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Impulse

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Everything posted by Impulse

  1. I'm currently trying to lose weight because getting fitter makes airsoft (and basically everything in day to day life) much easier. I really miss the times when I was much fitter and airsoft was easier and I was able to do so much more than I can right now. Definitely feeling the limitations of carrying 30kg of unnecessary weight around... However in the interim, I have become very good at hiding and all my rifles are pretty obsessively tuned. Sniping is a great way to play if you're overweight and unfit, because the whole point is moving slowly. Still a menace on the field, so 100% agree with you. There are many ways to make yourself more effective on the field.
  2. I will say that my arguments for higher limits will come from a position of bias as I pretty much always do long range airsoft and it's what I enjoy (my longest hit in a game was 124m, but it was basically archery from an elevated position), but with how good hop ups are now, bolt actions and DMRs are a lot less useful with their current power levels. Granted, I still use them because it's what I enjoy, but in practical airsoft terms you gain very little from using a bolt action or DMR. I've done... a lot of testing with this, because I'm a big long-range enthusiast, and I'll go into details below. The TL:DR is that hops are good, and in airsoft practicality (not range accuracy, but a "I can hit that airsofter over there" in game) a regular 1.14J gun can hit players at the same ranges as a 2.32J bolt action rifle. I don't think we'd ever get higher limits anyway, because airsoft power limits are set by law (1.3J max full auto, 2.5J max semi/bolt action) and so we are constrained by that. The only variation tends to be on DMRs as even for me living in the black hole of airsoft sites that is Sussex, I've seen them at 1.48J (Gunman), 1.64J (Southdown/Allsorts), 1.88J (Worthing/Driver Wood) and 2.32J (Shift Your RIFT) Now if you want to indulge in my autism, read on. If not, stop reading and save yourself before it's too late... --------------------------------------------------------------------------------------------------------------- I'll preface what I'm about to say by saying that I don't care if your "bolt action hits 100m easily". I've been building sniper rifles and DMRs for decades, and I know in my eyes what the effective range is for a 2.3J gun; every time someone makes what I consider an outlandish or exaggerated claim about their gun's range, I have found it to be overstated 100% of the time and usually shoot worse than my rifles. My measure for "effective range" is being capable of hitting a man-sized target at least 8/10 times, preferably 9/10 times, in ideal shooting conditions (no wind, good visibility). All of my findings are from just me spending time on the range and tinkering with different guns and different approaches, so it's all coming where the shooter has the same standards. A well-tuned bolt action will hit a man-sized target pretty accurately at 75m with a relatively flat trajectory (a tiny little bump at the end of the shot). You'll probably be able to hit 85m as well, but that requires a bit of angling or increasing the hop up a little bit. You can hit out further, though at this point there's progressively more and more luck involved with the shot as range increases. It will involve more aggressive angling of the gun and the gun is probably moving when you rack the bolt with each shot, making it a challenge to reset to the exact same position. A well-tuned DMR (assuming 1.88J) will hit a man-sized target pretty accurately at 70m with much the same trajectory. You'll probably be able to hit out to 75 - 80m as well with the same practices of angling or increasing hop a little bit. It's also easier to do this as it's quicker and easier to make follow up shots with a DMR and so you might be able to hit a target out to that same 85m as the bolt action as you can walk in your shots a lot easier. Again, you can hit out further, but as range increases, so does the luck element. A well-tuned 1.14J gun will hit a man-sized target pretty accurately at ~55m with the same trajectory. You can also hit 60m pretty often too with gentle angling. However, the big difference here is that you have full-auto, and therefore the angling component of getting more range is so much easier. After all, a hit is a hit and it doesn't matter if that hit was one well placed shot, or 100 BBs sprayed at an angle. I haven't managed to hit 85m (partially because the tree canopy stopped me from that aggressive level of angling), but I have easily hit 75m with a 1.14J gun by flipping it to full auto and spraying at an angle (the target is metal and makes a delightfully audible pinging noise when hit). Is it as accurate as a bolt action rifle hitting it with 9/10 shots? No. Does that matter in airsoft gameplay terms? Not really; a hit is still a hit and that player is still going back to respawn. You also have no MED, which is nice. Accuracy by volume is a big part of effectiveness in airsoft because of how inaccurate our guns are.
  3. I would 100%. If I had my way it'd be: CQB: 1.14J - no MED (pistols, shotguns, rifles, SMGs) Assault: 1.5J - 10m MED, semi-only (rifles) Gunner: 1.88J - 30m MED, must be deployed, must carry a 1.14J sidearm/secondary (LMGs, MMGs, HMGs) Marksman: 2.32J - 30m MED, semi-only, no trigger spam, must carry a 1.14J sidearm/secondary (DMRs) Sniper: 3J - 30m MED, bolt action rifles only, must carry a 1.14J sidearm/secondary Still no bang rule. If someone comes up on you and they're within your MED, that's a you problem and you will have to use your pistol/secondary. However, with great power comes great responsibility, and with how much shooting within MED, trigger spam and LMGs used like m4s I already see at game days, do I trust most airsofters with that kind of power? No, I don't think I do... 😂
  4. I will embrace the cringe. I do plan at some point on getting some cameras and becoming yet-another-youtube-airsoft-sniper, though I have no compulsion to make a career of it and play into the drama-farming Youtube algorithm. I do think I have some interesting things to share though, part of which is a unique setup amidst the sea of over-engineered full body ghillie suits with MTWs, Tac-41s and Novritsch rifles. Will see though. I may just decide I can't be bothered and it's low on the priority list...
  5. Don't threaten me with a good time! But I do agree that some real-steel shooting practices do work well in airsoft, while others (most of them) very much do not; some do work with a bit of modification though. I've got some legacy US military sniper handbooks and training aids, obviously not up to date, but from the 80s - 2000s, that have really helped me in my chosen way of playing airsoft. I find a lot of fun from adopting and adapting (where needed/possible) real-steel firearms practices into airsoft, without going to a silly degree where I'm spending thousands of pounds on high quality scopes, night vision, thermals, ways to combat night vision and thermals, and ten years supply of baked beans for my off-grid cabin in the woods. I might try and put together a DOPE card for my sniper rifle, though with airsoft and how wonky our rifles shoot by comparison to real-steel, it'd be more of a "rough estimate" than the exact readings you'd have on a real firearm. All that said, I do try and set up my gear to be as realistic as possible; such is the curse of being a filmsim immersion nerd. Proper number of mags set up in the right way, comms, observation kit (binoculars, rangefinder, and I want to get a wind speed reader) sustainment kit (food/water), and the airsoft essentials like BBs and gas that allow me to play uninterrupted for an entire day without needing to head back to the safe zone, or even to respawn outside of when I get shot. I carry all my kit on me, and more often than not I find myself reloading in the field as the way I play revolves around not getting shot, so I'll often fall back if spotted rather than risk getting taken out in an unfavourable firefight, or my position getting grenaded or sprayed with full-auto And if you want some very good, but very old sniper youtube videos, this was the channel that properly got me into ghillie sniping 18 years ago. None of this KM drama bollocks, just some good old fashioned sniping, the way it's meant to be done! https://www.youtube.com/@6mmhunters/featured
  6. It amuses me watching the Labour party squirm every time someone asks them how IDs will stop small boats crossing the channel and people working illegally in the "shadow economy". Because as we all know, for illegal cash in hand jobs, employers are making sure they're following the law and asking their employees for ID 🤣 I signed it when it was still 100k. As soon as I saw this I searched and signed this petition because this is horrendous government overreach and will definitely be used as a springboard for more tyrannical practices in the future. My guess is central bank digital currencies will be next.
  7. I've never had any issues with the EU Novritsch store. Granted, I haven't bought any RIFs from them as they aren't for me, but every time I've ordered something from here it has arrived with no issues and usually within the week.
  8. JP MWS NPAS owner here. They were awful and I went back to the RA-Tech one. All the way open and I couldn't get my mk12 to DMR power (it maxed at 1.6J, my limit is 1.88J). As soon as I put the RA-Tech one back in, I could get up to 2.5J with it fully open. However, I will admit his titan nub works really well... Maybe that's in the 10% 🤣
  9. Overvoluming won't cause power inconsistencies, it'll be accuracy inconsistencies. Basically, if there's too much air, then what happens when the BB leaves the barrel is that there is still high pressure air behind the BB which then escapes with it and rushes past the BB, adding a bit of spin to the BB in a random direction depending on how the air happens to escape in that shot, which won't always be the same. The amount of spin is tiny and far less than what the hop up is doing, but any random spin is going to potentially create poor accuracy since we're firing a <0.5g spherical projectile at 2.3J or less and using backspin to abuse the Magnus effect to float them out further; it doesn't take much to impact our shots. I'm also not an expert physicist, just a long-time airsoft sniper who probably has a bit of the 'tism when it comes to long range airsoft shooting...
  10. The good: + 47cc cylinder volume + Weighted piston out of the box with weights to customise + One-piece receiver and barrel + Quick change spring + Firing pin indicator (I think this is underrated) + Great air seal out of the box (Negative Airsoft's video displays it pretty well) + Comes at a lot of standard powers, with FPS rings and the weighted piston it will be easy to really fine tune + Fake mag that lets you carry a spare The bad: - Proprietary hop rubber - 47cc is likely going to be waaaaaaaaaaaaaaaaaaaaaaaaaay overvolumed if I'm reading it right and it has a 385mm inner barrel, which could cause inconsistencies. It feels like it was designed for the full thrust kit, not 6mm. The ugly: - The stock looks disgusting 🤮 Honestly, on paper it looks pretty good, and I hope it's good because I like competition, and the Tac-41 has been looking too comfortable on the "best overall bolt action" throne in my opinion. The two points it really lets itself down for me isn't even the appearance. It's the proprietary hop rubber and the fact that it's likely too overvolumed for the UK market. They should've just made it VSR rubbers out of the box rather than forcing a conversion kit for it. I reckon with the VSR conversion kit they're producing it'll be decent, but I'm still wary of that overvoluming. No idea if it's actually going to be any good as you don't know until you see it in the wild, but on paper it has all the makings of a good bolt action sniper rifle. I also don't care about 50rd mags. Action Army already did those for VSRs (though I wasn't a fan there either as mine had feeding issues), you can get 110rd mags for the Tac-41, and I use 10rd mags in my m24 and don't really ever get into trouble because of it. If you need to rattle off shot after shot to hit a target, then maybe sniping isn't for you 😂
  11. Or at least going into MSPaint and putting red boxes over the items not included.
  12. Unfortunately I do not. I'm more of a gas gun person, so my experience with AEGs is limited
  13. If I was doing it, I'd just get a Cyma platinum SR-25, a power appropriate spring, a ZCI m4 hop unit (the stock one has a weird arm, or at least mine did) and a quantum hop rubber. Setting them to semi-only isn't too difficult, though if you don't know what you're doing I'd get a good tech to do it, and the larger cylinder volume can be helpful for setting it up efficiently on heavier ammo. Quick change spring system is very useful for going to different sites or events that may have different power limits, and you won't have anyone saying "that's not a real DMR" at events that require real-world DMR platforms.
  14. Just got home from what turned out to be a really great day at Worthing Airsoft. I had a rocky start when I gassed and magged up all my short MWS mags, went up to the range and... it was doing the same issue again where the bolt wasn't going all the way forward and venting the mag. I didn't bring my long mags (again), but this time it was a conscious decision since I had my Tanaka m24 with me, along with the 4 short magazines that I had upgraded last week. I was a little on edge, since it was experimental as I'd never run these upgraded magazines before, but the MWS magazines giving me problems was a blessing in disguise as the m24 performed absolutely flawlessly with the upgraded short mags. Once I got the power and hop dialled in, the three shots that I put through the chrono were 2.25J, 2.24J, 2.25J, which is unreasonably good for a gas bolt action, and I could feel that consistency through the day as I was hitting some lovely shots. First game was a warm up; king of the hill around one of the bases. Unfortunately, the base in question is a bit of a struggle with an MED, so I went to watch the flank and right as the game started, I spotted one of the enemy ghillies sprinting down the path trying to get in behind us before our team could get out onto the field proper. I pointed him out to my friend, who was using his Toxicant Sig Spear (the 6.8mm version) at 1.1J instead of as a DMR today. He started putting down fire on the sniper as I pushed up with my pistol. With some nice shots, my friend took that sniper out and I set up to watch him on his bleed out, just to make sure he didn't have any friends with him to medic him. Spent the game watching the flank, and it was a little uneventful but somebody had to do it! When we switched sides for the 2nd game, I saw the same ghillie crossing the path behind our spawn to once again get in behind our team. He pretty much crossed through our spawn and ducked into a bush just outside it, so I pointed that out to a marshall because that felt like it was really taking the piss. He was either shot or moved on, as he came out soon after. 3rd game took us all the way up to lunch. One of the marshalls was dressed as a chemist and both teams were looking for him. We had to grab him and escort him to one of the bases, but he was very uncooperative and was under instructions to make sure the game lasted until lunch by being a pain in the arse. He was roaming the bottom part of the site, which is basically impossible to negotiate an MED with so I stayed at the top. I wasn't expecting much, but a load of the enemy team kept on going to the checkpoint on the main path, but aiming to shoot people at a totally different angle to me and leaving themselves completely open to me, so me and my friend set up as sniper and spotter, staggered and on each side of the path in some cover and kept on picking people off down that path. I even had to refill some of my mags (they're only 10rds to be fair) because so many people kept walking into our crosshairs. The marshall definitely made it last until lunch, as he was only brought up to the top of the site right at the end. I got taken out for my first (and only) hit of the day with, you guessed it, a ghillie who went all the way around the edge of the site and then came in behind us. He did miss me point blank with his mk23, so I spun around to shoot him, but his follow up shots got me in the leg. I sprinted back to respawn, because it wasn't far, and then came out and took the ghillie out by aggressively pushing with my HK45. I've learned from experience that when a mk23 meets a GBB pistol in a gunfight, the GBB tends to come out on top and this was no different. This is why I carry a GBB instead of a mk23 as a sniper; that squishy trigger is absolutely awful. After lunch we played a game where each team had a small case that we had to get into one of the bases to collect a silver bar. Only the case-bearer was allowed in the base, nobody was allowed to shoot into or out of the base, and you weren't allowed to take cover on the base or in the immediate vicinity. I took one of my favoured spots watching the main path and it was a bloodbath. I lost track of just how many people I took out from that spot, even with some people not taking their hits. Fortunately, one of the guys who wasn't taking his hits I reported to the marshall, who went over to look and as he was heading over, I shot the guy in the arm; he looked like he was about to duck into cover, but saw the marshall coming down the path and then finally put his hand up. We then swapped sides and I wasn't confident as it's a lot harder to get good sight lines from the other side, but I found a disgusting little angle that is probably my best discovery since I found the spot that watches the path. I had to post shots through a small gap between a barricade and a tree, and there was some foliage partially in the way that did interfere with some of my shots, but I had a lovely little angle onto the obvious reinforcement path that most players were using to get back into the fight. There were so many ways to get around it, and my gap and sight line were so tiny, but I went undetected in my flannel shirt and managed to take so many reinforcing players out through this tiny gap. Last game of the day was a three base domination, but I couldn't play it that much. Me and my friend were trying to snipe a guy out of one of the bases, but then I heard a shot go past me. When the second shot went past me I looked back and saw one of the ghillies (again) shooting us in the back, though not too accurately. I pointed him out and moved back to watch around there, but it was really getting tiresome. Where he was originally was fine, but after I spotted him he moved further back, which put him pretty damn close to our spawn again, so I basically patrolled around the area just outside our spawn to keep watch for the ghillies. So all in all, it was a really good day after a rocky start with my MWS mags giving me issues, but that Tanaka m24 has cemented itself as my go-to bolt action sniper rifle now with how well it performed today. The marshalls were on top of any non-hit takers all day, so that wasn't really an issue as any time it was brought up they would go and check. The only issue was the sheer number of ghillies and how all of them were trying the same thing, sneaking around behind the enemy team to shoot them in the back with mk23s, or simply spawn-camping. I raised this at the end of the day with the marshalls, and one of the site owners said he's happy with people flanking, but not with going so close to the enemy team spawns. We'll see how that develops, but I'm confident the marshalls will keep an eye on it as they're pretty damn good. Outside of this I thoroughly enjoyed myself and all in all it was a really good day. Next game day I might actually wear some camo again, as I'm thinking of returning to my modern LBE setup after really enjoying my Vietnam setup, and a civvie loadout with an LBE just feels weird to me. LBEs feel a lot more long range reconnaissance than prepared civvie in civvie clothing, so the m81 camo might come back out for a proper LRRP loadout.
  15. That's really good to know. I might pick a few up in that case for the rest of my mags (would be nice to get all 6 short mags to a more usable state. Got 4 there at the moment)
  16. yeah, the longer ones are the ones that fit the m700 mags. The shorter ones both don't fit well (so the striker wouldn't hit the button much if at all), and also the shorter ones don't fit the c-clip that holds the spring that makes sure the knocker resets. All in all, the short ones suck. I really do think it's an instance where they cloned, then changed stuff, since the longer, older ones fit flawlessly in my m700 mags, and the old conventional m700 wisdom was that you swapped out the plunger and the gas outlet spring with the G&G ones in the stock KJW 10rd mags because otherwise they were absolute shite. The short ones, which very much look like a newer product with how the packaging is, don't fit at all; both items have the same item ID (they're both listed as G-07-077), and the pictures on fire-support are of the older design (which threw me off when I received the short ones instead), so it's the same product, but different iterations / designs I think.
  17. Let me overwhelm you with even more choice now that you've actually bought a TM gold match (great choice, but too blingy for my tastes; I have a classic TM hi-capa myself) I present: https://hicapahub.co.uk You're welcome 🙃
  18. Yeah, it's just weird that the older G&G plungers work really well in KJW m700 mags, but the newer ones just... don't. I've installed 4 sets of old-style plungers, so I have 4 short KJW mags that should hopefully work well now, just pending some testing this weekend. And that's what I thought with the knock arm. I was wondering if it'd work in a Tanaka mag, but I only have 1 of those and I'd rather not risk taking it apart; I don't use it, but it's a nice piece of history to have. And I think you mean it's an elegant firing system from a more civilised age! 😂
  19. Nah, not me. I'm down south in Sussex, and wasn't airsofting last weekend
  20. As a dickhead who uses a ghillie suit, this one actually really resonates with me and I totally agree (though I've been using civvie loadouts recently to make sure I keep the skills sharp as if I can hide in a hawaiian shirt, I can hide in actual camo); if I had my way, I'd say that you need to use a bolt action to use a ghillie, or a DMR if you're wearing a cobra hood, not a hood with a cloak; cobra hoods are head and shoulders only and people seem to willfully misunderstand that's what those are. But the number of ghillies that I see who basically just walk around with either some sort of HPA m4, or their bolt action rifle slung and never used with a mk23 loaded with .48s that they shoot people up close with...
  21. Oh boy, it's time for Impulse to make a thread about a niche platform that very few people have experience with, asking for people with experience with specific upgrade parts So I've been on a bit of a warpath trying to make my short KJW m700 magazines into usable magazines, as out of the box they tend to be pretty awful. The parts in question are the G&G gas route spring and the G&G knock arm and plunger set. No issues with the springs (outside of sixmm sending me the wrong ones), but the knock arm and plunger set I've had some issues with. Depending on where I order them from has given me two obviously different plungers. I'm guessing one is a newer design, however the one I assume is a newer design is also too short when I install them. Also, the C-clips that go on the middle to hold them in place inside the magazine just don't fit on them either. Also the knock arms simply don't work. They basically keep the gas router constantly open. Am I missing something here? And when both are installed
  22. I sometimes let friends borrow my guns within reason. I would have to really like you to let you borrow my Tanakas, and they all know that if they damage it, they're paying for the repairs. But I would never ever ever entertain the idea of letting randoms borrow my guns. I've let new airsofters shoot some of my guns on the range so they can see what they shoot like and feel like (often people who are thinking about getting into sniping or GBBRs, since that's generally what I use), but that's totally under my supervision and instruction.
  23. Did I need it? Not really. I have two genuine Magpul slings that more than do the job, but I do like a leather sling, and at a -60% discount this'll go nicely on my pre-ban Tanaka m24.
  24. I bought an Aliexpress repro D3CRM and some inserts so I can carry either 3x 5.56, 2x .308 or 4x SMG mags, so that's generally how I carry SMG mags. My plate carrier has placards that I swap between 3x 5.56, 3x .308 or 6x SMG mags, so that's what I use in CQB. I have two rifle mag pouches on my belt kit as well, but no SMG mag pouches so whatever's on the torso rig is all I get. I could replace the rifle mag pouches with some SMG mag pouches on my belt if I wanted to, but I don't use SMGs enough to warrant it. The only setup that doesn't let me carry any SMG mags at all are my LBE setups, but why would I want to use an SMG with an LBE setup? That's designed for long range reconnaissance style loadouts with a long rifle and often some sort of viper hood, not an SMG 😂 However, I very rarely use SMGs. I predominantly use sniper rifles and DMRs, or long-barreled 1.1J builds, and even in CQB I tend to go with an SBR like my mk18 MWS instead.
  25. I give it a solid 8/10. You lose points for not slav-squatting for the picture, comrade. (Looks good though!)
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