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  1. Hello everyone. Just got a question, is there any rules for DMR rifles like the length of barrel to make rifle being DMR? I got m4 and planning to upgrade it, so if i increase length of barrel and rails and change my spring, may it be a DMR or i need to upgrade something else?
  2. Hey guys. Ages ago I picked up a broken WE XM177 and I’ve decided to finally try and fix it. It needs a new trigger box & BCG. It’s open bolt, but I was wondering if this https://www.milspecsolutions.co.uk/we-m4-open-bolt-conversion-kit.html will work? No doubt a stupid question but I’d rather ask and be sure 😂
  3. Upgrade RIFs? Me? Not bloody likely! I'll only buy stuff that shoots right straight out of the box! Todays upgrade has arrived. Perun ETU++. Time to start learning about programmable mosfets!
  4. Hi Was a great lockdown project but clearing some space. Wondered what anyone thought it was worth or will break for parts. Well MB03 base maple leaf barrel Maple leaf bolt handle CNC 90 degree trigger (forgot the brand bill something) TDC mod cosmetic upgrades tasco 4x scope and upgrades mounts For those that know it is meant to be a copy of the black king rifle from the Netflix series shooter
  5. So I'm currently working on a mates vsr compatible specna, which will not exceed 400fps no matter what I try. Compression seems fine and the FPS is actually pretty consistent. But not going over. It's stock barrel and rubber (which I'll likely be changing soon, and possibly the culprit of this) but it's got a Maple leaf spring (m145) and spring guide, vsr cylinder and piston and Airsoft pro trigger set. All firing really well not a blip, apart from this sodding FPS. Am I missing something really simple here? Tia Edit The reason the hop isn't done yet, is because the rubber we gave me doesn't sit right.....don't ask.
  6. As a lot of threads end up with one of us recommending the Tokyo Marui MWS, and i get PM's asking about it, i figured I'd start a thread to keep all of the information in one place. Here i plan on covering a general overview of the gun, as well as upgrade parts, general maintenance and tuning. If anyone else wants to share any information, guides or even gameplay with their MWS, here is the place to do it. With that being said, lets get on with it. I've had my 2 Tm m4 GBBR's for a little over a year now, and they've got through dozens of changes to get them where they are today. Out of the box they are beautifully finished and boast impressive performance. I bought my first one from Zeroone, who price matched it for me. At the time the gun set me back £430 and the magazines £35, but they have risen quite a bit in price in most places. The gun is incredibly well finished and sports a Cerakoted receiver. Before opening the box, i didn't get what the big deal was about Cerakote, but that all changed after using it over time. The finish is VERY resistant to the hard life I've shown it, and is far more scratch resistant than any paint or anodization on any other gun I've owned. The two I have still don't have a scratch on them. At the rear is a standard m4 stock, which does its job with little wobble, but isn't the nicest one I've ever seen. The railed handguard is very solid and nicely finished with all of the correct numbered markings on the rails. From there you have your usual front triangle iron sight which DOES NOT have a sling attachment at the base. The magazines hold 35 BB's and have a Cerakoted shell to keep them from scratching easily. They have very recently started coming with silent fill valves, but are mostly the normal kind that hiss when filling and spray liquid propane when full. Its worth noting that the valve sits at an angle to the baseplate. One modification i would highly recommend to do is the "green gas mod" which involves removing a long zinc tube from inside the magazine. This allows more gas into the magazine and upping your shots per gas fill dramatically, with some people reporting 150+ shots from a single gas charge. As a side note, i have started to just cut the zinc tube about 1 inch from the base instead of removing it entirely. A video showing how to do it: Chronograph Results: using blaster .20 BB's and green gas i got around 298 fps with a deviation of 2FPS. yes, you heard that right, " FPS. This thing is incredibly consistent! Important information: The inner barrel is 250mm on the 10.5 " CQBR and the 14.5" carbine, meaning on the 14.5" outer you can fit a much longer 370mm inner barrel. The Hop up adjustment dial is similar to Tm pistols and can be located inside the upper receiver by locking the bolt back and looking down the magwell. Due to the way the outer barrel is cut, it's not possible to fit an aftermarket rail onto the gun without one of two things. A barrel adapter ring (PTS, ORGA and a couple of others make them and usually cost £10) or A dytac outer barrel, which has a wider lip, as shown below. Dytac on the left First shots: I took it down to the 20m range at the First and only shop and loaded it up with .28 blaster devils. They had multiple targets there, but i focused on the little spinning targets at the back wall. The orange discs must have been no more than 1.5 inches in diameter and i was hitting it virtually every time with the iron sights. So far, very impressed with the accuracy. So much so, I treated it to a new dress! First internal upgrades: After speaking with Dave about the gun, he explained that the gun wouldnt hop really heavy weight BB's with the standard nub. because it was hollow and squished when applying hop pressure. To remedy this he machined me a great little nub out of brass. Isn't it beautiful!? This meant i could now lift much heavier BB's increasing my range and accuracy even further than the already impressive stock performance. Using this new nub and GEOFF .32 bb''s i was able to get the bb's out 60+M with a flat trajectory. They were making a 1.5-2ft grouping on the plastic bales as seen in the video below. I have SOOO much move to cover, including barrel reviews, customs mods and a DMR build, but its 5;30 am and i need to be up in an hour, so we'll continue this tomorrow
  7. Hi all, I haven't played for probably about 10 years but used to absolutely love it. I thought I may get back into it one day, but this sadly hasn't happened. Kit I have is below, not sure if I'm ready to part with all or just some of it so I'd love an appraisal please! I've broken it down into different kits to help make it easier as I'd probably sell them as "kits" instead of everything individually. AR Kit G&G TR4 CQB-S (RIF/Black) - This still has the box and is in very good condition, complete will all accessories that it came with as new. Longer M4 Outer Barrel AR QD suppressor & 3 pronged flash hider Magpul STR stock Magpul CTR stock (with rubber butt pad) Magpul AR Pistol Grip various rail covers RIS mount laser (cheapo) RIS mount Surefire torch with pressure & toggle switch Couple of cheap optics - aimpoint, reflex & magnifier 2x 1300MaH 7.4V Li-Po stick batteries (Gun & Batteries all wired to Deans) Turnigy Compact Balance Charger C3 Sniper Kit TM VSR-10 G-Spec - very nice woodland paint job - still has original box and accessories This is upgraded with ASPUK internals (trigger and cylinder bits, cant remember the specifics) Scope 3x mags Harris style bipod (black) very nice woodland paint job Pistol TM Hi Capa 5.1 with 2x mags - in box used but good condition Spare mag shims Clothing & Misc Viper DPM chest rig Plate carrier with MOLLE pistol holster and AR mag pouches Multicam boonie Helikon multicam G3 Combat Trousers MTP Under-armour shirt Plastic dummy knife TM Mk23 Suppressor 9.11 Padded rifle carry bag Green sling system 2x Shemagh (white & green) Ghillie Suit (trousers, jacket, hat & rifle wrap) 2x M4 style speedloader Black wide belt Carrier system waist belt Thank you!
  8. you know what, you can upgrade the spring
  9. You are trying to upgrade a dollar store spring pistol Nobody can help you
  10. I have a Tokyo Marui HK416D NGRS, and I am looking for an upgrade of spring for it. I have read online that there is no issue swapping in a stronger spring on stock internals so I do not have to worry about wrecking it, I am just looking for recommendations of springs. There does not seem to be a major selection of springs available, having myself only found these: https://www.combatsouth.co.uk/cyclone-7-m100-spring-for-ngrs-series/ https://eagle6.co.uk/product/eaglesix-m100-spring-for-m4-ngrs-aeg https://www.davescustomairsoft.co.uk/bespoke-airsoft-stel-tek-m100-spring-for-tokyo-marui-next-generation-recoil-shock-series https://www.airsoftwholesaleuk.com/product/fps-m100-100m-s-steel-spring-for-tm-ngrs/ https://www.krale.shop/uk/spring-eagle-6-m100-for-tokyo-marui-ngrs/ I have also found this one which is stated as a TM next gen gearbox use, however from the picture you can see it is a non linear spring. https://www.davescustomairsoft.co.uk/next-gen-hardened-steel-spring-m90-m100-m110 Due to the TM NGRS relying on multiple springs to operate as designed, the spring operating for pushing the piston in a linear spring, and these are also known to be shorter than other AEG springs. I am wondering if there is anyone with experience or has leads on good brand of spring for my scenario. Guarder, PDI and Prometheus do not seem to supply NGRS springs. My intended goal is to squeeze out as much power out of the gun as possible, as Japanese limitations on AEG springs result in TM often running M85, so I wanted to upgrade to something more capable to fling heavier ammo. With possible changes later on such as inner barrel and buckig to aid this, for now I will just try a stronger M100 spring. I have had someone recommend eagle 6 springs but I am wondering if there is someone more informed on the topic to be able to shed some light on this for me. Thanks in advance!
  11. Hey ladies and gentlemen I’m new to the airsoft scene, Bought myself a new Specna arms c11 core, straight out of the box I was experiencing feeding issues firing .20 bbs and even .25 every 5-6 shots that’s when a bb would come out. I noticed the hop-up was a little loose, you could move it sided to side about 3-4mm each way. So I ended up fixing the issue by putting a O-ring on the front of the hop-up to stop it moving “BINGO” all fixed with zero feeding issues now works absolutely perfect.
  12. Rather then just spam up the "what have you just bought" thread, figured i would start this thread insted so after 3d printing some LRB stuff for my VSR And making some silencer foam spacers i decided to have a go at an end cap for my L96 (left is the 3d printed one, right is the original one) Which then lead me to wonder if i could make a flash hider, using the PDI one for inspiration from left to right 1) original first try, realised i had missed the thinning on the top, and part of the under side 2) unfinished print, realised i had forgot the hole in the middle 3) included the hold, but there was a the top dimension wrong 4) finished print that i have not broken out of the support matterial, had another idea 5) Finished print, this one i like, easier simpler to make etc, but the cut outs do go quite high 6) finished print, the barrel hole is intentionally off set by 2mm to try and see if this would work as a LRB modded flash hider more to follow
  13. Huh, then that's surprisingly high power for a stock VSR-10. I'm guessing that it Joule-crept up to there on the 0.28g and might have come out under 1.14J on 0.25g. If your son is enjoying using it, I'd be minded to leave it as stock, other than dropping the power very slightly so that it's just under 1.14J with the heaviest BBs that it can lift (I'd hope 0.32g wouldn't be an issue). You'll keep the light pull, not stress the components, and lose the MED. Just dropping in 0.25g might bring it under the MED limit.
  14. Thanks for the reply's guys. I didn't realise this thread was still going It is a brand new stock TM VSR we have. My son (12) is happy with the range using .28's at the moment, I'm sure we will be upgrading the internals at some point though. My worry with heavier springs is his ability to cock the gun. When/if I get to have a go with the gun in the field I will get a better idea of what needs to be done. Thanks again for all the info, its a learning curve for me.
  15. Obligatory "oMg nOvrITsCH gNUs ARe sHiT!" Anyway, now that's over, the SSG10 is basically a cost-effective VSR that will perform decently well out of the box. Sure, there are a bunch of upgrades you can do, but they aren't too necessary if you don't want to. TDC is a good shout, as I don't know what the hop unit in the SSG10 is like, but the standard VSR one is crap and the Action Army one is a pain in thearse to adjust. TDC is a good shout and isn't too pricey, maybe a hop rubber to go with it as that's also not too pricey. Also, yes, they're super lightweight. It's probably the best thing about the VSR platform (besides the copious amount of aftermarket parts available)
  16. Today was more of a testing day, but it turned out to be fantastic. Was at Worthing Airsoft for the first game of the year where I... actually felt like the weather was nice. Sun was out and it was about 15 celcius for most of the day, which was absolute bliss. Camo paint on my face again to avoid wearing too much and sweating and fogging up my glasses and it worked well as I didn't get all sweaty at all. The only downside was that it was pretty damn breezy with average wind speeds in the late 20s of mph, so every shot I took was curving pretty nastily. Ah well, it's all good practice. I took a small armoury to the site today with both of my MWSs, my HPA VSR and my KJW m700 as a "if nothing works, I have this" option. The plan was to use my AAP-01 (which hasn't been shot in about a year) and the HPA VSR, as I felt like sniping and I needed to make sure it was shooting well now that it has a 303mm inner barrel with the rest of the 510mm bull barrel filled with foam like a massive 200mm internal suppressor. Used some Silverback foam that fitted perfectly and came in two different internal diameters, so it was large, small, large, small etc. to get the best effect. Oh boy did it work well. I played for the morning, which was one massive game with a LOT of objectives all over the site and that went on until lunch. Took a conservative position under a holly bush overlooking the path, the exact same one I took last game day, and the results were similar. I hit a lot of people and singlehandedly held back about 7 or 8 very determined players who kept coming back to the checkpoint to try and get me. Apparently they were getting rather irate at me and were saying "oh I'm hitting him and he's not taking it" as one of my friends was also there (on the other team) and laughing because he knew where I was and knew they wouldn't be hitting from where they were. Shooting into a holly bush is a pain in the arse, but shooting out of a holly bush is a lot easier. Anyway, I eventually got taken out as I was completely surrounded, couldn't relocate and eventually got shot from behind, so I went back to respawn and rejigged my mags. Empties in the belt kit pouch, full ones in the stock pouch for easy access (I'd gone through 2 of my 6 mags in that spot). I returned and everyone was huddling around our base as they suspected the other team were going to attack, so I decided to crawl into a very sneaky spot under a fallen tree as I wasn't about to push out with my bolt action while all the AEGs were playing passive. It worked out super well as I got a whole load of people from that spot too, including one of my friends who walked right past me and I shot him in the ankle with my pistol. It was amusing as I was taking people out while the enemy team were pretty much on top of me, but nobody could hear the VSR. I was pleasantly surprised that nobody heard the two GBB shots I took with the pistol either. The only frustrating part was that the enemy team did eventually take our base and stole our objectives, then didn't take the hits when I shot them in the back as they were running out with them. It's frustrating, but I'm not going to start going on a tirade about cheating because honestly they probably didn't feel it. Running in the same direction as my shots were coming in and a few of them were backpack hits, so while I don't blame them for it, it's still frustrating. Oh well. My friend eventually came up again and shot me in the back (flanked all the way around the site to get me ), so I headed back to respawn again. I'd gone through about 4 of my mags in total, but the game was basically over. Patrolled around a bit more but didn't shoot anyone else. Was a very fun game, but the spawns were a bit too close together as my only criticism. After lunch I set up the two MWSs, the mk12 as a DMR and the retro build CQBR as a regular rifle. The mk12 needs a bit of work as it wasn't too happy, so I'm going to try a unicorn rubber and sixG nub next, but the retro CQBR build was absolutely phenomenal. Very happy with that and not touching it now. Also I finally zeroed the red dot on my AAP; it's going to take some getting used to as I've always shot with iron sights on pistols, but it's ridiculously easy to shoot accurately with a zeroed red dot on a pistol. I finally get what all those guntubers were talking about when it comes to red dots on pistols... Also, I heard that there were some issues with hit taking through the day. There were some ghillies on the other team with HPA m4s who were laughable in their hit taking, one of them got lit up by an LMG in front of a marshall and didn't call it. We've had similar issues in the past, so what this has caused now is that at Worthing Airsoft they're going to change the rules for ghillies; now if you want to use a ghillie, you have to have a bolt action or DMR. Personally, I really like this rule and could talk for days on why I do, but that's for another time. I remember I had a chat with @Hatchet last game day at Worthing about this exact topic, so... there we go. Problem solved Really looking forward to the next few months of airsoft. The weather is getting better, it's lighter for longer, the sun is higher in the sky and the weight is still coming off. 11kg down from the start of the year and I'm really feeling it. Could've easily played all day today as I wasn't at all tired despite still being pretty overweight (about 35kg more to lose), but I had to set up my MWSs, partially because the short retro MWS build is coming with me to the 'Namsoft games coming up in a few months. Roll on next game day already!
  17. There is an argument to be made that if you're not going to do anything to a stock boltie then you might be unable to fully hop a heavier BB, or you have to apply so much hop pressure that you drop the muzzle energy to the point where a lighter BB would end up going further. Which is why I was careful to say "starting with the same energy at the muzzle, and assuming that the hop can impart enough spin". The thing is, a stock Tokyo Marui VSR is likely to be shooting at something comically low like 0.72J (280fps with a 0.2g). I'm not sure if OP is rocking a VSR10 clone, or if it's pre-meddled, or if it Joule crept upwards rapidly with heavier BBs. Either way, there's only really two sensible ways to go with it: tune it down to under 1.4J, or up to 2.3J shooting the heaviest BBs that it will hop at that muzzle energy.
  18. I've literally just ordered the Warrior LCP V1 today as I'm in the same boat. I've had the same plate carrier for 7-8 years and fancied an upgrade to something lighter and jazzier. I'd considered the Novritsch ASPC 1.Obut it only comes in one size and being a bigger lad, wanted something better suited to my frame. It should arrive by the end of the week so I'll send an update with my thoughts.
  19. Continuing on from the How Did Your Airsoft Day Go? thread, there is definitely a debate going around about ghillies and leaf suits. With how easy they are now to get and the prevalence of certain big Youtubers, we definitely see a lot more of them now than we did in the past. Also, it used to be just snipers that used them, but now I think I've seen every "type" of airsoft gun in the hands of a ghillie (even LMGs!). While airsoft is a great game because everyone can play however they want, there has been discussion around ghillies and their use in airsoft. From what I can see, the issues that come from it are: Gameplay I'm not going to sugarcoat it, but a large number of ghillies ruins the game for other people. People get disheartened very quickly in airsoft when they leave spawn, head towards the objective and get picked off by some invisible foe. Then they respawn, go elsewhere and the same happens, then the same happens again, and again, and again. Not all ghillies are created equally in this regard and the gameplay can be fine, but it can also get really bad. I've seen a far greater tendency for ghillies to spawn camp, maybe because they can get away with it easier, or maybe because of certain airsoft content creators who get these people into ghillie sniping who do it a lot and present it as legitimate gameplay strategy. Hit taking It can be difficult to feel BB impacts, especially at range, through a heavily crafted ghillie suit. Speaking from experience it's usually pretty obvious when you've been hit unless you're running (though that happens without the ghillie as well), but some people use this excuse to try and get away with just not calling their hits and blatantly cheating. Availability You can buy a Sprinter Custom Ghillie setup and not have to put in any effort yourself. About £725 and you get a full ghillie including trousers and a rifle wrap that is hard-wearing and works wonders, even under IR light (it doesn't glow under nightvision. One of my friends has one and he has never crafted onto it and it works really well. With a little effort, you can cut the costs down a lot, getting something like a Webtex Concealment Vest and cable-tying pre-dyed materials like the KMCS crafting materials or the Novritsch stuff onto it. It's not hard, all it takes is a bit of time. This ease of acquisition increases the number of ghillies out there, as people no longer have to put in the effort they used to, shredding hessian sacks, dyeing the material in a bucket and then sewing it into BDUs or onto a concealment vest. Setups A ghillie suit, especially a well-crafted one, is typically a net positive. They're far lighter than they used to be, they're a lot more breathable and they're far easier to get a hold of. Yes, someone with crap fieldcraft will still be easily spotted and I do so enjoy hunting crappy ghillie players; standing in the open atop a hill with nothing behind you, or simply moving a lot will still get you spotted; it's not an invisibility cloak! However, you'd be seen in regular BDUs as well doing the same, but the difference is if you sit against a tree or a bush in BDUs you are more likely to be seen than someone doing the same in a ghillie. Back in the day, a ghillie tended to mean a bolt action rifle (when I say back in the day, my frame of reference is about 14 - 16 years ago), but nowadays that ghillie might have a totally silent MTW with 7 high caps, a wankergun trigger setup and some ungodly ROF full auto so you can no longer just overwhelm with numbers like you used to as they will just hose everyone down and still possibly go completely undetected I've probably missed a beat, but this is from my perspective as a long time ghillie sniper. I've been doing it since about 2007, so I would like to think I have a lot of experience being the bush (or the grass). There may be things I've missed from the other side of it. As I said earlier, there has to be some concessions now as the combination of these four things above can lead to really crappy gameplay that is just not fun for the majority of players. Furthermore, being a victim of this style of play will make some people quit, but is more likely to make more players start to bleed into this style of gameplay, further increasing the issues. Not everyone wants to wear a ghillie though, and will continue to be a victim of this gameplay because airsoft isn't purely about skirmish. Some players enjoy impression kit, putting together a loadout that perfectly mirrors a real-world unit or time period. Some players enjoy the general dress-up aspect of the hobby and will wear camo that may not work well, but it looks great with their kit. Some players enjoy playing speedy and don't want a ghillie suit snagging on stuff and dragging half the forest floor with them. Some people just... don't like ghillies. All of these are valid playstyles and shouldn't feel oppressed because someone has spent £725 on a full SCG suit and wrap, then also spent £1000 on some swanky MTW setup. It's not quite to the same level, but it's getting closer to the "NVG/thermal vs no NVG/thermal during night games" debate (though I definitely still think that NVGs/thermals are more pay-to-win than ghillies) Anyway, I've rambled enough about problems, because we Brits love to complain about stuff; it's like a national past-time. So, what about solutions? I've got these ones off the top of my head, but there are definitely more possible solutions out there Restrict ghillies to BASRs or DMRs This is the solution that I think works best. If you know that a ghillie is going to have a 30m MED and be very limited on rate of fire, you know that you can overwhelm them with numbers. Also, a lot of people don't like playing with BASRs, and some sites have really, really unfavourable DMR rules (Gunman for example has a 1.48J DMR limit with a 30m MED), so this will also lower the number of players who will go with a ghillie. Yes, there are some intricacies that could be exploited with this. For example, someone can carry a lightweight VSR on a sling and then some sort of HPA mp5k, so it might be a case of also ruling that it has to be a pistol secondary. A full auto GBB like an AAP-01 is very audible and the consistency is crap unless you HPA it (still audible though), a full auto AEP is just as audible as an AEG and a NBB mk23 is quiet, but absolutely sucks for fast shooting, so there are plenty of trade-offs with pistol options. Some sites limit it to just BASRs (like Imperium in Kent), but I think letting DMRs have ghillies as well is fair as you still have that MED to deal with and plenty of real-world snipers use semi-auto platforms, so immersion airsofters like me will still like to have the option to run something like an SR-25 at DMR power and play just like a sniper. I think there's a balancing act here with ruling against fringe cases, but also not over-complicating things as plenty of airsofters either don't like to think, or just aren't very good at it 😂 Limit ghillies You could have limited spaces available to book on a game day for ghillies. Sold separately and no walk-ons. I think this would be really difficult to implement and enforce, but it would put a hard limit on the amount of ghillies in a game. Most milsims will have this because they limit ghillies to only snipers and their paired spotter and have a hard cap on the number of snipers at an event, but I think for skirmish games this would be a mess. Ban all ghillies I mean... it'd solve the problem, right? I personally don't think this is the way forward though as there are plenty of players who legitimately love playing the ghillie sniper role and do so without issue.
  20. I'm a massive advocate for bipods, but on something lightweight like a VSR it isn't worth it. As @Hatchet said, it almost doubles the weight, or at least it feels like it because it massively shifts the weight of the rifle because it's lightweight by itself, so a large lump of metal near the front makes it front heavy and nasty to handle. For heavier stuff like M14s it's worth it because they're heavier, so harder to hold up for long periods of time anyway, and also because they're heavier the bipod doesn't have such a massive impact on the balance of the rifle, but I wouldn't put one on a VSR unless you get the heavier Maple Leaf stock; the regular stock and receiver setup's strength is that it's so light. The sand sock has been used in the military for a long time. It's basically just a sock that is filled with sand and then tied off so it's a good rifle rest. I liked @concretesnail's idea of getting a tear-off pouch and filling it with soft stuff and then using that as a rest, as that's likely going to be fairly lightweight and can be worn on a belt kit or chest rig so you won't feel the weight much anyway, but will give you a steady place to rest your rifle when in a hide position. Glad to hear the lad enjoyed running around with a bolt action, even one that was under-powered and still saddled with an MED; it's a very satisfying way of playing for sure! I would actually focus on the rifle before going for a ghillie though, as he'll learn better camo and concealment fieldcraft if he doesn't get reliant on a ghillie suit. It's amazing what you can do with good camo and concealment skills while wearing regular DPM, or even just flat olive drab! I see a lot of ghillie snipers who have awful fieldcraft and they're incredibly easy to counter-snipe. Having a rifle that performs well is always useful though and I'm sure he'll appreciate it when he's able to reach out to 75m with decent accuracy.
  21. AEG or VSR hop rubbers? My usual preference in this order - flamingo - TM - G&G green
  22. Went to South Coast CQB for the first time in about 8 years yesterday! Overall a good day, but.... Marshalling was pretty woeful, several times the two marshals assigned to our side spent the entire game sat at spawn pissing about with their phones. The other two seemed to be a bit more on the ball so there's that. Lots of whingeing about hit taking but personally I didn't see a problem. I think there's a lot of people whose guns aren't as good as they think they are! The site is a LOT smaller than the last time I went. The whole back half of the site has been fenced off by the landowner (presumably because the buildings are less fucked and able to be rented out). Teams were massively unbalanced and there was no attempt to address it. We got our shit pushed in and spent most of the day within about 100yds of our spawn point (that's on us, I am aware). On the plus side, my SCAR full of @ak2m4's upgrade bits performed excellently, although my MP9 managed to get a BB stuck under the nozzle and went through a kinetic disassembly. Good day overall, not in a massive rush to go back though. There's other sites that are the same/less distance that I'd rather spend my time at.
  23. I am beginning to go deeper down the rabbit hole of airsoft. I have had similar "technical" interests before, and one thing I always remember is how complicated everything is, especially if you want something top tier. What i refer to this time is general tuning and customization of airsoft rifles. So, my question is, are there any big/reputable and good tuners for airsoft in EU where you can send your weapon and they can upgrade them for you? If yes, do anyone have any recommendations? It would be much appreciated fillan
  24. Another weekend, another dissertation to write about how the game went. I went to Worthing as usual and bumped into @Hatchet there this week, which was nice! I decided to bring my HPA VSR, even though it's not perfect at the moment since I am waiting on a 300mm inner barrel and a bunch of foam to arrive so that I can internally suppress it further. At the moment, it's a 430mm widebore in a 470mm bull barrel, so 40mm is foam, but with a 300mm inner barrel it'll be 170mm of foam and should make it nice and quiet. It was still a little bit chilly for the m700 and I was picking up my AEG m14, so I decided the VSR was the best to bring. Set it up, got it shooting 2.28J and hopping .45s nicely, so I was good to go. Picked up the m14 and decided I'd zero the LPVO and set the hop after lunch as the morning was going to be a big, multi-objective game until lunch and that's my preferred way of playing. Sidearm choice today was my HK45, as it was definitely warm enough for GBB pistols and I way prefer them to mk23s, so I was keen to use it. After the safety brief I got a bit annoyed though. The marshalls made a point to split me and my friend up (again) and also split another regular from his two friends. This is the 2nd week in a row they've picked me and my friend out and made a point to separate us onto different teams, so I wasn't that impressed heading out for the first game. We got the far spawn, so a long walk out at first, and I had no idea what the objectives were so I decided to just follow and support my team as best I could. The start of the game had the rentals all around the Tower area and neither team could spawn until their team's rentals recovered an ammo box and brought it back to the spawn. An interesting idea in theory, as I'm always interested in seeing people try new things, but it didn't really work and after 15 mins they just released both teams. I took a conservative position, crawling under a holly bush and setting up a position overlooking the checkpoint on the path. Didn't take long for the yellows to push up to it and I got a lot of kills from that spot without getting detected at all. I kept waiting to make sure I got a good shot off, lulling the other team into a false sense of security at times by making them think I had moved, before taking another one of them out. It was good fun and this allowed my team to push up and take the checkpoint after I picked off enough players to dissuade the remnants from peeking or people from reinforcing. At this time I saw our team (blues) had found an objective (a dummy on a stretcher) that we needed to get to the stables building in the Tower area; they had pushed it out onto the path, but got hit in the process and had to drop the stretcher, so it was now heavily contested. So with checkpoint under our control I got myself out from under the holly bush and pushed into the heavily wooded area to the left of the path to come up on the corner of it to try and establish some forward control. I linked up with a friend who had also pushed up there with his AEG and we basically played sniper and spotter for a while, him picking off targets on the flank and me holding a line on the chapel, quite a popular spot to fight from. Blues kept pushing and managed to get the stretcher into the stables building, so now we had to hold it for 20 mins. I crawled further up as I saw blues pushing well into the Tower area, finding my way to a spot next to a tree that overlooked the path, but from the other side of the Tower area, so I took position there and started to cut off reinforcements, forcing them to take harder routes into the area. It worked really well, much to one marshall's amusement as he watched me get into position and take care of business. However, blues were doing a bit too well and our guys who had now taken the chapel were asked to give it up, and another marshall dropped a green smoke next to me. Green smoke counts as toxic, but fortunately the wind carried it the other way, however with its proximity it was only a matter of time before it expanded to where I was, so I quickly uprooted and fell back to the corner spot I was in before. We managed to hold for the 20 mins and shortly after that the game was over. Something that really worked well for me was I used camo paint for my face along with my ghillie instead of a balaclava or lower face mask today and it worked really, really well. Lower face masks make my glasses fog up (as it routes breath up into my glasses) and I can't get away from that as I have prescription inserts and can't use contact lenses. My balaclava, especially on warm days, makes me sweat buckets which also fogs up my glasses, but camo paint keeps a nice air flow and it worked really, really well. £4 and it'll last me a while, so I think I'm going to continue using camo paint. Big success! I had a LOT of fun in this game and the VSR was performing flawlessly as it tends to (I also took the advice of @Badgerlicious and ran my gunbilical cord around my left side instead of my right and it worked really, really well, stopping it getting caught as much and never getting caught on my own kit (my line loves catching on my pistol suppressor!)). However, I had a massive criticism of how the game was run. It didn't affect me because I didn't get hit once, but the respawns were on clocks. This meant that you had a 5 minute window to respawn followed by 5 mins of not being able to respawn. What I heard from the friend I was split from, as well as another friend who was on the other team, is that they would spawn in, go out and try to play aggressive, get hit and then have to wait 5 mins again because it worked out that they would get back to spawn after about 5 mins, so they'd get back just in time for respawns to be closed. They said they spent 40 mins just sitting in spawn and it was incredibly frustrating. They played less than they were waiting in respawn. For a large, multi-objective game I don't think the clock spawns worked very well and made people very frustrated. A lot went home at lunch time because of it. I didn't play the afternoon as I wanted to set up my m14 and then hang out with one of my friends who wasn't playing today; plus the sun was out and it was (almost) warm, so it was a nice day to just chill out. The m14 was performing stupidly well on the range, which was nice, and the LPVO was basically already zeroed. Don't know how the afternoon games went, but I really enjoyed my day. I think the fact that the sun was out and it wasn't freezing cold or wet definitely helped, though it was a bit breezy at times for sniping, but even that wasn't too bad. All in all it was a really fun morning of airsoft and I'm looking forward to the next months as it hopefully gets a bit warmer. I do better in warm weather, as I used to airsoft in Spain, and my guns do better in warm weather because I like my gas guns, so I'm glad to be this side of winter.
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