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Colin Allen

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Everything posted by Colin Allen

  1. You might have a better chance of selling this if you strip off the paint. Given that JD have one in stock for £229.99, it is also overpriced as you are essentially asking full price for the package.
  2. It is a Vorsk; they have terrible quality control and a range of problems. If it is new, return it for a refund and buy a TM.
  3. Welcome to the money pit! Rent a gun and kit first to get a feel for the hobby and make sure you want to invest in it. Make sure you have good boots that give ankle support and wear clothing that you don't mind getting wet and filthy. Where in London are you based?
  4. Ah, it was double feeding before you fitted the Maxx hop unit! That did not seem to be the case based on your original post: "Hi guys iv got an ICS split gearbox M4 with newish maxx hop unit new hop rubber and new internal barrell and it's now double feeding..." When you say "double feeding", what do you actually mean? Is it pushing out two BBs at the same time or is it cycling twice, giving two separate shots. If the former: If your sector gear has a delayer chip, take it off and see if that makes a difference. If that does not work, one thing you could try is to use a 4mm drill to make a small indentation in the "roof" of the hop unit, directly above the feed tube. This seems to help prevent double feeding by giving the BB somewhere to sit rather than trying to follow its friend through the hop lips. If the latter: Try fitting an Auto Braking mosfet.
  5. This! The same rules apply to them as to everyone else.
  6. Armbands; the name sort of gives away where they should be. Putting them on the plate carrier also causes issues if everyone is looking for them on the arms. I cannot see why people won't have them clearly displayed on their arms, unless they are trying to gain an unfair advantage, which is otherwise known as cheating.
  7. Using green armbands at an outdoor site seems wrong as it does confer an advantage for that team; the same, of course, applies to sites that give one team armbands but not the other. In my opinion, armbands should be worn either on both arms or on different arms by the two teams. Players who put them on their plate carriers and Bush Wookies who wear them on their ankles are cheating and should be ritually disemboweled.
  8. I remember the discussion and have been trying to use this site's pretty useless search function to track it down, with no joy.
  9. This morning, the lad and I set out for Splatoon in Essex. On this occasion, we were accompanied by the lad's girlfriend, Charlie, whose first taste of airsoft this was to be, although she has been shooting real guns since the age of eight. The safe zone was a little less busy than usual, probably due to people having family commitments, with probably around 70 players in attendance. After getting everything ready and showing Charlie how airsoft guns work, which involved her shooting the lad a few times, we set off for the first game, with me using the Ares VZ58. This involved each team collecting as many as possible of a number of bombs that were spread across the site and transporting them to their helicopter; we had the grey helicopter and the yellow team had the black helicopter. Teams could also raid their opponents' helicopter and steal their bombs. Everyone had infinite regens on their start point. Setting off into the middle field, I very quickly found a bomb, which I transported to the helicopter. Returning to the middle field, I found another, while a visit to the lower field yielded yet another bomb! Round about this time, I encountered the lad and Charlie, who were heading back to the safe zone as the goggles he had bought for her were steaming up. I offered my spare Bolle Tracker goggles, which proved to be much better, with even the prescription inserts being ok for her. At this point, we had quite a few bombs, so I decided to join my colleagues in the container village between the two helicopters, who were attempting to both prevent the enemy stealing our bombs while, at the same time, attempting to steal theirs. This turned into a really good fight between and in the buildings, with us eventually pushing the yellow players back to their helicopter, although a stout defence prevented us stealing any of their bombs. When the whistle went, we had eleven bombs and the yellow team had a mighty...two. After bombing up, we started a fallback game, in which we were the attackers, with rolling regens on a marshal, while the defenders had a single life in each of the four zones that we were playing through. We cleared the first zone rather handily, but lost a bit of time checking for concealed yellow players (each defending player in the zone after the attackers calls it clear adds a 30 second time penalty). The same thing happened in the second zone and we then pushed into the first half of the container village field, which is usually very hard to break into. It proved to be so again, but a determined rush and some good suppressive fire saw us reach the black helicopter and begin to push into the structures. We reached the mid point fairly quickly and called it clear, only for an opponent to pop up from the middle of a stack of tractor tyres. Breaking through the final section proved to be rather tricky, until one of the UK Airsoft Ladies made a daring run for the grey helicopter, which she reached, ending the game. At some point in this zone, I was shot in the back by my own team. After taking luncheon (cold pizza; yum!) this game was reversed. In the first zone, now using the Umarex/S&T ARX160, I took up an advanced defensive position on the right, from where I amassed a number of kills before again being shot in the back by one of my teammates. Falling back to the second zone, I took up a slightly less advanced position in the hope that would prevent me being team killed again; it worked! After taking out a number of enemy players, I was shot by an attacker who I am certain I hit as well; however, he did not seem to agree. The final two zones were hard fought and my final position on the edge of the woods was lost when a grenade aimed at my colleagues behind the blue car went off within 5m of me. The yellow team reached the grey helicopter in a time that was about two minutes faster than our attempt. Boo! After bombing up, we played a game where the attackers (the yellow team) attacking from the far end of the site, initially had to get a bomb to one of the helicopters; they had infinite regens on a marshal. As the defenders, we could deploy in the two zones of the container village and had three lives. Once they had achieved this, the game reset, with everyone having one life and the attackers needing to transport the bomb to the other helicopter. It has to be said that our defence was awesome! We held the attackers away from both helicopters for the duration of the game, although they made several bold incursions into the container village, almost splitting our team apart a couple of times. I went through five and a half magazines in this game, which is very unusual for me, and was dropping back to the regen to load up when the game timed out. A fair number of yellow players left after this game, so the sides were rebalanced and we took our turn as the attackers. It is very difficult to break into the container village from the middle field but, after what seemed like a rather long time, we managed to do so, whittling down the enemy and seizing the black helicopter. However, our bomb carrier was nowhere to be found! After about five minutes, we finally tracked him down and got the bomb to the black helicopter. Unfortunately, only 14 seconds were left on the clock, so the game ended at that point as a win for us. Overall, it was a very good day, with some excellent play by both sides and well designed games. Charlie loved it and wants to get a pair of Revision Sawflys with prescription inserts so that she can play again; she has become an airsofter! Weapons used: Me: Ares VZ58 (No! It isn't an AK!) Umarex/S&T ARX160 ASG Commander XP18 (CO2) The lad: E&L AK74MN CYMA AKS74U ASG Commander XP18 (CO2) Dynatex grenade (x2) Charlie: G&G GR4 G26 (Well, it used to be, but it has transitioned into something else)
  10. This! Start by taking the Maxx hop unit out and refitting the original unit. If it feeds normally, which I suspect it will, you have found the problem. If it doesn't, do the same with the other parts you have changed until you identify the problem. Maxx hop units are notoriously finicky about which guns they will work in.
  11. 400fps? This is not useable at any UK site and, if it retains the full auto function, is no longer classified as an airsoft weapon but as a firearm.
  12. The worrying element of this is that these people get to vote and reproduce.
  13. I have played at their Anzio Camp site, which has the same rule; chrono stations are staffed.
  14. Low profile bushings may well be the best answer to the shimming issue; they are pretty simple to change.
  15. I rather like the CYMA pistons; they just do the job.
  16. The only time that the lad and I have been to Apocalypse Airsoft in Kent was in April 2019, when we had a less than satisfactory experience with poorly designed games and bizarre and contradictory rules. It is a large wooded site of about 100 acres. However, it is now under new management and a lot of people have told me that it is much better. So, with the lad not returning from Stoke(!) until this evening, Comrade Andy and I decided to meet at Apocalypse to try it out; Andy had never been before. The first game of the day, starting at 10:30, was a relatively simple fallback across three sections: the Village, No Man's Land (NML) and the Stockade (or whatever it was called). As defenders, we had cycles of three lives in each, with the first two being on buddy regens and the last one involving a trip back to the next location, from where players were released back into the game every five minutes, with the sequence then rebooting. We were also told that the attackers could attack the Village from the front and flanks, but not from the rear. The attackers had to attack each location in sequence, only moving on to the next one once the current target was captured. The first stage started well but became a bit strange when we found ourselves under attack from the rear. At this point, I took my third hit (from the rear) and walked back to NML, where I asked the marshal about it; she stated that the information that we could not be attacked from the rear had been a miscommunication. When our five minutes had expired the marshal informed us that we could remain on our regen and shoot the enemy players from there and they would not be able to shoot back. At this, my puzzled and confused face appeared as this just seemed wrong; I asked and the marshal confirmed that was ok. We started shooting Blue players, who started shooting back, whereupon the marshal shouted that they could not. I again questioned this and, after a radio conversation, she stated that they could shoot back but we could just tap in with her to regen when hit. A few minutes later, she informed everyone that we were under normal rules, which we really should have been from the time we moved back from the Village. The game became quite interesting for a while with the attackers sandwiched between our remaining gallant chaps in the Village, who were conducting their own version of Rorke's Drift, and us outside it, with both sides trying to outflank the other. However, after 90 minutes, the Blues still had not captured the first objective and the game ended. It was a game that the attackers could not hope to complete in the allotted time as we, as the defenders, had far too many lives. After lunch, we started another game; we had to secure the Stockade, capture a Blue team High Value Person (HVP) at the Pit after wiping out his ten player escort, escort him to the Stockade and hold him there until the end of the game. The Blue team had to extract him from the Pit and get him back to the Village. We had a regen point near the Stockade while the Blue team regened where they started at the Safe Zone entrance. The group Comrade Andy and I were with set off to the Stockade and secured it rather handily, before becoming engaged with enemy players moving around our left flank and trying to reach the HPV. After a while we were informed that the HPV was now ensconced in the Village, so we set out to capture him; this became a rather dull affair that Comrade Andy aptly described as "hiking with guns, with the emphasis on the hiking". To be blunt, it was boring. After this game, which again lasted for 90 minutes, Comrade Andy and I, along with a fair few other players, decided to leave. While it was better than when the lad and I went, it was still frustrating and disappointing. Neither of us will be going back. Guns used: APS UAR (which stopped feeding on the last shot of the morning; the original crap hop rubber had finally failed.) LCT PP-19-01 ASG Commander XP18 (CO2)
  17. And it is Sir Ranulph Fiennes. @Cannonfodder, it seems that you have a stalker. Perhaps he fancies you.
  18. Assemble the gearbox without the spring, spring guide and sector gear. Once it is tightened up, hold the gearbox vertically to see if the piston slides down easily. If it doesn't you can try polishing the piston guide rails, although you may need a piston with wider slots for the guide rails. There is no point changing the rack. It does sound like something is a little tight somewhere.
  19. The polymer Double Bell KAC PDW is small and incredibly light; it takes standard M4 mags as well as the replica 6x35 magazines. https://extremeairsoft.co.uk/product/double-bell-pdw-polymer-body-black-808/
  20. They are great little guns; I have one. The real steel ISSC MK22 is an Austrian .22LR Scar lookalike.
  21. You think you have victims? Are you really that deluded?
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