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Tommikka

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Posts posted by Tommikka

  1. The key problem is not the weight of safes, but ensuring they are stable (strapped to the trolley / dolly), and that you have good grip / control

     

    When moving the safe upright on a trolley you need balance to ensure the weight is going down the trolley to its wheels and not onto you holding the trolley up.

     

    With the triple sets of stair wheels you aren’t wheeling the trolley up the full set of stairs but are wheeling the corner point of each step - in theory this is then a series of single steps, therefore you’re pulling the safe up one step at a time.

     

     

     

    https://youtube.com/shorts/-PzRd6VhI_4?si=d0OuHmzCJaFsTfRi


     

    IMG_9829.png.0419380efed97ca4e23ed1ade4e91dcb.png
    I would prefer it to be two people, one ‘controling’ from the top of the trolley, and ideally not holding two vertical handles but with a cross bar (so that their grip isn’t around a vertical which can slip) and the second acting as a brace below with some push.

     

     

     

    Powered ones would be ‘better’ in theory but the power element is in the moving - ideally you aren’t taking the weight in the movement so to a degree that’s laziness 

    The best feature of these types is the rubber track, which also comes in evacuation trolleys 

     

    IMG_9833.jpeg.abd9e60c38707ae02ae0e8a2932f3f29.jpeg

    The ‘tracks’ are there to span across all of the steps, but with their grip they prevent the load from running away from you.

    (I hope that I don’t need to tell anyone not to use an evacuation chair to move a safe !!!)

    A decent trolley with the tracked feature would be good, but a solid multi wheeled stair trolley will do the job 

     

    Just remember to think before each movement - is it steady, secure etc and are you in control?

  2. 10 minutes ago, Dan Robinson said:

     

     

     

     

    Kinda defeats the point if they can't look into things and have to give notice, but hey ho. 🤣

    It does of course depend on the point.

    If the point is a brief routine view of general standards then it achieves the goal.

     

    Basic levels of cleanliness and safety go together, if you can’t sort that out with 24 hours notice then you’re the true problem.

     

    A targeted visit could be different, so the life tip of ‘don’t be a dick’ always helps.  If you aren’t a dick and don’t do stupid things then they won’t have anything

    in particular to be looking closely for

  3. 36 minutes ago, StoveCap said:

     

    Is it alright to store my stuff in my Dorm room?

     

     



     

    As Colin has said - 99% chance of this being a no, and would get you into trouble.

     

    Contact the local society for their advice

    The norm is that it’s not allowed in halls

     

    Societies will have access to storage, but it will vary between Universities.

     

    I am aware that in the past Southampton University went through this for their members.

    Resident members in halls were not permitted to keep RIFs, members in shared houses could and ‘key’ members of the society stored other members RIFs - but that meant that they became responsible for them and had issues when particular members weren’t attended an event.

     

    The society had storage via the Student Union, but it was as caged areas in store rooms - and one cage would be shared between two societies.

     

    Your specific society will be able to tell you what their arrangements are

     

     

    For something to physically store them in, the best is a hard case & a lock or a padlock.

    A non gun case is more anonymous for general transporting.

    The circumstances of your transportation can also vary - your own car, a bus, walking down the street etc

  4. Joule creep is the answer that just keeps on telling us that the ‘standard’ airsoft practice of chronographing with specific BBs is not fit for purpose.

     

    In an ideal world everyone chronographs using the BBs that they play with, against a chronograph that can report joules in line with the BB in use or at least in line with a chart / information for chrono staff to cross reference the appropriate velocity.

    Either that or set your ‘specific BB’ chrono limit that accounts for creep against actual BBs in play

  5. 7 hours ago, novioman said:

    The only retailer I know who only accepts UKARA and nothing else is patrol base, so all the rest just want the sales?

    I didn’t say that UKARA is the only valid airsoft defence - it’s the most common recognised defence, but other valid ones can and do exist.

    (You may note that I also said ‘UKARA etc’)

     

    JustCos certainly isn’t, and the ‘operators’ of JustCos also know that it isn’t.

     

     

  6. 37 minutes ago, novioman said:

    Not sure why you’re saying some are bogus defences. I can’t see Firesupport doing anything that was bogus, don’t they run the UKARA system for a start. 

    The defences in legislation are:


     

    museums

    theatrical

    film/TV production

    historical re-enactment

    in the service of the crown 

     

    The legislation goes into further details on the requirements 

     

    Airsoft skirmishing is an additional defence, not part of the core legislation 

     

    https://www.legislation.gov.uk/ukpga/2006/38/section/37
     

    Cosplay is not a defence, however ‘professional cosplay’ in certain circumstances can fall into theatrical 

    After many years of wondering what JustCos actually provides I purchased JustCos membership to see the insurance policy (and still was not provided with the policy) after another forum member used JustCos as a route to buy a RIF - they had to provide a photo of them playing airsoft for the retailer to accept the sale (therefore the retailer ‘accepting’ JustCos doesn’t actually accept the ‘defence’)

    (I was eventually refunded and my JustCos membership cancelled because I was ‘too stupid’ to understand what JustCos actually was 

     

    UKARA etc are not specified defences, but are a route in which retailers can justifiably document a buyers defence.

    Any retailer can accept whatever they like, one even had a tick box for buyers to state that they intended to play airsoft skirmishing 

    Certain retailers are only paying lip service and just want the sales

  7. On 14/04/2024 at 22:16, Point Two Balls said:

    Cheers Guys.

     

    Only wear the mask when I play indoors and I like to shoot and move a lot - just seem to get caught under the ear area quite a lot - must just be unlucky!

     

    Going to keep looking at a few masks such at the Virtue Extend and see what it's like.

     

    Other than that - having my hood up or a shemagh may be the way forward.

     

    Pat.


     

    Theres a recent video on additional head protection and his preference is a shemagh

     

    Make sure that you don’t end up making a hotter head with obstructed airflow.

    A common problem with using shemaghs as a neck scarf is the resultant blocking/reduction of airflow of players hot breath - and blaming the goggles 

    Lightly cover the areas that you’re having issues with 

     

     

     

  8. 9 hours ago, Point Two Balls said:

    Hi Guys,

     

    I've been using my DYE 4 for a few years now, but seem to be vulnerable just under the ears and on the jawline under the ears.

     

    Any other recommendations?

     

    Was thinking the DYE 5 as it's supposed to be slightly bigger.

     

    Thanks,


    Pat.

     

     

     

     

     

    9 hours ago, Rogerborg said:

    The i4 is fairly minimalist for a full face mask.

     

    But the i5 doesn't appear the be substantially larger, and I'm not at all clear on what justifies the huge price increase over (for example) a Dye SE or Valken MI-7, both of which have good coverage and dual pane lenses.

    The Dye i family are what I would classify as ‘premium’ goggles, with the SE, and MI7 being basic level goggles.

    I started with VForce armour, which are the equivalent of the SE & MI7, and then went to the i3 as a premium.

     

    They all fulfil the key requirement of eye & face protection, and when accompanied with a dual pane lens they all do the same job.

     

    What matters next is fit and air flow.

    Fit is dependant on your head

    Air flow is dependant on a few factors, with the pattern of holes, spacing around your mouth etc and the i4s give lots of air flow by not covering so much of your head

     

    Premiums come with better ‘quality’ and will lead on new design (which if novel may not necessarily be better) but budget goggles can catch up on design changes

    A key difference is the main goggle material, with the basics coming in hard plastic and premiums rubberised.

    Rubber is more flexible on your head, and if you’re leaning into your gun can give way against the stock etc 

     

    When I went to the i3 I kept my basic VForce for loans and occasional use, (until they never came back from long term loan) I considered the i4 but I have a big head with the i3 exposing a lot of forehead already, and just about a bit of chin cover.  A team mate tried on the i4s in front of me - the amount of head exposure he had told me they wouldn’t touch any of my head.

    I bought MI7s for a particular colour scheme, and found them a comfortable fit to my head.

     

    My preferred goggles are VForce grills, they’re in my premium category, fit my head well, and until Grills 2 came out had been pretty much unchanged for many years due to popularity other than design colours and ‘special’ editions (this actually meant that last seasons fashion suddenly dropped in price)

    Ive about 4 or 5 sets of Grills, a thing that can happen is that when you come to buying a new lens, and thinking about goggle straps it’s not much more to buy a set of goggles.  

     


     

    There is a little difference between the i4 & i5, and a comparison here

     

    https://youtu.be/E3tCYKjtZIM?si=xbd1Z3rRvH6SBiAK

  9. 8 hours ago, Jaylordofwaargh said:

    That's not ambush activities Botley is it? Thought the site was squarer than that?
     

    It is, and represents the wooded areas

    IMG_9466.png.e2afd5692a47712113f1f2efa28e7722.png

     

    The zones still in use may be in more of a square, (and possibly the larger of the woods contains the normal zones)

    8 hours ago, Jaylordofwaargh said:

     

    There was a white board with some x's and y's but no other marks as the game was explained using named locations...

    It sounds like the same whiteboard map is still going, and probably wiped away a few times since then

     

    For a fuller large scenario we would like to open up into more of a sites. With Ambush having been in the game for many years there were ‘abandoned’ zones which we would have brought into featured points and they will also have shut down & rebuilt new areas since.

    Parts of the site are prone to flooding so would be available or unavailable at times of the year 

     

     

  10. 55 minutes ago, Jaylordofwaargh said:

     

    First time (awhile ago now) at a new site (ambush Botley) and they start talking about locations "yeah, but where is it?" - oh just follow someone....

     

    By lunch we had a conversation with owner about it, we had done a very rough sketch of the rest of the afternoon by the end of the day, someone had found a dnd map maker and boom, a usable map was born.

     

     

     

    …. Did it look anything like this?

     

    IMG_9447.png.cc245655910edd39b35a6b1b5981cc66.png

     

    When we ran events there, circa 2010, they had a faded whiteboard up with a rough sketch.

    I can’t remember if we put together the map or they gave us an existing source to overlay ours onto.

     

    We produced a giant ‘bare’ poster board edition to overlay event specifics in the safe zone briefs.

    It should still be in my garage, hung from the ceiling acting as a shelf for tents - but the prints probably disintegrated/rubbed off over the years 

     

     

    I like site maps, as a descendant of a dodgy ‘ship wrecked’ Norwegian I have no sense of direction and rely on map/site feature recognition ….. and at Camouflage Bournemouth during pre event setup I lost half the objective props for a while - I had stacked them on top of a hill whilst taking them a couple at a time to set up, and couldn’t find my way back to the hill.  So I geotagged every location at Ambush.

  11. 21 minutes ago, Speedbird_666 said:...

    But that MP5 looks cool painted as-is.

    Personal preferences do apply, but I agree

     

    Real life painted weapons are at that level of ‘standard’

    It’s to perform a function in the field

  12. 3 hours ago, Jo1906 said:

    Thank you 

    Do you think submerging and soaking the front rails might work well?

     

    I would avoid soaking in chemicals etc

    Back in the olden days I decided to ‘unpaint’ model figures to redo them, I tested out acetone successfully, then popped some in to soak, and after leaving for not very long I returned to discover highly disfigured figures melting into mush

     

    Keep it simple, test out as others have posted above and stick to rubbing away on the individual pieces 

  13. I sacrificed a great photo sequence when I spotted a dead man walking in a tournament

     

    There was only one exit out of the field, behind him.  Tournament rules alone specify taking the shortest route to the side then out so he was clearly in breach if he had been eliminated 

     

    His gun failed, so he kept ducked down trying to fix it and the opposing team forgot about him.

    He stood up, stepped to the edge* ( still in the boundary ) walked towards the oppositions rear and then across to the central scoring bunker for the buzzer
     

    * note that this site was very old in the tournament world with the netting & posts at exactly regulation size, so there was no out of bounds on the edge -  he could have hugged the net line remaining in game being more deceptive, but clearly and openly walked on

    One of the referees did challenge him for going the wrong way, and he quietly said that he’s not out.

    I desperately wanted the photos but I would have drawn attention so waited until he sped across for the buzzer

     

    There were complaints, but it was a valid winning move - to official rules

  14. 1 hour ago, Pseudotectonic said:

     

     

    Also poor lad falling into the water, there are rat's trap with the same design designed for killing rats, surely it doesn't add anything to the tactical gameplay more than a level and normal bridge, and surely it should have been removed during risk assessment?

     

     

    I’d agree with you there, we were hired for someone else’s event and that fallen tree shouldn’t have been used as a bridge - ideally it should be cut away at the water if left in situ 

    1 hour ago, Pseudotectonic said:

    Re walking nonchalantly, I would say depends on how nonchalantly you are walking you are effectively "pretending to be not in-game" therefore cheating. That is similar to sparring in any sort of fights, you drop your stance, make your mate think you are not playing, and then making a cheap shot, surely this "false signalling" is a form of cheating. Marshal discretion should apply here, if you see a wandering seemingly dead guy walking towards the wrong spawn, you might want to at least turn him around?

     

     

    I would prefer marshals to err on their discretion side, drawing minimal attention, giving light direction to a potential lost respawnee without giving away a sneaky player

     

    It would be similar to a hi vis dressed marshal walking up to a player crawling through the long grass

     

     

    There are rules about how to walk when eliminated, the general minimum is to raise your arm, which we all drop on a long walk but we know that we should raise/announce our status if we encounter players, call out when approaching corners or doorways inside etc 

  15. 4 hours ago, Impulse said:

     

    That's another hotly debated topic as some people consider it cheating. Personally, if I see someone walking nonchalantly and their hand isn't in the air, they're getting a shot to the plate carrier. One of my friends is really good at doing this, walking nonchalantly with his rifle in hand past the enemy team and then shooting them in the back, and it's something we do at Vietnam filmsims as well, but with a hidden pistol tucked into the trousers and no rifle in hand.

     

    "No VC, civilian, civilian!" *blam blam blam*

    I’m with you on ‘dead man walking’

    As long as you aren’t actually cheating (hand up to walk through as a dead player then shooting), and in line with event rules then it’s valid

    (I also encourage those willing to risk it in my game rules)

     

    If in doubt challenge / shoot.

    If it’s a problem then adopt clear systems such as dead rags

     

     

    (but this is another thread diversion with an often argued topic)

    4 hours ago, Pseudotectonic said:

    @Tommikka While it is interesting technology, I think there might be a certain upper limit in terms of technology in airsoft, when you start having turrets and robots and AI and what not, the game starts to leave the premise of small arms warfare,

     

     

    does your turret have a torso sized target for shooting at, and can it call hits and walk itself back to respawn?

     

     

    It doesn’t, and is now deceased, following the great lightning strike fire of Ironsight 

    4 hours ago, Pseudotectonic said:

    @Tommikka

     

    And if it is just a matter of who has the most number of advanced AI / robots to spawn onto the field, is it still airsoft, or is it just Command and Conquer simulator? Where would be the line?

     

    That is not to say automated turrets or drones or AI etc cannot be airsoft, but I think there should be some sort of rule or principles for the airsoft arms race, and I think the principle of risk vs reward and gameplay fairness should apply, because surely you cannot pay-to-swarm the field with automated suicide flying pistol turrets, if that is what it comes down to, unless both teams are exclusively using the same stuff (meanwhile the rentals with their JGs in hand are confused they'd gone to a wrong game under the buzzing airspace)

    --

     

    Our turret was an event prop/objective, not for players to turn up and use but for players to try and pass or defeat

     

    It did have a variety of disablement systems - for safety purposes as a kill switch system, and player activated controls to ‘kill’ it


     

    As seen on TV, and an upcoming card game

     

    Solaco RIP

     

     

     

    IMG_9419.png.2a0cce60be5e960a65fdec1c8f2d77ec.png

    52 minutes ago, Cannonfodder said:

    6131cadbab14468e06817edf7682d4877351df94978cd22618336cbe0349dbc7_1.thumb.jpg.7d20760d575e2d6505d6116de4bc9372.jpg

    As for AI sentry guns

    There was also a trial of facial recognition software done years ago by HOSDB. From what I heard it went almost just as badly with a high number of misses and false positives 

     

    As for players nonchalantly walking into other teams lines, I wouldn't call a lack of situational awareness cheating

    The ‘intelligence’ of AI are highly exaggerated

    It has its uses, but many more limitations 

  16. 3 hours ago, Pseudotectonic said:

    don't think there is/was human sized dazzle camouflage, would look sick tho

    There is …..IMG_9382.thumb.jpeg.0914a16ceac57e7971291856dc635a22.jpeg

     

    These are intended to avoid facial recognition on CCTV etc, and are therefore also a form of camouflage.

     

    When we had our automated sentry gun, it would always prefer to aim at my head during testing, setting up etc.

    When browsing the the AIs reference pictures we observed two things:

     

    1) The torso presented the largest and most obvious target, but images captured in the tracking sequences were sometimes inconsistent, our conclusion was that though MTP/multicam is lighter in contrast to the UKs woodland, the disruptive pattern broke up the human shape and though movement was clearly visible prediction of where that movement was going became inconsistent.  The head was a more consistent shape, and the human body tries to keep the head steady when moving, making tracking and prediction more accurate

     

    2) We realised that the AI still had its initial reference images from the first test runs with a football, heads are close enough to a ball shape and moved in similar trajectories (less the bouncing)

     

    With two or three targets the system could predict and switch back and forth between where each of the heads would be by the time the barrel switched back

     

    On a camouflage perspective for players, we might see a player but we still need to recognise, assess the threat and predict where it will be.

    A moving target is easier to see, but we have to guess where to shoot 

    A stationary target may not be so obvious, is easy to point at once identified, but not an immediate threat unless their barrel is pointed at us 

     

    As well as ghillies waiting for an opportunity, the sneaky players who quietly but blatently stroll behind your lines may be ‘camouflaging’ with non aggressive actions

  17. 14 hours ago, JimFromHorsham said:

     

     

     

    “The Fort” 

     

     

    IMG_7761.jpeg.4128f966542d1ffda48935865ba8f0ba.jpeg

     

     

     

     

    That’s not the fort, it’s Bennys farmhouse 

     

    IMG_9367.thumb.jpeg.cec90be36432d3396f3b1f93a1c70122.jpeg
     

    IMG_9366.thumb.jpeg.fb280b928151af3c68acfe8e2b17b826.jpeg

     

    IMG_9368.thumb.jpeg.3d481a0358e87467d154f80399933e89.jpeg

     

    (One of our guys was doing a job, and when he was loading up the waste to scrap they mentioned getting rid of their playhouse - just in time for event planning)

  18. 3 hours ago, GenuineGerman said:

    Ah imagine before too long all Airsoft fields across the nation quiet and peaceful. Not because nobody goes Airsofting anymore, no, because everyone is a secret squirrel sniper and hiding in a bush or a tree in their KMCS. 
     

    Make sure to bring a flask 😀

    We carefully curated the mission plans and game format at one event to cater for the preferences of multiple player types ……. This then descended into a few groups quietly circulating around the site deliberately and accidentally avoiding each other 

     

    1) Objectives:

    Set mission objectives to capture/hold/defend/destroy buildings, find/retrieve key objectives.

    Rather than hold up players stuck all day waiting or battling, we would score the holding at set time points, allow access to props to detonate etc - and we wouldn’t have too many scoring time points, giving players time to move and to avoid factions digging in all day 

     

    Players interested in these would focus on the scoring time point etc, capturing then moving on to the next one

     

    2) Scavengers:

    Things to find that would score or provide an advantage.  (Such as bombs to destroy objectives etc)

    They were planted deliberately to draw opposing teams scavengers into each other or to cross over an objective - this intending to create skirmishes

     

    Players interested in these chose not to get tied down into skirmishes at the risk of being eliminated and the need to find a spawn point / medic.

    They either dodged and flanked around or fired off random shots then scattered to avoid and regroup 

     

    3) Defenders:

    Home bases could be attacked for bonuses, and many scavenged items needed to be stored at bases to score or combine them, thus were in danger of being captured

    Neither team chose to place defenders, and relied on the natural flow of respawning, resting and scavenger drop off - there may have been the odd raid, but if I recall correctly neither chose to conduct ‘major’ raids 

     

    4) Gun fighters:

    We had curated to manufacture ‘encounter points’ in the above, but whilst travelling around the site I found two groups - one from each side.  These were the players who wanted a good battle, but they both decided to ‘patrol’ in a clockwise direction - and were circulating around the middle of the site not encountering each other.

    If they heard a noise they then headed towards it, but the noise they had heard were two sets of scavengers who had dispersed by the time the gunfighters had arrived 

     

    It took some subtle adjusting to push players towards each other and set off some battles

  19. 21 minutes ago, Shamal said:

    I think sniping should be age regulated.

    Make it for the over 60 age group. That would limit the numbers and speaking for myself I'm not as fast as I used to be so it would be a much more relaxed game for me. I don't mind paying £30 to lay down,take a shot now and again,have a nap in between times and shoot a few more leaves.

    I could come home from a game without injuries and feeling refreshed.

    Sounds good to me lol.

     

     

    The above is just light hearted not a serious suggestion. 👍

     

    Regards 

    I’ll accept camping status when I’m 60, but now in my 50s with a preference to lighten my load down to T shirt or jersey, jeans / trousers and minimal load …… sod wearing a ghillie when I’m 60

  20. 9 minutes ago, OrlithNightfire said:

    This might be a hot topic. So I apologise.

     

    There was an incident at a site recently of a person with disabilities being banned. 

    This person claims it was discrimination. But he was acting aggressive/dangerous. 

     

    Where is the line drawn? I know most sites caters as far as it can for disabilities/ neurodivergent players.

     

    Is it Still discrimination when it's dangers for the person and those around them?

     

    Again sorry if this is a hot topic and I don't want to offend anyone.

     

    Thanks for reading

     

    Orlith

     

    It would entirely depend on the circumstances.

     

    Discrimination is covered by the Equality Act, and applies to protected characteristics which include disability.

     

    If they were banned for being disabled then that would be discrimination 

    If banned for their actions as an individual then that would not be discrimination 

    But if banned as an individual, for their actions which are a result of their ability then that may or may not be discrimination - and can come down to what is reasonable.

     

  21. 4 hours ago, Gryphus said:

    And is there also some kind of tubing I can use to transfer the Co2 that is in the sodastream bottle onto my paintball tank?

    This would be possible, but I wouldn’t recommend it 

     

    CO2 is handled in two states, in liquid and in gas form.  You would need to be ‘pouring’ liquid CO2 from one cylinder to the other, then when using it you intend to release CO2 in its gaseous state

     

     

    In theory using the same as the Palmer adaptor, hose (braided hose), a UFA adaptor and some valves.

    But CO2 fill stations are complex to do properly - come with the risk of freeze burning your skin - and the process also includes purging CO2 so you end up with less CO2 at each step 

     

    The page here covers adaptors and a video to fill a SodaStream cylinder

    from a professional large master cylinder, but the principle would be the same with the key difference that yo would be emptying a small SodaStream into a larger paintball cylinder:

     

    https://palmerspursuit.com/collections/soda

    4 hours ago, Enid_Puceflange said:

     

     

    I used the 88gr co2 canisters and a fill adapter from amazon

    I got the 88gr’s from a catering supply company, as it worked out a bit more cost effective, roughly £5 per 88gr if bought in sensible numbers, like 10+

     

    3 hours ago, Tackle said:

    Awesome, links would be nice🙏


    An 88gram would be one of these linked below, which get called both 88gram and 4ounce cylinders.

     

    You can get them on their own or sometimes in a set with their adaptor 

     

     

    https://www.bzpaintball.co.uk/5-x-4oz-prefilled-co2-with-adapter

     

     

    https://www.bzpaintball.co.uk/co2-tank-adapter

     

    https://www.amazon.co.uk/GunTuff-88g-Paintball-Co2-Adaptor/dp/B08Y931XPV/ref=mp_s_a_1_16?crid=3KU4MGAKZCA2A&dib=eyJ2IjoiMSJ9.v7QRfairlR84tf3ECzvrw8YpE-oh9s8f0DuIBeCG8wD1Iz17_17d-EDiUPfV3FXe0tjeq7btkBAJJT3V3eP9-DSm3u-0FGnj7JGViJtWFC0yEkxtTVuJvnB2v0DkchAnF2PexVUTXvveWBmT1odUlPRMDdjY0Y53pMwxTKos-_oQRnnil5WqnrhOuGbUGZ2alfBL0Kz1dYU-w_4jrhmtWg.cUaJKo3fsGVKO_dCGn4mn_ykpQoRVRpZthOOJbi91ts&dib_tag=se&keywords=88+gram+co2+cartridges+paintball&qid=1712160039&sprefix=88+gram+co2+cartridges+paintball%2Caps%2C73&sr=8-16
     

    Then for filling your shotgun shells you may need an on/off valve due to this type of cylinder being a disposable, the setup would be in reverse:

     

     

    1) Pin valve fill adaptor (if it has an integral on/off valve

    2) 88gram adaptor

    3) 88gram cylinder

    4) connect pin valve fill adaptor to shotgun shell

     

    If it doesn’t have an on/off valve you would need:

     

    1) Pin valve fill adaptor

    2) On / off ASA (air system adaptor)

    3) 88 gram adaptor

    4) 88 gram cylinder 

    5) connect pin valve adaptor to shotgun shell

    6) turn on the on/off valve

     

     

     

     

     

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