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Everything posted by Colin Allen
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Very possibly. Many HK and mainland Chinese in the UK have bank accounts back home.
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It sounds like that chap should not be a marshal. However much I might agree with him, he is there to do a job; berating a player for acting in a way that the site allows is completely out of order.
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Having recovered from the band's 25th Birthday gig last weekend, I set off to Airsoft Plantation for a day of airsoft. Around 140 players were present. We started with a rarity for AP, a capture the flag game. In the first iteration, the defenders (blue) were protecting a flag that they had positioned in the mortar pits, while we (red) had to get a hand onto it. The defenders had two lives while we had infinite regens by moving 30m back. This was a fast paced game with us working as a team to break down the defence, which we did very efficiently and effectively. The SR47, despite being a little low on power, was reaching out and touching heads that appeared over the berms. After we had achieved the objective, the game was turned around; again, our teamwork and communication paid off and we put up a coordinated defence, which the attackers struggled to break down, taking 50% longer to achieve the objective. After a return to the safe zone to mag up, we set off for a two stage game in which we were the defenders. The blue team, who started at the border, had to get into the village, find a case containing a smoke grenade and then transport it to the DEA base, where they had to get it inside the plane and set the smoke grenade off. They had infinite regens on a buddy 30m behind them, while we had two lives in the village and two anywhere the other side of the firebreak. The fight in the village was epic; I started near the pond and, again, was part of a coordinated and communicative team that held the enemy up for a long time until we were eventually overrun. Pulling back to the other side of the village, I engaged in another fight against the attackers before being hit again, whereupon I headed for the DEA base and concealed myself in a favourite bush from where I got a lot of hits, including a fabulous one on a chap who was just about to throw a grenade and promptly dropped it at his own feet, taking out a couple of his colleagues :). However, after shooting one lad, I heard him telling those near him where I was as he walked back to find someone to regen on; I was then quite quickly taken out after a short firefight with a couple of attackers, although one of them also had to go back and regen. I fell back to join my few remaining colleagues who, having been pushed back from the plane, were trying to prevent the enemy reaching it. Despite rapidly diminishing numbers, we held them off for a considerable time until they managed to achieve their objective in a time of 52 minutes. After lunch, the two stage game was reversed. Working well as a team, we stormed into the village, taking out the defenders fairly rapidly despite them putting up a hard fight. After locating the smoke grenade in its case, we launched what developed into a three pronged attack on the DEA base, with the strongest group, of which I was part, taking the case and its smoke grenade by the longest route via Swaziland. Pushing rapidly towards the DEA base, whose defenders had already been whittled down by those who had taken more direct routes, a small group made a sprint for the plane and set off the smoke grenade inside it. Our time was considerably shorter than that of the blue team. After another return to the safe zone to mag up, we set off for another flag based game. We started at the border and had to both defend a flag located in the casino and get a hand on another in the DEA base. The blue team, who started at Swaziland, had to defend the flag in the DEA base and get a hand on the one in the casino. Each side had five medics, who were the only people who could regen casualties. We decided to split the team into two groups; approximately two thirds of the team, including three medics, would set off for the DEA base, while the rest of us defended the casino. A group of us positioned ourselves in the village so that the enemy could not move through it. However, they never came anywhere near it so, eventually becoming aware of some fighting to our left rear, we moved towards that, intercepting some of the blue team as they attacked the casino. Just as we fought them off, our attacking group penetrated the DEA base and a player got a hand on the flag. It was a really good day of well organised and well played airsoft. Despite losing every game, the blue team players played really well; however, we played as a team, which made the difference. Weapons used: Hurricane/G&P SR47 DBoys AKMS ASG Commander XP18 (CO2)
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I have both and they do seem to feed well in everything, particularly the stanags.
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The point I am making is that you originally stated that you used a debit card and then stated that you told your bank it was a bank transfer. The one time I use a debit card, I get done like this mate, lesson learnt, will see what they say Lloyds, I made sure I said private seller and bank transfer. One or other of those statements has to be incorrect.
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Yet now you are saying it was a bank transfer?
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I am terribly sorry to learn of what must be a devastating loss for all of you.
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That is a good outcome.
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I rather like that idea.
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We had noticed. ?
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Stick it in the appraisals thread that I pointed out to you.
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A good guide is that an essentially "as new" gun should be priced at about 65-70% of retail. If you do not know what the upgrades are, you cannot factor them into the price.
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You are overthinking it. The power rating is what it will produce in a typical (probably V2), well set up basic gearbox. Other variables are far more significant than the length of the spring, such as the barrel length and diameter, the cylinder type, the presence or absence of piston head or spring guide bearings, and the quality of the airseals. Once you have a starting point of a known output from a manufacturer's particular spring, it is easy to adjust upwards or downwards.
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Welcome aboard. We have a board specifically for that: https://airsoft-forums.uk/forum/151-appraisals/ You will need to provide full details of the upgrades.
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Stop worrying about the length of the spring and focus on the power rating; that is what matters.
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Why would anyone buy one?
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A BB in an ear.
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That is a beauty!
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That path does seem somewhat exposed to public view, which seems rather lax. £29 is pretty high for what sounds like a pretty average site. As to the plant, that sounds like wild garlic, which is incredibly pungent.
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If you shorten the spring by 17mm, the power will drop immensely. Take off a coil or two.
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That is an entirely different question.
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I suspect that they would not be able to put that information in a public forum without the explicit agreement of the companies they provide procurement services to.
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The food looked pretty good. There was also a vending machine with bottles of cold drinks for reasonable prices. https://driverwoodactivitycentre.co.uk/wp-content/uploads/2023/05/DriverWoodFoodMenu.pdf
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They have described it as an airsoft gun, but it is not something that you could use to play airsoft at any level. It is an extremely cheap toy.
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A logistical dilemma caused by the convergence of the last rehearsal before our 25th Birthday gig and the London Marathon means that I am spending tonight in a Premier Inn in Woking. However, every cloud has a silver lining, so this seemed like a good opportunity to spend the afternoon at Driver Wood, a site about which I have heard and read a lot but have never visited. So, this morning, in addition to my video mixer, projector, video loops etc, I loaded my airsoft gear into the car, including the lad's C7, which I had done some work on last Saturday evening as it seemed to have lost power. Arriving at Driver Wood was a bit of a culture shock; there were paintballers, kids' parties, airsoft beginners' sessions and about 60 airsofters. This actually seemed like a proper business! Checking in was straightforward; I got my wristband and I was in. I found a table, chatted to the players on the next table, one of whom admired the C7, and chrono'd the C7 (1.04J and great range). The safezone was well organised, clean and had WiFi! The only negative aspect was a number of signs stating that no food or drink could be brought in. I then sorted my own stuff out, remembering to ensure that barrel socks were in use in the safezone, chrono'd my rifle and pistol, and set off for balancing of teams, distribution of us afternoon arrivals to teams and a mercifully short but complete safety and rules brief. Immediately after this, we set out for the game zone, passing various areas full of kids having great fun shooting paint and BBs at each other. The first game of the afternoon involved collecting a downed pilot, getting them on to a stretcher and transporting them to one of the helicopters. Each side had a stretcher and, if the two players carrying it were killed, they had to drop it; the opposing team could then try to prevent them recovering it but could not steal it. However, if the pilot was on it, they could transfer him to their stretcher if it could be brought alongside. I teamed up with a few players who decided to try to work around into the enemy's left flank and rear; this went rather well until we encountered an enemy force who had decided to try to work around into our right flank and rear. This resulted in some great fights; I found a spot in a ditch under a bush from where I could control the convergence of two paths that the enemy were using; it was what WW2 U-Boat crews called a Happy Time; a target rich environment and a hidden Colin with a very accurate rifle. Ultimately, as for the U-Boat crews, the Happy Time ended and I was sunk. Regenning, I encountered the two chaps from the table next to mine and we fought our own little war against a group of enemy who were continuing to try to push into our team's tactical rear, holding them off until the end of the game, which our side won, getting the stretcher and pilot into the helicopter after a stand off. Hurrah! After a short break, we started the second game of the afternoon; a three point domination. The targets were the green tent, the six wheeler and one of the helicopters; whoever controlled each of them at every 10 minute interval got a point . I have no idea what happened at the six wheeler or the helicopter, as I was solely involved around the green tent, which the enemy grabbed at the start of the game. This was a really good action, with people flanking all over the place, hiding in bushes, and generally popping up where they were least expected. Despite us pushing hard, the enemy held the green tent for most of the game, with us only capturing it for the very last point. My first impressions of Driver Wood are positive, despite the signs about not bringing your own food and drink. The playing area reminded me somewhat of Battle Lakes, albeit without that site's bottlenecks and choke points. I will definitely be going back. After the game, I stopped off at Surplus Store UK in Crawley, with the possible intention of buying a JG T3 SAS. However, the size, or rather the lack of size, of its battery compartment, put me off. Armband watch: Bright green (I thought they were yellow!) and purple. Weapons used: SRC T-91 ASG Commander XP18 (CO2)