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  2. https://www.facebook.com/share/p/1D2WFKx9Vu/ https://bookwhen.com/worthingairsoft If interested in our western game all details are above
  3. First session at Blackstone, impressive site, superb layout and facilities. A few stupid players though, lots of team killing (which I didnt mind as their rule is if you TK then you are dead not the person you shot, which I like). Too many HPA users for my tastes, and whilst they do chrono and tournament lock the guns, at the range of engagements being so short there were a number of nasty bleeders, including one I caught in the ear and my mate took on in the cheek despite wearing full face. HPA just retains its energy too well for such short range. Biggest issue I had all day was some twat thinking that a 'Knife Kill' was waiting around a corner at the bottom of the spiral stairs then shoving me in the chest as I came round the corner. He did it twice, he was told in no uncertain terms there would not be a third and I reported it to the Marshall team. Got loads of kills just by keeping moving through bottlenecks and getting behind the enemy. MP9 ran brilliantly. Will deffo go back maybe on a week day when its not as busy,
  4. Has anyone else got one of these and if so, do you have any suggestions or tips/upgrades yourve found? Is the hop unit any good? I've heard some say that the hop arm adds a bit too much pressure on the left and makes bbs curve to the left at the tail end of their travel.
  5. I think so. It doesnt seem to be getting stuck or rubbing. I will try get a video of it tomorrow. Bit late to shoot it off right now but I will also try altering the settings you mention too.
  6. Today
  7. This isn't a sales post, its an appraisal thread, & if you're gonna take the piss, have the decency to do via pm, that way other members won't think the worst of you😏 @Cocha The CA M14's don't come up too often, so not much previously to compare it to, but a conservative estimate would be £130-£150 ?
  8. Is the lifetime warranty transferable?
  9. Thanks, I've seen tho too.
  10. You can try a scan of these https://www.sourcetacticalgear.net/source-virtus-soldier-system/ https://paradata.org.uk/archive/premium-content/documents-0/virtus-user-assembly-maintenance-and-care-instructions/4509231-virtus-user-assembly-maintenance-and-care-instructions-page-1? https://www.scribd.com/document/342330774/UK-Virtus-program-pdf
  11. Well it was designed in late 1940 & in service by early 1941.
  12. How old is it please.
  13. Is the trigger returning quickly enough when released after longer bursts in FA? I cannot think why it should do so, but... Also, try reducing the Stage 2 trigger sensitivity to see if that affects it.
  14. Thanks for this, I'm tight so will wait for a 'bootleg' version. Thanks, I've done that, usually brings up accessories that are obviously aftermarket.
  15. It was almost the exact opposite today. The chap doing the briefings, who I had not seen before, reduced the briefings to such an extent that key parts of the briefing were left out or passed over without clarification. For example, the briefing for the fallback game took less than a minute, during which he showed where the two teams would start, which was ok, and then showed that the next stage would be in the container field with a wave of his hand and a few mumbled words that did not specify whether that would be one stage or two; given that there were a fair number of players who were new to the site, this led to some confusion when the fighting moved there.
  16. Good evening all, Summary / Setup I recently built and upgraded a CyberGun P90. Key specs: fitted with a Perun MOSFET (default settings, calibrated), running a Turnigy Nano-Tech 3S 1200 mAh 11.1 V LiPo (T-connector), and upgraded inner barrel / hop rubber / nub (ZCI barrel, Maple Leaf rubber). Problem When on full-auto, the gun fires normally when I press the trigger, but when I release the trigger it continues firing for 1–2 seconds before stopping. It feels like a delayed cut-off. Small bursts (short presses) behave normally; the problem only occurs if I hold the trigger for a few seconds. This is dangerous in skirmish use because the gun keeps firing after I’ve released the trigger. What I’ve ruled out / notes The behaviour is reminiscent of old triggerbar/contact stickiness, but this build uses a Perun MOSFET. MOSFET is at default settings with calibration done. Happens reliably on full auto after holding the trigger for several seconds; short bursts are usually fine. I can supply a short video showing the issue if that helps — tell me what you’d like captured (angles, slow motion, closeups). Thanks for your help
  17. I don't know a ton about the current stuff, but if you eBay search (for example) osprey pouch you'll quickly be able to collate the whole set that was issued. I've done the same for 'virtus pouch' before and it seems like most if not all come up and of course there's multiple pictures and angles spread across the listings. Submit the word belt or bag etc in place of pouch and you can find probably 95%+ of everything.
  18. Just got home from Ambush Activities in Southampton. Having previously been mainly to CQB sites, the open woodland was an interesting experience. My workmates were meant to come, but they all bailed, so I was there on my own. First time being a lone wolf, but it was fun to just support my team by myself After just buying and upgrading a Cybergun P90, it was a good challenge and was very fun to be able to sneak around and even flank some enemies. It was a bit wet and muddy today after a day of rain beforehand, but that just meant they weren't expecting people to be prone on the floor >:) Decent objectives that were actually achievable. A few places I have been before (Ironsight Airsoft) have crazy objectives that are near impossible. So it was nice for the objective to be possible. A few of them even required 2-4 teammates to carry an objective into an enemy base. Other random info from the day: I lost a pistol mag 😢, there was a dude who had a camera RIF (yes, an adapted old style camera with a "press" outfit), I found and handed in someone's car keys I found in some mud by a tree. I got shot in the face by a HPA M249 by a teammate within 10m (ouch) All in all, a good Sunday skirmish. Will likely return to test out my Specna Arms LVOA
  19. Time Left: 6 days and 21 hours

    • SALE OR SWAP
    • USED

    I don't play anymore but I still get itchy fingers to mess about with guns while watching TV or whatever. Bored with this one now so just seeing if anyone wanted to trade for something for me to pointlessly spend money on to upgrade. AAP01 Mini mamba upper CTM 22/45 Lower Real 1911 grips (modded a little for the mag release) Cheap shitty suppressor Ghost ring sights Waldo springs Cow cow enhanced nozzel / piston head 5ku lightweight bolt Cow cow trigger CTM cocking handle 5KU grey Nozzel return spring retainer bit (forget the name) Maple leaf bucking Inner barrel and hammer are stock got bored before i got round to them. Believe I still have all the original gubbins so can inclued those if needed. Looking for GBB / NBB pistols in trade as long as they have upgrade potential. Happy to take multiple cheaper pistols such as LCP2 / 380 bodyguard, clone MK23 ect ect. May also be interested in a TM VSR or compatible clone or Ares striker Kneecapper. PM what you have. £195 collected - £210 post and PayPal.

    195.00 GBP

    Addlestone - GB

  20. dont know about a pdf, but there are booklets. i picked one up on ebay earlier this year, and a little bit of google-fu turns up this listing, if you really want a physical copy of your own.. https://www.ebay.co.uk/itm/157260580079?_skw=british+army+virtus+equipment+user+manual&itmmeta=01K8GWJRH0DG385G6V8RE6TFDH&hash=item249d7604ef:g:IS8AAeSwFfNopyI8&itmprp=enc%3AAQAKAAABAFkggFvd1GGDu0w3yXCmi1e2n3viT7yxXYNAddctCmzAxPLoVog7CA7JExM8dnLwRocrjfHGBfpteSu%2B7cenN92C4%2FE3rPPYHPShtacno4RvxU%2FKkENWP%2FoZqNsDWH2RoGNy%2F6YOuicw%2FweEscwzxTsksdS5NPOh4Hui8ywDQ75SXFH3h%2FR2nFwu0KsslQQhY9WETCo%2B%2FUcVRjvRPOgFqpEA3Zoj8KutejfUbGD36C7fAg66dyHHvrb2%2FrpI5q8%2FO80n2v%2B89pcMepJqVA5b1r34PItO%2BDIJvXQXbWUC%2F2A909HcmLejUtoirYOaGNJNzF5wisR7fJ7s%2BfscnCZLK98%3D|tkp%3ABk9SR-CIy5zEZg
  21. Hit the nail on the head there, unfortunately… Majority of the games are overly convoluted in the briefing whilst in essence the actual gameplay is simple. Briefings take a long time too which loses people’s attention rapidly and then it leads to the inevitable “What are we doing?” As I mentioned in our DM, more often than not lately we’ve been going more just to see friends than actually for the Airsoft which isn’t ideal. It used to be a cracking site when the old marshal was running it (who’s name escapes me now) as it was a quick brief of what to do, gear up and out to play within 5 minutes. Now briefs take 10+ minutes (Literally… I timed it once out of boredom 😂) and another half an hour before you’re on the field, which then usually incurs another 10 minutes before game on is called 😅
  22. I just got home from... a different site for once. Me and my friend headed to Driver Wood, as we haven't played in over a month and he really wanted to see what the site was like. It was only my 2nd time there, and the last time I went was a while ago so it was basically both of our first times since so much has changed. I made the best decision of the day and when I saw it was 5 celcius this morning, I popped the thermals on. Since we wouldn't be able to leave anything locked in a car, we both only took 1 rifle and 1 pistol each; I chose my pre-ban Tanaka m24 and my TM HK45, though part of me did wish I brought my SRS or MTW-308 instead, as it was very, very cold this morning and it took a bit of doing to get my m24 shooting where I wanted. I stuck with orange gas in the m24 to try and ensure it was still consistent through the cold temperatures, but green gas went in the HK45 as that was cycling okay on green. If it was going to be 5 celcius all day, I'd have gone with red gas in the m24 and orange in the HK45. There were over 120 people on site today and it didn't feel like it. The site never felt over-crowded, and people weren't bunching up behind barricades. I can't give a detailed breakdown of each game, as I didn't pay any attention to the objectives. They would say where the objectives were, but me as a new player to the site had no idea where most of those places were. The only one I remember was the card game, where they hid a bunch of giant playing cards around the site and I remember that because some of the players moaned it was boring and I think they basically always play that game; I didn't mind it though. I spent most of the day trying to learn the site, learning the landmarks, learning some nice angles etc, and I would say I had a very successful day. I spent a lot of the day fighting around Oxford Street, finding a nasty little angle onto a helicopter that the other team consistently used and using my scrim net to essentially be invisible in one of the shipping containers as I shot out of the window. At one point, I had 4 people looking right at me while I was trying to reload and they didn't see me thanks to the dark interior, no silhouetting as there was a wall behind me, and the scrim net draped over me and my rifle to break up my silhouette and be less head-and-shoulders-shaped. Best part of the day for me was the 105m shot. For those who have played at Driver Wood, it was from the double decker bus on Oxford street all the way to the tower on the corner down the road. I had used my rangefinder in the previous game from that tower to see how far the bus was and it was just over 100m, and in this game after we had switched sides, I was sitting a few metres back in the bus to make sure that I wasn't visible to anyone close below, and also so that the other snipers in the tower couldn't drop shots onto me as I had a roof over my head. My celebration was short lived as my friend got taken out when someone sprayed full auto into the bus and I had to bug out, but still... 105m shot is always a nice one to hit. It was true airsoft archery though, as I had to aim at a significant angle and try and walk it in. Probably took about 10 shots to finally get the hit. There were a lot of long range shots today, with a lot of shots being 70m+, but the 105m shot was the stand out moment. So, my overall opinions of the site were very positive, but nothing's perfect and Driver Wood definitely has its issues. Hit taking was fine, though there were a few people taking the piss; however I saw the marshalls hit-checking players all day which was really great to see. The games weren't inspired, but they worked and did the job for a skirmish day. The site itself plays well, with no one way of playing feeling overpowered; there are plenty of long sight lines for a good sniper to take advantage of (which I enjoyed every moment of because Worthing is crap for sniping), but I never felt too dominant or untouchable and aggressive plays were often well-rewarded from what I saw (because I certainly wasn't doing it with my bolt action sniper rifle and 10rd mags!). The marshalling seemed decent from what I could see, and I didn't really have any issues there. Where I did have issues was after lunch there was a bit of spawn-camping (and I even overheard a player in the safe zone bragging about doing it...). In one game, we ended up just turning our roaming spawn (a spawn that can be attacked) into our hard respawn because the enemy team was all around our hard respawn and it was impossible to spawn there. Also, the team balance was abysmal. It feels like a lot of the regulars all stick together on one side (and I heard someone behind me in the safety brief saying that too), and our team lost literally every game through the day, though I don't mind that too much; I actually quite enjoy being on the weaker team and seeing how much damage I can do. The only thing for me was the spawn-camping; I hate spawn-campers. Oh, and the fact we go back to the safe zone after every game. That got really annoying too, but not the end of the world. Also, my LBE + backpack setup worked wonders. Carried everything I needed and really didn't feel heavy at all. Had it on for the whole day, fully loaded, and really didn't feel it because the weight was distributed so well. I might swap the right-side pistol mag pouch for a holster though and just run a pistol without a suppressor or flashlight. At that height, it'd be far too unwieldy with a suppressor, and my Warrior Assault Systems holster doesn't accept a flashlight, but I really didn't need the 4 spare pistol mags as I barely used my pistol. 2 spare mags would've been more than enough.
  23. hayden230

    Daytona vfc 416

    Time Left: 6 days and 20 hours

    • FOR SALE
    • USED

    Daytona vfc 416 Has modded hop bucking to aeg buckings

    500.00 GBP

  24. hayden230

    G&g Levar upgraded

    Time Left: 6 days and 20 hours

    • FOR SALE
    • USED

    G&g Levar 15 10 inch handguard currently fitted Short stroke blanking plate new trigger and tappet plate all from Bristol based airsoft Waldo nub Hpa tap JTF from airtac 3d printed stock bit Shorter than standard 4 quantum nub and morphus barrel

    400.00 GBP

  25. Time Left: 6 days and 20 hours

    • FOR SALE
    • USED

    Morphus barrel maple leaf bucking Gate Titian 2 (Bluetooth version) Warhead black brushless 35k motor (middle speed) Maxx trigger FPS adjustment Battery extension Not been used in a while but is working fine Only negative is one side of the ambi Selector is missing

    350.00 GBP

  26. This advert is COMPLETED!

    • FOR SALE
    • USED

    Morphus barrel maple leaf bucking Gate Titian 2 (Bluetooth version) Warhead black brushless 35k motor (middle speed) Maxx trigger FPS adjustment Battery extension Not been used in a while but is working fine Only negative is one side of the ambi Selector is missing

    350.00 GBP

  27. Putting aside my ambivalence towards the site, I set out this morning for Splatoon in Essex, having made sure that my rifles were wearing their barrel socks. The site was remarkably busy, with 120 players being present, representing a wide range of ages and experience, including a fair number of rentals. Because of this, four of us ended up sharing one picnic table; I was delighted to encounter Luke, a former Airsoft Plantation and Tower Airsoft marshal who I have known for a while and who had once offered me a marshalling gig on behalf of Tower's management. After going through the morning rituals, which included setting up the MP5SD2 and listening to the safety briefing and the somewhat vague briefing for the first game, we set off to the field for a game of spinners. Each of the three zones has a spinner with two colours; each team has to try to finish the game with their colour upwards in each zone. I started off in the centre zone, where we had a great fight, eventually managing to get what we thought was our colour up and defending it. After a while, I was hit, so went back to regen, where I bumped into Luke. We decided to go into the container field with a group of other regened players; unfortunately, at this point, it became clear that there was some confusion over which colour we were supposed to get pointing up. One marshal said that we had to get one colour up while another stated the opposite. Regardless, we had a great time exchanging shots and kills with the enemy until the game ended. It turned out that we had somehow managed to get all the spinners pointing up the way we needed them. Talking to some opposing players in the safe zone, it became apparent that they had also suffered from the same confusion and conflicting instructions, so I it may have been mere chance that resulted in us winning. After a mercifully short break to reload, we went out for a fallback game after another rather vague briefing which somewhat glossed over how many stages there were. As the attackers, we had infinite regens at our start point, while the defenders turned out to have one life in each of three areas. Attacking against 60 players in a very small area, our initial advance was slow and I made an awful lot of trips back to regen before we started making ground; after a long slog, we forced them out of the first area and regrouped before advancing into the first stage of the container field, where I got some excellent hits on defenders in the structures. Having eventually cleared that section, including some pesky snipers in the top woods who took ages to get rid of, we started our attack into the second part of the container field, but ran out of time before getting to the final objective. Having partaken of luncheon, during which some players left, another game rather inevitably ensued. Four large containers of water were scattered across the site; each team had to try to get them back to their regen. Firefights ensued all across the site as both sides searched for them and tried to get them back, during which a small group of us had a rather amusing private war with some opposing players in the lower zone which had nothing to do with recovering the containers. The game ended as a draw. After another break, during which more a lot more players left, mostly from our team, we played a reverse of the earlier fallback game; suffice to say that it went rather more quickly than the earlier iteration, with the remnants of our team being utterly steamrollered. I was hit almost immediately in the first section and fell back into the far corner of the first half of the container field; Luke and I decided to hide ourselves in the top woods in the hope that the enemy would declare the area clear without spotting us, thus incurring time penalties. This did not work. In the last stage, I had the pleasure of taking out several enemy players who were trying to move through the top woods and one impertinent chap who poked his head around a corner rather too often. Following this, I, along with many others, decided to leave, having had another less than excellent day at Splatoon. Luke's comment was that it seemed to be a decent site but the team did not seem to know how to use it effectively; I could not disagree. He will probably not return. Weapons used CYMA MP5SD2 Ares L1A1 Real Sword QBZ-97 ASG XP18 Commander (CO2)
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