but I had just wiped out a massive chunk of their team, hampering their push so they also didn't get the flag in either. The two who had the other angle watched the whole thing and were laughing their asses off watching it all happen. What made it sweeter is I was on the other team to some people who get irate over getting shot and it was very amusing hitting them multiple times I called it there though as the rain was picking up and the battery compartment on my m249 is super exposed. Plus I needed some deans connectors fitted so I didn't have to use my crappy tamiya to deans converter, so I got that sorted too. I learned a lot about it though, so I'll need to tape part of the box mag on because it just clips off way too easily and could let water/dirt into the mag which isn't good, plus I learned that I don't need to remove the barrel to put the battery in as the handguard clips in so I can remove that instead. Also, the barrel is absolutely filthy, so I'll give that a clean and it might actually push the power up. We'll see though, since next game day is the Christmas game, so I'll be santa hat, a tinsel scarf and an m249 also covered in tinsel. 'Tis the season, after all! I also tested a nuprol midcap and a PTS midcap to see if those m4 mags would feed, but they didn't. Might pick up a Classic Army one to try, as I would like some midcaps for absolute last-ditch ammo if my box mag runs out and I'm still in a firefight. Still, incredibly fun, but very wet and very cold and I'm glad we called it at lunch. Oh, my friends also showed me how my SMG shoulder holster worked and I love it. It's a bit cold for the mac11, but the mp5k will go incredibly nicely on it, so I'm going to try that next game day. Santa with an m249 and an mp5k is a lot of firepower... And I got caught on camera for once. Then again, I wasn't exactly being subtle with an LMG!
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The 'What have you just bought' Thread
Impulse replied to Cameron364's topic in Guns, Gear & Loadouts
In my defence, an LMG was all I was really missing from my collection and I've wanted an m249 for a bit -
The 'What have you just bought' Thread
Impulse replied to Cameron364's topic in Guns, Gear & Loadouts
A little bit different to my usual sniper rifles and pistols... (it was a Black Friday purchase. £310 down from £460) -
https://www.uktactical.com is pretty good too. I get all my Warrior Assault Systems stuff from them, but they have other brands too.
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Any Black Friday deals worth bothering with?
Impulse replied to RostokMcSpoons's topic in Latest News
Patrolbase have a few decent ones. I've gone ahead and bought myself one of these: https://www.patrolbase.co.uk/a-and-k-m249-mk1-skeleton-stock-and-sound-drum-magazine?pv=8502 £310 for the full metal version of the m249 is nice, since the polymer, lightweight version is about that price normally. Other good one on Patrolbase is this if you need a hard case for anything in particular: https://www.patrolbase.co.uk/parra-no-5451-requiem-hard-case -
The threads on the mk23 are 16mm, so if you were going to use a normal suppressor I guess you'd need a 16mm to 14mm converter. The suppressor that comes with it isn't that hard to modify though...
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I got lucky with my Cyma. It hops .28s out to a decent distance and is more than enough for CQB (45m is fairly easy to hit with it) and cost me a grand total of £50 from Taiwangun pre-Brexit. I'd never even think about upgrading it as I'm more than happy with that, even though I think it is around 0.6-0.7J. If you want a high performance shotgun, you really have to go gas. Golden Eagle ones are apparently really good, but all gas shotguns seem to have leaking issues so they're not perfect. Can also HPA tap a gas shotgun if you want to really control the power.
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As much as I love shotguns, and I feel everyone should own at least one, don't go with it for a first gun. It's a better idea than going with a bolt action sniper rifle as a first gun, but that isn't hard to do Both Cyma AKs and mp5s are fantastic guns and will be great. Don't let the short barrel of the mp5 fool you either, as AEGs don't work like real-steel firearms; an mp5 will be just as viable in woodland as an AK. My Cyma mp5k with a simple hop rubber and nub upgrade shoots further than my TM HK416D NGRS with the same hop and nub (because 1J vs 0.7J on .32s) and cost about 25% of the price. And as far as AEPs go, I wouldn't bother. AEPs shoot about as hard as a gentle breeze and it's entirely possible people just won't feel it if you shoot them on semi-auto unless you're up close and they aren't running or doing too much to take away their attention. I like my TM mp7 AEP for when it's really, really cold and gas pistols don't work well, but I usually end up just using my mk23 in that situation anyway as it shoots better and is quieter and still works in the cold thanks to it being NBB.
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What are you're rig/vest recommendations
Impulse replied to Gavin W's topic in Guns, Gear & Loadouts
I have two OD Condor Ronin chest rigs because they're split rigs that I can unclip the front, allowing me to push it aside when crawling so I can crawl with nothing on my front. One is set up for AR-15 and AK mags, one is set up for .308 and has the hydro harness to carry my HPA tank and thread my line through the arm strap where the hydration would go whenever I'm using my HPA m21. I really like them because most of my replicas are sniper rifle style guns and I tend to play with a lightweight ghillie cape or cobra hood and therefore I crawl along the ground a lot. If I'm crawling around on my belly, being able to unclip the front and push it aside is incredibly useful for me, as crawling around with mags on my front is a good way to get them covered in mud, not to mention it's uncomfortable. I also have a Warrior Assault Systems chest rig if I want something a bit heavier with a bit more molle space, but it's an older model that isn't available now (pretty sure it's basically the same as their current one though). It has lasted me now for... 15 years and it's still going strong. Amazing purchase. And for plate carrier I have a Warrior Assault Systems RPC with Trident Gear heavyweight training plates. I use this whenever I play CQB or urban and I have three different front panels so I can very quickly change between .308, assault rifle and SMG setups. It's the only plate carrier I own and probably the only one I will own. It's so good! Then for Vietnam airsoft I have a chicom. They're like... £10 or so, are period accurate and can hold AK mags, m14 mags and m700 mags, which covers all the guns I use for 'Namsoft. That said, I also have a US m16 short magazine bandolier which fits a few m14/m700 mags (but not in all of the pouches) for if I want to go super lightweight VC sniper, but most of the time I just use a belt kit for 'Namsoft. The chicom is mostly for if I'm running my AKM. -
I have a TM mk23 and an STTI mk23 (basically the same as the ASG) and I do prefer my TM. The trigger pull is already crap, but at least the TM's trigger is a smooth pull, where the clone mk23 trigger isn't and you really notice it when you handle both. However, the TM is £150 new where the clone ones are about £60 or so. My STTI mk23 was a pre-brexit Taiwangun purchase for £35. With all the upgrades I jammed in it, it probably ended up costing me about £100 all in and it's easily hopping .32s out to 50m accurately, 60m it'll reach but it's hit or miss. Would hop heavier, but I don't want to put heavyweight BBs into a pistol. If you can afford the extra £100, get the TM because it's better. However, the clone ones are better value for sure and will end up performing to a similar level after you upgrade them both. Oh, but the clone mags are better. TM mags are crap. Get ASG magazines and replace the feed lips with TM ones or Hadron ones. Stock feed lips tend to make the trigger stick.
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Went to Worthing again today, but only played the morning. Only had space for 1 gun, since my other two rifle bags are being used for giving all my m14s to a local tech to do some magic on them as they all have different, but annoying small problems. One doesn't feed, one gearbox is totally locked up and one drops power as soon as any hop is applied. So I decided to bring just my m40a5 and HK45 for a sidearm, as I sorted the m40 last game day and it's one of my most reliable guns, and the HK45 is one of my most reliable pistols, especially in the colder temperatures we're starting to get. Easily passed chrono on both with a little bit of tweaking the bolt on the m40a5 and I'm still using my summer ghillie; there's enough green on the site that it still works, but I'd like to get my winter one done at some point soon. I have all the parts, but I just haven't started yet. I was also testing out my earmor m31s, the ones that are only hearing protection and ambient sound amplification, no radio comms with them. They worked well, suppressing grenade bangs while amplifying the noise of peoples guns and any twig snapping and leaves rustling when people moved, but they didn't amplify voices very well. Well, first game was an attack and defend on the checkpoint and we started from the good side. Got into my usual spot that overlooked the entire thing, but it was ruined by a non-hit taker very early on. My team... was a bit crap and I ended up being by far the furthest forward on my team and the other team pushed up near my position. I shot one with the HK45, a single shot right into the centre of his chest, but all he did was flinch and look around to try and find me. I had to put two more in before he called it, but that was enough shots to give up my position and I had to fall back. Didn't fall back too far, but it meant that we lost our only foothold near the objective. Not a good start to the day and it put me in a bit of a bad mood, but I didn't let it get to me too much. My team never pushed up anywhere near and I ended up being the front line for the entire game, despite having a bolt action with an MED. Second game we flipped sides and the wind started really picking up. I got into a position to cover one side of the checkpoint after I pushed up all the way, but... my team didn't really follow and I had to fall back again. Even in my fallback position I didn't really see many people pushing up past me as I was covering half of the area. Had someone shoot at me, but he wasn't adjusting fort the wind so all his shots were hitting to my left, whereas I adjusted for the wind and hit him out twice, as he got medic'd for the first. The third game was the best of the day by far. There were some jerry cans in the Tower base that the teams had to grab and take back to our respawns, Sounds simple, right? What made it a lot more complex was that the marshalls were all heavily armed and guarding the area with juggernaut rules. They could die to grenades and also if someone got into the Tower itself and hit a bell they all went down for 30 seconds. I decided to use the opportunity to practice my sniper skills and made my own game of it, since I wouldn't be pushing into the area with a bolt action rifle and my heart problems still very present. I decided to make my objective to hit every one of the marshalls at least once while not being detected or hit for the whole game, inspired by a video on the youtube channel that originally got me into ghillie sniping all those years ago. I took it very slow, getting into a position with a view into the Tower base area, though the window in to shoot was rather small so the shots would need to be precise. Furthermore, one of the marshalls is my friend and knew the likely area I would go. Him and another marshall were patrolling the area and looking around for me, but every time I saw them looking over in the area I went completely still. I managed to completely avoid detection the entire game and posted shots onto every marshall present, so mission accomplished for me. I thoroughly enjoyed it and our team ended up winning because my friend's grandson, who has only just started airsofting, managed to get into the base, take a jerry can and run it out before getting hit, but by that point it was far enough out for us to get. Of the three cans, we had two thanks to him, and the other team only managed to get one. I decided to call it there though. I had been fairly active in the morning with all the having to fall back from rapidly approaching enemy players and didn't want to push it with my heart issues still here. 31 week waiting list and I'm "only" 11 weeks in since the referral. Wind was picking up too, so combined with how they're developing the site into what feels more like a CQB site every day sniping was getting incredibly difficult. Next game day I might bring out the SR-25 again, as I'm waiting on the m14s to be sorted and that short m14 will become my go-to AEG once they're done, but for now the SR-25 will fill that void. Would go with the mk12, but it's getting cold for GBBs and with some of the questionable hit taking I don't want to have to be putting 5 shots into someone to get them to take it when I only have 35 in the magazine. We'll see how I feel, but with only one gun bag I have to be choosey with what I bring for now.
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Not going to be a long one today. Went down to Worthing again this weekend with my KJW m40a5, TM MWS (mk12 mod1), TM mk23 and TM p226 (that I was lending my friend's grandson as he is currently thinking about what pistols he likes and wanted a go). Got there, got the gear out, took the m40a5 up to the range to set it up, as last time I used it was last weekend's halloween night game and I was running it at 1J on .32s... Here is where the first issue came up. It was dribbling BBs out the barrel on both 144a and green gas, even with the hop completely off. So, that was out. Went back to grab my MWS and... it wasn't hopping. The power was fine, but the hop just wasn't there. Well... crap. Both guns not working. Well, guess I'm not playing then. I worked on the MWS first, asking one of the techs on site if he had a spare omega nub as I had a feeling that was what was causing the issue. I had a 50 degree silicone omega nub and I had a feeling it wasn't applying enough pressure to hop BBs. Fortunately he had a spare one so I put that in and... it worked. As soon as I had the regular omega nub in it was hopping BBs like a dream and far more consistently than it was with the old MR hop rubber that was in from my old bits box that's been sitting there for years. New silicone MR rubber and a regular nub and it's lifting those .32s nicely at 1J (though it's a bit colder now so I had to open the NPAS a little!). Anyway, I had another gun that needed sorting and I wasn't sure what the issue was so I just decided to go from the ground up. I started with the bolt and... that was the issue. Somehow it had come loose and unwound itself so the hammer spring wasn't under any tension so it was barely hitting the gas release on the magazine. I tightened that up again and got it all sorted and took it up to the range. It was 2.5J so I had to adjust the power a little, but brought it down to around 2.2J and it was shooting incredibly well. I was hitting the 75m every shot and with a bit of hop towards the end of the flight I was hitting the 85m target most times as long as the wind didn't take the shot (which definitely happened a few times). It's amazing while shooting with 12x zoom how much you notice the hop up trajectory and all the tiny movements; even deployed with the bipod, at 12x zoom I could see every little movement but I was able to get some accurate shots and hear the BBs dinking off the metal target. This is why I like setting my guns up while nobody else is on the range as I can't properly set it up if I can't hear the shots and when you have mr brrrrrt and his AEG full autoing the 20m target... Yeah, not happening. Anyway, after lunch I decided to zero the MWS as well, getting the scope, 45 degree mounted RMR and the laser all zeroed. With all that done, there was only an hour left, so I decided not to head out. While I didn't play at all, it was still a pretty successful day since I now have two of my main guns properly set up and shooting incredibly nasty!
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There is also more stress on the parts with pre-cocking, so you'll likely need to do maintenance and potentially replace parts more often. It's not a massive thing and it's not like your gears and piston will be exploding every other game, but over time there will be increased wear on the gearbox parts.
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Interested to see this too, as I want to buy an mp7 and I'm still trying to work out whether I want the TM or VFC/Umarex one (at this point I'm also toying with the idea of just getting both...)
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Played at Worthing Airsoft's annual Halloween night game last night and had a lot of fun. Night vision equipment is banned at Worthing's night games, so you didn't have the milsim brigade turning up with night vision equipment worth more than some people's entire airsoft collections and allowing a level playing field. The forecast for the night was absolutely awful, with a yellow warning for rain and thunderstorms through the evening. It was fine when we got there, but it quickly started to absolutely tip it down. Despite this, we had a good turnout with 36 players; it was almost fully booked with its 40 spaces! We arrived earlier than everyone else, getting there at about 4pm so that me and my friend could set up our rifles and then have a wander into the gameplay area to still try and work out how to attack the Tower base from the crappy respawn side that I still haven't seen anyone win from during the day (there's a bit of a spoiler for you for the games to come ) I originally wanted to bring the SR-25, however with a relatively exposed mosfet I didn't want to risk it with the torrential downpours that were forecast, so I opted to go with my KJW m40a5, set to 1.05J on a .32, and my STTI mk23 as a sidearm. Maximum sneak for playing around in the dark! However, this was where I had my first issue. While my m40a5 was doing decently on a .32 (overhopping a little bit, but nothing too egregious), my mk23 was clipping the end of the suppressor meaning I had to run it without it. What was a nice quiet sidearm became a very snappy, noisy pistol! Oh, I also put a red dot sight on my m40a5, so it looked like some sort of Call of Duty abomination gun build, but no way was I using a magnified optic without an illuminated crosshair for this game. I did toy with the idea of bringing out my illuminated scope, however I don't like 40mm scopes at the best of times, so I decided against it; I really need to buy those budget-but-pricey Visionking and Vector Optics scopes that I have my eye on... Anyway, as it got dark we headed back to the safe zone. We decided to pack all of our kit away preemptively as the weather was still relatively clear, but we knew what was going to come later. We both made sure that our kit was packed in such a way where what we were using for the games was also very easy to pack away; for me it was the rifle and belt kit both going into the rifle bag and my pistol going in its case. We then hung about and chatted with everyone else and... the rain started, and oh boy did it start. It was absolutely pouring, but there was some cover that we could stand beneath. I was suddenly glad I brought my waterproof! However, we were blessed by mother nature, as by 7pm when we were heading out to play, the rain had eased off massively. It was still raining a little, but it was absolutely fine! First game had 4 small disk-shaped light markers around the Tower base area (they're small, not the type to really illuminate anything). One was in Tower itself, one in the church, one in the stables and I believe one was a cross, a small criss-cross barricade structure just outside of the Tower base. We started from the bad side in the first game and had to turn the lights off, while the other team had to keep them on. I decided to take advantage of the fact that nobody would want to use the lower part of the site and headed down into Clearing so that I could come up on the corner and get some shots in the flank. Worthing Airsoft has some thick tree canopy, so it was very dark and I was just shooting at silhouettes and torch lights. However, what I learned is that my friend and another of the regulars had done the same as me but over the other side of the site and were taking everyone out from behind. The streak had been broken as we absolutely dominated this game from the bad side, however I wasn't too surprised as night games, especially with how dark it gets at Worthing Airsoft, are a very different beast and a lot of what makes the other side strong was negated by the lack of sight lines due to the dark. We swapped ends afterwards, with our team now spawning on the good side and needing to keep the lights turned on. I decided to stand away from the rest of my team as people were shining torches all over the place so I put some distance between myself and them and kept my eyes closed. I was trying to operate on natural night vision, and having torches shone in your face every few seconds wasn't a great way to maintain natural night vision. I waited until game was called on and people started heading off before I headed towards the fence line on the edge of the site. I knew I could get into a good position to once again get some shots into the flank of the enemy team as they came in to try and turn the lights off, but I had to be careful not to silhouette myself against the open field on the other side of the fence. This led to me crawling along the ground, stopping every time a light came anywhere near me. There were multiple times I had a torch shone directly at me, but keeping still I managed to go undetected and get into position. We managed to hold them back well and managed to win this game too, as they only managed to turn off the lights in the stables at the end of the game. Next game had a marshall in the top of Tower handing out objectives that we had to take back to our respawn. I decided to take the same route as I did the game before, heading for the fence line and crawling along the ground to set up a good ambush position with my m40a5. However, this game was pretty uneventful for me as our team managed to pin the enemy team back so nobody even crossed my ambush position, which was well in-front of the objective, so the enemy team never got close! We stopped for some food at 9pm and the heavens opened up again, so we all stood beneath the cover. Some people called it there, not wishing to play in the cold and the wet, but it wasn't a huge number. I think we lost about 10 players, bringing us down to 26 for the last two games which were the sands of pain. It was exactly the same game as last game day, with the box in the same place and everything. I had a bit of an annoying encounter and was the only time I got hit all evening, though I'm not counting it as a hit and will stick with the "I didn't get hit at all" line. I saw a guy moving up, lined up my red dot with his silhouette, pulled the trigger and got that satisfying thwack as my .32 made contact with plate carrier. However, he then just turned his light on, lit me up and shot me in the head then continued on. I wasn't about to argue it, but that was really annoying as I had spent time getting into position undetected only to have someone blatantly cheat in front of me and lace me up. There's a lot less certainty on whether you're hitting people during a night game as you can't hear your BBs, but when the shot is about 10m and you hear a very noticeable thwack of the BB impacting with fabric... yeah, I was annoyed. Anyway, I headed back to respawn and went down low again, heading for the bottom of the site and popping up near the enemy respawn. Not wanting to be a dirty spawn camper, I crawled up a bit as if I was on their team, getting to the checkpoint on the path where I set up my ambush position, waiting for players to pass me before shooting them in the back. It worked flawlessly and people had no idea where they were getting shot from, since the m40a5 is such a quiet gun. We swapped sides again for the final game and I, once again, used the bottom of the site to pop up near-ish their spawn again. However, once again, I didn't want to be a dirty spawn camper, so I moved up and got into a position to ambush people from behind a decent ways away from the enemy spawn. While my ambush position wasn't that far from where I'd set up an ambush if I was coming at it from our spawn's side, the important thing was the positioning, as the enemy team never had any clue where I was shooting them from and were very confused as to why they were getting shot in the back! Anyway, all in all it was a very fun day evening. Didn't get the most kills, as I was running a bolt action at night, but I had a great time seeing just how much sneaky antics I could get away with (a lot!). Got home last night, unpacked absolutely everything, partially disassembled my m40a5 and put the gun wrap, my waterproof jacket and belt kit out to dry so that it wouldn't stew in its muddy sogginess in my bags. Now today I will do a full clean on both the m40a5 and mk23 as they probably need it after all that.
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They both also work with the other GBBs I like using is definitely part of it. The Warrior Assault Systems one is amazing for my HK45 and decent for the p226 and the Amomax is great with everything (but not quite as nice as the WAS one). Both still work with a suppressor, which is my main thing because I like putting suppressors on everything. But in all honesty, I just don't really like the CTM as much. I prefer the retention releases on the other two (WAS one is best in my opinion as it's the same push as a mk23 DTD holster) and the CTM is a sort of lever mechanism. It also takes more molle strips than the other two as I have mine mounted on a Blackhawk mount. Also need to have it done up very tight on that mount, which makes the retention lever to release it a little sticky. People probably have better setups than me, but I'm just not a fan. I'd probably be more of a fan if I had my AAP in some sort of body kit that gave it a stock and made it more of an SMG, but it isn't. I either run it as an older fashioned Ruger .22 for Vietnam games, or a modern Ruger .22 sneakyboi pistol for modern kits; I use the same lower but just swap the uppers.
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Another weekend, another game day at Worthing Airsoft and it was a bit of good and a bit of bad, all things considered. We turned up and I had not one, not two, but three m14s with me! All of them were different in almost every way. My TM m14 is full length and HPA, my Cyma m14 was a socom with an EBR outer barrel (so I can run a suppressor and still have a front iron sight) and the G&P was a relic in the DMR stock. Anyway, I knew I needed to test them all and at least one would work, surely... Surely, right? Well, fortunately the first one I took up did. The TM m14 was set to 80psi, passed chrono at 1.11 - 1.13J, but it's still doing the weird jamming thing, but not as much and not as bad. It is still a bit weird when I take the mag out and clear it, but it doesn't jam itself open to the point where I need an unjamming rod to fix it, and when the mag is in and it runs out of BBs it's generally fine. Was hopping the .32s out to a lovely distance, so that was good. Then I took the two AEG m14s up to get them through chrono as well, then I could decide which one to use. I picked up the Cyma, put the hop on and... the power took an absolute nosedive from 0.9J to 0.2J. I picked up the G&P m14, put the hop on and... same thing. Dropped from 1J to 0.3J. Fortunately, one of the local techs that I trust was around, so I spoke to him and have now given him both to have a look at. It's probably just tired o-rings or something, since the G&P is a relic and still has stock internals, and the Cyma was only available from a European warehouse so it's likely been sitting around for a while. I don't do AEG gearboxes though, so off they went to the tech. Now I need to buy another rifle bag, as that only left me with my smaller rifle bag (still fits the m14s in, but I can only bring 1 gun at the moment and no way am I turning up without a backup). First issue I noticed was at the brief. There were a lot of regulars and they almost all went on the yellow team, so me and my friend made a point to go on blue. A few regulars also went on blue, but it wasn't a very even split. Sure, we had some experienced players on our team, but not site regulars, so while they know how to play, there were a lot who didn't know where anything was. We also lost the rental lottery, with yellow getting the hard-pushing aggressive rentals and we got the passive hide behind barricades out of the fight rentals Anyway, I had the HPA m14 mostly behaving, so I took that out along with my new £60 ghillie cape that I put together. It worked an absolute treat! First game we had 3 flip cans in the Tower / village area, one in the tower itself, one in front of the church structure and one in front of the stables. However, they started with 5 on each team already in a building, but here was the issue. Other team put 5 regulars in, our team had 5 rentals in and they got annihilated as soon as game was on, giving the other team a very firm foothold in the village. Moreover, we were on the rubbish side, so pushing in was an absolute pain. I managed to crawl up and take a position that I like and it happened to have an angle on the stable building where a bunch of the regulars were and I completely shut them down... Until I got shot in the back by someone on my team while I was clearly firing at the enemy. Ugh! Anyway, I went back to respawn and came back, but this time I pushed up even further, taking another spot that had vision on the back of the stables, but also had line of sight down a long path and to a few other barricades and caused some havoc from there, shutting down the back of the stables again, but also screwing with their reinforcements coming in. Game eventually ended and we lost 2 cans to 1. I have yet to see a team win from that side! Anyway, we swapped ends and it was largely uneventful for me. I managed to push to a position to cover the church can (which was enemy controlled and no way I was going to get up there to flip it) as well as the stables flip can which was controlled by us. Just sat there, plinked a few people trying to push for the stables can and the game ended with 2 cans to 1 in our favour this time. I have yet to see a team, even with the teams not amazingly balanced, win from the other side! Next game was the sands of pain. The box was set up in the open on a table and both teams had to get to it and press down their coloured button. I was going to take a position to cover it, but basically our entire team went in that direction and me being a sneakybeaky ghillie boi today, I didn't want any of that, so I took a flank with my friend. We pushed down into a thick part of the site and my friend heard two of the regulars on the other team. He took one out, then ran out of ammo on his pp2k and got taken out by the other. I took a wide angle and... got a bit annoyed. The player he hit walked off without calling dead man, so me thinking he was either cheating or being mediced, I shot him in the back and got taken out by the same guy who took my friend out. He then told me to "watch my full auto"... on a gun that is locked to semi-auto and can't spam the trigger because the Hydra engine doesn't seem to like it and throws a tantrum at me if I do. That sweetened the sourness of the encounter a little as I always enjoy a bit of salt, especially since I knew who it was (and his gun is incredibly spammy and has a very fast full auto that he runs .36s through). Anyway, I went back to respawn and the guy who hit me got taken out when he tried to make a play, but I had a devious plan. We would go all the way around the bottom of the site and come up behind the enemy team, making sure not to spawn-camp, but shooting them in the back after they pushed down a path a bit further from their base. Unfortunately the game wasn't long enough and we couldn't get to our intended positions as the flank was long and for the last part we had to move slowly and carefully to avoid being seen. No idea what the time on the clocks were, but we swapped it around and again I intended to cover the box but everyone went that way so I went the other way. It worked out phenomenally as I pushed around to the side and lay down by a tree as I saw the bushes in the Clearing moving, so I knew someone was coming that way (ironically named now. It used to be clear, now it's a woodland killhouse). Turns out a ghillie on the other team was pushing through, but I didn't have a great shot on him. I knew he would push out because nobody on our team was watching, but he stayed for a bit. Eventually he pushed out and I got him with the mk23 and I found out at lunch time that he was literally having a piss when I saw his head moving about when he wasn't pushing out, which I found mildly hilarious 😂. Fortunately, didn't see anything indecent! Anyway, after I took him out, I heard more voices from that way, so after telling some young'uns on my team who had pushed up to where I was, I crawled through a ditch to get under a holly bush and I got spotted by another regular. Fortunately there was a tiny defilade, so I managed to get low enough and crawl behind this tiny tree to the point where they couldn't hit me. I waited for a bit, then I saw my team making a big push just in front of me, so I took the opportunity to slowly raise up and shoot between the V shape in the bottom of the tree to hit the guy who was still there (the regular who had spotted me had moved on). With that taken care of, I managed to crawl a bit further and get properly under the holly bush with a line of sight down the path. I hit so many people playing around that path, including getting a few shots underneath the holly bush on the other side of the path and hitting peoples ankles. There were a good 7 or 8 people looking for me, but none of them could find me and I kept taking them out with the silent HPA m14, which had no MED, and mk23 pistol. Ah, it's moments like this that make sniping so much fun! I decided to call it at lunch time. Don't want to push it with my heart issues still around and decided to do some testing with the HPA m14 on the range. First I tested it at 1.88J, putting it to 120psi and getting a nice 1.84 - 1.87J with every shot. I also upped the weight to .4s and set the hop and... it was sooooooooooooo good. I was aiming at the head of the 75m target and hitting just below it on where the torso would be (it's a man-sized target), and as it wasn't very windy today I was hitting that almost every shot. I was genuinely impressed; I didn't expect it to perform that well! I then put it to 1.64J (Worthing Airsoft's DMR power limit), getting 1.61 - 1.63J at about 105psi and... the difference was noticeable. I could hit the 75m target, but I was struggling a lot more. Aiming at the head of the target I was generally hitting the bottom of the tree, hearing the distinctive sound of impacting on wood compared to impacting on the metal of the target. Managed to get a few on target, but had to aim above it and arc them down. Considering on 1.1J I was hitting the 60m target with pretty much every shot, taking a 30m MED for 1.64J just isn't worth it at all. 1.88J is a different story, so that HPA m14 is going to be a Driver Wood gun as they use 1.88J as their DMR limit, but 1.64J was just lacklustre. I was super impressed with the 1.88J performance though, and the weird jamming on empty issue, while it was still present, was less of an issue with the higher psi. I think next game day I'll bring the m40a5 with the SR-25 as a backup. With autumn well and truly here, the leaves are starting to fall and sight lines are opening up slowly. Yes, I think the staff are actively trying to dissuade snipers with how they're building up the site (one of the site owners was on one today about ghillie snipers), but heading into winter my m40a5 is going to start coming into its own.
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I do love my lightweight and affordable ghillie builds. This is a summer ghillie, just in time for winter to come around . It's super lightweight, super breathable, nothing on my front to snag on and drag half the forest floor with me while I'm low crawling along the ground. Also has elastic loops on the base, so I can stick a bunch of natural vegetation in it too. I have a 2nd webtex concealment vest and more than enough material to make a 2nd, so all in it'll be £120 for two ghillies, so £60 per ghillie and I'll have a summer one and a winter one. Used a lot of the green materials (not all), but still got the vast majority of the khaki and brown stuff, so a winter variant will be easy to do. Build is: Webtex concealment vest Novritsch raffia (in total about 1 bag used, but mostly greens from two bags) Novritsch camo material (less than half a bag used)
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There's 3 I use, but I'll list them in order of preference. All allow me to run a suppressor, but only the last allows me to run a flashlight (not too bothered about flashlights as I play woodland) Warrior Assault Systems universal holster - £50 https://www.uktactical.com/product/warrior-universal-pistol-holster-olive-drab-10557 Amomax universal holster - £17 https://www.bullseyecountrysport.co.uk/amomax-per-fit-universal-holster-black-g-series-m9-taurus-cz-sig-beretta-am-uh-40927-p.asp CTM AAP-01 holster - £30 https://www.skirmshop.co.uk/aap01-high-speed-holster-black.html The latter two can be mounted on a belt using one of these: https://www.bullseyecountrysport.co.uk/amomax-roto-holster--magazine-pouch-belt-paddle-35118-p.asp https://www.bullseyecountrysport.co.uk/amomax-airsoft-holster--magazine-pouch-belt-clip-adapter-am-bc-35123-p.asp If you're looking to run it on a regular belt, the Warrior Assault Systems one won't work for you as that is molle mounted. I run it on a molle belt. The other two can be mounted on a regular belt just fine though.
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I still prefer the original metal style mags...
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You can swap out the lower for £20 (CTM makes it) and you basically have a Ruger Mark IV https://ruger.com/products/markIV/overview.html
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Mine has the TNT kit in it and it's ridiculous. Can sail .32s out to between 50 - 60m with some accuracy, which is really useful for me when I run a bolt action; give me a bit of a punch when on the move or if I'm detected.
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I usually like quiet guns, but something about the mp9 and how loud it is tickles me. Last time I used mine, the marshall said that it was weird because it sounded like it should be hot, but it was 0.8J. Plus whenever I flick it to full auto it turns heads 😂