Thanks a lot for the advice Dutch. We'll certainly take a look at that. We need as many people as we can for the first event, but realise that this might be easier said than done as we'd be a new event and an untested entity! The scenarios are developing well and we're currently looking into prices for different options for the weekend. We want to keep the cost as low as a possible for the first one to attract more people but put everything raised back into the game to make it as exciting as possible! So far if our numbers work we're confident we can put on a pretty good event