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Everything posted by Colin Allen
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Brilliant! £270 from Patrol Base + £400 of upgrades.
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Tokyo Marui AEP limited upgradeability?
Colin Allen replied to ruskitseller's topic in Electric Guns
A V3 gearbox would not fit inside it. -
Ask for a live video meeting with them showing you the item. That at least proves that they have it.
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Small Claims Court (including the mediation service they provide). Solicitor's letter. Report him for theft.
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I assume you have his address.
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Nah! A bit of pipe and some bent metal will make a convincing replacement.
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Information received, which it is not up to me to divulge.
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I will not be going there.
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Yes; that was notable. It was great to see so many youngsters and that family enjoying airsoft.
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Today, I went to Airsoft Plantation in deepest Essex, near the very strange town of Billericay. Around 200 people were present, which meant that the safe zone was busy but not crowded. After the usual rituals, we set off for the first game, which was a simple attack and defend. The attackers (the dastardly blue team) had to break into the village, which we were defending, get two fuel cans to each Landrover and a large amount of money to the Town Hall. They had infinite buddy regens while we had two lives with a 30m fallback after the first life. I started at the front of the village with what was, to put it mildly, a target rich environment, taking out a number of enemies trying to break into one of the buildings before being hit. Falling back, I deployed to the right flank of the village and took out a group of the enemy who were sneaking through the woods. Redeploying, I was hit by a single shot from an unexpected angle; as I put my hand up and called the hit, the shooter apologised as he had thought I was a blue player. Eventually, the blue team achieved their objectives after what seemed a very long time. After a quick break to mag up, we set out for the reverse of the game; I took one of the fuel cans towards the left hand jeep, but was hit, so had to hand it over to the chap who buddy regened me; our assault seemed much more organised and aggressive, so it was no surprise that we completed the objective rather more rapidly than our opponents. The next game was a bit different from the usual airsoft game. Each team had three objectives to achieve across the very large playing area. The catch was that we did not initially know what they were. Regens were on on a buddy after a 30m fallback. When the game began, we were handed an ammo box which contained a map showing our first objective; it was the bus in the mortar pits. The team split into three groups and set off, the group that I was with flanking around the far right of the site; we had no idea what the blue team's objective was but we bumped into a few of them near and in the mortar pits. In the bus was another ammo box, which contained another map informing us that our next objective was the high building in the village. We pushed rapidly into the environs of the village, where a chaotic set of firefights ensued, with players from both sides moving around the same area and popping up in unexpected locations, including behind their opponents. After a while, the blue team seemed to fade away and we secured our objective where we found, guess what, another ammo box, this one telling us that our final objective was the kill house in the woods. However, the enemy had achieved their second objective well before we did and had already set off for their final objective, which was also in the woods, leaving a strong force to hold us off. In a well organised assault with great comms, which drew praise from the marshals, we fought through the border area, which is really difficult to do in that direction, and stormed into the woods, pushing forward until we ran out of time. It was a well earned victory for the blue team. After lunch, which saw the catering team serve a vast number of players, we went to play in the mortar pits. The attackers, who were the blue team in the first game, had to plant explosives in four designated vehicles; we had no idea which they were. They could attack over a wide arc and had infinite regens on a marshal, while we had two lives with a 30m fallback.. A couple of us set up in the fort, which is very near the mortar pits, from where we had great fun picking off enemy players as they moved through the woods and open areas until we were eventually swarmed and went down in a hail of BBs. Falling back, I took up a position inside the mortar pits; we fought off multiple attacks but were gradually whittled down. Rather than going back to the safe zone when I was hit, I stayed in the "dead zone" behind the mortar pits watching the fun as our few remaining defenders held on for as long as they could. One of our players used a minigun to great effect providing suppressive fire, while a handful of others fought hard. Eventually, the blue team blew up the final vehicle. This game was then reversed. Again, our attack was well organised and aggressive, pushing into the mortar pits and blowing up our four target vehicles rather more rapidly than the blue team had managed. With only a short time remaining, the last game was Last Man Standing in the village; as this did not appeal, I decided to leave after what was an excellent day of airsoft, with well designed games played in a good spirit and well marshalled. I don't like the idea of having a "home site" but, if I had one, it would be AP. The site is very large, has a wide variety of terrain, great structures and well designed and marshalled games. It also seems to attract a good group of players. Weapons used: LCT PP-19-01 (shooting a bit low so will need opening up) APS UAR ASG XP18 Commander (CO2)
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Perhaps a section where they can advertise items for a fee that goes to charity.
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If it is a high cap, you pour BBs into it and wind the cogged wheel at the bottom of the magazine until it kicks back. If it is a mid cap, you put the BBs in down the feed tube with a speed loader.
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Bloody hell! I am going to flog the lad's one for £1500 while he is away. He won't know; he never looks at the forum ;).
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Are you using the red or black rubber cylinder that fits in the top of the metal nub? If you are, trim a tiny amount (about 0.5mm) off the end of that and try it again. If you are using the left hand one of the three metal "nubs`" shown with a normal or Omega nub, you may need to do some careful filing of the top part where the arm sits on it.
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The Begadi hop units tend to over hop with even a small amount of adjustment unless you trim the rubber cylinder. I run a couple with Macarons and Omega nubs; they barely need moving off zero to get perfect flight.
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That is good; too many sites repeat the same games time after time, which is why I drift around different sites.
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Hey there. Whereabouts in London are you?
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Put it in the Classifieds section. It also helps if you tell people how much you want for it.
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Bugger! We seem to be destined to miss each other. I think part of the problem is that people have no idea how far 15m is, despite the handy visual guide in the safe zone. Hit taking did seem ok today, although there were a few moans in the afternoon, which is pretty much par for the course. It was a very good day overall, although they do need to reduce the length of the breaks, which did happen in the afternoon.
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I had been undecided about where to go today, with the options being Splatoon and 501st Airsoft. As I had been tweaking a couple of guns, Splatoon was the final choice as it has a well marked out 60m range. Numbers were lower than usual, but higher than last time I was there, with around 60 being present at the start of the day. Having set up and checked the two tweaked guns, which were both shooting at around 1J with the hop set, I set up my gear for the day and went through the ritual of chronoing, with is handled very efficiently at Splatoon. The first game was the usual fallback, with us as the defenders; we had one life in each of four zones, while the attackers had infinite regens on a marshal. In the first stage, I took up a position on the right and had great fun potting attackers until I took a gun hit and had to revert to my trusty sidearm. I was soon hit and had to fall back to the next zone, where I again took a position on the right and had some delightful exchanges of plastic with enemy players, taking out many of them before one of them finally got me. The next zone was the first half of the container village. I decided to take up a position where I could pick off enemy players who were trying to break into the zone; this worked well for a while until I again had to switch to my pistol, which was not ideal in the circumstances. Having been hit, back I went to the final zone, where I decided to fight on the left flank as usual. As a team, we held up the enemy well, until they eventually reached the grey helicopter, which was their target. After a break, this game was reversed; the fight in the first zone was tough, against a determined enemy, but we took it and moved on to the second zone; the Begadi hop in the MPiKm was proving to be worth its rather high price, with shots being very consistent and long ranged. Having taken that zone, we attacked the first half of the container village, which we cleared reasonably quickly but suffered a 30 second time penalty as an opposing player was still alive in the pile of tyres when we called the zone clear. Pushing on into the final zone, various attempts were made to reach the grey helicopter; none were successful until someone finally took out the enemy player who was in a perfect position to shoot anyone making a run for it. When the dust had settled, our time was around seven minutes faster; hoorah! Lunch followed, during which a few players left; as a result of few of us were asked to switch to the red armband team. The first game after lunch was a simple domination; each team had to set three spinners across the site to their colour at the end of the game to get points. As usual, I headed to the lower field, eager to shoot my former colleagues. This was a messy fight, with the spinner changing hands a couple of times, finally ending up showing the other team's colour. One nice moment involved spotting an enemy sniper who was just getting into position on our flank and sending him back to regen with a couple of well aimed shots. I have no idea who won the game overall! After another break, we had to escort Geoffrey the Giraffe, who is actually a very large stuffed toy zebra, to either of the helicopters; we decided to take him to the grey one as it is harder to defend. We had infinite regens on our start point and the defenders had three lives. Pushing up rapidly, we reached the edge of the woods near the helicopter and stalled in the face of a very solid and active defence. Having taken out a few defenders, I was hit and went back to regen; on my way back to the front, we heard the joyous news that Geoffrey had made it to the helicopter. Hip Hurrah! After another break, this game was reversed; I took up a position on the upper level of the container village and had a great time shooting enemy players as they tried to push into it. At one point I spotted the shadows of some enemy players who were behind a container below me and to my flank. A pyro took out two of them and I shot the other, who had reacted more quickly than his colleagues and ran around the corner of the container into my line of sight. Geoffrey again made it to the helicopter, but in a time that was three minutes slower than when we took him there. After this game, I decided to leave; the final game was a CQB one in the Kill House, which is not my bag, man! Overall, it was a rather spiffingly good day of airsoft. However, I am still not convinced by the site now allowing full auto for all weapons, albeit with a 15m minimum engagement distance; I far prefer semi auto only games. Weapons used: CYMA MPiKM JG/Golden Eagle AMD65 ASG XP18 Commander (CO2)
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Bloody hell! That was difficult to read.
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VFC AK74-MN GBBR - one to add to next year's Xmas list
Colin Allen replied to RostokMcSpoons's topic in Latest News
What if you already have six AKs? -
Oh dear.