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Tommikka

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  1. Thanks
    Tommikka reacted to Cannonfodder in The ghillie discussion   
    I can see where you're coming from but it's also the prerogative of anyone who isn't in-game to make it  clear, whether that's by a hand in the air, dead rags or shouts of "dead man walking". Not doing these tells me the player is a legitimate target
  2. Like
    Tommikka reacted to Tackle in The ghillie discussion   
    Tell that to the conspiracy nutters 🤪

  3. Like
    Tommikka got a reaction from Cannonfodder in The ghillie discussion   
    I’m with you on ‘dead man walking’
    As long as you aren’t actually cheating (hand up to walk through as a dead player then shooting), and in line with event rules then it’s valid
    (I also encourage those willing to risk it in my game rules)
     
    If in doubt challenge / shoot.
    If it’s a problem then adopt clear systems such as dead rags
     
     
    (but this is another thread diversion with an often argued topic)
    It doesn’t, and is now deceased, following the great lightning strike fire of Ironsight 
    Our turret was an event prop/objective, not for players to turn up and use but for players to try and pass or defeat
     
    It did have a variety of disablement systems - for safety purposes as a kill switch system, and player activated controls to ‘kill’ it

     
    As seen on TV, and an upcoming card game
     
    Solaco RIP
     
     
     

    The ‘intelligence’ of AI are highly exaggerated
    It has its uses, but many more limitations 
  4. Like
    Tommikka got a reaction from Pseudotectonic in The ghillie discussion   
    I’m with you on ‘dead man walking’
    As long as you aren’t actually cheating (hand up to walk through as a dead player then shooting), and in line with event rules then it’s valid
    (I also encourage those willing to risk it in my game rules)
     
    If in doubt challenge / shoot.
    If it’s a problem then adopt clear systems such as dead rags
     
     
    (but this is another thread diversion with an often argued topic)
    It doesn’t, and is now deceased, following the great lightning strike fire of Ironsight 
    Our turret was an event prop/objective, not for players to turn up and use but for players to try and pass or defeat
     
    It did have a variety of disablement systems - for safety purposes as a kill switch system, and player activated controls to ‘kill’ it

     
    As seen on TV, and an upcoming card game
     
    Solaco RIP
     
     
     

    The ‘intelligence’ of AI are highly exaggerated
    It has its uses, but many more limitations 
  5. Like
    Tommikka reacted to Cannonfodder in dad wont let me own an airsoft gone (read post please)   
    I'm not sure. The post was made at the start of the easter holiday and we all know how the number of stupid posts always goes up when the schools are out
  6. Like
    Tommikka got a reaction from Tackle in The ghillie discussion   
    I’m with you on ‘dead man walking’
    As long as you aren’t actually cheating (hand up to walk through as a dead player then shooting), and in line with event rules then it’s valid
    (I also encourage those willing to risk it in my game rules)
     
    If in doubt challenge / shoot.
    If it’s a problem then adopt clear systems such as dead rags
     
     
    (but this is another thread diversion with an often argued topic)
    It doesn’t, and is now deceased, following the great lightning strike fire of Ironsight 
    Our turret was an event prop/objective, not for players to turn up and use but for players to try and pass or defeat
     
    It did have a variety of disablement systems - for safety purposes as a kill switch system, and player activated controls to ‘kill’ it

     
    As seen on TV, and an upcoming card game
     
    Solaco RIP
     
     
     

    The ‘intelligence’ of AI are highly exaggerated
    It has its uses, but many more limitations 
  7. Like
    Tommikka got a reaction from ParHunter in The ghillie discussion   
    The origin of the word camouflage comes from the French to disguise.
     
    This still envelopes the military use, which is more than just hiding something to be unseen - it’s actually more about disguising what you do see as opposed to not being seen - especially to be seen but not noticed.
    WW1 dazzle camouflage is a perfect illustration that camouflage isn’t about avoiding being seen but to disguise what you see and delay/prevent your opposition from being able to quickly identify what has been seen and to delay the understanding of its size, distance, direction, speed etc
     
    A ghillie might hit the sweet spot of being invisible, but being harder to notice, identify and understand the body shape is a success for the ghillied player.
    The enemy of the ghillie is movement, and equally the enemy of the player in jeans & hoody is movement 
    We notice movement, then we interpret whether that thing that just moved is a threat or not.  That buys time for the quiet player
     
     
  8. Like
    Tommikka got a reaction from Dan Robinson in The ghillie discussion   
    There is …..
     
    These are intended to avoid facial recognition on CCTV etc, and are therefore also a form of camouflage.
     
    When we had our automated sentry gun, it would always prefer to aim at my head during testing, setting up etc.
    When browsing the the AIs reference pictures we observed two things:
     
    1) The torso presented the largest and most obvious target, but images captured in the tracking sequences were sometimes inconsistent, our conclusion was that though MTP/multicam is lighter in contrast to the UKs woodland, the disruptive pattern broke up the human shape and though movement was clearly visible prediction of where that movement was going became inconsistent.  The head was a more consistent shape, and the human body tries to keep the head steady when moving, making tracking and prediction more accurate
     
    2) We realised that the AI still had its initial reference images from the first test runs with a football, heads are close enough to a ball shape and moved in similar trajectories (less the bouncing)
     
    With two or three targets the system could predict and switch back and forth between where each of the heads would be by the time the barrel switched back
     
    On a camouflage perspective for players, we might see a player but we still need to recognise, assess the threat and predict where it will be.
    A moving target is easier to see, but we have to guess where to shoot 
    A stationary target may not be so obvious, is easy to point at once identified, but not an immediate threat unless their barrel is pointed at us 
     
    As well as ghillies waiting for an opportunity, the sneaky players who quietly but blatently stroll behind your lines may be ‘camouflaging’ with non aggressive actions
  9. Like
    Tommikka reacted to Impulse in The ghillie discussion   
    That's another hotly debated topic as some people consider it cheating. Personally, if I see someone walking nonchalantly and their hand isn't in the air, they're getting a shot to the plate carrier. One of my friends is really good at doing this, walking nonchalantly with his rifle in hand past the enemy team and then shooting them in the back, and it's something we do at Vietnam filmsims as well, but with a hidden pistol tucked into the trousers and no rifle in hand.
     
    "No VC, civilian, civilian!" *blam blam blam*
  10. Like
    Tommikka got a reaction from John_W in I Don't Know Your Site Layout   
    That’s not the fort, it’s Bennys farmhouse 
     

     

     

     
    (One of our guys was doing a job, and when he was loading up the waste to scrap they mentioned getting rid of their playhouse - just in time for event planning)
  11. Like
    Tommikka reacted to DaktariT in The ghillie discussion   
    Sod ghillie suit, get yourself one of these.
     
     

  12. Like
    Tommikka reacted to Pseudotectonic in I Don't Know Your Site Layout   
    it's actually not too far from an actual pill box, if you remove the upper floor so you can stand up inside, put down a chair or two, it will be a chill spot
  13. Thanks
    Tommikka reacted to #blackadder in I Don't Know Your Site Layout   
    Thats not a kiddies slide its an Emergency Rapid Egress System .😔
  14. Like
    Tommikka got a reaction from GenuineGerman in The ghillie discussion   
    The origin of the word camouflage comes from the French to disguise.
     
    This still envelopes the military use, which is more than just hiding something to be unseen - it’s actually more about disguising what you do see as opposed to not being seen - especially to be seen but not noticed.
    WW1 dazzle camouflage is a perfect illustration that camouflage isn’t about avoiding being seen but to disguise what you see and delay/prevent your opposition from being able to quickly identify what has been seen and to delay the understanding of its size, distance, direction, speed etc
     
    A ghillie might hit the sweet spot of being invisible, but being harder to notice, identify and understand the body shape is a success for the ghillied player.
    The enemy of the ghillie is movement, and equally the enemy of the player in jeans & hoody is movement 
    We notice movement, then we interpret whether that thing that just moved is a threat or not.  That buys time for the quiet player
     
     
  15. Like
    Tommikka got a reaction from Cannonfodder in The ghillie discussion   
    The origin of the word camouflage comes from the French to disguise.
     
    This still envelopes the military use, which is more than just hiding something to be unseen - it’s actually more about disguising what you do see as opposed to not being seen - especially to be seen but not noticed.
    WW1 dazzle camouflage is a perfect illustration that camouflage isn’t about avoiding being seen but to disguise what you see and delay/prevent your opposition from being able to quickly identify what has been seen and to delay the understanding of its size, distance, direction, speed etc
     
    A ghillie might hit the sweet spot of being invisible, but being harder to notice, identify and understand the body shape is a success for the ghillied player.
    The enemy of the ghillie is movement, and equally the enemy of the player in jeans & hoody is movement 
    We notice movement, then we interpret whether that thing that just moved is a threat or not.  That buys time for the quiet player
     
     
  16. Like
    Tommikka got a reaction from Badgerlicious in The ghillie discussion   
    The origin of the word camouflage comes from the French to disguise.
     
    This still envelopes the military use, which is more than just hiding something to be unseen - it’s actually more about disguising what you do see as opposed to not being seen - especially to be seen but not noticed.
    WW1 dazzle camouflage is a perfect illustration that camouflage isn’t about avoiding being seen but to disguise what you see and delay/prevent your opposition from being able to quickly identify what has been seen and to delay the understanding of its size, distance, direction, speed etc
     
    A ghillie might hit the sweet spot of being invisible, but being harder to notice, identify and understand the body shape is a success for the ghillied player.
    The enemy of the ghillie is movement, and equally the enemy of the player in jeans & hoody is movement 
    We notice movement, then we interpret whether that thing that just moved is a threat or not.  That buys time for the quiet player
     
     
  17. Like
    Tommikka got a reaction from mrfoxhound in The ghillie discussion   
    The origin of the word camouflage comes from the French to disguise.
     
    This still envelopes the military use, which is more than just hiding something to be unseen - it’s actually more about disguising what you do see as opposed to not being seen - especially to be seen but not noticed.
    WW1 dazzle camouflage is a perfect illustration that camouflage isn’t about avoiding being seen but to disguise what you see and delay/prevent your opposition from being able to quickly identify what has been seen and to delay the understanding of its size, distance, direction, speed etc
     
    A ghillie might hit the sweet spot of being invisible, but being harder to notice, identify and understand the body shape is a success for the ghillied player.
    The enemy of the ghillie is movement, and equally the enemy of the player in jeans & hoody is movement 
    We notice movement, then we interpret whether that thing that just moved is a threat or not.  That buys time for the quiet player
     
     
  18. Like
    Tommikka got a reaction from Tackle in The ghillie discussion   
    The origin of the word camouflage comes from the French to disguise.
     
    This still envelopes the military use, which is more than just hiding something to be unseen - it’s actually more about disguising what you do see as opposed to not being seen - especially to be seen but not noticed.
    WW1 dazzle camouflage is a perfect illustration that camouflage isn’t about avoiding being seen but to disguise what you see and delay/prevent your opposition from being able to quickly identify what has been seen and to delay the understanding of its size, distance, direction, speed etc
     
    A ghillie might hit the sweet spot of being invisible, but being harder to notice, identify and understand the body shape is a success for the ghillied player.
    The enemy of the ghillie is movement, and equally the enemy of the player in jeans & hoody is movement 
    We notice movement, then we interpret whether that thing that just moved is a threat or not.  That buys time for the quiet player
     
     
  19. Thanks
    Tommikka reacted to Cannonfodder in The ghillie discussion   
    Lots of interesting points and counter points being made here.
     
    Personally I'm not a fan of telling people you can't wear x,y or z (unless it's a matter of player safety) as we've all paid to be there and nobody likes to be told how to play, but I can understand why sites would do it. If a game is grinding to a halt because one team can't get more than 10 yards from respawn before being hit then to me the site should be taking steps to change the game either by rearranging teams or by moving players back, eg by deploying smoke to simulate gas. Yes this can be frustrating if you're the one being moved but it's just as annoying being stuck in respawn and is likely to make people give up which then only snowballs and makes the game worse. Unfortunately this would require site staff to actually do some work which, as we all know, can be a rare thing 
  20. Haha
    Tommikka reacted to GenuineGerman in The ghillie discussion   
    Ah imagine before too long all Airsoft fields across the nation quiet and peaceful. Not because nobody goes Airsofting anymore, no, because everyone is a secret squirrel sniper and hiding in a bush or a tree in their KMCS. 
     
    Make sure to bring a flask 😀
  21. Like
    Tommikka got a reaction from John_W in Discrimination.   
    It would entirely depend on the circumstances.
     
    Discrimination is covered by the Equality Act, and applies to protected characteristics which include disability.
     
    If they were banned for being disabled then that would be discrimination 
    If banned for their actions as an individual then that would not be discrimination 
    But if banned as an individual, for their actions which are a result of their ability then that may or may not be discrimination - and can come down to what is reasonable.
     
  22. Like
    Tommikka got a reaction from EDcase in Discrimination.   
    It would entirely depend on the circumstances.
     
    Discrimination is covered by the Equality Act, and applies to protected characteristics which include disability.
     
    If they were banned for being disabled then that would be discrimination 
    If banned for their actions as an individual then that would not be discrimination 
    But if banned as an individual, for their actions which are a result of their ability then that may or may not be discrimination - and can come down to what is reasonable.
     
  23. Thanks
    Tommikka reacted to Cannonfodder in Discrimination.   
    If the player was acting aggressively or dangerously then give them the boot as the site had a duty of care towards all players, if their behaviour had the site not acted and the person's actions led to someone getting hurt then the site would've been in serious trouble.
     
    As the site is happy to cater for those with disabilities it sounds to me like the banned player is trying to use their disabilities as an excuse to act like a cunt.
  24. Like
    Tommikka reacted to Galvatron in Discrimination.   
    Anyone can sue on any grounds but the question is whether there's a case.
     
    The fact that the site you play at has games specially for ND players and that there is a precedent of such players playing among NT players on normal game days would be a compelling argument that the banned player was banned because of their actions, not their condition.
  25. Thanks
    Tommikka reacted to Pseudotectonic in Discrimination.   
    The line is drawn at the site's duty to make "reasonable adjustments" under Equality Act.
     
    To sue for discrimination the claimant will have to convince the court that there was a >51% probability that "failure of reasonable adjustment" had occurred, but because you cannot reasonably adjust the site rules to allow any aggressive behaviour to happen and compromise safety of others, it is pretty much impossible that such a claim would succeed.
     
    It is not discrimination to not adjust the site rules for a disabled person if they are being a safety risk to themselves or others as it is going to "fundamentally alter the nature of the service".
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