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Everything posted by Impulse
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Can vouch for the Vietnam filmsims too. They run one in June and one in September and they're always a blast. I've missed the last few due to a few unfortunate reasons, but they've always been really solid every time I've attended.
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Today was just one of those days for me. Played half the day at Worthing and then me and my friend left at lunch due to gun issues. The day itself was mostly good, with good hit taking, though the marshalls did have to collect everyone together to go over a few issues that happened (full auto up close and people removing eye-pro in the gameplay area) and the only real issue outside of these that were dealt with was some pretty rampant spawn-camping in the long game before lunch. Temperature was perfect too, a bit colder than it has been, but still probably between 18 - 20 celcius. We were dropped off today, as the guy we usually go with has had his car break down and I'm still a few months off from my test, so I packed light. Went with the hawaiian shirt today as the flannel was too invisible last game day and I needed to up the ante, so a bright hawaiian shirt was the pick, with my usual not-jeans and Aliexpress belt kit and chest rig. Only brought the one gun and one pistol, as I didn't want to leave any of my rare stuff lying about the safe zone; I have never heard of anyone having stuff nicked at Worthing as the community is pretty great there, but I don't want to take the chance with pre-ban Tanakas and other not-so-common gas rifles, so pretty much everything I had with me could come out into the gameplay area. The one gun was one of my MWSs, the mk12 mod1 that I ran last game day and was flawless all day, alongside my TM p226 as a sidearm. Since then, I haven't done anything to it, so it should be fine, right? Well, it was not fine. My MWS for whatever reason wasn't pushing the bolt all the way forward. I tested it on all 7 short mags I had with me and when I put the mag in, pulled the charging handle back and released it, it went almost all the way forward, but stopped short, not feeding a BB into the hop unit and therefore venting the whole mag when I pulled the trigger. A very kind bloke offered me his regular length MWS mags and while I could get a shot or two off with those, by the 2nd or 3rd shot it did the same thing, bolt not going all the way forward and then venting all the gas. So that was that, my MWS wasn't working at all. This meant that me and my very obvious hawaiian shirt had to go out in the morning with just my pistol; on the plus side, I definitely looked the part of "some CIA guy about to go shoot up a drug den in Cuba" as one of my mates put it, and I do love looking the part as a filmsim enjoyer, even at skirmish games. Fortunately, my p226 was functioning flawlessly, but I wasn't looking forward to how I was going to have to play. Especially when I saw that there were about 10 ghillies on site today. Anyway, first game was a king of the hill style game around the tower base. Rather than post up where I normally do with my sniper rifles and DMRs, I went full-send. First game I managed to get all the way up the side, taking cover in a spot where I could pick people off on a flank. Spent most of the game bouncing around there until I was finally taken out, but got some great kills with the pistol. Then we swapped ends and I went full-send again, running up to the same spot to stop the enemy team from doing what I did in the last one. One of the enemy ghillies went all the way around the other side of the site to come in behind us, shooting my friend and one other of our team until I burst out, running across and shooting at him. I don't think I hit him, but I caused him to have to move enough and caused enough commotion to where some of the rentals turned and hosed the area with full auto and someone got him. I then medic'd my friend back in, so I'll call that a win. Second game was... difficult. Because we had won the first game on both sides, we had the challenge of taking a stretcher to 6 different areas of the site, having to hold the areas for 10 mins with the stretcher before moving onto the next. We started at the bottom of the site and got to our first objective quite quickly. Had some of the ghillies try and harass us, but we just pushed through quickly and got to the base, then moved off before they could really do anything. Second objective was difficult, at the top of the hill that we were at the bottom of. This was challenging, as their spawn wasn't too far away and wasn't down a hill like ours was, so when they identified where we were with the stretcher, it became very difficult to push it. However, we managed it with some great aggressive play by half of our team; a group of regulars and a family of rentals. Dad, mum, and either both their kids or their kid and his friend, but there were 4 of them and they absolutely got stuck in, helped us with the stretcher and played their absolute hearts out, so massive respect to them. Once we had that objective, the next base we had to get to was... right outside the enemy spawn and this is where the gameplay completely broke apart. We were still having to respawn at the bottom of the hill and the enemy team had a very, very short walk from their respawn to the objective so it just became impossible to push. After I got hit carrying the stretcher, I pushed up aggressively after I respawned in, running around and making the dug in people have to worry about multiple angles which helped get them taken out. We almost got the objective, despite it being right next to the enemy respawn... until we got shot in the back. What we found after this was that the enemy team were sending a lot of people into the very dense part of the site and using that to basically spawn camp us on the hill. I saw at this point a lot of people had given up, because they were going down the hill, spawning, going up a tiny bit and just getting shot. I don't know if anyone reported it to the marshalls, but with only a few minutes left I made one last hurrah along one of the flanks, taking out two people with my pistol before the game ended. It was a real shame for me today, as I really needed a good day of airsoft after work has been a pain in the ass the past few weeks (on a project that is like pulling teeth at the moment...), but with the MWS not working and having to run around a very dense woodland site, against an enemy team with at least 6 ghillies, in a bright hawaiian shirt with just a pistol was... not ideal and got very frustrating. Even with just a regular 1J rifle things would've been a lot easier, but accurate pistol shooting out to 40m+ is very difficult, even with real ones that have way better ballistics than our toy guns, so I was struggling today. On the plus side, my Earmor m31s were really good. Haven't worn them in a while, but figured I'd give them a run as I always use a headset in games like Tarkov or Gray Zone Warfare, so I figured I should use them in airsoft, and the difference was noticeable. Not so much with footsteps (a little bit, but not *that* much), but what it was amazing for was helping me pinpoint where people were shooting from which was a massive benefit. Oh well. Two weeks to wait until the next one, and depending on how it goes with my friend's car will dictate whether I need to start running my Vietnam kit, as I want to make sure that works before the September 'Nam game if we even make it there. I know he'll be gutted if he has to miss the September 'Nam game as he's an older gentleman and doesn't know how many more years he has to play, but with his car acting up and that only being a month away, we might not make that either. I won't have a car until about October (test is in December), so I can't even lend him mine as it'll be a month too late
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The 'What have you just bought' Thread
Impulse replied to Cameron364's topic in Guns, Gear & Loadouts
I might add some to my list of things to buy. Already got IR weapon lights and lasers, so it'd be nice to actually have a set of NVGs. Would be really interested to see if they're any good. -
The 'What have you just bought' Thread
Impulse replied to Cameron364's topic in Guns, Gear & Loadouts
Nowhere near as expensive as the NVGs there, but I've finally put myself a CQB kit together for if I ever go to events where I can't do my scout sniper / recon role and have to do CQB instead. Already got the guns as I have a KWA mp9, or a CQB MWS with two uppers; one as a more modern mk18, one as a more retro car-15 style. Also already have the plate carrier with weighted training plates to simulate actual armour plates, plus placards for AR/AK, .308 and SMG mags. That left head and face protection that needed doing, as getting shot in the face up close sucks and I don't want expensive dental bills! Also, I am a tall fellow at 6'5" and don't want to scalp myself on any door frames, which someone did actually do at my local site a month or so ago; he's fine now but seeing what he did would make anyone at least a little squeamish. Bought a "ballistic" helmet from Aliexpress for £35, fully expecting that it wouldn't be the IIIA ballistic rating that was advertised because it was a £35 helmet from Aliexpress, and found some Americans who did in fact prove that they are not IIIA ballistic rated. However, what I wanted was a helmet that was big enough for my 62cm head, and also had a nice weight to it to simulate that armour in the same way the weighted plates in my carrier have no ballistic protection but sure make it feel like I'm wearing the real thing! To finish up, I also bought: a helmet cover, pair of earmor m32s and mounts, an Aliexpress anti-fog unit (bought the Nov one too, but thought that £15 was worth trying an Aliexpress one so will use that one first until it dies), a face mask balaclava combo, and then a pair of over-glasses goggles from Novritsch, since I know a lot of opticians are getting difficult when it comes to having inserts glazed, as well as some arc rail anti-fog hose clips to keep it all nice and tidy. Overall, I am pleased. It feels great, fits great and the whole setup came in at under £150 for absolutely everything; I didn't want to spend too much because at the end of the day, I won't be using this setup all that much as I way prefer my scout sniper / recon style of play, but it's nice to have options -
Every time I think I have too many guns, I remember that @ButcherBill exists 😂
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looks at 20rd and 35rd GBBR mags, then at 10rd and 25rd gas bolt action mags We live in different worlds, you and I... Different worlds entirely 😂
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I see the name Hicks and I'm going to assume it's the same Hicks that threw a massive tantrum over me and my friend at the AI500 in Wales because we were tall; being 6'5" allowed us to shoot over a fence without blind firing (marshall standing next to us to make sure) and we spent an entire day abusing it to wipe him and his team out through the whole day because they couldn't figure out how to hit head-sized targets, or at least how to suppress targets. He threw tantrums in game, then also on Discord and Facebook afterwards and admittedly it was very amusing to watch. At the same time, why are you engaging with him? Why are you continuing to stir the pot and complain about how the bad men bullied you on loads of other corners of the internet? I'd get it more if you saw some shady behaviour (and by that I don't mean double standards, I mean scammers) and reported it as a PSA, but this comes across as crying and trying to stir drama. You're as bad as each other at this point.
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Good gas bolt actions are more than consistent enough. Gas guns are basically all I use nowadays, and most of my collection are bolt actions, and I use them all year round. Fingers crossed yours behaves when you take it to the field!
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Oooooooh, you got the Maple Leaf kit? Very nice! They don't do one for the MWS or I would've built one myself, but not getting a different platform because the GBBR magazine tax is hefty and I already have... 10 normal MWS mags and 8 stubby MWS mags. Don't want to have to buy more.
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That was... really good today. Went to Worthing Airsoft as usual for an absolute scorcher with my MWS-based mk12, as it was shooting really well last game day and today was no different. I was using a much lighter kit today, as I removed the PRS stock from the MWS in favour of trying a CTR instead, and I did like it a lot. The real-steel Magpul CTR stocks clip really sturdily into place so there's basically no stock wobble with them. Sleeper-mega-upgraded Bell 1911 as my sidearm as well, as it feels just so nice to shoot, and this weather is perfect for it with its heavy metal slide. First game was a big game that lasted all morning with loads of objectives. There were collectibles that we had to recover and bring back to our base, but these could be stolen out of each team's base, as well as blocks of "uranium" that were needed to make a bomb. There were 5 blue and 5 yellow blocks, with each team not being allowed to interfere with the other team's blocks, and once all 5 were collected we had to bring them to a scientist who was roaming the gameplay area and escort him to one of the bases. The scientist had to be controlled with a hand on his shoulder, or he could shoot, drop pyro and be a general nuisance and could only be subdued for 90 seconds with leg shots. I decided to set up near our base to dissuade any sneaky antics from the yellows. Managed to pick a lot of people off trying to pop out from a thick area of vegetation, but mostly spent the time relaying enemy movements to my team. I did hit a very sneaky yellow who went all the way around the site and was snooping around our base. However, my magnum opus came as the yellow team had the scientist and did a massive push to the base they needed. I hadn't been cleared and had a great line onto this base, so I played patient and waited for the yellow team to push with the scientist into a little killbox area before I went to town on them. This was a prime example of a DMR being far more useful than a bolt action as I was able to, over the course of about 5 minutes, clear out pretty much their entire team as they tried to medic each other, crawl out and generally try and survive the mean flannel with the GBBR DMR who was bullying them 🤣 I did get taken out eventually because my friend got the scientist and then led him right over to where I was, only for the scientist to get shot and take a knee in the open. We managed to recover, with me pointing my pistol at the scientist's legs to stop him from doing anything against us, however I spotted a lot of yellows trying to push out from where I could no longer cover because I had to keep the scientist under control. I told the 4 players near me that they were massing at this exact point, but... well, you know nobody listened and then all got taken out from that exact position. I managed to keep low enough to remain undetected, but then traded with a yellow player who pushed up to grab the scientist. After that I respawned in and spent the rest of the game trying to hold back what seemed like a yellow tide as we got pushed way back to our base. Once again, got a lot of kills with the MWS, and bounced a BB off a rental's mask that he just... ignored, though eventually it was lunch time and the game was over. Pretty sure we lost that one, but it was at least closer than it felt at the end. After lunch I was a proper mercenary. Because the marshalls kept swapping me and my friend between teams as the ebb and flow changed and more and more players called it early because they were melting. First game we were still on blue and we had to defend the same base that we had in the morning, with yellows having to get into it to plant a bomb to blow it up. Got into my same position as the morning and continued to pick people off trying to be sneaky. Yellows got nowhere near the base. Then the next game was a timed assault on the tower base. We were still on blue and we attacked first, with me and my friend deciding to go on a long flank to take up a position to pincer the yellows with the rest of our team. It went pretty well, with my friend pushing aggressively to clear some players off, then I tucked in and got into a position to cover both the entrance of the tower itself and also another popular spot that the defenders liked. Spent the whole game clearing people off those two spots and our team eventually got in. 12 mins isn't a bad time, but the defense would be tough... ...is what I would say, but me and my friend got balanced onto yellow team, so on the attack again we went. You bet we did the exact same thing, but blue team were wise to my shenanigans and were spraying the area I wanted to go intermittently. However, their focus on me and an unfortunate wind direction carrying the red smoke (red smokes are incendiary at Worthing) allowed my friend to push up super quickly and just... take them all out. By the time I got into my spot, we got into the base and completed the attack on the yellow side. 7 mins and change. Then last game of the day was a three base domination in a very close area of the site, all around the tower area. And you know me and my friend got balanced back onto blue team after the numbers were called in. 6 blues vs 18 yellows wasn't exactly a fair fight, so they balanced the two of us, plus another experienced player so it was 9 blues vs 15 yellows instead, but with some experienced players on the 9. The game ended in a draw, but only because someone managed to throw a red smoke grenade right next to the tower which totally cleared it out. We were dominating for most of the game controlling all three bases for most of the game, but they managed to grab one back and then deny the third with a smoke at the end leading to a draw. I love hot weather airsoft. This is my thing and I thrive in it. When winter rolls around I'll be moaning and groaning about the rain and the cold and the general horrible conditions, but for now... all those people who teased me for being a "fair weather airsofter" but can't handle a bit of heat... Oh, I'm loving watching these very same people now struggle. Fair weather airsofters, the lot of 'em! 😈 And the flannel is too OP. Started joking it was my flannel of invisibility with how much I was getting away with through the day. Going to pick up some Hawaiian shirts from Aliexpress when their sale goes live tonight, mostly because they'll be thinner than the flannel (the flannel is a bit heavy for this weather), but also because they're even more obvious than the black and white flannel I've been apparently invisible in.
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You used to be able to buy individual sears by Laylax or PDI waaaaaaaaaaaaaaaaaay back in the day (we're talking like 2008 time, when I was first looking at building a VSR), but over the years these have been phased out in favour of complete trigger boxes; even back in 2008, the Laylax Zero triggers and PDI V triggers were starting to muscle in on the individual sears market as the best option for upgrades. I found a set of Action Army 90 degree sears here (https://www.combatsouth.co.uk/action-army-reinforced-sear-set-for-vsr/), but at £70 you're better off getting an S-trigger or Namech Flux trigger, as I don't know how tough the Action Army sears are (I'm guessing they're the stock sears in the AAC T10), and the full trigger units are rated for way more power than we have access to in the UK. That said, with a fairly efficient build, I got up to 2.2J with an m120 in my VSR, so if as Skara says the Action Army sears are rated for m120 springs, you may get enough power, but if not... that'll be £70 of sears just waiting to snap. The S-trigger is rated up to m190 springs and the Namech is apparently rated up to m220 springs, which are far too strong for UK limits, so you won't have to worry about them giving up under normal usage; even with a horrible short barreled build slinging .2s for maximum inefficiency you're probably going to be well over 2.3J with those springs.
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Most of the time I just hang it up and leave it to air. If it's bad, I'll give it a hose down first.
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That's why the guy designed it. I know him as he's an old-school Worthing Airsoft player (and a great bloke!) and he shared the reason why he was doing it, and it's basically there to be a system you can use at home and set up inside your house. A lot of us down in the south of England don't have access to gardens (a house with a garden in this economy?) or have neighbours who raise a stink about shooting in your garden if you're lucky enough to have one. EDIT: Our local tech also did some videos on it if you're curious about how it works
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Having done a bunch of RS shooting and a lot of airsoft, there is definitely some stuff that translates over (breathing, manual of arms with GBBRs etc), but there's also a lot that very much doesn't translate over. And I always say this to people. There are a few instances where it helps to have a bolt action or DMR and I had one of those instances last game day where me and my friend were picking people off at 80m down a path with our DMRs by dropping shots onto them, while their 1.1J guns were falling well short of us. However, the vast, vast, vast majority of the time, an AEG will win the direct firefight with that bolt action or DMR because it's very easy to spray full auto at an angle and hit out to 70m+, while a bolt action or DMR is not a precision weapon in airsoft because smoothbore muskets firing spherical projectiles at less than 2.3J with a backspin to combat gravity is far from precision. Accuracy by volume is very, very applicable in airsoft. Especially with the magazine capacity of most AEGs and it's also why while I love filmsim, I dislike the rules when they say that everyone has to use RS capacity mags (and that's coming from me who basically only uses gas guns). Airsoft guns don't behave anything like real guns! A leaf won't really affect a .308 round from a real m24 that noticeably, but it will definitely affect the .48g BB coming out of my airsoft m24
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Played the full day today at Worthing (because while this weather is warm, it's not Spain levels of warm so I'm fine in this heat!), partially because I couldn't bring more stuff as we were down a car. The guy who usually drives our group had family stuff this weekend, so we got a lift up to the site with someone else but they didn't stick around as they had things to do. This meant I packed super light for today as I didn't want to leave any of my expensive and/or rare guns just sitting around the safe zone. Brought my full civvie kit to see what I could get away with (black and white flannel isn't exactly woodland camo...) and my aliexpress repro D3CRM, with my mk12 MWS as a DMR and my 1911 for a sidearm. Fortunately, the mk12 was shooting really, really well, as was the 1911 so no dramas there. Set the hop, set the power, went through chrono. The only thing I left in the safe zone was a mostly empty rifle bag, as everything else was in my 25L backpack that I carried with me all day. It was... very muggy. It was overcast in the morning, but very warm and with how thick the foliage is it was like playing in a giant greenhouse, so it was a very sweaty day. I downed about 4L of water through the day and I still could've had more honestly. First two games were very small scale. Had to control the saloon, with each team spawning pretty close. We swapped ends after the first, so both teams got to see what it was like. It was a good warm up game as if you got hit you were back in the action very quickly, and I had my first taste of "oh I'm going to get away with a lot today huh..." when I sat in a fairly thin bush in my flannel shirt and nobody saw me. My mk12 isn't exactly quiet either, being a GBBR, but I managed to go both games without getting shot while slotting in some nice shots through gaps in the foliage. Second game was a big game that took us up to lunch. Each team had a bunch of bricks that we had to bring to one of the bases, but only one brick was released at a time, so we couldn't get our next brick until the current one was in place. Our team pushed up well and so I decided to take a rearguard position, as I knew with how the enemy team was spawning they'd be dipping to the bottom of the site to come up and shoot us in the side. And sure enough, not too much time passed before I caught a bush wookiee trying to sneak up that exact route. Spent most of this game relaying enemy movements to my team as they did objectives, with the occasional long shot or flank denial thrown in. Was a good game all in. I heard some players grumbling about hit taking, and someone did the angry "I'm going to full auto that guy in the back because he shot me and I'm butthurt over it" but that was dealt with very quickly by the marshalls. I also saw the marshalls actively enforcing hit taking as well; I had no issues myself too, so I think anyone with godmode was dealt with pretty fast too. Once the bricks were all in the base (which we got pretty quickly with our forward positions), we had to find gold bars and a 4 digit code. I have no idea how this went, because I think the gold bars were towards the bottom of the site which I'm not going to with my 30m MED because it's really thick down there. After lunch the two games we played involved the bricks again, but this time there was a box in a really open position in the middle of a checkpoint along a long path. Only one brick at a time like the morning game and we had to put the bricks in that box. Neither team was allowed to push past the box, so it became a giant meat-grinder around the objective box. In the first ones there were some pretty good pushes on both sides, though I did have to highlight to the marshalls that there were a few players who were sprinting up and only calling their hits once they put the brick in the box, even though they were getting lit up on the way in. However, when we switched sides... it was a slaughter. My friend and I both set up with our DMRs on a tall barricade with a clear vision down the path and were dropping shots on them at 80m (confirmed with my rangefinder). They... couldn't get anywhere near that box with the two of us picking them off as soon as they tried and it was games like that that make running a DMR feel really cool. After that we had timed attack and defend on one of the bases, where the game only ended when one of the attacking players gave the marshall in the upstairs of the base a fist bump. My friend and I set up on one flank, around that same path we just dominated but a bit further back and totally shut that area down. However, while we were there, two players got balanced onto the other team and made a mad dash into the base. I called it out as I saw them, but nobody listened and they then cleared out the entire base by themselves. Well played to them, honestly. Then it was our turn to attack and I managed to push up really far, getting into a spot that denied reinforcements one one flank in its entirety. Someone did get up close and saw where I was, but I managed to dissuade them with a few pistol shots (and the rest of my team pushing up on the other side adding pressure). As our team was playing far more aggressively, we ended up winning this one as well. Final game was a simple 3 base domination. By this point there were only about 10 players on each side, but I set up on that path again to deny it as a route of ingress. I managed to get a bunch of people trying to go that way, with a few moody shoulder shrugs after I hit them at range, but then they pushed down the middle and cleared a lot of us out, my friend included (who called it there as he was out of ammo and it was the last game anyway). I managed to stay low and I took out the pair of players with my 1911 who pushed up aggressively, before turning my attention to the base itself as I had a line of sight into one of the entrances. I saw the blue armbands (I was on yellow) and posted a few shots through some twigs which was very satisfying. However, the most satisfying thing was that the marshall had no idea I was even there. In my black and white flannel shirt. Shooting a GBBR. And he only realised because I shot my friend in the back to get him to move out of the way (he was in my line of sight to the entrance!) and then was like "wait, who shot you in the back?" and then my friend said I was over there and then the marshall saw me. Who needs a ghillie anyway? All in all it was a really great day, and I feel it went better than the last few. The games were really fun, with a good blend of silliness and seriousness for a skirmish day, and I had very few issues with hit taking all day. Everyone seemed pretty honest today, at least the people who entered my crosshair. No drama, just a good day of airsoft. Really needed that today and looking forward to next game day already. The maxx hop unit in the MWS is so good...
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Talk me into/out of buying a novritsch pistol
Impulse replied to Ryfoolz's topic in Guns, Gear & Loadouts
I used my AAP pretty much stock for aaaaaaaaaaages. Swapped the hop rubber for a Flamingo and put in a Hadron H plate and it shot great. Sears will hold up as long as you don't flick it to full auto and start spraying full auto everywhere. I eventually upgraded everything, but with a simple hop rubber and h-plate upgrade for like... £15, it shot really well for a long time. I know a guy with an SSP5. It's fine and will do the job, but my AAP shoots better -
The ones people have already listed are great and I use a bunch of them, but I'll add Rainbow8 to the list as I have a KWA mp9 and they sell all the spare parts needed for that. I also use sixmm, but I've heard people having problems with them. They've been fine for me, but figured I'd bring that up as not everyone has had a smooth interaction
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Yeah, I know that's how it's supposed to work, and probably does now, but I remember the times where you had your UKARA on the side of the box and customs would still just decide "nah, these are dangerous weapon parts you terrorist" and your parcel would never arrive. Fortunately, there aren't really any RIFs I want that I don't already have...
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Yeah, while I'm not totally confident importing RIFs because I don't trust customs to not be dumb, I always buy GBBR parts from abroad. Hong Kong shops always have way more stuff and for not-stupid prices
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That's a use, but it's a rare one. If someone gets uppity about me "shooting too close" when I know I'm not (because I've been dealing with a 30m MED for literal decades at this point) then it allows me to prove without argument that I am correct. I mostly use it for longer distance, because it allows me to know roughly where I need to aim for the really long distance shots (talking like... 85m+). It's not the exact science that it is in real-steel shooting, but I've found it can give me an idea of roughly where I need to aim on my scope reticle to hit the shot with somewhat decent success. If there's wind, success chance drops a bunch, but it still gives me a good starting point to then work out where I need to shoot accounting for wind as well. Also useful for recon purposes. Being able to tell other people exactly how far away stuff is can come in handy too.
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Vortex Crossfire HD 1400 Rangefinder. £200 on Uttings Yeah, it's somewhat pricey and goes to ranges far beyond what I need in airsoft, but that Vortex warranty is nice, and after using my friend's cheapo golf rangefinder I'm so glad I shelled out. The Vortex one is super clean and easily visible, but I had a lot of trouble actually seeing the readout on my friend's one.
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After the debacle with my order getting nicked from my mailbox because Evri thought it would be a good idea to leave it super visible on a very busy street just down from the rough part of town, I disputed the order and the seller basically just said they'd send me the products again. It was only £10 worth of cheapo Aliexpress inserts, but they have now arrived and my lightweight setup is complete. It's super easy to swap between weapons with the inserts and if I like it I may splash out on a proper Haley Strategic D3CRM plus inserts instead of the Aliexpress clone stuff here (I also have some 9mm SMG inserts as well for my mp9, but I mostly snipe or DMR so I only included those in the picture). Full loadout allows for 4 spare pistol mags, 5 spare MWS mags / 4 spare m700 mags, and my rangefinder in the chest rig and belt (waiting on a kydex radio pouch that will go on the belt too), then spare BBs, gas, tactical snacks etc. in the backpack that can be quickly removed when needed. It's super easy to swap between my MWSs and m700s as all I need to do is swap out the chest rig insert, as the rifle mag pouches on the belt fit both, though the m700 mags are quite tight! So just waiting on the kydex radio pouch to complete this (baofeng w/ extended battery, cheapo milspec PTT and clone Invisio m3 earpiece is my comms setup), but considering the only guns I use nowadays are MWSs or m700s, I really like this setup as it's super easy to switch between them. It basically accommodates all the guns I use, even my Kar98k with its weird mags that I just put in the admin part of the chest rig. Testing it this weekend with my civvie setup (cheapo not-jeans and a flannel shirt) and the entire loadout fits in a single gun bag plus the backpack I'll be taking into the games themselves.
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Evri decided it'd be a great idea to just leave my parcel hanging out of my letterbox. On a busy street. Just down from a rough part of town.
Thanks, Evri. Within 30 mins of you "delivering" it, somebody has walked by and nicked it.
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The drivers are supposed to photograph the parcel, it might show it sticking out of your letterbox. Can you enter the tracking code for proof of delivery.
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Yeah, that's how I know it was nicked. They left a picture of it hanging out of the letter box, but when I went down to get it it suddenly wasn't there.
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Just got back from a day at sunny Worthing Airsoft, and yes it really was a lovely sunny day! I was a little bit sour because my Aliexpress order hadn't arrived yet (and you know it's arriving tomorrow!) so I couldn't run my planned civvie loadout or my new D3CRM copy, and with my OD trousers with a rather embarrassingly placed tear in them, I actually had to wear camo today. The ever reliable m81 trousers came out, but I made sure that was the only camo I was wearing; I love playing with no camo patterns because it really makes you have to think when it comes to remaining undetected and helps keep the skills sharp. For guns, I decided to take my mk12 mod1 MWS, set up as a DMR, since I've only got 1 more bag of .48s, but loads of bags of .43s and it performed all day. I was tagging the 70m target with ease and even the 75m one with over half my shots, though I could definitely feel the difference in power from my usual 2.3J bolt actions to the 1.8J of DMR. I was watching my shots lose that power and consistency right at the edge of its effective range (which I class as 70m), where I know my bolt actions will keep that consistency for another 5 or so metres. However, the trade off is that I get much easier follow up shots. For sidearm I decided to use my hi-capa today, and that also didn't miss a beat. Anyway, first game was a three base domination. Once they had split us into our two teams, I told my friend we were about to get stomped because a LOT of the regulars congregated around each other and got put on the same team, while me and my friend saw this and made sure to go on the other side. To nobody's surprise, we got stomped in the first game and I spent most of the time dissuading sneaky bushes from trying to flank behind us. Having so much experience as a sentient bush myself, and armed with a DMR today, I made a surprisingly good counter sniper. Second game was the same three base domination, but with sides flipped and a few players moved across teams to help with the team balance. This one flowed much better and was a pretty great game. Me and my friend, both using MWS-based DMRs today, made a pretty decent pair and managed to cause some damage to the enemy team as they tried moving from one of the bases around the flank of another one. Third game was a larger game that ran until lunch where basically there were a bunch of flip cans to control (yellow team wants the yellow side up, blue team wants the blue side up) as well as a LOT of collectibles. There was a... technical difficulty though, as the marshall who had us at our base got no radio communication that the game was started, so when he called game on for us, we made it about 20m out of our base before getting lit up as the enemy team had already been let out a minute or two earlier. The marshall did apologise and owned it, so props for that; basically the radios decided to have a moment and so he didn't receive any comms from the other marshalls for a countdown or the call for the game to start. What this meant is that me and my friend basically spent the entire game on base defence, as our base was situated close to one of the only areas where guns with an MED can perform well. I managed to crawl into some ferns (and some stinging nettles that were hiding there!) and had a great line of sight onto two trees and a barricade that the enemy team just loved to use, and I managed to get a lot of great shots onto them without being detected. All in all, it was a really good morning, as I didn't play after lunch because my new purchase needed some range time (pre-ban Tanaka m24 😍). The weather was really good for airsoft today, hovering around 20 celcius and with a fairly low wind, relative to the very breezy game days we've been having. It was still somewhat windy, but it was nowhere near as bad. I know a lot of people complain when it's 20 celcius, but I used to live and play airsoft in Spain; we had to stop playing at around 2pm for siesta because it started to get close to 40 celcius, which was a bit too toasty... Furthermore, hit taking from the shots that I took seemed to be really solid. There was only one player who took a bit of persuasion, but the 2nd hit got him to put his hand up and walk back to respawn. That's the only instance of poor hit taking I saw, and it wasn't even that bad! However, I will harp on like a broken record, because it really got put into perspective today with me playing elsewhere just last week for once... The site is too overgrown and really needs some attention; the entire bottom of the site is lost, the hill connecting the top and the bottom is lost, and the top of the site now is even starting to get really bad. Playing at Allsorts Airsoft last weekend really put it into perspective. At Allsorts I found myself naturally playing more actively, getting stuck into the games a bit more, whilst still being able to find spots where my 30m MED guns could actually do some work, without it feeling overpowered. At Worthing, there's just... too much foliage. Not just from a "it blocks my shots and makes a 30m MED incredibly challenging" perspective, but also from a playing aggressively and more actively perspective. At Allsorts, I didn't go in with the mindset of "I'm going to play active today", I just went in with my normal mindset and ended up naturally playing more actively. I went into today with the same mindset and... I don't like playing more actively at Worthing because there are too many bushes and it's incredibly easy to hide and ambush people; trust me, I've been doing it for years so I appreciate the hypocrisy in me moaning about it now. If you push up, you'll probably get shot by someone sitting in a bush elsewhere, and it leads to just... not as much enjoyment. It's far too easy to hide and far too hard to actually push, which can slow games down. Hell, I managed it today in my OD shirt and a scrim net that I sometimes draped over my cap and scope, with people looking right at me and having no idea I was there. Next game day I'll have my full civvie setup, so flannel + jeans will be out in force. I will go into next game day with both in mind; I will see how much I can get away with when it comes to hiding, considering I'll be in black and white flannel, and some jeans, but I'll also try and spend some of the day playing more actively and see how it goes. Will be an effort, but science must be scienced!