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Everything posted by Colin Allen
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You need to remove the parts that go through the receiver.
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I am not quite sure what you are asking with regard to the bolt catch; however, you cannot use a functional bolt catch with the Eon. You can either remove the lever from the current one or, if you do not still have it, get a replacement and modify it.
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VFC Avalon Rapier ( 2 beeps from gearbox )
Colin Allen replied to Sjkendall's topic in Electric Guns
Not necessarily the voltage; maybe a higher capacity battery with a higher discharge rating. -
A video would be useful so that we can listen to the screech. That would be a good starting point.
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The lad has an Aster in his LCT Val; no issues.
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I love Bifrosts; they make it so much easier to identify targets.
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VFC Avalon Rapier ( 2 beeps from gearbox )
Colin Allen replied to Sjkendall's topic in Electric Guns
As a side comment, if you are having to use an M120 spring to get a decent power output, there is a serious compression/air seal issue. What capacity is the 7.4 (mAh)? -
Hmm, I asked because I was wondering if the fin of the tappet plate could be slightly tight between the sector gear and the gearbox casing/bushing, causing it to be slow in moving forward; this could result in it being pulled back before it had time to move fully forward.
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Did you reshim the gearbox?
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The new site is terrible; the old one was better.
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To be fair, that's a lot of potentially empty boxes.
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Correct; the terrible CYMA mosfet does not use cycle detection.
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I want you to make me an offer but I am not telling you what you are making an offer for.
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The earliest use of it that I am aware of is from The Scourge of Corruption. Or a crafty Knaue needs no Broker. Printed for Henry Gosson and William Houlmes, 1615). However, that does not relate to juries. The earliest use of it relating to a jury that I am aware of is from The Muses looking-glasse. Printed by Leonard Lichfield for Francis Bowman, 1638), by the poet and playwright Thomas Randolph (1605-1635). If you have an earlier source, I would be fascinated to see it.
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It seems that you need to restart the build.
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I seem to have those conversations with other players far too often.?
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On one occasion, one of the other marshals was playing for the day and, armed with my MP5K, was prone on a track that led along one side of half of the site. He was picking off opposing players on the track who were certain that they were hitting him. I walked up to where he was and observed that their BBs were falling about 4m short of his position. I shouted to them confirming that they were not hitting him. They stated that they must be, so I called a ceasefire in that area, told one of them to go and stand next to him and then told the rest to try to shoot him. That finally convinced them that they were not ranging him. They had the grace to apologise.
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You do if your shoe size is higher than your IQ.
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JG SA58/LK58 30000 FAL carbine owner's thread
Colin Allen replied to RostokMcSpoons's topic in Electric Guns
I probably wouldn't go so far as to describe the Ares as shit; it isn't great out of the box but, once the problems are fixed, it is a decent rifle. -
As for what a marshal is supposed to do, my take is: 1. As much as is possible, ensure safety. 2. As much as is possible, ensure that everyone has a good time. 3. As much as is possible, ensure that everyone knows what they are supposed to be doing. 4. As much as is possible, ensure that everyone knows the rules and follows them. 5. Deal with situations that arise in a calm and effective manner. 6. Remember that players are customers. The biggest challenge that I found as a marshal was that some players are absolute dickheads.
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I marshalled at two sites over a few years; it nearly put me off airsoft so I went back to playing.
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https://www.usedairsoft.co.uk/rif-s/electric-powered/custom-bullt-mp5-parts_i62451 Fully built except for: Butt pad. Selector. Mag catch body pin. Front sling loop.
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Welcome back to playing war with toy guns. Twelve years? The judge must have been in a bad mood.
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I have to agree with that; get thee to a hospital asap.
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On a bright sunny morning, the lad and I journeyed to Splatoon in Essex, which is one of our regular sites. On arrival, we noticed that the marshalling team was different from usual; we overhead the head marshal for the day telling the others that he had never done an airsoft briefing before. However, after we had all sorted ourselves out, he made a decent job of the briefing. The first game was a simple domination involving the a spinner in each of the three fields. To get a point, a team had to have their side of the spinner the right way up at the end of the game. Both sides had infinite regens on a fixed point. As the lad had never really played in the bottom field, we set off for there; crossing into it from the middle field, he snagged himself on some barbed wire, tearing one leg of his Czech combat trousers. Entering the bottom field, we positioned ourselves in a ditch, from where we had a good overview of the spinner and the approaches to it as well as of a vole, which was scuttling around the ditch. The lad was machete killed by an opposing player while he was talking to a marshal about the barbed wire, which seemed somewhat unsporting; I shot the blackguard. Several other enemy players appeared and were potted by myself and colleagues to my right. Our chaps in the middle field gained control of their spinner just before the game ended, giving us a 2-1 win. After a rather long time in the safe zone, we came out for a fallback game, which was played in a different direction from usual. We had infinite regens on a marshal and the defenders has one life in each of four sections. Fighting our way into the fuel dump from the path proved to be immensely difficult, due to the lack of cover on the way in and the very good cover available to the defenders. Eventually, we overcame them and pushed into the second wooded field, which we cleared quite quickly. We then pushed into the first half of the container village field, which was when everything seemed to start to unravel. Hit taking on both sides became very poor and tempers frayed. Eventually, we pushed into the second half of the container village field and some of our team penetrated the kill house, getting a hand on a flag in one of the rooms, which served as the objective, with just under five minutes left. After what seemed like an overly long break for luncheon (cold pizza, which was rather nice), we went out for a reverse of the fallback game. Our opponents also struggled to break into the fuel dump, despite some laughably poor hit taking. Eventually they cleared both woodland areas and we fell back into the first half of the container field, only to find that we were allowed to deploy in a much smaller area than our opponents had been allowed in the morning. The FOB, which had been in play for the defenders in the morning, was not in play for us. After being hit (by my own side!) I fell back into the final stage, where I was hit by a shot from an opponent from a position that would have been out of bounds when we were attacking in the morning. Eventually, the enemy completed their mission a couple of minutes quicker than we had. After another long break, we went out for a VIP game. The attackers had to get a manikin into either of the helicopters in the container village. They had infinite regens on a marshal, while we had three regens on our start point in the top woods. When the game started, the lad and I ran (well, he ran while I jogged) into the middle field to try to hold up the enemy, which we did for a while, despite some more laughable hit taking. I put twelve shots into one player at fairly short range; I saw each of them hit him and he flinched with each one of them, but carried on. We were both then taken out by the machete wielding blackguard, who we had ignored when we saw him walking along the gravel path along the edge of the site as it was out of play. We fell back and consulted a marshal, who confirmed that we were not dead. Moving up, we took up position behind a container in a corner of the top field, which gives good coverage of half of the edge of the top field. Identifying that there were enemies on the other side of it, I lobbed two flashbangs over it, ensuring that they would fall on either side of the barrier behind it. Nobody took a hit, despite a marshal calling out to remind about the 5m kill radius after the second one. It then became apparent that the attackers had chosen the helicopter at our end of the field as their objective. The lad shot the chap carrying the manikin who, rather than dropping it where he was hit, took it back with him; a marshal had to go to recover it. Another enemy player broke through to our left; an exchange of fire between him and us ended with him being peppered with shots. A measurable time after he eventually called hit, one of his shots hit me. Being a gentleman, I assumed that he had pulled the trigger before calling hit and that the BB travelled remarkably slowly, probably taking a trip to Canvey Island en route. I went back to regen; as I was coming back out, the game ended when the manikin finally made it to the helicopter. There was an opportunity to turn this game around, but many players decided to leave. Quite a number seemed quite unhappy with how the day had gone, including some with whom we play alongside and against regularly at Splatoon and Airsoft Plantation. If this had been our first visit to the site, we probably would not be going back; however, we have previously only had good experiences of the site, so will give it another try. Alongside the poor hit taking, unsporting behaviour and the apparent inconsistencies in rules between two versions of the same game, the other major issue with the day was the lack of playing time. In total, we played for about 120 minutes over five hours. It was a hot day and it may be that the staff were ensuring that players had time to take on fluids between games; however, the breaks did seem excessive, to the point that the lad starting reading a book on his phone, getting through 110 pages. However, we will go back again as this is the only poor day that we have had there; hopefully, it was just an aberration and normal service will resumed as soon as possible. Weapons used: Me: SRC MP5A4 (The externals are SRC; nothing else is!) Double Bell KAC PDW ASG XP18 Commander (CO2) The lad: G&G Magpul M4 G&G Keymod M4 (That's what he calls them) ASG XP18 Commander (CO2)
